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"Stalife Drops" - micro trick in tvz - Page 9

Forum Index > SC2 General
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blackodd
Profile Joined April 2010
Sweden451 Posts
Last Edited: 2010-09-06 05:57:23
September 06 2010 05:53 GMT
#161
Great stuff on chokes

stalife: The community will give names to things that needs to be named, it's quite impossible for one person to affect this unless he's quite famous..
For I am the Queen of Blades. And none shall ever dispute my rule, again...
YiSunsin
Profile Joined August 2010
Slovakia60 Posts
Last Edited: 2010-09-06 11:22:28
September 06 2010 11:21 GMT
#162
FYI check today`s Day[9]Daily. From calendar:

Day[9] Daily #172 - Stalife vs Bubba!

This game is a great example of fundamentals decision making! Nothing too tricky or fancy, just good solid instances of general "gosu techniques." Also, we introduce one fancy thing: THE STALIFE DROPS .


(For Haters: ) Just wait till Day`s analysis on this, he has a talent to explain things
"BO for girls: @8 movie, @10 dinner , around 12 I lean in for the kiss and if that messes up, I try to get back with a little bit of harassment." Day[9]
huyNh
Profile Joined March 2010
Canada366 Posts
September 06 2010 11:36 GMT
#163
Stalife is a top ranked terran player and surely top50 in NA. Listen to what this man has to say.
huyNh.703
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2010-09-06 11:48:24
September 06 2010 11:46 GMT
#164
lol! So many newbs dunno who stalife is! I am amused and disappointed.

Stalife is gosu!
And I think stadrops has the best ring although it might lead to many wrong pronounciations.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
Cluster
Profile Joined August 2010
Sweden125 Posts
September 06 2010 13:26 GMT
#165
I thought life drop had a nice ring to it.
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
Last Edited: 2010-09-06 13:43:33
September 06 2010 13:42 GMT
#166
Aeyn, Stalife has routinely been top-50 in the world, let alone NA.

I've got some footage of Stalife when he was gracious enough to do some interviews with me. I think I'm going to put together a fan cafe and pimp this motherfucker <3
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
cArn-
Profile Blog Joined May 2010
Korea (South)824 Posts
Last Edited: 2010-09-06 13:55:38
September 06 2010 13:53 GMT
#167
On September 06 2010 12:39 shalafiend wrote:
give the guy a break
so he shared his micro trick with the community- you should give him props to that
although him outright asking for his micro trick to be named stalifes drops sounds like a douche move to me- you need to earn respect/win some tournaments then ask.

anyways- concerning everyones arguement that most people MOVE their banelings- instead of A-moving them, please read the ops post again. Use the marauders as forcefields. It buys you time to move your marine force out of the way of the banelings. This is a micro trick people, it does not mean it will win you the game outright; it just MIGHT give you an advantage if you pull it off properly. Sacrificing 4 marauders to "bio forcefield"/ stand in front of a ball of roling banelings in order to stim your marines and run away seems like a pretty good tradeoff to me. Generally- ling/bling/infestor play does not have hydras to snipe your medivac (mutas are generally dead by that time).

However cool this trick may be- I believe having marauders in front of your army to tank/block banes will be more effective/easier to micro. Good zerg players have ling/blings to flank- which offers a good opportunity for this trick to be used- given that medivacs are generally in the back.

Or just go mech, turtle, cut the map in half with mass siege tanks- while keeping the pressure up w/ constant harass/drops.


seems you don't get it, if they just move instead of a-moving, dropping marauders will do NOTHING more than having them in front of your marines, they'l just meet the marauders and continue their road to the marine line. It's even less effective if all you want is to block banelings you'll have less marauders cause there are some still loaded in the medivacs.

That said it's pretty awesome thing to do against A-moving banelings
Twitter : http://twitter.com/CARNDARAK
zyzski
Profile Joined May 2010
United States698 Posts
September 06 2010 16:13 GMT
#168
if the zerg just rearranged his units properly (lings, banelings, roaches) this would have done nothing
TYBG
ChanChan
Profile Joined July 2010
Australia18 Posts
September 06 2010 16:13 GMT
#169
Must admit, this sounded really simple in writing but however simple after watching the replays i have become a believer..
stalife
Profile Blog Joined June 2006
Canada1222 Posts
Last Edited: 2010-09-06 17:50:37
September 06 2010 17:48 GMT
#170
for those of you saying that moving banelings will not work with this strat... here's why it works:

When marauders are dropped , they target the banelings, thus slowing them down. This is different from the usual marauders standing in front of marines because they'll be targeting the zerglings, slowing down the zerlings .

Slowing down the zerglings = the zerg force will be more clumped together because zerglings will slow down, but banelings will still come from behind. This makes banelings more effective because the marines cannot shoot down all the zerglings in time.

Slowing down the banelings = the zerg force will be split apart, allowing the marines to kill off the zerglings, and the slower banelings can be kited. Remember that marines have longer range than banelings' splash damage. Marines can be microed away when banelings come AFTER the zerglings. Yes, banelings will continue onto trying to kill off the marines, but the speed makes the difference between a win/loss in battles.

So slowing down which unit matters whether the zerg a-moves or just moves "like every zerg does every single battle"

Also, on a note about these heavy mutalisks. Remember zergs don't have unlimited gas. When they have 30 mutalisks, that means you probably did something wrong.. If the zerg has around 10~15 mutalisks, which I understand they might have, there is nothing wrong with making some variations. You can have some marauders standing in front of the wall, as well as "life dropping" or "star dropping" on those banelings behind. The main damage dealing army of T will be marines (remember marauders do only like 10 damage to light units and they attack slower than marines). The points is to split away zerg's army whiile marines do heavy damage.
www.memoryexpress.com
Bair
Profile Joined May 2010
United States698 Posts
September 06 2010 18:05 GMT
#171
Was gonna go off and naysay, but then I saw one of the replays was against Bubba, who all in all is a damned solid zerg player.

This is why zerg players need to stop A-moving banelings. I try not to myself, but still do time to time. Good stuff man, though I would be interested to see how this works against someone not A-moving their banes.
In Roaches I Rust.
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 07 2010 18:34 GMT
#172
Congrats on being featured in the Day9 daily.
zealotz55
Profile Joined May 2010
United States229 Posts
September 07 2010 18:45 GMT
#173
all you guys hating on Stalife for trying to name something after himself back off, Stalife is awesome and he deserves some recognition. If the "Stalife drop" term doesn't catch on then so be it, he has a right to try though.

Keep up the good work Stalife, I added you as a friend after you beat me with banshees during the first match of the summer rush tournament and ive been a fan ever since (even though I hate most terrans)

You seem to play a lot (a bit more then I do, which is impressive) maybe ill message you one of these days so I can get some practice vs a pro terran before I sign up for another tournament.

PS. I'm gonna try and use the term "Stalife drop" whenever I can but I don't imagine that will be often since I don't ever play terran unless im practicing PvT from the terran perspective.
My life for Aiur!
skipdog172
Profile Joined June 2010
United States331 Posts
September 07 2010 18:49 GMT
#174
Sweet trick.

It is sad that over half of the posts are people raging at you coming up with a name for the drop. I can't fathom why so many here care so much just to spew their hate.
happyness
Profile Joined June 2010
United States2400 Posts
Last Edited: 2010-09-07 19:08:36
September 07 2010 19:01 GMT
#175
Cool trick. Just watched the Day9 daily.

What's wrong with naming something after yourself? I would if I could. Everybody here probably would want to come up with something that is uniquely their own. As far as I'm concerned, Starcraft 2 is about winning, not humility
baconbits
Profile Joined April 2010
United States419 Posts
September 07 2010 19:08 GMT
#176
wow this forum is just full of haters now.

Did 90% of the posters in this thread miss the fact that even if the banelings are click-moved instead of a-moved, the dropped mauraders are hitting banelings with the concussive shells instead of the zerglings (if they were in the front)?

Because it is significantly harder to hit a marine ball with slowed banelings then it is with slowed zerglings, no matter how good at micro you are.
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
September 07 2010 19:12 GMT
#177
I think this would be great against idling banelings, as they don't have a hold-fire position. I see this working pretty well against me if they managed to sneak via the minimap onto my idle banes and kill a lot of them before they push.
McFoo
Profile Joined April 2010
United Kingdom180 Posts
September 07 2010 19:12 GMT
#178
I think the more interesting thing in this replay, at least for zerg players, is Bubba's opening build. I think it might be a more solid ZvT build than the 14gas/14pool/ling speed build. It gives you a better economy without sacrificing safety. If you look at stalife's reaper opening his timings are almost identical to MorroW's, but Bubba's build deflected the reapers a lot better than the standard build that IdrA used vs MorroW. It's most likely better at dealing with early hellion pushes than the ling speed build too. If you see that T isn't going tech lab with your scouting drone then you can use those first 2 zerglings (that Bubba made) to sit outside T's base to give you the heads up on if T is doing a very early push (with hellion/hellion-marine/mm). Then throw down one spine crawler (if need be) and with your roaches/queens you can defend until the crawler is up (at which point the push will be over) and you will be left with 2 hatches and a strong economy, as well as a fairly fast lair to transition into mutas.
freshiie22
Profile Joined May 2010
Canada132 Posts
September 07 2010 22:28 GMT
#179
i bet all those haterz aint sayin nothing now as this guys rated 22 on NA servers congrats OP
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
zealotz55
Profile Joined May 2010
United States229 Posts
September 08 2010 00:05 GMT
#180
On September 08 2010 07:28 freshiie22 wrote:
i bet all those haterz aint sayin nothing now as this guys rated 22 on NA servers congrats OP


hes been hovering in the top 50 since beta
My life for Aiur!
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