• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:49
CET 22:49
KST 06:49
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League73Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? REPORT: StarCraft 2: Remastered In Development Team Liquid Map Contest #22: Results and Winners No more SC2 streamers on team liquid? Evil Geniuses - shutting down
Tourneys
ScienceCraft (October 24-25) - Live Event Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 549 Endless Sparkles The PondCast: SC2 News & Results Mutation # 548 Shining Bright Mutation # 547 Temple Of Terror
Brood War
General
Bot on ladder BW General Discussion Recent recommended BW games Oceanic Brood War - Join and chat! Sagi.gg Launcher Released
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Mobile Legends: Bang Bang Armies of Exigo - YesYes? General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread Canadian Politics Mega-thread
Fan Clubs
Reynor Fan Club The Flash Fan Club Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9548 users

Official State of the Game Podcast Thread - Page 344

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 342 343 344 345 346 2731 Next
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
December 08 2010 15:34 GMT
#6861
On December 08 2010 23:15 MrCon wrote:
Incontrol said a very true thing in the last SotG, wanted to make a topic about this but..no.
He said "Protoss players don't chronoboost"
And he's right. Oh sure, they chronoboost some probes at the start, or some stuff for their build (warpagte, +1 ground atk...)
But after a while, and it is true for the GSL protosses, for Huk, or for any protoss I saw vod or replays, they'll just stop using chrono and all their nexus will be at max energy. They'll still chrno thermal lance and storm/amulet, nothing else. Very often in mid game I see protosses get +2 atk or +1 armor and not chrono it with 3 or 4 nexus at full energy.

I know a lot of protoss players will jump of me saying that they are an exception, but just watch any famous protosses, you'll see this is true : after a while, they just stop chronoboosting anything.

I think the don't force themselves to remember to CB because they don't really need it.
Head Coach Park: "They should buff tanks!"
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-12-08 15:36:54
December 08 2010 15:36 GMT
#6862
Nice, when I posted my chronoboost post I feared people thinking I'm just trolling and flame me, but I have some "normal" answers, thank you
I don't play protoss, but I really think not using those chrono is really giving up some edge, even if you forget and have a lot, just take 5 seconds to chrono all your gates just after a warping round or something like that, that should make a difference (but it's all theory I admit it)
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 08 2010 15:38 GMT
#6863
On December 09 2010 00:28 ParasitJonte wrote:
I keep all my nexi on hotkeys 6-0 and chronoboost whenever I can remember it. Especially in late game I think protoss needs to chronoboost more. From upgrades to gateways, robbos etc.

The difference it makes really adds up.

I put all my CCs on one hotkey, wouldn't be more easy to have all your nexi on only one, so you can empty all your energy with just one hotkey press ?
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 08 2010 15:41 GMT
#6864
I will rewatch the Foxer vs MC game 4 VOD and try to watch his nexi energy, he seems to always have "a lot of stuff", I wonder if that could be one of the differences between him and other protosses.
leecH
Profile Blog Joined September 2010
Germany385 Posts
December 08 2010 15:43 GMT
#6865
On December 08 2010 23:34 Liquid`Tyler wrote:
yeah, because protoss is the most mechanically demanding race



plus protoss cant reinforce while micro their army at the same time. i wonder that ive never heard anyone else mention this playing protoss is not thankful ;( only if you have creep skill is needed i guess.
theqat
Profile Blog Joined March 2008
United States2856 Posts
December 08 2010 15:46 GMT
#6866
The one Protoss who I always noted Chronoboosting throughout games was Tester, particularly his Forge or Forges
Dystisis
Profile Joined May 2010
Norway713 Posts
December 08 2010 15:47 GMT
#6867
On December 09 2010 00:34 Sapphire.lux wrote:
Show nested quote +
On December 08 2010 23:15 MrCon wrote:
Incontrol said a very true thing in the last SotG, wanted to make a topic about this but..no.
He said "Protoss players don't chronoboost"
And he's right. Oh sure, they chronoboost some probes at the start, or some stuff for their build (warpagte, +1 ground atk...)
But after a while, and it is true for the GSL protosses, for Huk, or for any protoss I saw vod or replays, they'll just stop using chrono and all their nexus will be at max energy. They'll still chrno thermal lance and storm/amulet, nothing else. Very often in mid game I see protosses get +2 atk or +1 armor and not chrono it with 3 or 4 nexus at full energy.

I know a lot of protoss players will jump of me saying that they are an exception, but just watch any famous protosses, you'll see this is true : after a while, they just stop chronoboosting anything.

I think the don't force themselves to remember to CB because they don't really need it.

That is just bad logic.

Of course they "need" it, for the simple reason that Protoss players do not win every single game. That would be the only instance where Protoss players did not "need" to improve. But obviously, that is not the case. There has even been a period now where Protoss has not performed too well in tournaments (just a generalization, of course there has been exceptions).

The players that manage to keep up consistently with small advantages (like Chrono Boosting throughout the game), are in the long run the players who will statistically dominate.
leecH
Profile Blog Joined September 2010
Germany385 Posts
December 08 2010 15:50 GMT
#6868
On December 09 2010 00:46 theqat wrote:
The one Protoss who I always noted Chronoboosting throughout games was Tester, particularly his Forge or Forges


what else you want to chronoboost? the amount of gateways you need in late game is too much to chronoboost constantly. you wont have the money to support as far as i experienced. and when you have already reached your tech you only can boost probes or upgrades. ever seen a protoss maxing out all his upgrades?

i dont think there is magic to the chronoboost that has not discovered yet. if you think different i am more than pleased to know what your thoughts are on this since i want to improve =D
MrCon
Profile Blog Joined August 2010
France29748 Posts
Last Edited: 2010-12-08 15:56:27
December 08 2010 15:55 GMT
#6869
On December 09 2010 00:47 Dystisis wrote:
Show nested quote +
On December 09 2010 00:34 Sapphire.lux wrote:
On December 08 2010 23:15 MrCon wrote:
Incontrol said a very true thing in the last SotG, wanted to make a topic about this but..no.
He said "Protoss players don't chronoboost"
And he's right. Oh sure, they chronoboost some probes at the start, or some stuff for their build (warpagte, +1 ground atk...)
But after a while, and it is true for the GSL protosses, for Huk, or for any protoss I saw vod or replays, they'll just stop using chrono and all their nexus will be at max energy. They'll still chrno thermal lance and storm/amulet, nothing else. Very often in mid game I see protosses get +2 atk or +1 armor and not chrono it with 3 or 4 nexus at full energy.

I know a lot of protoss players will jump of me saying that they are an exception, but just watch any famous protosses, you'll see this is true : after a while, they just stop chronoboosting anything.

I think the don't force themselves to remember to CB because they don't really need it.

That is just bad logic.

Of course they "need" it, for the simple reason that Protoss players do not win every single game. That would be the only instance where Protoss players did not "need" to improve. But obviously, that is not the case. There has even been a period now where Protoss has not performed too well in tournaments (just a generalization, of course there has been exceptions).

The players that manage to keep up consistently with small advantages (like Chrono Boosting throughout the game), are in the long run the players who will statistically dominate.

Exactly. I mean, chrono is like mule or inject. But when a terran forgets muling, a zerg injecting, they're bad players. When a protoss does it, it's normal.
If you watch vods and commenated games, the caster will always notice a terran who let is energy rise for no reason, but never if a protoss does it.
That's why I want to talk about this, I mean, a protoss player who stays under 30 energy all the time in a long game will have a big edge over one who doesn't. Tyller said basicaly that it's too hard, even for pros, to keep up with chrono, that's an explanation but I find it hard to beleive, even more for Tyller that has high APM, good mechanics...
My first guess is they're just used to play their mid-late game without using it, and that habit is hard to lose. (just a guess)
MrCon
Profile Blog Joined August 2010
France29748 Posts
December 08 2010 15:57 GMT
#6870
On December 09 2010 00:50 leecH wrote:
Show nested quote +
On December 09 2010 00:46 theqat wrote:
The one Protoss who I always noted Chronoboosting throughout games was Tester, particularly his Forge or Forges


what else you want to chronoboost? the amount of gateways you need in late game is too much to chronoboost constantly. you wont have the money to support as far as i experienced. and when you have already reached your tech you only can boost probes or upgrades. ever seen a protoss maxing out all his upgrades?

i dont think there is magic to the chronoboost that has not discovered yet. if you think different i am more than pleased to know what your thoughts are on this since i want to improve =D

That's a good argument. You can always chrono probes I guess ?
I know there is no magic formula that I just discovered that wil lmake all protosses better player just like that, but still this intrigue me a lot.
CatioN
Profile Joined February 2009
United States136 Posts
December 08 2010 16:18 GMT
#6871
When I usually cb tons is when you lose multiple colossi or immortals in mid to late game, having nexi keyed to one hot key really helps with cb double robo or stargates. Its just natural honestly for high level play to cb upgrades, in my opinion.
Micro/Macro with love!
Dystisis
Profile Joined May 2010
Norway713 Posts
December 08 2010 16:18 GMT
#6872
On December 09 2010 00:50 leecH wrote:
Show nested quote +
On December 09 2010 00:46 theqat wrote:
The one Protoss who I always noted Chronoboosting throughout games was Tester, particularly his Forge or Forges


what else you want to chronoboost? the amount of gateways you need in late game is too much to chronoboost constantly. you wont have the money to support as far as i experienced. and when you have already reached your tech you only can boost probes or upgrades. ever seen a protoss maxing out all his upgrades?

i dont think there is magic to the chronoboost that has not discovered yet. if you think different i am more than pleased to know what your thoughts are on this since i want to improve =D

That's not how stuff works.

If you consistently CB your Gateways, you will need less gateways (probably around 1 less Gateway per 5 Gateways if you CB them with two Nexuses -- admittedly I am just pulling numbers out of my ass here but I'd say it's around there somewhere), to produce the same units in the same time for the same cost. However, you'll have money spared from not building the additional Gateway.

The more Nexuses you have and use the CB of, the less Gateways will you need to produce X amount of units for same cost because you can produce out of the existing Gateways faster.

So in the late game, with consistent CB, you will realistically have spared around enough money to build an additional Nexus, all the while having the same sized army as you would otherwise, etc.

A Nexus out of thin air, not bad.
Disconnect
Profile Joined September 2010
United States84 Posts
Last Edited: 2010-12-08 16:22:59
December 08 2010 16:18 GMT
#6873
On December 08 2010 23:41 Ayabara wrote:
Show nested quote +
On December 08 2010 23:34 Liquid`Tyler wrote:
On December 08 2010 23:15 MrCon wrote:
Incontrol said a very true thing in the last SotG, wanted to make a topic about this but..no.
He said "Protoss players don't chronoboost"
And he's right. Oh sure, they chronoboost some probes at the start, or some stuff for their build (warpagte, +1 ground atk...)
But after a while, and it is true for the GSL protosses, for Huk, or for any protoss I saw vod or replays, they'll just stop using chrono and all their nexus will be at max energy. They'll still chrno thermal lance and storm/amulet, nothing else. Very often in mid game I see protosses get +2 atk or +1 armor and not chrono it with 3 or 4 nexus at full energy.

I know a lot of protoss players will jump of me saying that they are an exception, but just watch any famous protosses, you'll see this is true : after a while, they just stop chronoboosting anything.

yeah, because protoss is the most mechanically demanding race, we're still getting comfortable with sc2 interface and havent been able to chronoboost effectively throughout the game yet


I am in no position to debate this statement, and will make no attempt to, nor presume that my personal opinion can be held to nearly the same standard as yours on this subject, but...

something tells me that this won't go over too well.



Well after all the QQ over the 1.2 change we now know 75% of zerg APM comes from holding down R. :D

I'd like PainUser to come back on sometime and I assume Tyler will be on next week to tell us why Protoss is the most mechanically demanding.
Endorsed
Profile Joined May 2010
Netherlands1221 Posts
December 08 2010 16:27 GMT
#6874
How is chronoing to hard?????!!! It's not harder for me then larva injecting. When I play protoss and I have like 3 nexii I just waste it on anything really I mean it stacks so it's easier for me then larva injecting.
Steel
Profile Blog Joined April 2010
Japan2283 Posts
December 08 2010 16:28 GMT
#6875
How come you guys aren't uploading them on youtube anymore =/

Made my trip to school much better...
Try another route paperboy.
EchOne
Profile Blog Joined January 2008
United States2906 Posts
December 08 2010 16:32 GMT
#6876
On December 09 2010 00:38 MrCon wrote:
Show nested quote +
On December 09 2010 00:28 ParasitJonte wrote:
I keep all my nexi on hotkeys 6-0 and chronoboost whenever I can remember it. Especially in late game I think protoss needs to chronoboost more. From upgrades to gateways, robbos etc.

The difference it makes really adds up.

I put all my CCs on one hotkey, wouldn't be more easy to have all your nexi on only one, so you can empty all your energy with just one hotkey press ?

I don't know how pros manage this in SC2, but I would think that would make mineral line crisis management a bit less snappy and intuitive. I remember in BW pros used F2-F4 to supplement their ability to snap across the battlefield and save their workers or manage other disparate tasks.
面白くない世の中, 面白くすればいいさ
Aquafresh
Profile Joined May 2007
United States824 Posts
December 08 2010 16:33 GMT
#6877
On December 09 2010 01:27 Endorsed wrote:
How is chronoing to hard?????!!! It's not harder for me then larva injecting. When I play protoss and I have like 3 nexii I just waste it on anything really I mean it stacks so it's easier for me then larva injecting.


You must not play much protoss then. I wish chronoboost stacked. Imagine getting a bunch of Nexus and dropping all the chronoboost on one gateway. Zealots would build almost instantly for the next 20 seconds!
GoldenH
Profile Blog Joined March 2010
1115 Posts
Last Edited: 2010-12-08 16:34:24
December 08 2010 16:33 GMT
#6878
Chronoboost is irrelevant late game for the simple reason of you have more production buildings than you can afford to use. What's the point of chronoboosting a zealot out when all it means is that that one Warp Gate will be out of synch with the other three? It's alright if you still have some upgrades out, but better to save up chronoboosts for when you're rebuilding your army to 200 than brainlessly use it every single time you can on anything.

Midgame you'll need the extra buildings for tech switch. Late game, you just use whatever ones to make the unit mix you want.
"(Dudes are) not going to say "Buy this game — I cried at the end". (...) I suppose the secret is to find a game that makes you shoot eight million fuckin' dudes and then cry about how awesome it is to shoot eight million fuckin' dudes." - Tim Rogers
Defacer
Profile Blog Joined October 2010
Canada5052 Posts
December 08 2010 16:34 GMT
#6879
On December 09 2010 01:27 Endorsed wrote:
How is chronoing to hard?????!!! It's not harder for me then larva injecting. When I play protoss and I have like 3 nexii I just waste it on anything really I mean it stacks so it's easier for me then larva injecting.



I have trouble keeping up with my larva injecting and creep spread in the mid-late game. But then again, I stink at this game.

It's surprising to hear that pro's are having trouble chronoboosting. It's there something unique to Toss that makes it harder than larva injecting/creep spread?

MrCon
Profile Blog Joined August 2010
France29748 Posts
December 08 2010 16:38 GMT
#6880
On December 09 2010 01:34 Defacer wrote:
Show nested quote +
On December 09 2010 01:27 Endorsed wrote:
How is chronoing to hard?????!!! It's not harder for me then larva injecting. When I play protoss and I have like 3 nexii I just waste it on anything really I mean it stacks so it's easier for me then larva injecting.



I have trouble keeping up with my larva injecting and creep spread in the mid-late game. But then again, I stink at this game.

It's surprising to hear that pro's are having trouble chronoboosting. It's there something unique to Toss that makes it harder than larva injecting/creep spread?


I think (I think) that is because chronoboost involve decision, where mule and creep/inject does not. That why it's harder. But I guess gate/nexus could be good "chronoboost sinks"
Prev 1 342 343 344 345 346 2731 Next
Please log in or register to reply.
Live Events Refresh
Next event in 13h 11m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 101
RushiSC 19
Nina 4
StarCraft: Brood War
Shuttle 633
ProTech167
Aegong 36
Dota 2
Gorgc10537
syndereN170
League of Legends
JimRising 606
Counter-Strike
Fnx 1279
Super Smash Bros
PPMD43
Heroes of the Storm
Grubby3981
Liquid`Hasu501
Other Games
summit1g1212
shahzam493
Cr1tdota355
RotterdaM245
C9.Mang0139
UpATreeSC95
ZombieGrub41
Trikslyr34
ToD0
[ Show 18 non-featured ]
StarCraft 2
• Hupsaiya 101
• musti20045 31
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• HerbMon 47
• blackmanpl 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV407
League of Legends
• Nemesis2991
• Jankos2652
• Scarra1059
Other Games
• imaqtpie817
• Shiphtur538
Upcoming Events
IntoTheTV X SOOP
13h 11m
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
1d 2h
The PondCast
1d 12h
Kung Fu Cup
1d 13h
IntoTheTV X SOOP
2 days
SHIN vs GuMiho
Clem vs Classic
OSC
3 days
WardiTV Invitational
3 days
GSL
3 days
Epic.LAN
3 days
Replay Cast
4 days
[ Show More ]
Sparkling Tuna Cup
4 days
Epic.LAN
4 days
Yamato Cup
5 days
Map Test Tournament
6 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
ShieldBattery League 1
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.