• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:01
CEST 21:01
KST 04:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202534Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced50BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
BW General Discussion Google Play ASL (Season 20) Announced Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ 2025 Season 2 Ladder map pool
Tourneys
[ASL20] Online Qualifiers Day 2 [ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
Formula 1 Discussion 2024 - 2025 Football Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 747 users

Zerg scouting flaw - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Tritonus
Profile Joined August 2010
Denmark125 Posts
August 14 2010 14:58 GMT
#81
Besides, makes sense that your evolution chamber will make your units evolve.

Either that or enable overlord speed on t1 when you have the evo chamber.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 14 2010 14:59 GMT
#82
On August 14 2010 23:48 hadoken5 wrote:
Show nested quote +
On August 14 2010 23:23 Jameser wrote:
regardless of if yes/no, overseer I think was meant to fill this spot so maybe you'd be satisfied if overseer morph cost was reduced to 100 minerals 75gas?

Not so much the cost of the overseer that is the problem, it is the accessibility of it. It takes to long to get it. And by the time you get it, it is usually too late. Someone mentioned overseer's being available for upgrade by building evo chamber. Probably better then slightly faster overlords.

that's way too much, if overseer only required evo chamber then you could easily build an effective strategy around overseer harass into roach push, completely locking down production of the opponent
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 14 2010 15:05 GMT
#83
On August 14 2010 23:59 Jameser wrote:
Show nested quote +
On August 14 2010 23:48 hadoken5 wrote:
On August 14 2010 23:23 Jameser wrote:
regardless of if yes/no, overseer I think was meant to fill this spot so maybe you'd be satisfied if overseer morph cost was reduced to 100 minerals 75gas?

Not so much the cost of the overseer that is the problem, it is the accessibility of it. It takes to long to get it. And by the time you get it, it is usually too late. Someone mentioned overseer's being available for upgrade by building evo chamber. Probably better then slightly faster overlords.

that's way too much, if overseer only required evo chamber then you could easily build an effective strategy around overseer harass into roach push, completely locking down production of the opponent


Because god forbid that zerg ever has any early game antics that you have to adjust your build to. That would be so harsh :O .

Overseers are born with 50 energy, so not only do you need to wait until you can contaminate a building, but now you have bought a 100 gas unit that can't fight back. Thats 100 gas gone meaning 4 less roaches. And the only effect it has is to make your marauder come out of your barracks slightly slower. So OP :O
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
August 14 2010 15:08 GMT
#84
--- Nuked ---
Spaceninja
Profile Joined April 2010
United States211 Posts
August 14 2010 15:12 GMT
#85
I would like to see overlord speed at t1. although this might make zerg imba...
Haters Gonna Hate.
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
August 14 2010 15:14 GMT
#86
On August 14 2010 15:17 chillos wrote:
Show nested quote +
On August 14 2010 12:46 Selenium wrote:
Btw
What is the difference between sc1 and sc2 in terms of zerg's scouting ability?


Sc1 hydra tech(anti-air) and detection is t1

sc2 hydra tech and detection is t2


no in sc1 basically it was :
wall = mech or 2 port wraith
no wall = bio and you just keep a ling outside his base to see if he will expand which he will
and if he has nothing in his base then he is doing proxy shit
WeMade FOX would be a deadly SC2 team.
EnderCN
Profile Joined May 2010
United States499 Posts
August 14 2010 15:17 GMT
#87
Zerg have the best scouting so I'd say no. If someone walls in and I'm Terran I have to burn 270 minerals to scan or 150 to float a barracks over. If someone walls in and I'm Protoss I have to build a buliding I might not even want or get an upgrade I don't really want(hallucination) to scout them.

Zerg can scout for 100 minerals. Even if they use 2 overlords from opposite sides of the map they still have the easiest scouting early. If Zerg needs some sort of buff in early scouting then Protoss needs a massive buff at it.
Gahlo
Profile Joined February 2010
United States35147 Posts
August 14 2010 15:18 GMT
#88
OP brings up a great point. I can see that being a big hassle and even as a terran I sympathise. That is, until Stim is done. :p
hadoken5
Profile Joined May 2010
Canada519 Posts
August 14 2010 15:22 GMT
#89
On August 14 2010 23:59 Jameser wrote:
Show nested quote +
On August 14 2010 23:48 hadoken5 wrote:
On August 14 2010 23:23 Jameser wrote:
regardless of if yes/no, overseer I think was meant to fill this spot so maybe you'd be satisfied if overseer morph cost was reduced to 100 minerals 75gas?

Not so much the cost of the overseer that is the problem, it is the accessibility of it. It takes to long to get it. And by the time you get it, it is usually too late. Someone mentioned overseer's being available for upgrade by building evo chamber. Probably better then slightly faster overlords.

that's way too much, if overseer only required evo chamber then you could easily build an effective strategy around overseer harass into roach push, completely locking down production of the opponent


Ok so then have the contaminate ability automatically unlocked with lair. Problem solved.
hadoken5
Profile Joined May 2010
Canada519 Posts
August 14 2010 15:26 GMT
#90
On August 15 2010 00:08 Barrin wrote:
Sounds like you are sending your first overlord a tad too early.

I don't understand why you would go for hydras instead of roaches to counter tanks :X


What are you talking about? Read my other posts.
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 14 2010 15:27 GMT
#91
increase overlord sight by a small amount. that should be enough. any earlier overseers and you wil make dtss even worse
Tritonus
Profile Joined August 2010
Denmark125 Posts
August 14 2010 15:29 GMT
#92
On August 15 2010 00:17 EnderCN wrote:
Zerg have the best scouting so I'd say no. If someone walls in and I'm Terran I have to burn 270 minerals to scan or 150 to float a barracks over. If someone walls in and I'm Protoss I have to build a buliding I might not even want or get an upgrade I don't really want(hallucination) to scout them.

Zerg can scout for 100 minerals. Even if they use 2 overlords from opposite sides of the map they still have the easiest scouting early. If Zerg needs some sort of buff in early scouting then Protoss needs a massive buff at it.


Aren't the minerals that MULEs mine taken away from mineral fields? If yes, saying that a scan costs 270 minerals is just BS, since you'll eventually get those minerals anyways.

Besides, a scan is instant and and you see a large area, while slow overlord scouting takes planning, and it's not even guaranteed that you get into his base.

If MULEs don't actually mine the minerals, but they somehow magically appear in their robotic arms, disregard this post.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 14 2010 15:39 GMT
#93
On August 15 2010 00:17 EnderCN wrote:
Zerg have the best scouting so I'd say no. If someone walls in and I'm Terran I have to burn 270 minerals to scan or 150 to float a barracks over. If someone walls in and I'm Protoss I have to build a buliding I might not even want or get an upgrade I don't really want(hallucination) to scout them.

Zerg can scout for 100 minerals. Even if they use 2 overlords from opposite sides of the map they still have the easiest scouting early. If Zerg needs some sort of buff in early scouting then Protoss needs a massive buff at it.


Did you know a Barracks moves twice as fast as an Overlord and has 5 times the hit points?

I'm not sure how you can say Overlords are in any way shape or form better than floating a 150 mineral building and being almost guaranteed to see everything simply because it travels faster and takes 5 times as long to kill.

If it was ever as important to terran to scout, the barracks is objectively better than overlords at that task.

But the races aren't the same, it's rare that a terran will flat out lose if he doesn't know exactly what the opponent is building, having such an easily accessible generalist unit as the marine, and builds like the 1/1/1 pretty much ensures that, not to mention of course that we can consider the protoss as the one enemy we have in common, while strictly comparing zvt, the variety in openings clearly favors the terran.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 14 2010 15:46 GMT
#94
I don't know how anyone can argue that anyone has anything close to terran's scouting. toss has to spend gas on obs, terran scan costs 0 gas not to mention helion harass usually means you don't have to scan to scout and overlord scouting is easy to deny, not to mention it leaves you open for viking harass on your supply.

Merikh
Profile Blog Joined June 2010
United States918 Posts
August 14 2010 16:35 GMT
#95
Yeah I like some of these suggestions:

I wish they unnerfed the overlord speed. It used to be like 50/50 back in beta some time ago.

But a sight range or speed boost would be useful.
G4MR | I mod day9, djwheat and GLHF's stream
chillos
Profile Joined June 2009
Kyrgyzstan12 Posts
Last Edited: 2010-08-14 16:48:08
August 14 2010 16:47 GMT
#96
On August 14 2010 22:40 BeMannerDuPenner wrote:
Show nested quote +
On August 14 2010 15:17 chillos wrote:
On August 14 2010 12:46 Selenium wrote:
Btw
What is the difference between sc1 and sc2 in terms of zerg's scouting ability?


Sc1 hydra tech(anti-air) and detection is t1

sc2 hydra tech and detection is t2
ß

wat?

you have queens which evry Z will have and can instantly be build. if anything AA is better.

and why does detection matter? if you dont have a lair when dts/cloaked banshees knock at your dorr you did something wrong.




i dont really see the problem. as Z you atleast have the option to scout early and have a guaranteed full scout 10 secs after your lair is ready (overseer)

as a P your options are actually worse since you have no option to scout early and need that obs/phoenix to see anything.

as T you have scan which is abit tricky. either you get easy early full intel or you miss with the scan and you know exactly nothing at all with no way to compensate.



seriously, scouting is my smallest problem when i random Z. overlord sacs and the amazing overseer (in addition to lolmaphackcreep) are just fine. i def feel more often "in the dark" as p/t vs good players that snipe obs/spread&hide tech


3 queens against 4 banshees gogo. -_-


The death of one man is a tragedy. The death of millions is a statistic
Neo.NEt
Profile Joined August 2010
United States785 Posts
August 14 2010 16:58 GMT
#97
Honestly I didn't read more than a line or two but I don't see a huge problem here. Lings can scout the entire map no problem, but as far as scouting their main, you pretty much have to get overlord speed and sacrifice an overlord. Not exactly a scan, but I wouldn't consider this broken.
Apologize.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
August 14 2010 17:02 GMT
#98
You should have overseer up in time to scout 2 port banshee before any banshees are out let alone before 4 come out..
Yttrasil
Profile Joined April 2010
Sweden651 Posts
Last Edited: 2010-08-14 17:10:09
August 14 2010 17:07 GMT
#99
God, only problem though is if you go fast lair you'll die to fast reaper- a big ball of mm, huge groups of hellions and so on and so on. I don't have problem with scouting IF I can go insta fast lair, but I can't! Again if the Terran is good and hide their stuff it's 50/50 you die to one or the other and in the other cases it's still a 50/50 fight to the death and with mech it's more like 70/30... =/

Edit: The maths for me if you calculate this suggest that there is imbalances...

Edit2: Also to add, we as zerg have no builds AT all like this that just gives us a build order win generally...
Meh
Tritonus
Profile Joined August 2010
Denmark125 Posts
August 14 2010 17:56 GMT
#100
On August 15 2010 01:58 Neo.NEt wrote:
Honestly I didn't read more than a line or two but I don't see a huge problem here. Lings can scout the entire map no problem, but as far as scouting their main, you pretty much have to get overlord speed and sacrifice an overlord. Not exactly a scan, but I wouldn't consider this broken.


Read the OP, then reply.
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
WardiTV European League
16:00
Playoffs Day 2
ByuN vs SKillousLIVE!
WardiTV1141
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
IndyStarCraft 173
SteadfastSC 106
JuggernautJason104
BRAT_OK 74
ProTech39
MindelVK 31
StarCraft: Brood War
Mini 632
ggaemo 383
firebathero 202
Zeus 70
Mong 57
HiyA 28
Rock 28
Dota 2
qojqva4214
420jenkins802
LuMiX1
League of Legends
Grubby681
Reynor27
Counter-Strike
fl0m4361
ScreaM1838
sgares433
flusha178
Heroes of the Storm
Liquid`Hasu511
Khaldor493
Other Games
Beastyqt735
Dendi542
Hui .128
Trikslyr58
QueenE44
Organizations
Other Games
gamesdonequick1727
StarCraft 2
angryscii 6
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH122
• printf 59
• tFFMrPink 26
• iHatsuTV 8
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• 80smullet 28
• HerbMon 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV210
League of Legends
• Jankos1660
Other Games
• imaqtpie922
• Shiphtur194
Upcoming Events
Sparkling Tuna Cup
14h 59m
BSL20 Non-Korean Champi…
18h 59m
Bonyth vs TBD
WardiTV European League
20h 59m
Wardi Open
1d 15h
OSC
2 days
uThermal 2v2 Circuit
3 days
The PondCast
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.