stalife: The community will give names to things that needs to be named, it's quite impossible for one person to affect this unless he's quite famous..
"Stalife Drops" - micro trick in tvz - Page 9
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blackodd
Sweden451 Posts
stalife: The community will give names to things that needs to be named, it's quite impossible for one person to affect this unless he's quite famous.. | ||
YiSunsin
Slovakia60 Posts
Day[9] Daily #172 - Stalife vs Bubba! This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS . (For Haters: ) Just wait till Day`s analysis on this, he has a talent to explain things ![]() | ||
huyNh
Canada366 Posts
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SuperJongMan
Jamaica11586 Posts
Stalife is gosu! And I think stadrops has the best ring although it might lead to many wrong pronounciations. | ||
Cluster
Sweden125 Posts
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Cedstick
Canada3336 Posts
I've got some footage of Stalife when he was gracious enough to do some interviews with me. I think I'm going to put together a fan cafe and pimp this motherfucker <3 | ||
cArn-
Korea (South)824 Posts
On September 06 2010 12:39 shalafiend wrote: give the guy a break so he shared his micro trick with the community- you should give him props to that although him outright asking for his micro trick to be named stalifes drops sounds like a douche move to me- you need to earn respect/win some tournaments then ask. anyways- concerning everyones arguement that most people MOVE their banelings- instead of A-moving them, please read the ops post again. Use the marauders as forcefields. It buys you time to move your marine force out of the way of the banelings. This is a micro trick people, it does not mean it will win you the game outright; it just MIGHT give you an advantage if you pull it off properly. Sacrificing 4 marauders to "bio forcefield"/ stand in front of a ball of roling banelings in order to stim your marines and run away seems like a pretty good tradeoff to me. Generally- ling/bling/infestor play does not have hydras to snipe your medivac (mutas are generally dead by that time). However cool this trick may be- I believe having marauders in front of your army to tank/block banes will be more effective/easier to micro. Good zerg players have ling/blings to flank- which offers a good opportunity for this trick to be used- given that medivacs are generally in the back. Or just go mech, turtle, cut the map in half with mass siege tanks- while keeping the pressure up w/ constant harass/drops. seems you don't get it, if they just move instead of a-moving, dropping marauders will do NOTHING more than having them in front of your marines, they'l just meet the marauders and continue their road to the marine line. It's even less effective if all you want is to block banelings you'll have less marauders cause there are some still loaded in the medivacs. That said it's pretty awesome thing to do against A-moving banelings | ||
zyzski
United States698 Posts
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ChanChan
Australia18 Posts
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stalife
Canada1222 Posts
When marauders are dropped , they target the banelings, thus slowing them down. This is different from the usual marauders standing in front of marines because they'll be targeting the zerglings, slowing down the zerlings . Slowing down the zerglings = the zerg force will be more clumped together because zerglings will slow down, but banelings will still come from behind. This makes banelings more effective because the marines cannot shoot down all the zerglings in time. Slowing down the banelings = the zerg force will be split apart, allowing the marines to kill off the zerglings, and the slower banelings can be kited. Remember that marines have longer range than banelings' splash damage. Marines can be microed away when banelings come AFTER the zerglings. Yes, banelings will continue onto trying to kill off the marines, but the speed makes the difference between a win/loss in battles. So slowing down which unit matters whether the zerg a-moves or just moves "like every zerg does every single battle" Also, on a note about these heavy mutalisks. Remember zergs don't have unlimited gas. When they have 30 mutalisks, that means you probably did something wrong.. If the zerg has around 10~15 mutalisks, which I understand they might have, there is nothing wrong with making some variations. You can have some marauders standing in front of the wall, as well as "life dropping" or "star dropping" on those banelings behind. The main damage dealing army of T will be marines (remember marauders do only like 10 damage to light units and they attack slower than marines). The points is to split away zerg's army whiile marines do heavy damage. | ||
Bair
United States698 Posts
This is why zerg players need to stop A-moving banelings. I try not to myself, but still do time to time. Good stuff man, though I would be interested to see how this works against someone not A-moving their banes. | ||
McFoo
United Kingdom180 Posts
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zealotz55
United States229 Posts
Keep up the good work Stalife, I added you as a friend after you beat me with banshees during the first match of the summer rush tournament and ive been a fan ever since (even though I hate most terrans) You seem to play a lot (a bit more then I do, which is impressive) maybe ill message you one of these days so I can get some practice vs a pro terran before I sign up for another tournament. PS. I'm gonna try and use the term "Stalife drop" whenever I can but I don't imagine that will be often since I don't ever play terran unless im practicing PvT from the terran perspective. | ||
skipdog172
United States331 Posts
It is sad that over half of the posts are people raging at you coming up with a name for the drop. I can't fathom why so many here care so much just to spew their hate. | ||
happyness
United States2400 Posts
What's wrong with naming something after yourself? I would if I could. Everybody here probably would want to come up with something that is uniquely their own. As far as I'm concerned, Starcraft 2 is about winning, not humility ![]() | ||
baconbits
United States419 Posts
Did 90% of the posters in this thread miss the fact that even if the banelings are click-moved instead of a-moved, the dropped mauraders are hitting banelings with the concussive shells instead of the zerglings (if they were in the front)? Because it is significantly harder to hit a marine ball with slowed banelings then it is with slowed zerglings, no matter how good at micro you are. | ||
Chaosvuistje
Netherlands2581 Posts
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McFoo
United Kingdom180 Posts
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freshiie22
Canada132 Posts
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zealotz55
United States229 Posts
On September 08 2010 07:28 freshiie22 wrote: i bet all those haterz aint sayin nothing now as this guys rated 22 on NA servers congrats OP hes been hovering in the top 50 since beta | ||
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