• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 23:15
CEST 05:15
KST 12:15
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Power Rank - Esports World Cup 202547RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16
Community News
BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams4Weekly Cups (July 14-20): Final Check-up0Esports World Cup 2025 - Brackets Revealed19Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission re-extension4
StarCraft 2
General
TG**thegodfadadxxb WEED IN DUBAI, SHARJAH Jim claims he and Firefly were involved in match-fixing Power Rank - Esports World Cup 2025 RSL Revival patreon money discussion thread RSL Season 1 - Final Week
Tourneys
Esports World Cup 2025 Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ [Update] ShieldBattery: 1v1 Fastest Support! Ginuda's JaeDong Interview Series ASL20 Preliminary Maps BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams
Tourneys
CSL Xiamen International Invitational [Megathread] Daily Proleagues [CSLPRO] It's CSLAN Season! - Last Chance [BSL 2v2] ProLeague Season 3 - Friday 21:00 CET
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread [MMORPG] Tree of Savior (Successor of Ragnarok) Path of Exile CCLP - Command & Conquer League Project
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Games Industry And ATVI Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[\m/] Heavy Metal Thread Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 613 users

Zerg scouting flaw - Page 13

Forum Index > SC2 General
Post a Reply
Prev 1 11 12 13 All
BuzzJuice
Profile Joined April 2010
United States97 Posts
September 08 2010 09:17 GMT
#241
Hmm... Nice thread.

I think I agree that Zerg should have better scouting, not because they had better in BW (they still had the same methods), but because of all the aggressive openings the other races can NOW do against Zerg. I mean, you can cheese, do harass with a multitude of different units, and they require not only different unit types but DIFFERENT number of units. The fact is Overlord clamping (even with sacrificing three Overlords), fast Lair tech or just getting one of each building is very detrimental. Note that not only does this waste so much minerals and gas, BUT it eats into their economy and production of drones. If we go for our own 1/1/1 build, we WILL be behind the Terran and Protoss.

Better yet, this need for early scouting (I stress on the need: you always need to watch out for Banshees and Void Rays because they can win games outright- geez, I can't believe the number of people who do just this, expect to win outright and just allin, no transition whatsoever- they even get pissed when I win when they do this) is fueled by a lack of a safe standard opening and lack of decent AA (Queens, sigh) at the start. I mean, what build can you think of that can adequately deal with reaper harass, hellion harass, banshee harass, 2 gates, 4 gates, Phoenixes, Void Rays, mech pushes, thor drops, and other shenanigans at the same time? Zerg is very vulnerable and really just downright impossible to play in the early games because of these openings. SC2 is asking way too much of Zerg.

And no you can't just say, "send in three lings to the front. If he has X, then he is going X". Terrans and Protoss are good at getting a good composition to defend so you can't make guesses of how he spends his gas/minerals. They can hide buildings quite well.

We need: better AA at the start so stuff like Banshees and Void Rays can be dealt with
We need: larger maps so we have more time to set up against different openings and pushes
We need: better scouting so that we can find out his tech so we can react to it.
We need: a powerful early game unit/s when HoTS comes out so we can do good against all these openings.

Right now its a guessing game. If we can get better scouting in the early game, we CAN react in time. But if we don't scout early enough, don't find out what the heck he is doing, we can't do crap. We're playing in the dark, and most likely gonna get caught with our pants down, when we expect an early Banshee raid, and he goes for straight up mech push.
Macro and Micro - the only M&M you need to know
vrok
Profile Joined August 2009
Sweden2541 Posts
September 08 2010 10:44 GMT
#242
I can't believe terrans actually have the nerve to post about scan costing them precious minerals (that they have too much of anyway). Even if we were to accept that argument, terrans have an overlord that flies at pretty much double speed and has 1000 hp. It's called a rax.

And about toss scouting, tosses do not automatically lose every game where they can't scout the enemy and guess their build properly early game.
"Starcraft 2 very easy game" - White-Ra
Bensio
Profile Blog Joined April 2010
United Kingdom621 Posts
September 08 2010 10:52 GMT
#243
Go go Overseer at evo chamber

Would be great.
MrBarryObama
Profile Joined August 2010
Korea (South)141 Posts
September 08 2010 14:07 GMT
#244
move overlord speed to T1? Would delay Lair tech significantly. Kind of like hallucination research for sentries. Also, we would see more zerg drops >
edwin23
Profile Joined August 2010
13 Posts
September 08 2010 16:07 GMT
#245
Boost OL HP by 60. OL speed @ T1, but costs 50 extra minerals.
brocoli
Profile Joined February 2010
Brazil264 Posts
Last Edited: 2010-09-08 17:22:27
September 08 2010 17:21 GMT
#246
or alternatively, you can drop an evo chamber in his main via cancel hatch creep, then scout with the broodlings when it blows up.

(Yeah, it Is silly, but the alternative is to sac multiple overlords just for this)
Zael613
Profile Joined August 2010
Philippines2 Posts
September 09 2010 15:20 GMT
#247
I agree with this so much. I don't know if Zerg really is a "reaction race", but when fighting against Terran, I am LOST. He blocks his base. I can do a baneling bust, but it's a risk to take, and I hate doing all-in builds or so. I see lots of Marines and Marauders, so I prepared Zerglings, Infestors, and a little bit of Baneling+Hydra support. Next thing I knew, He pushes with 3-4 Thors with Marines and Marauders. I dealt with his Marines and Marauders with the banelings quite well, but lost my entire army doing so, thus, I can't do a counter attack. I don't have a roach warren, and I don't know what is a direct counter to Thors other than Brood Lords. Lings are too Larvae-expensive, Banelings wouldn't be too good against them, and Hydralisks each get killed in a row when he has about 3-4 Thors.

To put things short, Zergs against a walled-up match is a Blind Match unless you can sneak in a changeling that won't get caught... but that only happens on Terrans who aren't expecting them... making them too predictable.
I don't do quotes. :)
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
September 09 2010 16:04 GMT
#248
Boosting regular overlord speed is a bad idea, but I'm not convinced other options would be. I have a tough time scouting right now as well, and I hate being forced to tech lair and then overseer just to do it and be safe from cloaked banshees - cuz they do way too much dmg to ground to live if I fail to see them coming.

Immediately teching to lair seems the only viable option for me lately and it stunts my economy. I'm trying to figure out other ways, but I don't know what to do about it really.
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
TheNSWPB
Profile Joined August 2010
Canada9 Posts
September 09 2010 16:05 GMT
#249
The reason zerg NEED better scouting ability is because they have NO t1/1.5 anti air except the queen. Protoss have stalkers and Terrans have marines. Zerg is COMPLETELY FUCKED if it doesn't get hydra's in time. No, spore crawlers are not the solution, they are last line of defense - who the hell makes an evo chamber before lair? Staying on t1 that long is not smart at all when you have NO idea what the other person is going.

Either zerg needs some better scouting options, hydra's be t1/1.5 (after evo instead of straight lair) or queens do better anti air damage. The ONLY reason to get hydra's is to counter early air, utterly useless unit vs anything ground.
fusihunter
Profile Joined September 2010
Australia208 Posts
September 13 2010 01:37 GMT
#250
I think this is less of a unit problem, and more of a map problem.

That's the jist of it really. Speed isn't as much of a problem if the maps are sized sufficiently.
"I actually don't like games. I just like beating people." - Idra
StupidFatHobbit
Profile Joined May 2010
United States98 Posts
September 13 2010 01:41 GMT
#251
On September 10 2010 01:04 danl9rm wrote:
Boosting regular overlord speed is a bad idea


Stop right there. Why? As said, terran basically has an overlord that has 5x the hp and 2x the speed for only 50 more minerals. As far as I can tell the only reason overlords are so stupidly slow is because that's how they were in SC1, and the reason that was so was because they had detection. They don't in SC2.

Would making overlords have their speed upgrade default break the game? I hardly think so. Drops still take an incredibly expensive (both time and resource wise) upgrade to get and let's not forget zerg has the weakest drops by far due to their unit strength (or lack thereof).
An expert is someone whose made all the possible mistakes there are to make in a very narrow field.
terranghost
Profile Joined May 2010
United States980 Posts
September 13 2010 01:50 GMT
#252
easily block you till you get speed overlords? really? you do realize overseers are the same tech level as speed overlords and its instant if sacking an overlord scout didnt work while you are getting speed and you really need to get in some scouting info morph an overseer its like gaining an instant speed upgraded overlord. Yes you have to spend 100 gas but you can use it to harass them a bit while its there anyway with contaminate.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
Bibdy
Profile Joined March 2010
United States3481 Posts
September 13 2010 01:58 GMT
#253
The scenario you described is pretty much exactly how it works with Protoss as well. Strongest, most cost-effective units in the game PLUS the ability to hide tech beyond M&M behind that wall leads to tons of mis-read strategies and instantaneous losses.
Prev 1 11 12 13 All
Please log in or register to reply.
Live Events Refresh
Next event in 6h 45m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft344
Nina 221
Livibee 112
Ketroc 40
StarCraft: Brood War
Light 3245
HiyA 181
ggaemo 109
Noble 89
NaDa 68
Sharp 66
Icarus 4
Stormgate
Vindicta26
Dota 2
monkeys_forever1157
LuMiX1
League of Legends
JimRising 735
Counter-Strike
Stewie2K701
Super Smash Bros
hungrybox503
Other Games
summit1g12850
tarik_tv8077
ViBE224
Maynarde142
Organizations
Other Games
gamesdonequick1954
BasetradeTV37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Hupsaiya 61
• practicex 33
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Doublelift4072
• Scarra1555
Other Games
• Shiphtur333
Upcoming Events
Esports World Cup
6h 45m
Reynor vs Zoun
Solar vs SHIN
Classic vs ShoWTimE
Cure vs Rogue
Esports World Cup
1d 7h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
CSO Cup
2 days
BSL20 Non-Korean Champi…
2 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
FEL
3 days
BSL20 Non-Korean Champi…
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Sparkling Tuna Cup
5 days
[ Show More ]
Online Event
5 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

CSL Xiamen Invitational
Championship of Russia 2025
Murky Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Esports World Cup 2025
CC Div. A S7
Underdog Cup #2
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25

Upcoming

CSLPRO Last Chance 2025
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
HCC Europe
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.