I mean I guess it's easy for Ball but
Day[9] interview at WCG - Page 9
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Vari
United States532 Posts
I mean I guess it's easy for Ball but | ||
Ballistixz
United States1269 Posts
On September 13 2010 07:09 Terrakin wrote: That doesn't make sense, 2 emps sure could get like 10 templars(if in ball), but saying it can get an entire toss army is just stupid. And storms are amazing against marines, not so much marauders. depends on how clumped up it is. usually 2 or 3 good emps can get the job done. if the toss has a good arch it will take more. but if there in a ball 2 or 3 good emps usually always gets the entire army. the emp radius is actually bigger then the actual animation makes it appear to be. | ||
SubtleArt
2710 Posts
On September 13 2010 07:00 Ballistixz wrote: u mad bro? emp is a AoE insta cast skill with a pretty decent range. u can get 5+ templars with one emp. feed back cannot compare. u need to indivually select each ghost and u will have to decide on rather to feed back or to storm. in that amount of time 1 ghost can fuck over every single Templar u have. in other words, terrans dont have to micro. they press w/e the fucking hotkey is for emp and click on a group units/temps. anyone can do it. with feed back you have to manually select each ghost and that can be hard if the ghosts are cloaked and you better have a damn high APM. also feed back in general is not as good as storm, so most protosses opt for just storming a army rather then taking the wasted time to find ghost and feed backing them in a army. so if it all comes down to "who gets there spells off faster" terran will come ahead every time against toss. like i said emp=insta cast+AoE. and the AoE isnt at all small. usually u can get a entire toss army emped with just 2 emps. and as for storm? well, im zerg and i can easily dodge storms with hydras OFF creep. so how easily do u think stimmed marines/marauders will dodge storms? /end of conversation. nu i iz not mad broooooooo. Just emphasizing it by bolding because I find it really weird how much people complain about everything, no matter what. Also, your argument is completely shortsighted. Theres plenty of ways for protoss to minimize EMP damage, like not having every single unit in 1 control group, dispersing HT throughout your army, preemptively feedbacking ghosts, sending an observer ahead of your army to check for cloaked ghosts, etc etc. I think EMP can compare pretty well to Storm in its nature (point + click and you do damage). And lol you really think protoss has it rough because they have to "manually select each ghost"? Wow, that's such a high level of micro. Ever played brood war? Finally your "storm > feedback" argument is stupidly shortsighted. What if 2 feedbacks result in 2 ghosts being unable to drain the shields of half your army and the energy of one or 2 of your templars? I think this benefit far outweighs the damage a single storm would do. As for your "i can dodge" argument...well storm casts so fast that its impossible to fully dodge it. That and don't dismiss a protoss who actually knows how to spread his storms well. Even when you do react well you've still taken a lot of damage, and often forced Terran to waste time moving rather than shooting, and forcing him away from the favorable position he had his units in (like breaking a Terran's concave). You see theres more to this game than "this does damage, this does more damage, this stops that from doing damage". Maybe if you weren't a noob or weren't so close minded you'd understand. Don't worry though, im not bad bro. Emotion is pretty hard to detect on the internet so refrain from making knee jerk assumptions, bro. /commence conversation | ||
Half
United States2554 Posts
IdrA has made many claims as to why the ZvT MU is imba. That was his stance as of the metagame near the end of the beta. Recently, him, and most other Korean zerg, find PvZ more imbalanced. For instance, Checkprime, in his recent interview for the last OSL game. | ||
Ballistixz
United States1269 Posts
On September 13 2010 08:14 SubtleArt wrote: nu i iz not mad broooooooo. Just emphasizing it by bolding because I find it really weird how much people complain about everything, no matter what. Also, your argument is completely shortsighted. Theres plenty of ways for protoss to minimize EMP damage, like not having every single unit in 1 control group, dispersing HT throughout your army, preemptively feedbacking ghosts, sending an observer ahead of your army to check for cloaked ghosts, etc etc. I think EMP can compare pretty well to Storm in its nature (point + click and you do damage). And lol you really think protoss has it rough because they have to "manually select each ghost"? Wow, that's such a high level of micro. Ever played brood war? Finally your "storm > feedback" argument is stupidly shortsighted. What if 2 feedbacks result in 2 ghosts being unable to drain the shields of half your army and the energy of one or 2 of your templars? I think this benefit far outweighs the damage a single storm would do. As for your "i can dodge" argument...well storm casts so fast that its impossible to fully dodge it. That and don't dismiss a protoss who actually knows how to spread his storms well. Even when you do react well you've still taken a lot of damage, and often forced Terran to waste time moving rather than shooting, and forcing him away from the favorable position he had his units in (like breaking a Terran's concave). You see theres more to this game than "this does damage, this does more damage, this stops that from doing damage". Maybe if you weren't a noob or weren't so close minded you'd understand. Don't worry though, im not bad bro. Emotion is pretty hard to detect on the internet so refrain from making knee jerk assumptions, bro. /commence conversation this post made me realize how much u do not know. stop trying to get around the fact that emp is a skill that INSTANTLY reduces 100 shields/takes away energy/makes immortals harden shield worthless. shields pretty much account for part of a toss HP. and for most toss units that means half there health is instantly gone. compare that to storm that does 80 dmg over a period of time that u can easily maneuver out of. you said it yourself, a toss cant just throw a storm and call it a day. they need to carefully place there storms and need to throw down multiple storms for it to take effect. terran on the other hand only need to click a fucking button and point and the dmg is INSTANTLY dealt. oh ya and lets not forget that storm has a shorter AoE radius then EMP. so yes, you are still wrong. ghosts in a army easily cripple a toss if used well just like my argument suggests. more so then storm or feed back against terran. especially since most of the time medivacs are going to be low on energy and ghosts will get off emps before temps can get off a feed back on them since last time i checked, emp has a larger skill range them feed back on top of it being a aoe. you are also ignoring the fact that feed back costs energy. if u use feed back then that templar will be unable to storm for awhile unless u saved up some energy on it before hand. but if u wait to have enought energy to feed back and storm then u delay pushes. and if ur warping in temps with the amulet upgrade u will only just barely have enought for ONE storm. so watch what happens if you try to feed back and waste energy that you could have otherwise used for a extra storm. | ||
attackfighter
Canada308 Posts
On September 13 2010 11:01 Ballistixz wrote: this post made me realize how much u do not know. stop trying to get around the fact that emp is a skill that INSTANTLY reduces 100 shields/takes away energy/makes immortals harden shield worthless. shields pretty much account for part of a toss HP. and for most toss units that means half there health is instantly gone. compare that to storm that does 80 dmg over a period of time that u can easily maneuver out of. you said it yourself, a toss cant just throw a storm and call it a day. they need to carefully place there storms and need to throw down multiple storms for it to take effect. terran on the other hand only need to click a fucking button and point and the dmg is INSTANTLY dealt. oh ya and lets not forget that storm has a shorter AoE radius then EMP. so yes, you are still wrong. ghosts in a army easily cripple a toss if used well just like my argument suggests. more so then storm or feed back against terran. especially since most of the time medivacs are going to be low on energy and ghosts will get off emps before temps can get off a feed back on them since last time i checked, emp has a larger skill range them feed back on top of it being a aoe. you are also ignoring the fact that feed back costs energy. if u use feed back then that templar will be unable to storm for awhile unless u saved up some energy on it before hand. but if u wait to have enought energy to feed back and storm then u delay pushes. and if ur warping in temps with the amulet upgrade u will only just barely have enought for ONE storm. so watch what happens if you try to feed back and waste energy that you could have otherwise used for a extra storm. high templar are cheaper than ghosts and you can warp them in anywhere on the map, so despite what you think it's much easier for the toss to spam storm than it is for the ghosts to neutralize them (especially if the toss puts a modicum of effort into splitting the templars apart...). storm is also deadlier since terran units clump up more, have lower health and have to expend an additional 10 health on stimming and running. Even if you do dodge a storm, most of the marines will die and the remaining units will drain medivac energy for healing. And if you mix force field in and feedback the medivacs suddenly you're doing tons more damage that the terrans not going to be able to heal. another thing to note is that protoss only has to micro their casters to win a battle. it benefits them if they target fire, but it's not going to kill a player if he's not skilled enough to do so properly. compare that to terran, who has to carefully dispense stims, kite zealots, dodge storms, focus fire robo bay units and keep medivacs from suiciding, and suddenly you find a lot more difficulty on the Terran side of micro. I play random quite a lot, and I find protoss caster micro sooo much easier to execute than the clunky and unforgiving terran micro. I am of course a mediocre player, 700 point Diamond in SC2 and D- in Brood War, so by no means do my experiences reflect an imbalance between the races. What they do show is that players like me (99% of the game's userbase probably) will likely find toss easier to win with than terran, in TvP atleast. Asides from my own experiences, it's interesting to note that in Korea toss is considered the easiest race, and that toss is generally played more both on ladder and in tournaments - these reinforce my own opinions ![]() | ||
Yeld
Austria106 Posts
I am a huge Idra fan and I think the balance issues he sees might be quite real. STILL the answer Day9 gave in that interview stems from the only mindset that will help you improve and enjoy the game. Even if there are imbalances, complaining about them will only lessen your enjoyment of the game and nothing else. However, taking the tools given to you and learning to use them in the best way possible is fun, challanging and ultimately rewarding. | ||
Raiznhell
Canada786 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' 1) Despite being very talented Idra has always been a biased player for his race publicly. 2) terrans being nerfed hard in the next patch so yeah there was imbalance probably BUT 3) the game is still new and it's very hard to determine imbalance. notice in the GSL so far almost ALL the wins were from one punch timing attacks that havent been seen commonly. thats the one thing zerg lacks is a solid timing attack within the first 6-10 minutes besides the "all-in" baneling bust. 4) Idra says alot of things that he doesn't really back up himself. Like he complains about mech being OP BUT he has incredibly solid strategies for just obliterating mech. Zergs a very very strong race late game. their only problem is the early game and im sure things can be figured out. after all people always call zerg the reactionary race off what the terran does....but yet terran always has to get either alot of turrets, alot of marines or alot of thors or all of thee above to protect themselves from mutalisks all things which when used together can be altogether countered. zergs only gotta react to openings because all zerg see fit to fast expand. if your gunna fast expand then you've already forced the terran to react by getting harassment units. | ||
UbiNax
Denmark381 Posts
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trevf
United States237 Posts
On September 13 2010 03:54 ThE_ShiZ wrote: Only reason idra is winning is because half the T's ive seen arent even that good, just your average diamond terrans. This is the type of zerg QQ that is the most deplorable. I see zerg players all the time making posts where at some point they will throw in the disclosure, 'I was better than him but he beat me because he played terran'. Or sometimes they will say, 'The only reason I was able to beat that Terran player was because he was wayyy below my level, a Terran player my skill level will beat me every time.' That sort of delusional self-pampering is pathetic. TL admins / mods. Please start handing out sweeping bans to zerg QQrs. They're ruining the forum. Look how this thread went from a discussion of Day9's interview to another T is IMBA Z is UP thread. EVERY thread over 2 or 3 pages is a TvZ imba thread. | ||
Mrbustanut
121 Posts
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Ballistixz
United States1269 Posts
On September 13 2010 21:15 attackfighter wrote: high templar are cheaper than ghosts and you can warp them in anywhere on the map, so despite what you think it's much easier for the toss to spam storm than it is for the ghosts to neutralize them (especially if the toss puts a modicum of effort into splitting the templars apart...). storm is also deadlier since terran units clump up more, have lower health and have to expend an additional 10 health on stimming and running. Even if you do dodge a storm, most of the marines will die and the remaining units will drain medivac energy for healing. And if you mix force field in and feedback the medivacs suddenly you're doing tons more damage that the terrans not going to be able to heal. another thing to note is that protoss only has to micro their casters to win a battle. it benefits them if they target fire, but it's not going to kill a player if he's not skilled enough to do so properly. compare that to terran, who has to carefully dispense stims, kite zealots, dodge storms, focus fire robo bay units and keep medivacs from suiciding, and suddenly you find a lot more difficulty on the Terran side of micro. I play random quite a lot, and I find protoss caster micro sooo much easier to execute than the clunky and unforgiving terran micro. I am of course a mediocre player, 700 point Diamond in SC2 and D- in Brood War, so by no means do my experiences reflect an imbalance between the races. What they do show is that players like me (99% of the game's userbase probably) will likely find toss easier to win with than terran, in TvP atleast. Asides from my own experiences, it's interesting to note that in Korea toss is considered the easiest race, and that toss is generally played more both on ladder and in tournaments - these reinforce my own opinions ![]() huh? what are you trying to get at? first off yes, a templar is cheaper then a ghost as a unit on its own. but you are forgetting all the tech u need to even make a templar useful. ghost only need the ghost academy. thats a measly 150 minerals and 50 gas. after that ghosts come with emp right out the box. no need to research it or anything else. so the total investment for a ghost with emp is 300 minerals and 200 gas. lets look at templars with storm. you need 400 minerals and 550 gas for a templar with storm. and if you try to make any kind of timing push with the templars u might need the amulet, so add 150 minerals and 150 gas to that. see how expensive that is now? and guess what, a ghosts moebius reactor is CHEAPER THEN the templars amulet as well even tho they both give THE EXACT SAME EFFECT. so in the long run a templar is much much more expensive then a ghost. most terrans will easily have ghosts out before the toss have templar and storm tech out for any kind of timing push. also you keep saying how you need to micro with force fields, feed back, storm placement, etc but u find that easier then terrans EMPing? i dont get it. ghosts: press the EMP button, click on the army, profit. Templar: press the storm button, use force fields so they will have a harder time dodging the storm, have multiple storms out so u can place "perfect" storms rather then crap storms that are easily dodgeble(oh and lets not forget that storm has a short cool down, emp does not. so you will need extra templar to get off back to back storms where as terrans dont need that many ghosts for emp). all the while making sure your entire clump of templars AND ur army stays safe from the emp itself. that is heavy micro compared to what the terran has to do. and if you call "kiting" micro then you should go back to playing those small time MMOs to where u hit and run mobs with your slow down skill to lvl up... protoss are alot more micro intensive with there casters and units then terran is. if a terran can stim up and 1 A to victory then they just kite all day with marauders and do Shift click drops from one base to the next. also i really would love to know whats so unforgiving about terran micro. and dont say "cuz i get my medivacs fedbacked". unless you really want to feed back 10-20 medivacts that are usually on half health or lower anyway cuz of the healing anyway. so good job, u wasted 50 energy to do 20 dmg to a unit, but hey u might get lucky and reduce its health to half. better yet, good luck even TRYING to feed back them in the first place since terrans usually have medivacts on top or behind there army, making feed backing useless and near impossible against medivacs anyway. but go ahead. try to do it and let ur temps get sniped off like a tard. you ppl toss aroud the feed back idea as if its plausible but i bet none of you actually tried it against a competent terran. not to mention how fucking short of a range feed back has in the first place. and why the fuck would u try to do that at all? its a MUCH better idea to feed back point defense drones or ravens. something i never see toss do because there to busy trying to be cute jack offs. "herp derrp, most of my stalkers atks are useless now because of the defense drone so ima go ahead and continue feed backing and storming medivacs and run my stalkers away" no reason to waste feedback on something like a medivact that u most likely wont get to without dying rather then a PDD. but ppl like u would of course rather feed back medivacts and reduce there health to half (forget the fact that scvs can repair right?) and let something like PDD fuck you over in the end. but im done with the feed backing rant. but i have no idea why im arguing with a person that made up a sentence like this in there post. What they do show is that players like me (99% of the game's userbase probably) will likely find toss easier to win with than terran, in TvP atleast ya, i would LOVE to know where u got that 99% statistic from. | ||
Beren
United States514 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' I'm sure someone responded to this in the same manner after 9 pages but here is my take. First he did say that blizzard would need to change some things. He didn't say what of course, because maybe he doesn't know or want to jump to conclusions so early. He realizes his comments in the community are held very high so if he says "THIS IS IMBA"... what happens? You guessed it...mass hysteria, cats and dogs living together, end of the world type shit. Maybe the most important thing is, while yes day[9] has alot of credibility due to success in BW and what not, lets not discount everything that ppl said because "they haven't won this tournament". Of course we are going to be skeptical if some random diamond player says "hey i did this and it works you should check it out" but who's know say this random no name mid diamond player won't discover some innovative way to deal with *insert strat* in the future? Just because someone isn't in the pro scene does not mean they can't contribute. Idra is very biased imo. Of course he wants a balanced game but he's a competitior and there is money on the line. Also on Day[9]'s opinion he's a major figure on the scene if he started running around saying this is broke, this is broke and causing alot of controversy, it could not only hurt his credibility but (I DOUBT THIS) maybe even reduce his marketability? idk.. On September 13 2010 22:34 Yeld wrote: To all those claiming that Day9 is an idiot for not talking about the same imbalances people like Idra like to point out: I am a huge Idra fan and I think the balance issues he sees might be quite real. STILL the answer Day9 gave in that interview stems from the only mindset that will help you improve and enjoy the game. Even if there are imbalances, complaining about them will only lessen your enjoyment of the game and nothing else. However, taking the tools given to you and learning to use them in the best way possible is fun, challanging and ultimately rewarding. Also when people get the notion that something is imbalanced they could potential stop trying to figure out ways to beat it but instead just say "FUCK IT, its imbalanced I'll just wait for a patch". He's promoting creativity by saying nothing... kinda? | ||
phimp
United States13 Posts
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ThE_ShiZ
United States143 Posts
This is the type of zerg QQ that is the most deplorable. Great way to ignore the entire post and nit-pick the argument you think is weakest. Needless to say, the T's Idra and Dimaga have been playing were very weak, or made retarded mistakes. Like TLO leaving his supply depot down (I think vs Madfrog) and other T's suiciding reapers and what not. Most of these Terrans are generally new players or from WC3, while the experienced BW guys have mostly been picking Zerg, and failing at that. And the GSL... Ghost drops? No wonder the zergs in Korea are doing better. You can't even use Korea as an example of zerg dominance. Most of the Zergs there mass roaches and still win. If you did that in NA or EU you'd get laughed at and then demolished. Koreans are simply not as good (yet) in sc2. Better maps would make the matchup a lot better. I'm not saying T is super imba and needs a 360 degree nerf. Just fix some early game issues and make better maps. 2 gate is getting a nerf soon because of zlot nerf, so that should also fix the zvp problems. the imbalance in both matchups stem from the early game. Zergs mid/lategame is fine. | ||
attackfighter
Canada308 Posts
On September 14 2010 02:13 Ballistixz wrote:first off yes, a templar is cheaper then a ghost as a unit on its own. but you are forgetting all the tech u need to even make a templar useful. ghost only need the ghost academy. thats a measly 150 minerals and 50 gas. after that ghosts come with emp right out the box. no need to research it or anything else. so the total investment for a ghost with emp is 300 minerals and 200 gas. lets look at templars with storm. you need 400 minerals and 550 gas for a templar with storm. and if you try to make any kind of timing push with the templars u might need the amulet, so add 150 minerals and 150 gas to that. see how expensive that is now? and guess what, a ghosts moebius reactor is CHEAPER THEN the templars amulet as well even tho they both give THE EXACT SAME EFFECT. so in the long run a templar is much much more expensive then a ghost. most terrans will easily have ghosts out before the toss have templar and storm tech out for any kind of timing push. That's a one time investment of 400 resources... building 4 ghosts costs 400 more resources than 4 HT, and in a typical game you're going to be getting a lot more than that. you've also failed to address the warp in mechanic, which allows the protoss to regenerate their storms almost instantly. also you keep saying how you need to micro with force fields, feed back, storm placement, etc but u find that easier then terrans EMPing? i dont get it. ghosts: press the EMP button, click on the army, profit. Templar: press the storm button, use force fields so they will have a harder time dodging the storm, have multiple storms out so u can place "perfect" storms rather then crap storms that are easily dodgeble(oh and lets not forget that storm has a short cool down, emp does not. so you will need extra templar to get off back to back storms where as terrans dont need that many ghosts for emp). all the while making sure your entire clump of templars AND ur army stays safe from the emp itself. that is heavy micro compared to what the terran has to do. and if you call "kiting" micro then you should go back to playing those small time MMOs to where u hit and run mobs with your slow down skill to lvl up... protoss are alot more micro intensive with there casters and units then terran is. if a terran can stim up and 1 A to victory then they just kite all day with marauders and do Shift click drops from one base to the next. also i really would love to know whats so unforgiving about terran micro. and dont say "cuz i get my medivacs fedbacked". unless you really want to feed back 10-20 medivacts that are usually on half health or lower anyway cuz of the healing anyway. so good job, u wasted 50 energy to do 20 dmg to a unit, but hey u might get lucky and reduce its health to half. better yet, good luck even TRYING to feed back them in the first place since terrans usually have medivacts on top or behind there army, making feed backing useless and near impossible against medivacs anyway. but go ahead. try to do it and let ur temps get sniped off like a tard. I've already covered why Terran micro is unforgiving (lack of it will leave your army in the red, casters without energy and half your units trapped behind forcefields so they can't escape). I don't see why you think kitings any easier than spell casting, essentially both just require a few clicks. And I wasn't saying Terran was harder due to kiting, it was kiting in conjunction with the spell casting and other army management skills that they require. you ppl toss aroud the feed back idea as if its plausible but i bet none of you actually tried it against a competent terran. not to mention how fucking short of a range feed back has in the first place. and why the fuck would u try to do that at all? its a MUCH better idea to feed back point defense drones or ravens. something i never see toss do because there to busy trying to be cute jack offs. "herp derrp, most of my stalkers atks are useless now because of the defense drone so ima go ahead and continue feed backing and storming medivacs and run my stalkers away" no reason to waste feedback on something like a medivact that u most likely wont get to without dying rather then a PDD. but ppl like u would of course rather feed back medivacts and reduce there health to half (forget the fact that scvs can repair right?) and let something like PDD fuck you over in the end. but im done with the feed backing rant. You can feedback both medivacs and PDD. The former will leave the Terran without healing and the latter will help out with a battle, both seem like reasonable targets to me. but i have no idea why im arguing with a person that made up a sentence like this in there post. ya, i would LOVE to know where u got that 99% statistic from. I highlighted the word 'probably' so you'd be able to tell that I didn't actually get that statistic from anywhere. It's likely accurate though, since the vast majority of players aren't even in diamond and those that are mostly hover around the mid/low level. | ||
Half
United States2554 Posts
HTs get storm+feedback for medivacs. Entire terran army dies. The end. This is the type of zerg QQ that is the most deplorable. Toss QQ is the worst because they're actually as strong, if not stronger, then Terran, while Zerg QQers, while annoying as hell, have some semblance of a point in terms of relative racial power. Comparing GSl terran with GSL toss kthx. | ||
ltortoise
633 Posts
On September 14 2010 07:43 Half wrote: Hai guys, instead of comparing Ghosts versus HTs which is entirely futile because certain people can't get past there victimization complexes, lets pretend what would happen if Ghosts didn't exist. HTs get storm. Bio dies. The end. ...What? I don't generally use ghosts in TvP, even when Templars are in play, because I don't feel that ghosts are an effective counter at all... It's way too reactive, since the toss chooses when and where to engage with templar, and almost always will get those key storms off. I counter storm just by having lots of stuff ![]() Edit: and spreading out that stuff that I do have. | ||
Half
United States2554 Posts
On September 14 2010 07:45 ltortoise wrote: ...What? I don't generally use ghosts in TvP, even when Templars are in play, because I don't feel that ghosts are an effective counter at all... It's way too reactive, since the toss chooses when and where to engage with templar, and almost always will get those key storms off. I counter storm just by having lots of stuff ![]() Why wouldn't you invest 150/150 to possibly neutralize his entire Tier 3 portion of his army? I mean, I usually skip ghosts early/mid game too, it isn't nearly effective enough against normal units to warrant the wierd tech path and cost, but by lategame, its almost a "why not" unit... Even having a ghost and not using it is a very powerful asset, it forces the protoss player to advance out defensively and scout his every move lest you effectively neutralize all his HTs and then attack a autowin. | ||
HuHEN
United Kingdom514 Posts
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