APMAlert2 - APM Alerts, LiveAPM, and Ingame Clock - Page 5
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Powster
United States650 Posts
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Rankith
United States78 Posts
Win 7 64 bit pro. Have it all setup as per instructions, running as admin etc. nothing shows up in game. here is an excerpt from my log file, this shows all relavent info, the bottom 3 lines just repeat over and over. + Show Spoiler + [08-07-2010 20:21:19/0629] INFO - APMAlert2 starting up... [08-07-2010 20:21:19/0629] INFO - Loading APMAlert2 Options... [08-07-2010 20:21:19/0629] INFO - Default options set, loading settings from registry. [08-07-2010 20:21:19/0630] INFO - Options loaded correctly. [08-07-2010 20:21:19/0630] INFO - Setting up hooks. [08-07-2010 20:21:19/0630] INFO - Registry monitor thread setup completed. [08-07-2010 20:21:19/0631] INFO - Hotkeys registered successfully, hotkey message window running. [08-07-2010 20:21:19/0656] ERROR - CreateDevice returned 0x88760868 [08-07-2010 20:21:19/0656] ERROR - CreateDevice failed with error 0: The operation completed successfully. [08-07-2010 20:21:20/0757] INFO - Setting up hooks. [08-07-2010 20:21:20/0780] ERROR - CreateDevice returned 0x88760868 [08-07-2010 20:21:20/0780] ERROR - CreateDevice failed with error 0: The operation completed successfully. [08-07-2010 20:21:21/0881] INFO - Setting up hooks. [08-07-2010 20:21:21/0905] ERROR - CreateDevice returned 0x88760868 [08-07-2010 20:21:21/0905] ERROR - CreateDevice failed with error 0: The operation completed successfully. Lots of repeats on the last 3 lines, log file is pretty big. Also the 0x88760868 error is a DirectDraw/Direct3d error I believe. For people having trouble finding log file, mine was right in same directory as APMAlert2.dll, the directory you extracted the program to. | ||
See.Blue
United States2673 Posts
On August 08 2010 07:16 Kexx wrote: maybe it's just me, but this might be a tiny teeny little bit distracting, dunno. Clearly sir, you don't understand what the real game is. | ||
NorwegianRage
United States71 Posts
On August 09 2010 05:58 Rankith wrote: EDIT UPDATE: I got it working by running SCII in windowed(fullscreen) mode. Guess it didnt like drawing stuff on the screen in non windowed mode. Also, the APM calc seems funky at the start when your first building is done. I Right clicked a few times right when it ended and then didnt click and it took 10 seconds or so to go from 125 down to 75. Seemed weird to me but maybe thats right. Or are you using the entire in game time even though you dont start looking at it until first building? Win 7 64 bit pro. Have it all setup as per instructions, running as admin etc. nothing shows up in game. here is an excerpt from my log file, this shows all relavent info, the bottom 3 lines just repeat over and over. + Show Spoiler + [08-07-2010 20:21:19/0629] INFO - APMAlert2 starting up... [08-07-2010 20:21:19/0629] INFO - Loading APMAlert2 Options... [08-07-2010 20:21:19/0629] INFO - Default options set, loading settings from registry. [08-07-2010 20:21:19/0630] INFO - Options loaded correctly. [08-07-2010 20:21:19/0630] INFO - Setting up hooks. [08-07-2010 20:21:19/0630] INFO - Registry monitor thread setup completed. [08-07-2010 20:21:19/0631] INFO - Hotkeys registered successfully, hotkey message window running. [08-07-2010 20:21:19/0656] ERROR - CreateDevice returned 0x88760868 [08-07-2010 20:21:19/0656] ERROR - CreateDevice failed with error 0: The operation completed successfully. [08-07-2010 20:21:20/0757] INFO - Setting up hooks. [08-07-2010 20:21:20/0780] ERROR - CreateDevice returned 0x88760868 [08-07-2010 20:21:20/0780] ERROR - CreateDevice failed with error 0: The operation completed successfully. [08-07-2010 20:21:21/0881] INFO - Setting up hooks. [08-07-2010 20:21:21/0905] ERROR - CreateDevice returned 0x88760868 [08-07-2010 20:21:21/0905] ERROR - CreateDevice failed with error 0: The operation completed successfully. Lots of repeats on the last 3 lines, log file is pretty big. Also the 0x88760868 error is a DirectDraw/Direct3d error I believe. For people having trouble finding log file, mine was right in same directory as APMAlert2.dll, the directory you extracted the program to. I have exact same problem except the log reports are not produced in the .dll directory or the sc2 support folder. I think those of us with problems like this are running windows 7 - 64 bit. Anyone with more info or a workaround? | ||
Rankith
United States78 Posts
Also, the APM calc does seem off, my apm is nowhere near 125 and thats what it said most of the time. | ||
Radin
United States57 Posts
I am also getting the "error loading library remotely" message. I have tried running SC2 in windowed(fullscreen) and still get the message. Running Windows 7 Ultimate 64 bit. | ||
spawnferkel
Germany87 Posts
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Tseria
Sweden33 Posts
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SilentCrono
United States1420 Posts
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TheOGBlitzKrieg
United States346 Posts
On August 08 2010 06:54 ChickenLips wrote: I want this as an alert: OMFG I WAD DYING so hard laughing | ||
tec27
United States3690 Posts
On August 09 2010 06:24 NorwegianRage wrote: I have exact same problem except the log reports are not produced in the .dll directory or the sc2 support folder. I think those of us with problems like this are running windows 7 - 64 bit. Anyone with more info or a workaround? Shouldn't have anything to do with Win7 64bit as I'm running that as well and it works fine for me. If you're seeing the same error as him (CreateDevice returned 0x88760868) it means its the bug with fullscreen. If I minimize every window before running SC2, this bug does not occur, so you can try that as a temporary workaround (or run SC2 in windowed fullscreen). To everyone not having logs get generated: The only thing I can figure atm is that the DLL is never getting injected. I'm uploading a new version of the program right now that will try to make absolutely sure that a logfile is created, but if that doesn't work then that is the likely issue. Hopefully we can get that solved soon so you all can enjoy huge APM displays instead of being annoyed by all these shiny graphics. On August 09 2010 05:58 Rankith wrote: EDIT UPDATE: I got it working by running SCII in windowed(fullscreen) mode. Guess it didnt like drawing stuff on the screen in non windowed mode. Also, the APM calc seems funky at the start when your first building is done. I Right clicked a few times right when it ended and then didnt click and it took 10 seconds or so to go from 125 down to 75. Seemed weird to me but maybe thats right. Or are you using the entire in game time even though you dont start looking at it until first building? The APM calculation is done based on time since the game started using exponential decay. This is an attempt to smooth out the data that the game exports to the registry, because otherwise I feel your APM can drop too fast for the alerts to be useful (like if you were to ever chat, your APM would hit 0 pretty much always). It is possible that I haven't made APM decay fast enough, however, so that could be something to tweak. First I'd like to get more people able to run it before I start working on that though. On August 09 2010 07:31 Tseria wrote: How would a dual-screen setup affect this program by the way? I have dual screens and thats what I test on, so it should work fine. Once I figure out why it doesn't work for a lot of people, anyway. | ||
NorwegianRage
United States71 Posts
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tec27
United States3690 Posts
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furymonkey
New Zealand1587 Posts
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GhoSt[shield]
Canada2131 Posts
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leeznon
United States255 Posts
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tec27
United States3690 Posts
On August 09 2010 14:28 leeznon wrote: Was this made because they are mocking the Razor SC2 mouse and keyboard and their "APM technology"? No, it was made because some people find this legitimately useful/nice. I made an earlier version of this for BW ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=55181 ). This would not, however, be possible (or at least I wouldn't have bothered) if Razer hadn't made those peripherals because I utilize the same APM data they do to generate the alerts/display. | ||
GhoSt[shield]
Canada2131 Posts
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tec27
United States3690 Posts
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GhoSt[shield]
Canada2131 Posts
On August 09 2010 15:54 tec27 wrote: I haven't seen that happen but I know what could be causing it. I'll fix it for the next update. Thanks for the info, good to know you are working on something great for the TL community. Thanks again! | ||
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