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APMAlert2 - APM Alerts, LiveAPM, and Ingame Clock - Page 7

Forum Index > SC2 General
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ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 09 2010 18:20 GMT
#121
On August 10 2010 03:17 tec27 wrote:
Show nested quote +
On August 10 2010 03:06 ChickenLips wrote:
On August 10 2010 02:52 tec27 wrote:
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).


Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.


This outputs "Injecting C:/path/APMalert/apmalert2.dll" into PID:5092". Nothing more.

I ran it twice, the first time it was i think 1496.

Weird that it outputs nothing after that but then still generates no logfile. Guess I'll have to sit down and try to figure out how that could possibly happen.

It's probably got something to do with how some paths or filenames differentiate on my OS / Starcraft 2 Install / EU client.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 18:24 GMT
#122
I don't think so. If it was a problem with the EU client, it wouldn't find display that message box because it wouldn't detect SC2 as being launched. The fact that its show that message box means its about to use Winjection.dll. The fact that no error pops up after that but that no log file is generated signals to me that Winjection.dll is failing in some unexpected way, so I'll take a look into that possibility.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 09 2010 18:27 GMT
#123
On August 10 2010 03:24 tec27 wrote:
I don't think so. If it was a problem with the EU client, it wouldn't find display that message box because it wouldn't detect SC2 as being launched. The fact that its show that message box means its about to use Winjection.dll. The fact that no error pops up after that but that no log file is generated signals to me that Winjection.dll is failing in some unexpected way, so I'll take a look into that possibility.


Cool, just tell me when and if I can help.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 23:34 GMT
#124
Alright, I made some progress on the issue. The reason its not injecting is because it can't find Winjection.dll. The program never displayed that exception though, because I was injecting from an event handler for my process monitor, and it was just dropping exceptions. I added some custom exception handling to that so it gets picked up, but I still have no idea why its unable to find Winjection.dll when its in the same directory. Once I know that, it should be an easy fix.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 09 2010 23:40 GMT
#125
On August 10 2010 08:34 tec27 wrote:
Alright, I made some progress on the issue. The reason its not injecting is because it can't find Winjection.dll. The program never displayed that exception though, because I was injecting from an event handler for my process monitor, and it was just dropping exceptions. I added some custom exception handling to that so it gets picked up, but I still have no idea why its unable to find Winjection.dll when its in the same directory. Once I know that, it should be an easy fix.


Cant you just put all that shit into the .exe? I remember that from my old MapleStory injection days (just a leecher^^)
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 23:45 GMT
#126
Its possible to write an injector directly in the code I have for the exe, but it would be a pain and less sophisticated than the methods I use in Winjection. If it comes to that, I'll do it, but I think the problem is solvable otherwise.
Can you jam with the console cowboys in cyberspace?
InSpiReZerG
Profile Joined January 2010
United States159 Posts
August 09 2010 23:48 GMT
#127
US client. seems to install. I get to configure everything but in game nothing shows up.
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 23:54:55
August 09 2010 23:53 GMT
#128
Alright, figured it out. Its because I'm using Visual Studio 2010 and most people don't have the runtimes for that yet. Just download and install them from here: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en

And sorry for all the random things you guys have had to download. Didn't plan for that to happen =/
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-10 00:06:35
August 10 2010 00:00 GMT
#129
Downloaded and installed it:

Started it as admin, now comes:

Remote LoadLibrary failed with error126: The module wasnt found (translating from german) then again that it failed injecting.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 00:08 GMT
#130
On August 10 2010 09:00 ChickenLips wrote:
Downloaded and installed it:

Started it as admin, now comes:

Remote LoadLibrary failed with error126: The module wasnt found (translating from german) then again that it failed injecting.

See the known fix in the OP. (all the way at the bottom)
Can you jam with the console cowboys in cyberspace?
sNes.
Profile Joined June 2008
United States377 Posts
August 10 2010 00:21 GMT
#131
hope you guys dont get banned i think if blizzard wanted an ingame clock in there games they wouldve added it. im guessing they dont want that clock there to not give certain players an advantage on timings but i dono i could be wrong.
Heroes get remembered but Legends never die
Darby
Profile Joined April 2010
United States37 Posts
August 10 2010 00:38 GMT
#132
Thanks for working on something like this. Seems like it will be really useful if blizzard accepts it and you can get it stabilized. Good luck sir!!
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 10 2010 00:47 GMT
#133
On August 10 2010 09:21 sNes. wrote:
hope you guys dont get banned i think if blizzard wanted an ingame clock in there games they wouldve added it. im guessing they dont want that clock there to not give certain players an advantage on timings but i dono i could be wrong.


Eh I trust tec and his explanation sounds reasonable.


IT WORKS! lol

[image loading]

After having downloaded approx. 100MB in Windows updates im now gonna fiddle with the settings.

Ill make sure to keep this thread bumped with feedback and bug reports.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
August 10 2010 00:59 GMT
#134
Got it working, thanks alot tec.

Might be a little bug I encountered, I couldn't turn the clock off.

I have tried to untick the "enable Clock", apply settings, restart game, and even restarted PSI. Clock will always show up as soon game starts. I'm sure the settings is saved, as other change such as apm colour and position has been updated.
Leenock the Punisher
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 01:25 GMT
#135
On August 10 2010 09:59 furymonkey wrote:
Got it working, thanks alot tec.

Might be a little bug I encountered, I couldn't turn the clock off.

I have tried to untick the "enable Clock", apply settings, restart game, and even restarted PSI. Clock will always show up as soon game starts. I'm sure the settings is saved, as other change such as apm colour and position has been updated.

Very possible that I didn't ever put in the code to make that setting work, lol. Will be fixed in the next update.

On August 10 2010 09:47 ChickenLips wrote:
Show nested quote +
On August 10 2010 09:21 sNes. wrote:
hope you guys dont get banned i think if blizzard wanted an ingame clock in there games they wouldve added it. im guessing they dont want that clock there to not give certain players an advantage on timings but i dono i could be wrong.


Eh I trust tec and his explanation sounds reasonable.


IT WORKS! lol

[image loading]

After having downloaded approx. 100MB in Windows updates im now gonna fiddle with the settings.

Ill make sure to keep this thread bumped with feedback and bug reports.

Thats a pretty nice style you have there. Sort of on the opposite end from the 'Big APM' style, but could definitely be just as successful in the right hands.
Can you jam with the console cowboys in cyberspace?
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
August 10 2010 01:38 GMT
#136
is this actually legal?
for there to be pro there has to be noob.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 10 2010 01:44 GMT
#137
I love the APM number for winning. Very funny :-)
Your strength is just an accident arising from the weakness of others -Heart of Darkness
NorwegianRage
Profile Joined March 2010
United States71 Posts
Last Edited: 2010-08-10 02:17:33
August 10 2010 01:52 GMT
#138
Alright sweet. Now that I got the Visual Studio 2010 update I got logs and the clock to display. However I can't get the APM to display nor the sound to alert. Sad Panda

EDIT: Restarted SC2 a couple times and got it to run. Happy Panda! :D
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 01:53 GMT
#139
On August 10 2010 10:52 NorwegianRage wrote:
Alright sweet. Now that I got the Visual Studio 2010 update I got logs and the clock to display. However I can't get the APM to display nor the sound to alert. Sad Panda

One of my friends was having problems with the default APM position not being onscreen or something. Centering horizontally brought it out. I should have that problem figured out by tomorrow. No idea why it wouldn't be doing the sound alert.
Can you jam with the console cowboys in cyberspace?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 10 2010 02:03 GMT
#140
I have downloaded and installed everything you told to download here, but I still get the same error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure

but now there is also another error:
There was an error injecting apmalert2.dll into remote process: 984

in the full path to apmalert2.dll

it is still not working here.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
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