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On September 16 2010 20:32 Eleclight wrote: I think there are lots of reasonable patch notes, but I think the overlord buff is way too drastic. I'm a Zerg player but that's just ridiculous, Zerg might as well have maphack until the opponent has phoenixes / vikings (and even then the ovies could retreat way too fast). I'm all for a speed buff for them, but 2x speed is too huge.
I call fake.
Or marines or stalkers ? The overlord is still slow, you just get a little more scouting done which is exactly what ZvZ and ZvT needed.
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the ovi change would be cool ^^
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Would be awesome if true.
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I haven't seen a single Thor in 400 games (i'm protoss), also, if terran goes thors, there's no point getting HT's, as they are made for MMM.
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Looks a lot more reasonable than the last rumored patch notes I read (the one with colored FFs lol); looking forward to this if it turns out to be true.
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On September 16 2010 20:37 Voidz wrote: I haven't seen a single Thor in 400 games (i'm protoss), also, if terran goes thors, there's no point getting HT's, as they are made for MMM. feedback beats thors rather hard
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I'll eat a shoe if this list is real.
Most of these are just absurd.
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Correct me if I'm wrong, but does this mean PSIONIC UNITS CAN SEE UP CLIFFS?!?!?!?
I really don't understand why this would be desirable. This seems to just diminish the high ground advantage even more, and it seems like it's just a bunch of random units that are labeled psionic without any connecting theme between the race's psionic units. Very confusing to me.
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Yeah, seriously, remove energy from thor and make the 250mm an ability rather than a spell. That wouldnt change the TvZ matchup, but help thors in the TvP MU.
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I'd be confident that this is real if it wasn't for the Overlord changes, just doesn't seem right, as much as I want it to happen =/
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On September 16 2010 20:38 Craton wrote: I'll eat a shoe if this list is real.
Most of these are just absurd.
None of them are absurd. They actually all make a good deal of sense.
Which ones in particular did you consider absurd?
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Regardless of whether or not the values or even the changes themselves are real, these changes are pretty much exactly along the lines of what blizzard needs to do with this game.
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On September 16 2010 20:32 Eleclight wrote: I think there are lots of reasonable patch notes, but I think the overlord buff is way too drastic. I'm a Zerg player but that's just ridiculous, Zerg might as well have maphack until the opponent has phoenixes / vikings (and even then the ovies could retreat way too fast). I'm all for a speed buff for them, but 2x speed is too huge.
I call fake.
That would only bring the OL upgraded speed to the speed of a slow medvac, or a slow upgraded observer, so.. I don't think it's even close to OP. The only problem imo is the early scouting, a faster OL means faster scout without sacrificing any drone to scouting, and easier to get the OL out of harm when a marine/stalker comes out.
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These patch notes would be awesome if true. Also, don't forget about the ovie creep while moving - it would make a very very thin creep highway (especially with upgraded ovie speed) probably only wide enough for a conga line. While not great for flanking, this would certainly help with early roach / hydra pressure and counter attacks.
I think the psionic air vision is made especially with queens and cliff thor drops in mind. Right now, sending a slow ovie to get the vision means getting it sniped by the thor's incredible range.
EDIT: And about the cooldown on chronoboost: protoss will still be able to save and then get rid of their energy and keep a particular building constantly chronoboosted (which will deplete energy faster than it regenerates). They just won't be able to save energy then chronoboost 5 buildings at once.
Mule cooldown would mean more T spending energy in a different way - especially scanning (definitely more creep tumor hunting.) It's definitely bringing the mechanic in line with the other races - I can't tell you how many times I send a ling to an expo, see nothing, come back 2 minutes later and there's a CC with 8 mules dropped which just lifts off afterwards by the time hydras get there .
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Chronoboost cooldown bugs me... It just fucks up so many tactics =/
Hopefully this is fake
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Psionic thing is ok for queens defending against terran drops in kulas and lt.
But that would make the ghost an insane unit at desert oasis !
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I dont think Blizzard would implement psionic vision change, that would essentially nullify their new high ground mechanic.
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On September 16 2010 20:40 Jzerg wrote: These patch notes would be awesome if true. Also, don't forget about the ovie creep while moving - it would make a very very thin creep highway (especially with upgraded ovie speed) probably only wide enough for a conga line. While not great for flanking, this would certainly help with early roach / hydra pressure and counter attacks.
Just have to magic box a line of 3-4 OL, and you get a wide creep highway :D
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i was so happy when i saw the notes even tho im terran but now its looking more and more fake every minute
"Do you really want a balance patch"
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