I have recently discovered a trick that allow you defeat a planetary fortress with a single Zergling.
Well some units in sc2 do not fire instantly, if you ever look you will notice some units have to face there targets before firing. In fact blizzard initially intended this to be an important part of the Thor, where it would have a slow turning rate and fast units could kite around it. Well as it turns out this same strategy can be applied to planetary fortresses. You see if you can move around the planetary fortress faster than it can turn it can never actually fire.
To take advantage of this you need a lair and ling speed, optional upgrades that make this easier are adrenal glands, melee attack upgrades, and overlord speed. As it turns out the 1 ground unit that moves faster than a planetary fortress can turn is a ling on creep(well a charge lot might but it wouldn't be controllable). Anyways all you have to do is drop creep directly on top of a planetary fortress with an overlord then run around it with a ling, attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
Ling running around Planetary
Note: I don't kill the planetary in the replay, I only take around 300 hp off of it with the ling before messing up. Ling vs Planetary Replay
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
This also means that you should position your repairing scvs on the opposite side you want it to fire (which is done pretty naturally) since you normally want it to fire outward.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
lol
hahaha totally man.. this is the new pro thing to do
I don't see this being very practical, sure the zling could take it down if it's in the middle of nowhere with no surrounding units. But if it's a rush or something, a T could just focus fire. o.o
On September 16 2010 07:35 grobo wrote: It's a nice trick for sure, but microing one ling in the middle of a terrans base for +5minutes without getting interrupted seems a bit hard
Only if you're not confident in your abilities. This is clearly only a technique for the higher level players.
On September 16 2010 07:31 oesis wrote: I have recently discovered a trick that allow you defeat a planetary fortress with a single Zergling. ...
I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress
Oh, only that long? Assuming, of course, there aren't any scvs around to repair it... or to block the zergling... or any Terran units in the entire game to kill the single zergling...
While your find is absolutely impractical, I think it's still really cool Props! lol
i think even scvs mining would get in your way enough to make this not work lol
on a related note, would it be possible to drop a unit out of a transport and have it attack and load back up into the transport before the fortress's projectile hits?
Ill remember this if ever end up with a base race with a terran and i have an extrator + a speedling left where he only has the PF. Probably would en up loosing anyways
On September 16 2010 07:31 oesis wrote: I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
i lol'd.
nice find, but too impractical to make use of in an actual game. i typically just avoid fighting them at all because even if your 20 food ahead and you engage you're likely to lose because that thing can take so many hits!
On September 16 2010 07:39 sixghost wrote: lol, cool trick. I guess it's worth knowing for that 1 in 1,000,000 game that ends up with like 4 zerglings vs a PF. Total useless otherwise.
I didn't think about this, but it would actually be a possibility. Planetary fortress are strong enough to create a stale mate. It's really the only situation I this trick being useful.
actually i think this could be practical, but you need a unit with high hp and fast on creep so maybe a upgraded roach or for protoss a charglot. You send it in first so the planetary fortress only focuses on the roach running around it. Than send in the rest of your army. It won't work against better terran players because they'll just focus another unit, but this trick isn't all useless.
On September 16 2010 07:46 Oddysay wrote: that clearly overpowered , planetary need a buff now .
Totally. I think Terran is severly underpowered anyway. PFs should be able to detect cloaked units (and one-shot them), attack air, and their range should be upgraded to "anywhere on the map".
And I play as Protoss.
EDIT: "Check out my new Planetary Fortress rush, thanks to the new patch!" "But you're not moving your Command Center from your starting location. You're just upgrading it." "Exactly."
On September 16 2010 07:46 Oddysay wrote: that clearly overpowered , planetary need a buff now .
Lings need a speed nerf too. Too strong across various skill levels, and all that.
agree , they should run at the same speed that the queen off creep , after all the queen the mind master of the zerg ! why some minion would run faster that her ?
On September 16 2010 07:31 oesis wrote:attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
...
Would it not be easier to just contaminate the PF? Or that might not stop them fireing at you, i never tried it.
On September 16 2010 07:50 TheMunkey wrote: Can't the terran counter by microing the turret of the PF, just spam Stop until it lines up a shot?
That would mean that the ling would have to run in front of the turret for that to work which is what it is trying not to do. That would just help him out even more.
if someone found a better way to exploit, more practical, then this might be useful. but then again, terran player can just control the PF if he saw something shady going around it.
On September 16 2010 07:35 grobo wrote: It's a nice trick for sure, but microing one ling in the middle of a terrans base for +5minutes without getting interrupted seems a bit hard
Only if you're not confident in your abilities. This is clearly only a technique for the higher level players.
On September 16 2010 07:56 viraltouch wrote: if someone found a better way to exploit, more practical, then this might be useful. but then again, terran player can just control the PF if he saw something shady going around it.
The point he was making was that the ling's run speed is faster than the PF turret's turn speed. How would you control the PF? The only thing you could do is force fire on an SCV to cause the turret to turn the other way and cut off the ling, but then the ling could just start running the opposite direction.
neat trick, but lets be realistic here please... no one is gonna use this in a real game... lol
people would rather just macro up a shitfuck more lings and overrun the PF..
this would work great with things with less hp though! like the flamethrower turret thing in the singleplayer.. people could just micro around that if it moves too slow..
its like rine vs lurker micro... very effective, takes advantage of the lurkers's slow spokes, but only useful because it takes like 5-10 seconds to complete.. not like 5 min to take down a CC... which can easily be repaired.... and has a big ass canon mounted on top that will fuck you up if you mess up... (especially considering its an sc2 ling, not a bw ling)
If a ling was burrowed next to a pf and the pf was pointing in the opposite directions how many attacks could the ling get in if it unburrowed, attacked and burrowed again?
1) Does the planetary fortress automatically target the closest unit? If so, maybe you can run one zergling up to it while attacking a base with a pf and then micro the zergling throughout the battle, so the pf never fires at your other attacking units. (You could also shift-command it to run laps around the pf and go back to microing your other units)
2) Maybe it is possible to use this with more zerglings. For example, you surround the pf with zerglings, watch where the pf is pointing, then move the 4-5 zerglings from the side to another side and so on.
Theoretically useful, at least. If the terran only has a pf left and all you have are some zerglings, you would get a win over a draw. Can't imagine it being useful anywhere else.
why is everyone bashing this guy he just found a weakness with the planetary fortress he never said like "OMG this is the best trick, name it after me, it'll win you 10000 games"
Alternatively you can put one dropship on each side of the PF and unload a unit then when it turns around 180 degrees you pick it up and drop the other one. Rinse and repeat!
On September 16 2010 07:39 sixghost wrote: lol, cool trick. I guess it's worth knowing for that 1 in 1,000,000 game that ends up with like 4 zerglings vs a PF. Total useless otherwise.
Hehe good to know! Though I don't think it's what the OP had in mind
The ling can be used to distract the PF from a ranged ground army. I just tried it and was able to take out a PF with 1 ling and just a few hydras without taking any damage at all, and with the hydra dps it doesn't even take all that long.
This is what you do: go in with the ling and kite the PF to make it turn around, then a-move the hydras in. If you don't attack with the ling, eventually the PF will lose interest and turn to the hydras, but if you attack again with the ling before it turns all the way toward the hydras, it will immediately stop and turn back toward the ling. Juggling the PF like this with 10 hydras will take it down in around 30 seconds without taking any damage whatsoever.
On September 16 2010 08:53 Nakas wrote: This could actually be viable.
The ling can be used to distract the PF from a ranged ground army. I just tried it and was able to take out a PF with 1 ling and just a few hydras without taking any damage at all, and with the hydra dps it doesn't even take all that long.
This is what you do: go in with the ling and kite the PF to make it turn around, then a-move the hydras in. If you don't attack with the ling, eventually the PF will lose interest and turn to the hydras, but if you attack again with the ling before it turns all the way toward the hydras, it will immediately stop and turn back toward the ling. Juggling the PF like this with 10 hydras will take it down in around 30 seconds without taking any damage whatsoever.
Only work vs ppl who dont pay attention. You do know you can controll the PF and who it will hit right?
I lold at the responses more than I did at the OP. Pretty amusing thread, but people, clearly this isn't going to ever be used in a real game. You don't need to state the obvious. Nice find lol.
Hey, this is cool. Who said that a trick needs to be effective to be useful? This may very well be a SHOW-OFF trick. Like in SC1, there are so much moment that one player that far ahead will show off some of his awesome technique that make the watching crowd goes" Ohhh, wow". Just imagine, some pro did this in a televised match, it will be cool. And it doesnt need to be a five minute long actually, just 10-20 seconds is enough to get the crowd and the casters's attention!
In fact, Terrans are so weak thanks to this obvious exploit, that Raven's auto-turrets should instead be actual planetary fortresses. Maybe if you can spam them behind a Zerg mineral line, *a few* will deal some damage. Of course, the Zerg will probably have at least a dozen zerglings by then, which automatically trump PFs, so maybe not...
You're rocking the terran and to BM the extremely OP PF that is his last source of money just run a few lings around it to mock him.
Other than that, it is useless unless for some reason the only things left on the entire map are a ling and evo chamber vs a singel PF or something like that.
Don't really see this being applicable in real in-game situations. It's a neat trick, but if you were able kite some lings around the planetary fortress for that long without being interrupted then you've probably already won the game.
On September 16 2010 07:36 kiykiy wrote: +1 for the impossible maps
Hah - oh man, I don't even know how long it would take to kill a Planetary Fortress with a single Zergling using this trick! And because you could die in a single shot from the PF, I'd definitely go INSANE trying to beat such a challenge .
On September 16 2010 09:01 Melancholia wrote: Nakas, while that's an interesting and viable point, you are clearly failing to understand the true genius of this thread.
I realize that the idea in the OP of using only a single ling is a joke and isn't viable. However, using kiting to limit damage and win battles that would be otherwise winnable is a pretty common technique in high level play. You don't find it interesting that the PF can be kited? Assaulting a PF, this could easily save half a dozen or more units depending on the force used, and isn't much harder than other forms of kiting.
use 2 lings, one above the pf, one below. right before the pf attacks one of them, burrow. the pf now has to do a 180. right before the second ling gets attacked burrow it, unburrow the first one, rinse repeat.
next level would be 4 lings (3, 6, 9, 12 position), etc etc
On September 16 2010 09:19 AntiLegend wrote: nice trick, here is version 2:
use 2 lings, one above the pf, one below. right before the pf attacks one of them, burrow. the pf now has to do a 180. right before the second ling gets attacked burrow it, unburrow the first one, rinse repeat.
next level would be 4 lings (3, 6, 9, 12 position), etc etc
Better would be two at 6, two at 12. The PF still has to do a 180.
On September 16 2010 07:42 Ketara wrote: The number of replies this thread is going to get that are totally serious is going to be incredible.
10/10
You called it. This is hilarious. Will be checking back often.
On September 16 2010 09:02 Ovi wrote: This troll post made me laugh, well done.
It's not really a troll, it's just a joke >_> It's not even a joke, he's just being light-hearted about it. I'd say something about Romanians but that's been done already this thread.
On September 16 2010 08:53 Nakas wrote: This could actually be viable.
The ling can be used to distract the PF from a ranged ground army. I just tried it and was able to take out a PF with 1 ling and just a few hydras without taking any damage at all, and with the hydra dps it doesn't even take all that long.
This is what you do: go in with the ling and kite the PF to make it turn around, then a-move the hydras in. If you don't attack with the ling, eventually the PF will lose interest and turn to the hydras, but if you attack again with the ling before it turns all the way toward the hydras, it will immediately stop and turn back toward the ling. Juggling the PF like this with 10 hydras will take it down in around 30 seconds without taking any damage whatsoever.
yea but PFs are usually accompanied with scvs....... this makes repair so dam easy and taking down the PF even that much more of a pain in the ass... and the scvs can atk the ling pretty dam easily
Thanks. Next time I'm playing a ZvT and the game boils down to my 1 zergling and no economy vs his planetary fortress with no money or scvs I'll thank you.
Is it even worth the time? 1 zergling? When are you going to find a planetary fortress with no scvs around it, and won't the planetary fortress kill the zergling while it's running up to it?
I expect this to revolutionize high level play. We should see a noticeable shift away from Planetary Fortress usage vs. Zerg in the coming months as the metagame adapts.
What a worthless building, capable of being demolished by the cheapest unit in the game.
Why is it that StarCraft players are the absolute worst people when it comes to carrying a joke? I mean on other forums people just get it and threads become legendary. Here there are like 80 people who come in with lab coats on.
On September 16 2010 10:35 Manifesto7 wrote: Why is it that StarCraft players are the absolute worst people when it comes to carrying a joke? I mean on other forums people just get it and threads become legendary. Here there are like 80 people who come in with lab coats on.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
I seriously laughed so hard I almost cried This is probably what blizz had in mind when they were 'balancing.' I Jest!
What! Now I have to have to select my fortress and tell it toattack the units attacking it? Damn, I picked up Terran specifically to avoid this level of mico. Bad enough I have to stim with my 1a, but I don't think I can handle this.
Blizzard needs to patch this now or I'll never play again!
This reminds me of the Dragon bosses in Dragon Age: Origins. You can do exactly this, and the dragon can't even attack because it keeps turning if you just run.
Can anyone make a compilation of all the retarded replies in this thread? Or, even better, someone should make a Wall of Shame thread in which we point and laugh at those who post them.
if the 1 ling has PF aggro then you can have a group of other lings on the other side and keep them on the opposite side of the PF and take down the PF maybe 5x faster i.e. in perhaps 2 minutes with constant micro
On September 16 2010 11:11 palanq wrote: if the 1 ling has PF aggro then you can have a group of other lings on the other side and keep them on the opposite side of the PF and take down the PF maybe 5x faster i.e. in perhaps 2 minutes with constant micro
of course it requires 2x control i.e. 2x gosu.
Yeah. Of course. You're absolutely correct, palanq.
Totally 2x gosu even with sick aggro but still such a money idea.
This reminds me of using ghosts vs Zerg, great in small numbers but when you pile up ghosts and energy to do 50+ snipes, GL using it before you get overrun by whatever units the Zerg has..of course in theory with perfect micro it would work!
damn, and I just had a stalemate yesterday with 1 ling, 1 overlord vs a planetary forteress!! you always learn important stuff when you don't need them anymore...
I love it... I also think that this thread should be a test to see if you are intelligent enough to contribute to the TL community. If you didn't understand the sarcasm in the OP and left some moronic comment about how this isn't practical; I suggest you go ahead and voluntarily remove yourself from the community...
With Building Armor - the ling will deal 0.5 damage per hit - that makes 3000 hits. If you make 10 hits per minute, that's only 5 hours. It fits within the engine maximum of ~9 hours for a game. I think that's revolutionary for competitive ZvT, now PF is useless in this mu, or zerg will prolong the game to 5 hours and auto-win. Great find.
On September 16 2010 11:40 SnowFantasy wrote: We V-Tec players have been doing this for years...
You were beat by roughly a page
On September 16 2010 10:19 Slayer91 wrote: We v-tech players have been doing micro like this for years. Stops the planetary fortress rush dead in its tracks. Cue benny hill music.
On September 16 2010 10:19 Slayer91 wrote: We v-tech players have been doing micro like this for years. Stops the planetary fortress rush dead in its tracks. Cue benny hill music.
Well obviously one ling taking out a PF is unfeasable because of how long it will take to fire, but its good to know that with a bunch of speed lings and creep from an overlord - obviously in very specific situations, the lings can actually kill the PF.
well, Would this trick work with burrowed hydras? i mean assuming the player isnt paying attention cause you distracted them or something, but couldnt you burrow one group and attack with other, switch it up?
On September 16 2010 07:31 oesis wrote: I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
On September 16 2010 07:31 oesis wrote: I have recently discovered a trick that allow you defeat a planetary fortress with a single Zergling.
Well some units in sc2 do not fire instantly, if you ever look you will notice some units have to face there targets before firing. In fact blizzard initially intended this to be an important part of the Thor, where it would have a slow turning rate and fast units could kite around it. Well as it turns out this same strategy can be applied to planetary fortresses. You see if you can move around the planetary fortress faster than it can turn it can never actually fire.
To take advantage of this you need a lair and ling speed, optional upgrades that make this easier are adrenal glands, melee attack upgrades, and overlord speed. As it turns out the 1 ground unit that moves faster than a planetary fortress can turn is a ling on creep(well a charge lot might but it wouldn't be controllable). Anyways all you have to do is drop creep directly on top of a planetary fortress with an overlord then run around it with a ling, attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
Ling running around Planetary
Note: I don't kill the planetary in the replay, I only take around 300 hp off of it with the ling before messing up. Ling vs Planetary Replay
awesome! or just get one muta.
for high lvl play just run a bunch a lings around and minimize the time! great job
If this thread is serious or not, I don't really care, but it got me to thinking, and I hope nobody else posted this yet because I've only read a few pages. As much as one zergling killing a Planetary Fortress would be hilarious, I could see something more along the lines of immortal harass for example, with a Warp Prism.
Since the planetary fortress doesn't follow flying units, you can easily drop and pick up immortals to do some damage. About 30 hits for a single immortal or 2 immortals for 15 hits each to actually kill it. I've seen games where someone is winning, gets greedy, and loses half an army to a planetary fortress. Repairing SCV's are always a factor, but you could start sniping them while dodging the Planetary Fortress shots too and your damage has been dealt. Another interesting thing to note is if you micro well you can pick up an immortal right when the planetary fortress animation goes off and it does no damage. Possibly a good time to move a few units in and out to snipe some repairing SCV's or take a pot shot at the fortress.
Obviously with my staggering 95 APM I would have trouble doing this in the middle of a game, but I think it would be awesome to see it done, even just for some epic harass. I've tried this in "Unit Tester" for the hell of it so I'm not talking out of my ass, hopefully.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
This is indeed not high level play material. Here's 2 simple things that make this almost impossible.
1. Being that you would have about 2 sec to macro/look at base/ and counter the terrans forces makes this..... 2. HELLIONS. Typical ZvT has hellions and with there speed they would be there in a heart beat.
If I ever end up in a game with one of those annoying terrans who never leave, and I end up killing most of his stuff with a PF left alive, I'm going to do this. IDC if it takes 30 min.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
This is indeed not high level play material. Here's 2 simple things that make this almost impossible.
1. Being that you would have about 2 sec to macro/look at base/ and counter the terrans forces makes this..... 2. HELLIONS. Typical ZvT has hellions and with there speed they would be there in a heart beat.
You're obviously not pro enough to pull it off, this is very viable.
On September 16 2010 07:31 oesis wrote: I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
On September 16 2010 07:36 garett wrote: oh yeah, and the terran will of course let you just run around the pf for 5 minutes.. instead of sending like one marine and ending this "weakness"
I'm waiting for a zvt where the map has been mined out, all players are at 0 resources, and all that remains is a zergling and evolution chamber for Zerg and a pfort for Terran.
Who's laughing now when this micro that you so feebly mocked now demands you to rub his feet and make him a sandwich?
Also, it's WCG 2012.
And the Terran is the offspring of Flash and Boxer.
I just worked on this for 8 straight hours on the unit tester. I've found a way to shift click my way to victory with two lings!!! This way you can queue up and go have a nice ham sandwich and watch the merry go round. Just be careful not to choke while laughing maniacally.
I highly recommend that everyone on TL does the same.
Lol at all the people claiming it's useless and impractical... this is 100% viable and if you think it's useless, then the simple truth of the matter is that the trick is for players above your skill level.
This will change the game more than the magic box trick for mutas vs thors and the new era of zerg dominance will begin!
They should slow down the PF a little more so other races/units have a chance to do this. Large clumps of units still won't be able to avoid it but it will allow some more interesting micro situations.
Could this have real practical implications? Let's say I want to do a ling runby, but my opponent has a PF at his natural. Could I use 1 ling to keep the PF turning around and run the rest of the lings into his main?
Anyways all you have to do is drop creep directly on top of a planetary fortress with an overlord then run around it with a ling, attacking it every once in a while. I estimate it would only take around 15 or 20 minutes to bring down a planetary fortress with a 3-0 adrenal gland ling.
As long as a player has sufficient micro to pull this off, planetary fortresses should no longer pose any threat. I think this could even become a hallmark of high level play, where a player micro's against a planetary for 5 minutes straight while still having to macro in his base.
See... new tactics like this one reveal the fact that there never was any racial imbalance at all. Blizzard got it all right completely in the first attempt! Well... I suppose they might need to nerf lings now, but they almost got it perfect!
On September 16 2010 08:04 Pedo.Bear wrote: neat trick, but lets be realistic here please... no one is gonna use this in a real game... lol
people would rather just macro up a shitfuck more lings and overrun the PF..
this would work great with things with less hp though! like the flamethrower turret thing in the singleplayer.. people could just micro around that if it moves too slow..
its like rine vs lurker micro... very effective, takes advantage of the lurkers's slow spokes, but only useful because it takes like 5-10 seconds to complete.. not like 5 min to take down a CC... which can easily be repaired.... and has a big ass canon mounted on top that will fuck you up if you mess up... (especially considering its an sc2 ling, not a bw ling)
Best post in the thread. I was having so much trouble in singleplayer before this shining light of knowledge showed me the true path. And all the people saying this trick is awesome. Only pedo bear has truely thought through this strategy and examined any possible weakness's. If you are actually having trouble with planatary fortresses, as he says the true coutner is a shitfuck more lings.
shit!!!! i had a game where the map was mined out. I had a PFs everywhere after we traded mass bases. all he had was one zergling and a lair with a overlord. well..... guess what happens. Ill tell you waht happens he fuck me up. ask him where he learned how to do this and told me this thread. I would have won if it wasnt for this damn thread. + Show Spoiler +
i am one with the saddness, i do not enjoy being someones bitch, but i was helpless and had no choice but to bear it.
there's also this nice trick with a zealot: charge the PF, hit it once, back, wait for the shields to go back up, and repeat! Let's name this after me guys, ok?!
On September 17 2010 00:24 alecfisher wrote: shit!!!! i had a game where the map was mined out. I had a PFs everywhere after we traded mass bases. all he had was one zergling and a lair with a overlord. well..... guess what happens. Ill tell you waht happens he fuck me up. ask him where he learned how to do this and told me this thread. I would have won if it wasnt for this damn thread. + Show Spoiler +
i am one with the saddness, i do not enjoy being someones bitch, but i was helpless and had no choice but to bear it.
would the PF follow the one ling if other targets appear, if yes this could be actualy useful. Just send the ling first and once the PF starts following it send the rest of your army and return to microing it
On September 17 2010 00:24 alecfisher wrote: shit!!!! i had a game where the map was mined out. I had a PFs everywhere after we traded mass bases. all he had was one zergling and a lair with a overlord. well..... guess what happens. Ill tell you waht happens he fuck me up. ask him where he learned how to do this and told me this thread. I would have won if it wasnt for this damn thread. + Show Spoiler +
i am one with the saddness, i do not enjoy being someones bitch, but i was helpless and had no choice but to bear it.
Obvious troll is obvious, but anyone who'd stay in a game with no units long enough for this to happen to several of their planetary fortresses deserves to be someone's bitch.
On September 17 2010 00:24 alecfisher wrote: shit!!!! i had a game where the map was mined out. I had a PFs everywhere after we traded mass bases. all he had was one zergling and a lair with a overlord. well..... guess what happens. Ill tell you waht happens he fuck me up. ask him where he learned how to do this and told me this thread. I would have won if it wasnt for this damn thread. + Show Spoiler +
i am one with the saddness, i do not enjoy being someones bitch, but i was helpless and had no choice but to bear it.
Obvious troll is obvious, but anyone who'd stay in a game with no units long enough for this to happen to several of their planetary fortresses deserves to be someone's bitch.
are you pro sarcasm? because I believe you are an idiot, to point out that my post was indeed stupid if it i really sat there and watch for hours 1 zergling killing Lots of Plantery fortessses. I hope you realized it was a joke. to call me a troll in a thread like this where everyone is havin fun posting many things that are useless, but funny to read. You sir i hope, u are not a little kid or mentally retarded because then i would feel bad for you because you did not know any better. i really hope you find meaning in life by pointing out the obvious.
Yeah I'm sure the OP thought this was a revolutionary micro trick and his name would be remembered throughout sc2 history as "oesis micro."
This is pretty neat to know and I might actually try it, maybe not with lings, but a few hydras on opposite sides. Of course I'd probably lose while doing it lol. This reminds of when Leta took the time to use a single marine to micro vs a lurker but lost most of his army, it was in a game where he had essentially won though. Other progamers micro vs lurker yes but not usually with one marine.
when did planetary fortress go from being a pile of crap to being the zerg whiner hot topic of the week?
it's really only good during mass repair, and mass repair costs a lot of minerals/gas. i agree the priority thing sucks, but you should learn to wipe your own ass instead of waiting for blizzard to do it for you all the time.
On September 21 2010 07:27 hoovehand wrote: when did planetary fortress go from being a pile of crap to being the zerg whiner hot topic of the week?
it's really only good during mass repair, and mass repair costs a lot of minerals/gas. i agree the priority thing sucks, but you should learn to wipe your own ass instead of waiting for blizzard to do it for you all the time.
Really? I have stopped 4 armies in 4v4 with a planetary fortress. If I see one I just never attack it. EVER.
On September 21 2010 07:27 hoovehand wrote: when did planetary fortress go from being a pile of crap to being the zerg whiner hot topic of the week?
it's really only good during mass repair, and mass repair costs a lot of minerals/gas. i agree the priority thing sucks, but you should learn to wipe your own ass instead of waiting for blizzard to do it for you all the time.
Just a quick question, if a PF gets a focus on a single target and you move around, will the fortress change target?
Since you could move in with your army, it'd mainly work with lings I guess, to attack, move one ling in first to gain focus while a-moving the rest, then you just kite it's fire around. That could probably be plausable if it worked.
i recall seeing a game of ZvP where in the end it was 1 ling + 1 drone vs 1 zealot. both side lost their nex/hatch and can not rebuild it.
after waiting for so long they decided to base trade and the z came out ahead with an ingenious chamber.
anyways the point is, yes this could very well be used to secure a victory and i'd love to see it. just get the PF down to burning HP and its done for.
On September 21 2010 08:59 dybydx wrote: i recall seeing a game of ZvP where in the end it was 1 ling + 1 drone vs 1 zealot. both side lost their nex/hatch and can not rebuild it.
after waiting for so long they decided to base trade and the z came out ahead with an ingenious chamber.
anyways the point is, yes this could very well be used to secure a victory and i'd love to see it. just get the PF down to burning HP and its done for.
I saw that match, the extractor bit was so amazing. It was like, one guy trying to outsmart the other and he himself gets outsmarted. One of the most epic endings to a match ever!
Its easy. Just fungal growth his entire army to immobilize it (use 10 or 11 infestors and you can keep it up constantly i think) while using overseers to disable all of his unit producing structures. That will give the ling the time it needs to kill the Pfort.
Terran can just send any attacking unit....SCV's even to kill the ling. And if Zerg sends control groups of lings, I don't think the trick will work, as the Planetary Fortress doesn't need to turn as much to hit the lings running in a line.
On September 21 2010 10:21 bro_fenix wrote: Terran can just send any attacking unit....SCV's even to kill the ling. And if Zerg sends control groups of lings, I don't think the trick will work, as the Planetary Fortress doesn't need to turn as much to hit the lings running in a line.
On September 21 2010 10:21 bro_fenix wrote: Terran can just send any attacking unit....SCV's even to kill the ling. And if Zerg sends control groups of lings, I don't think the trick will work, as the Planetary Fortress doesn't need to turn as much to hit the lings running in a line.
I don't agree that this is a viable tactic.
Ling + speed whilst on creep? The SCV would never catch up...