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[D][Craft]The Creative Plays/Ideas Thread. - Page 2

Forum Index > SC2 General
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Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
August 30 2010 23:05 GMT
#21
If you are playing against Marine Tank as Zerg and get to Infestors, you can sneak up to their marines while burrowed and spam a ton of Infested Terrans all over his bio-ball for his tanks to shell.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Merikh
Profile Blog Joined June 2010
United States918 Posts
August 30 2010 23:18 GMT
#22
Another note regarding evo chamber. With the HP it takes longer to take down so usually players wont attack it straight away and once it finishes building you have full rain on what that player is doing in ZvZ without any real loses. It's great for knowing when he's droning or making lings. Take advantage of that and you can just drone until necessary.
G4MR | I mod day9, djwheat and GLHF's stream
Nillinch
Profile Joined July 2010
Poland147 Posts
August 30 2010 23:23 GMT
#23
Proxy banleling nest before lair tech (TvZ): Wanna hide your baneling nest form terran scan? Make hachery and cancel it that place creep tummor and bulid structure. Other way without creep tummor is also possible but baneling nest will die without creep in few min.
¯\_(ツ)_/¯
Whole
Profile Blog Joined May 2010
United States6046 Posts
Last Edited: 2010-08-30 23:37:53
August 30 2010 23:28 GMT
#24
On August 31 2010 05:33 TLOBrian wrote:
How NOT to do this
Put 6-8 banelings tightly packed together in a choke and manually detonate them.

Reasons:
1. Manually detonating them means you have to be constantly watching a spot.


I disagree with this. If you auto cast burrow, then the Banelings might hit Marauders which are usually in the front or you might not get the desired High Templar snipes. I would manually do it to get maximum damage.

Also, here are some little tricks to add.

Whenever you do drops, add 2 or 4 Banelings in the mix and just simply burrow them in a corner of the base. Wait a minute and just blow up his mineral line. He most likely won't be able to respond.

Go to a likely future expansion of your opponent and burrow 2 or 4 Banelings inside or behind the mineral line. After a while, when it becomes fully saturated, destroy the mineral line. If this ever becomes popular, everyone will be forced to search expansions before expanding. If you want to do this again in the same game/match, put the Banelings in a corner where they won't be seen.

It seems that people only use Banelings for raping a mineral line in ZvZ. They need to use this in ZvT and ZvP! It is like a melee Reaver.

Edit: This should become the "official" creative plays thread. IIRC, they had maybe 1-3 in Beta with pretty much the same content =/
ZataN
Profile Joined July 2010
New Zealand414 Posts
August 30 2010 23:59 GMT
#25
On the subject of baneling mines:


TheWinD uses them quite well
CJ BABY | FAKER > PAWN BELIEVE IT
Lunit
Profile Joined July 2010
United States183 Posts
August 31 2010 00:04 GMT
#26
Build bunkers in your opponents mineral line, salvage or cancel them and continue.
sjschmidt93
Profile Joined April 2010
United States2518 Posts
Last Edited: 2010-08-31 00:06:06
August 31 2010 00:05 GMT
#27
For zerg: Neural Parasite a probe, build a pylon and a bunch of cannons.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
warmGun
Profile Joined August 2010
United States57 Posts
August 31 2010 00:09 GMT
#28
In TvT, PDDs stop missile turret shots, so a raven can throw up a PDD then you have free reign to drop auto turrets or tons of units from medivacs.
Akuemon
Profile Joined June 2010
Canada151 Posts
August 31 2010 00:25 GMT
#29
In TvZ, if they wall, block off their wall with a proxy hatch into evo chamber. Get two proxy evo chambers if you want. Then go for Lings and when the eco chambers die you will have broodlings. Time it right and you got 8 broodlings and 6 lings in your opponents main x)
Blisse
Profile Blog Joined July 2010
Canada3710 Posts
Last Edited: 2010-08-31 00:44:37
August 31 2010 00:39 GMT
#30
Zerg. Cast Corruption with your Overseer on a lowered Supply Depot at the ramp. Then laugh when you run into his main with a bunch of Zerglings.

Zerg. With two fully energized Infestors and good micro, you can cast enough Infested Terrans that they block every retreat path of workers in the mineral line. if you Hold Position them.

MULEs do not "cost" anything. Cost implies you are losing money. You cannot lose money you have not made yet.

There is no one like you in the universe.
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-08-31 00:45:14
August 31 2010 00:42 GMT
#31
Terran: Use HSM (or several) on your own cloaked banshee and fly it over enemies.

Zerg: Drop 2(+) infestors and units of your choice into enemy main. When reinforcements come, fungal growth units on ramp. He won't be able to respond until infestors are out of energy, buying you a lot of time.

Banelings out of overlords, obviously.

Protoss: A speed-upgraded warp prism moves faster than infantry, even with stim on. Put colossi in warp prism, and do 1337 drop micro with colossi, who also outrange infantry. Doing this, you can outrange and outrun infantry at the same time!
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 31 2010 00:43 GMT
#32
On August 31 2010 09:42 Smurfz wrote:
Terran: Use HSM (or several) on your own cloaked banshee and fly it over enemies.

Why not just use it on enemy units? >.<
"You people need to just generally care a lot less about everything." -Zatic
Smurfz
Profile Joined May 2008
United States327 Posts
Last Edited: 2010-08-31 00:47:07
August 31 2010 00:46 GMT
#33
On August 31 2010 09:43 Backpack wrote:
Show nested quote +
On August 31 2010 09:42 Smurfz wrote:
Terran: Use HSM (or several) on your own cloaked banshee and fly it over enemies.

Why not just use it on enemy units? >.<


Because then there is a huge risk of raven dying and with HSM's short range, its hard to hit in the middle of a blob of units for maximum splash. This isn't meant to do in the heat of battle, you might as well cast it on their units then. This is a stealthy harassment type thing to do on their army.
Chronopolis
Profile Joined April 2009
Canada1484 Posts
August 31 2010 00:52 GMT
#34
On August 31 2010 09:46 Smurfz wrote:
Show nested quote +
On August 31 2010 09:43 Backpack wrote:
On August 31 2010 09:42 Smurfz wrote:
Terran: Use HSM (or several) on your own cloaked banshee and fly it over enemies.

Why not just use it on enemy units? >.<


Because then there is a huge risk of raven dying and with HSM's short range, its hard to hit in the middle of a blob of units for maximum splash. This isn't meant to do in the heat of battle, you might as well cast it on their units then. This is a stealthy harassment type thing to do on their army.


the main reason, is so that the player can't dodge the missile, if they can see which unit the missile is targeting, they can just run that unit away. Also like it was said, it gives the HSM effectively longer range, kind of like mine dragging your own spider mine (theoritically).
goswser
Profile Blog Joined May 2009
United States3548 Posts
August 31 2010 01:04 GMT
#35
*Banshees with cloak and a few vikings is surprisingly strong in TvP, because you can scan, snipe the ob, and destroy half his army before he manages to build another one.
*Sensor towers are amazing against blink stalker builds.
*4 fast vikings can snipe ovis in 2 rounds of fire, allowing you to do massive amounts of damage with minimum investment.
*If you are terran, and you and your opponent are hunting down each others last buildings, only partially construct buildings, because this way you can cancel them and recoup most of the cost if your opponent discovers them, while partially constructing a new building elsewhere.
*Hallucination is one of the best spells in the game, with it you can confuse your enemy, or just use them to soak up extra damage. Against zerg, when you go for a midgame push with 3-4 colossus, to avoid losing them to corrupters, hallucinate 6-12 colossus, then instantly engage his army. Also, you can make the opponent think your going down a different tech path, for instance, by revealing a midgame army composition with colossus, you can make your opponent waste money on vikings, or, if you have a stargate and went voidrays, in midgame, constantly build voidrays or phoenixes, but cancel them and restart them before they finish, and occasionally hallucinate carriers, fly them just in sight of his base, then run away, so that he goes down the completely wrong tech path.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
goswser
Profile Blog Joined May 2009
United States3548 Posts
August 31 2010 01:05 GMT
#36
On August 31 2010 09:25 Akuemon wrote:
In TvZ, if they wall, block off their wall with a proxy hatch into evo chamber. Get two proxy evo chambers if you want. Then go for Lings and when the eco chambers die you will have broodlings. Time it right and you got 8 broodlings and 6 lings in your opponents main x)

Doesn't work on many maps, try it on Steppes of War and you will find your opponent is still able to complete his wall-off, trust me, I've tried.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 31 2010 01:11 GMT
#37
Wow, alot of very interesting little tips from you guys : P
Steven Bonnell II is the friggin man.
ltortoise
Profile Joined August 2010
633 Posts
Last Edited: 2010-08-31 01:16:13
August 31 2010 01:15 GMT
#38
This one isn't a new idea, but it's something I'd like to see more of:

When doing a strong early timing push as Terran, proxy one barracks and float it up the ramp for vision. Furthermore, upon busting the ramp, build the bunker directly beneath the barracks so they cannot see it. Finish the wall-off with the barracks, and start producing some more marines.

Wham!
allowicious
Profile Blog Joined April 2007
United States972 Posts
August 31 2010 01:15 GMT
#39
On August 31 2010 08:59 ZataN wrote:
On the subject of baneling mines:
http://www.youtube.com/watch?v=ZNDfq0G0ROI&#t=8m50s

TheWinD uses them quite well


What event is that from? I looked through the other vids on that youtube account and they are pretty HQ vods of top Korean players ^^
lalalalala~~~
Zhou
Profile Joined February 2009
United States832 Posts
August 31 2010 01:15 GMT
#40
I hope people see hallucination as a cool way to move into mid-game.

I've been trying to get a good replay of me using them in a mix of my army via immortals since they still have the shield ability though its double and it still does pretty well. It scares people if you don't over-do it.
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