• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:32
CEST 16:32
KST 23:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Classic wins Code S Season 2 (2025)15Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6Code S RO8 Preview: herO, Zoun, Bunny, Classic7Code S RO8 Preview: Rogue, GuMiho, Solar, Maru3
Community News
Esports World Cup 2025 - Final Player Roster3Weekly Cups (June 16-22): Clem strikes back0Weekly Cups (June 9-15): herO doubles on GSL week4Firefly suspended by EWC, replaced by Lancer12Classic & herO RO8 Interviews: "I think it’s time to teach [Rogue] a lesson."2
StarCraft 2
General
Esports World Cup 2025 - Final Player Roster Classic wins Code S Season 2 (2025) Weekly Cups (June 16-22): Clem strikes back Weekly Cups (June 9-15): herO doubles on GSL week The SCII GOAT: A statistical Evaluation
Tourneys
EWC 2025 Online Qualifiers (May 28-June 1, June 21-22) Monday Nights Weeklies WardiTV Mondays RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers [G] Darkgrid Layout
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady Mutation # 476 Charnel House
Brood War
General
StarCraft & BroodWar Campaign Speedrun Quest What is the significance of domestic cricket bonjwa.tv: my AI project that translates BW videos BW General Discussion Who wrote this nonsense about Flash?
Tourneys
[BSL20] ProLeague Bracket Stage - WB Finals & LBR3 [Megathread] Daily Proleagues [BSL20] ProLeague Bracket Stage - LB Round 4 & 5 [ASL19] Grand Finals
Strategy
I am doing this better than progamers do. Simple Questions, Simple Answers [G] How to get started on ladder as a new Z player
Other Games
General Games
Nintendo Switch Thread Path of Exile What do you want from future RTS games? Stormgate/Frost Giant Megathread Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread UK Politics Mega-thread Echoes of Revolution and Separation
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
How Pro Gamers Cope with Str…
TrAiDoS
StarCraft improvement
iopq
Heero Yuy & the Tax…
KrillinFromwales
I was completely wrong ab…
jameswatts
Need Your Help/Advice
Glider
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 34572 users

Zerg - Ventral Sacs - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 Next All
moopie
Profile Joined July 2009
12605 Posts
August 20 2010 03:26 GMT
#41
On August 20 2010 12:23 EliteAzn wrote:
It's kinda funny how people are ignoring the fact that Zerg players are risking being majorly supplied blocked by doing drops.

No, people have just come to terms with it and adapted, from playing BW for over a decade.
I'm going to sleep, let me get some of that carpet.
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-08-20 03:29:01
August 20 2010 03:28 GMT
#42
On August 20 2010 12:23 EliteAzn wrote:
It's kinda funny how people are ignoring the fact that Zerg players are risking being majorly supplied blocked by doing drops.



To be honest, as a zerg player, thats not an issue.

If your dropping your whole army into a base, into a situation where overlords will likely die, then being supply blocked is the least of ur worries. Who the fuck sends 20 overlords full of units without making sure the coast is clear to get the drop done and pull the overlords back if need be? its not like they die in 2 hits.
[Agony]x90
Profile Blog Joined September 2009
United States853 Posts
August 20 2010 03:30 GMT
#43
For some reason, i feel like they gave medivacs healing and warp prisms the power field just to even their roles out against overlords. In BW, the fact that overlords were always so available made them the most usable and efficient transport in the game.

I just feel like the units that drop are the issue. Dropping zerglings and hydras could demolish a protosses entire base in BW. I feel like for some reason its just not the same when i see it in SC2.
JF dodger since 2009
eLiE
Profile Blog Joined April 2010
Canada1039 Posts
August 20 2010 03:33 GMT
#44
this transport issue bugs me early mid game. i don't like how i basically can't break through a one basing terran or protoss wall-in unless i get mutas or get banelings, and going for this upgrade early, along with the speed upgrade, means i'm getting less of those valuable units that i need to defend against their drops and harass against my open base. i think the price and/or time should be reduced.
How's the weather down there?
tacrats
Profile Joined July 2010
476 Posts
Last Edited: 2010-08-20 03:34:16
August 20 2010 03:33 GMT
#45
On August 20 2010 12:30 [Agony]x90 wrote:
For some reason, i feel like they gave medivacs healing and warp prisms the power field just to even their roles out against overlords. In BW, the fact that overlords were always so available made them the most usable and efficient transport in the game.

I just feel like the units that drop are the issue. Dropping zerglings and hydras could demolish a protosses entire base in BW. I feel like for some reason its just not the same when i see it in SC2.


toss just warps in units to stall ur units while his main army is coming back whereas sc1 u had time until his army came.

terran just sits in his base or on his ramp in sc2 so your drops are only really effective later game when his army is protecting his 3rd. plus no sensor towers
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 20 2010 03:35 GMT
#46
agree with someone above, speed needs to be 50/50 again
OhJesusWOW
Profile Joined August 2010
United Kingdom127 Posts
August 20 2010 03:37 GMT
#47
On August 20 2010 12:28 tacrats wrote:
To be honest, as a zerg player, thats not an issue.

If your dropping your whole army into a base, into a situation where overlords will likely die, then being supply blocked is the least of ur worries. Who the fuck sends 20 overlords full of units without making sure the coast is clear to get the drop done and pull the overlords back if need be? its not like they die in 2 hits.


Yeah, if your dropping your whole army into a base...your state of mind is proof that you would never risk dropping just a few Zerg units into a base for a little harass. Not a chance. If you plan on dropping as Zerg, you're planning on taking everything out with it. And even then, you can lose supply. It doesn't have to be 20 overlords lost to hurt you, it could be 4 or 5 Overlords that set you back down to 160/170 food. If that drop didn't win, you need that 200/200 army ASAP. The time it takes to get more overlords and then finish up spawning that 30-40 other food is not okay. This kind of thing happens. Especially against Terran with all of its AA mightiness...and those god damn Vikings will follow Overlords to the edges of space.
Red Bull is the new Mountain Dew.
a176
Profile Blog Joined August 2009
Canada6688 Posts
Last Edited: 2010-08-20 03:44:54
August 20 2010 03:40 GMT
#48
out of all the things to complain about for zerg, i think this is the least warranted. the cost of nydus was already mentioned earlier and that alone is argument enough in favor of the upgrade. of course, ovie speed is required but hey, that's only one mutalisk (or the cost of one nydus worm).

ovie can generate creep upon dropping as well, even with 3 minimum overlords, creep is spread so fast, your army gets an insane advantage.

i think really people are more concerned with the amount of effort loading up overlords versus the ez-mode of a nydus canal, and just hiding it with the excuse that the upgrade costs too much.

On August 20 2010 11:40 Saracen wrote:
Build time is just as much worth mentioning as cost.


this is very true. i think though, if you're getting ovie drop, you're doing it specifically in your mind, so you'll have the upgrade going as part of your build.

i mean seriously .. have any of you played bw?
starleague forever
epik640x
Profile Joined May 2010
United States1134 Posts
August 20 2010 03:53 GMT
#49
One zerg unit can't harass like a siege tank, thor, or collosus though.

And yes it's too expensive.
comis
Profile Joined April 2010
United States333 Posts
August 20 2010 04:03 GMT
#50
I just wish there was an upgrade to fix bad OL drop AI. I feel like P and T dropships operate fine but OL's just scurry around confused.

Otherwise OL drop is fine imo.
universalwill
Profile Blog Joined August 2010
United States654 Posts
August 20 2010 04:12 GMT
#51
the thing is, for 200/200 you get almost infinite dropships.

it's very annoying that it takes so long to get drop tech though, because of how much earlier T and P can get drop and abuse cliffs. maybe if overseers could carry units by default... that way you could get faster drop to deal with cliff harass but you couldn't make a ton of them and do a massive early drop because it just costs too much gas to mass overseers that early.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 20 2010 04:15 GMT
#52
Cut 40 seconds off ventral sacs research and everything will be fine.

We know Zerg units are broken and weak in general. But rish free shit like cliff dropping a tank should be uncounterable.

Zergs only real harass option from dropping is banelings, which are quite sad to say the least. 4 banelings != 2 lurkers.

But it is still needed for early game defense, right now Zerg is just a punching bag for 15 minutes in ZvX, and that sucks.
As it turns out, marines don't actually cost any money -Jinro
link0
Profile Joined March 2010
United States1071 Posts
August 20 2010 04:41 GMT
#53
Reduce to 150/150 and call it a day.
http://www.justin.tv/link0 - Gosu.Linko - http://www.facebook.com/link0
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
August 20 2010 05:01 GMT
#54
I like how people complain about prices, i'd love to see a replay of you with perfect macro, and the fact of the cost effectively being the soul reason you lost a game.

And if you made each overlord have to morph a drop function, that would probably cost more, in terms of making enough to make a doom drop usefull enough.

And lets not even go into the amount of apm/mechanics required for this. Zergs complain too much already about queen/creep tumor being too much of a toll.

Coaching for 1v1 and Team games at Gosucoaching.com
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 20 2010 06:22 GMT
#55
it costs too much (you need 2 upgrades: speed and drop capability) and it takes way too long (again, you need to research 2 upgrades). it's not a very viable option at the moment imo. especially since zerg has problems with survival at the moment.
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 20 2010 06:25 GMT
#56
it costs too much (you need 2 upgrades: speed and drop capability) and it takes way too long (again, you need to research 2 upgrades). it's not a very viable option at the moment imo. especially since zerg has problems with survival at the moment.
Mikilatov
Profile Blog Joined May 2008
United States3897 Posts
August 20 2010 06:30 GMT
#57
On August 20 2010 14:01 zomgtossrush wrote:
I like how people complain about prices, i'd love to see a replay of you with perfect macro, and the fact of the cost effectively being the soul reason you lost a game.


This.

I completely fail to imagine a scenario in which the cost of Ventral Sacs has lost a game for someone, it's fine.
♥ I used to lasso the shit out of your tournaments =( ♥ | Much is my hero. | zizi yO~ | Be Nice, TL.
ALPINA
Profile Joined May 2010
3791 Posts
August 20 2010 06:46 GMT
#58
Speed price 100/100 is ok. because 50/50 was a no brainer - you just insta upgrade is after lair is finished. But to balance that cost increase they need to make drops 150/150.
You should never underestimate the predictability of stupidity
blacktoss
Profile Joined August 2010
United States121 Posts
August 20 2010 06:50 GMT
#59
Why is it bad that ovie speed is a no-brainer but warpgates and concussive shells are fine as no-brainers?
ALPINA
Profile Joined May 2010
3791 Posts
August 20 2010 06:53 GMT
#60
On August 20 2010 15:50 blacktoss wrote:
Why is it bad that ovie speed is a no-brainer but warpgates and concussive shells are fine as no-brainers?


Those upgrades should cost more too, agree.
You should never underestimate the predictability of stupidity
Prev 1 2 3 4 5 6 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#41
WardiTV1438
OGKoka 785
Rex214
CranKy Ducklings131
IntoTheiNu 57
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 785
Harstem 391
Lowko349
Rex 214
StarCraft: Brood War
EffOrt 1443
Mini 1255
Stork 508
actioN 408
Snow 328
BeSt 324
ZerO 221
firebathero 152
TY 130
Light 128
[ Show more ]
JYJ108
Aegong 60
soO 55
ToSsGirL 49
Mind 49
Rush 45
Shinee 33
Backho 31
Rock 15
GoRush 14
ajuk12(nOOB) 13
Noble 11
Terrorterran 10
Hm[arnc] 8
Bale 5
Dota 2
Gorgc7237
qojqva1546
League of Legends
Dendi1216
JimRising 430
Super Smash Bros
C9.Mang0315
Mew2King229
Other Games
singsing1920
hiko1358
B2W.Neo482
KnowMe412
Hui .281
Liquid`VortiX121
ArmadaUGS115
Fuzer 106
SortOf70
ZerO(Twitch)29
elazer0
Organizations
Dota 2
PGL Dota 2 - Main Stream21367
PGL Dota 2 - Secondary Stream7367
StarCraft: Brood War
Kim Chul Min (afreeca) 6
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV218
League of Legends
• TFBlade548
Upcoming Events
Monday Night Weeklies
1h 28m
Replay Cast
19h 28m
PiGosaur Monday
1d 9h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
HomeStory Cup
3 days
HomeStory Cup
4 days
BSL: ProLeague
5 days
SOOP
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
HomeStory Cup
5 days
BSL: ProLeague
6 days
Liquipedia Results

Completed

Rose Open S1
2025 GSL S2
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025
YaLLa Compass Qatar 2025
PGL Bucharest 2025

Upcoming

CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
Esports World Cup 2025
HSC XXVII
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.