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Official State of the Game Podcast Thread - Page 949

Forum Index > SC2 General
54608 CommentsPost a Reply
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vetinari
Profile Joined August 2010
Australia602 Posts
Last Edited: 2011-05-04 12:19:42
May 04 2011 12:16 GMT
#18961
On May 04 2011 21:13 freetgy wrote:
Show nested quote +
On May 04 2011 20:33 vetinari wrote:
oh, and edit: how does a stalker take 27 seconds to kill a stalker, when a stalker does 10 dps to overlords, and overlords have 200 hp...


Stalker aren't doing 10dps it ~7dps
if you opt for Sentry First it is ~6dps


Stalkers do increased damage vs armored, its 14 damage per 1.44 seconds, which is 9.72 dps
Sentries do exactly 6 dps, with two of them, that 12 dps

On May 04 2011 21:12 Maliris wrote:
personally i was disgusted that Incontrol/idra kept interrupting Tyler when he was trying to defend himself, as if outnumbering him two to one wasn't enough of an advantage Real classy. Incontrol should show some more respect to his superiors.

I also found it sad that incontrol always resorts to personal attacks and twisting people's words to win arguments and generally being manipulative. Not cool


Superiors? You might want to explain that, lad.
Dommk
Profile Joined May 2010
Australia4865 Posts
May 04 2011 12:18 GMT
#18962
On May 04 2011 21:13 freetgy wrote:
Show nested quote +
On May 04 2011 20:33 vetinari wrote:
oh, and edit: how does a stalker take 27 seconds to kill a stalker, when a stalker does 10 dps to overlords, and overlords have 200 hp...


Stalker aren't doing 10dps it ~7dps
if you opt for Sentry First it even less ~6dps

Overlords are armored units, so Stalkers get 2.8dps extra from their bonus to armored
Ziggitz
Profile Joined September 2010
United States340 Posts
May 04 2011 12:20 GMT
#18963
On May 04 2011 20:23 Executor1 wrote:
Show nested quote +
On May 04 2011 20:18 hugman wrote:
I mostly agree with IdrA, he's the only one making rational arguments.
When I watched his recent ZvPs and read the LR threads I was surprised to see so many people saying that IdrA's figured out ZvP or something when he did lots of random all-ins, and regarding the last game vs KiWi specifically KiWi definitely threw that game away but people were still saying he lost because of the drops of something. It would've been like Mondragon vs Cruncher if KiWi had just turtled for a bit longer.

http://i.imgur.com/FVhM9.png

statistics speak for themselves

this includes all major foreign tournaments in the last 6 months.

I dont see how saying if a zerg wins playing standard its because hes a better player, but if a protoss wins playing standard its because of imbalance is a very rational argument.


Stop linking that fucking stupid chart. You have no fucking clue how to read or interpret it and have frequently spouted objectively incorrect bullshit in just this thread alone. Several pages ago you couldn't even read off the X axis and stated that Zergs were beating Protosses for the past two months even though the tipping point was around 5 weeks ago. You're going to statistician hell for your crimes against numbers. You don't make any case or even state a reasonable tolerance for what difference in win rate would still constitute balance and don't even mention that the at its worst Protoss were 18.8% more likely to win any given match against a Zerg and at Zergs best they are only 2.8% more likely to win, and even that is an entirely unsupportable claim because the real figures are entirely obscured by the smoothing function. I assure you, people aren't not responding to it because they don't understand it or don't want to face the implications of it, the lack of understanding is on your part.

--------------

As for Day9's argument, ultimately it isn't strictly wrong, but it's also completely fucking obtuse and worthless in context of any useful defining of the goal of balancing an E-Sport. I love you Day9 but you're being really silly.

Ultimately you could argue whether or not Chess is a balanced game, if I recall correctly given how much we have determined(chess still is not a solved game) White has a slight advantage. You can claim all you want that because not every permutation of the game has been played out that we cannot know that White has an advantage, that doesn't mean that if you make two equally skilled players play against each other with one always playing white and the other always black that the former is not going to win more of the time(i.e. that he has an advantage) such that it would be fair to play any other way than to alternate colors in each set.

For anyone who knows anything of learning algorithms in machine learning, there are two phases of any learning algorithm, exploration and exploitation, which are pretty much what they sound like, exploration being the activity of searching out new strategies, usually a task with uncertainty involved. Then there's exploitation which is the act of executing an established strategy and while there is zero potential for discovering a new strategy, the probabilities of success and it's overall feasibility are much more well known.

If we have 3 races and large enough sample size of players from each race we can assume the qualities of each skill attribute for each race to be reasonably similar. Therefore if we can clearly see that one race is spending more time exploring their potential options trying to expand their options to find a successful set of strategies to exploit to gain wins, and another is spending much less time exploring new strategies and exploiting a long since established set of strategies that are yielding greater win rates, that given enough time you can reasonably infer an imbalance in the match up. Keep in mind that subjective does not mean worthless, wrong or inaccurate. The validity of such an inference is based on the amount of time spent exploring, the relative results between the races and the sample size of each race.

Day9 wants to claim that the point at which we can consider a sufficient amount of time to have passed to still be way out in the future and Idra wants to suggest that that point has since come and gone. We can take Day9's view if you want and even extend it out towards infinity if you like, but it's completely fucking worthless as a yardstick, even if Idra's is subjective. But the key point here is that Day9 is not taking into account that there are in fact subjective models that give us a reasonable picture of balance and that we can in fact use numbers to build common models that we can discuss. If we were to take Day9's argument at its word, alpha roaches would still be in the game and protoss and terran would have no grounds to complain or cry imbalance because they haven't explored enough options yet for us to truly know if there is really an unfair advantage to be inferred.

You can either take Day9's view and completely shut off all discussion, but you're effectively arguing for the alpha roach if you do and the alternative is actually not to take Idra's side and agree that the game is imbalanced, but simply to engage in real discussion. To do that in a useful way means basically two things.

1.) Determining how much of a skew is considered imbalance. Not just by a percentage amount though, but also by how long the skew is present and it's magnitude as well as taking into account subjective measures such as accounting for the introduction of a new strategy or significant shift in the meta game and what is a reasonable amount of time to allow for exploration of new strategies.

2.) Coming up with reasonable models in which we can actually discuss mechanics and suggest why specific unit interactions may or may not be imbalanced in their own contexts. Yes they are subjective, no they are not perfect but the models that we as players use to determine balance are the same ones we used to formulate new strategies and do in fact have some basis in logic and practical application that we can go on.

----------

A lot of TLers seem to think not touching anything and waiting half a decade for some new strategy to evolve that balances out a seemingly perpetually broken match up is the holy grail of game balance. It's really not, and it's not like that really happened in Brood War, Blizzard released fucktons of balance updates as well as an expansion and the game was always going to be rebalanced after the patches stopped to some degree by virtue of new maps of which the designs are guided by their impact on win percentages, so not even the metagame developed in complete isolation. It is in no way an argument to cease balance updates and again would have been an argument for keeping the alpha roach, of course that's not what those TLers would want because the point at which updating should cease is incedibly fucking arbitrary. Believe it or not there is in fact likely a tipping point at which you can infer the likely hood of a particular strategy being overcome and determine an acceptable set of thresholds after which you take over and apply changes to restore equilibrium and maintain a competitive game. If you want to argue against constant patching a la Brood War you have to accept that there was in fact justified patching to begin at which point for your argument to hold up you need some reasonable metric as to determine when to actually stop patching, or as I said before, you have to accept the alpha roach.

In all honesty a lot of players and fans who played and watched Brood War have a lot of bad habits and really bad inferences from it that make absolutely no sense because they were borne of a situation where most of the options available now either didn't exist or were in their infancy when brood war came out and that somehow because of that it elevates itself above them. It's really fucking stupid when you think about it, especially when you consider that they are working from a dataset of one and the fact that no one has any idea how Brood War would have turned out if it had the same kind of balance philosophy behind as sc2 has now or as much attention from Blizzard due to their awareness of the significance of its E Sports potential. There's nothing sacred or special about it.

Stalker aren't doing 10dps it ~7dps
if you opt for Sentry First it is ~6dps


Overlords are armored, so it's 14 damage every 1.44 seconds, making roughly 10 dps not 7.
Coolwhip
Profile Joined March 2011
927 Posts
May 04 2011 12:20 GMT
#18964
People shouldn't take Idra so serious. Just enjoy his 'badboy' behaviour.
hugman
Profile Joined June 2009
Sweden4644 Posts
Last Edited: 2011-05-04 12:29:07
May 04 2011 12:25 GMT
#18965
On May 04 2011 20:23 Executor1 wrote:
Show nested quote +
On May 04 2011 20:18 hugman wrote:
I mostly agree with IdrA, he's the only one making rational arguments.
When I watched his recent ZvPs and read the LR threads I was surprised to see so many people saying that IdrA's figured out ZvP or something when he did lots of random all-ins, and regarding the last game vs KiWi specifically KiWi definitely threw that game away but people were still saying he lost because of the drops of something. It would've been like Mondragon vs Cruncher if KiWi had just turtled for a bit longer.


I dont see how saying if a zerg wins playing standard its because hes a better player, but if a protoss wins playing standard its because of imbalance is a very rational argument.


Zergs don't actually win playing standard, that's the problem.
This is a slight exaggeration, but I would say that if the Zerg isn't significantly ahead towards the end of the midgame then Protoss will always almost win. What standard play is good enough to stand up in a macro game against Protoss? IdrA, at least, doesn't think there is any, that's why he doesn't care about win rates bolstered by people doing Roach / Hydra all-ins.

The Roach / Hydra / Corruptor composition doesn't work and that's what used to be standard. Maybe the Baneling drop shenanigans are actually good enough to become standard but that's too early to tell. I want to see Sheth play against some more really good Protoss players.

If you want to convince me I'm wrong then tell me about five recent long macro games a top level Zerg won against a top level Protoss where a) the Zerg didn't secure a huge early lead because of something silly (like a failed DT rush) and b) where the Protoss didn't lose the game to a huge mistake or miscontrol (aka KiWi vs IdrA G5). Off of the top of my head I can think of two games (MorroW vs HasuObs on Shakuras and IdrA vs KiWi G4), and I can easily think of 15 games where the Protoss wins when the Zerg doesn't secure an early lead.

All of the GSL ZvPs I've watched this season (haven't watched them all) that Zerg won have been with mass Roach aggression. Maybe that's good enough to get good winrates, but that would still make for a bad matchup. I know the answer to not being able to deal with the deathball is to prevent it from coming into play, but should Zergs just do nothing but non-stop Roach aggression? FML, that would be a shitty matchup.

Also, I have to agree with IdrA that the new macro mechanics kick in a bit too fast. Reactors, Chronoboost, Warp In and Larvae Inject all help to make all-ins extremely powerful very early.
xbankx
Profile Joined July 2010
703 Posts
Last Edited: 2011-05-04 12:33:58
May 04 2011 12:33 GMT
#18966
On May 04 2011 21:25 hugman wrote:
Show nested quote +
On May 04 2011 20:23 Executor1 wrote:
On May 04 2011 20:18 hugman wrote:
I mostly agree with IdrA, he's the only one making rational arguments.
When I watched his recent ZvPs and read the LR threads I was surprised to see so many people saying that IdrA's figured out ZvP or something when he did lots of random all-ins, and regarding the last game vs KiWi specifically KiWi definitely threw that game away but people were still saying he lost because of the drops of something. It would've been like Mondragon vs Cruncher if KiWi had just turtled for a bit longer.


I dont see how saying if a zerg wins playing standard its because hes a better player, but if a protoss wins playing standard its because of imbalance is a very rational argument.


Zergs don't actually win playing standard, that's the problem.
This is a slight exaggeration, but I would say that if the Zerg isn't significantly ahead towards the end of the midgame then Protoss will always almost win. What standard play is good enough to stand up in a macro game against Protoss? IdrA, at least, doesn't think there is any, that's why he doesn't care about win rates bolstered by people doing Roach / Hydra all-ins.

The Roach / Hydra / Corruptor composition doesn't work and that's what used to be standard. Maybe the Baneling drop shenanigans are actually good enough to become standard but that's too early to tell. I want to see Sheth play against some more really good Protoss players.

If you want to convince me I'm wrong then tell me about five recent long macro games a top level Zerg won against a top level Protoss where a) the Zerg didn't secure a huge early lead because of something silly (like a failed DT rush) and b) where the Protoss didn't lose the game to a huge mistake or miscontrol (aka KiWi vs IdrA G5). Off of the top of my head I can think of two games (MorroW vs HasuObs on Shakuras and IdrA vs KiWi G4), and I can easily think of 15 games where the Protoss wins when the Zerg doesn't secure an early lead.

All of the GSL ZvPs I've watched this season (haven't watched them all) that Zerg won have been with mass Roach aggression. Maybe that's good enough to get good winrates, but that would still make for a bad matchup. I know the answer to not being able to deal with the deathball is to prevent it from coming into play, but should Zergs just do nothing but non-stop Roach aggression? FML, that would be a shitty matchup.

Also, I have to agree with IdrA that the new macro mechanics kick in a bit too fast. Reactors, Chronoboost, Warp In and Larvae Inject all help to make all-ins extremely powerful very early.



Grubby vs Sheth comes to mind immediately. Hell just go watch all of Sheth's ZvP. The guy got 80% win rate against toss for a reason. I just don't get it. If you look at Idra's personal stats. He has like 55% win rate against toss which is very respectable and Nestea(another huge QQer) has like 80+% win rate against toss in tourney. I just don't see where the "imba" comes in.
Starfox
Profile Joined April 2010
Austria699 Posts
May 04 2011 12:33 GMT
#18967
Never thought Tyler is that arrogant, really nice episode to see.
Greek Mythology 2.0: Imagine Sisyphos as a man who wants to watch all videos on youtube... and Tityos as one who HAS to watch all of them.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
May 04 2011 12:34 GMT
#18968
On May 04 2011 21:16 vetinari wrote:
Show nested quote +
On May 04 2011 21:13 freetgy wrote:
On May 04 2011 20:33 vetinari wrote:
oh, and edit: how does a stalker take 27 seconds to kill a stalker, when a stalker does 10 dps to overlords, and overlords have 200 hp...


Stalker aren't doing 10dps it ~7dps
if you opt for Sentry First it is ~6dps


Stalkers do increased damage vs armored, its 14 damage per 1.44 seconds, which is 9.72 dps
Sentries do exactly 6 dps, with two of them, that 12 dps

Show nested quote +
On May 04 2011 21:12 Maliris wrote:
personally i was disgusted that Incontrol/idra kept interrupting Tyler when he was trying to defend himself, as if outnumbering him two to one wasn't enough of an advantage Real classy. Incontrol should show some more respect to his superiors.

I also found it sad that incontrol always resorts to personal attacks and twisting people's words to win arguments and generally being manipulative. Not cool


Superiors? You might want to explain that, lad.

What are you having trouble understanding, lad?
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
magha
Profile Joined March 2010
Netherlands427 Posts
May 04 2011 12:34 GMT
#18969
Please stop bringing Idra on the show and get less pessimistic depressive Zergs. Maybe some of the more up-and-coming Zergs such as Sheth, Vibe or Slush.
turdburgler
Profile Blog Joined January 2011
England6749 Posts
May 04 2011 12:38 GMT
#18970
i think the problem with the idra day9 discussion is that day's opinion is formed from mathmatical game theory. he is completely ok with every one going protoss and 4 gating each other forever, because thats a balanced game. but idra, as an emotionally invested player wants the game to be equal for all races.

but we also have to agree that all the doors havent been opened yet, so its a difficult situation. its true zergs early game scouting is problematic, but we havent seen how the game will develop.

in my personal opinion a way to fix this would to shrink bases. this way, if you are 1 basing you have limited space to hide your tech. it also makes it hard to 2 basing harder for the same reason. *shrug*
gnutz
Profile Joined November 2010
Germany666 Posts
Last Edited: 2011-05-04 12:40:06
May 04 2011 12:38 GMT
#18971
What a bad discussion. But seems like the most people (including me) think the same about Idra who are not Idra fanbois.

The funny thing is, the discussion floats away from balance but only to game design. If you listen to Gretorp in the last SotG he pretty much says it better, but from a Terran viewpoint. The good thing about Gretorps points is, that Terrans won much more than Zergs, and he still says Terran is too weak. But because of particular design flaws, which actually allow Terrans anyway to win tournaments.

If you want to hear valid points about game design, listen to the last SotG with Gretorp.


€: I would LOVE to see Sheth on the show. Maybe he has valid points about metagame and strategies from Zerg.
FawxzTV
Profile Blog Joined November 2010
Sweden178 Posts
May 04 2011 12:40 GMT
#18972
It pains me to see Tyler vs Incontrol in that kind of discussion, especially since Incontrol resorted to the same deflective bullshit you would find on the debate team. It was clear that he never intended to "just clear up what happened" but to spin the whole thing in EGs favour.

Hider
Profile Blog Joined May 2010
Denmark9447 Posts
May 04 2011 12:43 GMT
#18973
On May 04 2011 20:59 billyX333 wrote:
Show nested quote +
On May 04 2011 20:56 Hider wrote:
My throught on:
Thor-imba? No use VR in the mix and thor will autotarget them and the toss gateway army kill the terran.
Idra vs day9 discussion: Both have valied point. Idra however def. had the better arguments, and it did not help day9 case that he trolls. However we cant prove any race is imba by saying race x is imba. We would need replays from idra to illustrate when you cant defend reactively.
Tyler vs incontrol. I agree with Tyler most of the time, but his views are absolutely wrong here. End of discssion.

that wasnt the discussion though. All all-ins can be defended obviously but it requires the necessary information which can be denied. It wasn't about balance it was about game design.


Being able to defend reactively is about game deisng, so what i wrote is exactly what the discussion was about.

As Idra stated there are 2 possibilities:
1) Either you can make an allround bo, that works agaisnt everything that terran cant throw at you before he reveals what he has.
2) Or you have to rely on scouting.

As you cant rely on scouting always, you have to make an allround bo. You can gain a little informtation, like how the terran is walling of (if there is a tech lab or not). But can you make a bo which makes you safe against any possible rush given that you react just when he moves out from his base and has decent micro as well? And at the same you will not be too far behind if he goes for a more macro oriented game style.

Sure against some bo you will be a bit behind, and some times it will be difficult to hold of an allin. There is nothing broken about that. But is the possiblity 1 realistic? Idra think it's not, and I would like to see some replays where he demonstrates that there is no allround bo (of course this is map depended, and there may not be an all round bo on some maps, but lets just assume a map like shakuras cross).
Bloodash
Profile Joined April 2010
Netherlands1384 Posts
May 04 2011 12:44 GMT
#18974
intense episode, holy crap

thoughts about episode:

-Hope Day9 can join on an episode of imbalanced to go in depth about zerg balance/imbalance after his graduation, he really needs to back his argument up because he didn't sound that convincing, while Idra's arguments did.

-Tyler needs to take some Strider gum and chill, that discussion with Incontrol didn't really compliment his -with normally very convincing arguments- image

-JP needs a new setup so he can be more dynamic with guests without screwing up his layout every time

gotta love the drama tough, gratz on 20+k viewers!
I'll bite this hand that feeds me, and take it for my own!
hugman
Profile Joined June 2009
Sweden4644 Posts
May 04 2011 12:44 GMT
#18975
On May 04 2011 21:33 xbankx wrote:
Show nested quote +
On May 04 2011 21:25 hugman wrote:
On May 04 2011 20:23 Executor1 wrote:
On May 04 2011 20:18 hugman wrote:
I mostly agree with IdrA, he's the only one making rational arguments.
When I watched his recent ZvPs and read the LR threads I was surprised to see so many people saying that IdrA's figured out ZvP or something when he did lots of random all-ins, and regarding the last game vs KiWi specifically KiWi definitely threw that game away but people were still saying he lost because of the drops of something. It would've been like Mondragon vs Cruncher if KiWi had just turtled for a bit longer.


I dont see how saying if a zerg wins playing standard its because hes a better player, but if a protoss wins playing standard its because of imbalance is a very rational argument.


Zergs don't actually win playing standard, that's the problem.
This is a slight exaggeration, but I would say that if the Zerg isn't significantly ahead towards the end of the midgame then Protoss will always almost win. What standard play is good enough to stand up in a macro game against Protoss? IdrA, at least, doesn't think there is any, that's why he doesn't care about win rates bolstered by people doing Roach / Hydra all-ins.

The Roach / Hydra / Corruptor composition doesn't work and that's what used to be standard. Maybe the Baneling drop shenanigans are actually good enough to become standard but that's too early to tell. I want to see Sheth play against some more really good Protoss players.

If you want to convince me I'm wrong then tell me about five recent long macro games a top level Zerg won against a top level Protoss where a) the Zerg didn't secure a huge early lead because of something silly (like a failed DT rush) and b) where the Protoss didn't lose the game to a huge mistake or miscontrol (aka KiWi vs IdrA G5). Off of the top of my head I can think of two games (MorroW vs HasuObs on Shakuras and IdrA vs KiWi G4), and I can easily think of 15 games where the Protoss wins when the Zerg doesn't secure an early lead.

All of the GSL ZvPs I've watched this season (haven't watched them all) that Zerg won have been with mass Roach aggression. Maybe that's good enough to get good winrates, but that would still make for a bad matchup. I know the answer to not being able to deal with the deathball is to prevent it from coming into play, but should Zergs just do nothing but non-stop Roach aggression? FML, that would be a shitty matchup.

Also, I have to agree with IdrA that the new macro mechanics kick in a bit too fast. Reactors, Chronoboost, Warp In and Larvae Inject all help to make all-ins extremely powerful very early.



Grubby vs Sheth comes to mind immediately. Hell just go watch all of Sheth's ZvP. The guy got 80% win rate against toss for a reason. I just don't get it. If you look at Idra's personal stats. He has like 55% win rate against toss which is very respectable and Nestea(another huge QQer) has like 80+% win rate against toss in tourney. I just don't see where the "imba" comes in.


I agree Sheth's play has potential and we'll see how it shakes out, but I think it's too early to tell. I don't want to diss Grubby but I think he's still one of the lower SC2 pros atm. Anyway, I'm not dismissing that style of ZvP, but as for IdrA's ZvP stats, look at his other stats, he's almost 95% in ZvZ, 65% in ZvT and 65% overall. I don't think 55% winrate is very high at all for a player of his calibre.
Maliris
Profile Blog Joined April 2011
Northern Ireland2557 Posts
May 04 2011 12:46 GMT
#18976
On May 04 2011 14:58 ronpaul012 wrote:
I think I'm officially jumping on the hate incontrol bandwagon. I 1. used to debate, as did he and 2. I'm a sales associate. I know how to manipulate people's words to make them sound silly, while making your own point yourself. For him to use his tactics on another pro gamer is pretty disgusting. Everything about him and his gf really just seem corny. I can see them sitting at dinner bming every other pro gamer and "friend" they have then putting on their masks as they go online. Tyler had some good points, and incontrol just came and picked up a few points while leaving out others and bashed him. Also, the way he treats Idra (arguably the best foreigner out there) when he's attempting to make logical points on what he sees as op is extremely frustrating. Instead of giving him solutions, he immediately just shuts him down.

All in all, most people probably cant even see through him. But for some of us, we can see him as a troll who thinks he's above every other pro gamer, and just plays along to gain power.

Possibly the smartest post I've read in a while, sums up my thoughts on the matter too.
"Religion is something left over from the infancy of our intelligence, it will fade away as we adopt reason and science as our guidelines."
thebole1
Profile Joined April 2011
Serbia126 Posts
May 04 2011 12:51 GMT
#18977
hahahhaah IDRA THE KING.... >>>> gay 9.. sry day 9 :D....

simply idra know 1000000 times bether then day 9 man he is yust some nerd from litle room who speeking abouth game... simply idra is expert in this game day 9 compere to him is like a kid....

User was temp banned for this post.
hugman
Profile Joined June 2009
Sweden4644 Posts
May 04 2011 12:52 GMT
#18978
On May 04 2011 21:20 Ziggitz wrote:+ Show Spoiler +

On May 04 2011 20:23 Executor1 wrote:
Show nested quote +
On May 04 2011 20:18 hugman wrote:
I mostly agree with IdrA, he's the only one making rational arguments.
When I watched his recent ZvPs and read the LR threads I was surprised to see so many people saying that IdrA's figured out ZvP or something when he did lots of random all-ins, and regarding the last game vs KiWi specifically KiWi definitely threw that game away but people were still saying he lost because of the drops of something. It would've been like Mondragon vs Cruncher if KiWi had just turtled for a bit longer.

http://i.imgur.com/FVhM9.png

statistics speak for themselves

this includes all major foreign tournaments in the last 6 months.

I dont see how saying if a zerg wins playing standard its because hes a better player, but if a protoss wins playing standard its because of imbalance is a very rational argument.


Stop linking that fucking stupid chart. You have no fucking clue how to read or interpret it and have frequently spouted objectively incorrect bullshit in just this thread alone. Several pages ago you couldn't even read off the X axis and stated that Zergs were beating Protosses for the past two months even though the tipping point was around 5 weeks ago. You're going to statistician hell for your crimes against numbers. You don't make any case or even state a reasonable tolerance for what difference in win rate would still constitute balance and don't even mention that the at its worst Protoss were 18.8% more likely to win any given match against a Zerg and at Zergs best they are only 2.8% more likely to win, and even that is an entirely unsupportable claim because the real figures are entirely obscured by the smoothing function. I assure you, people aren't not responding to it because they don't understand it or don't want to face the implications of it, the lack of understanding is on your part.

--------------

As for Day9's argument, ultimately it isn't strictly wrong, but it's also completely fucking obtuse and worthless in context of any useful defining of the goal of balancing an E-Sport. I love you Day9 but you're being really silly.

Ultimately you could argue whether or not Chess is a balanced game, if I recall correctly given how much we have determined(chess still is not a solved game) White has a slight advantage. You can claim all you want that because not every permutation of the game has been played out that we cannot know that White has an advantage, that doesn't mean that if you make two equally skilled players play against each other with one always playing white and the other always black that the former is not going to win more of the time(i.e. that he has an advantage) such that it would be fair to play any other way than to alternate colors in each set.

For anyone who knows anything of learning algorithms in machine learning, there are two phases of any learning algorithm, exploration and exploitation, which are pretty much what they sound like, exploration being the activity of searching out new strategies, usually a task with uncertainty involved. Then there's exploitation which is the act of executing an established strategy and while there is zero potential for discovering a new strategy, the probabilities of success and it's overall feasibility are much more well known.

If we have 3 races and large enough sample size of players from each race we can assume the qualities of each skill attribute for each race to be reasonably similar. Therefore if we can clearly see that one race is spending more time exploring their potential options trying to expand their options to find a successful set of strategies to exploit to gain wins, and another is spending much less time exploring new strategies and exploiting a long since established set of strategies that are yielding greater win rates, that given enough time you can reasonably infer an imbalance in the match up. Keep in mind that subjective does not mean worthless, wrong or inaccurate. The validity of such an inference is based on the amount of time spent exploring, the relative results between the races and the sample size of each race.

Day9 wants to claim that the point at which we can consider a sufficient amount of time to have passed to still be way out in the future and Idra wants to suggest that that point has since come and gone. We can take Day9's view if you want and even extend it out towards infinity if you like, but it's completely fucking worthless as a yardstick, even if Idra's is subjective. But the key point here is that Day9 is not taking into account that there are in fact subjective models that give us a reasonable picture of balance and that we can in fact use numbers to build common models that we can discuss. If we were to take Day9's argument at its word, alpha roaches would still be in the game and protoss and terran would have no grounds to complain or cry imbalance because they haven't explored enough options yet for us to truly know if there is really an unfair advantage to be inferred.

You can either take Day9's view and completely shut off all discussion, but you're effectively arguing for the alpha roach if you do and the alternative is actually not to take Idra's side and agree that the game is imbalanced, but simply to engage in real discussion. To do that in a useful way means basically two things.

1.) Determining how much of a skew is considered imbalance. Not just by a percentage amount though, but also by how long the skew is present and it's magnitude as well as taking into account subjective measures such as accounting for the introduction of a new strategy or significant shift in the meta game and what is a reasonable amount of time to allow for exploration of new strategies.

2.) Coming up with reasonable models in which we can actually discuss mechanics and suggest why specific unit interactions may or may not be imbalanced in their own contexts. Yes they are subjective, no they are not perfect but the models that we as players use to determine balance are the same ones we used to formulate new strategies and do in fact have some basis in logic and practical application that we can go on.

----------

A lot of TLers seem to think not touching anything and waiting half a decade for some new strategy to evolve that balances out a seemingly perpetually broken match up is the holy grail of game balance. It's really not, and it's not like that really happened in Brood War, Blizzard released fucktons of balance updates as well as an expansion and the game was always going to be rebalanced after the patches stopped to some degree by virtue of new maps of which the designs are guided by their impact on win percentages, so not even the metagame developed in complete isolation. It is in no way an argument to cease balance updates and again would have been an argument for keeping the alpha roach, of course that's not what those TLers would want because the point at which updating should cease is incedibly fucking arbitrary. Believe it or not there is in fact likely a tipping point at which you can infer the likely hood of a particular strategy being overcome and determine an acceptable set of thresholds after which you take over and apply changes to restore equilibrium and maintain a competitive game. If you want to argue against constant patching a la Brood War you have to accept that there was in fact justified patching to begin at which point for your argument to hold up you need some reasonable metric as to determine when to actually stop patching, or as I said before, you have to accept the alpha roach.

In all honesty a lot of players and fans who played and watched Brood War have a lot of bad habits and really bad inferences from it that make absolutely no sense because they were borne of a situation where most of the options available now either didn't exist or were in their infancy when brood war came out and that somehow because of that it elevates itself above them. It's really fucking stupid when you think about it, especially when you consider that they are working from a dataset of one and the fact that no one has any idea how Brood War would have turned out if it had the same kind of balance philosophy behind as sc2 has now or as much attention from Blizzard due to their awareness of the significance of its E Sports potential. There's nothing sacred or special about it.

Stalker aren't doing 10dps it ~7dps
if you opt for Sentry First it is ~6dps


Overlords are armored, so it's 14 damage every 1.44 seconds, making roughly 10 dps not 7.


I agree with your points and I've argued them myself in the past, but you were quite eloquent.
Day9's argument can be applied to a game in any state, just like you said. He needs to come up with criteria for how explored the game is, otherwise he might just as well be arguing in favour of just using the version of the game released in the first public beta, or any version for that matter. His statement of "we can't say it's imbalanced" is so vague it's meaningless, why not assign unit stats via a random number generator? I mean seriously, he has to be a bit more pragmatic, and it's too bad IdrA didn't make that argument.

It's clear why they stopped patching though, they had a fixed released date and they weren't going to push the game because they weren't happy with the balance, no way, and when the game is out you can't tamper with it too much or too frequently. I think we'll just have to wait for HotS.
Leavzou
Profile Joined January 2011
France156 Posts
May 04 2011 12:53 GMT
#18979
I dont get the "all the doors havent been opened yet", seriously.

How can you say that ? How do you know that they havent been opened if you don't know if they exist or not ?

It's a really bad point of view, and we could say that even in BW, all the doors havent been opened.
dacthehork
Profile Blog Joined February 2008
United States2000 Posts
Last Edited: 2011-05-04 12:56:34
May 04 2011 12:54 GMT
#18980
it pains me to see day9 arguing against idra

doesn't play the game much and doesnt really have time to play sc2 but thinks he can actually argue Sc2 balance against idra. Even insulting idra, who has played the game competitively.


as a pure entertainer / caster I don't think he should talk about balance, much less argue against a top 3 zerg player in the world.
Warturtle - DOTA 2 is KING
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