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Official State of the Game Podcast Thread - Page 1532

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 1530 1531 1532 1533 1534 2731 Next
Dystisis
Profile Joined May 2010
Norway713 Posts
September 07 2011 21:53 GMT
#30621
On September 08 2011 06:12 Jayrod wrote:
I've gotta say Tyler's advice on getting faster is probably the worst way to get faster in anything in life. We're talking about muscle memory and if you are going fast for the sake of going fast you will become sloppy and not fast. An incremental increase in speed is a much better and much more controlled way to get faster at anything... instruments.. gaming... anything. Accuracy and speed are in bed together... accuracy for speed you're going to become worse than you could be... even if you become better than you are. Definitely disagree.

No, when it comes to muscle development, including fine motorics which we are talking about here, you need to increase the resistance in order to progress. This is all true of all the things you listed.

I don't think Tyler was saying "go from 70 apm to 400 apm". I think he meant "be aware of your speed and try to push the limit of how fast you can act when you practice". Doing this consistently eventually leads you to see progress in speed and muscle memory.
Galleon.frigate
Profile Blog Joined May 2010
Canada721 Posts
September 07 2011 21:57 GMT
#30622
On September 07 2011 15:09 itmeJP wrote:
Here is the VOD enjoy


Thanks, totally missed this for hours

anyone have acess to update the op with the link ? (it wasn't as of this post
Rjay
Profile Joined July 2010
Canada73 Posts
September 07 2011 22:21 GMT
#30623
On September 08 2011 06:53 Dystisis wrote:
Show nested quote +
On September 08 2011 06:12 Jayrod wrote:
I've gotta say Tyler's advice on getting faster is probably the worst way to get faster in anything in life. We're talking about muscle memory and if you are going fast for the sake of going fast you will become sloppy and not fast. An incremental increase in speed is a much better and much more controlled way to get faster at anything... instruments.. gaming... anything. Accuracy and speed are in bed together... accuracy for speed you're going to become worse than you could be... even if you become better than you are. Definitely disagree.

No, when it comes to muscle development, including fine motorics which we are talking about here, you need to increase the resistance in order to progress. This is all true of all the things you listed.

I don't think Tyler was saying "go from 70 apm to 400 apm". I think he meant "be aware of your speed and try to push the limit of how fast you can act when you practice". Doing this consistently eventually leads you to see progress in speed and muscle memory.

Exactly

I started playing the beta at about 80-90 apm (sc2 apm). I felt that I needed to speed up in order to be more competitive so I gradually pushed my limits each game. Adding a new hot key 1 at a time, and playing countless games till the motion of clicking it was ingrained in me.

After about 10 months of doing this I'm at 200apm average, and I'm able to maintain this speed in very long (45min +) macro games.
SgtPepper
Profile Joined November 2010
United States568 Posts
September 07 2011 22:57 GMT
#30624
On September 07 2011 12:53 Caramba! wrote:
Incontrol contributes nothing at al to SOTG. This should be his last time here please

User was banned for this post.


Incontrol has a forum star. That means he contributes more than anyone who is not on this list

http://www.teamliquid.net/forum/viewmessage.php?topic_id=80495#1
"After I reconquer Ba Sing Se, I'm going to reconquer my tea shop! And I'm going to play Pai Sho every day."
Manifesto7
Profile Blog Joined November 2002
Osaka27151 Posts
September 07 2011 23:07 GMT
#30625
Stop taking this thread off topic. If you have questions about moderation, use the website feedback forum.
ModeratorGodfather
NonY
Profile Blog Joined June 2007
8748 Posts
September 08 2011 00:32 GMT
#30626
On September 08 2011 06:12 Jayrod wrote:
I've gotta say Tyler's advice on getting faster is probably the worst way to get faster in anything in life. We're talking about muscle memory and if you are going fast for the sake of going fast you will become sloppy and not fast. An incremental increase in speed is a much better and much more controlled way to get faster at anything... instruments.. gaming... anything. Accuracy and speed are in bed together... accuracy for speed you're going to become worse than you could be... even if you become better than you are. Definitely disagree.

That's a pretty terrible interpretation of my method so I guess I disagree too.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
tWuKrameR
Profile Joined December 2010
Canada3 Posts
Last Edited: 2011-09-08 08:12:58
September 08 2011 08:10 GMT
#30627
I dont understand why people tend to give Incontrol so much shit when it comes down to it he is just a guy trying to live his dream and contribute to the community as much as he can. Why do we feel the need to jump on everything he says and try to put him down like that? From what ive seen of him he is a really good guy with a great heart who actually cares what some people say about him, showing just how much he is invested into this game this community and growing Esports. So before people just decide to flame him because you dont agree with one of his opinions, take a second and just realize all the awesome things he's done for us all.

Incontrol if you read this keep working hard and doing what youre doing, you're the shit and i really appreciate what you do.
They call me lucky Luke! ... no they dont.
deanx
Profile Joined April 2010
United States78 Posts
Last Edited: 2011-09-08 10:30:39
September 08 2011 09:17 GMT
#30628
On September 08 2011 06:12 Jayrod wrote:
I've gotta say Tyler's advice on getting faster is probably the worst way to get faster in anything in life. We're talking about muscle memory and if you are going fast for the sake of going fast you will become sloppy and not fast. An incremental increase in speed is a much better and much more controlled way to get faster at anything... instruments.. gaming... anything. Accuracy and speed are in bed together... accuracy for speed you're going to become worse than you could be... even if you become better than you are. Definitely disagree.


First off I would argue that you don't quite understand or maybe you just didn't want to understand what tyler was saying.

I might be off base here as well, but I'll try to give some real life, sports related examples to support tyler's idea for speed training. What tyler suggested was to exaggerate the speed increase he was trying to gain, so that when you pull it back to the actual speed you want to play at, it feels more comfortable.(If I summarized that wrong, I apologize).

Running: Have you ever seen someone attach a chute to themselves and run 40s? Providing resistance makes you faster and stronger much quicker than just running 40s and trying to pump your arms a bit faster every time. Exaggerating the resistance makes running without the exaggeration easier and better overall.

Hitting: Hitting a baseball is the considered the hardest thing to do in professional sports. I think this might be the most apt comparison, since the issue of "speed with accuracy" is a big part of your argument. Bat head speed and accuracy are the two most important factors when trying to hit a baseball. Going outside the science, you don't see a baseball player picking up a 34oz bat for practice when their normal bat is 33oz. They put on 2-5lb donuts to exaggerate the weight. This makes it feel much lighter and when you swing the normal bat, and lets you get higher bat head speed. When I was playing college baseball, we used something called a thunderstick:

[image loading]

Basically, it's an overweight undersized(circumference) bat used to train bat head speed and accuracy. If you can hit a ball with that, hitting a ball with a normal bat is magnitudes easier.



tldr; You exaggerate your practice so that the real thing is easier in comparison. It's a proven technique.

Of course it's all moot if I misinterpreted tyler's comments.
mordek
Profile Blog Joined December 2010
United States12704 Posts
September 08 2011 14:36 GMT
#30629
On September 08 2011 17:10 tWuKrameR wrote:
I dont understand why people tend to give Incontrol so much shit when it comes down to it he is just a guy trying to live his dream and contribute to the community as much as he can. Why do we feel the need to jump on everything he says and try to put him down like that? From what ive seen of him he is a really good guy with a great heart who actually cares what some people say about him, showing just how much he is invested into this game this community and growing Esports. So before people just decide to flame him because you dont agree with one of his opinions, take a second and just realize all the awesome things he's done for us all.

Incontrol if you read this keep working hard and doing what youre doing, you're the shit and i really appreciate what you do.


Great first post

Stopped by this thread to say I loved the most recent show and love the fact incontrol is back and they had demuslim on as well. It was amusing to see demuslim behind geoff.
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Spitfire
Profile Joined September 2009
South Africa442 Posts
September 08 2011 14:36 GMT
#30630
Great episode

Loved Demuslim being on the show, hope he becomes a regular.

Loved Artosis's take on the Marauder

Do wish they'd talked about the SixJax Major situation a bit more, guess theres not much else they could really say on it though. Hope the guy gets his act together as he sounds like a player I'd want to watch more often.
Velr
Profile Blog Joined July 2008
Switzerland10763 Posts
September 09 2011 07:47 GMT
#30631
I junst wanted to say i really liked that last episode.
The previews for NASL and the Valencia Invitational are the things that make me want to watch Sotg (and it's why I'm bummed when it sometimes is so MLG centric while other big events are just around the corner).

Demuslim was great, I missed him on ESL.TV since his departure to NA (but since Mr. Bitter is there it's great, eventually even better, again). Gotta love that english english .
Mord
Profile Joined May 2011
Norway171 Posts
September 09 2011 08:05 GMT
#30632
I for one am glad to see Geoff back on the show, I felt there was something missing when he did Inside the game exclusively, there wasn't quite enough interaction between the pillars. But now that he is back, the conversations and arguments are a lot funnier/interesting again.

Also, Demuslim was indeed awesome.
Mord
Profile Joined May 2011
Norway171 Posts
September 09 2011 08:13 GMT
#30633
On September 07 2011 21:55 dtz wrote:
Aw the artosis story is really touching. I hope someday we'll know the full story and really appreciates the man and the sacrifices he made the game.


No doubt everyone will when the documentary comes out. :D
AlternativeEgo
Profile Joined August 2011
Sweden17309 Posts
September 09 2011 08:16 GMT
#30634
"Tyler, let's talk about what you know. Let's talk about whisky."

Tyler then mentions a bourbon and a liqueur. A true connoisseur. :p
Thanks for the show. It made a rainy morning a bit brighter.
Mark Munoz looks like Gretorp
Mord
Profile Joined May 2011
Norway171 Posts
September 09 2011 08:37 GMT
#30635
Scotch > Bourbon !
JustPassingBy
Profile Blog Joined January 2011
10776 Posts
September 09 2011 08:51 GMT
#30636
regarding stepping up your apm: the obvious method is try to play faster, but are there any others?
For example on the piano I see people practising certain chain of notes to increase the speed and the flexibility of their hands, is there anything similar in starcraft? Maybe just repeatedly practise cycling through your production facilities and build units?
karpo
Profile Joined October 2010
Sweden1998 Posts
September 09 2011 08:57 GMT
#30637



Shawn Lane (considered the most impressive guitarist of the 80's/90's in terms of speed/technique) on how to increase your play speed.

To all the know-it-all's in this thread, he recommends playing fast sloppy then gradually cleaning it up instead of increasing slowly. Mostly because playing slow and gradually increasing speed creates mental blocks. It's close to what Tyler was saying about APM in SC2.

And yeah, i know shredding on the guitar and SC2 APM isn't exactly the same thing but both require loads of practice and routine so the advice seems solid to me.
nShade
Profile Joined August 2010
Bulgaria296 Posts
September 09 2011 08:58 GMT
#30638
When is the next State of the Game podcast going to be held? :/
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
Last Edited: 2011-09-09 12:38:08
September 09 2011 12:22 GMT
#30639
For what it's worth, I teach guitar and I generally advise to start slow, practice that endlessly, then go a bit faster and so on, but this is for people that are just starting out. When you're already at a fairly high level you will have a good grasp at all the techniques on a slow level and really in general you will know how to play properly no matter what speed. It's just about getting to that speed and then it could really help to try to get used to like a higher level of playing, to make that step and challenge yourself. But I do think you can only do this if you're already very skilled at the basics.

By the way, I don't know if Shawn Lane is a good example for this. He's literally the fastest known guitarist and obviously way faster than any person could expect to be. Improving his speed might have worked for him because he had so much potential to play faster anyway, but who is to say this will work for Sjow? I do think Sjow needs to work on his mechanics, as when I saw his MLG games he lost sometimes simply because he couldn't control his army quickly enough, but there is a danger in just experimenting with your play. It might work, it might not.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
Velr
Profile Blog Joined July 2008
Switzerland10763 Posts
September 09 2011 12:42 GMT
#30640
My take on "training" your APM :

For most players, not talking pros, there is not much of a point to "train" your APM.
Pretty much anyone "used" to the controls of SC2 "can" get 120-150 APM or higher... yet many players only spike to these amounts (and higher) when a battle happens... Why?

After the release of SC2 my own avg. APM over about 180 Games increased from ~60-70 to 100-110 but I have not gotten actually "faster". The difference was just, that I actually know better what I should do and what I wanted to do. At the beginning my APM only in battles got to the point which actually "is" my APM (I don't spam much/not at all) because that was the only point in the game were I truly "knew" what to do (micro ).
You also could see this really good when live observing an SC1 player of (nowadays) low skill... He would comfortably sit on terribly low APM until he realized.. "I NEED TO REBUILD" --> Suddenly the APM skyrockets.. Why? He is rebuilding as fast as possible, he knows exactly what to do and how to do it. EVERYONE familiar with the controls can do this fast.

Or another example:
I've got a friend which spams like mad... When the game starts he instantly sits at 2XX APM, sometimes ever 3XX and stays there... UNTIL the game actually turns into "a game"... His APM (I saw this in several games) sinks down to about 60 as soon as he hits lategame... Why? Well, he's a terrible player... He just does not know what he should/needs to do after a certain point (for him this is after his "copied BO" is executed... If the game is not over his whole gameplay, including his APM, falls totally apart. He begins to think about what he needs to do and doesn't even find "time to spam".

The first step to "decent" APM is actually at every point in the game, in every situation "knowing" what you should do. If you constantly do all the things you should do as fast as you can there is no way in hell you will stay under 1XX APM... The trick is actually knowing/remembering all the stuff that you should do at all times... That’s why you see players with really good micro with not really high APM, they totally forget to macro (and therefore automatically spend more time on controlling their units).

This is probably different for absolute top players... But for 90% of the playerbase?... Nah, it's just people focusing on the wrong stuff/neglecting other stuff/thinking about what to do which keeps the APM "low"...
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