The quality is kind of dark but it's watchable.
Day[9] interview at WCG
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Karakaxe
Sweden585 Posts
The quality is kind of dark but it's watchable. | ||
Bluedraqy
Denmark496 Posts
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Apollys
United States278 Posts
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Sfydjklm
United States9218 Posts
That logic actually brings a lot more concern than relief because once protoss/terran figure out good macro builds with harrassment options the imbalances will manifest themselves even worse. And also wc3 is a horrible example of blizzard knowing how to balance a game;( | ||
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Wunder
United Kingdom2950 Posts
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brn4meplz
Canada98 Posts
Example. when I say stuff like this On August 22 2010 07:49 brn4meplz wrote: Starcraft isn't what it is today without Brood War(original Starcraft has an immensity of failings) Alot of things seen in current Sc1 play were introduced with the Brood War expansion. The same can be said for War3 RoC and TFT. TFT balanced alot of units and introduced some needed niche units. I purchased SC2 knowing Full well that it would take an expansion to settle the score on balance and gameplay. | ||
TedJustice
Canada1324 Posts
On September 12 2010 16:43 Sfydjklm wrote: how can zergs start winning once they figure out how to open safely if zerg 200/200 is inferior to every other race by a large margin? They'll figure out ways to not let their opponent get to 200/200, if that's what it takes to win. They'll also probably figure out more neat tricks like the muta magic boxing, etc. that will give them smaller edges in battles. | ||
Edso
Canada112 Posts
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Damnesiac
United States53 Posts
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Wargizmo
Australia1237 Posts
On September 12 2010 16:57 TedJustice wrote: They'll figure out ways to not let their opponent get to 200/200, if that's what it takes to win. They'll also probably figure out more neat tricks like the muta magic boxing, etc. that will give them smaller edges in battles. Yeah In BW a Terran 200/200 beats a Protoss 200/200 but that matchup is still pretty balanced. I still think T is a little overpowered in Sc2 though. | ||
DarkspearTribe
568 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' The thoughthammer has spoken and you shall not question his opinion. | ||
boprandem
Kazakhstan37 Posts
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godzillathrilla
Nauru75 Posts
...and predictable second question Day[9] with the baller answers to save it; he's right, P is already considered the strongest in Korea. | ||
Piski
Finland3461 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' I think Day9 has still a lot of credibility in SC2 too because he is just good in RTS and SC2 isn't that different from BW. Also he has just shown that he still has knowledge about the game and is widely respected by pro players. That said I still hope he would play more just because I followed him in BW and love him x) I want to see him in tournaments and I would love to see him do well. | ||
Grobyc
Canada18410 Posts
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Crushgroove
United States793 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' I agree with you, but Sean's a good kid, and he's entitled to his opinion. When asked, I'd expect nothing less from anyone but to give it. | ||
Sfydjklm
United States9218 Posts
On September 12 2010 17:03 Wargizmo wrote: Yeah In BW a Terran 200/200 beats a Protoss 200/200 but that matchup is still pretty balanced. I still think T is a little overpowered in Sc2 though. So zerg has to figure out something protoss and terrans already know about zerg? How to not let a zerg get to 200/200. The problem is that zerg is dominated in all aspects of the game. | ||
Blackhawk13
United States442 Posts
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Sfydjklm
United States9218 Posts
On September 12 2010 17:09 Piski wrote: I think Day9 has still a lot of credibility in SC2 too because he is just good in RTS and SC2 isn't that different from BW. Also he has just shown that he still has knowledge about the game and is widely respected by pro players. That said I still hope he would play more just because I followed him in BW and love him x) I want to see him in tournaments and I would love to see him do well. What day says is not necessarily what day thinks either. he is just trying to be as neutral and as inspiring for his fans as he can be. | ||
ShaperofDreams
Canada2492 Posts
On September 12 2010 16:43 Sfydjklm wrote: how can zergs start winning once they figure out how to open safely if zerg 200/200 is inferior to every other race by a large margin? That logic actually brings a lot more concern than relief because once protoss/terran figure out good macro builds with harrassment options the imbalances will manifest themselves even worse. And also wc3 is a horrible example of blizzard knowing how to balance a game;( have you watched bw? terran has the best 200\200 army ez. by a large margin. the other races have to do cutesy shit all the time. +15 attack upgrade for siege tanks by 3\3? holy fucksickle. | ||
TedJustice
Canada1324 Posts
On September 12 2010 17:15 Sfydjklm wrote: So zerg has to figure out something protoss and terrans already know about zerg? How to not let a zerg get to 200/200. The problem is that zerg is dominated in all aspects of the game. Right now they are, but give it time and some genius will figure something out. | ||
_Darwin_
United States2374 Posts
How incredibly inspiring... :\ | ||
SoJu.WeRRa
Korea (South)820 Posts
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Champi
1422 Posts
interesting, lets see if he's right. when isn't he right? | ||
ShaperofDreams
Canada2492 Posts
ur disappointed that an incredibly complex strategy game isnt balanced by the first month of release? day9 is saying 1: players will find solutions as time progresses and the game develops, this will contribute some to the balance of the game. 2:any fundamental flaws can be changed with patches and expansions. both of these sum up to: patience is a virtue. i would think that sc1 fans have that virtue ![]() | ||
Sfydjklm
United States9218 Posts
On September 12 2010 17:17 ShaperofDreams wrote: have you watched bw? terran has the best 200\200 army ez. by a large margin. the other races have to do cutesy shit all the time. +15 attack upgrade for siege tanks by 3\3? holy fucksickle. have you watched BW? What exactly in SC2 is in any way similar in power to muta and swarm? Or scourage? | ||
ShaperofDreams
Canada2492 Posts
On September 12 2010 17:23 Sfydjklm wrote: have you watched BW? What exactly in SC2 is in any way similar in power to muta and swarm? ugh muta in sc2 as well as fg and banelings are really good. are you real? | ||
ShaperofDreams
Canada2492 Posts
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stafu
Australia1196 Posts
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Sfydjklm
United States9218 Posts
On September 12 2010 17:24 ShaperofDreams wrote: ugh muta in sc2 as well as fg and banelings are really good. are you real? Yes all those things exist in SC2. They are however but a shadow of their former selves. | ||
sirius89
Germany45 Posts
One of the funniest guy's on mother earth. | ||
Sfydjklm
United States9218 Posts
On September 12 2010 17:25 ShaperofDreams wrote: do you even get how long it took in bw for ppl to clump mutas and to use dark swarm well? Yea, because people were largely less experienced with RTS and esports mechanics back then. Its not a fair comparison. And again if this attitude is indeed applicable what was up with all the beta zerg nerfs even though people like Jinro and Tester have shown us ways to play to even the battlefield against zerg? | ||
_Darwin_
United States2374 Posts
On September 12 2010 17:18 _Darwin_ wrote: So Day9 is waiting for the expansion to "create solutions to the problem." And you said: On September 12 2010 17:21 ShaperofDreams wrote: ur disappointed that an incredibly complex strategy game isnt balanced by the first month of release? I'm not sure how the two relate. To clarify: I'm not disappointed in the imbalance. I'm disappointed in Day9 refusing to acknowledge the imbalance. | ||
Kenpachi
United States9908 Posts
On September 12 2010 17:09 boprandem wrote: Day[9] for president of USA! hahaha Soooooo many people said this lol (including me ![]() | ||
Deadlyfish
Denmark1980 Posts
Also, someone said that Day9 isnt very credible in sc2, and they'd rather listen to IdrA about balance? Ever considered IdrA might be very biased, seeing as he plays Zerg? If i was a pro Zerg player i'd just say that every other race besides my own was OP, why wouldnt I? Better race = more $$. Day9 is one of the most credible guys when it comes to balance, imo. | ||
Parnage
United States7414 Posts
Could sc2 be better? Yeah and it will be. But until then I'd really like to see more players ask "how can I win?" instead of "When is this going to be nerfed?" I guess I am just crazy like that. | ||
terranghost
United States980 Posts
On September 12 2010 17:27 sirius89 wrote: Hahahah "BAAAAM i answered the shit out of this question" made me laugh so much. xD One of the funniest guy's on mother earth. agreed | ||
ShaperofDreams
Canada2492 Posts
On September 12 2010 17:27 Sfydjklm wrote: Yea, because people were largely less experienced with RTS and esports mechanics back then. Its not a fair comparison. And again if this attitude is indeed applicable what was up with all the beta zerg nerfs even though people like Jinro and Tester have shown us ways to play to even the battlefield against zerg? look at the games played in modern tournaments. even winners of entire tourneys had: queens, nexi, cc's full of energy. 1 control group syndrome. unit composition flaws (aka not adding tech in late game and just repeating their midgame) People are still learning to use late game casters. and i like mutas in sc2 even more then i like them in bw. also barely any previous pros play sc2 now, and no top pros. how can you make any of those claims until seeing a jaedong or a flash, hell even a fire bat hero play the game. even washed up players and b-teamers dominate most "pros" right now. | ||
Sfydjklm
United States9218 Posts
On September 12 2010 17:46 ShaperofDreams wrote: look at the games played in modern tournaments. even winners of entire tourneys had: queens, nexi, cc's full of energy. 1 control group syndrome. unit composition flaws (aka not adding tech in late game and just repeating their midgame) People are still learning to use late game casters. and i like mutas in sc2 even more then i like them in bw. also barely any previous pros play sc2 now, and no top pros. how can you make any of those claims until seeing a jaedong or a flash, hell even a fire bat hero play the game. even washed up players and b-teamers dominate most "pros" right now. I have thoughts regarding that too, which are probably obvious to you too but you ignore them, however if that is the case answer my question. How were zerg nerfs warranted but terran nerfs arent. It was fairly balanced in the beta before zerg got nerfed to shit with only Dimaga soundly dominating and most protoss terran taking the morrow approach of "imma macro like a madman for 2k games, screw harassing zerg" Meh. | ||
Piski
Finland3461 Posts
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NonFactor
Sweden698 Posts
On September 12 2010 17:41 Deadlyfish wrote: I think he's right about the balance thing. Many games balance themselves out over time, unless there is a huge issue. So Blizz is right to make minor changes instead of just changing the game completely for no reason. Also, someone said that Day9 isnt very credible in sc2, and they'd rather listen to IdrA about balance? Ever considered IdrA might be very biased, seeing as he plays Zerg? If i was a pro Zerg player i'd just say that every other race besides my own was OP, why wouldnt I? Better race = more $$. Day9 is one of the most credible guys when it comes to balance, imo. Idra doesen't strike to me as a person who would lie about stuff like this. He might say stuff in a game when hes losing, but that's just rage. While if asked stuff like this in interviews he usually gives proper responses to why and how things are wrong, you can also see some posts by Idra. Also saying that Idra would lie so his race would get buffed to make extra money is just ridicolous lol. A game with overpowered races is a game that won't last long. = Money lost in the long run. And there is imo a huge issue, and that is the Zerg scouting, Reapers are too. And no, don't think 5 seconds will fix anything. Because the issue there isn't really the reapers. The issue is that you are forced to go Roaches, and the instant you do that, the Terran will start pumping Marauders from 5 rax, take off his SVCs and steam roll you. Incredibly hard to stop, but easy to execute from the T side. (Tech lab = Reapers and Marauders, kinda silly how easily a T can change unit compositions, but yeah...) Then you have a ball of Reapers / Marauders with stim. Or something we see more often thesedays is that they mix in Marines too. And a shit ton of SVCs. Versus like maybe 10 roaches and some lings that melt instantly. Last game of Idra vs Morrow shows greatly another issue. How is Zerg supposed to figure out what T is doing? One Techlab doesen't mean anything, and since it's cheap, T can just throw it there for shits and giggles. These 2 are the main reasons I see Zergs losing, and why I lose myself. Since I can't figure out what T is doing, I need to either: 1. Take a blind guess and power some type of unit. 2. Tech to lair and ''prepare for everything'' but yeah, that usually ends with me getting steamrolled. For example if your going for Hydralisks and he actually went for a Bio push, it's straight GG. If you went Roaches expecting a Marine / Hellion push, but he actually went Banshees, it's usually GG. (Not maybe straight away but the economic damage you will take is great.) I like Day9, he's my favourite caster. But frankly, his play in HDH wasn't impressive, and I doubt his play in the future will be impressive either. He just isn't that competitive. Anyone has his account name to check where does he lay in points now? Anything under 1k would be dissapointing tbh. I think Day9 just tries to stay neutral. Which is understandable, but that doesen't make him credible imo. | ||
Vei
United States2845 Posts
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Ancient.eu
Romania621 Posts
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Norp
United States55 Posts
Also he clearly has some right to talk about the game, its only been his life for 10 years... | ||
Kyuki
Sweden1867 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' Oh god these newbies... *Tears hair* Funny little interview, it's nice to hear his actual opinions at times aswell ![]() | ||
Kyuki
Sweden1867 Posts
On September 12 2010 18:08 Vei wrote: day9 needs to stop thinking tvz is balanced. it's a fucking fact of numbers, the # of openers T has thanks to their unit diversity vs the # of routes zerg has is simply retarded. it's something like 9 vs 14 combat units. More of this... Sure I can agree that zerg doesnt have the biggest set of units to work with, but that's not really a problem if shit works. BW is the best example in the book. Zerg has the SAME friggin "problems" in BW. You need to be good with managing your larvae, you need excellent scouting and Terran has a billion openings that they can do to mess with the zerg early/mid. Bunker rush, BBS, 4rax allin, fast vulture, 2starport Wraith, 14 CC, all the variants of a rax-CC opening that goes into 5rax play or 4fact goliath pushes and I dont know what... There are just so many things the zerg has to account for and if you produce too many drones at any point with the wrong information on your hand (or vice versa, make too many units) you will almost ALWAYS loose. Standard openings just doesnt appear because "that's how you do it" it's because it works as the best response to what MOST of what the opponent can throw at you, and will put you in a good position for the later stages of the game. PvT in BW is also another good example. Early in history, Terran had to account for many many diffrent openings which made the matchup very hard - suddenly terran discovered a ways to openen safely and get good eco/punish greedy tosses, which put them in good positions later on in the game. PvZ is also a good example. Toss dont have many openings to choose from and has to prepare for all the diffrent types of all-ins zerg can do. Lurkerdrops, doomdrops, hydra all in, ling all in, lurker ling busts and 2-hat muta (not as much all-in though..) and does all of this with almost 1 opening. Forge-FE. -- I think it's awesome that all these new SC2 players come here to post their opinions, but I'm getting abit sick of how they think shit is a "fact" when history tells you something totally diffrent. Let's just wait and see how clever people can adapt and do new and diffrent things and how diffrent patches and expansions will change gameplay, because I'm sure those will happen since tuning is needed for a game like this to keep growing and be as perfect as possible. | ||
rocketboy77
171 Posts
Obviously the game isn't perfectly balanced. No game ever is, and a game this new can be expected to be imbalanced. However, and again due to the game's youth, nobody has figured out the "best way" to play each matchup. It's quite possible that what we think is imbalanced today may actually be quite fine once strategies start evolving, and what we think is fine or weak today may be later considered overpowered by the same token. It's better to just keep trying to do the best with what you are dealt, because things are going to change whether you complain or not and you might not even be complaining about the right things. On September 12 2010 17:15 Sfydjklm wrote: The problem is that zerg is dominated in all aspects of the game. Don't be melodramatic. | ||
vek
Australia936 Posts
I can't believe how many rubbish posts about balance there are in this thread already. Day[9] is right that it is way too early to claim any race is overpowered and just give up trying to find ways around it. The difference between a great player and an average "I can follow build orders" player is that the great player sees a powerful opposing build as a hole in his own stragegy that he needs to account for. The lesser player gives up and whines about balance. Sure there are issues in the game but there are just way too many people jumping on the imbalance bandwagon at this stage... | ||
Deadlyfish
Denmark1980 Posts
On September 12 2010 18:07 NonFactor wrote: Idra doesen't strike to me as a person who would lie about stuff like this. He might say stuff in a game when hes losing, but that's just rage. While if asked stuff like this in interviews he usually gives proper responses to why and how things are wrong, you can also see some posts by Idra. Also saying that Idra would lie so his race would get buffed to make extra money is just ridicolous lol. A game with overpowered races is a game that won't last long. = Money lost in the long run. And there is imo a huge issue, and that is the Zerg scouting, Reapers are too. And no, don't think 5 seconds will fix anything. Because the issue there isn't really the reapers. The issue is that you are forced to go Roaches, and the instant you do that, the Terran will start pumping Marauders from 5 rax, take off his SVCs and steam roll you. Incredibly hard to stop, but easy to execute from the T side. (Tech lab = Reapers and Marauders, kinda silly how easily a T can change unit compositions, but yeah...) Then you have a ball of Reapers / Marauders with stim. Or something we see more often thesedays is that they mix in Marines too. And a shit ton of SVCs. Versus like maybe 10 roaches and some lings that melt instantly. Last game of Idra vs Morrow shows greatly another issue. How is Zerg supposed to figure out what T is doing? One Techlab doesen't mean anything, and since it's cheap, T can just throw it there for shits and giggles. These 2 are the main reasons I see Zergs losing, and why I lose myself. Since I can't figure out what T is doing, I need to either: 1. Take a blind guess and power some type of unit. 2. Tech to lair and ''prepare for everything'' but yeah, that usually ends with me getting steamrolled. For example if your going for Hydralisks and he actually went for a Bio push, it's straight GG. If you went Roaches expecting a Marine / Hellion push, but he actually went Banshees, it's usually GG. (Not maybe straight away but the economic damage you will take is great.) I like Day9, he's my favourite caster. But frankly, his play in HDH wasn't impressive, and I doubt his play in the future will be impressive either. He just isn't that competitive. Anyone has his account name to check where does he lay in points now? Anything under 1k would be dissapointing tbh. I think Day9 just tries to stay neutral. Which is understandable, but that doesen't make him credible imo. IdrA is a bm pro zerg player, why would anyone listen to him about balance? ![]() It doesnt matter if there is an imbalance now, useless to discuss. Also, how is Day9 staying neutral? He is saying that the problem will fix itself and that zergs just need to try different things out, how is that neutral? Neutral would be him saying "i dunno lol". The whine needs to stop, every zerg i play on the ladder doesnt GG, but instead goes "Terran imba, play a real race", as if that was the reason he lost. I dont like how he asked day9 about balance either. If only the community could drop the crying and just discuss ways to actually beat 5 rax reaper or whatever. Spending your time crying in the corner isnt gonna do anything ![]() | ||
MacroNcheesE
United States508 Posts
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Sfydjklm
United States9218 Posts
dont talk bout balance until u get out of gold league yo;( | ||
tangwhat
New Zealand446 Posts
On September 12 2010 18:35 Deadlyfish wrote: IdrA is a bm pro zerg player, why would anyone listen to him about balance? ![]() It doesnt matter if there is an imbalance now, useless to discuss. Also, how is Day9 staying neutral? He is saying that the problem will fix itself and that zergs just need to try different things out, how is that neutral? Neutral would be him saying "i dunno lol". The whine needs to stop, every zerg i play on the ladder doesnt GG, but instead goes "Terran imba, play a real race", as if that was the reason he lost. I dont like how he asked day9 about balance either. If only the community could drop the crying and just discuss ways to actually beat 5 rax reaper or whatever. Spending your time crying in the corner isnt gonna do anything ![]() You must have missed the times where IdrA admitted some aspects that people whined about zerg were in fact fine or how when he played protoss he said it was pretty much impossible for him to lose. Just because he's very outspoken about the perceived inadequacies surrounding what is currently his race doesn't mean he would lie or exaggerate balance issues. If anything you're the one being biased thinking just because he is angrier than most after losing it somehow affects his ability to discern what balance issues are there, maybe you should actually watch his interviews instead of thinking he's some super bm player and shouldn't be listened to for anything. Also I dunno why you bring up the fact that he is a pro level zerg player as something that means he shouldn't be listened to for balance issues regarding THAT RACE. Do you expect a silver level protoss player to be able to discern what problems zerg faces? | ||
Endorsed
Netherlands1221 Posts
On September 12 2010 17:29 _Darwin_ wrote: I said: And you said: I'm not sure how the two relate. To clarify: I'm not disappointed in the imbalance. I'm disappointed in Day9 refusing to acknowledge the imbalance. He's not refusing it. He's just saying that there are still things to discover and the game is way to young to make a judgement about imbalance. I like Day9, he's my favourite caster. But frankly, his play in HDH wasn't impressive, and I doubt his play in the future will be impressive either. He just isn't that competitive. Anyone has his account name to check where does he lay in points now? Anything under 1k would be dissapointing tbh. I think Day9 just tries to stay neutral. Which is understandable, but that doesen't make him credible imo. I think he has like a 17-4 record in platinum with a bonus pool of around 400. He doesn't play that much. | ||
XsebT
Denmark2980 Posts
On September 12 2010 16:57 TedJustice wrote: They'll figure out ways to not let their opponent get to 200/200, if that's what it takes to win. They'll also probably figure out more neat tricks like the muta magic boxing, etc. that will give them smaller edges in battles. Sorry, but it's just very funny to me how the most talked about micro trick in sc2 involves not really touching your units at all. ![]() About the interview, horrible questions and horrible attitude. You're lucky it was Day9 you were interviewing. | ||
VTArlock
United States1763 Posts
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vyyye
Sweden3917 Posts
On September 12 2010 18:58 TheComeback wrote: I dont understand why Day[9] isnt commentating GSL instead of tasteless. Hes about 200x more knowledgeable on the subject... Maybe it's because Tasteless lives in Korea, or that he's already been commentating for Gom? I kind of like how Day9 is always right, except if he says anything about TvZ according to a lot of folks. Oh well. | ||
KaiserJohan
Sweden1808 Posts
On September 12 2010 17:26 Sfydjklm wrote: Yes all those things exist in SC2. They are however but a shadow of their former selves. Muta ling bling infestor would like to have a word with you! | ||
Kyuki
Sweden1867 Posts
On September 12 2010 18:48 Endorsed wrote: I think he has like a 17-4 record in platinum with a bonus pool of around 400. He doesn't play that much. And you think he plays on that account more than custom games? Jesus, the guy couldnt show his smurf account to anyone without beeing molested to death by newbies who wants to "have a word" with him. | ||
XsebT
Denmark2980 Posts
On September 12 2010 18:58 TheComeback wrote: I dont understand why Day[9] isnt commentating GSL instead of tasteless. Hes about 200x more knowledgeable on the subject... Ok... But what does that have to do with anything in this thread? Do you even think it would be a worthwhile discussion considering Day9 doesn't live in South Korea? | ||
Wolfpox
Canada164 Posts
The fact that they're balancing it means that it wasn't balanced. Duh. I wish people would stop worshiping everything he says. | ||
vyyye
Sweden3917 Posts
On September 12 2010 19:06 Wolfpox wrote: Day9 simultaneously says that it's too early to talk about balance, and yet he says that Blizzard has to patch it and can deal with balances. The fact that they're balancing it means that it wasn't balanced. Duh. I wish people would stop worshiping everything he says. You're such a wise man, we should listen to you instead. He's saying Blizzard can tweak the game, but us players shouldn't whine about it and we should instead try to get better at the game. 99% of the zergs whining are terrible, because the game is new and still developing. | ||
NonFactor
Sweden698 Posts
On September 12 2010 18:33 Kyuki wrote: More of this... Sure I can agree that zerg doesnt have the biggest set of units to work with, but that's not really a problem if shit works. BW is the best example in the book. Zerg has the SAME friggin "problems" in BW. You need to be good with managing your larvae, you need excellent scouting and Terran has a billion openings that they can do to mess with the zerg early/mid. Bunker rush, BBS, 4rax allin, fast vulture, 2starport Wraith, 14 CC, all the variants of a rax-CC opening that goes into 5rax play or 4fact goliath pushes and I dont know what... There are just so many things the zerg has to account for and if you produce too many drones at any point with the wrong information on your hand (or vice versa, make too many units) you will almost ALWAYS loose. Standard openings just doesnt appear because "that's how you do it" it's because it works as the best response to what MOST of what the opponent can throw at you, and will put you in a good position for the later stages of the game. PvT in BW is also another good example. Early in history, Terran had to account for many many diffrent openings which made the matchup very hard - suddenly terran discovered a ways to openen safely and get good eco/punish greedy tosses, which put them in good positions later on in the game. PvZ is also a good example. Toss dont have many openings to choose from and has to prepare for all the diffrent types of all-ins zerg can do. Lurkerdrops, doomdrops, hydra all in, ling all in, lurker ling busts and 2-hat muta (not as much all-in though..) and does all of this with almost 1 opening. Forge-FE. -- I think it's awesome that all these new SC2 players come here to post their opinions, but I'm getting abit sick of how they think shit is a "fact" when history tells you something totally diffrent. Let's just wait and see how clever people can adapt and do new and diffrent things and how diffrent patches and expansions will change gameplay, because I'm sure those will happen since tuning is needed for a game like this to keep growing and be as perfect as possible. I think you are wrong. BW shouldn't be compared to SC2, not like this. Zerg is very different. First of all, the attacks generally in BW come later then they do in SC2. One base play in BW is relatively easy to figure out since T doesen't have as many options that are viable. And the answer to all of these openings is usually Mutalisks. Why does Jaedong go Mutalisk against T every game? Because it works every game. It doesen't matter what they do, if you get Mutalisks, you can combat against your opponent somehow. This isn't the case in SC2. Also another thing: Sunkens. Sunkens are great at deflecting early attacks. Easy to make and don't need to ''comit'' to them till you see opponent moving out. You don't have the same luxury in SC2. Spine Crawlers suck, plain and simple. Immortals, Marauders wreck them. They take ages to build too. In BW it's norm to build sunkens while teching to Mutas. Maps majorly for Zerg too. Zerg in BW can more or less always do the same BO and get away with it. 3 hatch muta or 3 hatch spire into 5 hatch hydra. Find me one BO that you can do consistently in majority of your games against T in SC2, that takes you into midgame. You can't. Since there isn't one, and maybe one will be discovered in the future, but frankly, I have my doubts. Reason? Terran can vary their builds so much off 1 base. If they would start expanding and then doing these fancy pushes, it would be more simple, but that's not the case. They can do so many army compositions and if you meet them with the wrong one, it's GG. They can easily tech up too with little risk. Marine Tank, Marine Hellion, Marine Marauder, pure Marines. Marauder Tank, Marauder Hellion, pure Marauders. Marine Banshee, Marine Thor, BIO with Medivacs. Banshees. Drops. Blue flame hellion marines, blue flame hellion marauders. Hellion drop. Etc etc etc etc. Most of these require different techs to deal with. And most importantly. >RIGHT COMPOSITION<. T always has the advantage when it comes to composition. Tech lair when hes going bio? GG. T makes wall-in, makes Tech lab. You think: Marauders or reapers. Hes actually has 3 raxes making at some corner of his base and soon he will roll up your ramp with 20 marines with stim, and you were making lings into Mutalisks. Another GG. And that's another thing: Tech labs. BW didn't have those, and they are incredibly good, since they allow T to do so many unit compositions without much commitment. They can also execute these pushes while expanding and pumping SVCs. Anyways, enough talk, I could probably go on about this for ever, but it would be useless. It's just stupid to compare SC2 to BW, they function differently alot. The concept is the same, but that's about it. | ||
Endorsed
Netherlands1221 Posts
On September 12 2010 19:03 Kyuki wrote: And you think he plays on that account more than custom games? Jesus, the guy couldnt show his smurf account to anyone without beeing molested to death by newbies who wants to "have a word" with him. He actually doesn't have a smurf account. He said that in one of his daily's. In BW he never had a account named day9 actually. | ||
Kyuki
Sweden1867 Posts
On September 12 2010 19:06 Wolfpox wrote: Day9 simultaneously says that it's too early to talk about balance, and yet he says that Blizzard has to patch it and can deal with balances. The fact that they're balancing it means that it wasn't balanced. Duh. I wish people would stop worshiping everything he says. I wish people wouldnt pull shit out of their asses. IF problems arrises they can fix it, and with two new expanions there are atleast two times where they Will either just make it more kickass or add something that will solve a problem. That's what he said. The fact that they are TUNING the game is not a indication of imbalance, but rather blizzards way of opening up new ways of playing the game, making it MORE DYNAMIC. There is a big fucking diffrence here... Maybe there is balance problems, that's not the fucking point. Regardless if it is or not, it's too early to talk of it in definite terms, since it's just fucking stupid... Which BW was a good example of. | ||
vyyye
Sweden3917 Posts
On September 12 2010 19:14 Endorsed wrote: He actually doesn't have a smurf account. He said that in one of his daily's. In BW he never had a account named day9 actually. He said he has a smurf account in his last daily as he prefers to just ladder and not have anything 'social' interrupting that when he does have time for laddering. I think it was in the last daily. | ||
Snippa-
United States98 Posts
On September 12 2010 16:43 Sfydjklm wrote: how can zergs start winning once they figure out how to open safely if zerg 200/200 is inferior to every other race by a large margin? Let me put it this way... As a Zerg player, if I hit 200/200, I win. There is absolutely no question about it. If it gets to that point in the game, there is no doubt that I will win the game. If there are Zerg players hitting 200/200 and not winning, then they're building the wrong units and/or not getting the proper upgrades. 200/200 for Zerg is late game fyi. I will personally never have 200 supply worth of overlords without having gotten to the point where I COULD build Ultralisks and Broodlords. I would also VERY likely have at least 2 expansions by that time, possibly 3 or 4. (Not that I would be mining from every base, likely only 3 bases). So assuming my first mix of units at 200/200 doesn't work, I could easily hit 200/200 again very quickly with a different mix. At that point in the game I could adapt far quicker to what any Terran or Protoss player is doing than they could adapt to what I'm doing. | ||
Grettin
42381 Posts
Thanks for the interview, day9 knows how to answer to these questions! | ||
Kyuki
Sweden1867 Posts
On September 12 2010 19:11 NonFactor wrote: I think you are wrong. BW shouldn't be compared to SC2, not like this. Zerg is very different. First of all, the attacks generally in BW come later then they do in SC2. One base play in BW is relatively easy to figure out since T doesen't have as many options that are viable. And the answer to all of these openings is usually Mutalisks. Why does Jaedong go Mutalisk against T every game? Because it works every game. It doesen't matter what they do, if you get Mutalisks, you can combat against your opponent somehow. This isn't the case in SC2. Also another thing: Sunkens. Sunkens are great at deflecting early attacks. Easy to make and don't need to ''comit'' to them till you see opponent moving out. You don't have the same luxury in SC2. Spine Crawlers suck, plain and simple. Immortals, Marauders wreck them. They take ages to build too. In BW it's norm to build sunkens while teching to Mutas. Maps majorly for Zerg too. Zerg in BW can more or less always do the same BO and get away with it. 3 hatch muta or 3 hatch spire into 5 hatch hydra. Find me one BO that you can do consistently in majority of your games against T in SC2, that takes you into midgame. You can't. Since there isn't one, and maybe one will be discovered in the future, but frankly, I have my doubts. Reason? Terran can vary their builds so much off 1 base. If they would start expanding and then doing these fancy pushes, it would be more simple, but that's not the case. They can do so many army compositions and if you meet them with the wrong one, it's GG. They can easily tech up too with little risk. Marine Tank, Marine Hellion, Marine Marauder, pure Marines. Marauder Tank, Marauder Hellion, pure Marauders. Marine Banshee, Marine Thor, BIO with Medivacs. Banshees. Drops. Blue flame hellion marines, blue flame hellion marauders. Hellion drop. Etc etc etc etc. Most of these require different techs to deal with. And most importantly. >RIGHT COMPOSITION<. T always has the advantage when it comes to composition. Tech lair when hes going bio? GG. T makes wall-in, makes Tech lab. You think: Marauders or reapers. Hes actually has 3 raxes making at some corner of his base and soon he will roll up your ramp with 20 marines with stim, and you were making lings into Mutalisks. Another GG. And that's another thing: Tech labs. BW didn't have those, and they are incredibly good, since they allow T to do so many unit compositions without much commitment. They can also execute these pushes while expanding and pumping SVCs. Anyways, enough talk, I could probably go on about this for ever, but it would be useless. It's just stupid to compare SC2 to BW, they function differently alot. The concept is the same, but that's about it. Another confused person. If you were around when 1-basing was the only thing that players did in BW for several years you'd know. This evolution however will be alot faster in SC2 due to how we already have the history of BW and ways to "see" what could be working or not. How many times have jaedong lost when he did what was the most standard thing in the world; 2-hat muta to a early MM bust? Alot of times... And why is that? because it's a VERY thin line to walk when it comes to larvae management. If he makes too many lings, the mutas will do no dmg and he'll be put behind in the midgame. If he makes to few lings he might straight up die. Either case is bad. What makes mutalisks work is not the unit per se, but how it contains the terran and allow for droning which is needed to keep up economywise etc etc. The problem is how you friggin get there in the best possible way without dying, and there are a ton of ways for terran to kill you before mutas pop if you're bad at managing your larvae. This same thing goes for Zerg today in SC2, hatcheries still spawn larvae, queens are cheaper hatcheries, but you still make workers out of your combat unit building. You can go Muta every game vs T and it still contains the terran from moving out and force turrets etc, WHEN THEY ARE ON THE FIELD. The problem is STILL how you get to them, and there is where people are still learning. How many drones can I get away with? Do I need a sunken? Do I need queen(s)? Lings? Roaches? No one is saying that terran armies are not strong and versetile. They are, but the problem is not the midgame when both zerg and terran are "in it" it is how to move on from the earlygame, and that is currently a problem for zergs - but it was the SAME in BW. Sure it's two diffrent games, but that doesnt mean you cant learn from the other game and understand that EVERYTHING isnt figured out yet. T_T | ||
rally_point
Canada458 Posts
hilarious haha | ||
Gatsbi
United States1134 Posts
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Wolfpox
Canada164 Posts
On September 12 2010 19:15 Kyuki wrote: I wish people wouldnt pull shit out of their asses. IF problems arrises they can fix it, and with two new expanions there are atleast two times where they Will either just make it more kickass or add something that will solve a problem. That's what he said. The fact that they are TUNING the game is not a indication of imbalance, but rather blizzards way of opening up new ways of playing the game, making it MORE DYNAMIC. There is a big fucking diffrence here... Maybe there is balance problems, that's not the fucking point. Regardless if it is or not, it's too early to talk of it in definite terms, since it's just fucking stupid... Which BW was a good example of. "Tuning"? Holy shit, what kind of public relations spin talk is that supposed to be? Are you getting paid to pretend like this game is balanced or something? Here's what BLIZZARD THEMSELVES SAY Chris Sigaty: Well, we're definitely going to patch. I think that's one of the things that is part of Blizzard's magic, is we continue to support the game for a long time. Obviously, we have expansions coming out, along the way, we'll be releasing patches. Some will have features in them, some will only address balance, they'll ebb and flow as far as how big they are. We have something planned probably a month or two out already with some minor features being added in there, just tweaks to things. There will also, I'm sure, be some balance reaction in there. Dustin Browder: Yeah, absolutely. In terms of balance, we'll do whatever is necessary at the time. Obviously, we're going to continue to be as cautious as we dare, where we want make sure the community has had the chance to play with new stuff, and they get a chance to play with it, and that they are, in fact, identifying a problem for us correctly. But, the minute we know a problem is real, you know that we're convinced that it's got to be changed, we're going to try to get a patch out there as soon as is humanly possible because we don't want people playing with stuff that we know is broken. It drives us crazy as much as it does the guys playing it because we're playing with you guys every night too. So don't give me this, "Dude, man, they're just like, tuning it to make it EVEN MORE PLUS TIMES AWESOMER dude, there's not actually any problems at all man... it's like just all in your head and stuff." Because everybody with a brain knows that this game needs a lot of work before it will be balanced. It may not be beta, but the multiplayer won't be balanced for YEARS, after all the expansions are out. Is it close to being balanced? I'd say about 80%. But let's drop the bullshit and get real. I love SC2 and I love Day[9], but that kid is completely lying if he doesn't admit that the game is imbalanced. It's not too early to tell, and it's not hard to see. What, a month ago was beta and everything was up for grabs, and now suddenly it's all sacred cows? Fuck that. We're still in beta as far as I'm concerned. Blizzard didn't have a "It's done when it's done" policy on this game, they just put it out at the deadline and promised to keep balancing it. And they will balance it eventually. | ||
Seraph.yongweihua
Canada224 Posts
Yes, he now admits that roaches were too OP and did need some type of nerfing, but at the time he complained because his favourite unit compo, roach hydra, was being nerfed. | ||
Stenstyren
Sweden619 Posts
On September 12 2010 19:31 Kyuki wrote: Another confused person. If you were around when 1-basing was the only thing that players did in BW for several years you'd know. This evolution however will be alot faster in SC2 due to how we already have the history of BW and ways to "see" what could be working or not. How many times have jaedong lost when he did what was the most standard thing in the world; 2-hat muta to a early MM bust? Alot of times... And why is that? because it's a VERY thin line to walk when it comes to larvae management. If he makes too many lings, the mutas will do no dmg and he'll be put behind in the midgame. If he makes to few lings he might straight up die. Either case is bad. What makes mutalisks work is not the unit per se, but how it contains the terran and allow for droning which is needed to keep up economywise etc etc. The problem is how you friggin get there in the best possible way without dying, and there are a ton of ways for terran to kill you before mutas pop if you're bad at managing your larvae. This same thing goes for Zerg today in SC2, hatcheries still spawn larvae, queens are cheaper hatcheries, but you still make workers out of your combat unit building. You can go Muta every game vs T and it still contains the terran from moving out and force turrets etc, WHEN THEY ARE ON THE FIELD. The problem is STILL how you get to them, and there is where people are still learning. How many drones can I get away with? Do I need a sunken? Do I need queen(s)? Lings? Roaches? No one is saying that terran armies are not strong and versetile. They are, but the problem is not the midgame when both zerg and terran are "in it" it is how to move on from the earlygame, and that is currently a problem for zergs - but it was the SAME in BW. Sure it's two diffrent games, but that doesnt mean you cant learn from the other game and understand that EVERYTHING isnt figured out yet. T_T QFT. Just want to add that one-base play is an effect of the players not having figured out solid openings yet and the maps being fucking retarded. In the future we will move away from one base play and players such as: On September 12 2010 19:27 Snippa- wrote: Let me put it this way... As a Zerg player, if I hit 200/200, I win. There is absolutely no question about it. If it gets to that point in the game, there is no doubt that I will win the game. If there are Zerg players hitting 200/200 and not winning, then they're building the wrong units and/or not getting the proper upgrades. 200/200 for Zerg is late game fyi. I will personally never have 200 supply worth of overlords without having gotten to the point where I COULD build Ultralisks and Broodlords. I would also VERY likely have at least 2 expansions by that time, possibly 3 or 4. (Not that I would be mining from every base, likely only 3 bases). So assuming my first mix of units at 200/200 doesn't work, I could easily hit 200/200 again very quickly with a different mix. At that point in the game I could adapt far quicker to what any Terran or Protoss player is doing than they could adapt to what I'm doing. Will never be able to win a game again. Seriously, getting to 200/200 while mining of two bases and calling that good? Had this been BW or "SC2 from 3 years in the future" having two mining bases at the point where you are 200/200 would mean that you have a bad economy. | ||
BCH
Philippines88 Posts
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Endorsed
Netherlands1221 Posts
Is it close to being balanced? I'd say about 80%. But let's drop the bullshit and get real. I love SC2 and I love Day[9], but that kid is completely lying if he doesn't admit that the game is imbalanced. It's not too early to tell, and it's not hard to see. What, a month ago was beta and everything was up for grabs, and now suddenly it's all sacred cows? Fuck that. We're still in beta as far as I'm concerned. Blizzard didn't have a "It's done when it's done" policy on this game, they just put it out at the deadline and promised to keep balancing it. And they will balance it eventually. The only thing day9 is saying that it's too early to say if the game is imbalanced or not. Mech was nearly unstoppable before zergs found out the magic box trick. | ||
Kyuki
Sweden1867 Posts
On September 12 2010 19:45 Wolfpox wrote: "Tuning"? Holy shit, what kind of public relations spin talk is that supposed to be? Are you getting paid to pretend like this game is balanced or something? Here's what BLIZZARD THEMSELVES SAY So don't give me this, "Dude, man, they're just like, tuning it to make it EVEN MORE PLUS TIMES AWESOMER dude, there's not actually any problems at all man... it's like just all in your head and stuff." Because everybody with a brain knows that this game needs a lot of work before it will be balanced. It may not be beta, but the multiplayer won't be balanced for YEARS, after all the expansions are out. Is it close to being balanced? I'd say about 80%. But let's drop the bullshit and get real. I love SC2 and I love Day[9], but that kid is completely lying if he doesn't admit that the game is imbalanced. It's not too early to tell, and it's not hard to see. What, a month ago was beta and everything was up for grabs, and now suddenly it's all sacred cows? Fuck that. We're still in beta as far as I'm concerned. Blizzard didn't have a "It's done when it's done" policy on this game, they just put it out at the deadline and promised to keep balancing it. And they will balance it eventually. T_T I never said there are no problems - I never said that they are just "tuning to make the game more awesomeErr!" I said that tuning and balancing are not the same thing, and that both needs to be done for this game to progress, but balance is very hard since shit cant be figured out too fast - we can talk metagame and what not when it comes to balance, but usually it comes with how X is effective against Y, and the player who uses Y doesnt change much in order to combat X and thus calling X imbalanced. Again, maybe there are some small obvious imbalances that make unit X too strong against too many things, and maybe we havent even seen the most blunt imbalance yet? Who knows and who gives a shit, right now people need to learn how to adapt more and fight their problems instead of screaming imba all the time - that's my issue. | ||
Seraph.yongweihua
Canada224 Posts
On September 12 2010 19:51 Stenstyren wrote: QFT. Just want to add that one-base play is an effect of the players not having figured out solid openings yet and the maps being fucking retarded. In the future we will move away from one base play and players such as: Will never be able to win a game again. Seriously, getting to 200/200 while mining of two bases and calling that good? Had this been BW or "SC2 from 3 years in the future" having two mining bases at the point where you are 200/200 would mean that you have a bad economy. I was going to say something about that, but I'm not a dedicated zerg player so I didn't want to judge, but each time I've hit 200/200 it's been off 4 or 5 base. I can't imagine a scenario where I would have enough larvae to hit 200/200 off 2 or 3 and not have had the time to expand to 4/5 base. | ||
NonFactor
Sweden698 Posts
On September 12 2010 19:31 Kyuki wrote: Another confused person. If you were around when 1-basing was the only thing that players did in BW for several years you'd know. This evolution however will be alot faster in SC2 due to how we already have the history of BW and ways to "see" what could be working or not. How many times have jaedong lost when he did what was the most standard thing in the world; 2-hat muta to a early MM bust? Alot of times... And why is that? because it's a VERY thin line to walk when it comes to larvae management. If he makes too many lings, the mutas will do no dmg and he'll be put behind in the midgame. If he makes to few lings he might straight up die. Either case is bad. What makes mutalisks work is not the unit per se, but how it contains the terran and allow for droning which is needed to keep up economywise etc etc. The problem is how you friggin get there in the best possible way without dying, and there are a ton of ways for terran to kill you before mutas pop if you're bad at managing your larvae. This same thing goes for Zerg today in SC2, hatcheries still spawn larvae, queens are cheaper hatcheries, but you still make workers out of your combat unit building. You can go Muta every game vs T and it still contains the terran from moving out and force turrets etc, WHEN THEY ARE ON THE FIELD. The problem is STILL how you get to them, and there is where people are still learning. How many drones can I get away with? Do I need a sunken? Do I need queen(s)? Lings? Roaches? No one is saying that terran armies are not strong and versetile. They are, but the problem is not the midgame when both zerg and terran are "in it" it is how to move on from the earlygame, and that is currently a problem for zergs - but it was the SAME in BW. Sure it's two diffrent games, but that doesnt mean you cant learn from the other game and understand that EVERYTHING isnt figured out yet. T_T Except I was here when 1 basing was still the norm. And I had that in mind when I wrote that post. Your the one who is confused here. Like I said, the concept is the same, and YOU CAN learn from BW. But that doesen't mean you can apply everything in BW like you seem to imply. Your original post was more or less: ''T in BW also had many openings, but Z's in BW more or less have figured it out, why can't the same happen in SC2.'' You kinda answered this too: SC2 evolves at MUCH faster rate then in BW, SC2 is already very figured out, even though people can't seem to admit this, new stuff will pop up for sure, but I'm quite sure there won't be any groundbreaking discoveries anymore. Numerous factors play to this. But you seem to lack understanding of the ZvT match up too. The problem here isn't only the openings, it's also the follows up. In BW, Terran couldn't follow up and composition switch like they do in SC2. A good example I already made was the Reaper > Marauder that T can do. Find me one BO or strategy in BW that is similiar. Again, you can't. The SPEED a Terran can change their compositions COMBINED with the fact that you have no idea what your opponent is gonna do, makes it very hard for Zerg to muster up a proper counter. Yes, Jaedong has lost, but that isn't the point here. The point here is that if he gets to Mutalisks, he will usually have a fighting chance. The point here is that 2 hatch muta, 3 hatch muta are very viable strats that can be used in 90% of the games you play as Zerg. Again, find me one similiar strat in SC2. Again, you can't. Because there isn't one. And my guess is: there won't be one. And I don't understand the way your thinking: If Jaedong goes 2 hatch Muta, and his opponent goes Sunken bust, does it mean it's autoloss? No. But in SC2, numerous things lead to an autoloss. So it's not the same thing. In SC2 if you expect Banshees and go Hydralisks and he comes with Bio or some other type of composition that doesen't involve Banshees, you usually lose instantly. How can you not understand this? And in BW you could often muster up panic defense. Try making panic Spine Crawlers in Steppes of War if you see suddenly a large force moving out and tell me how it goes. Try that in any map. Only map that might get them to finish in time is Desert Oasis but yeah... Anyways, like said, comparing BW to SC2 is just stupid. They are different games. The concept of the game is the same. But get this through your head: The matchup isn't the same. New units, new buildings, new abilities change the match up, they change the game. They make new strategies viable. How can you not understand this? Wasting my breath here I'm sure. | ||
DarkspearTribe
568 Posts
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Grettin
42381 Posts
On September 12 2010 20:15 DarkspearTribe wrote: This thread is about Sc2 balance now. Like every thread in TL. ![]() | ||
Kyuki
Sweden1867 Posts
On September 12 2010 20:09 NonFactor wrote: Wasting my breath here I'm sure. So am I obviously. | ||
Craton
United States17250 Posts
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Malinor
Germany4727 Posts
Step 2: Reading comments of people saying he is wrong and delusional Step 3: Realising that most of those people put words in his mouth that he never even said Step 4: Checking TL-registration dates of these people (makes me wish I would have registered earlier then 2008, I would be so much cooler ![]() Step 5: Stop writing a well thought-out response, because it is just a waste of time. Being a dick instead. If you guys would have been around in 1998-2000 or so, you would probably be way more careful when talking about balance in SC2. Well, at least you should be. | ||
Roggay
Switzerland6320 Posts
On September 12 2010 20:30 Malinor wrote: Step 1: Watch Day[9] interview Step 2: Reading comments of people saying he is wrong and delusional Step 3: Realising that most of those people put words in his mouth that he never even said Step 4: Checking TL-registration dates of these people (makes me wish I would have registered earlier then 2008, I would be so much cooler ![]() Step 5: Stop writing a well thought-out response, because it is just a waste of time. Being a dick instead. If you guys would have been around in 1998-2000 or so, you would probably be way more careful when talking about balance in SC2. Well, at least you should be. Step 3 is especially true, there are so many false interpretations of this interview. | ||
Wolfpox
Canada164 Posts
I realize that Day[9] is trying to be politically correct by avoiding questions of balance, and is doing the "good gamer" thing of pretending like a game is balanced in order to work on strategies (since there is no point is thinking of imbalance when working on strategies) but that doesn't mean he's right if he says its too early to tell, etc. Oh and here's some more good steps: Step 1: Watch everything Day[9] says Step 2: Worship his every word as sacred truth Step 3: Repeat what he says like an unthinking robot on the forums Step 4: Shit all over anything that doesn't regurgitate that one guy's opinion The attitude of Day[9], and his huge pride in trying to pretend like that game doesn't need balance fixes, is what annoys me. "BOOM I ANSWERD TEH SHI OUT OF THAT QUESTION". No you didn't, you just sidestepped it and gave a formulaic non-answer. The attitude implies that patches, balances and expansions are just ways to "tune" or "improve" it, not actually fix something that's wrong. What magic wand was waved that suddenly turned the game from totally zany beta phase, to unquestionable perfect balance? Nothing. It's perfectly valid and fair to raise balance concerns UNLESS you want to discuss strategy... which is what Day[9] is exclusively doing, besides shoutcasting some stuff. So it's fine for him to ignore balance in his little dailies, but it's absurd to not even acknowledge it otherwise | ||
dahornnn
United Kingdom395 Posts
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HuHEN
United Kingdom514 Posts
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eazo
United States530 Posts
On September 12 2010 18:07 NonFactor wrote: Idra doesen't strike to me as a person who would lie about stuff like this. He might say stuff in a game when hes losing, but that's just rage. While if asked stuff like this in interviews he usually gives proper responses to why and how things are wrong, you can also see some posts by Idra. Also saying that Idra would lie so his race would get buffed to make extra money is just ridicolous lol. A game with overpowered races is a game that won't last long. = Money lost in the long run. And there is imo a huge issue, and that is the Zerg scouting, Reapers are too. And no, don't think 5 seconds will fix anything. Because the issue there isn't really the reapers. The issue is that you are forced to go Roaches, and the instant you do that, the Terran will start pumping Marauders from 5 rax, take off his SVCs and steam roll you. Incredibly hard to stop, but easy to execute from the T side. (Tech lab = Reapers and Marauders, kinda silly how easily a T can change unit compositions, but yeah...) Then you have a ball of Reapers / Marauders with stim. Or something we see more often thesedays is that they mix in Marines too. And a shit ton of SVCs. Versus like maybe 10 roaches and some lings that melt instantly. Last game of Idra vs Morrow shows greatly another issue. How is Zerg supposed to figure out what T is doing? One Techlab doesen't mean anything, and since it's cheap, T can just throw it there for shits and giggles. These 2 are the main reasons I see Zergs losing, and why I lose myself. Since I can't figure out what T is doing, I need to either: 1. Take a blind guess and power some type of unit. 2. Tech to lair and ''prepare for everything'' but yeah, that usually ends with me getting steamrolled. For example if your going for Hydralisks and he actually went for a Bio push, it's straight GG. If you went Roaches expecting a Marine / Hellion push, but he actually went Banshees, it's usually GG. (Not maybe straight away but the economic damage you will take is great.) I like Day9, he's my favourite caster. But frankly, his play in HDH wasn't impressive, and I doubt his play in the future will be impressive either. He just isn't that competitive. Anyone has his account name to check where does he lay in points now? Anything under 1k would be dissapointing tbh. I think Day9 just tries to stay neutral. Which is understandable, but that doesen't make him credible imo. I stopped reading after this post after the first line -_- But in all seriosness, the game is EXTREMELY well balanced for early in the games life it is. Normally, in most RTS's the first tournaments are literally all of one race. Mirror matches, every one of them. I love how people expect the game to play exactly like BW right after its release. BW has had the advantage of over 10 years to develop and "mature". SC2 came out in july. less than 2 months ago. SC2 =/= BW. Its a completely different game, and like brood war it will need time to develop and find it's boxer's, nada's, yellow's and Nal_ra's before we can have guys like Flash and Jaedong. Basically what i'm trying to say is that I fully agree with day[9]'s predictions and he kind of took the words out of my mouth. And too the people that are arguing about day's credibility... no, this guy is a top level player, while he may not be a pro please head over to day9tv.blip.tv and take a look at one of the 170 videos there. His knowledge of the game and RTS's in general is staggering. And while he may no longer be a "pro" he knows so much about the game. | ||
makii
31 Posts
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Bhaalgorn
Slovenia214 Posts
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HuHEN
United Kingdom514 Posts
On September 12 2010 21:26 Bhaalgorn wrote: It's much easier to say the game is imbalanced and you didn't have a chance of winning than admitting you made too many mistakes or were just outplayed. Its much easier to give the self serving reason for your wins (I outplayed my opponent) than to accept that your race might be stronger, im telling you, I won half of the TvTs I played with NO experience of the matchup, the fact is the terran players "at my level" (1100ish diamond), couldnt even beat someone with practically no clue what he is doing in the matchup, my only conclusion is that they were infact very poor players, only in that position in diamond because of their race. BTW I main toss, ive also tryed picking zerg, that didnt go so well! And yea, I know I have a chance of winning against terran, its just that I have a much higher chance when I am terran myself. | ||
Jermstuddog
United States2231 Posts
He's not claiming everything is perfect, he's even acknowledging that there is a need for patching. His big point though is that people need to control how they think as it changes everything about your attitude and playstyle. ZvT might be terran favored, but its still winnable for the Z if you're a better player. And 99% of us could be better players and could have won that game we just got ROFL-stomped in. You're not a game designer working at Blizzard. Leave the changes to them, you work on the part you can control, which is "how do I win this fucked up MU?" He always answers balance questions in this fashion, because frankly, its the best way to approach the situation. | ||
ch4ppi
Germany802 Posts
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ThE_ShiZ
United States143 Posts
As far as balance opinion goes, most of the top-level players agree that there needs to be changes. The quality of play from the T's in gsl is sub-par, no better than a diamond level terran, and they still manage to win. Protoss has some issues too but it would be hard to see how that balances out pvt. Actually, if Zerg get's an early-game buff, I'd say banelings are in need of a slight nerf. Bioball has become almost completely useless nowadays in tvz. It gets on my nerves when people give ridiculous responses to game strategies. I think day[9]9 said that zergs don't know how to deal with reapers yet but one day someone will figure out what to do, and i think one of the recommendations was "just make mass queens and spines!" which I think was actually Morrow's idea. It seems like half the responses I hear are from newbs or non-Z players that never played the receiving end of that matchup. "Oh, mass lings, spread creep, make roaches, spines, blah blah blah." yeah, It's not as easy as "making spines" or "making roaches." The problem is, all those things gets easily kited, and even if you hold it off, you're put too far behind economically. Spines are effectively 150, and so are queens, and roaches kill econ as well, and can't compete with EZ marauder followup. Lings get raped by critical mass of Reapers. The crappy AA deosn't help either. I've seen T's drop 3 bunks and 2 factories with addons and still get banshees quickly. How is Z supposed to see that? The banshees are a bit later, but the Z is going to sacrifice econ and tech for Defense. There is something wrong if you can get such a strong harass and still manage to get a saturated expo up, before the Z actually, even though Z gets raped on 2-2 bases. | ||
HuHEN
United Kingdom514 Posts
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Gleve
United States206 Posts
Laughed so hard :D | ||
fathead
United States158 Posts
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Boundz(DarKo)
5311 Posts
On a side note, the next sc2 game will prolly have like 5 new zerg units if this balance continues. ![]() | ||
Redmark
Canada2129 Posts
On September 12 2010 21:48 HuHEN wrote: I agree, but I just also feel we need to give feedback and try to help the game to continue to improve. No, what we need is to play. Anyone could say that MMM is winning every tournament. Everybody has their own bias, and their own body of knowledge. No one, noob or pro, can be trusted. But win a tournament with MMM? That's a cold hard fact. If every tournament was won by MMM, Blizzard would do something. That's the point, really. | ||
Mongery
892 Posts
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Accer
Korea (South)319 Posts
I totally believe that there are balance flaws, maybe even a few serious ones, but for the majority of the player base and even the majority of TL players, the losses we suffer are rarely, if ever, the cause of balance and are never because of balance issues alone. | ||
ltortoise
633 Posts
He never once said the game was perfectly balanced. He said it was too early to discuss it in a meaningful way. Makes perfect sense to me, since we haven't tried everything yet. | ||
FuryX
Australia495 Posts
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Laerties
United States361 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' Day9 actually does play the game....hes pretty good and beats top foreigners all the time.... Gretorp was just talking on his stream about getting owned by day9 the other day. | ||
SiN]
United States540 Posts
On September 12 2010 20:37 Wolfpox wrote: Nah, the game is new, it's just stupid to pretend that it's balanced. Do I claim to have all the answers for that? No, and not even Blizzard does. I realize that Day[9] is trying to be politically correct by avoiding questions of balance, and is doing the "good gamer" thing of pretending like a game is balanced in order to work on strategies (since there is no point is thinking of imbalance when working on strategies) but that doesn't mean he's right if he says its too early to tell, etc. Oh and here's some more good steps: Step 1: Watch everything Day[9] says Step 2: Worship his every word as sacred truth Step 3: Repeat what he says like an unthinking robot on the forums Step 4: Shit all over anything that doesn't regurgitate that one guy's opinion The attitude of Day[9], and his huge pride in trying to pretend like that game doesn't need balance fixes, is what annoys me. "BOOM I ANSWERD TEH SHI OUT OF THAT QUESTION". No you didn't, you just sidestepped it and gave a formulaic non-answer. The attitude implies that patches, balances and expansions are just ways to "tune" or "improve" it, not actually fix something that's wrong. What magic wand was waved that suddenly turned the game from totally zany beta phase, to unquestionable perfect balance? Nothing. It's perfectly valid and fair to raise balance concerns UNLESS you want to discuss strategy... which is what Day[9] is exclusively doing, besides shoutcasting some stuff. So it's fine for him to ignore balance in his little dailies, but it's absurd to not even acknowledge it otherwise I assume that you didn't play Starcraft/Broodwar when it first came out, if at all. The only thing they changed in Broodwar was, iirc, adding the Wraith, and fixing bugs/exploits. People didn't know what to do at first, and thought that certain strategies were OP, but now, ten years later, nearly nobody questions balance. Similarly, in SC2, people were saying that Thors are way too strong against Mutalisks. A few weeks later, the 'magic box' technique is formed, and Thors are no longer too strong against Mutalisks. What Day9 is saying is that things seem overpowered, but then one of two things happen: 1.Blizzard makes these small changes, and then everything is fine. A perfect example of this is changing Voidray range from 6 to 5. 2.People find out how to work around strong techniques on their own. Gretorp's 2 Barracks Ghost FE strategy was made as a work around to the Voidrays. This is why he says to wait awhile before saying anything about balance. And yes, he did answer the question. He also gave good examples to support his answer. | ||
Darpa
Canada4413 Posts
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Parodoxx
United States549 Posts
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HalfAmazing
Netherlands402 Posts
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Gunman_csz
United Arab Emirates492 Posts
On September 12 2010 17:29 _Darwin_ wrote: I said: And you said: I'm not sure how the two relate. To clarify: I'm not disappointed in the imbalance. I'm disappointed in Day9 refusing to acknowledge the imbalance. What I have noticed in all these times listening and watching Day9 is that he tries to be "politically correct". Plus, he doesn't have to acknowledge as he openly states that he has the most trouble with all his zerg matchups (ironic because he was a zerg player in BW). Not only that, but also the tournaments results, the ladder ranking, the statistics, the constant complains from zerg/protoss, and finally blizzard path notes all point to the imbalance. | ||
1sd2sd3sd
660 Posts
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MorroW
Sweden3522 Posts
On September 13 2010 00:05 HalfAmazing wrote: Balance only affects players. Day[9] is a caster. He really doesn't care, as long as games are interesting and entertaining. lol... he wants a balanced game just as much as the players i think. whats the fun in commentating if u have to take imbalance into consideration each time a race wins over another rather than giving it to the players day9 is awesome and i think i have to absolutely agree with his answers. wc3 tft was alot less balanced than sc1 so by that u could draw the conclusion that sc2 wont be very balanced at all but i hope thats not gonna be the case bringing in new units is not only gonna make the game more interesting and fun, it also has great potential to fix some problems just like he says personally i think the game is lacking more of enjoyment factor than balance tho. thats why im alot more excited for the expansions with new cool stuff rather than these little stat changes | ||
Ebrithril
Canada28 Posts
What I have noticed in all these times listening and watching Day9 is that he tries to be "politically correct". Plus, he doesn't have to acknowledge as he openly states that he has the most trouble with all his zerg matchups (ironic because he was a zerg player in BW). Not only that, but also the tournaments results, the ladder ranking, the statistics, the constant complains from zerg/protoss, and finally blizzard path notes all point to the imbalance. I'm going to have to slightly disagree with your reasoning here. It's true that he avoids claiming imbalance, but I think this is a extremely good thing from his perspective. Think about it, if he were to claim some form of 'imbalance' the vast majority of his fans would immediately take up his perspective and then none of them would attempt to learn anything more about the game. They way he presents it encourages people to learn more about the game, play with timings, try new things and reinforce practice with mechanics. By acknowledging the potential of something being 'slightly too strong', but also noting that it could simply be because we don't yet understand SC2 well enough to adjust our playstyle accordingly makes for a very well-rounded balance I think. I will also note that I think the fact that Day9 played starcraft from the time it was immediately released, and has been a dedicated player ever since gives him a very good idea of what the game was, is, and what SC2 is on the path to be, which is more than credibility than most people can boast. | ||
jax1492
United States1632 Posts
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Karthane
United States1183 Posts
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dudeman001
United States2412 Posts
Instead of trying to get people to "admit Terran is imba," people have to start admitting to themselves they got outplayed. The game is young and will still get some fixing, but trying to pinpoint where the fixes are needed is a waste of time. Blizzard is fully capable of determining that. Players need to play the game, and most importantly try new things. When you ladder, don't think "oh, if i try something new and it fails I'm going to lose ladder points." Think "hey if I lose a game by changing my play and then tweak it, I might be able to win the next 5 games." Edit: I also agree with Day about his theory on the progression of imbalance. I've already started to struggle against Protosses (not enough to scream imba, but it's taking lots of work to devise new methods of playing TvP) and by the time that blows over, Zergs should be more used to their race and start dominating everything. You heard it from Day[9] first ;D | ||
BamBam
745 Posts
On September 12 2010 23:26 GoSu] wrote: I assume that you didn't play Starcraft/Broodwar when it first came out, if at all. The only thing they changed in Broodwar was, iirc, adding the Wraith, and fixing bugs/exploits. People didn't know what to do at first, and thought that certain strategies were OP, but now, ten years later, nearly nobody questions balance. Apparently neither have you... Broodwar added 7 units. Wraith was not one of them. DT, DA, Valk, Lurker, devourer (ROFL), medic, and corsair in addition to upgrades and a few tweaks In fact, in the original starcraft, spawning pool was 150, scouts were even more expensive then what they are now and replays? Rofl those were a myth and other obnoxious things that Weren't changed until BW... Even then it was a cluster fuck (400 mineral hatcheries come to mind instantly) Similarly, in SC2, people were saying that Thors are way too strong against Mutalisks. A few weeks later, the 'magic box' technique is formed, and Thors are no longer too strong against Mutalisks. The magic box was already known about in BW. In fact, I think anyone who played on iccup BW knew this fact and just naturally accepted it in sc2 (which has only just been proven?). Nothing really changed just how the masses of sc2 see them. | ||
iNdo-Man
United States191 Posts
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Kage
India788 Posts
He's just so goofy at times makes you think he's family almost instantly. | ||
Hikko
United States1126 Posts
On September 12 2010 23:26 GoSu] wrote: I assume that you didn't play Starcraft/Broodwar when it first came out, if at all. The only thing they changed in Broodwar was, iirc, adding the Wraith, and fixing bugs/exploits. People didn't know what to do at first, and thought that certain strategies were OP, but now, ten years later, nearly nobody questions balance. Similarly, in SC2, people were saying that Thors are way too strong against Mutalisks. A few weeks later, the 'magic box' technique is formed, and Thors are no longer too strong against Mutalisks. Did you ever play Starcraft before Brood War or just without the expansion? Brood War introduced Devourers(useless, but still), Lurkers, Dark Templar and Archons, Corsairs, Goliath legitimate anti air, Valkyries, Medics...the game may have not completely changed, but it became a lot more balanced and strategic. The Wraith was in the original game. Combine that with tons of unit and building cost changes, ie Hatcheries becoming 300 minerals post expansion, the Spawning Pool becoming more expensive, Scout becoming more useless. But all these are just little bug fixes, right? I think SC2 is in much better shape than the original Starcraft was, but it still has a ways to go before it's Brood War Perfect™. | ||
kidijs
Latvia40 Posts
On September 13 2010 00:05 HalfAmazing wrote: Balance only affects players. Day[9] is a caster. He really doesn't care, as long as games are interesting and entertaining. OK THIS ISN'T FUNNY BUT YOUR POST MADE ME THINK OF SOMETHING LIKE THIS: ![]() | ||
DarkspearTribe
568 Posts
On September 13 2010 01:03 MorroW wrote: lol... he wants a balanced game just as much as the players i think. whats the fun in commentating if u have to take imbalance into consideration each time a race wins over another rather than giving it to the players day9 is awesome and i think i have to absolutely agree with his answers. wc3 tft was alot less balanced than sc1 so by that u could draw the conclusion that sc2 wont be very balanced at all but i hope thats not gonna be the case bringing in new units is not only gonna make the game more interesting and fun, it also has great potential to fix some problems just like he says personally i think the game is lacking more of enjoyment factor than balance tho. thats why im alot more excited for the expansions with new cool stuff rather than these little stat changes there you go folks - a progamer agreeing with Day9, now stop talking shit about his opinion because he hasn't won any tournament. On September 13 2010 02:27 kidijs wrote: OK THIS ISN'T FUNNY BUT YOUR POST MADE ME THINK OF SOMETHING LIKE THIS: ![]() wat | ||
Cynry
810 Posts
I've seen Sen wreck good terrans with only zerglings, how is that underpowered. Maybe the problem isn't that terran is OP, but rather that most zerg are QQ | ||
Iatrik
Germany159 Posts
The best three players in the world (right now) are Tester,Cool and Idra. 2 Zergs and 1 Protoss. Get it? Just because 1.000.000 Noobs are whining, doesn't mean the game is imbalanced. As long as two top players with even skill are even in odds, the game is fine. (Just to clarify: I'm talkin about actual pros. Not some wanna-be diamand campers or wanna-be pros) As Day9 said... Most of the people blame the game instead of themselves for losing. | ||
wristuzi
United Kingdom1168 Posts
On September 13 2010 02:39 Iatrik wrote: Day[9] > all. The best three players in the world (right now) are Tester,Cool and Idra. 2 Zergs and 1 Protoss. Get it? Just because 1.000.000 Noobs are whining, doesn't mean the game is imbalanced. As long as two top players with even skill are even in odds, the game is fine. Firstly, that's your opinion of the best players in the world. Secondly, just 'cos the best players are not terran, does not mean there are not issues with terran/zerg/protoss. Anyway, that interview was AWESOME. "I answered the shit out of that question." ^^ | ||
terranghost
United States980 Posts
On September 12 2010 18:08 Vei wrote: day9 needs to stop thinking tvz is balanced. it's a fucking fact of numbers, the # of openers T has thanks to their unit diversity vs the # of routes zerg has is simply retarded. it's something like 9 vs 14 combat units. Watch the interview again. He doesn't say he doesn't agree with terran being OP he says he thinks it is too early to make that call. For good reasons. "OMG mech is imba I can't beat it" "magic box your mutas it will work better for you" Little things like that can change the game significantly. Also when asked if blizzard will need to make changes to the game he answers yes. You have to allow time for a game to develop. This way you can see what players are going to figure out how to beat without balance changes what they actually need a change in order to beat. I will give you that t have more openers. More combat units too by 5 B*** S***. Lets do some counting shall we and I am going to count terran and zerg units in a way so I can achieve the numbers you got. Banshee, BC, ghost, hellion, Marauder, marine, medivac, mule, raven, reaper, scv, tank, thor, viking This is 14 now for zerg Corruptor, Blord, hydra, infestor, muta, roach, ultralisk, zling, bling This is 9 Units missing from this list drone, queen, overlord, overseer. *whine moan* "But those aren't combat units" are you blind? are you dumb look at the terran list and tell me all of those are combat units. The mule the scv really? The medivac? Yes it fufills an alternative purpose of healing infantry while they are in "combat" but what else does it do? It ferries units from one place to another. Does the overlord not do this as well? "But the overlord requires a research before it can transport" Would you like your zerg transports to start consuming supply? I didn't think so. The raven is on that list then why isn't the overseer? Are both of these units not both mobile detectors? "but the raven can actually attack with turrets and seeker missile and has a spell that is usable during battle." The overseer has the ability to harass too and it is the fastest quick to get air unit. (while that I can see debate over) Once a zerg achieves lair tech they can hide tech just as easily as any one else. A scan can miss stuff like this that overseer will make all the way across the base almost guaranteed. Even if it misses a key building you will at least see the enemies composition. Starcraft is about 3 races with 3 unique playstyles please stop comparing stuff like that especially with incorrect information. | ||
ckw
United States1018 Posts
On September 12 2010 16:43 Sfydjklm wrote: how can zergs start winning once they figure out how to open safely if zerg 200/200 is inferior to every other race by a large margin? That logic actually brings a lot more concern than relief because once protoss/terran figure out good macro builds with harrassment options the imbalances will manifest themselves even worse. And also wc3 is a horrible example of blizzard knowing how to balance a game;( You don't win army vs. army but if you're maxed, and you actually macro and larvae inject consistently then you can re-create you'r entire army in a matter of hatch time for you'r units. I play Zerg so I am not biased. ![]() And people complaining about the amount of units Terran has versus Zerg need to realize that almost every Zerg unit is useful all game while Terran units are not. | ||
Half
United States2554 Posts
I have thoughts regarding that too, which are probably obvious to you too but you ignore them, however if that is the case answer my question. How were zerg nerfs warranted but terran nerfs arent. It was fairly balanced in the beta before zerg got nerfed to shit with only Dimaga soundly dominating and most protoss terran taking the morrow approach of "imma macro like a madman for 2k games, screw harassing zerg" Meh. Because making 160 3/3 roaches in all matchups made for an incredibly retarded race. Balance only affects players. Day[9] is a caster. He really doesn't care, as long as games are interesting and entertaining. Are you kidding me? And also wc3 is a horrible example of blizzard knowing how to balance a game;( And you know how they did that? Make sweeping balances changes in the initial few years of the game in response to player outcry. So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' Oh lawl. Seriously you zerg are an embarrassment to zerg. Go switch to Terran, cuz zerg is so UP :/. Not only that but many top level players including some terrans agree that there is imbalance. The current top level opinion is that PvZ is a more problematic matchup then TvZ. | ||
TOloseGT
United States1145 Posts
Day9's trying to be the better man here and come up with new and interesting ways to play the game, sidestepping the "imbalance" issue. That is the mark of a good gamer. He's going with the flow of the game, not crying for the developers to change things to his liking. | ||
Bull-Demon
United States582 Posts
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ThE_ShiZ
United States143 Posts
The problem with whiners who call imbalance so vehemently seems to be that they won't try to come up with new BOs to counter T. All they do is cry. So what other BO's do you suppose? Most of the problems zerg face are in the early game, and Zerg's options are very limited. You're forced to expand fairly early and make drones, if you don't, you get outmacroed, if you power, you're super vulnerable to "all-ins" and harasses, as well as fast VR's and banshees. You can't scout anything because ovies are slow as hell, and Terran can just fake his build using the block. Don't you think thye've tried other things? One base play is suicidial, so all you have to work with is FE. The only variation in the zerg BO is making more queens or teching roaches. Roaches slow econ and get countered past T1, the speed upgrade doesn't come til t2, making them useless off creep. queens are only good for AA and even then they suck. lings are not as cost effective as other units and they waste larva. spines are good but get raped by reapers and take FOREVER to build. Zerg has no other BO's. You'll probably just say LOL JUST BLING BUST/FAST HYDRA/BURROWED ROACHES/ OV SAC LOL, like evry other newb on TL. These are not viable options, some of them are just plain gimpy. Fact is, T can play gimpy, screw up completely, and still come out strong, while Z can play perfectly and still have an uphill battle. Only reason idra is winning is because half the T's ive seen arent even that good, just your average diamond terrans. | ||
terranghost
United States980 Posts
On September 12 2010 20:37 Wolfpox wrote: Nah, the game is new, it's just stupid to pretend that it's balanced. Do I claim to have all the answers for that? No, and not even Blizzard does. I realize that Day[9] is trying to be politically correct by avoiding questions of balance, and is doing the "good gamer" thing of pretending like a game is balanced in order to work on strategies (since there is no point is thinking of imbalance when working on strategies) but that doesn't mean he's right if he says its too early to tell, etc. Oh and here's some more good steps: Step 1: Watch everything Day[9] says Step 2: Worship his every word as sacred truth Step 3: Repeat what he says like an unthinking robot on the forums Step 4: Shit all over anything that doesn't regurgitate that one guy's opinion The attitude of Day[9], and his huge pride in trying to pretend like that game doesn't need balance fixes, is what annoys me. "BOOM I ANSWERD TEH SHI OUT OF THAT QUESTION". No you didn't, you just sidestepped it and gave a formulaic non-answer. The attitude implies that patches, balances and expansions are just ways to "tune" or "improve" it, not actually fix something that's wrong. What magic wand was waved that suddenly turned the game from totally zany beta phase, to unquestionable perfect balance? Nothing. It's perfectly valid and fair to raise balance concerns UNLESS you want to discuss strategy... which is what Day[9] is exclusively doing, besides shoutcasting some stuff. So it's fine for him to ignore balance in his little dailies, but it's absurd to not even acknowledge it otherwise Watch the interview again and try to listen this time. Where does he say the game is balanced? Let me answer that for you, nowhere. He says as far as balance is concerned that it is probably to early to tell. And that probably protoss will be seen as too strong here in the near future. He didn't say they will be OP in the future but that the community will see them that way. Omg I lost to 5 rax reaper that strat is so imbal blizzard do something so I can win again. Blizzard: Ok we are now going to double the build time of the reaper (yes I know this is an extreme example) Now that will help zerg with 5 rax reaper. But in 3 months some genius zerg player figures a way to counter the previous timeing of the 5 rax reaper after said change occurs will make the strat completely null and void. Reaper build time is being increased by 5 sec in this next patch will this make a significant impact on 5 rax reaper with the current strats being used? Hell no. But it will give the zerg at least 15 more sec to work with to try and find something that does work. | ||
Kal_rA
United States2925 Posts
would be fun to watch without bw units haha | ||
TheAngelofDeath
United States2033 Posts
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brn4meplz
Canada98 Posts
On September 13 2010 04:04 Pedo.Bear wrote: just out of curiosity... are there any old links to pro starcraft1 games? not bw lol would be fun to watch without bw units haha Considering BW was released like 6 months after Starcraft, probably not. Their balance patch was an expansion. When you consider SC1 release maps and unit discrepancies Protoss and especially Terran got railed so hard. | ||
blitzkrieger
United States512 Posts
On September 12 2010 16:43 Sfydjklm wrote: how can zergs start winning once they figure out how to open safely if zerg 200/200 is inferior to every other race by a large margin? That logic actually brings a lot more concern than relief because once protoss/terran figure out good macro builds with harrassment options the imbalances will manifest themselves even worse. And also wc3 is a horrible example of blizzard knowing how to balance a game;( Good thing zerg has a unique ability to near instantly replenish their entire army due to the fact they can stockpile a whooping 19 larva per hatchery while it would be odd to see 19 production facilities from T/P. In other words when both races are maxed zerg is still producing. | ||
Snippa-
United States98 Posts
On September 12 2010 19:31 Kyuki wrote: Will never be able to win a game again. Seriously, getting to 200/200 while mining of two bases and calling that good? Had this been BW or "SC2 from 3 years in the future" having two mining bases at the point where you are 200/200 would mean that you have a bad economy. You obviously did not read my post correctly. I stated at the very LEAST 2 EXPANSIONS, you're ignoring my main base which IF I only have 2 expansions may still be mining minerals even though it would be very close to being mined out. It would be more likely that I would have 3 expansions. I never said I was only mining from 2 places. Edit: fixed the quote. | ||
Donner
Germany91 Posts
ANSWERING THE SHIT OUT OF THOSE QUESTIONS | ||
blitzkrieger
United States512 Posts
I mean compare him to Tasteless, HD, Husky, or any other caster and Day9 is the best because he really knows what he is talking about, loves the game, and is funny. | ||
kidijs
Latvia40 Posts
On September 13 2010 02:30 DarkspearTribe wrote: wat Well priests are casters amirite? | ||
Ballistixz
United States1269 Posts
but i do have to dissagree with what he said about protoss being the strongest... who the hell is saying toss is stronger then terran right now? if any good terran knows how to incorporate ghosts into there army mix against toss then there should be no way in hell those words should be uttered out of anyones mouth. not even day9s. toss stronger then terrans indeed. that was a nice troll there day9 lol. | ||
TedJustice
Canada1324 Posts
On September 13 2010 04:44 Ballistixz wrote: i agree with what he said about the expansions. blizz has heart of the swarm and legacy of the void to fix this game up. thats 2 or 3 years for blizz to get this game right. if the game is not fixed by the time legacy of the void comes out then everyone can quit SC2 because it never will be fixed. but i do have to dissagree with what he said about protoss being the strongest... who the hell is saying toss is stronger then terran right now? if any good terran knows how to incorporate ghosts into there army mix against toss then there should be no way in hell those words should be uttered out of anyones mouth. not even day9s. toss stronger then terrans indeed. that was a nice troll there day9 lol. Koreans are saying protoss is overpowered right now because the 4gate push pretty much dictates how you have to play. And proxy 2gate zealot rushes are being abused right now as well. But the patch should change that. | ||
Daedie
Belgium160 Posts
On September 13 2010 04:44 Ballistixz wrote:but i do have to dissagree with what he said about protoss being the strongest... who the hell is saying toss is stronger then terran right now? (Some) Koreans are. Source: Recent GSL VODS @ gomtv (Tasteless). | ||
GhoSt[shield]
Canada2131 Posts
On September 12 2010 17:41 Deadlyfish wrote: Also, someone said that Day9 isnt very credible in sc2, and they'd rather listen to IdrA about balance? Ever considered IdrA might be very biased, seeing as he plays Zerg? If i was a pro Zerg player i'd just say that every other race besides my own was OP, why wouldnt I? Better race = more $$. Watch this interview with IdrA. He explicitly states that when anything he feels is imbalanced in the game, regardless of which race he is playing, he will point it out. So its not about some personal bias simply to make the game easier for him to win tournaments with his race, it is about the long-term solution to have a truly balanced and enjoyable game. IdrA fanclub interview | ||
waxypants
United States479 Posts
On September 12 2010 18:35 Deadlyfish wrote: The whine needs to stop, every zerg i play on the ladder doesnt GG, but instead goes "Terran imba, play a real race", as if that was the reason he lost. So you beat every zerg on ladder? Sounds balanced to me ![]() | ||
Half
United States2554 Posts
On September 13 2010 05:11 GhoSt[shield] wrote: Watch this interview with IdrA. He explicitly states that when anything he feels is imbalanced in the game, regardless of which race he is playing, he will point it out. So its not about some personal bias simply to make the game easier for him to win tournaments with his race, it is about the long-term solution to have a truly balanced and enjoyable game. IdrA fanclub interview We should also note that while Idra feels that Zerg is underpowered he doesn't make any claims on why, only that some change is warranted, and commenting on issues with the Matchup. Which is exactly what Day9 is saying, and exactly what Zerg whiners are not, as they specifically advocate specific nerfs against specific races. Also Idra and many other prominent zerg feel that PvZ is more imbalanced then TvZ, and no half decent player has complained about common topics of QQ (like marauders) for a good half of the beta and retail now. but i do have to dissagree with what he said about protoss being the strongest... who the hell is saying toss is stronger then terran right now? Idra, most top Korean Zerg, as well as racial representation in major tournaments (GSL for instance). | ||
terranghost
United States980 Posts
On September 13 2010 05:11 GhoSt[shield] wrote: Watch this interview with IdrA. He explicitly states that when anything he feels is imbalanced in the game, regardless of which race he is playing, he will point it out. So its not about some personal bias simply to make the game easier for him to win tournaments with his race, it is about the long-term solution to have a truly balanced and enjoyable game. IdrA fanclub interview On September 12 2010 19:47 Seraph.yongweihua wrote: These Idra fan boys who claim Idra would never say anything anything is balanced or imbalanced if it wasn't seem to forget in the beta he claimed roaches were fine and was pissed about the roach nerf. Yes, he now admits that roaches were too OP and did need some type of nerfing, but at the time he complained because his favourite unit compo, roach hydra, was being nerfed. He just like all players will not admit things right away. He may admit that roach was overpowered now. But back then he wasn't so quick to. | ||
_Darwin_
United States2374 Posts
On September 13 2010 06:00 Half wrote: We should also note that while Idra feels that Zerg is underpowered he doesn't make any claims on why, only that some change is warranted, and commenting on issues with the Matchup. Also Idra and many other prominent zerg feel that PvZ is more imbalanced then TvZ IdrA has made many claims as to why the ZvT MU is imba. IdrA has never said that PvZ is more imba than TvZ. Where the hell are you getting this stuff? | ||
SubtleArt
2710 Posts
![]() He's right about everything else though. I think people forget how imbalanced starcraft 1 was. There was absolutely no way for terran to beat carriers (bad upgrades + no goliath range), and Zerg muta ling had no counter. In fact in the very beginning of the game there was a glitch where Terran could lift his CC and float it right beside a mineral patch. This didn't even matter though, and if anything it just balanced the game cause of how terrible Terran was. | ||
SubtleArt
2710 Posts
On September 13 2010 04:44 Ballistixz wrote: i agree with what he said about the expansions. blizz has heart of the swarm and legacy of the void to fix this game up. thats 2 or 3 years for blizz to get this game right. if the game is not fixed by the time legacy of the void comes out then everyone can quit SC2 because it never will be fixed. but i do have to dissagree with what he said about protoss being the strongest... who the hell is saying toss is stronger then terran right now? if any good terran knows how to incorporate ghosts into there army mix against toss then there should be no way in hell those words should be uttered out of anyones mouth. not even day9s. toss stronger then terrans indeed. that was a nice troll there day9 lol. What's your point? Protoss has templars which storm and feedback ghosts and medivacs. It all comes down to who micros better, who gets their spells of the fastest, and who positions their units better. Isn't this what people want??????????????????????????????????????????? I thought we WANTEd micro rather than having every fight almost be predetermined by the amount of units and their composition. Are people like you ever happy? Oh right, Sc2 noobs....guess I have to adjust expectations. | ||
waxypants
United States479 Posts
On September 13 2010 06:25 SubtleArt wrote: What's your point? Protoss has templars which storm and feedback ghosts and medivacs. It all comes down to who micros better, who gets their spells of the fastest, and who positions their units better. Isn't this what people want??????????????????????????????????????????? I thought we WANTEd micro rather than having every fight almost be predetermined by the amount of units and their composition. Are people like you ever happy? Oh right, Sc2 noobs....guess I have to adjust expectations. Why so angry? Your rant really had nothing to do with what you said. I think his point was that in a PvT match with two decent players, ghosts will own the P (not saying whether I agree, I just think that was his point). | ||
vol_
Australia1608 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' Someone correct me if i'm wrong but i swear Day said in one of his dailies he was very highly ranked on his secret laddering account. I THINK he said like top 15 in the world but don't quote me on that. | ||
_Darwin_
United States2374 Posts
On September 13 2010 06:33 vol_ wrote: Someone correct me if i'm wrong but i swear Day said in one of his dailies he was very highly ranked on his secret laddering account. I THINK he said like top 15 in the world but don't quote me on that. Lol day9 is not top 15 in the world. Not top 200 in the world. Maybe top 15 in his NA diamond division >> | ||
ktimekiller
United States690 Posts
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gillon
Sweden1578 Posts
On September 12 2010 16:43 Sfydjklm wrote: how can zergs start winning once they figure out how to open safely if zerg 200/200 is inferior to every other race by a large margin? That logic actually brings a lot more concern than relief because once protoss/terran figure out good macro builds with harrassment options the imbalances will manifest themselves even worse. And also wc3 is a horrible example of blizzard knowing how to balance a game;( Zerg lategame isn't inferior, it's superior. Ultras are the best unit in the game, and the zerg has the best ways of reinforcing currently in the game. Don't spout out stuff you know nothing about. | ||
antelope591
Canada820 Posts
Oh and are people seriously complaining about P being unbalanced now? I just have to ROFL at that....that's how u know a game is balanced well. When nothing is changed balance wise and things suddenly magically become imbalanced because a few players mention it in a random interview. I'd say SC2 is in pretty good shape. | ||
vol_
Australia1608 Posts
On September 13 2010 06:36 _Darwin_ wrote: Lol day9 is not top 15 in the world. Not top 200 in the world. Maybe top 15 in his NA diamond division >> Yea it does sound very unlikely, i must investigate this particular daily and discover the truth. | ||
attackfighter
Canada308 Posts
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Ballistixz
United States1269 Posts
On September 13 2010 06:25 SubtleArt wrote: What's your point? Protoss has templars which storm and feedback ghosts and medivacs. It all comes down to who micros better, who gets their spells of the fastest, and who positions their units better. Isn't this what people want??????????????????????????????????????????? I thought we WANTEd micro rather than having every fight almost be predetermined by the amount of units and their composition. Are people like you ever happy? Oh right, Sc2 noobs....guess I have to adjust expectations. u mad bro? emp is a AoE insta cast skill with a pretty decent range. u can get 5+ templars with one emp. feed back cannot compare. u need to indivually select each ghost and u will have to decide on rather to feed back or to storm. in that amount of time 1 ghost can fuck over every single Templar u have. in other words, terrans dont have to micro. they press w/e the fucking hotkey is for emp and click on a group units/temps. anyone can do it. with feed back you have to manually select each ghost and that can be hard if the ghosts are cloaked and you better have a damn high APM. also feed back in general is not as good as storm, so most protosses opt for just storming a army rather then taking the wasted time to find ghost and feed backing them in a army. so if it all comes down to "who gets there spells off faster" terran will come ahead every time against toss. like i said emp=insta cast+AoE. and the AoE isnt at all small. usually u can get a entire toss army emped with just 2 emps. and as for storm? well, im zerg and i can easily dodge storms with hydras OFF creep. so how easily do u think stimmed marines/marauders will dodge storms? /end of conversation. | ||
RxN
United States255 Posts
On September 13 2010 06:21 _Darwin_ wrote: IdrA has made many claims as to why the ZvT MU is imba. IdrA has never said that PvZ is more imba than TvZ. Where the hell are you getting this stuff? He alluded to something along those lines in a few posts about about 3-4 weeks ago on here. | ||
Terrakin
United States1440 Posts
On September 13 2010 07:00 Ballistixz wrote: u mad bro? emp is a AoE insta cast skill with a pretty decent range. u can get 5+ templars with one emp. feed back cannot compare. u need to indivually select each ghost and u will have to decide on rather to feed back or to storm. in that amount of time 1 ghost can fuck over every single Templar u have. in other words, terrans dont have to micro. they press w/e the fucking hotkey is for emp and click on a group units/temps. anyone can do it. with feed back you have to manually select each ghost and that can be hard if the ghosts are cloaked and you better have a damn high APM. also feed back in general is not as good as storm, so most protosses opt for just storming a army rather then taking the wasted time to find ghost and feed backing them in a army. so if it all comes down to "who gets there spells off faster" terran will come ahead every time against toss. like i said emp=insta cast+AoE. and the AoE isnt at all small. usually u can get a entire toss army emped with just 2 emps. and as for storm? well, im zerg and i can easily dodge storms with hydras OFF creep. so how easily do u think stimmed marines/marauders will dodge storms? /end of conversation. That doesn't make sense, 2 emps sure could get like 10 templars(if in ball), but saying it can get an entire toss army is just stupid. And storms are amazing against marines, not so much marauders. | ||
Vari
United States532 Posts
I mean I guess it's easy for Ball but | ||
Ballistixz
United States1269 Posts
On September 13 2010 07:09 Terrakin wrote: That doesn't make sense, 2 emps sure could get like 10 templars(if in ball), but saying it can get an entire toss army is just stupid. And storms are amazing against marines, not so much marauders. depends on how clumped up it is. usually 2 or 3 good emps can get the job done. if the toss has a good arch it will take more. but if there in a ball 2 or 3 good emps usually always gets the entire army. the emp radius is actually bigger then the actual animation makes it appear to be. | ||
SubtleArt
2710 Posts
On September 13 2010 07:00 Ballistixz wrote: u mad bro? emp is a AoE insta cast skill with a pretty decent range. u can get 5+ templars with one emp. feed back cannot compare. u need to indivually select each ghost and u will have to decide on rather to feed back or to storm. in that amount of time 1 ghost can fuck over every single Templar u have. in other words, terrans dont have to micro. they press w/e the fucking hotkey is for emp and click on a group units/temps. anyone can do it. with feed back you have to manually select each ghost and that can be hard if the ghosts are cloaked and you better have a damn high APM. also feed back in general is not as good as storm, so most protosses opt for just storming a army rather then taking the wasted time to find ghost and feed backing them in a army. so if it all comes down to "who gets there spells off faster" terran will come ahead every time against toss. like i said emp=insta cast+AoE. and the AoE isnt at all small. usually u can get a entire toss army emped with just 2 emps. and as for storm? well, im zerg and i can easily dodge storms with hydras OFF creep. so how easily do u think stimmed marines/marauders will dodge storms? /end of conversation. nu i iz not mad broooooooo. Just emphasizing it by bolding because I find it really weird how much people complain about everything, no matter what. Also, your argument is completely shortsighted. Theres plenty of ways for protoss to minimize EMP damage, like not having every single unit in 1 control group, dispersing HT throughout your army, preemptively feedbacking ghosts, sending an observer ahead of your army to check for cloaked ghosts, etc etc. I think EMP can compare pretty well to Storm in its nature (point + click and you do damage). And lol you really think protoss has it rough because they have to "manually select each ghost"? Wow, that's such a high level of micro. Ever played brood war? Finally your "storm > feedback" argument is stupidly shortsighted. What if 2 feedbacks result in 2 ghosts being unable to drain the shields of half your army and the energy of one or 2 of your templars? I think this benefit far outweighs the damage a single storm would do. As for your "i can dodge" argument...well storm casts so fast that its impossible to fully dodge it. That and don't dismiss a protoss who actually knows how to spread his storms well. Even when you do react well you've still taken a lot of damage, and often forced Terran to waste time moving rather than shooting, and forcing him away from the favorable position he had his units in (like breaking a Terran's concave). You see theres more to this game than "this does damage, this does more damage, this stops that from doing damage". Maybe if you weren't a noob or weren't so close minded you'd understand. Don't worry though, im not bad bro. Emotion is pretty hard to detect on the internet so refrain from making knee jerk assumptions, bro. /commence conversation | ||
Half
United States2554 Posts
IdrA has made many claims as to why the ZvT MU is imba. That was his stance as of the metagame near the end of the beta. Recently, him, and most other Korean zerg, find PvZ more imbalanced. For instance, Checkprime, in his recent interview for the last OSL game. | ||
Ballistixz
United States1269 Posts
On September 13 2010 08:14 SubtleArt wrote: nu i iz not mad broooooooo. Just emphasizing it by bolding because I find it really weird how much people complain about everything, no matter what. Also, your argument is completely shortsighted. Theres plenty of ways for protoss to minimize EMP damage, like not having every single unit in 1 control group, dispersing HT throughout your army, preemptively feedbacking ghosts, sending an observer ahead of your army to check for cloaked ghosts, etc etc. I think EMP can compare pretty well to Storm in its nature (point + click and you do damage). And lol you really think protoss has it rough because they have to "manually select each ghost"? Wow, that's such a high level of micro. Ever played brood war? Finally your "storm > feedback" argument is stupidly shortsighted. What if 2 feedbacks result in 2 ghosts being unable to drain the shields of half your army and the energy of one or 2 of your templars? I think this benefit far outweighs the damage a single storm would do. As for your "i can dodge" argument...well storm casts so fast that its impossible to fully dodge it. That and don't dismiss a protoss who actually knows how to spread his storms well. Even when you do react well you've still taken a lot of damage, and often forced Terran to waste time moving rather than shooting, and forcing him away from the favorable position he had his units in (like breaking a Terran's concave). You see theres more to this game than "this does damage, this does more damage, this stops that from doing damage". Maybe if you weren't a noob or weren't so close minded you'd understand. Don't worry though, im not bad bro. Emotion is pretty hard to detect on the internet so refrain from making knee jerk assumptions, bro. /commence conversation this post made me realize how much u do not know. stop trying to get around the fact that emp is a skill that INSTANTLY reduces 100 shields/takes away energy/makes immortals harden shield worthless. shields pretty much account for part of a toss HP. and for most toss units that means half there health is instantly gone. compare that to storm that does 80 dmg over a period of time that u can easily maneuver out of. you said it yourself, a toss cant just throw a storm and call it a day. they need to carefully place there storms and need to throw down multiple storms for it to take effect. terran on the other hand only need to click a fucking button and point and the dmg is INSTANTLY dealt. oh ya and lets not forget that storm has a shorter AoE radius then EMP. so yes, you are still wrong. ghosts in a army easily cripple a toss if used well just like my argument suggests. more so then storm or feed back against terran. especially since most of the time medivacs are going to be low on energy and ghosts will get off emps before temps can get off a feed back on them since last time i checked, emp has a larger skill range them feed back on top of it being a aoe. you are also ignoring the fact that feed back costs energy. if u use feed back then that templar will be unable to storm for awhile unless u saved up some energy on it before hand. but if u wait to have enought energy to feed back and storm then u delay pushes. and if ur warping in temps with the amulet upgrade u will only just barely have enought for ONE storm. so watch what happens if you try to feed back and waste energy that you could have otherwise used for a extra storm. | ||
attackfighter
Canada308 Posts
On September 13 2010 11:01 Ballistixz wrote: this post made me realize how much u do not know. stop trying to get around the fact that emp is a skill that INSTANTLY reduces 100 shields/takes away energy/makes immortals harden shield worthless. shields pretty much account for part of a toss HP. and for most toss units that means half there health is instantly gone. compare that to storm that does 80 dmg over a period of time that u can easily maneuver out of. you said it yourself, a toss cant just throw a storm and call it a day. they need to carefully place there storms and need to throw down multiple storms for it to take effect. terran on the other hand only need to click a fucking button and point and the dmg is INSTANTLY dealt. oh ya and lets not forget that storm has a shorter AoE radius then EMP. so yes, you are still wrong. ghosts in a army easily cripple a toss if used well just like my argument suggests. more so then storm or feed back against terran. especially since most of the time medivacs are going to be low on energy and ghosts will get off emps before temps can get off a feed back on them since last time i checked, emp has a larger skill range them feed back on top of it being a aoe. you are also ignoring the fact that feed back costs energy. if u use feed back then that templar will be unable to storm for awhile unless u saved up some energy on it before hand. but if u wait to have enought energy to feed back and storm then u delay pushes. and if ur warping in temps with the amulet upgrade u will only just barely have enought for ONE storm. so watch what happens if you try to feed back and waste energy that you could have otherwise used for a extra storm. high templar are cheaper than ghosts and you can warp them in anywhere on the map, so despite what you think it's much easier for the toss to spam storm than it is for the ghosts to neutralize them (especially if the toss puts a modicum of effort into splitting the templars apart...). storm is also deadlier since terran units clump up more, have lower health and have to expend an additional 10 health on stimming and running. Even if you do dodge a storm, most of the marines will die and the remaining units will drain medivac energy for healing. And if you mix force field in and feedback the medivacs suddenly you're doing tons more damage that the terrans not going to be able to heal. another thing to note is that protoss only has to micro their casters to win a battle. it benefits them if they target fire, but it's not going to kill a player if he's not skilled enough to do so properly. compare that to terran, who has to carefully dispense stims, kite zealots, dodge storms, focus fire robo bay units and keep medivacs from suiciding, and suddenly you find a lot more difficulty on the Terran side of micro. I play random quite a lot, and I find protoss caster micro sooo much easier to execute than the clunky and unforgiving terran micro. I am of course a mediocre player, 700 point Diamond in SC2 and D- in Brood War, so by no means do my experiences reflect an imbalance between the races. What they do show is that players like me (99% of the game's userbase probably) will likely find toss easier to win with than terran, in TvP atleast. Asides from my own experiences, it's interesting to note that in Korea toss is considered the easiest race, and that toss is generally played more both on ladder and in tournaments - these reinforce my own opinions ![]() | ||
Yeld
Austria106 Posts
I am a huge Idra fan and I think the balance issues he sees might be quite real. STILL the answer Day9 gave in that interview stems from the only mindset that will help you improve and enjoy the game. Even if there are imbalances, complaining about them will only lessen your enjoyment of the game and nothing else. However, taking the tools given to you and learning to use them in the best way possible is fun, challanging and ultimately rewarding. | ||
Raiznhell
Canada786 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' 1) Despite being very talented Idra has always been a biased player for his race publicly. 2) terrans being nerfed hard in the next patch so yeah there was imbalance probably BUT 3) the game is still new and it's very hard to determine imbalance. notice in the GSL so far almost ALL the wins were from one punch timing attacks that havent been seen commonly. thats the one thing zerg lacks is a solid timing attack within the first 6-10 minutes besides the "all-in" baneling bust. 4) Idra says alot of things that he doesn't really back up himself. Like he complains about mech being OP BUT he has incredibly solid strategies for just obliterating mech. Zergs a very very strong race late game. their only problem is the early game and im sure things can be figured out. after all people always call zerg the reactionary race off what the terran does....but yet terran always has to get either alot of turrets, alot of marines or alot of thors or all of thee above to protect themselves from mutalisks all things which when used together can be altogether countered. zergs only gotta react to openings because all zerg see fit to fast expand. if your gunna fast expand then you've already forced the terran to react by getting harassment units. | ||
UbiNax
Denmark381 Posts
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trevf
United States237 Posts
On September 13 2010 03:54 ThE_ShiZ wrote: Only reason idra is winning is because half the T's ive seen arent even that good, just your average diamond terrans. This is the type of zerg QQ that is the most deplorable. I see zerg players all the time making posts where at some point they will throw in the disclosure, 'I was better than him but he beat me because he played terran'. Or sometimes they will say, 'The only reason I was able to beat that Terran player was because he was wayyy below my level, a Terran player my skill level will beat me every time.' That sort of delusional self-pampering is pathetic. TL admins / mods. Please start handing out sweeping bans to zerg QQrs. They're ruining the forum. Look how this thread went from a discussion of Day9's interview to another T is IMBA Z is UP thread. EVERY thread over 2 or 3 pages is a TvZ imba thread. | ||
Mrbustanut
121 Posts
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Ballistixz
United States1269 Posts
On September 13 2010 21:15 attackfighter wrote: high templar are cheaper than ghosts and you can warp them in anywhere on the map, so despite what you think it's much easier for the toss to spam storm than it is for the ghosts to neutralize them (especially if the toss puts a modicum of effort into splitting the templars apart...). storm is also deadlier since terran units clump up more, have lower health and have to expend an additional 10 health on stimming and running. Even if you do dodge a storm, most of the marines will die and the remaining units will drain medivac energy for healing. And if you mix force field in and feedback the medivacs suddenly you're doing tons more damage that the terrans not going to be able to heal. another thing to note is that protoss only has to micro their casters to win a battle. it benefits them if they target fire, but it's not going to kill a player if he's not skilled enough to do so properly. compare that to terran, who has to carefully dispense stims, kite zealots, dodge storms, focus fire robo bay units and keep medivacs from suiciding, and suddenly you find a lot more difficulty on the Terran side of micro. I play random quite a lot, and I find protoss caster micro sooo much easier to execute than the clunky and unforgiving terran micro. I am of course a mediocre player, 700 point Diamond in SC2 and D- in Brood War, so by no means do my experiences reflect an imbalance between the races. What they do show is that players like me (99% of the game's userbase probably) will likely find toss easier to win with than terran, in TvP atleast. Asides from my own experiences, it's interesting to note that in Korea toss is considered the easiest race, and that toss is generally played more both on ladder and in tournaments - these reinforce my own opinions ![]() huh? what are you trying to get at? first off yes, a templar is cheaper then a ghost as a unit on its own. but you are forgetting all the tech u need to even make a templar useful. ghost only need the ghost academy. thats a measly 150 minerals and 50 gas. after that ghosts come with emp right out the box. no need to research it or anything else. so the total investment for a ghost with emp is 300 minerals and 200 gas. lets look at templars with storm. you need 400 minerals and 550 gas for a templar with storm. and if you try to make any kind of timing push with the templars u might need the amulet, so add 150 minerals and 150 gas to that. see how expensive that is now? and guess what, a ghosts moebius reactor is CHEAPER THEN the templars amulet as well even tho they both give THE EXACT SAME EFFECT. so in the long run a templar is much much more expensive then a ghost. most terrans will easily have ghosts out before the toss have templar and storm tech out for any kind of timing push. also you keep saying how you need to micro with force fields, feed back, storm placement, etc but u find that easier then terrans EMPing? i dont get it. ghosts: press the EMP button, click on the army, profit. Templar: press the storm button, use force fields so they will have a harder time dodging the storm, have multiple storms out so u can place "perfect" storms rather then crap storms that are easily dodgeble(oh and lets not forget that storm has a short cool down, emp does not. so you will need extra templar to get off back to back storms where as terrans dont need that many ghosts for emp). all the while making sure your entire clump of templars AND ur army stays safe from the emp itself. that is heavy micro compared to what the terran has to do. and if you call "kiting" micro then you should go back to playing those small time MMOs to where u hit and run mobs with your slow down skill to lvl up... protoss are alot more micro intensive with there casters and units then terran is. if a terran can stim up and 1 A to victory then they just kite all day with marauders and do Shift click drops from one base to the next. also i really would love to know whats so unforgiving about terran micro. and dont say "cuz i get my medivacs fedbacked". unless you really want to feed back 10-20 medivacts that are usually on half health or lower anyway cuz of the healing anyway. so good job, u wasted 50 energy to do 20 dmg to a unit, but hey u might get lucky and reduce its health to half. better yet, good luck even TRYING to feed back them in the first place since terrans usually have medivacts on top or behind there army, making feed backing useless and near impossible against medivacs anyway. but go ahead. try to do it and let ur temps get sniped off like a tard. you ppl toss aroud the feed back idea as if its plausible but i bet none of you actually tried it against a competent terran. not to mention how fucking short of a range feed back has in the first place. and why the fuck would u try to do that at all? its a MUCH better idea to feed back point defense drones or ravens. something i never see toss do because there to busy trying to be cute jack offs. "herp derrp, most of my stalkers atks are useless now because of the defense drone so ima go ahead and continue feed backing and storming medivacs and run my stalkers away" no reason to waste feedback on something like a medivact that u most likely wont get to without dying rather then a PDD. but ppl like u would of course rather feed back medivacts and reduce there health to half (forget the fact that scvs can repair right?) and let something like PDD fuck you over in the end. but im done with the feed backing rant. but i have no idea why im arguing with a person that made up a sentence like this in there post. What they do show is that players like me (99% of the game's userbase probably) will likely find toss easier to win with than terran, in TvP atleast ya, i would LOVE to know where u got that 99% statistic from. | ||
Beren
United States514 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' I'm sure someone responded to this in the same manner after 9 pages but here is my take. First he did say that blizzard would need to change some things. He didn't say what of course, because maybe he doesn't know or want to jump to conclusions so early. He realizes his comments in the community are held very high so if he says "THIS IS IMBA"... what happens? You guessed it...mass hysteria, cats and dogs living together, end of the world type shit. Maybe the most important thing is, while yes day[9] has alot of credibility due to success in BW and what not, lets not discount everything that ppl said because "they haven't won this tournament". Of course we are going to be skeptical if some random diamond player says "hey i did this and it works you should check it out" but who's know say this random no name mid diamond player won't discover some innovative way to deal with *insert strat* in the future? Just because someone isn't in the pro scene does not mean they can't contribute. Idra is very biased imo. Of course he wants a balanced game but he's a competitior and there is money on the line. Also on Day[9]'s opinion he's a major figure on the scene if he started running around saying this is broke, this is broke and causing alot of controversy, it could not only hurt his credibility but (I DOUBT THIS) maybe even reduce his marketability? idk.. On September 13 2010 22:34 Yeld wrote: To all those claiming that Day9 is an idiot for not talking about the same imbalances people like Idra like to point out: I am a huge Idra fan and I think the balance issues he sees might be quite real. STILL the answer Day9 gave in that interview stems from the only mindset that will help you improve and enjoy the game. Even if there are imbalances, complaining about them will only lessen your enjoyment of the game and nothing else. However, taking the tools given to you and learning to use them in the best way possible is fun, challanging and ultimately rewarding. Also when people get the notion that something is imbalanced they could potential stop trying to figure out ways to beat it but instead just say "FUCK IT, its imbalanced I'll just wait for a patch". He's promoting creativity by saying nothing... kinda? | ||
phimp
United States13 Posts
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ThE_ShiZ
United States143 Posts
This is the type of zerg QQ that is the most deplorable. Great way to ignore the entire post and nit-pick the argument you think is weakest. Needless to say, the T's Idra and Dimaga have been playing were very weak, or made retarded mistakes. Like TLO leaving his supply depot down (I think vs Madfrog) and other T's suiciding reapers and what not. Most of these Terrans are generally new players or from WC3, while the experienced BW guys have mostly been picking Zerg, and failing at that. And the GSL... Ghost drops? No wonder the zergs in Korea are doing better. You can't even use Korea as an example of zerg dominance. Most of the Zergs there mass roaches and still win. If you did that in NA or EU you'd get laughed at and then demolished. Koreans are simply not as good (yet) in sc2. Better maps would make the matchup a lot better. I'm not saying T is super imba and needs a 360 degree nerf. Just fix some early game issues and make better maps. 2 gate is getting a nerf soon because of zlot nerf, so that should also fix the zvp problems. the imbalance in both matchups stem from the early game. Zergs mid/lategame is fine. | ||
attackfighter
Canada308 Posts
On September 14 2010 02:13 Ballistixz wrote:first off yes, a templar is cheaper then a ghost as a unit on its own. but you are forgetting all the tech u need to even make a templar useful. ghost only need the ghost academy. thats a measly 150 minerals and 50 gas. after that ghosts come with emp right out the box. no need to research it or anything else. so the total investment for a ghost with emp is 300 minerals and 200 gas. lets look at templars with storm. you need 400 minerals and 550 gas for a templar with storm. and if you try to make any kind of timing push with the templars u might need the amulet, so add 150 minerals and 150 gas to that. see how expensive that is now? and guess what, a ghosts moebius reactor is CHEAPER THEN the templars amulet as well even tho they both give THE EXACT SAME EFFECT. so in the long run a templar is much much more expensive then a ghost. most terrans will easily have ghosts out before the toss have templar and storm tech out for any kind of timing push. That's a one time investment of 400 resources... building 4 ghosts costs 400 more resources than 4 HT, and in a typical game you're going to be getting a lot more than that. you've also failed to address the warp in mechanic, which allows the protoss to regenerate their storms almost instantly. also you keep saying how you need to micro with force fields, feed back, storm placement, etc but u find that easier then terrans EMPing? i dont get it. ghosts: press the EMP button, click on the army, profit. Templar: press the storm button, use force fields so they will have a harder time dodging the storm, have multiple storms out so u can place "perfect" storms rather then crap storms that are easily dodgeble(oh and lets not forget that storm has a short cool down, emp does not. so you will need extra templar to get off back to back storms where as terrans dont need that many ghosts for emp). all the while making sure your entire clump of templars AND ur army stays safe from the emp itself. that is heavy micro compared to what the terran has to do. and if you call "kiting" micro then you should go back to playing those small time MMOs to where u hit and run mobs with your slow down skill to lvl up... protoss are alot more micro intensive with there casters and units then terran is. if a terran can stim up and 1 A to victory then they just kite all day with marauders and do Shift click drops from one base to the next. also i really would love to know whats so unforgiving about terran micro. and dont say "cuz i get my medivacs fedbacked". unless you really want to feed back 10-20 medivacts that are usually on half health or lower anyway cuz of the healing anyway. so good job, u wasted 50 energy to do 20 dmg to a unit, but hey u might get lucky and reduce its health to half. better yet, good luck even TRYING to feed back them in the first place since terrans usually have medivacts on top or behind there army, making feed backing useless and near impossible against medivacs anyway. but go ahead. try to do it and let ur temps get sniped off like a tard. I've already covered why Terran micro is unforgiving (lack of it will leave your army in the red, casters without energy and half your units trapped behind forcefields so they can't escape). I don't see why you think kitings any easier than spell casting, essentially both just require a few clicks. And I wasn't saying Terran was harder due to kiting, it was kiting in conjunction with the spell casting and other army management skills that they require. you ppl toss aroud the feed back idea as if its plausible but i bet none of you actually tried it against a competent terran. not to mention how fucking short of a range feed back has in the first place. and why the fuck would u try to do that at all? its a MUCH better idea to feed back point defense drones or ravens. something i never see toss do because there to busy trying to be cute jack offs. "herp derrp, most of my stalkers atks are useless now because of the defense drone so ima go ahead and continue feed backing and storming medivacs and run my stalkers away" no reason to waste feedback on something like a medivact that u most likely wont get to without dying rather then a PDD. but ppl like u would of course rather feed back medivacts and reduce there health to half (forget the fact that scvs can repair right?) and let something like PDD fuck you over in the end. but im done with the feed backing rant. You can feedback both medivacs and PDD. The former will leave the Terran without healing and the latter will help out with a battle, both seem like reasonable targets to me. but i have no idea why im arguing with a person that made up a sentence like this in there post. ya, i would LOVE to know where u got that 99% statistic from. I highlighted the word 'probably' so you'd be able to tell that I didn't actually get that statistic from anywhere. It's likely accurate though, since the vast majority of players aren't even in diamond and those that are mostly hover around the mid/low level. | ||
Half
United States2554 Posts
HTs get storm+feedback for medivacs. Entire terran army dies. The end. This is the type of zerg QQ that is the most deplorable. Toss QQ is the worst because they're actually as strong, if not stronger, then Terran, while Zerg QQers, while annoying as hell, have some semblance of a point in terms of relative racial power. Comparing GSl terran with GSL toss kthx. | ||
ltortoise
633 Posts
On September 14 2010 07:43 Half wrote: Hai guys, instead of comparing Ghosts versus HTs which is entirely futile because certain people can't get past there victimization complexes, lets pretend what would happen if Ghosts didn't exist. HTs get storm. Bio dies. The end. ...What? I don't generally use ghosts in TvP, even when Templars are in play, because I don't feel that ghosts are an effective counter at all... It's way too reactive, since the toss chooses when and where to engage with templar, and almost always will get those key storms off. I counter storm just by having lots of stuff ![]() Edit: and spreading out that stuff that I do have. | ||
Half
United States2554 Posts
On September 14 2010 07:45 ltortoise wrote: ...What? I don't generally use ghosts in TvP, even when Templars are in play, because I don't feel that ghosts are an effective counter at all... It's way too reactive, since the toss chooses when and where to engage with templar, and almost always will get those key storms off. I counter storm just by having lots of stuff ![]() Why wouldn't you invest 150/150 to possibly neutralize his entire Tier 3 portion of his army? I mean, I usually skip ghosts early/mid game too, it isn't nearly effective enough against normal units to warrant the wierd tech path and cost, but by lategame, its almost a "why not" unit... Even having a ghost and not using it is a very powerful asset, it forces the protoss player to advance out defensively and scout his every move lest you effectively neutralize all his HTs and then attack a autowin. | ||
HuHEN
United Kingdom514 Posts
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ltortoise
633 Posts
On September 14 2010 07:47 Half wrote: Why wouldn't you invest 150/150 to possibly neutralize his entire Tier 3 portion of his army? I mean, I usually skip ghosts early/mid game too, it isn't nearly effective enough against normal units to warrant the wierd tech path and cost, but by lategame, its almost a "why not" unit... Even off 2 base, 150 gas is a fucking metric shit ton of gas. I could be spending that gas on more +attack/armor upgrades, more medivacs, or start adding tanks, get the pre-igniter upgrade.... All of which are, in my personal opinion, far more multi-purpose and guaranteed to pull their weight. A ghost is not. I cast it's EMP, does the Protoss retreat? Do I hit the Templars? It's a gamble, and usually a gamble on how bad the Protoss is. All the other uses of gas I mentioned are not a gamble, and are consistently helpful every single time. If the Protoss is worth a damn, they can easily force a situation where each templar costs an entire EMP to neutralize, and I don't consider that worth it, since templars have a dual purpose (archon morph) and ghosts do not, except as some dps to chargelots I suppose. EMP'ing a large chunk of their army? Sure, it's helpful if it happens, but again against a competent toss it really never should. People spread their stuff out. | ||
attackfighter
Canada308 Posts
On September 14 2010 07:53 ltortoise wrote: Even off 2 base, 150 gas is a fucking metric shit ton of gas. I could be spending that gas on more +attack/armor upgrades, more medivacs, or start adding tanks, get the pre-igniter upgrade.... All of which are, in my personal opinion, far more multi-purpose and guaranteed to pull their weight. A ghost is not. I cast it's EMP, does the Protoss retreat? Do I hit the Templars? It's a gamble, and usually a gamble on how bad the Protoss is. All the other uses of gas I mentioned are not a gamble, and are consistently helpful every single time. If the Protoss is worth a damn, they can easily force a situation where each templar costs an entire EMP to neutralize, and I don't consider that worth it, since templars have a dual purpose (archon morph) and ghosts do not, except as some dps to chargelots I suppose. EMP'ing a large chunk of their army? Sure, it's helpful if it happens, but again against a competent toss it really never should. People spread their stuff out. You're not going to need that many medivacs and you won't need vikings either if he's going heavy on templars (as opposed to collusus). That leaves factory units, which aren't very good in TvP imo, as they slow your army down a ton and don't do too much damage. I have a hard time in TvP tho, so maybe my opinions on whats good and not aren't valid ![]() | ||
dudeman001
United States2412 Posts
On September 14 2010 07:48 HuHEN wrote: How does all PvT discussion always descend into a discussion about HTs and ghosts, there are so many other factors effecting the matchup. More importantly, why did this thread derail into a HT/ghost argument in the first place? Go Day[9]! | ||
ltortoise
633 Posts
On September 14 2010 09:39 attackfighter wrote: You're not going to need that many medivacs and you won't need vikings either if he's going heavy on templars (as opposed to collusus). That leaves factory units, which aren't very good in TvP imo, as they slow your army down a ton and don't do too much damage. I have a hard time in TvP tho, so maybe my opinions on whats good and not aren't valid ![]() Lots of medivacs = awesome. Your army size becomes smaller, but your "front line" becomes buff as hell (each medivac is limited to healing 1 unit at a time), allowing you to win engagements you shouldn't be winning at all, and if you reach critical medivac mass, you can almost run perma-stim. Having "too many" medivacs is a very good problem to have. Each one regenerates energy and heals more and more... Your army becomes supremely efficient. In these types of situations, a Toss can easily lose the game even if the map was split right down the middle and each of you mines it out. Hard to beat the efficiency of having a lot of medivacs. The reason why people can't just mass medivacs is that if you add them all at once you'll be punished. You have to add them slow, so if you end up with a mass of them, you are rewarded heavily. It's also possible they are imbalanced, but let's not discuss that ![]() As far as factory units, pre-igniter hellions are a strong option in TvP if you want to go for a quick win against an aggressive speedlot/templar build which are oddly popular. They are anything BUT immobile. Tanks are pretty meh, I agree, but having a few siege tanks at crucial locations is still better trying to get lucky with ghosts, at least IMO. | ||
jacen
Austria3644 Posts
XD | ||
Ballistixz
United States1269 Posts
That's a one time investment of 400 resources... building 4 ghosts costs 400 more resources than 4 HT, and in a typical game you're going to be getting a lot more than that. you've also failed to address the warp in mechanic, which allows the protoss to regenerate their storms almost instantly it seems you have no idea how economics work bud. but ill let someone else explain that to you since i dont want to be bothered in going into details. I've already covered why Terran micro is unforgiving (lack of it will leave your army in the red, casters without energy and half your units trapped behind forcefields so they can't escape). I don't see why you think kitings any easier than spell casting, essentially both just require a few clicks. And I wasn't saying Terran was harder due to kiting, it was kiting in conjunction with the spell casting and other army management skills that they require. terran micro? unforgiving? terran needs micro? hmm, i guess you forgot that sentries have energy. so i guess you also forgot what happens if a sentry were to get emped yes? oh, remember the fact that emp is a aoe? so i can easily get a group of sentries and a group of templar with a few emps. so now what happens to force fields i wonder? honestly, just watch a TvP game and stop theory crafting. anyone can kite, its insanely easy to do. u shoot then run shoot then run. what about that is hard to do? I highlighted the word 'probably' so you'd be able to tell that I didn't actually get that statistic from anywhere. It's likely accurate though, since the vast majority of players aren't even in diamond and those that are mostly hover around the mid/low level. ... | ||
adius
United States249 Posts
ThereFORE, your only reasonable choices are to change races if you're zerg, stop playing the game, or work hard to improve your mechanics and expand your understanding of the game with the goal of smashing 95% of players regardless of imbalance, and smashing the rest of them after things eventually get tweaked. Any of these choices are equally sensible as long as you're not just playing a race because everyone says it's OP, but whining on forums about balance is the biggest waste of time imaginable and if I ran TL I would pretty much ban it entirely. | ||
attackfighter
Canada308 Posts
On September 15 2010 01:06 adius wrote: I think what Day9 gets that 99% of forum posters miss is that Blizzard OWNS the game, and nobody balances games by reading internet forums and tallying up "x is op" posts, or even tallying up "x is op and i am an idra/morrow tier player" posts. That would be dumb. ThereFORE, your only reasonable choices are to change races if you're zerg, stop playing the game, or work hard to improve your mechanics and expand your understanding of the game with the goal of smashing 95% of players regardless of imbalance, and smashing the rest of them after things eventually get tweaked. Any of these choices are equally sensible as long as you're not just playing a race because everyone says it's OP, but whining on forums about balance is the biggest waste of time imaginable and if I ran TL I would pretty much ban it entirely. It becomes even more pointless to complain about imbalance once you realise that the ladder system gives you a 50% win-rate no matter what. "oh no my race is so weak, yet I win the same amount of games as the supposedly OP race!" | ||
Dayling
2 Posts
On September 15 2010 04:40 attackfighter wrote: It becomes even more pointless to complain about imbalance once you realise that the ladder system gives you a 50% win-rate no matter what. "oh no my race is so weak, yet I win the same amount of games as the supposedly OP race!" Yes, Terran, Protoss and Zerg have the same win/loss ratios... http://img839.imageshack.us/img839/9784/racediamond.png Edit: Link was weird. Also, if you don't understand the graph, ask me. | ||
Half
United States2554 Posts
On September 14 2010 07:53 ltortoise wrote: EMP'ing a large chunk of their army? Sure, it's helpful if it happens, but again against a competent toss it really never should. People spread their stuff out. Because you have ghosts. See just because you can't instantly neutralize like 1000/1000 worth of casters (which is pretty unlikely against any half decent toss) doesn't mean they have no value in your army. You'er attempting to argue that Ghosts have little place in TvP anyway because it is largely ineffectual against half decent protoss who are good at spreading units out and feedbacking with the aid of obs's, and then you simultaneously point towards meta game developments in your favor that only exist because ghosts do. | ||
Fake)Plants
United States373 Posts
Terran player: T is fine yo. Terran hater: No it's not you idiot. Terran player: Oh, really? My god! Your argument has made me see a new light, maybe I'm wrong! Terran hater: Wow! Your acceptance of my point and your new perspective has taught me the art of constructive conversation about this game! *hugs* This will obviously never happen. And I think it might be why Day[9] chooses not to step too far into this mire by staying neutral until this (barely) month old game starts to develop. | ||
attackfighter
Canada308 Posts
On September 15 2010 06:55 Dayling wrote: Yes, Terran, Protoss and Zerg have the same win/loss ratios... http://img839.imageshack.us/img839/9784/racediamond.png Edit: Link was weird. Also, if you don't understand the graph, ask me. That graph says it's for race distribution, meaning it shows how many diamond players play each race. Doesn't have anything to do with win statistics, and if you're arguing that the ladder doesn't match you up so you have a 50% win ratio you're an idiot. | ||
Dayling
2 Posts
On September 15 2010 07:29 attackfighter wrote: That graph says it's for race distribution, meaning it shows how many diamond players play each race. Doesn't have anything to do with win statistics, and if you're arguing that the ladder doesn't match you up so you have a 50% win ratio you're an idiot. Well if you actually studied the graph you might realize that it is about race distribution, the percentage of each race at different point intervals. And since points are directly related to your wins... you see what I'm getting at. | ||
Dookie1
United States70 Posts
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attackfighter
Canada308 Posts
On September 15 2010 07:50 Dayling wrote: Well if you actually studied the graph you might realize that it is about race distribution, the percentage of each race at different point intervals. And since points are directly related to your wins... you see what I'm getting at. Well if you actually studied my post you'd realize that the first thing I wrote was "That graph says it's for race distribution". And maybe the top terran players have >50% wins, but that's true for the top zergs as well. And it doesn't change the fact that anyone who's not a top player (99.999% of the userbase) will level out at a 50% win-rate, which kinda invalidates their whining about imbalance. | ||
ltortoise
633 Posts
On September 15 2010 06:57 Half wrote: Because you have ghosts. See just because you can't instantly neutralize like 1000/1000 worth of casters (which is pretty unlikely against any half decent toss) doesn't mean they have no value in your army. You'er attempting to argue that Ghosts have little place in TvP anyway because it is largely ineffectual against half decent protoss who are good at spreading units out and feedbacking with the aid of obs's, and then you simultaneously point towards meta game developments in your favor that only exist because ghosts do. No, people don't spread their units out simply because of ghosts. It turns out that a concave is better for attacking and defending PERIOD (surprise surprise, ever played brood war?) It also turns out that the best position to have your army in (a spread out concave) also makes it the least vulnerable to EMP. I'm not saying ghosts can't be viable/usable, but in my TvP FE style, they have no place. They come too little, too late, and gas is precious. | ||
Kishkumen
United States650 Posts
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CoL_Fuehrer
Russian Federation124 Posts
On September 12 2010 17:02 Damnesiac wrote: So who do i listen to... Day[9].. hasn't won anything in sc2 really, and supposedly barely plays at all, OR players who were better than him in sc1 and are far better than him in sc2 with more knowledge. I like day9 in sc1 because he had credibility and experience to back up whatever you said. In sc2 he is just some sort of master of extrapolation with no evidence what so ever. IdrA gives solid reasoning for all his points and his predictions in every field have super accurate results. Not only that but many top level players including some terrans agree that there is imbalance. I guess I am just too demanding of people who make pretty ballsy claims when there arguement is ' We are going to see this happen then this happen and then this will happen ' Just sit down and think about what u just said, if u haven't realized day9 is a very well known and OLD schoolbw player that's been around since the game came out as, a PLAYER and as a analyzer/commentator and he does pre much the same thing for sc2, he understands the game I would say more then most players in the world, and knowing idra he is a biased whiner since he is a player and every player wants their race to have an edge. | ||
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