[D][Craft]The Creative Plays/Ideas Thread. - Page 2
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Antisocialmunky
United States5912 Posts
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Merikh
United States918 Posts
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Nillinch
Poland147 Posts
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Whole
United States6046 Posts
On August 31 2010 05:33 TLOBrian wrote: How NOT to do this Put 6-8 banelings tightly packed together in a choke and manually detonate them. Reasons: 1. Manually detonating them means you have to be constantly watching a spot. I disagree with this. If you auto cast burrow, then the Banelings might hit Marauders which are usually in the front or you might not get the desired High Templar snipes. I would manually do it to get maximum damage. Also, here are some little tricks to add. Whenever you do drops, add 2 or 4 Banelings in the mix and just simply burrow them in a corner of the base. Wait a minute and just blow up his mineral line. He most likely won't be able to respond. Go to a likely future expansion of your opponent and burrow 2 or 4 Banelings inside or behind the mineral line. After a while, when it becomes fully saturated, destroy the mineral line. If this ever becomes popular, everyone will be forced to search expansions before expanding. If you want to do this again in the same game/match, put the Banelings in a corner where they won't be seen. It seems that people only use Banelings for raping a mineral line in ZvZ. They need to use this in ZvT and ZvP! It is like a melee Reaver. Edit: This should become the "official" creative plays thread. IIRC, they had maybe 1-3 in Beta with pretty much the same content =/ | ||
ZataN
New Zealand414 Posts
TheWinD uses them quite well | ||
Lunit
United States183 Posts
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sjschmidt93
United States2518 Posts
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warmGun
United States57 Posts
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Akuemon
Canada151 Posts
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Blisse
Canada3710 Posts
Zerg. With two fully energized Infestors and good micro, you can cast enough Infested Terrans that they block every retreat path of workers in the mineral line. if you Hold Position them. MULEs do not "cost" anything. Cost implies you are losing money. You cannot lose money you have not made yet. | ||
Smurfz
United States327 Posts
Zerg: Drop 2(+) infestors and units of your choice into enemy main. When reinforcements come, fungal growth units on ramp. He won't be able to respond until infestors are out of energy, buying you a lot of time. Banelings out of overlords, obviously. Protoss: A speed-upgraded warp prism moves faster than infantry, even with stim on. Put colossi in warp prism, and do 1337 drop micro with colossi, who also outrange infantry. Doing this, you can outrange and outrun infantry at the same time! | ||
Backpack
United States1776 Posts
On August 31 2010 09:42 Smurfz wrote: Terran: Use HSM (or several) on your own cloaked banshee and fly it over enemies. Why not just use it on enemy units? >.< | ||
Smurfz
United States327 Posts
Because then there is a huge risk of raven dying and with HSM's short range, its hard to hit in the middle of a blob of units for maximum splash. This isn't meant to do in the heat of battle, you might as well cast it on their units then. This is a stealthy harassment type thing to do on their army. | ||
Chronopolis
Canada1484 Posts
On August 31 2010 09:46 Smurfz wrote: Because then there is a huge risk of raven dying and with HSM's short range, its hard to hit in the middle of a blob of units for maximum splash. This isn't meant to do in the heat of battle, you might as well cast it on their units then. This is a stealthy harassment type thing to do on their army. the main reason, is so that the player can't dodge the missile, if they can see which unit the missile is targeting, they can just run that unit away. Also like it was said, it gives the HSM effectively longer range, kind of like mine dragging your own spider mine (theoritically). | ||
goswser
United States3546 Posts
*Sensor towers are amazing against blink stalker builds. *4 fast vikings can snipe ovis in 2 rounds of fire, allowing you to do massive amounts of damage with minimum investment. *If you are terran, and you and your opponent are hunting down each others last buildings, only partially construct buildings, because this way you can cancel them and recoup most of the cost if your opponent discovers them, while partially constructing a new building elsewhere. *Hallucination is one of the best spells in the game, with it you can confuse your enemy, or just use them to soak up extra damage. Against zerg, when you go for a midgame push with 3-4 colossus, to avoid losing them to corrupters, hallucinate 6-12 colossus, then instantly engage his army. Also, you can make the opponent think your going down a different tech path, for instance, by revealing a midgame army composition with colossus, you can make your opponent waste money on vikings, or, if you have a stargate and went voidrays, in midgame, constantly build voidrays or phoenixes, but cancel them and restart them before they finish, and occasionally hallucinate carriers, fly them just in sight of his base, then run away, so that he goes down the completely wrong tech path. | ||
goswser
United States3546 Posts
On August 31 2010 09:25 Akuemon wrote: In TvZ, if they wall, block off their wall with a proxy hatch into evo chamber. Get two proxy evo chambers if you want. Then go for Lings and when the eco chambers die you will have broodlings. Time it right and you got 8 broodlings and 6 lings in your opponents main x) Doesn't work on many maps, try it on Steppes of War and you will find your opponent is still able to complete his wall-off, trust me, I've tried. | ||
TLOBrian
United States453 Posts
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ltortoise
633 Posts
When doing a strong early timing push as Terran, proxy one barracks and float it up the ramp for vision. Furthermore, upon busting the ramp, build the bunker directly beneath the barracks so they cannot see it. Finish the wall-off with the barracks, and start producing some more marines. Wham! | ||
allowicious
United States972 Posts
On August 31 2010 08:59 ZataN wrote: On the subject of baneling mines: http://www.youtube.com/watch?v=ZNDfq0G0ROI&#t=8m50s TheWinD uses them quite well What event is that from? I looked through the other vids on that youtube account and they are pretty HQ vods of top Korean players ^^ | ||
Zhou
United States832 Posts
I've been trying to get a good replay of me using them in a mix of my army via immortals since they still have the shield ability though its double and it still does pretty well. It scares people if you don't over-do it. | ||
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