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Zerg - Ventral Sacs - Page 6

Forum Index > SC2 General
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Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 21 2010 14:11 GMT
#101
Also, you can't doom drop like you did in SC1. If you go doom drop and the opponent doesn't come back to defend and goes for base trade, you are basically doomed. But I think zergs should use more ovie harass cuz blings could do a lot of damage to workers
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 21 2010 14:12 GMT
#102
On August 21 2010 22:49 DarkSeerTurbo wrote:
gonna be honest here.. i get the impression that a lot of people who claim that "it's fine" do not play zerg much. it's not fine. as mentioned before, zerg is starving for gas once t2 is reached. we have no anti air at t1 (the only race) and we need hydras or mutas--both of which deplete our gas very quickly. it is NOT just about cost, however. time is also equally important. it takes forever to research both speed and drop capability. couple these things together: 1. it costs too much to upgrade both--especially since zerg t2 takes up so much gas (hydra or muta, which we need since we have no anti air at t1). 2. it takes so long to upgrade both upgrades when we cannot afford to waste time--zerg struggles hard in the beginning (arguably more so than any of the 3 races). so no, i can hardly see how this "is fine."


Queens are not anti-air...?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
Last Edited: 2010-08-21 14:23:50
August 21 2010 14:23 GMT
#103
On August 21 2010 23:12 Antisocialmunky wrote:
Show nested quote +
On August 21 2010 22:49 DarkSeerTurbo wrote:
gonna be honest here.. i get the impression that a lot of people who claim that "it's fine" do not play zerg much. it's not fine. as mentioned before, zerg is starving for gas once t2 is reached. we have no anti air at t1 (the only race) and we need hydras or mutas--both of which deplete our gas very quickly. it is NOT just about cost, however. time is also equally important. it takes forever to research both speed and drop capability. couple these things together: 1. it costs too much to upgrade both--especially since zerg t2 takes up so much gas (hydra or muta, which we need since we have no anti air at t1). 2. it takes so long to upgrade both upgrades when we cannot afford to waste time--zerg struggles hard in the beginning (arguably more so than any of the 3 races). so no, i can hardly see how this "is fine."


Queens are not anti-air...?


While I personally <3 Queens and always get 3-4 even on 1 base, they just don't have the oomph of stalkers or marines.

Don't get me wrong, they're great for light defending or in addition to mutas or hydras, but I would say no, Queens are not sufficient anti-air against anything but mutas really once you hit mid-game.
As it turns out, marines don't actually cost any money -Jinro
Helmetshell
Profile Joined August 2010
Australia6 Posts
August 21 2010 14:26 GMT
#104
The only time queens can really be reliable AA is when you have had 4-6+ for long enough for them to all have at least 100 energy. Transfuse can really keep them alive for a long time, but the cost of getting that amount of queens, with enough energy, early enough to comfortably defend Air or an air+ground push is just not viable.
Cheerio
Profile Blog Joined August 2007
Ukraine3178 Posts
August 21 2010 14:35 GMT
#105
I actually like the idea of increasing research time while decreasing the costs to 50/50. Warp gate was given to protoss just for free. Terrans are doing fine already. Why not give zergs cheap mechanic to work with.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 21 2010 14:42 GMT
#106
I'd also like to note how funny it is that so many Zerg units are most effective at countering other Zerg units.

Due to lack of any decent base defenses, lings are a huge issue all game long in ZvZ.

Blings are AWESOME against Zerglings, but pretty lackluster against anything else in the game with the notable exception of Marines, they're not even that great vs Zealots because you tend not to hit enough of them to make it worth it (who doesn't love throwing away 100+ gas to kill 3 zealots?)

Roaches can literally walk through piles of lings and mutas (I think I once killed over 60 lings with 12 roaches while 10 or so Mutalisks were pounding on me from above, my numbers might be off, but not by much), especially once you start getting +1 or +2 carapace, but just about anything from T or P rips right through them.

Queens completely destroy Mutalisks. Once you factor in transfuse, 3 or 4 of them can kill 10+ mutalisks with 0 casualties, but against banshees, VRs, phoenixes, or even vikings in decent numbers, they just seem to get decimated.

I see more Corruptors in ZvZ than any other MU lately, (that base 2 armor is just too good vs mutas)

/cute observation
As it turns out, marines don't actually cost any money -Jinro
DTown
Profile Blog Joined April 2010
United States428 Posts
August 21 2010 14:47 GMT
#107
On August 21 2010 23:35 Cheerio wrote:
I actually like the idea of increasing research time while decreasing the costs to 50/50. Warp gate was given to protoss just for free. Terrans are doing fine already. Why not give zergs cheap mechanic to work with.

wat?

Reserach time is the problem. So you want to give that tank sitting on the cliff pounding the zerg expo an extra X seconds of free reign? No thx.
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