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Active: 723 users

APMAlert2 - APM Alerts, LiveAPM, and Ingame Clock - Page 6

Forum Index > SC2 General
Post a Reply
Prev 1 4 5 6 7 8 14 Next All
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 09 2010 08:04 GMT
#101
new error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
StarcraftQuebec
Profile Blog Joined May 2010
Canada95 Posts
August 09 2010 08:12 GMT
#102
this is legal in lan/Tournment???
Where are you Swivet/Shuko (its me anothervet)sc2: Sim_2009@live.ca
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 09 2010 11:01 GMT
#103
I'll be back to download this in a week.
You know, when its been alpha tested
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Lighioana
Profile Joined March 2010
Norway466 Posts
August 09 2010 11:06 GMT
#104
On August 08 2010 06:54 ChickenLips wrote:
I want this as an alert:


Yeah, can we have this please?
And forgive me nothing for I truly meant it all
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
August 09 2010 11:07 GMT
#105
awesome
:O
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 11:22:09
August 09 2010 11:21 GMT
#106
On August 09 2010 17:04 ilbh wrote:
new error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure

Could you (or anyone else having this error) do me a favor and download/install this: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en ? Sorry you make you download more stuff, but if that fixes the problem then maybe we can avoid having to force other people to downlaod so much in the future

On August 09 2010 17:12 StarcraftQuebec wrote:
this is legal in lan/Tournment???

See the Ethical Considerations section in the OP.

On August 09 2010 20:07 choboPEon wrote:
awesome

<3 you chobopeon
Can you jam with the console cowboys in cyberspace?
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
August 09 2010 12:43 GMT
#107
Doesn't work for me, have been trying for days.
I am using European client. No logs, on either sc2 support folder or the extracted folder.
Began Starcraft journey on 5th May 2009
Tseria
Profile Joined May 2010
Sweden33 Posts
August 09 2010 13:23 GMT
#108
Yeah still not getting any output logs. These are some of the things I've tried in order to get it working ...

* Uninstalled and reinstalled .net to get it properly up to date.
* Tried it on a US version via a borrowed account
* Various levels of UAC with and without run as administrator (hell, why not give it a shot right)
* With and without dual monitor setups.
* Installed new DX runtimes
* Created a new user with full admin priviliges and tried it via that.
* Ended all other processes (xfire, fraps and soforth) that could interfere
* Windowed / Windowed [Fullscreen] / Pure fullscreen. Did this on both monitor setups
* Tried the various released versions for all of this.


Anything else you'd like us to try just let us know. I'm running out of ideas here.
This one goes to eleven.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 13:27 GMT
#109
On August 09 2010 22:23 Tseria wrote:
Yeah still not getting any output logs. These are some of the things I've tried in order to get it working ...

* Uninstalled and reinstalled .net to get it properly up to date.
* Tried it on a US version via a borrowed account
* Various levels of UAC with and without run as administrator (hell, why not give it a shot right)
* With and without dual monitor setups.
* Installed new DX runtimes
* Created a new user with full admin priviliges and tried it via that.
* Ended all other processes (xfire, fraps and soforth) that could interfere
* Windowed / Windowed [Fullscreen] / Pure fullscreen. Did this on both monitor setups
* Tried the various released versions for all of this.


Anything else you'd like us to try just let us know. I'm running out of ideas here.

Wow, thats a lot of effort you put in :O Thanks for your hard work, sorry that you're not able to get it running yet. I'll be running some tests with a friend of mine later today and I should be able to figure something out then.
Can you jam with the console cowboys in cyberspace?
Jameser
Profile Joined July 2010
Sweden951 Posts
August 09 2010 13:31 GMT
#110
what is the point in artificially pumping up your APM if you're not using it to advance your play..
Tseria
Profile Joined May 2010
Sweden33 Posts
Last Edited: 2010-08-09 13:45:55
August 09 2010 13:39 GMT
#111
On August 09 2010 22:31 Jameser wrote:
what is the point in artificially pumping up your APM if you're not using it to advance your play..


It's not about artificially inflating your apm at all. For someone like me who has the tendency to lose focus a couple of times per game, it's actually quite helpful. If you have a little counter in the top corner reminding you that you do have the potential to do better, scout a bit more, control group your units more properly, making sure no idle probes are hanging out wherever is immensly helpful for your overall game.

You don't need to spam it as high as it will go, that's just going to be detrimental. But if you already have a rough sense of at which apm you ususally perform optimally it does help. If you take a look at the counter and it's about 30-50 apm lower than what you'd expect at a certain point in the game it'll get you thinking about stuff you can do better, maybe you missed something. Moreover on occasion it reminds me to slow down and think more than just mindlessly moving shit around for no reason instead of working on tactics or strategy.

But please, don't devolve the thread into a clash of the e-peens by debating the actual usefulness of this program. Let those who find it helpful assist tec27 and those who don't can just move along.
This one goes to eleven.
feer
Profile Joined May 2010
Germany9 Posts
August 09 2010 14:42 GMT
#112
Is there any chance you could implement a stop watch? I'm desperately searching the whole interwebs for a ingame stop watch.
Powster
Profile Joined April 2010
United States650 Posts
August 09 2010 15:22 GMT
#113
I had that error loading library remotely.. and with the new one I had the remote load library failed error 126.. downloading that directx fixed the problem though so now it works for me
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 15:44:36
August 09 2010 15:42 GMT
#114
On August 10 2010 00:22 Powster wrote:
I had that error loading library remotely.. and with the new one I had the remote load library failed error 126.. downloading that directx fixed the problem though so now it works for me

Awesome, glad we could figure out at least one of the issues. Now if I could just figure out why some people aren't seeing any errors at all but it still doesn't work we'd be in business.

I updated the OP with a list of known fixes for various bugs/problems. Thats the only one there thus far, but hopefully the rest of the problems should be fixed soon.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-09 17:14:01
August 09 2010 17:13 GMT
#115
I've downloaded the new version and after failing to get it showing ingame searched my entire PC for the apmalert2.log, no success. Why dont you just give the program another tab with the log in there (similiar to f.e. ImgBurn) or ask the user to specify a location for the log file (like JungleFlasher)?
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 17:24 GMT
#116
On August 10 2010 02:13 ChickenLips wrote:
I've downloaded the new version and after failing to get it showing ingame searched my entire PC for the apmalert2.log, no success. Why dont you just give the program another tab with the log in there (similiar to f.e. ImgBurn) or ask the user to specify a location for the log file (like JungleFlasher)?

Mostly because the program that you run is not really related to the code that would be writing the log file. I suppose I could add another config item to the registry, but it won't solve the problem. The problem right now is certainly that the DLL is never being injected. If it were, the log file would always be created, and there should be pretty much no case that it should ever be outside of wherever you installed APMAlert2.
Can you jam with the console cowboys in cyberspace?
Polska
Profile Joined February 2010
Canada83 Posts
Last Edited: 2010-08-09 17:44:40
August 09 2010 17:35 GMT
#117
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 17:56:29
August 09 2010 17:52 GMT
#118
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).


Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-09 18:07:03
August 09 2010 18:06 GMT
#119
On August 10 2010 02:52 tec27 wrote:
Show nested quote +
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).

Show nested quote +

Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.


This outputs "Injecting C:/path/APMalert/apmalert2.dll" into PID:5092". Nothing more.

I ran it twice, the first time it was i think 1496.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 18:17 GMT
#120
On August 10 2010 03:06 ChickenLips wrote:
Show nested quote +
On August 10 2010 02:52 tec27 wrote:
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).


Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.


This outputs "Injecting C:/path/APMalert/apmalert2.dll" into PID:5092". Nothing more.

I ran it twice, the first time it was i think 1496.

Weird that it outputs nothing after that but then still generates no logfile. Guess I'll have to sit down and try to figure out how that could possibly happen.
Can you jam with the console cowboys in cyberspace?
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