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Official State of the Game Podcast Thread - Page 947

Forum Index > SC2 General
54608 CommentsPost a Reply
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zeru
Profile Blog Joined September 2010
8156 Posts
May 04 2011 10:50 GMT
#18921
--- Nuked ---
dtz
Profile Joined September 2010
5834 Posts
Last Edited: 2011-05-04 10:52:21
May 04 2011 10:52 GMT
#18922
On May 04 2011 19:49 Tachion wrote:
Show nested quote +
On May 04 2011 19:46 zeru wrote:
On May 04 2011 19:43 Tachion wrote:Is anyone really happy with the fact that it took 6-7 years for Protoss to figure out how to open against Zerg in BW? Is anyone satisfied with allowing Zerg's to rely on coinflips for that long? Or what if it takes longer?

Yes, i really, really am happy that BW is complicated enough that it even now new strategies pop up that change parts of the game. It's really good, god i love it.

And if it never did pop up? How do you determine when to let an imbalance fix itself, and when to get the devs to step in? Should Blizzard never patch the game again and just let everything work itself out from here on out?


Even if blizzard patch something to fix a certain perceived imbalance, there is no way to tell if in 6 years that certain patch or change will cause further imbalance.

Might as well let things settle down and don't change anything because there is no way to tell. At least better than keep changing things every 2 months which means the strategies will not develop.
Brutus
Profile Joined May 2010
Netherlands284 Posts
May 04 2011 10:53 GMT
#18923
Did they reach 20k?
Swatch
Profile Joined August 2010
Germany114 Posts
May 04 2011 10:53 GMT
#18924
as great as this show is, the benefit of the balance discussion is rather limited. i would prefer to discuss balance only once a month (or something like that). otherwise you see people emphasizing points which have been made like ages ago.

but as said, great show, great work i really love all the effort jp is putting into this (and sc-center). find yourself a sponsor, jp.
nehcnhoj
Profile Joined July 2010
United States213 Posts
Last Edited: 2011-05-04 10:55:10
May 04 2011 10:54 GMT
#18925
I hate to start a constructive argument without watching the entirety of the episode just in case relevant points were brought up in a later segment, but I have to write this down before I lose my train of thought.

In response to Tyler's argument against Idra's principles of how a good game should go, Tyler brought up the fact that Protoss do a coin flip, and Idra is expecting to win by generally not taking a risk on his part and still come out at least even. However, I believe, this stems back to IdrA's initial point with regards to scouting. Toss are so inclined to take a coin flip, because it is so easy to pull off based off the issue that a Zerg plays with close to no information. If Zerg makes any coinflip what-so-ever, whether it be in response or if the Zerg makes the first move. This is (i want to say easily) easier and within much more reasonable means for a toss to scout the coin flip than a Zerg to scout the Toss.

So then, if we're comparing balance in terms of coin flips, which as agreed on the show, is absolutely terrible game design, even then I believe it's a weighted coin, in favor of the toss. I feel IdrA is having so high a rate of success with his risky plays because, as he said, nobody expects it from him. In an ideal world, where PvZ was played and two equal players did risky builds, scouted to the best of their abilities, my opinion is that P would win that BO7 grand finals.

And this is only PvZ.

I wish more concrete in-game examples of coin flips done were made so this argument could have more substance than just speculative points.

Please take this as my 2 cents, I'm not at the level nor do I invest enough time and effort to fight this argument as equals, but this is my opinion =).

Amazing show as usual.
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 04 2011 10:56 GMT
#18926
On May 04 2011 19:52 dtz wrote:
Show nested quote +
On May 04 2011 19:49 Tachion wrote:
On May 04 2011 19:46 zeru wrote:
On May 04 2011 19:43 Tachion wrote:Is anyone really happy with the fact that it took 6-7 years for Protoss to figure out how to open against Zerg in BW? Is anyone satisfied with allowing Zerg's to rely on coinflips for that long? Or what if it takes longer?

Yes, i really, really am happy that BW is complicated enough that it even now new strategies pop up that change parts of the game. It's really good, god i love it.

And if it never did pop up? How do you determine when to let an imbalance fix itself, and when to get the devs to step in? Should Blizzard never patch the game again and just let everything work itself out from here on out?


Even if blizzard patch something to fix a certain perceived imbalance, there is no way to tell if in 6 years that certain patch or change will cause further imbalance.

Might as well let things settle down and don't change anything because there is no way to tell. At least better than keep changing things every 2 months which means the strategies will not develop.

That sentence right there is the real crux of the issue I have. The time it takes to take action on a perceived imbalance, and I don't think there's any acceptable solution that isn't subjective.
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
adeezy
Profile Blog Joined May 2010
United States1428 Posts
May 04 2011 10:57 GMT
#18927
Balance balance balance. So much over-emphasis on it. THe game hasn;t even been out that long plus theres 2 more expansions to come. I would reserve actual complaining for when voices aren't being heard, but there's been plenty of buffs.

BTW, did you know there was a small patch of time between GSL 2 and 3 that protoss was considered weak???
Things change easily and fast
I asked my friend how the ratio at a party was, he replied. "Let's just say for every guy there was two dudes."
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2011-05-04 10:58:56
May 04 2011 10:58 GMT
#18928
On May 04 2011 19:45 dtz wrote:
Show nested quote +
On May 04 2011 18:34 Executor1 wrote:
On May 04 2011 18:27 Rabiator wrote:
IdrA rages on about the "general character of the race". If he doesnt like that he should just change races. In any case the argument that Banelings cant be used offensively is ridiculous. Baneling can easily get rid of any wall-ins he complains about, but apparently Greg isnt allowed to do that. The whole point is that IdrA cant play the game in the style he wants and thats what he is complaining about.

Also the "I should win against those players" argument simply is bad and terribly arrogant.

Yep this is what ive been trying to say, im glad to see some like minded people finally joining in on the discussion. Yea when he said that zerg have no offensive builds i just chuckled and it made me realise how ignorant he can be sometimes.

Honestly im tired of hearing him complain and the amount of people that take what he says at face value, he should just switch races and be done with it. Maybe its just a publicity stunt though i really cant see anyone being that ignorant ><


Agree. I think he thought / expected zerg to be the passive macro race at the beginning which is why he picked it. When recent trends and developments show that it's not totally true ie zerg has to be more active because they have the best midgame production capability as well as lacklustre late game, he feels unhappy because it does not fit his "philosophy"

Most probably, the real complain that idra has whether he realize it or not is not that zerg has a fundamental problem but that idra has a problem with the way zerg is played. It does not suit him / he does not feel totally comfortable to be the one who dictates aggression. And now it's too late for him to change race because too many things need to be re-learned. So what he is trying to do is to change zerg to a race that fits his true style/mindset.

That's not really balance problem.

The debate that took place was a game design complaint mostly. And he was referring to how standard play in early game zerg is reactionary and passive. Arguing otherwise is stupid. You have to expand as zerg and the only aggressive 2 base builds only work when you are 100% positive your opponent is expanding and they are generally low drone count all ins which depend heavily on your opponent being overly greedy.

To restate: zerg is reactionary and passive in the early game. This is essentially a fact unless you're going all in and praying your opponent doesnt scout. So essentially a standard game, zerg is playing blind and guessing. There is such a great variety of 1 base all ins and compound that fact with zerg's inability to scout early game makes for a stupid guessing game. Idra's primary points: theres no safe build that covers all the possibilities in the early game. Theres also no way to scout in the early game. This specific discussion was about game design more so than balance
xbankx
Profile Joined July 2010
703 Posts
May 04 2011 11:05 GMT
#18929
On May 04 2011 19:58 billyX333 wrote:
Show nested quote +
On May 04 2011 19:45 dtz wrote:
On May 04 2011 18:34 Executor1 wrote:
On May 04 2011 18:27 Rabiator wrote:
IdrA rages on about the "general character of the race". If he doesnt like that he should just change races. In any case the argument that Banelings cant be used offensively is ridiculous. Baneling can easily get rid of any wall-ins he complains about, but apparently Greg isnt allowed to do that. The whole point is that IdrA cant play the game in the style he wants and thats what he is complaining about.

Also the "I should win against those players" argument simply is bad and terribly arrogant.

Yep this is what ive been trying to say, im glad to see some like minded people finally joining in on the discussion. Yea when he said that zerg have no offensive builds i just chuckled and it made me realise how ignorant he can be sometimes.

Honestly im tired of hearing him complain and the amount of people that take what he says at face value, he should just switch races and be done with it. Maybe its just a publicity stunt though i really cant see anyone being that ignorant ><


Agree. I think he thought / expected zerg to be the passive macro race at the beginning which is why he picked it. When recent trends and developments show that it's not totally true ie zerg has to be more active because they have the best midgame production capability as well as lacklustre late game, he feels unhappy because it does not fit his "philosophy"

Most probably, the real complain that idra has whether he realize it or not is not that zerg has a fundamental problem but that idra has a problem with the way zerg is played. It does not suit him / he does not feel totally comfortable to be the one who dictates aggression. And now it's too late for him to change race because too many things need to be re-learned. So what he is trying to do is to change zerg to a race that fits his true style/mindset.

That's not really balance problem.

The debate that took place was a game design complaint mostly. And he was referring to how standard play in early game zerg is reactionary and passive. Arguing otherwise is stupid. You have to expand as zerg and the only aggressive 2 base builds only work when you are 100% positive your opponent is expanding and they are generally low drone count all ins which depend heavily on your opponent being overly greedy.

To restate: zerg is reactionary and passive in the early game. This is essentially a fact unless you're going all in and praying your opponent doesnt scout. So essentially a standard game, zerg is playing blind and guessing. There is such a great variety of 1 base all ins and compound that fact with zerg's inability to scout early game makes for a stupid guessing game. Idra's primary points: theres no safe build that covers all the possibilities in the early game. Theres also no way to scout in the early game. This specific discussion was about game design more so than balance


Zerg being reactionary in early game is not a fact but a style that is prevalent right now. Lets look at protoss in BW, the most standard build in the past before forge expand came out was like 2 gate sometimes with robo. The thing is style change. Protoss changed from an aggressive early game in a defensive early game. It took bisu in bw to tune the forge expand build and it took a long time but in the end it happened. The thing is metagame and "standard" play is always evolving.
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2011-05-04 11:07:45
May 04 2011 11:05 GMT
#18930
On May 04 2011 19:54 nehcnhoj wrote:
I hate to start a constructive argument without watching the entirety of the episode just in case relevant points were brought up in a later segment, but I have to write this down before I lose my train of thought.

In response to Tyler's argument against Idra's principles of how a good game should go, Tyler brought up the fact that Protoss do a coin flip, and Idra is expecting to win by generally not taking a risk on his part and still come out at least even. However, I believe, this stems back to IdrA's initial point with regards to scouting. Toss are so inclined to take a coin flip, because it is so easy to pull off based off the issue that a Zerg plays with close to no information. If Zerg makes any coinflip what-so-ever, whether it be in response or if the Zerg makes the first move. This is (i want to say easily) easier and within much more reasonable means for a toss to scout the coin flip than a Zerg to scout the Toss.

So then, if we're comparing balance in terms of coin flips, which as agreed on the show, is absolutely terrible game design, even then I believe it's a weighted coin, in favor of the toss. I feel IdrA is having so high a rate of success with his risky plays because, as he said, nobody expects it from him. In an ideal world, where PvZ was played and two equal players did risky builds, scouted to the best of their abilities, my opinion is that P would win that BO7 grand finals.

And this is only PvZ.

I wish more concrete in-game examples of coin flips done were made so this argument could have more substance than just speculative points.

Please take this as my 2 cents, I'm not at the level nor do I invest enough time and effort to fight this argument as equals, but this is my opinion =).

Amazing show as usual.

I did a test in the unit tester earlier on in this thread with overlord scout vs a stalker and an overlord scout vs 2 marines.

here is what i found vs the stalker, obviously this is subjective, but i did the tests using the best possible situation for the protoss here is what i found :"Okay i just did a test on the unit tester using the platform in the middle as "the base"

I used the best possible scenario for the stalker assuming the player noticed right away and the stalker was right in position and hit the overlord just as he was approaching the ledge. The platform in the unit tester is easily as big as a normal base if not slightly bigger than some like xelnaga caverns.

So the stalker hits maybe 4 in game seconds before the overlord reaches the ledge this is assuming the best possible situation as unless you are standing right on the ledge or very close to it in the right position you will not see the overlord until it has passed the ledge. It took 27 in game seconds to kill the overlord and by that time it had completely scouted the entire platform except for 2 small corners (not enough space to fit a building without being seen)"


besides the fact that you have to sac an overlord i see no reason why a properly timed scout shouldnt give you the information you need to decide what to do next in the mid early game.

Also this is assuming a stalker is made after the zealot i would say its far more common to see a sentry in zvp and sentries do considerably less damage even if there were 2 you would likely be in the same situation if not better and get a full scout of the base.
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
May 04 2011 11:08 GMT
#18931
Inc: "no1s complaining about it"
Idra: "I think theyre gonna be really fucking strong"
Inc.: "That doesnt surprise me"

hahahaah
상처받은 그대에 가슴에 사랑을 심어줄께요♥
Executor1
Profile Joined April 2011
1353 Posts
May 04 2011 11:09 GMT
#18932
On May 04 2011 20:08 loveeholicce wrote:
Inc: "no1s complaining about it"
Idra: "I think theyre gonna be really fucking strong"
Inc.: "That doesnt surprise me"

hahahaah

what were they talking about there i forgot ><
Tachion
Profile Blog Joined May 2010
Canada8573 Posts
May 04 2011 11:10 GMT
#18933
Archons
i was driving down the road this november eve and spotted a hitchhiker walking down the street. i pulled over and saw that it was only a tree. i uprooted it and put it in my trunk. do trees like marshmallow peeps? cause that's all i have and will have.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
May 04 2011 11:10 GMT
#18934
On May 04 2011 20:05 xbankx wrote:
Show nested quote +
On May 04 2011 19:58 billyX333 wrote:
On May 04 2011 19:45 dtz wrote:
On May 04 2011 18:34 Executor1 wrote:
On May 04 2011 18:27 Rabiator wrote:
IdrA rages on about the "general character of the race". If he doesnt like that he should just change races. In any case the argument that Banelings cant be used offensively is ridiculous. Baneling can easily get rid of any wall-ins he complains about, but apparently Greg isnt allowed to do that. The whole point is that IdrA cant play the game in the style he wants and thats what he is complaining about.

Also the "I should win against those players" argument simply is bad and terribly arrogant.

Yep this is what ive been trying to say, im glad to see some like minded people finally joining in on the discussion. Yea when he said that zerg have no offensive builds i just chuckled and it made me realise how ignorant he can be sometimes.

Honestly im tired of hearing him complain and the amount of people that take what he says at face value, he should just switch races and be done with it. Maybe its just a publicity stunt though i really cant see anyone being that ignorant ><


Agree. I think he thought / expected zerg to be the passive macro race at the beginning which is why he picked it. When recent trends and developments show that it's not totally true ie zerg has to be more active because they have the best midgame production capability as well as lacklustre late game, he feels unhappy because it does not fit his "philosophy"

Most probably, the real complain that idra has whether he realize it or not is not that zerg has a fundamental problem but that idra has a problem with the way zerg is played. It does not suit him / he does not feel totally comfortable to be the one who dictates aggression. And now it's too late for him to change race because too many things need to be re-learned. So what he is trying to do is to change zerg to a race that fits his true style/mindset.

That's not really balance problem.

The debate that took place was a game design complaint mostly. And he was referring to how standard play in early game zerg is reactionary and passive. Arguing otherwise is stupid. You have to expand as zerg and the only aggressive 2 base builds only work when you are 100% positive your opponent is expanding and they are generally low drone count all ins which depend heavily on your opponent being overly greedy.

To restate: zerg is reactionary and passive in the early game. This is essentially a fact unless you're going all in and praying your opponent doesnt scout. So essentially a standard game, zerg is playing blind and guessing. There is such a great variety of 1 base all ins and compound that fact with zerg's inability to scout early game makes for a stupid guessing game. Idra's primary points: theres no safe build that covers all the possibilities in the early game. Theres also no way to scout in the early game. This specific discussion was about game design more so than balance


Zerg being reactionary in early game is not a fact but a style that is prevalent right now. Lets look at protoss in BW, the most standard build in the past before forge expand came out was like 2 gate sometimes with robo. The thing is style change. Protoss changed from an aggressive early game in a defensive early game. It took bisu in bw to tune the forge expand build and it took a long time but in the end it happened. The thing is metagame and "standard" play is always evolving.

You mean nal_ra pioneered the forge expand. Bisu just teched behind it. But anyways, your example doesn't fit because the "standard" for PvZ went from being 1 base to being 2 base. Are you somehow proposing the standard for zerg could go from being 2 base to 1 base? I'd love to hear it. The only aggressive early game builds involve roaches, lings, or banes and I'm positive we've seen enough of that 1base zerg bullshit in the beta to know how well that operates and the ceiling on its potential.
Executor1
Profile Joined April 2011
1353 Posts
May 04 2011 11:10 GMT
#18935
On May 04 2011 20:10 Tachion wrote:
Archons

haha yea i thought thats what it was but you never know with idra
Tears.Of.The.Moon
Profile Joined September 2009
Slovenia715 Posts
May 04 2011 11:11 GMT
#18936
The Idra and Day9 discussion, and especially the thing about not being able to react fast enough and build spine crawlers due to their 50s build time was really interesting.

Kinda makes you think about it. I know that Blizzard cannot decrease the spine crawlers build time due to zvz, and the problems of proxy spine crawlers. But i'm wondering if the people that are good with the editor know, if it is possible to make creep player specific, so a players has ownership of the creep, and only he gets the bonus from the creep and is able to build buildings on it. If that would be the case , they they could easily decrease the build time of the spine crawlers , and maybe match it's build time to that of the spore crawler. I think this change would be a great benefit to the zerg race.

So in short make creep players specific , and decrease the build time of spine crawlers from 50s to the build time of spore crawlers which is 30s .


ヽ(´ー`)┌
Executor1
Profile Joined April 2011
1353 Posts
Last Edited: 2011-05-04 11:19:30
May 04 2011 11:12 GMT
#18937
On May 04 2011 20:11 PerfectTear wrote:
The Idra and Day9 discussion, and especially the thing about not being able to react fast enough and build spine crawlers due to their 50s build time was really interesting.

Kinda makes you think about it. I know that Blizzard cannot decrease the spine crawlers build time due to zvz, and the problems of proxy spine crawlers. But i'm wondering if the people that are good with the editor know, if it is possible to make creep player specific, so a players has ownership of the creep, and only he gets the bonus from the creep and is able to build buildings on it. If that would be the case , they they could easily decrease the build time of the spine crawlers , and maybe match it's build time to that of the spore crawler. I think this change would be a great benefit to the zerg race.

So in short make creep players specific , and decrease the build time of spine crawlers from 50s to the build time of spore crawlers which is 30s .



Well obviously doing the player specific creep is possible i just dont think blizzard is willing to make that change. I was suprised they never mentioned anything about zvz when talking about spine crawler time.

also i think building spines should be a neccisty at least in zvp forcefields can make your units useless so you need some static defense 9 times out of 10 the protoss is going to at least pressure, and with a few spines up you can drone harder not having to worry as much about making units that could become useless from forcefields anyways. The spanishiwa style is really interesting like that, using queens and spines so you can commit all your larva to drones. I like how idra gives it little to no credit as a viable build but then uses it himself on quite a few occasions including last week in NASL.

Hes a walking contradiction sometimes. "well you can only use it against players that are way worse than you" he says that so much and to me at least it just doesnt make sense. How can he rationally deduce that he is better than someone who has beaten him before (such as kiwi) i would say they are pretty close to the same level its not like IPL was extremely one sided or anything. Like day 9 said the only real measure we have of who is better is through wins and losses not some arbitrary reason in idra's head.
loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
May 04 2011 11:14 GMT
#18938
On May 04 2011 20:05 xbankx wrote:
Show nested quote +
On May 04 2011 19:58 billyX333 wrote:
On May 04 2011 19:45 dtz wrote:
On May 04 2011 18:34 Executor1 wrote:
On May 04 2011 18:27 Rabiator wrote:
IdrA rages on about the "general character of the race". If he doesnt like that he should just change races. In any case the argument that Banelings cant be used offensively is ridiculous. Baneling can easily get rid of any wall-ins he complains about, but apparently Greg isnt allowed to do that. The whole point is that IdrA cant play the game in the style he wants and thats what he is complaining about.

Also the "I should win against those players" argument simply is bad and terribly arrogant.

Yep this is what ive been trying to say, im glad to see some like minded people finally joining in on the discussion. Yea when he said that zerg have no offensive builds i just chuckled and it made me realise how ignorant he can be sometimes.

Honestly im tired of hearing him complain and the amount of people that take what he says at face value, he should just switch races and be done with it. Maybe its just a publicity stunt though i really cant see anyone being that ignorant ><


Agree. I think he thought / expected zerg to be the passive macro race at the beginning which is why he picked it. When recent trends and developments show that it's not totally true ie zerg has to be more active because they have the best midgame production capability as well as lacklustre late game, he feels unhappy because it does not fit his "philosophy"

Most probably, the real complain that idra has whether he realize it or not is not that zerg has a fundamental problem but that idra has a problem with the way zerg is played. It does not suit him / he does not feel totally comfortable to be the one who dictates aggression. And now it's too late for him to change race because too many things need to be re-learned. So what he is trying to do is to change zerg to a race that fits his true style/mindset.

That's not really balance problem.

The debate that took place was a game design complaint mostly. And he was referring to how standard play in early game zerg is reactionary and passive. Arguing otherwise is stupid. You have to expand as zerg and the only aggressive 2 base builds only work when you are 100% positive your opponent is expanding and they are generally low drone count all ins which depend heavily on your opponent being overly greedy.

To restate: zerg is reactionary and passive in the early game. This is essentially a fact unless you're going all in and praying your opponent doesnt scout. So essentially a standard game, zerg is playing blind and guessing. There is such a great variety of 1 base all ins and compound that fact with zerg's inability to scout early game makes for a stupid guessing game. Idra's primary points: theres no safe build that covers all the possibilities in the early game. Theres also no way to scout in the early game. This specific discussion was about game design more so than balance


Zerg being reactionary in early game is not a fact but a style that is prevalent right now. Lets look at protoss in BW, the most standard build in the past before forge expand came out was like 2 gate sometimes with robo. The thing is style change. Protoss changed from an aggressive early game in a defensive early game. It took bisu in bw to tune the forge expand build and it took a long time but in the end it happened. The thing is metagame and "standard" play is always evolving.


I'm sorry but just about everything you said was wrong
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loveeholicce
Profile Blog Joined December 2010
Korea (South)785 Posts
May 04 2011 11:15 GMT
#18939
On May 04 2011 20:09 Executor1 wrote:
Show nested quote +
On May 04 2011 20:08 loveeholicce wrote:
Inc: "no1s complaining about it"
Idra: "I think theyre gonna be really fucking strong"
Inc.: "That doesnt surprise me"

hahahaah

what were they talking about there i forgot ><


About the archon range buff lol
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xbankx
Profile Joined July 2010
703 Posts
May 04 2011 11:15 GMT
#18940
On May 04 2011 20:10 billyX333 wrote:
Show nested quote +
On May 04 2011 20:05 xbankx wrote:
On May 04 2011 19:58 billyX333 wrote:
On May 04 2011 19:45 dtz wrote:
On May 04 2011 18:34 Executor1 wrote:
On May 04 2011 18:27 Rabiator wrote:
IdrA rages on about the "general character of the race". If he doesnt like that he should just change races. In any case the argument that Banelings cant be used offensively is ridiculous. Baneling can easily get rid of any wall-ins he complains about, but apparently Greg isnt allowed to do that. The whole point is that IdrA cant play the game in the style he wants and thats what he is complaining about.

Also the "I should win against those players" argument simply is bad and terribly arrogant.

Yep this is what ive been trying to say, im glad to see some like minded people finally joining in on the discussion. Yea when he said that zerg have no offensive builds i just chuckled and it made me realise how ignorant he can be sometimes.

Honestly im tired of hearing him complain and the amount of people that take what he says at face value, he should just switch races and be done with it. Maybe its just a publicity stunt though i really cant see anyone being that ignorant ><


Agree. I think he thought / expected zerg to be the passive macro race at the beginning which is why he picked it. When recent trends and developments show that it's not totally true ie zerg has to be more active because they have the best midgame production capability as well as lacklustre late game, he feels unhappy because it does not fit his "philosophy"

Most probably, the real complain that idra has whether he realize it or not is not that zerg has a fundamental problem but that idra has a problem with the way zerg is played. It does not suit him / he does not feel totally comfortable to be the one who dictates aggression. And now it's too late for him to change race because too many things need to be re-learned. So what he is trying to do is to change zerg to a race that fits his true style/mindset.

That's not really balance problem.

The debate that took place was a game design complaint mostly. And he was referring to how standard play in early game zerg is reactionary and passive. Arguing otherwise is stupid. You have to expand as zerg and the only aggressive 2 base builds only work when you are 100% positive your opponent is expanding and they are generally low drone count all ins which depend heavily on your opponent being overly greedy.

To restate: zerg is reactionary and passive in the early game. This is essentially a fact unless you're going all in and praying your opponent doesnt scout. So essentially a standard game, zerg is playing blind and guessing. There is such a great variety of 1 base all ins and compound that fact with zerg's inability to scout early game makes for a stupid guessing game. Idra's primary points: theres no safe build that covers all the possibilities in the early game. Theres also no way to scout in the early game. This specific discussion was about game design more so than balance


Zerg being reactionary in early game is not a fact but a style that is prevalent right now. Lets look at protoss in BW, the most standard build in the past before forge expand came out was like 2 gate sometimes with robo. The thing is style change. Protoss changed from an aggressive early game in a defensive early game. It took bisu in bw to tune the forge expand build and it took a long time but in the end it happened. The thing is metagame and "standard" play is always evolving.

You mean nal_ra pioneered the forge expand. Bisu just teched behind it. But anyways, your example doesn't fit because the "standard" for PvZ went from being 1 base to being 2 base. Are you somehow proposing the standard for zerg could go from being 2 base to 1 base? I'd love to hear it. The only aggressive early game builds involve roaches, lings, or banes and I'm positive we've seen enough of that 1base zerg bullshit in the beta to know how well that operates and the ceiling on its potential.



nal_ra showed it first but Bisu standardized it. Nal_ra was an creative player but he did not perfect the forge expand like Bisu.

Im saying zerg doesn't have to be defensive and reactionary early game at all. It is just the metagame right now. You never know with new timing can be found. It is possible to find a build that would force protoss to not sentry expand and go back to a more 1 base robo opening. Builds are always evolving and adapt to the metagame.
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