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"Stalife Drops" - micro trick in tvz - Page 7

Forum Index > SC2 General
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Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
Last Edited: 2010-09-05 22:32:44
September 05 2010 22:31 GMT
#121
On September 06 2010 07:30 leveller wrote:
Wait, there was a day9 on this? Can someone explain why he is being mentioned?


The daily planned for this evening is going to cover Stalife vs Bubba, posted in the OP.

http://www.teamliquid.net/calendar/month_details.php?calendar_year=2010&calendar_month=9#event_2591
Speak the word...
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
September 05 2010 22:38 GMT
#122
On September 06 2010 07:21 Ry-Masta-T wrote:
I feel like if the d9d of this had come out before stalife posted it (I realize this seems unlikely as day9 probably found the replay in this thread), everyone would happily be calling it 'stalife drops' and praising its brilliance.
Probably true, but that only goes to show how much people will hang on Day's every word. He's a persuasive guy in the community.

That doesn't change the fact that this is just medivac+marauder micro. There's no new "trick" here.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
aurum510
Profile Joined July 2010
United States229 Posts
September 05 2010 22:41 GMT
#123
On September 06 2010 05:02 threehundred wrote:
i have an idea. ima build a quick 3rd cc orbital after my fast expo and save up energy. during engagements ima calldown a bunch of mules on banelings and hope they engage.

i shall call it kimtaeyeon'ing.


I need to watch out for this kimtaeyeon strategy in my future games. My baneling micro will need to be top notch.
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2010-09-05 22:43:17
September 05 2010 22:42 GMT
#124
On September 05 2010 21:05 101TFP wrote:
Watch the Artosis vs Morrow replays from the IEM Tournament.

At one point Artosis' banelings and zerglings chase some dropships which are full of marines and marauders.
Morrow then just drops a few marauders, causing all the banelings to explode on them, thus eliminating the baneling threat.

Basically the same, doesn't need your name imo...

morrow drop micro ;D

oh god day9 is dailying this? well congrats stalife i guess you'll get your trick named after you now ;]
www.justin.tv/veisc2 ~ 720p + commentary
Smurfz
Profile Joined May 2008
United States327 Posts
September 05 2010 23:09 GMT
#125
Cool trick. Worked really well in the first replay.

Thankfully I already got in the habit of never A+moving my banelings.
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 05 2010 23:33 GMT
#126
why don't you just have the marauders in front of the marines in the first place? what's the advantage of having them in medivacs and doing the effort of dropping in front of ur marines when they...could have already been standing there. just wondering.
Sup
Creek
Profile Blog Joined November 2009
United States177 Posts
September 05 2010 23:39 GMT
#127
On September 06 2010 08:33 avilo wrote:
why don't you just have the marauders in front of the marines in the first place? what's the advantage of having them in medivacs and doing the effort of dropping in front of ur marines when they...could have already been standing there. just wondering.

Because Zerglings will be in front of the banelings, because they are faster.
This way, the zerglings are attacking the marines (marines >> zerglings)
and banelings are attacking the marauder. (marauder >> baneling).

If marauders were in front it'd be (Zergling >> marauder) and THEN the banelings came into play, after marauders were killed or mostly gone.
Neshapotamus
Profile Blog Joined May 2006
United States163 Posts
September 05 2010 23:42 GMT
#128
This trick sounds the same as moving drops on tank lines in tvt from BW
airety
Profile Joined July 2010
United States63 Posts
September 05 2010 23:50 GMT
#129
It's definitely an interesting idea, and as much as I hate seeing more ways for Terran to punish Zerg I appreciate you sharing this with the community Stalife! I was going to download the replays because it seems a little iffy to me how it could be effective because like someone earlier in the thread said, most zerg's "move" their banelings, not a-move. So basically you have a marauder breaking up the baneling ball, but the banelings will just move on to the marines anyways?

But if it's the D9D, I'll wait for that. It'd be nice if D9 would do a zerg-centric daily soon... "Here's how to counter all the crap I've been teaching protoss/terran to do the past week"
h4xh4xh4x
Profile Joined May 2008
Canada90 Posts
September 05 2010 23:52 GMT
#130
<3 Stalife
lings
Snowfield
Profile Blog Joined April 2010
1289 Posts
September 05 2010 23:53 GMT
#131
i think we should call it life drops, as it easier and it makes your shit live longer
avilo
Profile Blog Joined November 2007
United States4100 Posts
September 06 2010 00:10 GMT
#132
On September 06 2010 08:39 Creek wrote:
Show nested quote +
On September 06 2010 08:33 avilo wrote:
why don't you just have the marauders in front of the marines in the first place? what's the advantage of having them in medivacs and doing the effort of dropping in front of ur marines when they...could have already been standing there. just wondering.

Because Zerglings will be in front of the banelings, because they are faster.
This way, the zerglings are attacking the marines (marines >> zerglings)
and banelings are attacking the marauder. (marauder >> baneling).

If marauders were in front it'd be (Zergling >> marauder) and THEN the banelings came into play, after marauders were killed or mostly gone.


ah, i see, that can be useful in some very very specific instances, good to know. though, i don't remember a good Z ever a moving banelings.
Sup
Voyager I
Profile Joined July 2010
United States260 Posts
September 06 2010 01:25 GMT
#133
Having watched the replays, I noticed something else.

If you can catch the Zerg army without AA (either because he doesn't have any, as in the case of the 2nd replay, or simply because his Mutas are off harassing somewhere else), what's to stop you from simply flying some Medivacs right over them and dropping Marauders directly onto his Banelings? Idle Banelings will auto-attack, so you could get him to waste a lot of units if isn't focusing on his army and doesn't know what's coming.


For people asking why this is better than simply having Marauders in front: The answer is splash damage. It takes 7 Banelings to kill a Marauder, but if you have all of your Marauders clumped up in the front of your army, the splash damage will ensure that the Baneling:Marauder ratio will be much lower than that. When you drop, the Marauders land one at a time, eliminating splash damage and maximizing the number of Banelings absorbed.
reza
Profile Blog Joined January 2010
Canada213 Posts
September 06 2010 01:26 GMT
#134
I make a drone in the beginning of the game after my i send my initial 6 drones to mine. Thus i will call it the 'reza build'.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
September 06 2010 01:30 GMT
#135
i dont mean to sound like im jumping on the bandwagon here, but i wasnt aware that anyone ever actually a-moved banelings?

normal moving is superior in every respect, i didnt know anyone above silver ever a-moved with banelings ^^

still like the creativity tho :D
ApBuLLet
Profile Joined September 2010
United States604 Posts
Last Edited: 2010-09-06 01:39:56
September 06 2010 01:37 GMT
#136
If the dude wants to name it after himself let him. You don't have to call it that if you don't want to... But for people saying it's a bs micro trick that doesn't even work just watch the Day[9] daily tonight, then judge it.

Edit: Didn't realize so many people already posted about it being in the daily tonight... Sorry! But nonetheless, my point still stands. Stalife is a great player and so is Day[9], so let them explain before you flame him for it.
shindigs
Profile Blog Joined May 2009
United States4795 Posts
September 06 2010 02:11 GMT
#137
Now watch an immediate change in attitude when Day9 covers this trick tonight.

The OP clearly writes the trick punishes Zergs who "don't micro correctly". All the criticism stems from assuming that the hypothetical TvZ players are SUPER PERFECT GOSU. Mistakes will happen and I see this trick being really effective.
Photographer@shindags || twitch.tv/shindigs
PokePill
Profile Blog Joined March 2009
United States1048 Posts
Last Edited: 2010-09-06 02:18:06
September 06 2010 02:17 GMT
#138
On September 06 2010 11:11 shindigs wrote:
Now watch an immediate change in attitude when Day9 covers this trick tonight.

The OP clearly writes the trick punishes Zergs who "don't micro correctly". All the criticism stems from assuming that the hypothetical TvZ players are SUPER PERFECT GOSU. Mistakes will happen and I see this trick being really effective.


This would be a fair statement if being SUPER PERFECT GOSU in this case didn't just mean to be able to right click.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2010-09-06 02:23:57
September 06 2010 02:22 GMT
#139
On September 06 2010 11:11 shindigs wrote:
Now watch an immediate change in attitude when Day9 covers this trick tonight.

The OP clearly writes the trick punishes Zergs who "don't micro correctly". All the criticism stems from assuming that the hypothetical TvZ players are SUPER PERFECT GOSU. Mistakes will happen and I see this trick being really effective.
That's not even close to where plenty of the criticism is coming from. Plenty of the criticism is simply related to trying to name relatively simple (in concept) micro mechanics after yourself.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
SC2Phoenix
Profile Blog Joined June 2009
Canada2814 Posts
September 06 2010 02:43 GMT
#140
Nice trick but I dont know many zergs who attack move their banelings.
Who the fuck has a family of fucking trees? This song is so god damn stupid. Fuck you song, fuck you and your stupid trees. -itmeJP
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