• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:08
CEST 16:08
KST 23:08
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Balance hotfix patch 5.0.16b (July 16)20Reynor: GSL Loss Wasn't About Preparation Format16[IPSL] Spring 2026 Grand Finals - This Weekend!5Weekly Cups (July 6 - 12): Protoss strike back12BSL Season 22 Full Overview & Conclusion8
StarCraft 2
General
Balance hotfix patch 5.0.16b (July 16) Reynor: GSL Loss Wasn't About Preparation Format Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start) BGE Stara Zagora to be held again in June 2025
Tourneys
Master Swan Open (Global Bronze-Master 2) WardiTV Summer Cup 2026 GSL CK #5 Race War RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
Etiquete rules in Asl? Recommended FPV games (post-KeSPA) Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) BGH Auto Balance -> http://bghmmr.eu/ screpdb: new Starcraft reporting tool
Tourneys
Escore Tournament - Season 3 Small VOD Thread 2.0 [IPSL] Spring 2026 Grand Finals - This Weekend! [Megathread] Daily Proleagues
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
Path of Exile General RTS Discussion Thread Nintendo Switch Thread Beyond All Reason Stormgate/Frost Giant Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Series you have seen recently...
Sports
2024 - 2026 Football Thread MLB/Baseball 2023 McBoner: A hockey love story Tennis[sport] Formula 1 Discussion
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Poker (part 2)
Nebuchad
The Experiences We Want and …
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8464 users

[D] Zerg creep: Killing the Zerg spirit? - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 15 16 17 Next All
Melancholia
Profile Joined March 2010
United States717 Posts
August 17 2010 10:40 GMT
#61
On August 17 2010 19:28 Rokit5 wrote:
Show nested quote +
On August 17 2010 16:35 purerythem wrote:
On August 17 2010 15:59 ahwala wrote:
Yes. Zerg is broken in so many ways that it's impossible to fix, well at least until HotS, which is my last hope for SC2.


isn't that like... 2+ years away, and in blizzard time, around 8-10?


You think we need to wait 8-10 years before the expansions? Wtf?! Get real please.

He was joking

Hell, even Blizzard has some fun at their own expense about how they delay everything.
triumph
Profile Joined July 2007
United States100 Posts
August 17 2010 10:54 GMT
#62
On August 17 2010 16:43 Alpina wrote:
Show nested quote +
On August 17 2010 16:31 triumph wrote:
creep spreading is one of the coolest parts of SC2. Don't blame the mechanic, blame the early game unit design.


Yeah creep mechanic is very cool but it should be a bonus, not a necessity.

Looks like they just lowered speed of all zerg units and then added creep speed bonus so they can move normal.

It should be a necessity but the units shouldn't be underpowered.
Problem is it feels like mechanic for the sake of clicking instead of creep being a strategy for the sake of additional strategic depth with tie ins to what your army is composed of >_< insert bishing here.

But going back to the world of what can be done if creep feels up. We have the tumor which takes some time to spread and we have the overlord which can't spread or scout effectively until T2. To power up creep expansion and that big scouting is random issue everyone has the ovie upgrade could be moved to t1/1.5ish to help creep spread. Ovie positioning towards a flank or good angle early on may become more important as well as ovie hunting for the enemy.
Windwalker
Profile Joined August 2010
Turkey18 Posts
August 17 2010 11:00 GMT
#63
Dear friends;

I play terran since the BW, and now I am really disturbed with this so called imbalance issues of the race. Especially when I read several zerg-casts that aproach the situation from several different angles.

Either the unit design is flawed, or the queen mehcanics, or the creep mechanic, or other races (especially terran) is too strong etc. While I really feel the difference of terran when compared to BW, as it feels very easy to play, I am not yet convinced of a total imbalance.

Those of you who are "old" enough may remember similar complaints from terran players in BW. While "other" races just could produce units like dragoons and hydralisks, which could be used to form basic bubble for your army that can do everything (ranged attack, durable (compared to terran) able to shoot ground and air) when supported just by one other kind of unit. (generally detectors.) On the other hand, terran, to be competitive, had to have a higher apm. Just marines were never enough, and when you added siege tanks you had to support them with anti air, and even then you had to siege/unsiege along the way.

I feel the situation is similar at the moment. I am thinking on swithcing to zerg just for the sake of it - this was why I had chosen the terran over other races in BW. I was a failure in this manner, though, as you basically had to:

vulture mines,
siege unsiege,
stim pack (requires medics - psi storm, reavers, lurkers just kill you outright if you dont extravaganza micro)

Basically, at low level terran seemed to be in disadvantage. On the other hand, when you went up the ladder and watched high level players, you could see terran was dominating when it could pull off all the micro and macro together.

I really hope this is going to be to true for the zerg in sc2. And overall, in my opinion zerg is more... zergish at the moment. Creep mechanics is a part of this feeling. I believe there are some underused options at zerg disposal at the moment.

banelings
nydus worms
infestors
spine crawlers. (yes I am serious)

Almost in all games, even in high-level plays, I notice zerg have an excess mineral resource. I believe this can be used as terrain-denial, either by spew and crawler, or by extra hatcheries, especially in mineral fields where your opponen has to expand. (I believe zerglings and roaches are still fast enough for a contain, once you break your containment. Zerg should do everything to prevent the third expo of opponent.)

Anyway, I have talked alot for someone who hasn't yet played zerg extensively, but these are the first feelings from the "other" perspective.

Terran, broken or not, is very easy to play. Formula is so easy that it takes mid-level players to new heights. Wall of, produce barracks units, add some medivacs, a+ move. 100 hp ghost? 125 hp marauder? these are like jokes, even for terran.

And thors... like a child's dream.
pechkin
Profile Joined August 2010
158 Posts
Last Edited: 2010-08-17 11:15:40
August 17 2010 11:10 GMT
#64
There should be no instant speed reduction when units come off creep, its wet so make it mud on my shoes, so that units keep creep on their foot/tails/pincers so they glide a lil bit on it and get standart speed over time.
And yea, its annoying to need to make all this things every game and then they just roflmovekill with some detector and kill all your fuckn art, and you have to do it again and again, but anyway i find it pretty fair, since we also have overlords drop creep wherever we want and tumors give us the sight of those areas, so if you need creep for fight - bring overlords, spread them all the way to the fight place so you get fast reinforcement etc.
explicit
Profile Joined August 2010
52 Posts
August 17 2010 11:14 GMT
#65
I actually think this would solve alot of the earlygame issues with zerg. Quick spread of creep combined with zergling speed would deal with helion and reaper harass/mass reapers. Some of the issues we have with slow and expensive upgrades that are required to deal with terran early preassure, like timing push with stim often coming before baneling/roach speed. And even hampering their ability to scout in the early game.

Other issues like sunken productiontime would be offset by early creepspread, and new tactics would involve ovies spreading creep on mineral lines/the enemies quickest route to an expansion if you feel like flanking them. Or even behind the enemy in a confrontation to hamper their retreat, making ovies more of an active unit.

I like this idea alot, and if the zerg is proactive about spreading creep it would allow easier flanking in the later stages of the game - by having the enemy forces take longer to produce a concave/defensive line when fighting on creep or fall back to a choke. It would really solve alot of issues
Morphs
Profile Joined July 2010
Netherlands645 Posts
August 17 2010 11:15 GMT
#66
Yeah you should try out Zerg Windwalker, see how it goes. I've done the occasional Terran game after a losing streak with Zerg. That really shows the difference between the races. Terran is really laid back in comparison with Zerg. A lot of stuff just seems to flow kinda naturally while Zerg always needs more APM just to keep up with everything (injecting larvae, spreading creep, etc.).

As far as the creep highway thing goes, I think it's a good practise to start out with creep tumors and as midgame comes along, let the overlords help out by spreading the creep more. By the time you have a lair, you should be having enough OLs to reach to other side of the map.. just make sure your OL positioning early game accounts for the future creep highway..
village_idiot
Profile Blog Joined July 2008
2436 Posts
August 17 2010 11:17 GMT
#67
make it so that creep tumors can spawn infinite tumors

that way i won't have to waste apm on a queen when the enemy decides to enter my creep
DarkSeerTurbo
Profile Joined May 2010
United States105 Posts
August 17 2010 11:21 GMT
#68
On August 17 2010 17:18 neohero9 wrote:
As a Toss player, I have to agree with the OP. The biggest one that stands out is the Hydra.

Hydras are laughably slow off of creep... it seems that their creep speed ought to be about their base speed, and their current off-creep speed should be the result of massive genetic failures resulting in a new unit called the Gimpalisk.

Zerg units should get a bonus on creep, not suffer a penalty when off of it.


man you said it perfectly. Gimpalisk lol.
HubertFelix
Profile Joined April 2010
France631 Posts
August 17 2010 11:38 GMT
#69
I think that the creep is not interresting. Developpers probably thought this was a cool feature, but it doesn't add any depth to the game.
It only adds constraints to zergs.
Stegosaur
Profile Joined May 2007
Netherlands1231 Posts
August 17 2010 11:42 GMT
#70
I like creep, I just dislike hydraspeed.
Basically that sums it all up.

Apart from Hydralisks I feel most of the Zerg army moves at a decent pace, of course some improvements would be nice (hey, who doesn't want hit units to move even faster?) but meh, I can't really see why this would be an issue.
O_o
okrane
Profile Joined April 2010
France265 Posts
Last Edited: 2010-08-17 11:51:09
August 17 2010 11:47 GMT
#71
On August 17 2010 17:18 neohero9 wrote:
As a Toss player, I have to agree with the OP. The biggest one that stands out is the Hydra.

Hydras are laughably slow off of creep... it seems that their creep speed ought to be about their base speed, and their current off-creep speed should be the result of massive genetic failures resulting in a new unit called the Gimpalisk.

Zerg units should get a bonus on creep, not suffer a penalty when off of it.


QFE.
Creep should be a bonus in defending, and expanding, not a necessity to attack the enemy. Let's face it, any capable terran/toss player will destroy the tumors that are getting close to his base.

Dear friends;

I play terran since the BW, and now I am really disturbed with this so called imbalance issues of the race. Especially when I read several zerg-casts that aproach the situation from several different angles.

Either the unit design is flawed, or the queen mehcanics, or the creep mechanic, or other races (especially terran) is too strong etc. While I really feel the difference of terran when compared to BW, as it feels very easy to play, I am not yet convinced of a total imbalance.

Those of you who are "old" enough may remember similar complaints from terran players in BW. While "other" races just could produce units like dragoons and hydralisks, which could be used to form basic bubble for your army that can do everything (ranged attack, durable (compared to terran) able to shoot ground and air) when supported just by one other kind of unit. (generally detectors.) On the other hand, terran, to be competitive, had to have a higher apm. Just marines were never enough, and when you added siege tanks you had to support them with anti air, and even then you had to siege/unsiege along the way.

I feel the situation is similar at the moment. I am thinking on swithcing to zerg just for the sake of it - this was why I had chosen the terran over other races in BW. I was a failure in this manner, though, as you basically had to:

vulture mines,
siege unsiege,
stim pack (requires medics - psi storm, reavers, lurkers just kill you outright if you dont extravaganza micro)

Basically, at low level terran seemed to be in disadvantage. On the other hand, when you went up the ladder and watched high level players, you could see terran was dominating when it could pull off all the micro and macro together.

I really hope this is going to be to true for the zerg in sc2. And overall, in my opinion zerg is more... zergish at the moment. Creep mechanics is a part of this feeling. I believe there are some underused options at zerg disposal at the moment.

banelings
nydus worms
infestors
spine crawlers. (yes I am serious)

Almost in all games, even in high-level plays, I notice zerg have an excess mineral resource. I believe this can be used as terrain-denial, either by spew and crawler, or by extra hatcheries, especially in mineral fields where your opponen has to expand. (I believe zerglings and roaches are still fast enough for a contain, once you break your containment. Zerg should do everything to prevent the third expo of opponent.)

Anyway, I have talked alot for someone who hasn't yet played zerg extensively, but these are the first feelings from the "other" perspective.

Terran, broken or not, is very easy to play. Formula is so easy that it takes mid-level players to new heights. Wall of, produce barracks units, add some medivacs, a+ move. 100 hp ghost? 125 hp marauder? these are like jokes, even for terran.

And thors... like a child's dream.


The only problem with your parallel between BW Terran and SC2 Zerg is that even a newbie can realize that BW Terran can be very strong in the hands of a highly skilled player. I mean, tanks are super strong, stim is also very potent, you have units that heal, as well as powerful spells.

This is not the case with the Zerg in SC2. All the options you listed are at most mediocre. Sieging/Unsieging and Tank micromanagement is surely going to have great effects due to the unit's potential, but spinecrawlers? They take 12 seconds to burrow and are killed in about 3 seconds by an anti-armored army.

There is not much potential of growth here. I guess we can all see it.
Really disappointed with Starcraft II Zerg! :(
Cirn9
Profile Blog Joined May 2009
1117 Posts
August 17 2010 12:25 GMT
#72
I'd prefer a speed debuff for toss/terran units on creep instead of a zerg speed-up
Unprotected sex is like fast expanding in close positions. Its risky, but feels great when it works out
sylverfyre
Profile Joined May 2010
United States8298 Posts
August 17 2010 12:50 GMT
#73
On August 17 2010 17:18 neohero9 wrote:
Zerg units should get a bonus on creep, not suffer a penalty when off of it.

This ^^^^^^^

I think that most zerg units could stand to be faster (ESPECIALLY HYDRALISKS OH GOD.) off-creep, and the same speed on creep as the current on-creep speed. Close the gap a little bit, it will still be WELL worth spreading creep.

Zerglings are fine as-is, but the rest of zerg mobility, which is what the race was all about in BW is damn TERRIBLE as-is.

Hydralisks specifically should have the same off-creep move speed as Stalkers. They should be mobile, especially if they're going to be so damn fragile.

Roaches should probably have their speed boost not require lair tech - I really don't get why it needs to be a T2 upgrade. Its not like roaches are fast to begin with, they're sloooow - it's not like speed roaches are an extra-beefy speedling. Stimpacks and Concussive shells are available right off the bat for infantry, early roaches get ridiculously punished for not being able to move as fast as they need to for their short range to be effective. And it's not like their speed boost gives them an additional ability, like zealots.

Ultralisks are also annoyingly slow off-creep, but at least they're nice and big and fat and still can do their first job of "soak lots of damage" while being slow.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 17 2010 12:54 GMT
#74
On August 17 2010 21:25 mikku wrote:
I'd prefer a speed debuff for toss/terran units on creep instead of a zerg speed-up


My only complaint is that it makes creep completely useless in ZvZ, but I don't think that is much of an issue...

Maybe +10% for Zerg and -20% for the other races?
As it turns out, marines don't actually cost any money -Jinro
Jlad
Profile Joined August 2010
United States11 Posts
August 17 2010 13:04 GMT
#75
I don't know about the other changes, but it would help creep spreads in general if queens started with 50 energy. That means you could micro it out to at least a small skeleton of a start without having to sacrifice precious larva injects. The injects are too important early game.
SwaY-
Profile Joined March 2009
Dominican Republic463 Posts
August 17 2010 13:05 GMT
#76
On August 17 2010 15:59 ahwala wrote:
Yes. Zerg is broken in so many ways that it's impossible to fix, well at least until HotS, which is my last hope for SC2.

how is HotS your last hope, rofl 3 weeks into vanilla retail and we have not had balance patches yet.
Sometimes I feel you zergs are such drama queens.
Do it beautifully
Twitches
Profile Joined August 2010
Canada365 Posts
August 17 2010 13:23 GMT
#77
Well said, Windwalker.

My initial thought on the Hydralisk was that it was my favorite unit in BW because of how maneuverable it was.. To me, it doesn't make sense to have an expensive tier 2 unit be a glass cannon and laughably slow at the same time. At the moment Hydra's feel like they shouldn't ever really be massed and that you should only have maybe 12 sitting at home as an anti air and defensive unit.
Gravity is just a feeble plot.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
August 17 2010 13:30 GMT
#78
My biggest peeve is when I get creep really far out, a terran scans and kills, then I need to wait 5 minutes as I painstakingly tumor all the way back. If the creep tumor two back from the one that got killed was able to start creeping again it wouldn't be so bad. The tumors just take so long to get out there that once the train dies effective creeping ends for a long portion of the game for zerg.
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
RawrAnOcean
Profile Joined February 2006
United States359 Posts
August 17 2010 13:40 GMT
#79
The hydra speed is horrible off creep, everything else is bearable. But I feel if they buff hydra speed zvp is just going to get imbalanced.
Twitches
Profile Joined August 2010
Canada365 Posts
August 17 2010 13:48 GMT
#80
I was just watching Moman play and he gets OL speed and sets them up where he's going to attack so that he can run his hydras on and off temp creep when he needs a little more finesse.. Never thought of doing this, but it looks like a great idea and should be tried out a little more.
Gravity is just a feeble plot.
Prev 1 2 3 4 5 6 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Epic.LAN
13:00
Epic.LAN 48 Group Stage
Liquipedia
WardiTV Qualifier
12:00
Summer Cup, Qualifier #2
WardiTV735
Liquipedia
CrankTV Team League
11:00
Crank Gathers S4: Group Stage
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RushiSC 39
StarCraft: Brood War
Calm 7218
Rain 2348
GuemChi 2121
Sea 1862
Jaedong 1113
EffOrt 615
Hyuk 557
Shuttle 501
firebathero 343
Mini 326
[ Show more ]
BeSt 304
Snow 274
Stork 213
Rush 200
Larva 138
Zeus 119
ZerO 109
ggaemo 104
Hyun 84
hero 61
Dewaltoss 56
Free 50
soO 41
scan(afreeca) 38
sorry 37
Sharp 34
JYJ 31
Terrorterran 29
ToSsGirL 26
Sexy 22
Bale 20
Hm[arnc] 17
Barracks 15
NaDa 15
Yoon 14
IntoTheRainbow 13
Sacsri 12
ajuk12(nOOB) 10
Rock 10
Icarus 9
Purpose 7
yabsab 6
Dota 2
Gorgc7080
syndereN236
League of Legends
Doublelift2469
Counter-Strike
byalli755
allub7
Other Games
singsing2208
B2W.Neo850
hiko732
Lowko414
crisheroes329
DeMusliM250
XaKoH 201
Liquid`VortiX131
OGKoka 126
ToD125
djWHEAT107
QueenE44
Trikslyr19
Rex16
ZerO(Twitch)11
Organizations
Other Games
gamesdonequick2480
BasetradeTV206
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco3510
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 273
League of Legends
• Jankos2568
• TFBlade785
Upcoming Events
Big Brain Bouts
1h 52m
SHIN vs Elazer
Percival vs Nicoract
Reynor vs Lambo
Replay Cast
9h 52m
RSL Revival
18h 52m
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
19h 52m
Epic.LAN
22h 52m
IPSL
1d 1h
Dragon vs Hawk
RSL Revival
1d 18h
Classic vs Trap
herO vs SHIN
Sparkling Tuna Cup
1d 19h
OSC
1d 22h
IPSL
2 days
Bonyth vs Ret
[ Show More ]
WardiTV Weekly
2 days
Monday Night Weeklies
3 days
PiGosaur Cup
4 days
The PondCast
4 days
Replay Cast
5 days
CrankTV Team League
5 days
Replay Cast
6 days
CrankTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-07-13
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
Escore Tournament S3: W3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.