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[D][Craft]The Creative Plays/Ideas Thread. - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 Next All
Eluadyl
Profile Joined May 2010
Turkey364 Posts
August 31 2010 13:46 GMT
#61
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.
Not enough energy
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 31 2010 13:55 GMT
#62
Man this thread is awesome and made me really happy :p
beep boop
lamamitasche
Profile Joined July 2010
Germany11 Posts
August 31 2010 14:12 GMT
#63
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.


works. fun but useless for sure :D
cryu
Profile Joined July 2010
37 Posts
Last Edited: 2010-08-31 14:26:43
August 31 2010 14:26 GMT
#64
I really disagree with the way you use burrowed banelings.

If there is an MMM ball for example, with 20 marines, 12 marauders and some medivacs for kicks, then 9 banelings burrowed all together and detonated manually at the right spot will kill almost everything (except of the medivacs).

If you scatter them and autocast unburrow, then you will kill just a few, because banelings will unburrow just infront of the ball and when they explode they will only hit the front.

So if you wait for them to go over your burrowed banelings, the aoe of the explosion will hit the core of the ball, thus dealing more damage.

It's also better to have them clumped up and not spread out (If the target is a bio ball).
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
Last Edited: 2010-08-31 14:35:40
August 31 2010 14:26 GMT
#65
On August 31 2010 23:12 lamamitasche wrote:
Show nested quote +
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.


works. fun but useless for sure :D


PvZ.

You're equally matched and its a long macro game, you had sent a probe out to one of your expansions. All of a sudden you see an infestor shoot out its tentacle at the probe.

2 minutes later, theres an army of zealot/roach/hydra knocking down your door.

SCARY.

On August 31 2010 23:26 cryu wrote:
I really disagree with the way you use burrowed banelings.

If there is an MMM ball for example, with 20 marines, 12 marauders and some medivacs for kicks, then 9 banelings burrowed all together and detonated manually at the right spot will kill almost everything (except of the medivacs).

If you scatter them and autocast unburrow, then you will kill just a few, because banelings will unburrow just infront of the ball and when they explode they will only hit the front.

So if you wait for them to go over your burrowed banelings, the aoe of the explosion will hit the core of the ball, thus dealing more damage.

It's also better to have them clumped up and not spread out (If the target is a bio ball).




See how large the baneling splash radius is? Theres a ton of overkill when not spreading out and manually detonating them.
Steven Bonnell II is the friggin man.
ztoa03
Profile Joined April 2010
Philippines181 Posts
August 31 2010 14:39 GMT
#66
wow...MULE bombing... 1MULE < "many" tanks/marinesandmarauders killed
Gogogo! TL FTW!
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 31 2010 15:08 GMT
#67
On August 31 2010 23:39 ztoa03 wrote:
wow...MULE bombing... 1MULE < "many" tanks/marinesandmarauders killed


Potentially...its expensive but late game TvT you have so many minerals lol
Steven Bonnell II is the friggin man.
7mk
Profile Blog Joined January 2009
Germany10157 Posts
August 31 2010 15:15 GMT
#68
On August 31 2010 23:26 TLOBrian wrote:
Show nested quote +
On August 31 2010 23:12 lamamitasche wrote:
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.


works. fun but useless for sure :D


PvZ.

You're equally matched and its a long macro game, you had sent a probe out to one of your expansions. All of a sudden you see an infestor shoot out its tentacle at the probe.

2 minutes later, theres an army of zealot/roach/hydra knocking down your door.

SCARY.


^^ I'd rather have more of those upgraded roaches and hydras (and higher tech units) than 0-0 Zealots.
beep boop
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 31 2010 15:19 GMT
#69
On September 01 2010 00:15 7mk wrote:
Show nested quote +
On August 31 2010 23:26 TLOBrian wrote:
On August 31 2010 23:12 lamamitasche wrote:
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.


works. fun but useless for sure :D


PvZ.

You're equally matched and its a long macro game, you had sent a probe out to one of your expansions. All of a sudden you see an infestor shoot out its tentacle at the probe.

2 minutes later, theres an army of zealot/roach/hydra knocking down your door.

SCARY.


^^ I'd rather have more of those upgraded roaches and hydras (and higher tech units) than 0-0 Zealots.


Well zealots are stronger than zerglings and are only minerals to build the buildings for them AND make. All races are starved for gas and I think Zealots are better than zerglings so late game it could work.
Steven Bonnell II is the friggin man.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 31 2010 15:19 GMT
#70
cannon rush over cliff at nature on LT using wrap prism in under used. at top and bottom position, if you place the cannon right, it can hit the nexus/hatch/CC at their nature :D

use at low level play only :<
Im daed. Follow me @TL_NB
Draconicfire
Profile Joined May 2010
Canada2562 Posts
August 31 2010 16:24 GMT
#71
You can also do something similar to the Terran MULE drop onto armies to abuse Tank splash as Zerg. Whenever I see someone turtling up with sieged tanks at their base, I always send a few burrowed infestors there. You can drop Infested Terrans while burrowed onto their main army and the slash actually does pretty good damage. They wont even know unless if they hear or see it too, since they wont get a notification from friendly fire.

You can also unburrow at the mineral line, Fungal growth, reburrow and then throw up a couple Infested Terrans and leave. The workers will die to the terrans cause they cant run away, and if they try to scan you'll be gone.
@Drayxs | Drayxs.221 | Drayxs#1802
QuanticHawk
Profile Blog Joined May 2007
United States32157 Posts
August 31 2010 16:57 GMT
#72
This is an awesome thread. I have some stuff to try out now
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DizzyDrone
Profile Joined August 2010
Netherlands629 Posts
Last Edited: 2010-08-31 17:03:51
August 31 2010 17:02 GMT
#73
On September 01 2010 00:19 TLOBrian wrote:
Show nested quote +
On September 01 2010 00:15 7mk wrote:
On August 31 2010 23:26 TLOBrian wrote:
On August 31 2010 23:12 lamamitasche wrote:
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.


works. fun but useless for sure :D


PvZ.

You're equally matched and its a long macro game, you had sent a probe out to one of your expansions. All of a sudden you see an infestor shoot out its tentacle at the probe.

2 minutes later, theres an army of zealot/roach/hydra knocking down your door.

SCARY.


^^ I'd rather have more of those upgraded roaches and hydras (and higher tech units) than 0-0 Zealots.


Well zealots are stronger than zerglings and are only minerals to build the buildings for them AND make. All races are starved for gas and I think Zealots are better than zerglings so late game it could work.


more importantly though, you could sac all your drones and use probes for macro instead, allowing you to mass a 200/200 zerg army with purely combat units

edit: that is assuming they still count supply seperately for each race as they did in broodwar
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2010-09-10 03:35:50
August 31 2010 17:09 GMT
#74
As zerg wait till the enemy has left his base, then take an overseer and drop a changeling on the ramp and make it hold position, then drop the enemy base, unless he notices the changeling (which he probably wont in his panic) he will not be able to get up the ramp
Moderator
jambam
Profile Joined June 2010
United States324 Posts
August 31 2010 17:12 GMT
#75
On September 01 2010 02:02 DizzyDrone wrote:
Show nested quote +
On September 01 2010 00:19 TLOBrian wrote:
On September 01 2010 00:15 7mk wrote:
On August 31 2010 23:26 TLOBrian wrote:
On August 31 2010 23:12 lamamitasche wrote:
Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy.


works. fun but useless for sure :D


PvZ.

You're equally matched and its a long macro game, you had sent a probe out to one of your expansions. All of a sudden you see an infestor shoot out its tentacle at the probe.

2 minutes later, theres an army of zealot/roach/hydra knocking down your door.

SCARY.


^^ I'd rather have more of those upgraded roaches and hydras (and higher tech units) than 0-0 Zealots.


Well zealots are stronger than zerglings and are only minerals to build the buildings for them AND make. All races are starved for gas and I think Zealots are better than zerglings so late game it could work.


more importantly though, you could sac all your drones and use probes for macro instead, allowing you to mass a 200/200 zerg army with purely combat units

edit: that is assuming they still count supply seperately for each race as they did in broodwar


they dont. cries*
Deindar
Profile Joined May 2010
United States302 Posts
August 31 2010 17:17 GMT
#76
awesome makes me pretty happy to read this. a lot of great ideas
EG|Liquid|QxG|DTG fighting!
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
August 31 2010 17:21 GMT
#77
Can you filter out the stupid ones? This topic has a lot of great potential but walking a Queen to a nat to creep tumor there?
On that note what might be doable is get drop as zerg, load up some Queens (you can fit 5 in an ovie!), drop his main, puke creep, place tumors. If you do it in some nook of his base it'll be a bitch to clean up I guess.
Moderator@TLPholon // "I need a third hand to facepalm right now"
Kpyolysis32
Profile Joined April 2010
553 Posts
August 31 2010 17:22 GMT
#78
On August 31 2010 10:15 ltortoise wrote:
This one isn't a new idea, but it's something I'd like to see more of:

When doing a strong early timing push as Terran, proxy one barracks and float it up the ramp for vision. Furthermore, upon busting the ramp, build the bunker directly beneath the barracks so they cannot see it. Finish the wall-off with the barracks, and start producing some more marines.

Wham!


They can rotate their camera to make this not work, sadly.

On August 31 2010 09:39 vica wrote:
With two fully energized Infestors and good micro, you can cast enough Infested Terrans that they block every retreat path of workers in the mineral line. if you Hold Position them.


They can just drill out the workers by right-clicking a mineral patch.

Here's a couple that aren't majorly useful, but might come up:
Carriers have to get within 8 range to shoot out their interceptors. However, once the interceptors have been shot out, you can back up to range 11 and they'll still keep attacking. This allows you to harass with Carriers without leaving them as vulnerable.

You can Charge-move Zealots if you order them to charge at something, then quickly C-click somewhere on the map (or is it just right-click?). This allows you to more easily flank and get surrounds with them, run by wall-ins to attack a mineral line, and get the jump on kiting Marines and Marauders by sending some of your Zealots behind them.
Man, do I not keep this up to date, or what?
alexanderzero
Profile Joined June 2008
United States659 Posts
August 31 2010 17:23 GMT
#79
I think this thread really shows the insane potential for SC2. It just takes extremely skilled and creative play to unlock.
I am a tournament organizazer.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
August 31 2010 17:30 GMT
#80
I've got some ideas for Zerg. Here's my ZvT build I've been trying:

Core concepts
Using infestors like lurkers in BroodWar. Keep stalling the Terran by fungal growthing him so it's difficult for him to move out. Use this to stall for fast Ultras.

Early game
Keep making Queens, get a 3rd Hatchery up in your maen and use that to make more Queens. Get roaches/banelings to aid fending off early harass.
Start +1 armor as soon as possible.

Mid game
Once you get your Lair up get a fast spire and build a small number of mutas. Use these to get some map control, see what the Terran has and buy time.
Immediately get an infestor pit once you've got your small muta force.
Get Hive as soon as possible and make as many infestors as you can to stall.

Late game
Get that +3 armor going fast once Hive finishes, get your ultra cavern up and then the +ultra armor.
With the spare minerals keep making Queens from all your hatcheries!
Now attack as soon as you have full Ultra armor. Bring all your queens and spam heal on your now virtually invincible Ultras. Use fungal growth to lock the enemy in place and take control of tanks/thors with NP.
Don't hate the player - Hate the game
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