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To set up more efficient baneling minefields, set two patrol points for the banelings at the choke, they will spread out automatically and quickly, takes a bit of practice though.
you can also refresh fungal growth on a dense clump of mutalisks, and they will all explode without doing anything!
I remember in the beta you could pick up broodlings, infested terrans and changelings in an overlord and there timers would not go down, havent tested it recently however.
ultralisks can also attack over a single layer of zerglings i you have the micro to split the zerglings and ultras just right.
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The "foot in the door" trick doesn't work. I think it used to work back when contaminate was the corrupt ability on the corruptor. It may be a good idea to fact-check every suggestion.
@claricorp: changelings/broodlings cannot be picked up. Infested terrans die inside the overlord.
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Don't know if it's been mentioned, but you can call down MULEs for emergency repair situations. For example, I was just watching a game on LT and the terran thor dropped the zerg's natural cliff. The zerg had a few spine crawlers to attack the thor, but the terran just summoned a mule on the cliff to repair it.
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Zerg can block ramp with changeling. Not my own idea - someone else lost to this trick and posted about it somewhere.
Broodlords can attack get just 2 broodlings out, then attack those broodlings to produce more broodlings. This allows the Zerg to build up a small group of broodlings to feint and/or absorb damage before engaging in a battle.
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This one only works on stupid players, but meh.
Hallucinate a lot of warp prisms, build two or three real warp prisms.
Get warp gates. (LOTS!!)
Put all of the prisms scattered around his base, in clear view, but not of static anti ground D.
Watch as he Pummels them with his army, then he realizes that they are hallucinations. He goes away to push against your base.
When he gets halfway across the map, phase the real ones and warp in 20 DT. Watch as he rages, then rub it in his face.
" fucking noobie"
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PS: damn I forgot this.
Alternatively you can use a hallucination to scout areas you can warp in units without being seen, reveal the prism, scout around his base until he sees you, then he pulls his army away to "stop" the hallucination from warping stuff in, and then put 8 warp prisms in that undetectable spot, warp in and drop HT to psi storm and proceed to archon the shit out of him.
THAT works because the world is an idiot, and assume that once that hallu. has been "defeated" that that tactic has been nullified and that that particular danger has passed, he'll be off his guard once the hallu. has been defeated.
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On August 31 2010 23:12 lamamitasche wrote:Show nested quote +Can you actually NP a probe and build a nexus with it? I always wanted to know and never got around to testing it cause I'm lazy. works. fun but useless for sure :D
That's how you get the zerglot achievement. NP a Probe, build nexus, gateway.. create zealot.
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Ok so this is situational but for any zvz you'll probably be facing this a good majority of the time.
I've been working on openings that are safe vs fast speedling/bling because I've found that if I invest a little less into the ling/bling war and get away with it I can come out way ahead economically.
There are two things I've found are really valuable against this early aggression. The first is simply to block your ramp with your first queen after the first larva inject.
The second is a micro trick that takes some practice but works really well in spreading your drones if they manage to get some blings in. This sounds like it takes too much time but it's really not that bad considering you aren't under heavy APM demands this early in the game and playing a more economic defensive style.
Hotkey all your drones under whatever hotkey you prefer. then on your second & 3rd hot key half the drones on each...that's 3 hotkeys used. then either split those in half again on the next two keys or move to individual drones until you run out of hotkeys. When they run in you simply 1 right click 2 right click etc... through 0 really fast in different directions all over the minimap. When your few lings/queen cleans up the blings simply 1 right click mine or get fancy and do the reverse to expert split your drones back onto mins/gas.
This actually works really well and is easy to do if you hotkey correctly and don't reselect the same drones over and over again in the hotkeys. It also looks amazing and super gosu.
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launching faux nukes to distract your opponent for a few seconds.
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Not my idea, but the archon vortex has too much potential to be ignored. Basically, vortex enemy units (preferably a lot), and send archons in. At the moment the vortex collapses, the archons will splash-attack all the units with 100% damage at once for 1 attack. This can evaporate a bioball, a zerg army, or even help deal with capital ships like the bcs, if you have enough archons.
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To add on to Plexa's idea of using warp prisms for proxy cannons:
If you want to go DT tech an investment into a warp prism might be worth it to completely avoid it getting scouted: pick up a probe, fly to a location unlikely to be scouted, unload the probe, put the warp prism into phasing mode, place the dark shrine, go back into transport mode, pick up the probe and leave (the shrine will still warp in and work as normal - powering the shrine is useless as there's nothing to research anyway!). Good spots for this are not covered by watch towers and not accessible by / visible to ground units. E.g. on Scrap Station the high ground between the watch towers has such areas; and because the dark shrine has such a small footprint you can even put it on top of the pillars in the middle of Lost Temple! In practice probably any island expansion will do as well, but those might be taken, scouted or scanned sooner or later in the game.
Edit: this might be viable for the fleet beacon / templar archives / twilight council as well if you find a large enough spot and don't care about the upgrades from them or are able to have the warp prism stick around for research.
By the way, I tried the contaminating of supply depots as well, which sadly has no effect :-(
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The two Brood Lord attacks have very different strengths: one deals a lot of flyer damage rarely, the other one deals a little melee damage frequently. So, use the Brood Lord's attacks efficiently: attack a high armor unit with the Brood Lord, so it gets hit by the Strikes (20+ damage), but at the same time manually select the broodlings that spawn and tell them to attack units with low armor.
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