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Contributing Factors: Why Zerg is the weakest race

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MrMotionPicture
Profile Joined May 2010
United States4327 Posts
Last Edited: 2010-08-10 06:31:18
August 10 2010 06:05 GMT
#1
(Not a full blown balance discussion)

First off, I am not an excellent player by any means, but I just thought about this and would like some feedback on what people think. And as everyone has probably heard, there are fewer Zerg players at the top of the ranks. I am not saying that this is an indicator that they are a weaker race, but I thought of some contributing factors to that debate.

In the early stages of a game, Protoss can Chronoboost out more workers to improve their economy. Terran can utilize MULEs for more resources. What do Zerg have? They have the Queen, but extra larvae does not show an instant economy boost. Sure you can produce more Drones, but that takes away from your army composition.
And another thing I thought of that doesn't seem too significant, but I think it can play a slight roll in this. When you set a rally point for the Command Center/Nexus, the SCV/Probe pop out on the closest spot to the rally point (most of the time the minerals).
However, for Zerg, sometimes the larvae are positioned on the opposite side of the Hatchery, and thus the Drones have to travel a slightly longer distance to the minerals.

So I would just like to know what you guys think. Do these slight differences between Protoss/Terran and Zerg really help to the fact that they are "weaker" ?
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Backpack
Profile Blog Joined March 2010
United States1776 Posts
August 10 2010 06:08 GMT
#2
The biggest part of playing zerg is knowing how to manage your larva. They may be harder for newer players but it certainly does not make them weaker.
"You people need to just generally care a lot less about everything." -Zatic
Harrissprt
Profile Joined August 2010
United States23 Posts
August 10 2010 06:13 GMT
#3
As a zerg player, I feel like with good macro you can easily be on par with the other races. You just have to be constantly producing drones. With the unique system of unit production, I think that Zerg even out with Protoss and Terran.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 10 2010 06:15 GMT
#4
Yeah, I guess it would help having the ability to spawn multiple workers at a time.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
IndecisivePenguin
Profile Blog Joined October 2008
United States771 Posts
August 10 2010 06:16 GMT
#5
Slight differences like these do not significantly contribute to a weakness in the Zerg race. It's actually a very characteristic quality of the Zerg race. StarCraft was never designed to be three races that play exactly the same with different skins. Each race has its own cons; it is up to the player to overcome these cons and to take advantage of those of the enemy.

Zerg is a more difficult race to play at lower levels, I think most can agree with that. Larva management plays a huge role, and Zerg is possibly the most mechanically demanding race out of the three. However, Zerg is a race with plenty of options and significantly greater mobility than that of the other races. StarCraft 2 is still in a very young state. Although we have discovered what we believe to be very solid, universal strategies, this may not even be the case a few months from now. The game will evolve, and the dominance will shift.
geno.thebluedoll
Profile Joined May 2010
United States3 Posts
August 10 2010 06:16 GMT
#6
Good point on the extra distance drones must travel depending on your starting location. I can see that having a slight disadvantage in a pro game.
“I serve...a higher authority...”
McCain
Profile Blog Joined February 2010
United States187 Posts
August 10 2010 06:18 GMT
#7
Zerg are on slightly lower footing with the other races on one base, but by far exceed the other races' macro ability when the base numbers start going up. No other race can make 14 workers simultaneously. Zerg may be weak (to Terran) but macro strength isn't the reason.
imPERSONater
Profile Blog Joined April 2010
United States1324 Posts
August 10 2010 06:18 GMT
#8
I have found my zerg macro got better as I started to play it a bit more like the other two races. When I stopped doing waves of drones or zerglings and started mixing them together. After the initial only drone larvae. Throwing in a few drones with each hatch works well for me now!
Fan of: IdrA, Sen, Stephano, Snute, Axlav, Hero
sacrificetheory
Profile Joined September 2004
United States98 Posts
August 10 2010 06:19 GMT
#9
Factors like drones having to walk around the hatchery dont mean much. Zerg is just very vulnerable. Practically every build either leaves you vulnerable to harass/ early timing pushes. or late anti air. Defensive options are sorely lacking. And offensive options to break positions is nonexistent until much higher tech.

Macro and micro is obviously hard. Altho zerg micro is more about using ur units wisely and not throwing them away.
nihlon
Profile Joined April 2010
Sweden5581 Posts
August 10 2010 06:21 GMT
#10
I think you'd be better off removing your first sentence. You might get called idiot a little bit more, but on the other hand you'll get more responses.
Banelings are too cute to blow up
Geo.Rion
Profile Blog Joined October 2008
7377 Posts
August 10 2010 06:24 GMT
#11
When you set a rally point for the Command Center/Nexus, the SCV/Probe pop out on the closest spot to the rally point (most of the time the minerals).
However, for Zerg, sometimes the larvae are positioned on the opposite side of the Hatchery, and thus the Drones have to travel a slightly longer distance to the minerals.


Yes, i noticed this too, it s a minor thing, but still, no reason not to be fixed

Why i believe Zerg is "weak"or harder to play is that Zerg does not have natural response to many builds or unit composition, and in many case you are not allowed to face his army even if the composition of your army is the best your tech allows. So there are cases when a T moves out with a ball of units and atacks towards you.
1. You got to have map control, 2. Avoid the army, backstab him. 3. pay attention that defensive or reinforcing tanks or other units do not rape half of your army, 4. produce from hatcheries which arent in the way of the attack. 5. try to save your woerkers/units/overlords stuck behind, but this is impossible in most of the cases so no big worries. 6. try to chip away from his army 7. when you ve both done enoguh demage try to win the fight, preferably with more units then before.
What terran has to do 1. A move into your natural-main. 2 try and crush your army after that
So it's not imbalanced if you want that way, cuz both have chances to win it, but the Zerg has to do a lot more stuff and if 2 not that good players play and just send their armies against each otehr the Terran will win most of the times.
That's just my perspective though, i'm sure all the terran think their race is very hard.
"Protoss is a joke" Liquid`Jinro Okt.1. 2011
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 10 2010 06:27 GMT
#12
On August 10 2010 15:21 nihlon wrote:
I think you'd be better off removing your first sentence. You might get called idiot a little bit more, but on the other hand you'll get more responses.

Well why I put it there is to imply that I am not all knowing about SC2.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
MythicalMage
Profile Joined May 2010
1360 Posts
August 10 2010 06:28 GMT
#13
Terran MULE can BARELY come occasionally above the increased number of workers for a zerg. So, no, I think the economy is fine.

And this guy is just talking about a few things. Don't make this a full blown balance discussion.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 10 2010 06:30 GMT
#14
On August 10 2010 15:28 MythicalMage wrote:
Terran MULE can BARELY come occasionally above the increased number of workers for a zerg. So, no, I think the economy is fine.

And this guy is just talking about a few things. Don't make this a full blown balance discussion.

That is true. I didn't really think about that.

And thank you for adding the second point. I was not trying to make this a full blown balance discussion. xD
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21242 Posts
August 10 2010 06:34 GMT
#15
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.
TranslatorBaa!
SpiciestZerg
Profile Joined August 2010
United States154 Posts
Last Edited: 2010-08-10 06:36:46
August 10 2010 06:34 GMT
#16
First off the travel time around the hatchery is very insignificant. It does bug me sometimes but in the end it'll add up to only a few minerals. What you said about larvae and having to choose between drones/army does make zerg significantly weaker on a single base. But zerg almost always has more bases.

tldr; zerg is weaker but has more units + bases. Strength in numbers ^^

edit: oh also this isnt really true for Z tier 3. I rarely get to that phase in the game but when I do it seems completely OP
The answer to all life's questions is more zerglings.
MythicalMage
Profile Joined May 2010
1360 Posts
August 10 2010 06:41 GMT
#17
On August 10 2010 15:34 Carnivorous Sheep wrote:
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.

Ish. The main issue right now is that getting to max food takes like ten seconds. The supply costs for most units has increased, and because of that the supply cap should increase. 200/200 zerg won't beat 200/200 anything else, because 200/200 zerg should be cheaper. It's the way zerg works, and the biggest limiting factor is the supply cap.
Havenomind
Profile Joined August 2010
United States6 Posts
August 10 2010 06:41 GMT
#18
Another issue with the queen is that you must use spawn larva right on cooldown, otherwise you lose time and missed opportunities later on. Protoss can chain cronoboost and terran can chain mule if you let your macro falter, but zerg cannot burn off excess energy this way. if you let your queen obtain enough energy you can't use spawn larva twice on a hatchery until the hatchery has spawned its first set, thus wasted time and energy. Sure you can power creep with the energy but you already lost some of your ability to macro because you weren't perfect.

there are other balance issues, but since your talking about macro abilities between races, zerg is much more punishing to those less skilled.
MythicalMage
Profile Joined May 2010
1360 Posts
August 10 2010 06:44 GMT
#19
On August 10 2010 15:41 Havenomind wrote:
Another issue with the queen is that you must use spawn larva right on cooldown, otherwise you lose time and missed opportunities later on. Protoss can chain cronoboost and terran can chain mule if you let your macro falter, but zerg cannot burn off excess energy this way. if you let your queen obtain enough energy you can't use spawn larva twice on a hatchery until the hatchery has spawned its first set, thus wasted time and energy. Sure you can power creep with the energy but you already lost some of your ability to macro because you weren't perfect.

there are other balance issues, but since your talking about macro abilities between races, zerg is much more punishing to those less skilled.

I think that's balanced by being able to stockpile up to 19 larvae per hatchery. You killed my 200/200 army? Well I have another one within one production cycle.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 10 2010 06:46 GMT
#20
On August 10 2010 15:41 Havenomind wrote:
Another issue with the queen is that you must use spawn larva right on cooldown, otherwise you lose time and missed opportunities later on. Protoss can chain cronoboost and terran can chain mule if you let your macro falter, but zerg cannot burn off excess energy this way. if you let your queen obtain enough energy you can't use spawn larva twice on a hatchery until the hatchery has spawned its first set, thus wasted time and energy. Sure you can power creep with the energy but you already lost some of your ability to macro because you weren't perfect.

there are other balance issues, but since your talking about macro abilities between races, zerg is much more punishing to those less skilled.

Yes! I had noticed that as well. Good point there.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
Havenomind
Profile Joined August 2010
United States6 Posts
Last Edited: 2010-08-10 06:57:18
August 10 2010 06:55 GMT
#21
On August 10 2010 15:44 MythicalMage wrote:

I think that's balanced by being able to stockpile up to 19 larvae per hatchery. You killed my 200/200 army? Well I have another one within one production cycle.


The issue I'm talking about is when your not supply capped/blocked, if you miss the timing of spawn larva by say 3 seconds, you cannot recover those 3 seconds. If you are constantly missing spawn larva by 1-5 seconds, over the course of 6 minutes you would have lost 4 larva, people from diamond and platinum can miss these timings, but it becomes much more apparent with gold players and below if they are missing 10 seconds or more, losing 4 larva every 2 minutes. In your case the Zerg macro actually pulls ahead of the other races due to the ability to reinforce and recover from a 200v200 battle, but you still need to continue macroing and still try to get spawn larva right on cooldown
T0fuuu
Profile Blog Joined May 2009
Australia2275 Posts
August 10 2010 07:00 GMT
#22
On August 10 2010 15:41 Havenomind wrote:
Another issue with the queen is that you must use spawn larva right on cooldown, otherwise you lose time and missed opportunities later on. Protoss can chain cronoboost and terran can chain mule if you let your macro falter, but zerg cannot burn off excess energy this way. if you let your queen obtain enough energy you can't use spawn larva twice on a hatchery until the hatchery has spawned its first set, thus wasted time and energy. Sure you can power creep with the energy but you already lost some of your ability to macro because you weren't perfect.

there are other balance issues, but since your talking about macro abilities between races, zerg is much more punishing to those less skilled.


you get transfuse ? or was it just another ability that the qq zergs dont use.
watch madfrog double the use of his mutas cos he had bad macro. its pretty good value imo, since many zergs know how to micro their units into red but cbb to heal them.

not that im saying the race doesnt entirely suck. it does. i think zerg units arent cost effective in fighting T or P and really struggle to kill stuff. too many gas heavy critical upgrades and no easy answer to fight P/T unit mixes.
Oleksandr
Profile Joined July 2010
United States227 Posts
Last Edited: 2010-08-10 07:06:01
August 10 2010 07:04 GMT
#23
On August 10 2010 15:16 IndecisivePenguin wrote:
However, Zerg is a race with plenty of options . . .

LOL. Yeah, sure.

Take a count of Terran units and all their abilities and bonuses and you will find Zerg has half the options mathematically. (Protoss is between.) Terrans can do just way too much stuff, especially in the early game, which is why all Zergs get pounded into the ground first 15 minutes of the game. And if you are lucky enough to play a noob, he will let you have a small economy. But mid game will suck anyway.


For now, Terran players are still noobs and don't know how to fully use Terran, so for now it is only awful. Soon enough, it will be down right impossible.
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-08-10 07:09:21
August 10 2010 07:08 GMT
#24
I think the main issue of Zerg being "weak" is that their armies are not really spammable, but their units can't really go toe-to-toe with the other races. Zerg units are not supposed to be able to match up to Protoss and Terran units 1 on 1, but Zerg compensates by simply have more shit than Protoss and Terran. Just like in BW, Zerg units are weak individually, but very powerful in mass. Unfortunately, games often reach max extremely quickly such that Zerg's ability to produce more shit than the other races isn't as obvious/present.

I think an easy fix for Zerg would be to simply allow more of their units to be spammable. The roach nerf was probably the largest turning point of Zerg becoming "weaker." However, roaches pre-nerf were too powerful (imo) for a 1-supply unit. In short, Zerg was very badly designed in SC2; that's why they're "weak."

Unfortunately, ZvP is pretty balanced, probably the most balanced non-mirror matchup. Any changes to Zerg to compensate for it's "weakness" in ZvT would heavily impact ZvP (badly). This really makes it tough for anything to really be done, at least until the expansions with new units.

My 2 cents.
Oleksandr
Profile Joined July 2010
United States227 Posts
August 10 2010 07:11 GMT
#25
On August 10 2010 16:08 Ryuu314 wrote:
Unfortunately, ZvP is pretty balanced, probably the most balanced non-mirror matchup. Any changes to Zerg to compensate for it's "weakness" in ZvT would heavily impact ZvP (badly). This really makes it tough for anything to really be done, at least until the expansions with new units.

Agreed. I love Blizzard but their balancing team had screwed up majorly and still has no idea what the hell it's doing.
Idra: good sir, you appear to be somewhat lacking in intelligence. please refrain from posting until this is remedied, since it renders your opinions slightly less than correct and has a tendency to irritate more informed forum-goers.
NonFactor
Profile Blog Joined January 2009
Sweden698 Posts
August 10 2010 07:13 GMT
#26
On August 10 2010 16:00 T0fuuu wrote:
Show nested quote +
On August 10 2010 15:41 Havenomind wrote:
Another issue with the queen is that you must use spawn larva right on cooldown, otherwise you lose time and missed opportunities later on. Protoss can chain cronoboost and terran can chain mule if you let your macro falter, but zerg cannot burn off excess energy this way. if you let your queen obtain enough energy you can't use spawn larva twice on a hatchery until the hatchery has spawned its first set, thus wasted time and energy. Sure you can power creep with the energy but you already lost some of your ability to macro because you weren't perfect.

there are other balance issues, but since your talking about macro abilities between races, zerg is much more punishing to those less skilled.


you get transfuse ? or was it just another ability that the qq zergs dont use.
watch madfrog double the use of his mutas cos he had bad macro. its pretty good value imo, since many zergs know how to micro their units into red but cbb to heal them.

not that im saying the race doesnt entirely suck. it does. i think zerg units arent cost effective in fighting T or P and really struggle to kill stuff. too many gas heavy critical upgrades and no easy answer to fight P/T unit mixes.


Really? >_> Transfusion most of the time is as useful as shield battery was in BW. The only time Zerg really needs Transfusion is very early in the game when the first push comes, but we will have rarely have enough Energy for it, and just a single transfusion won't help anything. And you really think healing 1 muta or 2 is gonna make a difference enough for it to be noticeable?

Transfusion is a skill that is more or less useless when it can be used. But could be very useful if it costed less energy and Larva Inject wouldn't be so important. During mid-game and so on, Zerg gets a lot of units, and healing a single one, will very very rarely do any difference.

Transfusion is mainly used in ZvZ match up if it goes to Mutas vs Mutas, and sometimes against air-harrass.

Any good player won't have enough energy for transfusion till mid-game anyways, but the point here also was that if you forget to larva inject, it hurts the Zerg alot. Especially in early game and if your getting pressured, missing one single larva inject and spell the doom for you, because otherwise you just can't keep up with the enemies forces. Terran? NP I'll just drop 3 mules. Protoss? NP ill just chrono boost all my gateways and shit.
Havenomind
Profile Joined August 2010
United States6 Posts
August 10 2010 07:14 GMT
#27
On August 10 2010 16:00 T0fuuu wrote:

you get transfuse ? or was it just another ability that the qq zergs dont use.
watch madfrog double the use of his mutas cos he had bad macro. its pretty good value imo, since many zergs know how to micro their units into red but cbb to heal them.

not that im saying the race doesnt entirely suck. it does. i think zerg units arent cost effective in fighting T or P and really struggle to kill stuff. too many gas heavy critical upgrades and no easy answer to fight P/T unit mixes.


Think about this, would you rather have a transfuse ready or 8 more zerglings?
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-08-10 07:27:20
August 10 2010 07:25 GMT
#28
On August 10 2010 15:55 Havenomind wrote:
Show nested quote +
On August 10 2010 15:44 MythicalMage wrote:

I think that's balanced by being able to stockpile up to 19 larvae per hatchery. You killed my 200/200 army? Well I have another one within one production cycle.


The issue I'm talking about is when your not supply capped/blocked, if you miss the timing of spawn larva by say 3 seconds, you cannot recover those 3 seconds. If you are constantly missing spawn larva by 1-5 seconds, over the course of 6 minutes you would have lost 4 larva, people from diamond and platinum can miss these timings, but it becomes much more apparent with gold players and below if they are missing 10 seconds or more, losing 4 larva every 2 minutes. In your case the Zerg macro actually pulls ahead of the other races due to the ability to reinforce and recover from a 200v200 battle, but you still need to continue macroing and still try to get spawn larva right on cooldown

Sure. But look at it in a comparison to Brood War for the sake of argument. You effectively get a free hatchery and a third for every time you get to inject. You can make anything with those larvae. Terrans get minerals. Also Terrans missing MULES, early game at least, literally breaks builds. If you stockpile energy, you have a very unsteady income, and it leads to bad macro over all. Sure it seems a tad harder for zergs, but it's a racial difference just like creep and so on.
EDIT: So terran is more accessible. As a low level player (Probably gold or so when I get around to doing placement on my main account, playing on a guest pass now), I'd MUCH rather the game be balanced for professional play than for low level play.
Aberu
Profile Blog Joined April 2010
United States968 Posts
August 10 2010 07:41 GMT
#29
On August 10 2010 15:05 MrMotionPicture wrote:
(Not a full blown balance discussion)

First off, I am not an excellent player by any means, but I just thought about this and would like some feedback on what people think. And as everyone has probably heard, there are fewer Zerg players at the top of the ranks. I am not saying that this is an indicator that they are a weaker race, but I thought of some contributing factors to that debate.

In the early stages of a game, Protoss can Chronoboost out more workers to improve their economy. Terran can utilize MULEs for more resources. What do Zerg have? They have the Queen, but extra larvae does not show an instant economy boost. Sure you can produce more Drones, but that takes away from your army composition.
And another thing I thought of that doesn't seem too significant, but I think it can play a slight roll in this. When you set a rally point for the Command Center/Nexus, the SCV/Probe pop out on the closest spot to the rally point (most of the time the minerals).
However, for Zerg, sometimes the larvae are positioned on the opposite side of the Hatchery, and thus the Drones have to travel a slightly longer distance to the minerals.

So I would just like to know what you guys think. Do these slight differences between Protoss/Terran and Zerg really help to the fact that they are "weaker" ?


How larva works is the strength of zerg. While you are attacking you can pump 50 units instantly potentially. Not saying you will, but having the ability to fight at 200/200 food and then reinforce very shortly from 150/200 back up to 200/200 is something the other races just don't have.
srsly
Drowsy
Profile Blog Joined November 2005
United States4876 Posts
August 10 2010 07:45 GMT
#30
On August 10 2010 15:34 Carnivorous Sheep wrote:
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.



Well put. It feels as though it's easier to hardcounter a zerg army than a terran or protoss one.
Our Protoss, Who art in Aiur HongUn be Thy name; Thy stalker come, Thy will be blunk, on ladder as it is in Micro Tourny. Give us this win in our daily ladder, and forgive us our cheeses, As we forgive those who play zerg against us.
Havenomind
Profile Joined August 2010
United States6 Posts
August 10 2010 07:51 GMT
#31
On August 10 2010 16:25 MythicalMage wrote:

Sure. But look at it in a comparison to Brood War for the sake of argument. You effectively get a free hatchery and a third for every time you get to inject. You can make anything with those larvae. Terrans get minerals. Also Terrans missing MULES, early game at least, literally breaks builds. If you stockpile energy, you have a very unsteady income, and it leads to bad macro over all. Sure it seems a tad harder for zergs, but it's a racial difference just like creep and so on.
EDIT: So terran is more accessible. As a low level player (Probably gold or so when I get around to doing placement on my main account, playing on a guest pass now), I'd MUCH rather the game be balanced for professional play than for low level play.


Comparing Brood war and SC2 does not work in this situation, sure zerg gets essentially a free hatchery and a third, but terran mules make up the difference. In Broodwar, zerg didn't have spawn larva just as terran didn't have mule.

comparing capabilities of both races, terran mule allows for between 5-7 more marines per usage with no decrease in build time while spawn larva allows for 8 more zerglings with a decrease in build time by way of simultaneous build. looking at it this way you would think it is roughly balanced only if macro is utilized near perfectly.
chekthehek
Profile Joined May 2010
United States279 Posts
August 10 2010 07:52 GMT
#32
On August 10 2010 15:16 IndecisivePenguin wrote:
Slight differences like these do not significantly contribute to a weakness in the Zerg race. It's actually a very characteristic quality of the Zerg race. StarCraft was never designed to be three races that play exactly the same with different skins. Each race has its own cons; it is up to the player to overcome these cons and to take advantage of those of the enemy.

Zerg is a more difficult race to play at lower levels, I think most can agree with that. Larva management plays a huge role, and Zerg is possibly the most mechanically demanding race out of the three. However, Zerg is a race with plenty of options and significantly greater mobility than that of the other races. StarCraft 2 is still in a very young state. Although we have discovered what we believe to be very solid, universal strategies, this may not even be the case a few months from now. The game will evolve, and the dominance will shift.


plenty of options? oh really? tell me those options, please. oh, and against terran. would love to hear these "options"
Count_Waltz
Profile Joined April 2010
United States48 Posts
August 10 2010 08:02 GMT
#33
In my opinion the reason why zerg is weak is because they in reality aren't a very mobile race anymore. SC2 took the mobility of the zerg race and contained it in the creep. And its virtually impossible to have creep everywhere until the mid game. When you need to effectively surround all those tanks in a wide open space you have to have creep covering like 3/4 of the map to effectively get your units in place. For example.
Marine/Marauder/Seige Tank move speed 2.25
Hydralisk/Roach (no speed upgrade) move speed 2.25 (off creep)
Roach speed with upgrade 3.
Speedling speed 4.7
Hellion speed 4.25 range 6 lol

I dont think the protoss are any slower than the terran so i wont go thru the trouble of researching their speed.

The only zerg units that have the speed to effectively abuse mobility are mutalisk only because they fly and zerglings. In fact. the terran army is more mobile than the zerg because they can stim or jump into their medvacs and fly where ever they want, while zerg drop tech takes significantly longer.

Well I'm gonna quit before I start sounding like a whiny zerg player. :p I mean, being the underdog is fun sometimes. :p
sono me ni kizame ko na
kilolo
Profile Joined June 2010
Sweden150 Posts
Last Edited: 2010-08-10 08:31:21
August 10 2010 08:18 GMT
#34
On August 10 2010 15:41 Havenomind wrote:
Another issue with the queen is that you must use spawn larva right on cooldown, otherwise you lose time and missed opportunities later on. Protoss can chain cronoboost and terran can chain mule if you let your macro falter, but zerg cannot burn off excess energy this way. if you let your queen obtain enough energy you can't use spawn larva twice on a hatchery until the hatchery has spawned its first set, thus wasted time and energy. Sure you can power creep with the energy but you already lost some of your ability to macro because you weren't perfect.

there are other balance issues, but since your talking about macro abilities between races, zerg is much more punishing to those less skilled.


A point that dosen't get mentioned are while terran and protoss can stockpile energy and use it all at ones, zerg can stockpile resources and larvae and use it all at ones.

Especially at "lower levels" when a zerg notices oh shit i have 2000 minerals and 1500 gas well just select all your hatcherys (normally 2 or 3) press S, V a couple of times and hold down R or H or whatever untill everything is spent. Down to 0 resources in a second. The other races cant do that.


PS. I'm a zerg in gold that does this in almost every match.

EDIT: If you have trouble with too few larva as zerg and doesnt have high enough APM to spawn larva at the exact time build more hatcheries = more larva.
Zerksys
Profile Blog Joined August 2009
United States569 Posts
August 10 2010 08:29 GMT
#35
Another thing that might be contributing to this feeling of imbalance of the game in tvz among zerg players like myself is due to the lackthereof ability to punish the terran for not scouting. This also has to do with zerg not having as many options in terms of tech. Back in the good old days of brood war terran had to consistently rely on scouting information from comsat to at least somewhat react to what the zerg was doing. In brood war after the lair finished the zerg player had a choice of getting mutalisks out or getting lurkers out first. Terran players would be punished immensely if they didn't gather this information. This allowed for the zerg to abuse the terran's lack of intel. Terran players back in BW didn't mind this so much because there was only 2 choices terran players could go: lurkers or mutalisks, and also terran players had many different tools in their bag of tricks to combat this.

Now I feel as if the situation has been reversed. Zerg must react to what the terran does. Now I don't mind this at all. I actually prefer to be the one doing the reacting, but what makes this situation so painful for zerg players is that terran, in addition to being the ones you have to react to, also have more tricks than you. Roaches, banelings, zerglings, and mutalisks are all zerg has to work with in midgame. All of which are countered by a good mech ball. There's just no way to solidly react to it! Also, another reason why tvz seems so imba for the zerg player is because even though the terran player has been harassing your economy the entire game, there seems to be no way to get back at him for it and punish his mistakes. I mean even tech switches are often done because the terran's army is hardcountering yours. There's no way to abuse terran's lack of intel whereas there's SOOOO many ways he can abuse yours.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Baarn
Profile Joined April 2010
United States2702 Posts
Last Edited: 2010-08-10 08:38:50
August 10 2010 08:37 GMT
#36
On August 10 2010 17:29 Zerksys wrote:
Another thing that might be contributing to this feeling of imbalance of the game in tvz among zerg players like myself is due to the lackthereof ability to punish the terran for not scouting. This also has to do with zerg not having as many options in terms of tech. Back in the good old days of brood war terran had to consistently rely on scouting information from comsat to at least somewhat react to what the zerg was doing. In brood war after the lair finished the zerg player had a choice of getting mutalisks out or getting lurkers out first. Terran players would be punished immensely if they didn't gather this information. This allowed for the zerg to abuse the terran's lack of intel. Terran players back in BW didn't mind this so much because there was only 2 choices terran players could go: lurkers or mutalisks, and also terran players had many different tools in their bag of tricks to combat this.

Now I feel as if the situation has been reversed. Zerg must react to what the terran does. Now I don't mind this at all. I actually prefer to be the one doing the reacting, but what makes this situation so painful for zerg players is that terran, in addition to being the ones you have to react to, also have more tricks than you. Roaches, banelings, zerglings, and mutalisks are all zerg has to work with in midgame. All of which are countered by a good mech ball. There's just no way to solidly react to it! Also, another reason why tvz seems so imba for the zerg player is because even though the terran player has been harassing your economy the entire game, there seems to be no way to get back at him for it and punish his mistakes. I mean even tech switches are often done because the terran's army is hardcountering yours. There's no way to abuse terran's lack of intel whereas there's SOOOO many ways he can abuse yours.


It's the same shit sandwich dude. Flash doesn't even have to attack and armies just crumble to mech. Same goes for a bunch of other terran that have good tank line.
There's no S in KT. :P
Zerksys
Profile Blog Joined August 2009
United States569 Posts
August 10 2010 08:50 GMT
#37
On August 10 2010 17:37 Baarn wrote:
Show nested quote +
On August 10 2010 17:29 Zerksys wrote:
Another thing that might be contributing to this feeling of imbalance of the game in tvz among zerg players like myself is due to the lackthereof ability to punish the terran for not scouting. This also has to do with zerg not having as many options in terms of tech. Back in the good old days of brood war terran had to consistently rely on scouting information from comsat to at least somewhat react to what the zerg was doing. In brood war after the lair finished the zerg player had a choice of getting mutalisks out or getting lurkers out first. Terran players would be punished immensely if they didn't gather this information. This allowed for the zerg to abuse the terran's lack of intel. Terran players back in BW didn't mind this so much because there was only 2 choices terran players could go: lurkers or mutalisks, and also terran players had many different tools in their bag of tricks to combat this.

Now I feel as if the situation has been reversed. Zerg must react to what the terran does. Now I don't mind this at all. I actually prefer to be the one doing the reacting, but what makes this situation so painful for zerg players is that terran, in addition to being the ones you have to react to, also have more tricks than you. Roaches, banelings, zerglings, and mutalisks are all zerg has to work with in midgame. All of which are countered by a good mech ball. There's just no way to solidly react to it! Also, another reason why tvz seems so imba for the zerg player is because even though the terran player has been harassing your economy the entire game, there seems to be no way to get back at him for it and punish his mistakes. I mean even tech switches are often done because the terran's army is hardcountering yours. There's no way to abuse terran's lack of intel whereas there's SOOOO many ways he can abuse yours.


It's the same shit sandwich dude. Flash doesn't even have to attack and armies just crumble to mech. Same goes for a bunch of other terran that have good tank line.


Not really IMO. If we're talking about brood war here I find that if I can keep knowledge of my tech hidden from the terran player or force him to use too many scans then I can usually surprise him and do a lot of damage. That was the point of my post. In bw a mechball was a lot more vulnerable to mutalisks and scourge than in sc2 seeing as goliaths are really immobile and valks could be sniped using scourge. At the very least even if you don't do too much damage to terran mech balls you could keep him in his base long enough for those lurkers to come out depending on the success of ur muta micro and the pressure he feels from it. I just don't feel that there is any way to abuse terran's lack of intel in sc2. I played a 40 minute match with a terran just today where he scanned me once only to see if I had a spire. Other than that he was perfectly fine with just not scouting. I wanted to find a way to abuse this but there is really no way to abuse terran's lack of intel in the midgame because that mech ball is so all purpose that terran players can keep getting the same army compositions every single game without the need to scout and be ok. Yet the same time zerg has to constantly scout terran's army composition AND in addition we lack the ability to cheaply do so (changling doesn't count it relies on luck that your opponent doesn't spot it). That's the point I was trying to make in my previous post when i referenced bw. Maybe if the overseer had parasite from bw instead of changlings, keeping track of terran army comps would be easier.
What's that probe doing there? It's a scout. You mean one of those flying planes? No....
Spyridon
Profile Joined April 2010
United States997 Posts
Last Edited: 2010-08-10 09:35:39
August 10 2010 09:07 GMT
#38
On August 10 2010 15:16 IndecisivePenguin wrote:
Slight differences like these do not significantly contribute to a weakness in the Zerg race. It's actually a very characteristic quality of the Zerg race. StarCraft was never designed to be three races that play exactly the same with different skins. Each race has its own cons; it is up to the player to overcome these cons and to take advantage of those of the enemy.

Zerg is a more difficult race to play at lower levels, I think most can agree with that. Larva management plays a huge role, and Zerg is possibly the most mechanically demanding race out of the three. However, Zerg is a race with plenty of options and significantly greater mobility than that of the other races. StarCraft 2 is still in a very young state. Although we have discovered what we believe to be very solid, universal strategies, this may not even be the case a few months from now. The game will evolve, and the dominance will shift.


Zerg definately is the most difficult race to play at lower levels, but it's also the most difficult at high levels.

top 100 1v1 - http://sc2ranks.com/stats/all/1/100

Or you can use the article that was put up last night on the official Starcraft 2 website - http://us.battle.net/sc2/en/blog/426266#blog -of the top 200, and notice how Zerg has not even 20% of the top 200 (only 37/200 are Zerg). Or the fact that only 2 of the top 10 (and 3 of the top 20) are Zerg.

Now, I wont go as far as to say they are "too weak", but they are definately the hardest to play. Hard enough that they should be buffed somehow? That's for Blizzard to decide.

With that said, it's most likely to do with ZvT. I dont know a single Zerg player that does not agree that ZvT is by far the most difficult match to win against a skilled player. Either ZvZ and ZvP are far too easy, or ZvT is far too hard. I'm willing to bet on ZvT being far too hard out of the two, due to the many ways and timings that Terrans can exploit Zerg with much less effort, and the metagame being reliant on if Zerg is able to avoid them on a consistent enough basis to win.
ghettohobbit2
Profile Joined April 2010
United States93 Posts
August 10 2010 09:57 GMT
#39
I'm really beginning to believe that the problems with Zerg are due to the almost undisputed fact that it's the most difficult race to play. It takes nearly superhuman multitasking to use spawn larvae out of 4 bases and to be active with creep tumors, unit production, map control, scouting, and micromanagement all at the same time.

I'll throw out this scenario: Imagine you're a terran player microing hellions. Now imagine that Orbital Commands have a maximum energy of 50, and you need to drop a MULE as soon as it hits 50. Of course, looking back at your base will mean you'll likely lose all your hellions, but if you don't you'll fall behind. IMHO this is what it feels like to be a Zerg; it's not exactly an imbalance, but it's a massive annoyance that can easily lose you a game.

I may be crying over spilt milk here, but I honestly think that just making spawn larvae autocast would remove about 93% of Zerg tears over things like unstoppable unit compositions, 2 supply roaches, few ways to deal with early pressure, and just about everything else we complain about.
?
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-08-10 10:17:44
August 10 2010 10:15 GMT
#40
The fact that terran is nearly immune to scouting makes zerg really weak against them without severely sacrificing copious amounts of resources or incorporating multiple suicide overlords into their builds. With the addition to losing minerals scouting, The timing pushes they must defend are also very hard to defend against and require pristine macro/timing/larvae management and most importantly positioning and micro. It's unreal how much zerg is required to do versus terran just to get on even footing in the midgame. It's hard. 500 point zerg, 800 point terran, and zerg was supposedly my main race. Re deeek kuu louzz
Proud member of the LGA-1366 Core-i7 4Ghz Club
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-08-10 10:21:12
August 10 2010 10:20 GMT
#41
On August 10 2010 18:57 ghettohobbit2 wrote:
I may be crying over spilt milk here, but I honestly think that just making spawn larvae autocast would remove about 93% of Zerg tears over things like unstoppable unit compositions, 2 supply roaches, few ways to deal with early pressure, and just about everything else we complain about.

Even if this were a satisfactory solution, it would be much better to give MULE and Chrono Boost cooldowns, and make them punish Terran/Protoss just as hard for missing them.

It's much better if every race is hard than if every race is easy.
Moderator
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 10:28:41
August 10 2010 10:26 GMT
#42
imo the one thing that would help zerg feel more dynamic is reduce the HUGE viability difference of hydras on/off creep, like seriously that shit is stupid

would help zerg ground army feel less contained to the base and toss and terran (in particular terran perhaps) would feel a lot less secure being able to throw reckless attacks against hydra armies with little(or no) fear of being outmaneuvered or counterattacked before being able to rebuild siege D

edit: maybe make it a hydra den upgrade to have hydras move like un-upgraded roaches off creep or something
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 10 2010 10:31 GMT
#43
On August 10 2010 19:26 Jameser wrote:
imo the one thing that would help zerg feel more dynamic is reduce the HUGE viability difference of hydras on/off creep, like seriously that shit is stupid

would help zerg ground army feel less contained to the base and toss and terran (in particular terran perhaps) would feel a lot less secure being able to throw reckless attacks against hydra armies with little(or no) fear of being outmaneuvered or counterattacked before being able to rebuild siege D

edit: maybe make it a hydra den upgrade to have hydras move like un-upgraded roaches off creep or something

Spread yer creep! Expanding your creep is just as much a part of a well played zerg as anything else, and the opponent should have to spend time pushing it back.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 10:41:28
August 10 2010 10:36 GMT
#44
On August 10 2010 19:31 Osmoses wrote:
Show nested quote +
On August 10 2010 19:26 Jameser wrote:
imo the one thing that would help zerg feel more dynamic is reduce the HUGE viability difference of hydras on/off creep, like seriously that shit is stupid

would help zerg ground army feel less contained to the base and toss and terran (in particular terran perhaps) would feel a lot less secure being able to throw reckless attacks against hydra armies with little(or no) fear of being outmaneuvered or counterattacked before being able to rebuild siege D

edit: maybe make it a hydra den upgrade to have hydras move like un-upgraded roaches off creep or something

Spread yer creep! Expanding your creep is just as much a part of a well played zerg as anything else, and the opponent should have to spend time pushing it back.

lol obviously you spread the creep but there's no way you can spread it all the way to their base unless you're playing a bronze-league wow-playing 13-year-old

edit: also spreading creep is a slow process no matter how many tumors you use, which makes for a slow (and boring) game rythm (IF you COULD spread it past half the map) another possible fix is increase the range that tumors can jump per turn so you could blitzkrieg out using 2 overlords instead of having to make a HUGE investment (in both risk and time) into littering the whole way with overlords
Yuka
Profile Joined June 2010
United States133 Posts
August 10 2010 10:42 GMT
#45
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.
Race? No, I'm equally bad with all of them.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-08-10 10:43:54
August 10 2010 10:42 GMT
#46
On August 10 2010 19:31 Osmoses wrote:
Show nested quote +
On August 10 2010 19:26 Jameser wrote:
imo the one thing that would help zerg feel more dynamic is reduce the HUGE viability difference of hydras on/off creep, like seriously that shit is stupid

would help zerg ground army feel less contained to the base and toss and terran (in particular terran perhaps) would feel a lot less secure being able to throw reckless attacks against hydra armies with little(or no) fear of being outmaneuvered or counterattacked before being able to rebuild siege D

edit: maybe make it a hydra den upgrade to have hydras move like un-upgraded roaches off creep or something

Spread yer creep! Expanding your creep is just as much a part of a well played zerg as anything else, and the opponent should have to spend time pushing it back.


He means that it's basically impossible to push early with hydra or pressure unless you on a small map. Expanding creep is only a solution in mid-late game. It's also really hard to pressure if you go roaches since they suck off creep pre speed. Thus the only viable early game pressure is speedlings. Kinda strange.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 10 2010 10:45 GMT
#47
On August 10 2010 19:42 Yuka wrote:
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.

I think you have it backwards, zerg playerbase is small because it's a weak race to play (unattractive),zerg's not weak because it has a small playerbase...
TheYango
Profile Joined September 2008
United States47024 Posts
August 10 2010 10:46 GMT
#48
On August 10 2010 16:51 Havenomind wrote:
comparing capabilities of both races, terran mule allows for between 5-7 more marines per usage with no decrease in build time while spawn larva allows for 8 more zerglings with a decrease in build time by way of simultaneous build. looking at it this way you would think it is roughly balanced only if macro is utilized near perfectly.

This is overvaluing the MULE. For one, the MULE takes 2 SCV build cycles to make, and has the mining of 3 SCVs (meaning that it's only a net gain of 1 SCV's mining).

If you MULE every time, the MULE amounts to the value having built 1 SCV with no build time. Comparatively, the Queen gives you the larva production of another hatchery, without having to spend a Drone to make it. They both net you 1 worker's worth of mining, but the Queen also saves you 150 minerals, since a Hatchery costs 300 minerals in comparison to the 150 for a Queen.

The obvious problem of course, is that the MULE outvalues the hatchery the moment you miss one Spawn Larva cycle. Again, putting MULE on a cooldown fixes this issue.
Moderator
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-08-10 11:06:38
August 10 2010 11:05 GMT
#49
Why do people keep comparing the power of mule/larva/chronoboost? Those ability are not equivalent.
The only way you could compare them is their utilization, because those ability add macro management.

Seriously, it's like posting about creep vs supply depot.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-08-10 11:11:39
August 10 2010 11:08 GMT
#50
On August 10 2010 19:45 Jameser wrote:
Show nested quote +
On August 10 2010 19:42 Yuka wrote:
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.

I think you have it backwards, zerg playerbase is small because it's a weak race to play (unattractive),zerg's not weak because it has a small playerbase...


No, sorry, you have it wrong.. The game is too young. Hell, there will be two more expansions, its impossible to compare player base so fast after release, seriously, think about it..

Also, not only BW players are switching to SC2, so for a lot of people it takes time to understeand Zerg race, all that Larva management, etc.. You cant just make statements like this without any backing..
Pablols
Profile Joined August 2009
Chile517 Posts
August 10 2010 11:11 GMT
#51
Im in a 11 win streak, im a P player and 10 of the games were Z, i really think thy need to buff zerg
HubertFelix
Profile Joined April 2010
France631 Posts
August 10 2010 11:11 GMT
#52
On August 10 2010 20:08 Everlong wrote:
No, sorry, you have it wrong.. The game is too young. Hell, there will be two more expansions, its impossible to compare player base so fast after release, seriously, think about it..


I agree with the fact that the game is too young.
But i'm not sure the other guy will agree with "hey your race is not weak because of the future expansions"
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 10 2010 11:12 GMT
#53
On August 10 2010 20:11 HubertFelix wrote:
Show nested quote +
On August 10 2010 20:08 Everlong wrote:
No, sorry, you have it wrong.. The game is too young. Hell, there will be two more expansions, its impossible to compare player base so fast after release, seriously, think about it..


I agree with the fact that the game is too young.
But i'm not sure the other guy will agree with "hey your race is not weak because of the future expansions"


This is just to document, how young it is, not to adress race balance based on how many expansion a game has.
Kvz
Profile Joined March 2010
United States463 Posts
August 10 2010 11:25 GMT
#54
to put this straight up -

the game was not complete upon its release. Terran was worked on and worked on very well. Protoss was also developed with a goal in mind. However for Zerg, the race is definitely incomplete. There are glaring unsynergistic aspects that really need to be addressed. No zerg units really 'meld' well together. Thats why the race is weak. We really have 'muddy' counters to all units where as the other races have really clear cut counters. The race is also VERY reactionary. You must scout at all times and playing in the dark is not an option. The Terran will usually set the pace of the match with their opener and all zerg can do is prepare and fend it off.
NrG.Kvz
GoDannY
Profile Joined August 2006
Germany442 Posts
August 10 2010 11:25 GMT
#55
On August 10 2010 15:16 IndecisivePenguin wrote:
Slight differences like these do not significantly contribute to a weakness in the Zerg race. It's actually a very characteristic quality of the Zerg race. StarCraft was never designed to be three races that play exactly the same with different skins. Each race has its own cons; it is up to the player to overcome these cons and to take advantage of those of the enemy.

Zerg is a more difficult race to play at lower levels, I think most can agree with that. Larva management plays a huge role, and Zerg is possibly the most mechanically demanding race out of the three. However, Zerg is a race with plenty of options and significantly greater mobility than that of the other races. StarCraft 2 is still in a very young state. Although we have discovered what we believe to be very solid, universal strategies, this may not even be the case a few months from now. The game will evolve, and the dominance will shift.


This pretty much sums up all I wanted to say.

The more the game evolves - which it did a lot during beta in a comparable short period of time - the more demanding it gets to crisp out larva timings when Protoss/Terran base well timed builds on MULE/Chrone actions. Zerg is not "out of the box" so it takes a while to get the whole point.

I lately observed a lot of new players coming from completely other games and during laddering they never got to the point where the "swarm-effect" kicks in. Once the eye-opener occured that in fact Zerg is macro-heavy (larva and expo wise) and they can chew out a 200/200 army within seconds while being all over the map - they became way better players. Tough I doubt you dont get to this point while only laddering and this is the point the "privacy" of b.net 2.0 kicks in. I highly recommend to seek the community to all the zerg players by for instance joining tl.net ventrilo or another team.

just my 2 cents
Team LifeStyle - it's more than a game
tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-08-10 11:30:57
August 10 2010 11:26 GMT
#56
the "supply cap hurts zerg" argument is redundant for two reasons.

1. larva stacking. to match that as a terran you'd need about 40 factory/barrack/starports.

2. the balance is very nearly right at this time. don't you think it would be just a little bit of overkill if zerg can suddenly get double the number of roaches etc?


the real reason why zerg players feel weak is because you need to be dynamic. most zerg players stick to the tried and tested WEAK strategies. for example automatically going speedling even if the opponent has opened with mass hellion or another build which would be extremely vulnerable to fast roach/baneling.
Gryffes
Profile Blog Joined March 2010
United Kingdom763 Posts
August 10 2010 11:29 GMT
#57
On August 10 2010 19:46 TheYango wrote:
Show nested quote +
On August 10 2010 16:51 Havenomind wrote:
comparing capabilities of both races, terran mule allows for between 5-7 more marines per usage with no decrease in build time while spawn larva allows for 8 more zerglings with a decrease in build time by way of simultaneous build. looking at it this way you would think it is roughly balanced only if macro is utilized near perfectly.

This is overvaluing the MULE. For one, the MULE takes 2 SCV build cycles to make, and has the mining of 3 SCVs (meaning that it's only a net gain of 1 SCV's mining).

If you MULE every time, the MULE amounts to the value having built 1 SCV with no build time. Comparatively, the Queen gives you the larva production of another hatchery, without having to spend a Drone to make it. They both net you 1 worker's worth of mining, but the Queen also saves you 150 minerals, since a Hatchery costs 300 minerals in comparison to the 150 for a Queen.

The obvious problem of course, is that the MULE outvalues the hatchery the moment you miss one Spawn Larva cycle. Again, putting MULE on a cooldown fixes this issue.


Except you can also mine off an extra hatch and every hatch you put down needs a queen.

Set Max energy on command centers/nexus to 75 and problem is solved.
www.youtube.com/gryffes - Random Gaming Videos.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
August 10 2010 11:34 GMT
#58
On August 10 2010 20:29 Luckbox wrote:
Show nested quote +
On August 10 2010 19:46 TheYango wrote:
On August 10 2010 16:51 Havenomind wrote:
comparing capabilities of both races, terran mule allows for between 5-7 more marines per usage with no decrease in build time while spawn larva allows for 8 more zerglings with a decrease in build time by way of simultaneous build. looking at it this way you would think it is roughly balanced only if macro is utilized near perfectly.

This is overvaluing the MULE. For one, the MULE takes 2 SCV build cycles to make, and has the mining of 3 SCVs (meaning that it's only a net gain of 1 SCV's mining).

If you MULE every time, the MULE amounts to the value having built 1 SCV with no build time. Comparatively, the Queen gives you the larva production of another hatchery, without having to spend a Drone to make it. They both net you 1 worker's worth of mining, but the Queen also saves you 150 minerals, since a Hatchery costs 300 minerals in comparison to the 150 for a Queen.

The obvious problem of course, is that the MULE outvalues the hatchery the moment you miss one Spawn Larva cycle. Again, putting MULE on a cooldown fixes this issue.


Except you can also mine off an extra hatch and every hatch you put down needs a queen.

Set Max energy on command centers/nexus to 75 and problem is solved.


use burrow and he can't mule because he needs scan, problem solved.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 10 2010 11:35 GMT
#59
On August 10 2010 20:34 tarsier wrote:
Show nested quote +
On August 10 2010 20:29 Luckbox wrote:
On August 10 2010 19:46 TheYango wrote:
On August 10 2010 16:51 Havenomind wrote:
comparing capabilities of both races, terran mule allows for between 5-7 more marines per usage with no decrease in build time while spawn larva allows for 8 more zerglings with a decrease in build time by way of simultaneous build. looking at it this way you would think it is roughly balanced only if macro is utilized near perfectly.

This is overvaluing the MULE. For one, the MULE takes 2 SCV build cycles to make, and has the mining of 3 SCVs (meaning that it's only a net gain of 1 SCV's mining).

If you MULE every time, the MULE amounts to the value having built 1 SCV with no build time. Comparatively, the Queen gives you the larva production of another hatchery, without having to spend a Drone to make it. They both net you 1 worker's worth of mining, but the Queen also saves you 150 minerals, since a Hatchery costs 300 minerals in comparison to the 150 for a Queen.

The obvious problem of course, is that the MULE outvalues the hatchery the moment you miss one Spawn Larva cycle. Again, putting MULE on a cooldown fixes this issue.


Except you can also mine off an extra hatch and every hatch you put down needs a queen.

Set Max energy on command centers/nexus to 75 and problem is solved.


use burrow and he can't mule because he needs scan, problem solved.


Make Raven and you can Mule, problem solved.
Kvz
Profile Joined March 2010
United States463 Posts
August 10 2010 11:43 GMT
#60
1 mule returns 7 times the minerals, how is that the value of 3 scvs?
NrG.Kvz
Mr.Tinkles
Profile Joined August 2010
United Kingdom9 Posts
Last Edited: 2010-08-10 11:45:40
August 10 2010 11:45 GMT
#61
re-balancing spawn larvae to be a more forgiving mechanic (ie, no need to execute it perfectly every 30 seconds) would make playing zerg about 9000 times easier. it is the literal need to set a timer that beeps every 30 seconds to remind you to spawn larvae that makes zerg macro such a mission.
lover de ballbag
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 11:48:22
August 10 2010 11:48 GMT
#62
On August 10 2010 20:08 Everlong wrote:
Show nested quote +
On August 10 2010 19:45 Jameser wrote:
On August 10 2010 19:42 Yuka wrote:
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.

I think you have it backwards, zerg playerbase is small because it's a weak race to play (unattractive),zerg's not weak because it has a small playerbase...

....Also, not only BW players are switching to SC2, so for a lot of people it takes time to understeand Zerg race, all that Larva management, etc.. You cant just make statements like this without any backing....

that's exactly what it means for the race to be weak, it's much harder to play in comparison to the other races

or maybe you have another definition of how a race would be qualified as weak
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 11:54:22
August 10 2010 11:53 GMT
#63
On August 10 2010 20:43 Kvz wrote:
1 mule returns 7 times the minerals, how is that the value of 3 scvs?

continuos use of mule, taking into account energy buildup time, spamming mule at all times gives the same collection rate as having 1 scv constantly collecting minerals, apparently. I cba doing the math but seems reasonable
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2010-08-10 11:55:14
August 10 2010 11:54 GMT
#64
On August 10 2010 20:48 Jameser wrote:
Show nested quote +
On August 10 2010 20:08 Everlong wrote:
On August 10 2010 19:45 Jameser wrote:
On August 10 2010 19:42 Yuka wrote:
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.

I think you have it backwards, zerg playerbase is small because it's a weak race to play (unattractive),zerg's not weak because it has a small playerbase...

....Also, not only BW players are switching to SC2, so for a lot of people it takes time to understeand Zerg race, all that Larva management, etc.. You cant just make statements like this without any backing....

that's exactly what it means for the race to be weak, it's much harder to play in comparison to the other races

or maybe you have another definition of how a race would be qualified as weak


I dont think you get it.. Its too early to "qualify" race as weak as you suppose no matter what the definition would be.

So you would make some balance changes ony because it takes more time to learn some race to play correctly and effectively? What happens when people actually start playing Zerg properly? They would win every single tournament and than Blizzard comes and makes some nerfs for Zerg.. This is absolutely contraproductive..
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 12:01:24
August 10 2010 11:59 GMT
#65
On August 10 2010 20:54 Everlong wrote:
Show nested quote +
On August 10 2010 20:48 Jameser wrote:
On August 10 2010 20:08 Everlong wrote:
On August 10 2010 19:45 Jameser wrote:
On August 10 2010 19:42 Yuka wrote:
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.

I think you have it backwards, zerg playerbase is small because it's a weak race to play (unattractive),zerg's not weak because it has a small playerbase...

....Also, not only BW players are switching to SC2, so for a lot of people it takes time to understeand Zerg race, all that Larva management, etc.. You cant just make statements like this without any backing....

that's exactly what it means for the race to be weak, it's much harder to play in comparison to the other races

or maybe you have another definition of how a race would be qualified as weak


I dont think you get it.. Its too early to "qualify" race as weak as you suppose no matter what the definition would be.

it's been like this for a very long while and the argument 'it will be different in an expansion' is completely invalid, this is the game that's out and it should be balanced as is without having to wait for an expansion, if changes are needed again when the expansion comes out then yes those changes should be made even if it's just a reversal of the changes made earlier.

So you would make some balance changes ony because it takes more time to learn some race to play correctly and effectively? What happens when people actually start playing Zerg properly? They would win every single tournament and than Blizzard comes and makes some nerfs for Zerg.. This is absolutely contraproductive..


I think checkprime, ogscool,dimaga, and idra all play the race 'properly' and they all lose fairly regularly to clearly inferior terran players
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 12:01:24
August 10 2010 12:01 GMT
#66
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.
Hi!
Jameser
Profile Joined July 2010
Sweden951 Posts
August 10 2010 12:04 GMT
#67
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.

those games do not look at all the same as games in tournaments, they are filled with 6/7/8/9 pool rushes and baneling busts, if that's how you want the game to be then I guess I just don't agree

when talking balance one usually refers to non-cheese, straight-up strategies that are viable in tournament play
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 10 2010 12:04 GMT
#68
On August 10 2010 20:59 Jameser wrote:
Show nested quote +
On August 10 2010 20:54 Everlong wrote:
On August 10 2010 20:48 Jameser wrote:
On August 10 2010 20:08 Everlong wrote:
On August 10 2010 19:45 Jameser wrote:
On August 10 2010 19:42 Yuka wrote:
Isn't the more obvious reason that zerg 'seems weak' simply tied to the fact that its player base is currently small? In SC2's current state, zerg is the only race which the player never gets to play in campaign so it should be no surprise that the vast majority of SC2 multiplayer attempts are with/against terran and protoss players.

As SC2 matures, more players will try zerg out and the player base will expand ~ THEN we can consider using "the number of zerg players at the top/lower divisions" and other such nonsense stats.

I think you have it backwards, zerg playerbase is small because it's a weak race to play (unattractive),zerg's not weak because it has a small playerbase...

....Also, not only BW players are switching to SC2, so for a lot of people it takes time to understeand Zerg race, all that Larva management, etc.. You cant just make statements like this without any backing....

that's exactly what it means for the race to be weak, it's much harder to play in comparison to the other races

or maybe you have another definition of how a race would be qualified as weak


I dont think you get it.. Its too early to "qualify" race as weak as you suppose no matter what the definition would be.

it's been like this for a very long while and the argument 'it will be different in an expansion' is completely invalid, this is the game that's out and it should be balanced as is without having to wait for an expansion, if changes are needed again when the expansion comes out then yes those changes should be made even if it's just a reversal of the changes made earlier.
Show nested quote +

So you would make some balance changes ony because it takes more time to learn some race to play correctly and effectively? What happens when people actually start playing Zerg properly? They would win every single tournament and than Blizzard comes and makes some nerfs for Zerg.. This is absolutely contraproductive..


I think checkprime, ogscool,dimaga, and idra all play the race 'properly' and they all lose fairly regularly to clearly inferior terran players


I think I will stop the discussion righ now, because we clearly have different opinions on this topic. Only I wouldn't put Idra as an example of anything but bad mannered labile player unable to any kind of self reflexion. And as far as I know, Check has been owning pretty much anybody lately..
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
August 10 2010 12:06 GMT
#69
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.
btlyger
Profile Blog Joined February 2010
United States470 Posts
Last Edited: 2010-08-10 12:13:16
August 10 2010 12:13 GMT
#70
Its funny how much of a 180 Zerg has "taken" since beta.

On beta it was always people crying about zerg being overpowered. Nerf broodlords, nerf queen larvae inject, nerf roaches to the ground! Now that its live, people are freaking out saying that Zerg can't beat the almighty terrans!

Personally, I don't think much has changed. Sure tanks are a bit stronger and roaches are a bit weaker, but overall its not DRASTICALLY different. Strategies just evolve with time, all it's going to take is one zerg player finding out an awesome build order that terran mech can't stop before people start saying Zerg is OP again.

TLDR; Zerg isn't underpowered, Terran isn't overpowered, and still no one is talking about protoss. Except void rays, screw those things.
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
MindRush
Profile Joined April 2010
Romania916 Posts
August 10 2010 12:14 GMT
#71
On August 10 2010 15:16 geno.thebluedoll wrote:
Good point on the extra distance drones must travel depending on your starting location. I can see that having a slight disadvantage in a pro game.


c'mon .............. it's half a second later for the drone to circle the hatchery and start mining
it's not that much of an advantage ...... certainly not one to lose games because
games are lost at micro/macro/expanding/scouting there is also the "cat and mouse" aspect of the game, where you make your opponet spawn unit X, thinking it counters your unit Y.
But you just show him unit Y and mass unit Z which owns unit Y.

This is another discussion, however.

My point:
drone spawning south of hatch can't be considered an advantage whatsoever.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 10 2010 12:15 GMT
#72
Oh and btw I can see, why so many Zergs are complaining here, even if its too much for my taste. But what I dont get is a Protoss player, that screams "Imbalance" all over the place with tournament results as they are and Protoss players occupying top of every diamond league..
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 12:16:25
August 10 2010 12:16 GMT
#73
On August 10 2010 21:14 MindRush wrote:
Show nested quote +
On August 10 2010 15:16 geno.thebluedoll wrote:
Good point on the extra distance drones must travel depending on your starting location. I can see that having a slight disadvantage in a pro game.

....there is also the "cat and mouse" aspect of the game, where you make your opponet spawn unit X, thinking it counters your unit Y.
But you just show him unit Y and mass unit Z which owns unit Y.
....

I think unit Z should own unit X :D
xJaCEx
Profile Joined August 2010
155 Posts
Last Edited: 2010-08-10 12:17:39
August 10 2010 12:16 GMT
#74
Oh there was something I wanted to bring up and I think this might be a good thread to do it. In the current map pool or at least almost every map iv seen so far every base comes with a tight ramp. I wish there was like one map at least that did not have a ramp with a ledge that you can gank units on as they are attacking. Anyhow mby it's not that big of an issue but I really think the map pool could use some work. I brought this up because it seems to me the maps favor tanks more then they do zerglings ya know.
First blood is as good as anything.
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 12:20:30
August 10 2010 12:18 GMT
#75
On August 10 2010 21:16 xJaCEx wrote:
Oh there was something I wanted to bring up and I think this might be a good thread to do it. In the current map pool or at least almost every map iv seen so far every base comes with a tight ramp. I wish there was like one map at least that did not have a ramp with a ledge that you can gank units on as they are attacking. Anyhow mby it's not that big of an issue but I really think the map pool could use some work. I brought this up because it seems to me the maps favor tanks more then they do zerglings ya know.

map pool is absolutely terrible and it's true zerg problems might not even exist on decent maps, BUT these are the maps people play so untill a change is made to either zerg play or the maps used I will continue complaining :D

edit: although I wouldn't be in favour of completely open bases
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 10 2010 12:19 GMT
#76
On August 10 2010 21:16 xJaCEx wrote:
Oh there was something I wanted to bring up and I think this might be a good thread to do it. In the current map pool or at least almost every map iv seen so far every base comes with a tight ramp. I wish there was like one map at least that did not have a ramp with a ledge that you can gank units on as they are attacking. Anyhow mby it's not that big of an issue but I really think the map pool could use some work. I brought this up because it seems to me the maps favor tanks more then they do zerglings ya know.


I think everyone would 6pool then.. :-)
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-10 12:26:45
August 10 2010 12:24 GMT
#77
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

There aren't actually any win rates for races available to us. All those players have to do to qualify as a protoss, terran or zerg player is choose one race one game more than they've chosen the others. That's it. No one is locked into a race, it is presumptuous to think no player has ever experimented with more than one race. Those numbers prove nothing, and you should feel bad for using them

Your numbers are flawed, the most accurate numbers we'd have is the win rates of races in the various tournaments and qualifiers. It would be a small sample but also the most relevant sample, as they are typically high level players. We don't even really have to do that to show the pure terran dominance of almost every tournament since phase 2, but if someone actually went through the brackets of all these tournaments, I'd imagine you'd have at least 1000 games played. It would be a fun experiement.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
August 10 2010 12:27 GMT
#78
On August 10 2010 21:13 btlyger wrote:
Its funny how much of a 180 Zerg has "taken" since beta.

On beta it was always people crying about zerg being overpowered. Nerf broodlords, nerf queen larvae inject, nerf roaches to the ground! Now that its live, people are freaking out saying that Zerg can't beat the almighty terrans!

Personally, I don't think much has changed. Sure tanks are a bit stronger and roaches are a bit weaker, but overall its not DRASTICALLY different. Strategies just evolve with time, all it's going to take is one zerg player finding out an awesome build order that terran mech can't stop before people start saying Zerg is OP again.

TLDR; Zerg isn't underpowered, Terran isn't overpowered, and still no one is talking about protoss. Except void rays, screw those things.


The balance of the game changed (drastically) through Blizzard patching it, not people working out different strategies. Just think back to when the Thor's anti-air attack didn't do splash damage. Terrans couldn't just go pure mech because they had no answer for mutas, whereas now 2/3 Thors will completely shut down Zerg air and the Terran can spend the rest of their resources on creating an anti-ground army.

That's what makes me laugh. The forums were flooded with Terrans crying for their race to be buffed back in the beta and now they've got their wish they come out with shit like "oh, it's too early to assess the balance of the game; let's just wait and see what happens." If you can't judge the balance of a game after only a few weeks/months then fuck it, let's go back to how it was early in the beta, when Zerg was still doing well and Terrans were the ones getting shit on.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 12:36:00
August 10 2010 12:33 GMT
#79
EDIT: Double POST accident
Hi!
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 12:36:37
August 10 2010 12:35 GMT
#80
On August 10 2010 21:24 floor exercise wrote:
+ Show Spoiler +
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

There aren't actually any win rates for races available to us. All those players have to do to qualify as a protoss, terran or zerg player is choose one race one game more than they've chosen the others. That's it. No one is locked into a race, it is presumptuous to think no player has ever experimented with more than one race. Those numbers prove nothing, and you should feel bad for using them

Your numbers are flawed, the most accurate numbers we'd have is the win rates of races in the various tournaments and qualifiers. It would be a small sample but also the most relevant sample, as they are typically high level players. We don't even really have to do that to show the pure terran dominance of almost every tournament since phase 2, but if someone actually went through the brackets of all these tournaments, I'd imagine you'd have at least 1000 games played. It would be a fun experiement.


It's the third table, not the second one... Go look at it. Gosh ppl are ignorant and blind. We do have win rate complilation. Blizzard's player win/lose race data is avaliable to anyone. Sighz.. Yeah "YOU" should feel bad.
Hi!
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 12:37:31
August 10 2010 12:36 GMT
#81
also
On August 10 2010 21:06 cuppatea wrote:
Show nested quote +
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

this, league win% says nothing besides whether the match making system is working, and as pointed out by mr.terran, it does.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-10 12:39:41
August 10 2010 12:37 GMT
#82
On August 10 2010 21:33 ooni wrote:
Show nested quote +
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. or I should say accurate enough to derive actual win % of match ups. Do you understand now? How can Random have a win percent. it is not an actual race. That should be your first clue
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 12:42:29
August 10 2010 12:41 GMT
#83
On August 10 2010 21:37 floor exercise wrote:
Show nested quote +
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, let us 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?
Hi!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 10 2010 12:43 GMT
#84
On August 10 2010 21:41 ooni wrote:
Show nested quote +
On August 10 2010 21:37 floor exercise wrote:
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?


Because you say it doesn't? I am pointing out where the numbers are derived from and why they are not match up win percentages. I have cast actual, real doubt on the numbers you are deriving statistical evidence of game balance from. It doesn't really matter whether you personally think no one has ever thought to switch race or try other races. The data is flawed, accept it and move on to your next theory on why zerg is balanced
sysrpl
Profile Joined February 2010
United States222 Posts
Last Edited: 2010-08-10 13:14:59
August 10 2010 12:43 GMT
#85
To all the Zerg QQ'ers out there ...

Many of you don't realize the strength of your Zerg is their ability to change tech nearly instantly, and to and equal degree to overwhelm your opponent with superior numbers.

Their Zerg tech change is made possible because all their units are produced at the same building, the hatchery. You don't need to build 5 spires, 5 spawning pools, 5 ultralisk caverns, ect. If a Zerg player scouts strong anti air, he can immediately switch to hydras or zerglings. The spawn larva abiliy nicely compliments this Zerg strength. If used correctly it allows Zerg players to store up lots and lots of larva which can be combined with a tech switche.

The tech switch doesn't seem to be used much though. Recently when Idra played drewbie he kept making the same units over and over again (ling, ultra, with nearly zero micro) trying to force a win, all the while lamenting about his perceived Terran imbalance. When Idra finally made a tech switch to broodlords, he turned a 30 minute stalemate into a win in less than a minute.

The lesson, switching tech is a key element to playing Zerg correctly. The Zerg QQ'ers would do well to learn this fact.

Having said that, yes there are a few problems with Zerg. Their marco mechanic is more difficult to use than the other races, and they are punished if they don't keep on top of spawn larva. The other races have no such penalty and can catch up with their macro if they forget to drop mules or hit some building with chrono boost.

The Zerg also have supply cap and unit composition problems. Due to the supply cost of most of their units, their maxed army doesn't currently constitute "a large swarm". Blizzard either needs to lower the supply cost of some Zerg unit, or introduce another other low supply cost unit.

And on the subject of new Zerg units, yes I believe the Zerg needs at least one more unit. I have no idea what it should be, but the Zerg army currently is not diverse enough. This problem diminishes the tech change strength of the Zerg. Adding some new Zerg unit with a unique role would greatly help fix this problem. Possibly Blizzard should bring back the lurker, and make it available as a tier two upgrade (in their prior builds lurker was tier a three upgrade). I don't know what new Zerg unit is needed, but I do believe Zerg more diversity options.

Anyhow, those are my thoughts. Take of it what you will.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 12:54:40
August 10 2010 12:53 GMT
#86
On August 10 2010 21:43 floor exercise wrote:
Show nested quote +
On August 10 2010 21:41 ooni wrote:
On August 10 2010 21:37 floor exercise wrote:
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?


Because you say it doesn't? I am pointing out where the numbers are derived from and why they are not match up win percentages. I have cast actual, real doubt on the numbers you are deriving statistical evidence of game balance from. It doesn't really matter whether you personally think no one has ever thought to switch race or try other races. The data is flawed, accept it and move on to your next theory on why zerg is balanced

That's why I am asking you to think.
Think... How many games of your matches 'in ladder' are off race.
How significant is that? I am guessing you are a zerg player. And Blizzard has labeled you as "Zerg". So how many of your games are off race compared to your non-off race games?
^Come on bro think.

Let's even consider in another factor, just in case. There are people who player Zerg and Protoss 50:50. However, how many of them are there? Are there enough of them in Diamond league top 1000 to deter the winning percentage completely?
Yes, I'm trying to explain to you how statistics work.

It must be a mere coincedence these statistics say that all races have similar win ratio. That's what you are saying right?
Hi!
tacrats
Profile Joined July 2010
476 Posts
August 10 2010 12:59 GMT
#87
I hate how im on 2 base with a reasonable number of drones but the 1 base terran still out econs me.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-10 13:03:40
August 10 2010 13:00 GMT
#88
On August 10 2010 21:53 ooni wrote:
Show nested quote +
On August 10 2010 21:43 floor exercise wrote:
On August 10 2010 21:41 ooni wrote:
On August 10 2010 21:37 floor exercise wrote:
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?


Because you say it doesn't? I am pointing out where the numbers are derived from and why they are not match up win percentages. I have cast actual, real doubt on the numbers you are deriving statistical evidence of game balance from. It doesn't really matter whether you personally think no one has ever thought to switch race or try other races. The data is flawed, accept it and move on to your next theory on why zerg is balanced

That's why I am asking you to think.
Think... How many games of your matches 'in ladder' are off race.
How significant is that? I am guessing you are a zerg player. And Blizzard has labeled you as "Zerg". So how many of your games are off race compared to your non-off race games?
^Come on bro think.

Let's even consider in another factor, just in case. There are people who player Zerg and Protoss 50:50. However, how many of them are there? Are there enough of them in Diamond league top 1000 to deter the winning percentage completely?
Yes, I'm trying to explain to you how statistics work.

It must be a mere coincedence these statistics say that all races have similar win ratio. That's what you are saying right?


The ladder is designed to put players where they get a 50% win ratio, so no, it is not by mere coincidence that it aligns like that.

And it does not matter in the slightest what you or I think the number of people who "offrace" (even that is not an accurate term, someone playing 51% zerg and 49% terran is not "offracing" he has two races) that is the point of statistics, they will speak for themselves.

These numbers are not accurate. All the post-analysis conjecture in the world will not change that. Only Blizzard can tell us true win percents for the match ups. You are welcome to continue speculating using your flawed data all you want, and you very well might be wearing a lab coat while sitting at your computer, but there's nothing that is going to make these numbers right, because they aren't.

Basically statistics is not the art of jamming a square peg into a round hole and explaining away the edges like you are trying to do to
aebriol
Profile Joined April 2010
Norway2066 Posts
August 10 2010 13:02 GMT
#89
I think the biggest drawback for zerg is the inability to be smart in building placement to use ramps effectively as choke points on many maps, especially in the early game. Both protoss and terran have excellent ways of blocking off chokes defensively in the early game.

Also, the air thing is a problem for me personally. Specificially, I feel that zerg is both
- Vulnerable to early air.
- Hard to execute early air attacks against opponents because of the decent counters of marines / stalkers against low nr of mutas which require no real tech (and spire takes too long to build, making it harder to get in a good surprise attack).

I am a bad player, so I am sure that once I learn the game better, some of this will disappear on it's own.

But overall, I do think this contributes to zerg having less options, both in building placement as part of a defensive strategy, and in attacking options since it's fairly easy for the other races to block off your early attacks.

Still think Zerg is the most fun to play.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
August 10 2010 13:05 GMT
#90
On August 10 2010 21:43 sysrpl wrote:
I think a lot of people don't know or realize that the the strength of zerg is their ability to change tech nearly instantly, and also to overwhelm/swarm your opponent with superior numbers.

Their tech change is possible because all their units come from the same building, the hatchery. They don't need to build 5 spires, 5 spawning pools, 5 ultralisk caverns, ect. If a zerg player sees strong anti air, they can switch to hydras or zerglings quickly. I believe the new larva mechanic can really help out here quite a bit, in they zerg can a store up a heck of a lot of larva for one of these switches.

I haven't seen the tech switch used much in high level replays though. When Idra played drewbie he stupidly kept making the same units over and over again (ling, ultra, with nearly zero micro) trying to force a win, all the while raging about imbalance. When he finally made a tech switch to broodlords, he turned a 30 minute stalemate into a win in less than a minute.

The lesson, switching tech is a key element to playing zerg correctly, and the QQers should learn this.

Having said this, yes there are a few problems with zerg. Their marco mechanic is more difficult to use than the other races, and they are punished if they don't keep on top of spawn larva, whereas the other races have no such penalty.

The zerg also have supply cap and unit composition problems. Due to the supply cost of most of their units, their maxed army doesn't currently constitute a large swarm. They either need to lower the supply cost of something, or introduce some other low supply cost unit.

And on the subject of new zerg units, yes I believe the zerg needs at least one more unit. I have no idea what it should be, but the zerg army currently is not diverse enough, which goes to the tech change strength of the zerg. Adding some other unit with a unique role should really help the zerg out. Possibly Blizzard should bring back the lurker, make it available as a tier two upgrade. I dunno here, but yes zerg needs more diversity.

Anyhow, those are my thoughts.


There is a reason for this.

Every zerg unit requires a lot of gas in upgrades to be useful in the later stages of the game. This tech switching thing you speak of isn't nearly as grand as you claim. Sure they don't need to build 5 hydralisk dens but they need to use 5 hydralisk dens worth of upgrades to make the units useful.

Spot on about the supply cap BS zerg have to deal with. The fact that the Zerg do not have a 1 supply unit is fundamentally wrong and goes against their entire racial identity.
Python is garbage, number 1 advocate of getting rid of it.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 13:06:53
August 10 2010 13:06 GMT
#91
On August 10 2010 22:00 floor exercise wrote:
Show nested quote +
On August 10 2010 21:53 ooni wrote:
On August 10 2010 21:43 floor exercise wrote:
On August 10 2010 21:41 ooni wrote:
On August 10 2010 21:37 floor exercise wrote:
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?


Because you say it doesn't? I am pointing out where the numbers are derived from and why they are not match up win percentages. I have cast actual, real doubt on the numbers you are deriving statistical evidence of game balance from. It doesn't really matter whether you personally think no one has ever thought to switch race or try other races. The data is flawed, accept it and move on to your next theory on why zerg is balanced

That's why I am asking you to think.
Think... How many games of your matches 'in ladder' are off race.
How significant is that? I am guessing you are a zerg player. And Blizzard has labeled you as "Zerg". So how many of your games are off race compared to your non-off race games?
^Come on bro think.

Let's even consider in another factor, just in case. There are people who player Zerg and Protoss 50:50. However, how many of them are there? Are there enough of them in Diamond league top 1000 to deter the winning percentage completely?
Yes, I'm trying to explain to you how statistics work.

It must be a mere coincedence these statistics say that all races have similar win ratio. That's what you are saying right?


The ladder is designed to put players where they get a 50% win ratio, so no, it is not by mere coincidence that it aligns like that.

And it does not matter in the slightest what you or I think the number of people who "offrace" (even that is not an accurate term, someone playing 51% zerg and 49% terran is not "offracing" he has two races) that is the point of statistics, they will speak for themselves.

These numbers are not accurate. All the post-analysis conjecture in the world will not change that. Only Blizzard can tell us true win percents for the match ups. You are welcome to continue speculating using your flawed data all you want, and you very well might be wearing a lab coat while sitting at your computer, but there's nothing that is going to make these numbers right, because they aren't.

Statistics are not meant to be exact. That's the point (if you don't understand statistics). It's to get an idea of what a sample is like.
For example, Do you like Icecream?
There will be people who will say no though they really like icecream.
Thus if you ask 10 people, it will not be accurate. Even though there will be people who will say yes thought they don't like icecream.
When you ask 100 people, it will be closer to being accurate.
When you ask 300 people, you got the general idea.
Good statistics ask around 500~2000 people. More people you ask more error you remove because of insignificance of the "faults" in large numbers.

No matter how many people you ask it won't be exact. However, it becomes closer.

Statistics bro~
Hi!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 10 2010 13:16 GMT
#92
On August 10 2010 22:06 ooni wrote:
Show nested quote +
On August 10 2010 22:00 floor exercise wrote:
On August 10 2010 21:53 ooni wrote:
On August 10 2010 21:43 floor exercise wrote:
On August 10 2010 21:41 ooni wrote:
On August 10 2010 21:37 floor exercise wrote:
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?


Because you say it doesn't? I am pointing out where the numbers are derived from and why they are not match up win percentages. I have cast actual, real doubt on the numbers you are deriving statistical evidence of game balance from. It doesn't really matter whether you personally think no one has ever thought to switch race or try other races. The data is flawed, accept it and move on to your next theory on why zerg is balanced

That's why I am asking you to think.
Think... How many games of your matches 'in ladder' are off race.
How significant is that? I am guessing you are a zerg player. And Blizzard has labeled you as "Zerg". So how many of your games are off race compared to your non-off race games?
^Come on bro think.

Let's even consider in another factor, just in case. There are people who player Zerg and Protoss 50:50. However, how many of them are there? Are there enough of them in Diamond league top 1000 to deter the winning percentage completely?
Yes, I'm trying to explain to you how statistics work.

It must be a mere coincedence these statistics say that all races have similar win ratio. That's what you are saying right?


The ladder is designed to put players where they get a 50% win ratio, so no, it is not by mere coincidence that it aligns like that.

And it does not matter in the slightest what you or I think the number of people who "offrace" (even that is not an accurate term, someone playing 51% zerg and 49% terran is not "offracing" he has two races) that is the point of statistics, they will speak for themselves.

These numbers are not accurate. All the post-analysis conjecture in the world will not change that. Only Blizzard can tell us true win percents for the match ups. You are welcome to continue speculating using your flawed data all you want, and you very well might be wearing a lab coat while sitting at your computer, but there's nothing that is going to make these numbers right, because they aren't.

Statistics are not meant to be exact. That's the point (if you don't understand statistics). It's to get an idea of what a sample is like.
For example, Do you like Icecream?
There will be people who will say no though they really like icecream.
Thus if you ask 10 people, it will not be accurate. Even though there will be people who will say yes thought they don't like icecream.
When you ask 100 people, it will be closer to being accurate.
When you ask 300 people, you got the general idea.
Good statistics ask around 500~2000 people. More people you ask more error you remove because of insignificance of the "faults" in large numbers.

No matter how many people you ask it won't be exact. However, it becomes closer.

Statistics bro~


This entire time I thought you were just confused, not flat out retarded. None of what you just said has any relevance at all. The fact is the data you are trying to draw a conclusion from is wrong. It is not representative of what you thought it was. That's it. I have explained why it is wrong. Your sophomoric explanation of sample size has literally nothing to do with anything at this point.
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
August 10 2010 13:19 GMT
#93
Main problem is the maps, 2 gate into 4 warp gate is almost impossible to hold off on certain maps like blistering sands and especially the new 1v1 map with 3 entrances in to the natural as relaying on spine crawlers is not an option.

There are also too many builds that T and P can do to get an early win that requires much less to pull of than it takes to defend. The hard counter system doesn't favor zerg either until u get to ultralisks, and if you do you would probably win anyways.
..
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 13:35:05
August 10 2010 13:20 GMT
#94
On August 10 2010 22:16 floor exercise wrote:
Show nested quote +
On August 10 2010 22:06 ooni wrote:
On August 10 2010 22:00 floor exercise wrote:
On August 10 2010 21:53 ooni wrote:
On August 10 2010 21:43 floor exercise wrote:
On August 10 2010 21:41 ooni wrote:
On August 10 2010 21:37 floor exercise wrote:
On August 10 2010 21:33 ooni wrote:
On August 10 2010 21:24 floor exercise wrote:
Do you people who constantly try to use these numbers understand those aren't win statistics of races, but of the players who are identified as choosing that race more than another?

It's the third table, not the first one... Look at it. Gosh ppl are ignorant and blind.

Again, you don't understand at all.

All that data is derived from profile pages. A player is a "zerg" because that is their most played race.

At no point does it ever look at the actual match and tell you "a terran beat a zerg" it will tell you "a player with the profile that says most played: terran, beat a player with a profile that says most played: zerg" regardless of what actual races they played.

None of that information is accurate. Do you understand now?

Rofl. These are top 1000 players. Just think for a second. Do you think as a top players you would constantly switch races? Let's say for a second, they did, 'imagine'. They played Zerg here and there. How would the statistics differ? Can't a Zerg player play Terran here and there? Or a Protoss player play Terran here and there. That factor you are talking about will have no or little impact to the statistics itself. I mean really?


Because you say it doesn't? I am pointing out where the numbers are derived from and why they are not match up win percentages. I have cast actual, real doubt on the numbers you are deriving statistical evidence of game balance from. It doesn't really matter whether you personally think no one has ever thought to switch race or try other races. The data is flawed, accept it and move on to your next theory on why zerg is balanced

That's why I am asking you to think.
Think... How many games of your matches 'in ladder' are off race.
How significant is that? I am guessing you are a zerg player. And Blizzard has labeled you as "Zerg". So how many of your games are off race compared to your non-off race games?
^Come on bro think.

Let's even consider in another factor, just in case. There are people who player Zerg and Protoss 50:50. However, how many of them are there? Are there enough of them in Diamond league top 1000 to deter the winning percentage completely?
Yes, I'm trying to explain to you how statistics work.

It must be a mere coincedence these statistics say that all races have similar win ratio. That's what you are saying right?


The ladder is designed to put players where they get a 50% win ratio, so no, it is not by mere coincidence that it aligns like that.

And it does not matter in the slightest what you or I think the number of people who "offrace" (even that is not an accurate term, someone playing 51% zerg and 49% terran is not "offracing" he has two races) that is the point of statistics, they will speak for themselves.

These numbers are not accurate. All the post-analysis conjecture in the world will not change that. Only Blizzard can tell us true win percents for the match ups. You are welcome to continue speculating using your flawed data all you want, and you very well might be wearing a lab coat while sitting at your computer, but there's nothing that is going to make these numbers right, because they aren't.

Statistics are not meant to be exact. That's the point (if you don't understand statistics). It's to get an idea of what a sample is like.
For example, Do you like Icecream?
There will be people who will say no though they really like icecream.
Thus if you ask 10 people, it will not be accurate. Even though there will be people who will say yes thought they don't like icecream.
When you ask 100 people, it will be closer to being accurate.
When you ask 300 people, you got the general idea.
Good statistics ask around 500~2000 people. More people you ask more error you remove because of insignificance of the "faults" in large numbers.

No matter how many people you ask it won't be exact. However, it becomes closer.

Statistics bro~


This entire time I thought you were just confused, not flat out retarded. None of what you just said has any relevance at all. The fact is the data you are trying to draw a conclusion from is wrong. It is not representative of what you thought it was. That's it. I have explained why it is wrong. Your sophomoric explanation of sample size has literally nothing to do with anything at this point.

nice. Going for insults. I was just being nice trying to explain how statistics work. Just face it, it doesn't have to be "exact", and to show imbalance you would have to show a huge difference between the win rate, which there isn't.

Just incase, I'll give another shot explaining

Let's say mixed race player's win is X
Z is main zerg win
T is main terran win
P is main protoss win
ZTZPZTZZXZ <- this is random sample. 10% of this sample contains error because of X
ZTZPZTZZXZZTZPZTZPPT <- Another sample, 5% of this sample contains error because of X

Larger the sample, there are less X portion. Even though there are more X with larger number, the proportion of X would decrease making X more insignificant with bigger sample size.

Thus at large sample size, X is so insignifican't it doesn't matter.

Thus the factor you are considering is insignificant due to the large sample size.
Thus, the statistics stand and there is no huge imbalance against zerg.
Hi!
sysrpl
Profile Joined February 2010
United States222 Posts
August 10 2010 13:27 GMT
#95
On August 10 2010 22:05 Jayme wrote:
Show nested quote +
On August 10 2010 21:43 sysrpl wrote:
I haven't seen the tech switch used much in high level replays though. When Idra played drewbie he stupidly kept making the same units over and over again (ling, ultra, with nearly zero micro) trying to force a win, all the while raging about imbalance. When he finally made a tech switch to broodlords, he turned a 30 minute stalemate into a win in less than a minute.

There is a reason for this.

Every zerg unit requires a lot of gas in upgrades to be useful in the later stages of the game. This tech switching thing you speak of isn't nearly as grand as you claim. Sure they don't need to build 5 hydralisk dens but they need to use 5 hydralisk dens worth of upgrades to make the units useful.

Spot on about the supply cap BS zerg have to deal with. The fact that the Zerg do not have a 1 supply unit is fundamentally wrong and goes against their entire racial identity.

I keep reading people saying that the Zerg doesn't have a one supply unit. I am in an alternately reality or doesn't a zergling cost one supply (actually it costs 0.5 supply)?

And about the tech switch, yes it is important. It's one of the main strengths. Nothings says you must get all upgrades. Make a tech switch, flank the enemy, surprise him. Hydras still counter air without getting all their upgrades. Lings still counter immortals and stalkers without upgrades.

If you scout the enemy army composition heavy in one area, switch tech and gain and advantage. Use spawn larva and your hatcheries to store up a ton of larva. Don't be like Idra and throw away all your units to some something which wont work (muta+ling versus thor+hellion). That is just stupid. Switch tech.

And yes again, I do agree Zerg needs fixing, as I've outlined in my prior post. All I am trying to do is pointing out bad gameplay and enlighten some of the complainers. After that, I believe it's in Blizzard's hands to come up with the correct solution (another low supply Zerg unit).
AcOrP
Profile Joined November 2009
Bulgaria148 Posts
August 10 2010 13:28 GMT
#96
well 200/200 armies zerg cannot have perfect army composition to deal with the T and P army composition becouse there was a change in the beta that made roach 2 supply which is quite big deal for 200/200 armies becouse 50 roach and 100 roach is quite hugee. I guess blizzard inicialy balance things then they made this huge change,without enought time to work things out and rebalance the damage done.,I don't say that roaches shouldn't be nerfed but additional changes should be made so it don't imbalance zerg so much.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 10 2010 13:35 GMT
#97
I feel like I'm getting dumber talking to you.

Those numbers are not win percentages of races. They have never been win percentages of races. They are not what you think they are. They will at no point in the future magically transform into what you think they are.

They have nothing to do with how much zerg wins, let alone how much they win against terrans or protoss.

You do not have the data you think you do. You are misinterpreting it at a fundamental level making everything you say wrong.

I understand normal distribution and confidence intervals, it is all irrelevant when you don't have the data you think you do. You cannot manipulate it or contort it in any way to make it something it isn't. I'm done posting now, because I am probably going to get temp banned with my next post directed at you. You are utterly clueless
ooni
Profile Blog Joined March 2010
Australia1498 Posts
August 10 2010 13:38 GMT
#98
On August 10 2010 22:35 floor exercise wrote:
I feel like I'm getting dumber talking to you.

Yep. Thx for the insult once again.
However, the data still stands sorry to say. You would have to prove to me there are large proportion of mixed race, non-random players to change the data significantly for me to believe the data is wrong. It is you who is looking at this wrongly. Sorry to say.
Hi!
kajeus
Profile Joined May 2010
United States679 Posts
Last Edited: 2010-08-10 14:31:54
August 10 2010 14:23 GMT
#99
On August 10 2010 21:36 Jameser wrote:
also
Show nested quote +
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

this, league win% says nothing besides whether the match making system is working, and as pointed out by mr.terran, it does.


Ok, whatever. But combine some of what he says -- zerg players in diamond have identical win ratios to protoss and terran players in diamond -- with the fact that zergs are as well represented in diamond, at all levels, as they are in the general population. This is true even AFTER you adjust for the unexpectedly high rate (by 1.15%) at which zergs make it to diamond.

Now, if zergs are getting identical win rates in diamond AND are as well-represented at all levels of diamond as you would expect them to be going by their overall proportion of the overall population, there is STRONG EVIDENCE that there is no balance problem.

Some have suggested that the overall distribution data is useless because people can race-switch a lot and still stay labelled as one or the other. Yeah, maybe tons of people do that. Maybe they don't. Diamond players probably don't. Everything lines up so well with prediction that it seems like a minor issue, but no data set is ever perfect.

The more important thing is that there is exactly ZERO statistical evidence for an underpowered zerg.
pro-MoMaN, pro-HuK, pro-Millenium
QuanticHawk
Profile Blog Joined May 2007
United States32046 Posts
August 10 2010 14:28 GMT
#100
Why are terrible threads like this always created by crappy players and only crappy players respond??

This is just the same as all the balance threads in BW. Those of you complaining suck and are blaming it on something other than your own skill. You are in gold because you are terrible, not because zerg units are inferior.

This:

On August 10 2010 20:45 Mr.Tinkles wrote:
re-balancing spawn larvae to be a more forgiving mechanic (ie, no need to execute it perfectly every 30 seconds) would make playing zerg about 9000 times easier. it is the literal need to set a timer that beeps every 30 seconds to remind you to spawn larvae that makes zerg macro such a mission.



gives you an idea of the skill of the average person posting here. Get to diamond and play over 200 games before you come in pretending like you know what you're talking about.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 14:30 GMT
#101
On August 10 2010 15:34 Carnivorous Sheep wrote:
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.

And you can replace your whole army 7x as fast as they can
Boona
Profile Joined May 2008
Sweden45 Posts
August 10 2010 14:30 GMT
#102
On August 10 2010 22:38 ooni wrote:
Show nested quote +
On August 10 2010 22:35 floor exercise wrote:
I feel like I'm getting dumber talking to you.

Yep. Thx for the insult once again.
However, the data still stands sorry to say. You would have to prove to me there are large proportion of mixed race, non-random players to change the data significantly for me to believe the data is wrong. It is you who is looking at this wrongly. Sorry to say.

But floor exercise is right, you are misinterpreting the data. Just the fact that a match making algorithm tries to match you against equal foes means that no simple "intuitive" statistical analysis is going to cut it, in the end it might just mean that zerg is beating on noobs in low diamond while terran and toss are playing PvT and mirrors in the upper echelon. My own experience is that I met a lot more zergs at high plat/low diamond than I am now in mid diamond (500-600), but the difference is that there's an actual point to be made about sample sizes in this case.
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 14:31 GMT
#103
On August 10 2010 21:06 cuppatea wrote:
Show nested quote +
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

@ Ooni. You can argue all you want about your statistics and confidence intervals and data relevance, but I love how you completely ignore the several other posters who brought up this completely valid argument that invalidates the conclusion you have reached. Is it because you know you are wrong, but just want to keep arguing about something to save face? Or are you just a troll?
kajeus
Profile Joined May 2010
United States679 Posts
August 10 2010 14:34 GMT
#104
On August 10 2010 23:30 Boona wrote:
Show nested quote +
On August 10 2010 22:38 ooni wrote:
On August 10 2010 22:35 floor exercise wrote:
I feel like I'm getting dumber talking to you.

Yep. Thx for the insult once again.
However, the data still stands sorry to say. You would have to prove to me there are large proportion of mixed race, non-random players to change the data significantly for me to believe the data is wrong. It is you who is looking at this wrongly. Sorry to say.

But floor exercise is right, you are misinterpreting the data. Just the fact that a match making algorithm tries to match you against equal foes means that no simple "intuitive" statistical analysis is going to cut it, in the end it might just mean that zerg is beating on noobs in low diamond while terran and toss are playing PvT and mirrors in the upper echelon. My own experience is that I met a lot more zergs at high plat/low diamond than I am now in mid diamond (500-600), but the difference is that there's an actual point to be made about sample sizes in this case.

And yet zergs are EXACTLY as well-represented at all levels of diamond as you would expect from the overall population distribution.

So the match-making works, diamond zergs win 56.32% of the time, and they are always 20% of the distribution. There is no evidence of a balance problem.
pro-MoMaN, pro-HuK, pro-Millenium
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 14:35 GMT
#105
1 supply roach ruins ZvZ (not that its not kinda bad right now, but it was straight up terrible before)
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
August 10 2010 14:37 GMT
#106
On August 10 2010 23:30 PanzerDragoon wrote:
Show nested quote +
On August 10 2010 15:34 Carnivorous Sheep wrote:
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.

And you can replace your whole army 7x as fast as they can


This doesn't really matter when you are losing far far far far more than they are. It's rather pointless to use 200 supply to only kill 20 supply. So no matter what you still losing the battle because he only has to resupply that 20 instead of your 100 odd. I don't see how this argument of faster replacing of army is a valid one.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
August 10 2010 14:39 GMT
#107
On August 10 2010 15:18 McCain wrote:
Zerg are on slightly lower footing with the other races on one base, but by far exceed the other races' macro ability when the base numbers start going up. No other race can make 14 workers simultaneously. Zerg may be weak (to Terran) but macro strength isn't the reason.


*agree*
The reason zerg is good at high level play is because of it's macro power. Once tier 3 on multiple bases, zerg is nearly impossible to put down.

That being said, i still really think that zerg needs another unit to fill the ranks (something at 1 food, anything at 1 food really)
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-08-10 14:43:17
August 10 2010 14:41 GMT
#108
On August 10 2010 23:23 kajeus wrote:
Show nested quote +
On August 10 2010 21:36 Jameser wrote:
also
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

this, league win% says nothing besides whether the match making system is working, and as pointed out by mr.terran, it does.


Ok, whatever. But combine some of what he says -- zerg players in diamond have identical win ratios to protoss and terran players in diamond -- with the fact that zergs are as well represented in diamond, at all levels, as they are in the general population. This is true even AFTER you adjust for the unexpectedly high rate (by 1.15%) at which zergs make it to diamond.

Now, if zergs are getting identical win rates in diamond AND are as well-represented at all levels of diamond as you would expect them to be going by their overall proportion of the overall population, there is STRONG EVIDENCE that there is no balance problem.

Some have suggested that the overall distribution data is useless because people can race-switch a lot and still say labelled as one or the other. Yeah, maybe tons of people do that. Maybe they don't. Diamond players probably don't. Everything lines up so well with prediction that it seems like a minor issue, but no data set is ever perfect.

The more important thing is that there is exactly ZERO statistical evidence for an underpowered zerg.


My point is that no conclusions on balance can be drawn on the limited, flawed, second hand data available to us.

I am not trying to prove, based on those stat sites, that zerg is underpowered. Under represented, sure. Draw from that what you will.

On the other hand, just about every thread has people citing these numbers like they actually mean something to the contrary. They don't work either way. Interpretation of this data is an exercise is futility, there is nothing to be learned from it.

Any conclusions made from these stat sites can be debunked very easily, because they all rely on very convenient assumptions. We have secondary data mined from profile pages and interpreted in whatever manner suits the person looking at it. To put it bluntly, anyone who thinks its reliable data is stupid, on either side of the balance arguments.

Blizzard are the only ones with the real statistics, it doesn't matter which way you look at what we have, it's not what they have and only by pure happenstance could it reflect what they have. Why people want to continue formulating these opinions on incomplete data is beyond me. Conjecture with random numbers is still just conjecture.

On the other hand, we are more than capable, with a little leg work, of compiling the outcome of every tournament and show match game which could act as a fairly reliable snapshot of high level balance. From the first round to the finals, of every zotac since phase 2, every craft cup, every IEM, every Wolf cup, etc. There's real data from at least 1000 games right there, not incomplete secondary data gleaned from a ladder designed to keep people at 50% win rate.
QuanticHawk
Profile Blog Joined May 2007
United States32046 Posts
August 10 2010 14:41 GMT
#109
On August 10 2010 23:37 Numy wrote:
Show nested quote +
On August 10 2010 23:30 PanzerDragoon wrote:
On August 10 2010 15:34 Carnivorous Sheep wrote:
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.

And you can replace your whole army 7x as fast as they can


This doesn't really matter when you are losing far far far far more than they are. It's rather pointless to use 200 supply to only kill 20 supply. So no matter what you still losing the battle because he only has to resupply that 20 instead of your 100 odd. I don't see how this argument of faster replacing of army is a valid one.


sweet silver level hyperbole dude

my god, this is one giant circle jerk for crappy zerg players. Notice how it's all complaining and nothing about finding new strats, improving shitty mechanics or stuff like that?

I think I may have found out why you're all posting here!
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Opinion
Profile Joined May 2010
United States236 Posts
August 10 2010 14:42 GMT
#110
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-10 14:47:48
August 10 2010 14:46 GMT
#111
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.

lol.

alternate reading: I enjoy stomping on your face with my tanks and licking your tears.

you are implying that those who play zerg are biased about zerg related balance decisions, but terran and protoss players are completely unbiased. Do you realize how retarded an argument that is? It is the flip side of the coin.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
August 10 2010 14:50 GMT
#112
New players are more likely to gravitate towards Terran and Protoss because those are the races you play as in the campaign. New players, however, are not the ones hitting the top of the ladder at this point in time.

Zerg was previously well represented at the top of the ladders and now they're not. In April there were 67 Zergs in the top 200 of the European ladder; now there are 48. In April there were 68 Zergs in the top 200 of the Korean ladder; now there are 50. I don't have the stats for the US ladder in April but I'm going to guess there were a lot more than the paltry 37 Zergs that sit in the top 200 now.

Why have Zerg numbers at the top of the ladder dwindled?

Why have Zerg results in tournament play nosedived?

Why is just about every Zerg out there convinced that the ZvT matchup is stacked in Terran's favour?

Why are top Terrans like Morrow and Demuslim agreeing with the above assessment?
kajeus
Profile Joined May 2010
United States679 Posts
August 10 2010 14:52 GMT
#113
On August 10 2010 23:41 floor exercise wrote:
Show nested quote +
On August 10 2010 23:23 kajeus wrote:
On August 10 2010 21:36 Jameser wrote:
also
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

this, league win% says nothing besides whether the match making system is working, and as pointed out by mr.terran, it does.


Ok, whatever. But combine some of what he says -- zerg players in diamond have identical win ratios to protoss and terran players in diamond -- with the fact that zergs are as well represented in diamond, at all levels, as they are in the general population. This is true even AFTER you adjust for the unexpectedly high rate (by 1.15%) at which zergs make it to diamond.

Now, if zergs are getting identical win rates in diamond AND are as well-represented at all levels of diamond as you would expect them to be going by their overall proportion of the overall population, there is STRONG EVIDENCE that there is no balance problem.

Some have suggested that the overall distribution data is useless because people can race-switch a lot and still say labelled as one or the other. Yeah, maybe tons of people do that. Maybe they don't. Diamond players probably don't. Everything lines up so well with prediction that it seems like a minor issue, but no data set is ever perfect.

The more important thing is that there is exactly ZERO statistical evidence for an underpowered zerg.


My point is that no conclusions on balance can be drawn on the limited, flawed, second hand data available to us.

I am not trying to prove, based on those stat sites, that zerg is underpowered. Under represented, sure. Draw from that what you will.

On the other hand, just about every thread has people citing these numbers like they actually mean something to the contrary. They don't work either way. Interpretation of this data is an exercise is futility, there is nothing to be learned from it.

Any conclusions made from these stat sites can be debunked very easily, because they all rely on very convenient assumptions. We have secondary data mined from profile pages and interpreted in whatever manner suits the person looking at it. To put it bluntly, anyone who thinks its reliable data is stupid, on either side of the balance arguments.

Blizzard are the only ones with the real statistics, it doesn't matter which way you look at what we have, it's not what they have and only by pure happenstance could it reflect what they have. Why people want to continue formulating these opinions on incomplete data is beyond me. Conjecture with random numbers is still just conjecture.

Well, for data that can be "interpreted in whatever manner suits the person looking at it," it sure is robust in its support of the argument that zergs are not underpowered. I have yet to see anyone use the data to argue that zerg is underpowered.

Would you please debunk my conclusions?

Any discussion of any data set will frequently come down to the imperfections of the data set. This is not a perfect data set -- none is -- but it's VERY convincing in its support of exactly one conclusion: that zerg is not underpowered.

Alternatively, if you would like to prove that this data set is genuinely worthless, feel free to do that. Simply saying that some people might raceswitch is a valid concern, but not enough to justify ignoring how well these numbers line up with what we would expect.

On the other hand, we are more than capable, with a little leg work, of compiling the outcome of every tournament and show match game which could act as a fairly reliable snapshot of high level balance. From the first round to the finals, of every zotac since phase 2, every craft cup, every IEM, every Wolf cup, etc. There's real data from at least 1000 games right there, not incomplete secondary data gleaned from a ladder designed to keep people at 50% win rate.

That sounds great -- even if I don't feel too good about using tournament data. If you or someone else puts together that data and finds a strong bias away from zerg -- taking into consideration the distribution of the entrants in each tournament -- everyone will be convinced that zerg is underpowered.

Remember that, in general, we would expect zerg to win about 20 - 24% of tournaments. (But, obviously, there would be a much smaller chance if few to no zergs actually entered the tournament.)
pro-MoMaN, pro-HuK, pro-Millenium
NukeTheBunnys
Profile Joined July 2010
United States1004 Posts
August 10 2010 14:52 GMT
#114
I think the biggest contributing factor to "zerg being the weakest race" is that Zerg spend all their time complaining about balance instead of trying to come up with new builds and strats. All zerg are so stuck in the mind set of trying to be Idra, and just expanding and macroing up that they never try 1 base play, or delay queens, which are two things that I have been trying out recently.

Fast expanding and delaying the queen to get a roach den up faster for early defense has been working pretty well for me, and roach/speedling play is very effective until they start getting units with AOE damage, and then a late switch to heavy muta can take them by surprise kill their AOE units and then let the lings and roaches run everything over
When you play the game of drones you win or you die.
QuanticHawk
Profile Blog Joined May 2007
United States32046 Posts
August 10 2010 14:53 GMT
#115
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-10 14:56:15
August 10 2010 14:55 GMT
#116
Also, I can't help but lol at all the suggestions about undiscovered zerg strategies. This is something that may be possible for other races who have more unit diversity and synergy, but it is clear that there is not much more that can be done with Zerg that hasn't already been done. Only two strats come to mind in this regard, utilizing overlord drops and nydus more effectively. Good players already do the former and the latter is very expensive and very easily deterred/countered by good players. What exactly do you imagine us zerg players "figuring out" somewhere down the line? It is just silly and a fall back argument for T, P players who otherwise admit to an imbalance to kick the can down the road so they can enjoy a longer period of dominance.
kajeus
Profile Joined May 2010
United States679 Posts
August 10 2010 14:59 GMT
#117
On August 10 2010 23:50 cuppatea wrote:
New players are more likely to gravitate towards Terran and Protoss because those are the races you play as in the campaign. New players, however, are not the ones hitting the top of the ladder at this point in time.

Zerg was previously well represented at the top of the ladders and now they're not. In April there were 67 Zergs in the top 200 of the European ladder; now there are 48. In April there were 68 Zergs in the top 200 of the Korean ladder; now there are 50. I don't have the stats for the US ladder in April but I'm going to guess there were a lot more than the paltry 37 Zergs that sit in the top 200 now.

Why have Zerg numbers at the top of the ladder dwindled?

Why have Zerg results in tournament play nosedived?

Why is just about every Zerg out there convinced that the ZvT matchup is stacked in Terran's favour?

Why are top Terrans like Morrow and Demuslim agreeing with the above assessment?

There are 48 zergs, give or take a couple, in the top 200 of the US ladder. That 24%, which is exactly the percentage of diamond that is zerg.

April is a long time ago. A lot of people hated the roach food nerf, and it certainly started a psychological domino-effect.

As for your other questions, check it out: http://www.teamliquid.net/forum/viewmessage.php?topic_id=140724&currentpage=53#1048
pro-MoMaN, pro-HuK, pro-Millenium
RxN
Profile Joined May 2010
United States255 Posts
Last Edited: 2010-08-10 15:01:07
August 10 2010 15:00 GMT
#118
On August 10 2010 23:53 Hawk wrote:
Show nested quote +
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?
QuanticHawk
Profile Blog Joined May 2007
United States32046 Posts
August 10 2010 15:06 GMT
#119
On August 11 2010 00:00 RxN wrote:
Show nested quote +
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Zoltan
Profile Blog Joined March 2010
United States656 Posts
August 10 2010 15:09 GMT
#120
lets be real here- there WILL be a zerg buff / terran nerf in the first retail balance patch- i bet so much money on this.

I think its pretty silly but after trying my hand as zerg- they are just harder to play than terran. I don't think they are particularly imbalanced- but a small buff here and there would do alot to shut up all the whiners.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
nath
Profile Blog Joined May 2010
United States1788 Posts
August 10 2010 15:12 GMT
#121
"Why are terrible threads like this always created by crappy players and only crappy players respond??

This is just the same as all the balance threads in BW. Those of you complaining suck and are blaming it on something other than your own skill. You are in gold because you are terrible, not because zerg units are inferior.""

this, this this THIS.

my head explodes at how dumb all the zerg whiners in this thread are.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 10 2010 15:13 GMT
#122
On August 11 2010 00:06 Hawk wrote:
Show nested quote +
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-08-10 15:20:24
August 10 2010 15:16 GMT
#123
On August 11 2010 00:00 RxN wrote:
Show nested quote +
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?



patches changed way less about that then a huge change in playstyle. back then evryone did mostly bio , tanks were considered weak, no one harrassed. inshort evryone was playing shit. gameplay evolved and much of the problems disappeared.

sc2 forum on tl is sadly almost as bad as bnet today. evryone is highfiving eachother over how terrible their race is. its sad ,stupid and incredibly annoying. switch race or spam blizzard with your tears. no one here wants to read the angry rants of silver players and it def wont change anything.



and thank you hawk for bringing some sense into this thread. always nice to see that im not the only one whos pissed off by the endless QQ bandwagon that the sc2 forum has become.

On August 11 2010 00:13 floor exercise wrote:
Show nested quote +
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


dont think anyone can state the game is balanced or not right now. the difference is good/smart guys try to get better and find ways to win. while 99% of the guys that constantly bitch about their race do nothing but .. well bitch about their race. and when evry single thread is filled with tears now it gets annoying to a point where after 7 years of tl think twice about visiting the forums now.

life of lively to live to life of full life thx to shield battery
Bair
Profile Joined May 2010
United States698 Posts
August 10 2010 15:16 GMT
#124
What it comes down to in my opinion is that the game is new and everyone needs to get over themselves and just play. Frustrated with a matchup a build? Get better or switch races. Do not complain.

I play zerg, I have run into mech, 4 gates, hellion drops and other "ZOMG IMBA" strategies.

I feel something is wrong with zerg. The lack of options and ability to be agressive needs to be fixed. This could be fixed by as little as a new pack of maps that are bigger, or by race-chaning buffs/nerfs. Hell, by removing chokes from a map suddenly all those terrans who think skill is walling up, executing a build order, and going 1a2a... will suddenly have their eyes opened.

Seriously, imagine playing a 1v1 on a map with a long rush distance like twilight fortress with chokes as big. I would gladly just run around a mech army on that map.
In Roaches I Rust.
RxN
Profile Joined May 2010
United States255 Posts
August 10 2010 15:21 GMT
#125
On August 11 2010 00:13 floor exercise wrote:
Show nested quote +
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


What changed was that his race became the best race.
MonkeyKungFu
Profile Joined June 2010
Norway154 Posts
August 10 2010 15:24 GMT
#126
Could also be that the races are just fine, and the "all in" mentality P and T players have is completely ridiculous. Zerg also has the most unforgiving and most demanding macro mechanics and doesn't really excel until you are on 3 bases.
..
Azile
Profile Joined March 2010
United States339 Posts
Last Edited: 2010-08-10 15:28:55
August 10 2010 15:27 GMT
#127
It all comes down to options and pace of the game. Terran and Toss dictate the pace and zerg must adapt to overcome. The problem is zerg just don't have the options they had in BW. The so called advantages of zerg don't exist or have been significantly reduced in SC2.

There is no 'overwhelming swarm', there is no extra mobility, there is no mass of low supply units. Everything other than zerglings is 2+ supply, slow as shit off creep, and just about damn near every T2+ unit requires a shitload of gas to get on the field, not to mention the upgrades to go with them.

200/200 armies destroy zerg and the theory here is those units are completely expendable for zerg because they can replace them in a heartbeat.. but that's just not the reality. Watch any replay where zerg ends up having to play that way in the end-game, they always have to make fewer and fewer of their good units and just supplement with zerglings because their gas can't keep up and everytime you lose an army the terran player takes out an expansion or two of yours as thanks since most of his army survived.

Mass ultra/hydra/broodlord turns into ultra/hydra turns into ultra/zergling turns into zergling turns into GG.You can't beat his ground army, so you have to make broodlords, you can't keep your broodlords alive because of his vikings, you make corruptors or mutas to kill the vikings and now you can't afford a ground army because you spent 5k in gas just to get your corruptors and broodlords out and they're still dying to his vikings because they are more mobile and far cheaper thus easier to mass. Meanwhile his tank/thor army still owns the map and you're getting pushed out of the game entirely as vikings raid your expansions every few seconds. This is all assuming you made it to the mid-game in between fast bunker pushes if you FE, constant hellion harass, the fast MM/Tank push, cloaked banshees in your drones, etc.

The supposed advantages of zerg just don't work. I don't know what needs to be adjusted to fix it but anyone can see it, even terran players who care more about the balance of the game than furiously masturbating to their tank line (the minority in other words). Easy expanding used to be an advantage, but a smart terran will just match you expo for expo while constantly harassing you with hellions and drops and there's nothing you can do about it.. even if you do manage to out expand him and control the map.. you require that just to be even with him, you didn't gain anything you merely succeeded in giving yourself a 50/50 chance to win.

.
JHancho
Profile Joined May 2010
United States166 Posts
Last Edited: 2010-08-10 15:31:20
August 10 2010 15:28 GMT
#128
On August 10 2010 22:27 sysrpl wrote:

And about the tech switch, yes it is important. It's one of the main strengths. Nothings says you must get all upgrades. Make a tech switch, flank the enemy, surprise him. Hydras still counter air without getting all their upgrades. Lings still counter immortals and stalkers without upgrades.

If you scout the enemy army composition heavy in one area, switch tech and gain and advantage. Use spawn larva and your hatcheries to store up a ton of larva. Don't be like Idra and throw away all your units to some something which wont work (muta+ling versus thor+hellion). That is just stupid. Switch tech.


Thanks for the air and Stalker/Immortal tutorial, but I really don't think that is what giving Zerg fits of rage and sleepless nights. It's most definitely the Terran tank line. What Tech switch do you recommend to deal with that? Hhhm? Burrowed Roaches will work exactly once (unless your opponent is not paying attention). Baneling carpet bombs will work exactly once. Broodlords will force a hasty retreat until the reactored Starports spew out enough Vikings to blot out the sun, in which case the tanks return, and there's only 1 viable unit which is expensive as all get out and dies on the approach to the tank line (the Ultra of course.. but when it gets there... Marauders will two-shot it.)


On August 10 2010 21:43 sysrpl wrote:
To all the Zerg QQ'ers out there ...

Many of you don't realize the strength of your Zerg is their ability to change tech nearly instantly, and to and equal degree to overwhelm your opponent with superior numbers.

Their Zerg tech change is made possible because all their units are produced at the same building, the hatchery. You don't need to build 5 spires, 5 spawning pools, 5 ultralisk caverns, ect. If a Zerg player scouts strong anti air, he can immediately switch to hydras or zerglings. The spawn larva abiliy nicely compliments this Zerg strength. If used correctly it allows Zerg players to store up lots and lots of larva which can be combined with a tech switche.

The tech switch doesn't seem to be used much though. Recently when Idra played drewbie he kept making the same units over and over again (ling, ultra, with nearly zero micro) trying to force a win, all the while lamenting about his perceived Terran imbalance. When Idra finally made a tech switch to broodlords, he turned a 30 minute stalemate into a win in less than a minute.

The lesson, switching tech is a key element to playing Zerg correctly. The Zerg QQ'ers would do well to learn this fact.

Having said that, yes there are a few problems with Zerg. Their marco mechanic is more difficult to use than the other races, and they are punished if they don't keep on top of spawn larva. The other races have no such penalty and can catch up with their macro if they forget to drop mules or hit some building with chrono boost.

The Zerg also have supply cap and unit composition problems. Due to the supply cost of most of their units, their maxed army doesn't currently constitute "a large swarm". Blizzard either needs to lower the supply cost of some Zerg unit, or introduce another other low supply cost unit.

And on the subject of new Zerg units, yes I believe the Zerg needs at least one more unit. I have no idea what it should be, but the Zerg army currently is not diverse enough. This problem diminishes the tech change strength of the Zerg. Adding some new Zerg unit with a unique role would greatly help fix this problem. Possibly Blizzard should bring back the lurker, and make it available as a tier two upgrade (in their prior builds lurker was tier a three upgrade). I don't know what new Zerg unit is needed, but I do believe Zerg more diversity options.

Anyhow, those are my thoughts. Take of it what you will.


Many of you Terran and maybe Toss players don't realize that to keep on par with the other races, you basically need to be up 1 or more bases. We don't need as many tech buildings, no, but we need more hatcheries and workers, which reduces our theoretical max supply, and leaves us unquestionably vulnerable to raids on the expos or main, since we have to be in position to defend all the bases from a huge push, or drops. And since the ground units we have (with the notable exceptions of Lings, Blings, and Drones) cost 2 or more supply, that further eats into the forces we can muster. I'm most definitely agreeing with you on that point.

And more lurker talk. Can't we get a new shiny unit like the Immortal or Marauder? (don't say Roach because both of them absolutely tear Roaches a new one)

On August 10 2010 23:30 PanzerDragoon wrote:
Show nested quote +
On August 10 2010 15:34 Carnivorous Sheep wrote:
Zerg units are just not cost efficient since Protoss and Terran all have hard counters to Zerg units. The whole point of Zerg was to have weak, cost efficient units that can overwhelm the opponent, but now you have the same number of units, except your units die 10x as fast as his.

And you can replace your whole army 7x as fast as they can


But that 7x or army is rarely worth the 1x that can be produced by our opponents.
Take it easy. And if it is easy, it must be cheese
monitor
Profile Blog Joined June 2010
United States2404 Posts
August 10 2010 15:29 GMT
#129
Zerg is less about mechanics and more about game sense to me, and it helped when I was able to accept that.
Mapmaker & TLMC Judge. Amygdala, Frostline, Crimson Court, and Korhal Compound (WoL).
QuanticHawk
Profile Blog Joined May 2007
United States32046 Posts
Last Edited: 2010-08-10 15:38:07
August 10 2010 15:36 GMT
#130
On August 11 2010 00:13 floor exercise wrote:
Show nested quote +
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


No, patches are sometimes necessary. But they aren't the first option, and certainly not something you turn to just two weeks after a release in a knee jerk reaction because a bunch of dumb, low level zergs are whining. And that's what this thread is: Filled with newb zergs who are complaining.

Seriously, everyone after this link to your bnet profile. Probably 70% of the people posting fall under plat, and really, if you're anything besides diamond/very high plat (and even then), you shouldn't be talking about balance.

You've been here a while. Historically, do 90% of these 'imbalances' not work themselves out over time when people evolve and adapt? I remember cycles where zerg was imbalanced, then toss cried for months on end about zerg, blah blah blah.... none of this shit changed in bw due to patching.

Early years, bw was much more micro oriented, all the builds were constructed in that manner too. Remember a few years back when all the sudden people started doing ridiculous macro builds? FE toss, FE Terran ,2x expo zerg...

It's completely a knee jerk reaction to patch balance two weeks into the full release. Ignore the dumb players, analyze the top diamonds and if there's still a balance issue, then it gets addressed. There's hardly an issue now at all.
PROFESSIONAL GAMER - SEND ME OFFERS TO JOIN YOUR TEAM - USA USA USA
Spyridon
Profile Joined April 2010
United States997 Posts
August 10 2010 15:36 GMT
#131
Macro really isnt the problem. It's our unique aspect as Zerg players. Sure, we need to work a bit more at macro and use our mobility to be on even grounds, but that's the playstyle. Changing Zergs macro aspects (or weakening Terrans) would NOT make the matchup "feel" better.

The main issue is the incredible synergy of Terran units mixed with a lack of synergy of many of the Zerg units. You can mix 3 varied Terran units and the synergy makes them together rediculously efficient. To combat one of Terrans army mixes of just 3 units, you have to utilize nearly every unit in your arsenal.

As someone said earlier, Zerg lacks clear counters for many of Terrans strats. Think just Marines, Tanks, Thors - you need to utilize lings/blings/roaches/infestors/mutas/ultras or BL with optimal micro to be able to break thru, even if the terran player uses minimal micro (put tanks in siege, have a proper formation defending the marines from blings on the inside, and have the marines hold position w/ stim).

It's just the comparison of synergy adding efficiency for Terran as they reach more critical mass, with the typically non-efficient Zerg army.
Rkie
Profile Blog Joined October 2009
United States1278 Posts
August 10 2010 15:37 GMT
#132
i don't think that Zerg is weaker than the other races, it is just that they seem to have a need for harder counters than other races. And i just think that it will take a while, but once zergs find some more Build Orders, they will be much stronger.
RxN
Profile Joined May 2010
United States255 Posts
August 10 2010 15:38 GMT
#133
On August 11 2010 00:36 Hawk wrote:
Show nested quote +
On August 11 2010 00:13 floor exercise wrote:
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


No, patches are sometimes necessary. But they aren't the first option, and certainly not something you turn to just two weeks after a release in a knee jerk reaction because a bunch of dumb, low level zergs are whining. And that's what this thread is: Filled with newb zergs who are complaining.

Seriously, everyone after this link to your bnet profile. Probably 70% of the people posting fall under plat, and really, if you're anything besides diamond/very high plat (and even then), you shouldn't be talking about balance.

You've been here a while. Historically, do 90% of these 'imbalances' not work themselves out over time when people evolve and adapt? I remember cycles where zerg was imbalanced, then toss cried for months on end about zerg, blah blah blah.... none of this shit changed in bw due to patching.

It's completely a knee jerk reaction to patch balance two weeks into the full release. Ignore the dumb players, analyze the top diamonds and if there's still a balance issue, then it gets addressed. There's hardly an issue now at all.


So why were the patches nerfing toss in the beta necessary? I mean, we only played a few weeks with those patches but it was long enough for the terran tears to become noticeable. Maybe they should have innovated instead of crying loud enough to get things changed. Or is it only OK to bitch about balance when it involves terrans being victimized?
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 15:41 GMT
#134
On August 11 2010 00:36 Hawk wrote:
Show nested quote +
On August 11 2010 00:13 floor exercise wrote:
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.

There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


No, patches are sometimes necessary. But they aren't the first option, and certainly not something you turn to just two weeks after a release in a knee jerk reaction because a bunch of dumb, low level zergs are whining. And that's what this thread is: Filled with newb zergs who are complaining.

Seriously, everyone after this link to your bnet profile. Probably 70% of the people posting fall under plat, and really, if you're anything besides diamond/very high plat (and even then), you shouldn't be talking about balance.

You've been here a while. Historically, do 90% of these 'imbalances' not work themselves out over time when people evolve and adapt? I remember cycles where zerg was imbalanced, then toss cried for months on end about zerg, blah blah blah.... none of this shit changed in bw due to patching.

It's completely a knee jerk reaction to patch balance two weeks into the full release. Ignore the dumb players, analyze the top diamonds and if there's still a balance issue, then it gets addressed. There's hardly an issue now at all.


While you have a valid point that many of these particular people in this particular thread may be "noobs not qualified to comment on balance," there are many pro-level zergs as well as terrans who can honestly say there is a problem with the balance of the matchup.

Oh, and OK, I'll bite. But really saying someone's opinion and interpretation of his own experiences plus their own analysis of other pro player's experiences is invalid because of their profile is kind of silly. Yes I prefer play 2v2, yes I played plenty of 1v1 in beta, no I don't believe that invalidates any of my opinions. My Profile
Opinion
Profile Joined May 2010
United States236 Posts
August 10 2010 15:43 GMT
#135
The ARROGANCE of these non-Zerg players is astounding.

I personally don't play Zerg, i don't find them fun and i find their mechanics annoying and cumbersome, BUT i'm not sitting on my high horse claiming that those who do play Zerg suffer from delusions...

When Terran has problems, Terrans players complain and those problems eventually get fixed.
When Toss has problems, Toss players complain and those problems eventually get fixed.
When Zerg has problems... OMG ZERG PLAYERS SHUT UP AND L2P YOU ARE FINE LOL.

All 3 races are important, under representation is a problem, i don't want this to be Terran vs Protoss game with a side of Zerg. I want ALL 3 RACES to be present and accounted for.

There are still problems to be worked out, 2 more expansions on the way, tweaks and changes in the works and continuous player feedback is GOOD.

Zerg players are obviously not happy. This is enough for me to accept something needs to change. Happiness and comfort are important, this is a game.

Whether or not their happiness is a direct result in imbalance or simply an unknown gameplay tweak is yet to be seen and irrelevant but in the mean time, please understand that all 3 races are important and all 3 races have equal right to speak their minds about imbalances and request fixes.

Keep complaining Zerg, keep QQing, keep whining.

When Terran and Toss develop problems in the future they will do the same.
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 15:46 GMT
#136
On August 11 2010 00:43 Opinion wrote:
The ARROGANCE of these non-Zerg players is astounding.

I personally don't play Zerg, i don't find them fun and i find their mechanics annoying and cumbersome, BUT i'm not sitting on my high horse claiming that those who do play Zerg suffer from delusions...

When Terran has problems, Terrans players complain and those problems eventually get fixed.
When Toss has problems, Toss players complain and those problems eventually get fixed.
When Zerg has problems... OMG ZERG PLAYERS SHUT UP AND L2P YOU ARE FINE LOL.

All 3 races are important, under representation is a problem, i don't want this to be Terran vs Protoss game with a side of Zerg. I want ALL 3 RACES to be present and accounted for.

There are still problems to be worked out, 2 more expansions on the way, tweaks and changes in the works and continuous player feedback is GOOD.

Zerg players are obviously not happy. This is enough for me to accept something needs to change. Happiness and comfort are important, this is a game.

Whether or not their happiness is a direct result in imbalance or simply an unknown gameplay tweak is yet to be seen and irrelevant but in the mean time, please understand that all 3 races are important and all 3 races have equal right to speak their minds about imbalances and request fixes.

Keep complaining Zerg, keep QQing, keep whining.

When Terran and Toss develop problems in the future they will do the same.



ilikejokes
Profile Joined May 2010
United States217 Posts
August 10 2010 15:50 GMT
#137
On August 10 2010 16:41 Aberu wrote:How larva works is the strength of zerg. While you are attacking you can pump 50 units instantly potentially. Not saying you will, but having the ability to fight at 200/200 food and then reinforce very shortly from 150/200 back up to 200/200 is something the other races just don't have.

Warp Gates...
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 15:55 GMT
#138
On August 11 2010 00:16 BeMannerDuPenner wrote:
Show nested quote +
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?



patches changed way less about that then a huge change in playstyle. back then evryone did mostly bio , tanks were considered weak, no one harrassed. inshort evryone was playing shit. gameplay evolved and much of the problems disappeared.

sc2 forum on tl is sadly almost as bad as bnet today. evryone is highfiving eachother over how terrible their race is. its sad ,stupid and incredibly annoying. switch race or spam blizzard with your tears. no one here wants to read the angry rants of silver players and it def wont change anything.



and thank you hawk for bringing some sense into this thread. always nice to see that im not the only one whos pissed off by the endless QQ bandwagon that the sc2 forum has become.

Show nested quote +
On August 11 2010 00:13 floor exercise wrote:
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


dont think anyone can state the game is balanced or not right now. the difference is good/smart guys try to get better and find ways to win. while 99% of the guys that constantly bitch about their race do nothing but .. well bitch about their race. and when evry single thread is filled with tears now it gets annoying to a point where after 7 years of tl think twice about visiting the forums now.


You have no one else to blame but TL celebrities like Idra and Artosis, whose crying in high profile matches make players think its ok to act like they do. Frankly, its embarrassing.
PanzerDragoon
Profile Joined March 2010
United States822 Posts
August 10 2010 15:57 GMT
#139
On August 11 2010 00:43 Opinion wrote:
The ARROGANCE of these non-Zerg players is astounding.

I personally don't play Zerg, i don't find them fun and i find their mechanics annoying and cumbersome, BUT i'm not sitting on my high horse claiming that those who do play Zerg suffer from delusions...

When Terran has problems, Terrans players complain and those problems eventually get fixed.
When Toss has problems, Toss players complain and those problems eventually get fixed.
When Zerg has problems... OMG ZERG PLAYERS SHUT UP AND L2P YOU ARE FINE LOL.

All 3 races are important, under representation is a problem, i don't want this to be Terran vs Protoss game with a side of Zerg. I want ALL 3 RACES to be present and accounted for.

There are still problems to be worked out, 2 more expansions on the way, tweaks and changes in the works and continuous player feedback is GOOD.

Zerg players are obviously not happy. This is enough for me to accept something needs to change. Happiness and comfort are important, this is a game.

Whether or not their happiness is a direct result in imbalance or simply an unknown gameplay tweak is yet to be seen and irrelevant but in the mean time, please understand that all 3 races are important and all 3 races have equal right to speak their minds about imbalances and request fixes.

Keep complaining Zerg, keep QQing, keep whining.

When Terran and Toss develop problems in the future they will do the same.

The Terran and Protoss complaints were far less annoying than all the ZvT ones, and pro players weren't BMing in games saying how "they have self-respect" because they don't play terran and other utter garbage from idra and all his sycophants.
RxN
Profile Joined May 2010
United States255 Posts
August 10 2010 15:59 GMT
#140
On August 11 2010 00:57 PanzerDragoon wrote:
Show nested quote +
On August 11 2010 00:43 Opinion wrote:
The ARROGANCE of these non-Zerg players is astounding.

I personally don't play Zerg, i don't find them fun and i find their mechanics annoying and cumbersome, BUT i'm not sitting on my high horse claiming that those who do play Zerg suffer from delusions...

When Terran has problems, Terrans players complain and those problems eventually get fixed.
When Toss has problems, Toss players complain and those problems eventually get fixed.
When Zerg has problems... OMG ZERG PLAYERS SHUT UP AND L2P YOU ARE FINE LOL.

All 3 races are important, under representation is a problem, i don't want this to be Terran vs Protoss game with a side of Zerg. I want ALL 3 RACES to be present and accounted for.

There are still problems to be worked out, 2 more expansions on the way, tweaks and changes in the works and continuous player feedback is GOOD.

Zerg players are obviously not happy. This is enough for me to accept something needs to change. Happiness and comfort are important, this is a game.

Whether or not their happiness is a direct result in imbalance or simply an unknown gameplay tweak is yet to be seen and irrelevant but in the mean time, please understand that all 3 races are important and all 3 races have equal right to speak their minds about imbalances and request fixes.

Keep complaining Zerg, keep QQing, keep whining.

When Terran and Toss develop problems in the future they will do the same.

The Terran and Protoss complaints were far less annoying than all the ZvT ones, and pro players weren't BMing in games saying how "they have self-respect" because they don't play terran and other utter garbage from idra and all his sycophants.


Ahh, so now there are varying levels of crying and was OK for terran and toss to do it because you perceived it to be less annoying. Sounds logical.
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-10 16:03:32
August 10 2010 16:03 GMT
#141
On August 11 2010 00:59 RxN wrote:
Show nested quote +
On August 11 2010 00:57 PanzerDragoon wrote:
On August 11 2010 00:43 Opinion wrote:
The ARROGANCE of these non-Zerg players is astounding.

I personally don't play Zerg, i don't find them fun and i find their mechanics annoying and cumbersome, BUT i'm not sitting on my high horse claiming that those who do play Zerg suffer from delusions...

When Terran has problems, Terrans players complain and those problems eventually get fixed.
When Toss has problems, Toss players complain and those problems eventually get fixed.
When Zerg has problems... OMG ZERG PLAYERS SHUT UP AND L2P YOU ARE FINE LOL.

All 3 races are important, under representation is a problem, i don't want this to be Terran vs Protoss game with a side of Zerg. I want ALL 3 RACES to be present and accounted for.

There are still problems to be worked out, 2 more expansions on the way, tweaks and changes in the works and continuous player feedback is GOOD.

Zerg players are obviously not happy. This is enough for me to accept something needs to change. Happiness and comfort are important, this is a game.

Whether or not their happiness is a direct result in imbalance or simply an unknown gameplay tweak is yet to be seen and irrelevant but in the mean time, please understand that all 3 races are important and all 3 races have equal right to speak their minds about imbalances and request fixes.

Keep complaining Zerg, keep QQing, keep whining.

When Terran and Toss develop problems in the future they will do the same.

The Terran and Protoss complaints were far less annoying than all the ZvT ones, and pro players weren't BMing in games saying how "they have self-respect" because they don't play terran and other utter garbage from idra and all his sycophants.


Ahh, so now there are varying levels of crying and was OK for terran and toss to do it because you perceived it to be less annoying. Sounds logical.

Obviously. Since Zerg has a high-profile bm player, the race does not deserve to be balanced. = P
Jameser
Profile Joined July 2010
Sweden951 Posts
Last Edited: 2010-08-10 16:17:50
August 10 2010 16:08 GMT
#142
you can take examples outside idra, I personally think idra is a good mechanics player but he's less good at seeing strategic openings and finding ways around a problem (thus I don't listen to many of his balance complaints)
there was a recent game of checkprime vs justfake, where you can CLEARLY see justfake performed super-subpar and checkprime played, in my mind, as solid and adaptive as can be expected.

check did win
(this happening in tournament play results in all these 'omg look at win ratios' terran comments)
BUT the game was nail-bitingly close whereas in better balance it should have been horribly one-sided
-
to name a few motivations for why checkprime's play was superior:

- checkprime completely denied early reaper-in-bunker play (building fortifications inside an opponents base should come at a heavy cost in any reasonably balanced setup)
- justfake made a horrible choice going for reactor on factory over tech lab against a FE that was fortified by spine crawlers
- justfake's entire gameplay consisted of
build in base, walk to zerg base, back to building in own base, walk to zerg base (and still was failing to keep up with MULEs and ran out of SCVs not to mention mineral nodes (noob mistake lmfao?))
while checkprime was all over the map, harassing with mutas against thor+turrets without losing hardly anything while having such a strong economy that he was able to pull drones off the line against marine/marauder attack and still have almost a full ctrlgroup of drones for mineral mining

added: you can find the replay with lovely audio commentary from JP here
http://www.teamliquid.net/forum/viewmessage.php?topic_id=142890
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 10 2010 16:10 GMT
#143
Spawn larva is incredible. Zerg macro is scary if played correctly. Making 4 drones at once every 25 seconds is absurd, and don't forget that Zerg resource centers are 300 instead of 400 minerals, and that the Queen is excellent early game defense.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 16:15:09
August 10 2010 16:10 GMT
#144
On August 10 2010 21:06 cuppatea wrote:
Show nested quote +
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?

On August 10 2010 23:31 DTown wrote:
@ Ooni. You can argue all you want about your statistics and confidence intervals and data relevance, but I love how you completely ignore the several other posters who brought up this completely valid argument that invalidates the conclusion you have reached. Is it because you know you are wrong, but just want to keep arguing about something to save face? Or are you just a troll?

If you read all the post, all the arguments that undermines the statistics, except the factor of non-dominant race affecting the whole statistic, are actually from me. I wanted to make sure these factors were insignificant compared to statistics as a whole.
The main problem 'people' have is this so called "Race Factor".
Race factor being: What about games won and lost when you played off-race on ladder?

At the end of the day (on ladder)
1. Few games out of hundreds you played off race -> insignificant because few games ratio with all the game you played on-race are too small (this is even more so for Diamond Ladders)
2. Hybrid Race players -> insignificant because there are far too many non-hybrid race players compared to Hybrid players [btw my argument against the statistic]

So the question you have to ask is how significant is the games you played off-race?

Average percentage of off-race play on top 1000 of the world Diamond ladder is the error margin for that statistic. If you want to dismiss a statistic with a tiny error margin, that's fine with me.
Personally I don't like dismissing statistics with such a small error margin.
Hi!
Mooncat
Profile Joined October 2007
Germany1228 Posts
August 10 2010 16:18 GMT
#145
The constant claims of imba this imba that without any sort of proof are really getting boring. Just because you feel something is imba or should be imba in theory doesn't mean it actually is.

Please someone present a worldwide Diamond League win/loss ratio for TvZ*, then we can discuss. Every race has those moments where they just think something is ridiculously imbalanced but all in all I'm pretty sure it evens out and I have yet to see something that proves me wrong.


*I don't know where to find it or if such statistics even exist atm.
"[Lee Young Ho] With this victory, you’ve risen to Bonjwa status."
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
August 10 2010 16:19 GMT
#146
a hatch is 300 min... actually: EACH hatch is 300 min... each queen is 150... the point of more hatchs (not on the min line) is for more larva to pump more drone and units.... queen takes over that job. pump pump pump
Jaedong.
Jameser
Profile Joined July 2010
Sweden951 Posts
August 10 2010 16:20 GMT
#147
On August 11 2010 01:19 Pedo.Bear wrote:
a hatch is 300 min... actually: EACH hatch is 300 min... each queen is 150... the point of more hatchs (not on the min line) is for more larva to pump more drone and units.... queen takes over that job. pump pump pump

also a hatch isn't 300 minerals, it's 300 minerals + a drone (which is not to be confused with300+50 minerals)
Setanta
Profile Joined June 2010
99 Posts
August 10 2010 16:21 GMT
#148
Extra larva = more drones, faster = more units, faster

Not everything has to be the same.....
'Zerg tech very slowly. Zerg has almost no timing pushes. Zerg never use all tier 1 units before reaching tier 2. While it does not look like it, there is a single fact which is responsible for all of this: A Hatchery is too expensive'
st3roids
Profile Joined June 2010
Greece538 Posts
August 10 2010 16:24 GMT
#149

I think that's balanced by being able to stockpile up to 19 larvae per hatchery. You killed my 200/200 army? Well I have another one within one production cycle


thats bs rly , the only thing u can mass as zerg is speedlings cause zerg units cost too much gas and its not possible to have 5k gas reserves.

too many zerg units are weaker to counter parts

ghosts > templars >>>>>>>>>infestors , emp own infestor energy is ridiculus , let alone he snipe

steaming marauders + marines > ultras , roaches , hydras , speedlings even banelings if ur good at micro and u kite with steam up

thors > mutas hydras

Siege tanks > roaches , hydras

Bcs > all zerg

Zerg lacks openings , and have old outdated mechanics.

You cant air rush , like banshee rush or even battlecruiser rush as tlo demontrated , u are rforced to go ground army at the beggining , hydralisk den should be tier 1 not 2.

You cant detect early stealth units and u can just snipe ith ghost the overseer whenever pops out , and then gg again , whereas terran can throw a free scan whenever he likes or build a turret fyi.


You lack early scouting due to wall offs and u must sacrifice units in order to scout and most of the times they die before you get the \whole picture and so on.

Overlords in theory are used to spread creep , gl with that every viking and phoenix will use them as eazy targeting and ull be suply blocked.

Creep been easily spoted with scans ravens , overseers and be killed is lame as well considering how much energy and apm u wasting to make it .


cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
August 10 2010 16:26 GMT
#150
On August 11 2010 01:10 ooni wrote:
Show nested quote +
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?
ixi.genocide
Profile Blog Joined June 2010
United States981 Posts
August 10 2010 16:31 GMT
#151
On August 10 2010 15:24 Geo.Rion wrote:
When you set a rally point for the Command Center/Nexus, the SCV/Probe pop out on the closest spot to the rally point (most of the time the minerals).
However, for Zerg, sometimes the larvae are positioned on the opposite side of the Hatchery, and thus the Drones have to travel a slightly longer distance to the minerals.


Yes, i noticed this too, it s a minor thing, but still, no reason not to be fixed

Why i believe Zerg is "weak"or harder to play is that Zerg does not have natural response to many builds or unit composition, and in many case you are not allowed to face his army even if the composition of your army is the best your tech allows. So there are cases when a T moves out with a ball of units and atacks towards you.
1. You got to have map control, 2. Avoid the army, backstab him. 3. pay attention that defensive or reinforcing tanks or other units do not rape half of your army, 4. produce from hatcheries which arent in the way of the attack. 5. try to save your woerkers/units/overlords stuck behind, but this is impossible in most of the cases so no big worries. 6. try to chip away from his army 7. when you ve both done enoguh demage try to win the fight, preferably with more units then before.
What terran has to do 1. A move into your natural-main. 2 try and crush your army after that
So it's not imbalanced if you want that way, cuz both have chances to win it, but the Zerg has to do a lot more stuff and if 2 not that good players play and just send their armies against each otehr the Terran will win most of the times.
That's just my perspective though, i'm sure all the terran think their race is very hard.



I would like to backstab the immobile mech army but the easy efficient wall-ins don't allow it. I think a big part of the imba is that both terran and toss can wall-in extremely easily. there is no point not walling in (especially w/ terran) whereas making spine crawlers doesn't advance your gameplan and costs 150 min + larvae.

Someone brought up a good point about zerg not being able to effectively counter early cheese while not dying horribly to air and the solution to that is switching the tech places of hydra and roach. This would entail making hydra 1 food, do less damage and fulfill the role that they had in BW whereas the Roach would go back to 2 armor and get buffed more to fulfill the role of a good T2 unit.
eNyoron
Profile Joined September 2009
United States170 Posts
August 10 2010 16:39 GMT
#152
Drones aren't free - a hatchery is 1 larvae, 350 minerals. The cost of forever losing that drone gives it an opportunity cost higher than either protoss or terran.

Terran research for bio should also require some hint of decision making. There's no reason not to lay down a tech lab on 2-3 rax and just get the bio research done (unless gas was saved for early mech). If the terran doesn't need the tech labs for the rax, he just lifts off and places a factory or starport there and has isntant tech switching. Zerg neglect to go hydra or spire? Insta win with banshees. Spire in the making? Instagimp with thor.

Stim, reapers, conc, shields, all these should require the academy prior to research. And starting marines with 5 range is far too strong, that should be an upgrade just like it was in BW.

MULEs should not be able to mine at a Command Center or Planetary fortress. Period.

Base hydra speed should be higher, creep speed lower. Lower DPS, 25 gas cost and 1 supply. Roaches just be returned to 1 supply OR have their base 2 armor and high regen reinstated.
0sm9sm8sm... the beginning of the end.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 16:49:34
August 10 2010 16:46 GMT
#153
On August 11 2010 01:26 cuppatea wrote:
Show nested quote +
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
People get faced with other leagues as well. I don't personally know how the system works but it just does. It really shouldn't imo. Plat should face plats, if they do well put them in Dia. That would work better.
What's important is if the win ratios are similar, not what the win ratios are. Similar win ratio = closer to balance. Of course you should consider other factors like metagame shift too, but we should talk about balance as of now.
Hi!
Jameser
Profile Joined July 2010
Sweden951 Posts
August 10 2010 16:48 GMT
#154
On August 11 2010 01:46 ooni wrote:
Show nested quote +
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here
MasterFwiffo
Profile Joined April 2010
United States97 Posts
August 10 2010 16:49 GMT
#155
FULL DISCOLOSURE: I'm only a Gold, but I hover around the top of Gold. I am by no means close to a great player.

I play Random. I like the divirsity. I never cheese.

And I hate getting Zerg.

When I get Toss or Terran, I have a solid gameplan that can be adapted to almost any situation easy. I get a solid core army, with support units easy to get, and switch the percentages as-needed. It works really, really well, and with that general strategy, I feel I can beat just about anything that's thrown at me.

I have no solid strategy for Zerg. Zerg is a terrible, terrible race for low level players like myself to attempt to play. The Macro mechanic is difficult, unforgiving, and does not feel very rewarding at all. Every single unit but the Zergling feels stupidly overpriced in one way or another (Roaches in Supply, Hydras and Mutas in Gas, ect.) and massing an effective force is just impossible. They've lost the 'Swarm' feel, and have become more of a 'hit and run' feel, because all your units suck. Cost for Cost, every Zerg unit is terrible in comparison to it's Toss and Terran counterparts, they're too easy to counter, and you just don't have enough options to deal with anything.

I really hate playing Zerg. If I'm lucky, I can eek out a few wins on them, but the experience itself isn't very rewarding at all.

They need a ton of new units - they need a low tier unit that can shoot up (and isn't confined to your base). They need something mid tier that actually has some semblance of range. They need a cheap, fast, high-damage low health unit. They need extra life on those damned Hydras. They need some big scary death unit that can actually shoot up. In fact, they need something else besides the frikken Hydra that can shoot up.

Just in general, they need OPTIONS. THey have none. Heart of the Swarm better fix this.
Every morning we wake up and pray Oh God, Please dont let me die today, tomorrow would be SO much better!
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 17:05:56
August 10 2010 16:53 GMT
#156
On August 11 2010 01:48 Jameser wrote:
Show nested quote +
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said the statistic is not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.

I'll conclude with what the statistics actually say.
And you will definately agree. Hopefully you will understand why "I" said the factors stated before are insignificant.

Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

That's not my view. That's what the statistics say. I hope that's clear enough for you guys.
Hi!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
August 10 2010 17:03 GMT
#157
On August 11 2010 00:55 PanzerDragoon wrote:
Show nested quote +
On August 11 2010 00:16 BeMannerDuPenner wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?



patches changed way less about that then a huge change in playstyle. back then evryone did mostly bio , tanks were considered weak, no one harrassed. inshort evryone was playing shit. gameplay evolved and much of the problems disappeared.

sc2 forum on tl is sadly almost as bad as bnet today. evryone is highfiving eachother over how terrible their race is. its sad ,stupid and incredibly annoying. switch race or spam blizzard with your tears. no one here wants to read the angry rants of silver players and it def wont change anything.



and thank you hawk for bringing some sense into this thread. always nice to see that im not the only one whos pissed off by the endless QQ bandwagon that the sc2 forum has become.

On August 11 2010 00:13 floor exercise wrote:
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


dont think anyone can state the game is balanced or not right now. the difference is good/smart guys try to get better and find ways to win. while 99% of the guys that constantly bitch about their race do nothing but .. well bitch about their race. and when evry single thread is filled with tears now it gets annoying to a point where after 7 years of tl think twice about visiting the forums now.


You have no one else to blame but TL celebrities like Idra and Artosis, whose crying in high profile matches make players think its ok to act like they do. Frankly, its embarrassing.


i fully agree on this.

but still its the stupid mind of all the newguys that only playd shit games like wow so far and cry their little eyes out on tl now. 90% of balance QQ comes from guys joined in 2010 that flood the forums with their bnet forums posting style. i just wish there was a "balance tears go here" forum or very strict rules against such behavior.

life of lively to live to life of full life thx to shield battery
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-10 17:07:52
August 10 2010 17:07 GMT
#158
On August 11 2010 02:03 BeMannerDuPenner wrote:
Show nested quote +
On August 11 2010 00:55 PanzerDragoon wrote:
On August 11 2010 00:16 BeMannerDuPenner wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?



patches changed way less about that then a huge change in playstyle. back then evryone did mostly bio , tanks were considered weak, no one harrassed. inshort evryone was playing shit. gameplay evolved and much of the problems disappeared.

sc2 forum on tl is sadly almost as bad as bnet today. evryone is highfiving eachother over how terrible their race is. its sad ,stupid and incredibly annoying. switch race or spam blizzard with your tears. no one here wants to read the angry rants of silver players and it def wont change anything.



and thank you hawk for bringing some sense into this thread. always nice to see that im not the only one whos pissed off by the endless QQ bandwagon that the sc2 forum has become.

On August 11 2010 00:13 floor exercise wrote:
On August 11 2010 00:06 Hawk wrote:
On August 11 2010 00:00 RxN wrote:
On August 10 2010 23:53 Hawk wrote:
On August 10 2010 23:42 Opinion wrote:
Well the players who do not play Zerg have made an excellent case as to why Zerg is fine.

I also do not play Zerg, therefore i consider my opinion about Zerg balance to be slightly more credible than someone who plays Zerg.

My verdict:

Zerg is fine, L2P.


history teaches you shit, namely in this case, that the people complaining are babiess who haven't adapted yet.

seach all the fun pvz imbalance threads from 2006. Those tears went away as soon as someone with talent and a little creativity conjured up the bisu build and changed gameplay forever with the exact same game build as the year before....

this happens all the time with every little 'imbalance'. It happened in BW. It will happen in SC2.


There were mountains of terran tears a few months ago when toss was stomping their heads in. Those tears went away when blizzard *gasp* changed the balance!

What's your point?


So you mean to tell me that in just three months, people have figured out everything about SC2? When Broodwar is still evolving to this very day??

Or perhaps it's a new game filled with a bunch of people who have an inflated sense of skill. And those people just sit and copy pro strats without having the slightest clue why. Innovation is only happening at the tippy top of diamond and it's just a few months in.


I'm not sure I follow. Are you suggesting the numerous Protoss nerfs throughout beta, and the significant zerg nerfs at the end of beta shouldn't have happened? Since the game evolves, I mean how do we know it wasn't perfectly balanced to begin with?

I'm not really sure where the line is drawn between "lol u gotta l2p" and "there is a balance issue" or specifically why you seem to be so sure that there is no balance issue now but I don't see you demanding we revert the game to pre-phase 1. What has changed to signify that turning point between "balanced" and "u gotta to innovate, use ur mobility, bisu build"


dont think anyone can state the game is balanced or not right now. the difference is good/smart guys try to get better and find ways to win. while 99% of the guys that constantly bitch about their race do nothing but .. well bitch about their race. and when evry single thread is filled with tears now it gets annoying to a point where after 7 years of tl think twice about visiting the forums now.


You have no one else to blame but TL celebrities like Idra and Artosis, whose crying in high profile matches make players think its ok to act like they do. Frankly, its embarrassing.


i fully agree on this.

but still its the stupid mind of all the newguys that only playd shit games like wow so far and cry their little eyes out on tl now. 90% of balance QQ comes from guys joined in 2010 that flood the forums with their bnet forums posting style. i just wish there was a "balance tears go here" forum or very strict rules against such behavior.


I'm sorry, is player feedback and balance discussions on a brand new game that is much more probably imbalanced than not hurting your elitist TL ego?

Once again, assuming that everyone who joined in 2010 has no clue what they are talking about is arrogant and stupid. I joined in 2010, I've never played WoW, I played BW casually for many years, and I'd like to do my best to ensure that SCII is a balanced and fun game. I apologize if my opinions offend your sensitivities, you are by no means required to read them.
cuppatea
Profile Joined April 2010
United Kingdom1401 Posts
August 10 2010 17:07 GMT
#159
On August 11 2010 01:53 ooni wrote:
Show nested quote +
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.
ooni
Profile Blog Joined March 2010
Australia1498 Posts
Last Edited: 2010-08-10 17:16:22
August 10 2010 17:09 GMT
#160
On August 11 2010 02:07 cuppatea wrote:
Show nested quote +
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?
Hi!
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 17:10 GMT
#161
On August 11 2010 02:07 cuppatea wrote:
Show nested quote +
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

Agreed. It is highly likely that the AMM works even within the diamond league. So if you are a relatively good zerg player, it pits you against better players in diamond league to ensure approximately equal distributions of win rates. Hence diamond league win-rates will, surprise surprise, all be amazingly similar.
Slipspace
Profile Joined May 2010
United States381 Posts
Last Edited: 2010-08-10 17:12:23
August 10 2010 17:11 GMT
#162
I think the "problem" with zerg is that it is the least changed race from broodwar to starcraft 2. Starcraft 2 uses a lot more +dmg modifiers for armor types and zerg is usually on the receiving end of these modifiers.

For instance, the game is balanced in a major way around two units: the roach and the mutalisk. Both units deal normal damage and both take extra damage from their counters while really effectively countering nothing (unless you consider mutalisks vs zealots or something).

This in itself really isn't the problem, such as thors and phoenixes being strong counters to the mutalisk (to the point where mutalisk production needs to stop or you lose). The problem is that these units don't have any units to pick on themselves. Technically, since the roach is armored it should have no problems with reapers and hellions. However, since the roach is slow and has 3 range, both of these units can kite the roach and keep it from effectively playing its role until there are a very large number of them (see CauthonLuck's hellion/marauder push against zerg. I really have no idea how anyone would stop this short of expanding creep at one base and building crawlers or something).

Solution for this? I don't know. Maybe there isn't one.
Azile
Profile Joined March 2010
United States339 Posts
August 10 2010 17:20 GMT
#163
On August 11 2010 02:09 ooni wrote:
Show nested quote +
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?
Gordonbombay
Profile Joined August 2010
United States24 Posts
August 10 2010 17:27 GMT
#164
On August 10 2010 15:18 McCain wrote:
Zerg are on slightly lower footing with the other races on one base, but by far exceed the other races' macro ability when the base numbers start going up. No other race can make 14 workers simultaneously. Zerg may be weak (to Terran) but macro strength isn't the reason.


I partially agree with your post, however being able to make 14 drones simultaneously isn't really an indication of economic superiority by any means. If you're making 14 drones, depending on the game stage, you're also not building up your forces at all or you're cutting down on your snap production ability. I understand you're just speaking generally about their ability to produce on-demand much faster than terran and usually protoss, but that doesn't necessarily make them better. I like the Zerg race and enjoy playing the game as Zerg, but I do think Z needs retooling in some areas, like tech and stages of tech, because early-mid game they are so incredibly predictable and weak.
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
August 10 2010 17:27 GMT
#165
I don't think that most of you realize that I was not trying to discuss the entirety of the imbalance issue. I was just trying to see if the factors I thought of could play a slight role.
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
marshmallow
Profile Joined May 2007
United States93 Posts
August 10 2010 17:27 GMT
#166
Zerg are the least mobile race. All the interesting units were removed. The units that remained were either nerfed directly or indirectly (e.g. no muta micro). Zerglings are bad. Hydras are slow as sin without creep. Spreading creep around sounds like a good mechanic, and it could be, but it contributes to the mobility problem even more.
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 17:31 GMT
#167
On August 11 2010 02:27 MrMotionPicture wrote:
I don't think that most of you realize that I was not trying to discuss the entirety of the imbalance issue. I was just trying to see if the factors I thought of could play a slight role.

Oh come on, did you really truly believe that this thread wouldn't be hijacked into a broader balance discussion? How cute.

Sorry, but the sad truth that just solely based on the content of your OP, this was inevitable, regardless of any disclaimer that you were trying to avoid this or that.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
August 10 2010 17:32 GMT
#168
On August 11 2010 02:27 marshmallow wrote:
Zerg are the least mobile race. All the interesting units were removed. The units that remained were either nerfed directly or indirectly (e.g. no muta micro). Zerglings are bad. Hydras are slow as sin without creep. Spreading creep around sounds like a good mechanic, and it could be, but it contributes to the mobility problem even more.

But what about the catchphrase "use your mobility" that every non zerg player throws out to excuse how broken zerg is??
Gordonbombay
Profile Joined August 2010
United States24 Posts
August 10 2010 17:34 GMT
#169
On August 11 2010 02:27 MrMotionPicture wrote:
I don't think that most of you realize that I was not trying to discuss the entirety of the imbalance issue. I was just trying to see if the factors I thought of could play a slight role.

Based on your original post I would agree with you that what you discussed plays a factor, but an extraordinarily small one, at least in the very early stages. In my opinion, one of the weakest moments for a zerg player is right when your queen spawns and you use those first few extra larva, I feel like what you do with those larva decides what the rest of the game is going to be like for you, where a terran or protoss isn't going to have to decide on things necessarily in that way because of their production methods.
sirkyan
Profile Joined July 2010
211 Posts
August 10 2010 17:36 GMT
#170
I haven't read every post, but I feel if the food cap is raised to ~300 problems would be solved. What other race can exceed Zerg in swarming? This would be an upper limit that mainly Zerg, seldom other races, would reach.

I might be wrong though, thoughts on this?
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 17:39 GMT
#171
On August 11 2010 02:36 sirkyan wrote:
I haven't read every post, but I feel if the food cap is raised to ~300 problems would be solved. What other race can exceed Zerg in swarming? This would be an upper limit that mainly Zerg, seldom other races, would reach.

I might be wrong though, thoughts on this?

While that would probably solve a lot of the problems, it would probably create a few more. Like my CPU/GPU frying and dying a horrible painful death, for one.
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
August 10 2010 17:40 GMT
#172
So many Zerg threads. *Head explodes*
"Infestors are the suck" - LzGamer
Faulteh
Profile Joined May 2010
Canada48 Posts
August 10 2010 17:42 GMT
#173
On August 10 2010 23:23 kajeus wrote:
Show nested quote +
On August 10 2010 21:36 Jameser wrote:
also
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

this, league win% says nothing besides whether the match making system is working, and as pointed out by mr.terran, it does.


Ok, whatever. But combine some of what he says -- zerg players in diamond have identical win ratios to protoss and terran players in diamond -- with the fact that zergs are as well represented in diamond, at all levels, as they are in the general population. This is true even AFTER you adjust for the unexpectedly high rate (by 1.15%) at which zergs make it to diamond.

Now, if zergs are getting identical win rates in diamond AND are as well-represented at all levels of diamond as you would expect them to be going by their overall proportion of the overall population, there is STRONG EVIDENCE that there is no balance problem.

Some have suggested that the overall distribution data is useless because people can race-switch a lot and still stay labelled as one or the other. Yeah, maybe tons of people do that. Maybe they don't. Diamond players probably don't. Everything lines up so well with prediction that it seems like a minor issue, but no data set is ever perfect.

The more important thing is that there is exactly ZERO statistical evidence for an underpowered zerg.


Here's the problem I see

(500 lvl zerg)

The toss's and zergs I play. I win a hefty number of them. 75% probably. The terrans I play, probably 30% (if I'm lucky) . I can be matched anywhere from a high gold terran to a low plat terran and stay within that range. I'm not getting matched up against those 500pt diamond terrans. They're too busy playing 700 pt zergs and moving up.

TvZ is honestly the most frustrating matchup ever. I just played a game where I nydus'd a guys main, took out his entire main (I was exploiting the immobility!) He lifts off his expo and just uses his mech ball to rape my base. What can we do if our units simply will not kill theirs?

If he gets to your natural, the game is over, because there is no way you can reinforce that fast, regardless of if you have 700 larvae saved up (coming from all over the map).

I honestly believe the issue is due to the hard counters. 3-4 banshees absolutely FORCE large amounts of hydra's or your main will get levelled (or you build spore crawlers all over and sacrifice econ) and then 2-3 tanks will completely melt your hydras.



The thing people don't understand is , yes. We can reinforce quickly. But when you go from 200/200 to 130/200 and the terran goes from 200/200 to 180/200 (maybe). You're still going to lose. and you better have done that near his base or his "immobile army" that's just as fast as your roaches off creep are going to be at your base before your reinforcements arrive.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
August 10 2010 17:48 GMT
#174
Make mule have a cooldown... maybe equivalent to the time it takes to gather 25 energy (so half). Chrono is fine atm imo.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-10 17:55:06
August 10 2010 17:51 GMT
#175
On August 11 2010 02:20 Azile wrote:
Show nested quote +
On August 11 2010 02:09 ooni wrote:
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
On August 10 2010 21:01 ooni wrote:
My Opinion Why Zerg isn't the weakest Race using statistics
Just look at the statistics
http://sc2ranks.com/stats
56.17% (212,622) 56.50% (880,884) 56.82% (705,525) 56.32% (595,742)
Look zerg win ratio is 0.2% lower than Protoss. I mean it must be the weakest. Whole 0.2%!
0.2%! I can definately tell the difference win and losing when it's 0.2%!
That's the statistics for Zergs in Diamond league, top 1000 in fact. I reckon -+1% error give or take.

Wait maybe Zerg is weaker at lower level of play.
At Silver level:
49.74% (254,037) 49.38% (1,257,351) 49.41% (1,056,340) 49.44% (719,253)
Okay... Nope just nope.

I will believe Zerg is the weakest race when the statistics says so. Not just Zerg players' subjective view.


You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?


what does these statistics prove but the fact that matchmaking is pretty good?

Now if these where broodwar statistics id be impressed. Because iccup rank actually kind of matters. so ;/

Ill just squeal like a schoolgirl and come here stating the following:

TLO FUCKING CRACKED MECH OPEN LIKE A BALLER in Day9 daily 162.

What kills hellion harass? early roaches, gives you faster lair? skip queen

Thor drop? fuck thor i have infestors before it comes.

echonomy? well terrans onebase anyhow so ?

I had fucking nerdchills. WHAT NO QUEEN WTF? and then i realised the beauty of it. hellion harass , earlier roaches. REAPERS? earlier roaches. expand? we did that on 14 just need to care against bunker.

marine, tank push. I HAS SPEEDLINGS and roaches,
marine tank hellion push i has infestor ;D

Basically it all comes down to scouting but i mean. its solved, its cracked open and im happy ;D
I want an interjew with TLO about how he feels about that opener how much its been tested and how he went about solving mech.
"Mudkip"
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-10 18:07:11
August 10 2010 18:02 GMT
#176
On August 11 2010 02:51 Madkipz wrote:
Show nested quote +
On August 11 2010 02:20 Azile wrote:
On August 11 2010 02:09 ooni wrote:
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
[quote]

You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?


what does these statistics prove but the fact that matchmaking is pretty good?

Now if these where broodwar statistics id be impressed. Because iccup rank actually kind of matters. so ;/

Ill just squeal like a schoolgirl and come here stating the following:

TLO FUCKING CRACKED MECH OPEN LIKE A BALLER in Day9 daily 162.

What kills hellion harass? early roaches, gives you faster lair? skip queen

Thor drop? fuck thor i have infestors before it comes.

echonomy? well terrans onebase anyhow so ?

I had fucking nerdchills. WHAT NO QUEEN WTF? and then i realised the beauty of it. hellion harass , earlier roaches. REAPERS? earlier roaches. expand? we did that on 14 just need to care against bunker.

marine, tank push. I HAS SPEEDLINGS and roaches,
marine tank hellion push i has infestor ;D

Basically it all comes down to scouting but i mean. its solved, its cracked open and im happy ;D
I want an interjew with TLO about how he feels about that opener how much its been tested and how he went about solving mech.


So about the infestor countering the Thor drop. did he research NP and how did the 12 second nerf affect this? Does he just NP it then kill it with other units?

edit: I mean, I will definitely watch this later. but i am at work right now.

Also, I am very surprised he had enough larvae to be competitive without a queen. But hey, its TLO, I have faith.
Logo
Profile Blog Joined April 2010
United States7542 Posts
Last Edited: 2010-08-10 18:09:11
August 10 2010 18:08 GMT
#177
On August 11 2010 03:02 DTown wrote:
Show nested quote +
On August 11 2010 02:51 Madkipz wrote:
On August 11 2010 02:20 Azile wrote:
On August 11 2010 02:09 ooni wrote:
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
[quote]
Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?


what does these statistics prove but the fact that matchmaking is pretty good?

Now if these where broodwar statistics id be impressed. Because iccup rank actually kind of matters. so ;/

Ill just squeal like a schoolgirl and come here stating the following:

TLO FUCKING CRACKED MECH OPEN LIKE A BALLER in Day9 daily 162.

What kills hellion harass? early roaches, gives you faster lair? skip queen

Thor drop? fuck thor i have infestors before it comes.

echonomy? well terrans onebase anyhow so ?

I had fucking nerdchills. WHAT NO QUEEN WTF? and then i realised the beauty of it. hellion harass , earlier roaches. REAPERS? earlier roaches. expand? we did that on 14 just need to care against bunker.

marine, tank push. I HAS SPEEDLINGS and roaches,
marine tank hellion push i has infestor ;D

Basically it all comes down to scouting but i mean. its solved, its cracked open and im happy ;D
I want an interjew with TLO about how he feels about that opener how much its been tested and how he went about solving mech.


So about the infestor countering the Thor drop. did he research NP and how did the 12 second nerf affect this? Does he just NP it then kill it with other units?

edit: I mean, I will definitely watch this later. but i am at work right now.


Well even before NP you can FG the medivac and/or Thor to buy time for a queen to pick away at it I suppose.

I gotta watch this still, seems interesting, but it also seems like it'd be vulnerable to marauders. Like really vulnerable. Barracks -> Factory -> scout no queen -> 2x Barracks + starport -> marauder/marine/medivac push & drops.

But logo lings can handle marauders! Of course they can. They also cannot be produced in sizable #s without a queen.
Logo
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-10 18:12:53
August 10 2010 18:10 GMT
#178
No he played BRAT_OK who goes against TLOs zerg with bio and some air but the whole idea behind TLOs zerg play can be put to use against all of the terran openers. Expansion on 14 and Delayed queen but faster tech to lair effectively means that everything changes.

You suddenly have the world at your fingertips as mutalisks can come out significantly faster, even faster than onebase mutalisk but you can also get infestation pit instead for fungal growth and infested marines.

On August 11 2010 03:08 Logo wrote:
Show nested quote +
On August 11 2010 03:02 DTown wrote:
On August 11 2010 02:51 Madkipz wrote:
On August 11 2010 02:20 Azile wrote:
On August 11 2010 02:09 ooni wrote:
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
[quote]

I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?


what does these statistics prove but the fact that matchmaking is pretty good?

Now if these where broodwar statistics id be impressed. Because iccup rank actually kind of matters. so ;/

Ill just squeal like a schoolgirl and come here stating the following:

TLO FUCKING CRACKED MECH OPEN LIKE A BALLER in Day9 daily 162.

What kills hellion harass? early roaches, gives you faster lair? skip queen

Thor drop? fuck thor i have infestors before it comes.

echonomy? well terrans onebase anyhow so ?

I had fucking nerdchills. WHAT NO QUEEN WTF? and then i realised the beauty of it. hellion harass , earlier roaches. REAPERS? earlier roaches. expand? we did that on 14 just need to care against bunker.

marine, tank push. I HAS SPEEDLINGS and roaches,
marine tank hellion push i has infestor ;D

Basically it all comes down to scouting but i mean. its solved, its cracked open and im happy ;D
I want an interjew with TLO about how he feels about that opener how much its been tested and how he went about solving mech.


So about the infestor countering the Thor drop. did he research NP and how did the 12 second nerf affect this? Does he just NP it then kill it with other units?

edit: I mean, I will definitely watch this later. but i am at work right now.


Well even before NP you can FG the medivac and/or Thor to buy time for a queen to pick away at it I suppose.

I gotta watch this still, seems interesting, but it also seems like it'd be vulnerable to marauders. Like really vulnerable. Barracks -> Factory -> scout no queen -> 2x Barracks + starport -> marauder/marine/medivac push & drops.

But logo lings can handle marauders! Of course they can. They also cannot be produced in sizable #s without a queen.


yea, but who goes mass marauder against zerg now adays? Nobody goes mass marauder, it comes too late though and as i said. SCOUT it. if you see it come you should theoretically have enough lings out. you could probably even opt for early spire and get it out before the timing attack comes. need to play more with it so c ya guyse.
"Mudkip"
DTown
Profile Blog Joined April 2010
United States428 Posts
Last Edited: 2010-08-10 18:12:48
August 10 2010 18:11 GMT
#179
On August 11 2010 03:10 Madkipz wrote:
No he played BRAT_OK who goes against TLOs zerg with bio and some air but the whole idea behind TLOs zerg play can be put to use against all of the terran openers. Expansion on 14 and Delayed queen but faster tech to lair effectively means that everything changes.

You suddenly have the world at your fingertips as mutalisks can come out significantly faster, even faster than onebase mutalisk but you can also get infestation pit instead for fungal growth and infested marines.

So you come out cheering how TLO cracked mech like a baller, and point to a D9D where the terran doesn't even use mech? ... dude. You got me all excited for nothing.
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
Last Edited: 2010-08-10 18:17:14
August 10 2010 18:13 GMT
#180
On August 11 2010 03:11 DTown wrote:
Show nested quote +
On August 11 2010 03:10 Madkipz wrote:
No he played BRAT_OK who goes against TLOs zerg with bio and some air but the whole idea behind TLOs zerg play can be put to use against all of the terran openers. Expansion on 14 and Delayed queen but faster tech to lair effectively means that everything changes.

You suddenly have the world at your fingertips as mutalisks can come out significantly faster, even faster than onebase mutalisk but you can also get infestation pit instead for fungal growth and infested marines.

So you come out cheering how TLO cracked mech like a baller, and point to a D9D where the terran doesn't even use mech? ... dude. You got me all excited for nothing.


dude, watch day9 daily 162 and then realise. with that opener you effectively make every terran pure mech or even into air openers against you useless.

Just open your eyes and be amazed at delayed queen play as it solves everything your heart desires it to solve. Play around with it, get a feel for it and appreciate TLO.
"Mudkip"
pwnasaurus
Profile Joined August 2010
Canada190 Posts
August 10 2010 18:17 GMT
#181
On August 11 2010 02:51 Madkipz wrote:
Show nested quote +
On August 11 2010 02:20 Azile wrote:
On August 11 2010 02:09 ooni wrote:
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
[quote]

You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?


what does these statistics prove but the fact that matchmaking is pretty good?

Now if these where broodwar statistics id be impressed. Because iccup rank actually kind of matters. so ;/

Ill just squeal like a schoolgirl and come here stating the following:

TLO FUCKING CRACKED MECH OPEN LIKE A BALLER in Day9 daily 162.

What kills hellion harass? early roaches, gives you faster lair? skip queen

Thor drop? fuck thor i have infestors before it comes.

echonomy? well terrans onebase anyhow so ?

I had fucking nerdchills. WHAT NO QUEEN WTF? and then i realised the beauty of it. hellion harass , earlier roaches. REAPERS? earlier roaches. expand? we did that on 14 just need to care against bunker.

marine, tank push. I HAS SPEEDLINGS and roaches,
marine tank hellion push i has infestor ;D

Basically it all comes down to scouting but i mean. its solved, its cracked open and im happy ;D
I want an interjew with TLO about how he feels about that opener how much its been tested and how he went about solving mech.



I don't even know what you're trying to say. You need to learn to write English before trying to formulate some sort of a reply.

TvZ is most certainly imbalanced. Bottom line, as has been said, Zerg needs more goddamn options. How do I open? I NEED speedlings to not die from harass. What next? Well, I need an expo, so I'll grab that, then I'll get my lair tech. Harass back? Oh no, I can't Terran is walled off. So I scout in his base. He has factories and raxes, with a starport. So he must be going.... wait a minute, I still have no idea. He can build a myriad of different comps from those buildings.

I've finished my lair tech, so I decide alright, I'm gonna throw up my spire. He scans - shit, that cat's out of the bag. So he builds a Thor before my spire is even done, nevermind that I have enough mutas out to actually do damage (5+). Now he sits there turtling, and building up an army. He does a push with tanks, thors, marauders, marines. So I now have slings, maybe blings, and mutas. Can I kill his army? Not without PERFECT micro. At this point, all the terran has done is scan once, seen my tech building, turtled, built an army, and walked out. All the while he could have been harassing with hellions and reapers, and I'm desperately trying to stay alive. He walks down, obliterates my army. GG

My APM is around 100 - I watch replays of terrans I play, and they play around 30 APM. And they often don't even scout AT ALL. And I lose. There's fuck all I can do.

No, I'm not a high level diamond player, but that doesn't mean I can't look at how unbalanced the game is.

CheckPrime has been mentioned a page or so ago - he is, IMO, the best zerg player out there right now. He's fucking amazing, no doubt. But every game he plays is nail-biting, he loses his natural several times, and only at the very end is able to do any sort of damage to the terran. The micro/APM required by zerg is retardedly high compared to the other races. I have a higher win % with terran in my gold bracket, and all I have to do is leapfrog tanks with support. I honestly don't even have to bother microing 90% of the time because the units are so much fucking stronger than the zerg units, cost for cost.

Zerg needs to be able to do something other than slings right off the bat. We need other options, we need the ability to early harass a walled in player SOMEHOW - we just need some more unit diversity. I have no problems with the macro mechanics of the zerg as some people do. That, IMO, is rectified by not playing at 30 APM. No, you cannot play zerg at 30 APM. That is not an issue in and of itself, but when I have absolutely no advantage playing at 100 APM over a terran playing at 30 APM, that just does not make sense.
Enteris
Profile Joined June 2009
United States51 Posts
August 10 2010 19:01 GMT
#182
ok ok, so this isn't really the point of the thread but it keeps peppering it over and over like some sort of vicious blister on that one spot on your foot you don't usually hit, but sometimes you do and it really irritates you. Ooni and other people are arguing about the win ratios in the various leagues and trying to apply it to whether or not the races are balanced. I don't really think you can do that since it's an over all win loss ratio. If a player plays Zerg as his main, and wins 75% of his games in mirror match or against protoss, but only 25% of his games against Terrans of equal skill his win loss will still show as 50%. Clearly for this hypothetical player the ZvT match up is imbalanced, but from his win/loss ratio we would never know this. Because these statistics do not track actual matches, I don't see how we can apply them to actual match balance. I'm not really sure, but I think the guy who was arguing with Ooni was trying to make this point but it never got across. Anyone?
Go July Go!
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-08-10 19:20:55
August 10 2010 19:20 GMT
#183
On August 11 2010 04:01 Enteris wrote:
ok ok, so this isn't really the point of the thread but it keeps peppering it over and over like some sort of vicious blister on that one spot on your foot you don't usually hit, but sometimes you do and it really irritates you. Ooni and other people are arguing about the win ratios in the various leagues and trying to apply it to whether or not the races are balanced. I don't really think you can do that since it's an over all win loss ratio. If a player plays Zerg as his main, and wins 75% of his games in mirror match or against protoss, but only 25% of his games against Terrans of equal skill his win loss will still show as 50%. Clearly for this hypothetical player the ZvT match up is imbalanced, but from his win/loss ratio we would never know this. Because these statistics do not track actual matches, I don't see how we can apply them to actual match balance. I'm not really sure, but I think the guy who was arguing with Ooni was trying to make this point but it never got across. Anyone?


The situation you posited makes absolutely no sense. So you're saying that Zerg players just happen to do 2x as well against their own race then the other races, as a common phenomenon across millions of people? That doesn't make sense.

I do agree that balance cannot be proven by statistics. However, it does go to show that the disparity between the races is not as great as many people make it out to be. That the imbalance is not so great that it would be visible on a greatly generalized statistical analysis. In fact, these statistics have been far more balanced then ICCUPs ever have been, which were often 60-40 in one races favor.
Too Busy to Troll!
ilikejokes
Profile Joined May 2010
United States217 Posts
August 10 2010 19:51 GMT
#184
On August 11 2010 03:17 pwnasaurus wrote:
I don't even know what you're trying to say. You need to learn to write English before trying to formulate some sort of a reply.

TvZ is most certainly imbalanced. Bottom line, as has been said, Zerg needs more goddamn options. How do I open? I NEED speedlings to not die from harass. What next? Well, I need an expo, so I'll grab that, then I'll get my lair tech. Harass back? Oh no, I can't Terran is walled off. So I scout in his base. He has factories and raxes, with a starport. So he must be going.... wait a minute, I still have no idea. He can build a myriad of different comps from those buildings.

I've finished my lair tech, so I decide alright, I'm gonna throw up my spire. He scans - shit, that cat's out of the bag. So he builds a Thor before my spire is even done, nevermind that I have enough mutas out to actually do damage (5+). Now he sits there turtling, and building up an army. He does a push with tanks, thors, marauders, marines. So I now have slings, maybe blings, and mutas. Can I kill his army? Not without PERFECT micro. At this point, all the terran has done is scan once, seen my tech building, turtled, built an army, and walked out. All the while he could have been harassing with hellions and reapers, and I'm desperately trying to stay alive. He walks down, obliterates my army. GG

My APM is around 100 - I watch replays of terrans I play, and they play around 30 APM. And they often don't even scout AT ALL. And I lose. There's fuck all I can do.

No, I'm not a high level diamond player, but that doesn't mean I can't look at how unbalanced the game is.

CheckPrime has been mentioned a page or so ago - he is, IMO, the best zerg player out there right now. He's fucking amazing, no doubt. But every game he plays is nail-biting, he loses his natural several times, and only at the very end is able to do any sort of damage to the terran. The micro/APM required by zerg is retardedly high compared to the other races. I have a higher win % with terran in my gold bracket, and all I have to do is leapfrog tanks with support. I honestly don't even have to bother microing 90% of the time because the units are so much fucking stronger than the zerg units, cost for cost.

Zerg needs to be able to do something other than slings right off the bat. We need other options, we need the ability to early harass a walled in player SOMEHOW - we just need some more unit diversity. I have no problems with the macro mechanics of the zerg as some people do. That, IMO, is rectified by not playing at 30 APM. No, you cannot play zerg at 30 APM. That is not an issue in and of itself, but when I have absolutely no advantage playing at 100 APM over a terran playing at 30 APM, that just does not make sense.

Consider the build. Delayed Queen with your gas whenever you would normally get it for early Zergling speed means you can start teching to Lair ridiculously fast (50 seconds earlier), still get Zergling speed at a reasonable time, and frankly a lot of Zerg players who get Queen/s immediately after Pool end up with more Larva than they can reasonably utilize in the early game anyway.

As far as your "zomg apm 100 loses to apm 30" argument goes, higher APM doesn't guarantee that you'll win at ANY level of play. Merely clicking buttons faster than your opponent is much, much less important than knowing when to expand, how to use your larva, when to attack and defend, etc. Furthermore, a Zerg player at the Gold-ish level is almost always going to have a higher APM than a meching Terran simply because meching Terrans will siege up and leave their tanks alone for extended periods of time, whereas Zerg players will be constantly moving things around, selecting Hatcheries and building units, etc. Having a higher APM doesn't say anything about how correctly you are or are not playing. If your APM is coming from simply running Zerglings around the map by spamming right click and spam selecting Drones, it's probably not helping you much. 100 APM put towards throwing up expansions, scouting, and resource management is far, far more efficient than 100 APM put towards spam clicking (obviously). Higher APM can be a DISADVANTAGE if you're not playing with sound mechanics in the first place.

You DON'T need the ability to harass a walled-in player in the early game. You can exploit his wall-in by expanding, establishing map control (vision, naga towers), etc.

Does the TvZ match-up currently favor Terran? Yes, there is no denying that. Is it because of unit balance or knowledge? We don't REALLY know right now. There are certainly changes that could be made that would help Zerg players, but at the same time I'm hesitant to attribute all of Zerg's perceived vulnerability to a lack of options when so many opening possibilities have yet to be explored.

The fact of the matter is Tester awhile back asserted that Terran would be the strongest race when people figured out how to play them, and this was when Zerg was dominating the Korean servers handily. Now that people have figured out how to play Terran in a more effective way than before, could we not change the way we approach the match-up from Zerg's point-of-view and potentially alter the "balance" again?
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 19:53 GMT
#185
On August 11 2010 02:51 Madkipz wrote:
Show nested quote +
On August 11 2010 02:20 Azile wrote:
On August 11 2010 02:09 ooni wrote:
On August 11 2010 02:07 cuppatea wrote:
On August 11 2010 01:53 ooni wrote:
On August 11 2010 01:48 Jameser wrote:
On August 11 2010 01:46 ooni wrote:
On August 11 2010 01:26 cuppatea wrote:
On August 11 2010 01:10 ooni wrote:
On August 10 2010 21:06 cuppatea wrote:
[quote]

You do realise the whole idea of the AMM is to give people evenly matched games, thus ensuring all but the very best have a win ratio hovering around the 50% mark, right?

If they nerfed Terran into oblivion next patch, the Terran guy with a 50% win ratio in gold would just be winning 50% of his games in silver instead.

The above stats say nothing about the balance of the game.

Nope? Diamond players have to have higher win ratio because they win more when they are not matched against Diamond players (lower level players, not all the time but probablity wise yes). Conversely Bronze players should have lower win ratio because they are likely to lose when faced with higher level players. So it can't nor it should be 50% with the current match making system. Umm... Duh?


I'm in diamond and only get matched against diamond level players. Occasionally that will mean a diamond level player who is stil in platinum but hasn't played enough games to get promoted yet but I can't remember the last time I faced someone who was still stuck in plat after more than 50 or so games and I haven't played anybody from below platinum since my placement matches.

I just checked a random silver division and the guy at the top, who is still in silver league after nearly 200 games, has a higher win % than me, yet I'm ranked 400th in Europe and he's 4000th.

Overall win percentages hovering around 50% just means that the AMM is doing it's job and, I repeat, says NOTHING about balance.

Umm... Duh?

uh huh... Did you also consider the fact people who lose a lot get demoted to a lower league?
What's important is if the win ratios are similar, not what the win ratios are.

ooni I think it's pretty clear you aren't actually arguing a point of view as much as you refuse to be wrong
I say you would save more face if you just stopped posting right here

but... am I wrong? That's the thing though. I'm not wrong about the win ratios being higher on Diamond because that's how the system works. Nor is having people who are 'losing players' in lower leagues 'wrong'/

I am not trying to impose my subjective view. I am trying to show people an objective view. I have argued both for and against the statistic. I even said statistics are not exact, however for Zerg to be imbalanced, the statistics must show a significant % difference between the win rates. Which is not the case here.


There's never going to be a significant diffference between win rates because, as I've said throughout the thread, the AMM is designed to keep players hovering around the 50% mark.

I had a 55% win rate when I was a complete noob in bronze and I have a 55% win rate now I'm near the top of my diamond division. The quality of my opposition has increased as I've improved but my win ratio has remained the same. If I started playing with one hand my rating would drop and I'd possibly get demoted but I'd still be winning around 55% of my games, just against a lower quality of opposition.

All your stats prove is that the AMM works, nothing else.

No one said AMM should make everything around 50%. If you lose, you will be demoted. That means it's impossible to make it close to 50% for higher leagues. Vice versa for lower leagues. I guess AMM setting might be if you lose more than 50% you are dropped, but that will make closer to 50% but never 50% especially for the highest league.

Anyways using statistics,
Top 1000 Players who play Zerg as main on diamond ladder have ~56.3% winning ratio.
Top 1000 Players who play Protoss as main on diamond ladder have ~56.5% winning ratio.
Top 1000 Players who play Terran as main on diamond ladder have ~56.8% winning ratio.
Top 1000 Players who play Random as main on diamond ladder have ~56.1% winning ratio.

If Zerg was to be imbalanced, Player who ladders Zerg as main would have much lower than 56% winning ratio no?
Am I wrong?
Doesn't it prove that at least?


Yes, yes you are wrong. But it's very obvious you'll never accept that instead you'll just keep posting anyway so why even ask?


what does these statistics prove but the fact that matchmaking is pretty good?

Now if these where broodwar statistics id be impressed. Because iccup rank actually kind of matters. so ;/

Ill just squeal like a schoolgirl and come here stating the following:

TLO FUCKING CRACKED MECH OPEN LIKE A BALLER in Day9 daily 162.

What kills hellion harass? early roaches, gives you faster lair? skip queen

Thor drop? fuck thor i have infestors before it comes.

echonomy? well terrans onebase anyhow so ?

I had fucking nerdchills. WHAT NO QUEEN WTF? and then i realised the beauty of it. hellion harass , earlier roaches. REAPERS? earlier roaches. expand? we did that on 14 just need to care against bunker.

marine, tank push. I HAS SPEEDLINGS and roaches,
marine tank hellion push i has infestor ;D

Basically it all comes down to scouting but i mean. its solved, its cracked open and im happy ;D
I want an interjew with TLO about how he feels about that opener how much its been tested and how he went about solving mech.

So I just watched the D9D. While this is a viable alternative to put on some early roach pressure on a T player, this is in no way the "answer to the terran mech problem." In fact, if Brad OK had just gotten out a couple tanks with siege mode, that would be game over for TLO. This game barely involved mech at all and your theorycrafting about this delayed queen opening being the answer to terran mech is misleading and inappropriate. Just wanted to give the rest of you a heads up.
Enteris
Profile Joined June 2009
United States51 Posts
Last Edited: 2010-08-10 19:55:12
August 10 2010 19:53 GMT
#186
meh sorry for the post... Have nothing more to add.
Go July Go!
epik640x
Profile Joined May 2010
United States1134 Posts
August 10 2010 20:42 GMT
#187
1) Macro ability is much harder to use and less forgiving
2) Must continue spreading creep with queens and managing overlords and their creep vomit.
3) No armored mid-range unit like marauder or stalker.
4) Overall lack of unit diversity and options.
5) No long-range unit like Siege Tank or Collosus in tier 2. Have to wait much longer for Tier 3.
6) Zerg units do not do well with one big ball and 1 attacking moving. Whereas a Terran Bioball w/ medivacs or a Stalker/Collosi/Sentry ball excels especially in tight areas.
7) Zerg excel in open areas unfortunately in SC2, all the maps have very little open areas and you are almost always forced to fight in chokepoints and small ramps.
8) Burrow ability is much more difficult to use and again requires more micro and planning.
9) Terran on the other hand, have units like the reaper that can just climb up a cliff and continue shooting you. Zerg had a unit like that, became un-hittable and still attacked, the lurker, but of course now...
10) Zerg requires focus on positioning or you will likely lose the fight with superior supply. Terran and Protoss balls work fine just 1a moving and seem to be designed to make the harder working zerg player even less effective with stimpack and forcefields which are very easy to use.
11) Did I mention how zerg units suck off creep and it's a pain in the ass to spread it everywhere and how the decent units are in tier 3? It's like Blizzard wants Zerg to just play long games.
12) Zerg only have 2 options for breaking into a turtling terran or protoss. Early baneling bust. If that fails, tough luck, you have to try to survive to brood lords. Which is unlikely since the Terran/Protoss can work very effectively off one or two bases and even a Zerg with 5 bases will get rolled by the 1 a army with collosi and siege tanks/thors unless the zerg player is significantly outplaying their opponent and even then it's just a much more difficult way to play. All the creep spreading, planning, burrowing, flanking, managing queen larvae mechanic at every hatchery.

T and P on the other hand are just build CC/nexus, pump workers from there, pump units from buildings, build huge 1 A army and move out slowly killing all zerg you come in contact with.
MindRush
Profile Joined April 2010
Romania916 Posts
August 10 2010 22:25 GMT
#188
On August 10 2010 21:16 Jameser wrote:
Show nested quote +
On August 10 2010 21:14 MindRush wrote:
On August 10 2010 15:16 geno.thebluedoll wrote:
Good point on the extra distance drones must travel depending on your starting location. I can see that having a slight disadvantage in a pro game.

....there is also the "cat and mouse" aspect of the game, where you make your opponet spawn unit X, thinking it counters your unit Y.
But you just show him unit Y and mass unit Z which owns unit Y.
....

I think unit Z should own unit X :D


yeah, meant one thing and wrote another, but u get the idea

On August 10 2010 22:28 AcOrP wrote:
well 200/200 armies zerg cannot have perfect army composition to deal with the T and P army composition becouse there was a change in the beta that made roach 2 supply which is quite big deal for 200/200 armies becouse 50 roach and 100 roach is quite hugee. I guess blizzard inicialy balance things then they made this huge change,without enought time to work things out and rebalance the damage done.,I don't say that roaches shouldn't be nerfed but additional changes should be made so it don't imbalance zerg so much.


yeah but if zerg has enough resources, they can engage T/P and rebuild their army so fast the next battle is going to be 200 vs 150, then the next 200 vs.90 so on..............

"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-08-10 22:35:45
August 10 2010 22:32 GMT
#189
On August 11 2010 05:42 epik640x wrote:
1) Macro ability is much harder to use and less forgiving
2) Must continue spreading creep with queens and managing overlords and their creep vomit.
3) No armored mid-range unit like marauder or stalker.
4) Overall lack of unit diversity and options.
5) No long-range unit like Siege Tank or Collosus in tier 2. Have to wait much longer for Tier 3.
6) Zerg units do not do well with one big ball and 1 attacking moving. Whereas a Terran Bioball w/ medivacs or a Stalker/Collosi/Sentry ball excels especially in tight areas.
7) Zerg excel in open areas unfortunately in SC2, all the maps have very little open areas and you are almost always forced to fight in chokepoints and small ramps.
8) Burrow ability is much more difficult to use and again requires more micro and planning.
9) Terran on the other hand, have units like the reaper that can just climb up a cliff and continue shooting you. Zerg had a unit like that, became un-hittable and still attacked, the lurker, but of course now...
10) Zerg requires focus on positioning or you will likely lose the fight with superior supply. Terran and Protoss balls work fine just 1a moving and seem to be designed to make the harder working zerg player even less effective with stimpack and forcefields which are very easy to use.
11) Did I mention how zerg units suck off creep and it's a pain in the ass to spread it everywhere and how the decent units are in tier 3? It's like Blizzard wants Zerg to just play long games.
12) Zerg only have 2 options for breaking into a turtling terran or protoss. Early baneling bust. If that fails, tough luck, you have to try to survive to brood lords. Which is unlikely since the Terran/Protoss can work very effectively off one or two bases and even a Zerg with 5 bases will get rolled by the 1 a army with collosi and siege tanks/thors unless the zerg player is significantly outplaying their opponent and even then it's just a much more difficult way to play. All the creep spreading, planning, burrowing, flanking, managing queen larvae mechanic at every hatchery.

T and P on the other hand are just build CC/nexus, pump workers from there, pump units from buildings, build huge 1 A army and move out slowly killing all zerg you come in contact with.

1. You're way oversimplifying how T and P play.

2. At different levels, different matchups will require different skill levels on different sides. For example, in BW, TvP was vastly harder for Terran than it was for Protoss at the D to C levels. However, once you reach high C to B levels, being good with Protoss (i.e. winning) was harder than being good with Terran. At the high B to pro level, races are relatively equal and balance is mostly determined by the map pool. Why? Because as the skill levels go up, players gain better mechanics and can handle and utilize their races to its full extent. Once the skill cap is reached, difficulty should play no part in balance. Skill cap is lower in Sc2, but has not been reached in any means.

Zerg has to position. True. Protoss has to position in PvT, too. You don't hear any omgimba threads recently about that do you ('cept for EMP, but that's not so much positioning). Stim is easy to use. So is FF. But spamming creep tumors is easy to use too! I want a near-global maphack that increases movespeed for my race too! :[ Sure you can clear tumors w/ obs or scan, but you can also break FF with ultras and stim cuts unit hp by 1/4-1/5.
Perkins1752
Profile Joined May 2009
Germany214 Posts
August 10 2010 22:36 GMT
#190

yeah but if zerg has enough resources, they can engage T/P and rebuild their army so fast the next battle is going to be 200 vs 150, then the next 200 vs.90 so on..............

Yeah just keep saying this to yourself. Maybe you will believe this someday. Have you actually seen any game where this happens or are you just another T who does not want to lose his free wins against zerg?
DTown
Profile Blog Joined April 2010
United States428 Posts
August 10 2010 22:43 GMT
#191
But spamming creep tumors is easy to use too! I want a near-global maphack that increases movespeed for my race too! :[

OK, deal, you can have X% global move-speed maphack. As long as we get to decrease the move-speed of all your units by X% (and tanks by 2X%) if they are not on a very slowly expanding piece of the map that shrinks at your opponents whim. That is what creep is, and don't pretend otherwise.
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