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Active: 1603 users

Archons, the epic comeback! - Page 2

Forum Index > SC2 General
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mufin
Profile Joined May 2010
United States616 Posts
September 05 2010 08:24 GMT
#21
On September 05 2010 16:31 Tozar wrote:
Thanks for the clip.

https://sites.google.com/site/tozarsc2/build-orders/release-replays/Massarchons+vortex.SC2Replay?attredirects=0&d=1

Different FFA I did this in. Very long, and a much closer game.


anytime tozar , I almost fell out of my chair laughing when my stalker army got one shotted by that.

i honestly wonder when blizzard see's this if they would consider it "broken". I can't really think of any unit composition from any of the races that could stop that rofl. Though getting to a point where you have that many archons and a mothership would be fairly difficult .


I only make 5 actions per minute. But since I use all my time deliberating and planning, my 5 actions are so brutally devastating that children cry out and grown men weep.
DarkspearTribe
Profile Joined August 2010
568 Posts
September 05 2010 08:25 GMT
#22
ROFL
Tozar
Profile Blog Joined March 2007
United States245 Posts
September 05 2010 08:28 GMT
#23
On September 05 2010 16:19 TheToast wrote:
I just can't help but think what if terran had just 3 or 4 ghosts. That battle would have gone completely in the other direction.

But still, archons are sweet and this is a good example that one just needs to learn to micro them properly to be more effective.


I hope you are referring to the fact that the ghosts could've EMP'd the mothership before it cast Vortex.... Contrary to the original Starcraft, EMP only does 100 damage to shields. This is just enough to remove all shields from an Immortal, but won't even take away a third of the shields from an Archon.
wooozy
Profile Blog Joined February 2009
3813 Posts
September 05 2010 08:32 GMT
#24
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
September 05 2010 08:46 GMT
#25
LOL awesome, that made my day! Vortex baneling was really cool too
really?
cyprin
Profile Joined July 2010
United States1105 Posts
September 05 2010 08:48 GMT
#26
On the goatshow they call it the "archon toilet"
awesome technique really
:D
frazz
Profile Joined August 2010
Sweden15 Posts
September 05 2010 08:56 GMT
#27
WHAT?! ^^
only like one baneling explodes? First banelingvortex had 19banelings, and after there were 17banelings.
The other vortex was not as effective I think, all banelings lost, but I think only 6 of them entered the vortex.
I will remember to always put my banelings in a vortex in the future :D
Special Endrey
Profile Joined June 2010
Germany1929 Posts
September 05 2010 09:10 GMT
#28
hehe nice one -
This signature is ruining eSports - -Twitter: @SpecialEndrey
Rea
Profile Joined June 2010
Germany88 Posts
September 05 2010 09:15 GMT
#29
On September 05 2010 17:28 Tozar wrote:
Show nested quote +
On September 05 2010 16:19 TheToast wrote:
I just can't help but think what if terran had just 3 or 4 ghosts. That battle would have gone completely in the other direction.

But still, archons are sweet and this is a good example that one just needs to learn to micro them properly to be more effective.


I hope you are referring to the fact that the ghosts could've EMP'd the mothership before it cast Vortex.... Contrary to the original Starcraft, EMP only does 100 damage to shields. This is just enough to remove all shields from an Immortal, but won't even take away a third of the shields from an Archon.


3-4ghosts can do more then one emp...
(`.*(C=(`.´Q)
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
September 05 2010 09:32 GMT
#30
I did this in a few matches. If nothing else, it's incredibly fun. I can't find the replay where I came back from a huge food deficit with it, but here's one where I did it:

[image loading]
Snowfield
Profile Blog Joined April 2010
1289 Posts
Last Edited: 2010-09-05 09:49:13
September 05 2010 09:38 GMT
#31
Already a thread on this last week. but it didn't get as good responses as this lol.

apparently it got locked

http://www.teamliquid.net/forum/viewmessage.php?topic_id=149052
Melancholia
Profile Joined March 2010
United States717 Posts
September 05 2010 09:41 GMT
#32
Thank god I play Zerg, a Vortex shouldn't eat my entire army like that 0_o
Titusmaster6
Profile Blog Joined September 2007
United States5937 Posts
September 05 2010 09:42 GMT
#33
Wow love the banelings, can't believe I haven't thought of that.
Shorts down shorts up, BOOM, just like that.
Nerfed
Profile Joined May 2010
Russian Federation1132 Posts
September 05 2010 09:55 GMT
#34
Haha )). Very nice.
The Touch
Profile Joined September 2010
United Kingdom667 Posts
Last Edited: 2010-09-05 10:17:18
September 05 2010 10:01 GMT
#35
--edit--

This could be pretty effective with any high-health, high-hitting unit (immortals and thors spring to mind - at least against a ground army).

Either way, it looks pretty awesome, and finding a use for archons (which do seem underused) is definitely a good thing.
You Got The Touch
Mateo0
Profile Joined August 2010
France112 Posts
September 05 2010 10:02 GMT
#36
On September 05 2010 19:01 The Touch wrote:
My question is why is this so effective with archons in particular? I noticed during the long replay that it worked quite effectively against a mass stalker army, but shouldn't the stalkers have all been firing first, and thus killing off a lot of the archons?

Or am I missing something and there is no initial cooldown on any attacks, so the archons get their big bangs off at the same time the stalkers are getting their smaller puffs off? If so, this could be pretty effective with any high-hitting, or multi-hitting unit (immortals and thors spring to mind - at least against a ground army).

Either way, it looks pretty awesome.


Answer: Splash damage :D
m4553 always in my heart.
The Touch
Profile Joined September 2010
United Kingdom667 Posts
September 05 2010 10:19 GMT
#37
On September 05 2010 19:02 Mateo0 wrote:
Show nested quote +
On September 05 2010 19:01 The Touch wrote:
My question is why is this so effective with archons in particular?


Answer: Splash damage :D


Yeah I realised once I'd posted that I was being a little dumb

Also, archons' high health means that they would be likely to survive against regular units, even if they didn't have the splash damage. Very useful trick.
You Got The Touch
Kantutan
Profile Blog Joined February 2010
Canada1319 Posts
September 05 2010 10:29 GMT
#38
Easy fix if Blizzard wants this patched: have the units be thrown out instantaneously to a random location by the vortex so they don't end up clumped together.
Insight.9
Profile Joined July 2010
United Kingdom79 Posts
September 05 2010 10:30 GMT
#39
I need to do this :O
"There is nothing more cool than being proud of the things that you love." Day[9]
Barook
Profile Joined July 2010
Germany143 Posts
September 05 2010 10:32 GMT
#40
I can't see how Blizzard is going to leave this in the game, considering they already removed the FF + Vortex interaction. Every unit with splash damage is abuseable with Vortex.

The gas + tech costs are horrendous for this kind of unit composition. The question is:
Where is the point you have enough Archons to instagib an entire army?
"Blink is pretty good, it helps your Stalkers to die quicker."
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