• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:04
CEST 11:04
KST 18:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Flash Announces Hiatus From ASL50Weekly Cups (June 23-29): Reynor in world title form?12FEL Cracov 2025 (July 27) - $8000 live event16Esports World Cup 2025 - Final Player Roster16Weekly Cups (June 16-22): Clem strikes back1
StarCraft 2
General
How does the number of casters affect your enjoyment of esports? The GOAT ranking of GOAT rankings The SCII GOAT: A statistical Evaluation Statistics for vetoed/disliked maps Esports World Cup 2025 - Final Player Roster
Tourneys
RSL: Revival, a new crowdfunded tournament series [GSL 2025] Code S: Season 2 - Semi Finals & Finals $5,100+ SEL Season 2 Championship (SC: Evo) FEL Cracov 2025 (July 27) - $8000 live event HomeStory Cup 27 (June 27-29)
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma Mutation # 477 Slow and Steady
Brood War
General
Player “Jedi” cheat on CSL Help: rep cant save Flash Announces Hiatus From ASL BGH Auto Balance -> http://bghmmr.eu/ [ASL19] Finals Recap: Standing Tall
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL20] GosuLeague RO16 - Tue & Wed 20:00+CET The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread The Games Industry And ATVI
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread NBA General Discussion Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 629 users

APMAlert2 - APM Alerts, LiveAPM, and Ingame Clock

Forum Index > SC2 General
Post a Reply
Normal
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-11 06:07:35
August 07 2010 21:16 GMT
#1
Quick Download Link: http://tec27.com/APMAlert2/APMAlert2.zip
Last Updated: Wednesday, Aug 11 4:20am GMT (GMT+00:00)
Source code: http://github.com/tec27/APMAlert2

Someone asked me to update the old APMAlert plugin for SC2, and since I realized that its actually almost easier now since SC2 outputs APM data to the registry (to interface with the Razer SC2 peripherals), I decided I'd go ahead and do it. For those of you that don't know what this does:

Features of APMAlert2:
  • Configurable minimum APM you would like yourself to keep
  • Configurable sound for it to play when you fall below this minimum APM
  • LiveAPM display ingame (only activates after you have built your first building. This is to prevent the program from being annoying when you're watching replays/playing UMS)
  • HellItsAboutTime display (ingame clock display for current real world time)
  • Customizable colors and fonts for all text displays, including different coloring for specific APM ranges
  • Customizable positioning for all displays, including horizontal/vertical centering
  • Hotkey for quickly toggling sound alert


Features that will NOT be implemented:
  • Game Timer
  • Displaying APMs of other players while Observing/In Replays (not really necessary anyway, given that SC2 already does this)
  • Electro-shock alerts


Features I would like to implement in the future:
  • Ingame configuration GUI
  • Locking/unlocking the displays and moving them around with the mouse
  • Borders and text effects
  • Customizable texturing
  • Graphical Clock(s)


Screenshots:
[image loading]
APMAlert2 with the default settings


[image loading]
APMAlert2 with settings for people who understand what the real game is


Requirements:
  • Windows XP/Vista/7
  • .NET Framework 3.5 (Download here.)
  • Microsoft VS 2010 Runtime Files (Download here.)
  • Starcraft 2


Install Guide:
  • Download APMAlert2 and PSI Starcraft Injector from here: http://tec27.com/APMAlert2/APMAlert2.zip
  • Unzip the file wherever you would like to keep APMAlert2.
  • If you are using Windows 7 or Vista and you have UAC enabled (if you don't know what that is, you do), you MUST run PSI as administrator for this to work. To make this always happen, simply right click PSIStarcraftInjector.exe and choose Properties. Then go to the compatibility tab and check 'Run this program as an administrator'.
  • Run PSIStarcraftInjector.exe and the configuration window should pop up. As long as this program is running, APMAlert will be run for each instance of SC2. If you don't want this to happen, simply exit this program before starting SC2. Otherwise, you can set your configuration and minimize PSI (which will live in your system tray), and it will do its job. Any settings changes will be applied at the beginning of each new SC2 game (except for the alert hotkey, this can only be updated after SC2 is restarted).
  • The current version of PSI cannot do automatic updates, so be sure to check this thread frequently for new versions, especially if you're having problems. I will try to keep a changelog up to date here.


Notes About Configuration:
  • When configuring positions for the various displays, X/Y are specified by percentage. Therefore the maximum value for each of these is 1.0, and minimum is 0.0. If you want to specify an exact pixel value, you can simply divide the desired pixel location by your SC2 width/height. IE: For a pixel location of 10,10 on a 1280 by 1024 window, the X would be 10/1280=0.0078125 and the Y would be 10/1024=0.0097656.
  • The default alert toggle hotkey is Ctrl+Alt+Shift+Backslash
  • Restoring defaults will immediately write the defaults to the registry, so be careful doing this if you don't want to lose settings
  • The custom APM value colors are checked from the bottom up. That is, if the last value is below your current APM, that color will be used even if the second-to-last value is closer but still below your APM. So if you'd like to input only a few custom colors, but not all 5, I recommend you start with the very bottom one and work up until you've input all your colors.


Ethical Considerations:
APMAlert (that is, the alert itself, not the two displays it also comes with) should only be used as a training tool. You should not under any circumstances use it in games that are not for training and/or are highly meaningful (IE: Tournaments, Showmatches, etc.). I can't control what you do with it, but I think most of you can handle that responsibility and its usefulness dwindles for those at the top of the game anyway.

Changelog
+ Show Spoiler +

  • August 11th 2010
    • Changed DirectX/D3DX/WinMM to load dynamically to provide better error handling

  • August 10th 2010
    • Added a message if the injector fails to load.
    • Fixed a problem that prevented you from disabling the LiveAPM/Clock display
    • Tweaked the APM calculation algorithm to decay faster. This feels closer to actual APM but still definitely needs tweaking.

  • August 9th 2010
    • Lowered the .NET target to 3.5
    • Fixed an issue with portraits ingame (I think)

  • August 9th 2010
    • More specific error messages for DLL Injection failure
    • Safer log file creation

  • August 7th, 2010
    • Logging to a text file added

  • August 7th, 2010
    • APMAlert2 released!





Known Bugs:
  • Changing Between Windowed/Fullscreen while playing a game could result in a crash


Please post in this thread if you have any questions or problems and I'll do my best to help! Suggestions for new features or different programs are also welcome!

Also, currently I am not sure I am satisifed with how APM is calculated in APMAlert2. If you notice that your APM is too high, not dynamic enough, or just feels wrong, please mention it. I'm still trying to work out the kinks in that. (Also, the APM used is actual APM, IE: 1.38 * what Blizzard says your APM is).

One last thing: If you have any cool sounds that you're using to alert yourself to speed the hell up, please post them in this thread. I plan on compiling a pack of alert sounds for people to easily choose from and releasing that within the next few days.

If you are having problems or cannot get it working, please post the contents of apmalert2.log from the directory you have PSI in. If you cannot find the log there, check <Your Starcraft 2 Folder>\Support\ for it.

Known Fixes:
  • If you receive a LoadLibrary error with code 126 or 127, please download and install the file located at: http://tinyurl.com/g7juc . This should fix that issue for you.
Can you jam with the console cowboys in cyberspace?
lyk503
Profile Joined May 2009
United States261 Posts
August 07 2010 21:24 GMT
#2
On August 08 2010 06:16 tec27 wrote:
Screenshots:
[image loading]
APMAlert2 with settings for people who understand what the real game is


I lol'ed
z0mgz starcraft
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
August 07 2010 21:25 GMT
#3
holy shit, this is HUGE
Im daed. Follow me @TL_NB
SexyBimbo
Profile Joined April 2010
Germany89 Posts
August 07 2010 21:35 GMT
#4
Wow dude this will be just as amazing as you made it sound, thanks so much! =D
I'll try this out immedeately!

SB
Why do ppl do this; does my name look anything like Kiwikaki?? - Kawaiirice
vradovic
Profile Joined September 2008
United States293 Posts
August 07 2010 21:41 GMT
#5
what about if Blizzard ban you because of using this?
storm44
Profile Blog Joined July 2010
1293 Posts
August 07 2010 21:48 GMT
#6
Known Bugs
Changing Between Windowed/Fullscreen while playing a game could result in a crash

Lol..That would not be good
SexyBimbo
Profile Joined April 2010
Germany89 Posts
August 07 2010 21:50 GMT
#7
what about if Blizzard ban you because of using this?

Just had the same thought but I don't think they would do it. "All this does" is show my very own APM ingame, warn me if it gets smaller than a set value and show a real-time-clock ingame.

He did not implement the game-time-clock and the opponents APM to keep it fair and I don't see how the implemented features are giving me any kind of advantage over my opponent.
Blizz should agree with that, right?

It just helps you if you try to get your APM higher or if you wanna feel good about yours being high already. The real-time-clock is pretty neat as well as I've found myself looking at my watch during games and regretting it instantly thereafter.

I consider this sweet program both a nice tool for practice and a toy at the same time. =)

Come on Blizz, dont ruin everything!

SB
Why do ppl do this; does my name look anything like Kiwikaki?? - Kawaiirice
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 07 2010 21:50 GMT
#8
On August 08 2010 06:41 vradovic wrote:
what about if Blizzard ban you because of using this?

Thats not very likely to happen, although I can't make any 100% guarantees. The way this works is by hooking into DirectX, very similar to how Fraps/Procaster (game mode)/Steam does it. Thus Blizzard is not likely to ban it because that would be hard to do without also banning those other programs. The APM calculation is done by utilizing some output from the game that Blizzard implemented for Razer's new SC2 peripherals, so that part is 100% unbannable.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 07 2010 21:54 GMT
#9
I want this as an alert:

❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
wishbones
Profile Blog Joined April 2009
Canada2600 Posts
Last Edited: 2010-08-07 22:00:00
August 07 2010 21:58 GMT
#10
+ Show Spoiler +
On August 08 2010 06:54 ChickenLips wrote:
I want this as an alert:

http://www.youtube.com/watch?v=a3I5h7UaOuk

O M G! LOL! YES! FUCKIN WIN! lol oh wow this is great loll. I knew day9 was a beast but damn that roar@ 00:18!

sick plugin, cant wait to try it.
joined TL.net in 2006 (aka GMer) - http://www.teamliquid.net/forum/viewmessage.php?topic_id=41944#2
ItsTheFark
Profile Joined June 2010
United States158 Posts
August 07 2010 22:02 GMT
#11
I have it downloaded and everything up, but I dont see anything in game?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 07 2010 22:11 GMT
#12
On August 08 2010 07:02 ItsTheFark wrote:
I have it downloaded and everything up, but I dont see anything in game?


I don't either, I've even installed Net 4.0
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tfmdjeff
Profile Joined June 2010
United States170 Posts
August 07 2010 22:14 GMT
#13
I feel like the clock and APM counter might be a little intrusive.

I just made this picture here as a suggestion of something you could do with it, if it's possible to do so

+ Show Spoiler +
[image loading]


putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything.

Also, I'd be really cautious of this. I wouldn't use it until I had confirmation from blizzard that i wouldn't be banned for using it.
Kexx
Profile Joined May 2010
Germany240 Posts
August 07 2010 22:16 GMT
#14
On August 08 2010 06:16 tec27 wrote:

[image loading]
APMAlert2 with settings for people who understand what the real game is




maybe it's just me, but this might be a tiny teeny little bit distracting, dunno.
chooooch
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-08-07 22:16:35
August 07 2010 22:16 GMT
#15
I'm getting a small alert error at the first time I run the program:

Winjection Error
Error loading library remotely.

and then it won't work.
using XP here, have .net 4.0 installed.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 07 2010 22:19 GMT
#16
Anyone got this working?
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-07 22:34:44
August 07 2010 22:22 GMT
#17
Hmm, yeah, small bug, lemme work that out real quick.

Edit: Its working fine for me generally. If you're getting a failure to load the library remotely, make sure you're running PSI as administrator. The only problem I'm having is a CreateDevice error occasionally when the game starts up as fullscreen. If you use Windowed fullscreen you should be fine, and I'll work on fixing that problem with regular fullscreen.
Can you jam with the console cowboys in cyberspace?
Merikh
Profile Blog Joined June 2010
United States918 Posts
August 07 2010 22:23 GMT
#18
lol hope you guys don't get banned for this caution.
G4MR | I mod day9, djwheat and GLHF's stream
Coil
Profile Joined May 2010
Argentina119 Posts
August 07 2010 22:23 GMT
#19
A nice feature i would love, is being able to select in which audio output to play the alert, i play on usb headphones on sc2, but have default sound on speakers, that way i have music and annoying background sounds there, i would love to have the apm warning on my headset :D

Thanks anyway, looks cool.
<@Failure> I GOT RIZZIED <@Failure> NO ORDINARY GURL KAE <@Failure> SHE RIZZIE
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 07 2010 22:26 GMT
#20
On August 08 2010 07:23 Coil wrote:
A nice feature i would love, is being able to select in which audio output to play the alert, i play on usb headphones on sc2, but have default sound on speakers, that way i have music and annoying background sounds there, i would love to have the apm warning on my headset :D

Thanks anyway, looks cool.


you can use the windows 7 mixer to rout your programs sound output.

❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Anxiety
Profile Blog Joined May 2010
United States650 Posts
August 07 2010 22:34 GMT
#21
On August 08 2010 07:14 tfmdjeff wrote:
I feel like the clock and APM counter might be a little intrusive.

I just made this picture here as a suggestion of something you could do with it, if it's possible to do so

+ Show Spoiler +
[image loading]


putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything.

Also, I'd be really cautious of this. I wouldn't use it until I had confirmation from blizzard that i wouldn't be banned for using it.


Chaos launcher was like that.
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-07 22:37:36
August 07 2010 22:35 GMT
#22
On August 08 2010 07:23 Coil wrote:
A nice feature i would love, is being able to select in which audio output to play the alert, i play on usb headphones on sc2, but have default sound on speakers, that way i have music and annoying background sounds there, i would love to have the apm warning on my headset :D

Thanks anyway, looks cool.

Yeah, I plan on implementing better sound playing and then you'll be able to adjust sound volume/output device. But atm it uses kinda simple stuff so that sort of thing can't be specified.

On August 08 2010 07:14 tfmdjeff wrote:
I feel like the clock and APM counter might be a little intrusive.

I just made this picture here as a suggestion of something you could do with it, if it's possible to do so

+ Show Spoiler +
[image loading]


putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything.

You can place the clock/APM display wherever you like through the settings. All positions are specified on a 0-1 scale so that they keep throughout different resolution settings, but it wouldn't be too hard to figure out what they'd need to be to put the displays there.
Can you jam with the console cowboys in cyberspace?
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
August 07 2010 22:40 GMT
#23
On August 08 2010 07:14 tfmdjeff wrote:
I feel like the clock and APM counter might be a little intrusive.

I just made this picture here as a suggestion of something you could do with it, if it's possible to do so

+ Show Spoiler +
[image loading]


putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything.

Also, I'd be really cautious of this. I wouldn't use it until I had confirmation from blizzard that i wouldn't be banned for using it.

Surely that'd be really distracting when selecting multiple units? A better place would be overlapping the menus (F9, F10, F11 etc)
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 07 2010 22:46 GMT
#24
On August 08 2010 07:22 tec27 wrote:
Hmm, yeah, small bug, lemme work that out real quick.

Edit: Its working fine for me generally. If you're getting a failure to load the library remotely, make sure you're running PSI as administrator. The only problem I'm having is a CreateDevice error occasionally when the game starts up as fullscreen. If you use Windowed fullscreen you should be fine, and I'll work on fixing that problem with regular fullscreen.


I have tried everything, even resetting and running it as admnistrator, but I keep getting the load remotely error and is still not working.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
ItsTheFark
Profile Joined June 2010
United States158 Posts
August 07 2010 22:48 GMT
#25
im not getting any error, Im runing the program and nothing is changing in game. on administrator. Have .net framework 4. no luck.
zak
Profile Joined April 2010
Korea (South)1009 Posts
August 07 2010 22:52 GMT
#26
On August 08 2010 07:48 ItsTheFark wrote:
im not getting any error, Im runing the program and nothing is changing in game. on administrator. Have .net framework 4. no luck.



same no error but nothing is showing up. Running Windows XP, Net 4, and no changes to PSI settings. PSI is running in the back but I get nothing. Ideas? Thanks!
You know how to gain a victory, but not use it - maharbal
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 07 2010 23:00 GMT
#27
Well, its possible that its popping up an error message but when you close SC2 it would also close that message (if the message is from APMAlert rather than PSI). You might want to try alt-tabbing once the game pops up and seeing if there's a message box from APMAlert.

I'm going to work out some logging to a text file and then things should be a bit easier to track down. I'll upload a new copy when that gets done.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 07 2010 23:02 GMT
#28
On August 08 2010 07:52 zak wrote:
Show nested quote +
On August 08 2010 07:48 ItsTheFark wrote:
im not getting any error, Im runing the program and nothing is changing in game. on administrator. Have .net framework 4. no luck.



same no error but nothing is showing up. Running Windows XP, Net 4, and no changes to PSI settings. PSI is running in the back but I get nothing. Ideas? Thanks!


Yes, and it also doesnt seem to be the x,y positions as no sound are played and the whole thing doesnt react in any way.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
August 07 2010 23:12 GMT
#29
Running vista 64 bit and its not showing up in game either when I run the program and then start sc2.
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-07 23:31:04
August 07 2010 23:13 GMT
#30
OMFG YES!!!!!!!!!!!!!!! you are awesome tec27


edit- oh damnit this is what happens when i click the exe [image loading]
im on xp
..and then I would, ya know, check em'. (Aka SpoR)
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-07 23:27:10
August 07 2010 23:25 GMT
#31
Hey I used the transformer sound for join game alert but if anyone wants to use it for the apm alert here are the files, just rename them to alert and put it in the folder

http://www.mediafire.com/?2dp703d2alo609m

also, i found the sound tec used to be too long and loud for in game, so I shortened it and quieted it a bit

http://www.mediafire.com/?96z9eg7499fvx59

same deal rename it and place it in folder
..and then I would, ya know, check em'. (Aka SpoR)
Ichabod
Profile Joined May 2010
United States1659 Posts
Last Edited: 2010-08-07 23:41:12
August 07 2010 23:38 GMT
#32
On August 08 2010 07:16 Kexx wrote:
Show nested quote +
On August 08 2010 06:16 tec27 wrote:
+ Show Spoiler +

[image loading]
APMAlert2 with settings for people who understand what the real game is




maybe it's just me, but this might be a tiny teeny little bit distracting, dunno.

Yea, I agree, is there a way to turn off all that crap in the background? A Nexus and probes distract from the objective of the user.
Edit: sry if this offends apm-addicts, just trying to be funny
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 07 2010 23:51 GMT
#33
On August 08 2010 08:13 CharlieMurphy wrote:
OMFG YES!!!!!!!!!!!!!!! you are awesome tec27


edit- oh damnit this is what happens when i click the exe [image loading]
im on xp


you need the .net version 4.0
anyway, I don't think its working yet. at least for me and some people here.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
Last Edited: 2010-08-08 00:00:22
August 07 2010 23:55 GMT
#34
I love you tec, gonna set this up right now

Edit: I get an error and this log:
+ Show Spoiler +
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à PSIStarcraftInjector.Form1.SaveSettings()
à PSIStarcraftInjector.Form1.btnApplyAPMSettings_Click(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PSIStarcraftInjector
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///D:/StarCraft%20II/APMAlert/PSIStarcraftInjector.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Management
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
Jang Yoon Chul hwaiting!
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 08 2010 00:01 GMT
#35
OP shoulda sent it to 3 friends to test before releasing it and then not helping
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-08 00:16:16
August 08 2010 00:11 GMT
#36
On August 08 2010 09:01 ChickenLips wrote:
OP shoulda sent it to 3 friends to test before releasing it and then not helping

Lay off man. I did send it to a couple people to test, but I've put in about 30-35 hours working on this the past week and I'd like to get it out there to a wider audience. I'm trying my best to help people with issues, but its tough to do without more logging, which is why I've spent the time since I last posted writing a logging module for the thing.


To everyone else:
I just uploaded a new version that will log to a file in the same directory as PSI and APMAlert2.dll. If you're having problems, please run the game once and post the contents of the logfile after you close it (either here in a spoiler or on pastebin or similar and link it) and I'll try to figure out whats up.

I know there is an issue with starting the game in fullscreen mode, it seems to only work about 1/10th of the time when you do that. I'll do my best to get that solved in the next day or so.

Edit:
On August 08 2010 08:55 CynanMachae wrote:
I love you tec, gonna set this up right now

Edit: I get an error and this log:
+ Show Spoiler +
System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet.
à PSIStarcraftInjector.Form1.SaveSettings()
à PSIStarcraftInjector.Form1.btnApplyAPMSettings_Click(Object sender, EventArgs e)
à System.Windows.Forms.Control.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnClick(EventArgs e)
à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ButtonBase.WndProc(Message& m)
à System.Windows.Forms.Button.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assemblys chargés **************
mscorlib
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PSIStarcraftInjector
Version de l'assembly : 1.0.0.0
Version Win32 : 1.0.0.0
CodeBase : file:///D:/StarCraft%20II/APMAlert/PSIStarcraftInjector.exe
----------------------------------------
System.Windows.Forms
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Management
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Xml
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 (RTMRel.030319-0100)
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.resources
Version de l'assembly : 4.0.0.0
Version Win32 : 4.0.30319.1 built by: RTMRel
CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll

That looks like something I can easily fix, I'll work on pushing an update to PSI ASAP to fix this.
Can you jam with the console cowboys in cyberspace?
Tseria
Profile Joined May 2010
Sweden33 Posts
August 08 2010 00:13 GMT
#37
Windows 7 64bit legit (supporting m$ purely because of my inate hate for all things macintosh.)
.Net 4
PSI check

Can't get it to work mate, sorry.
This one goes to eleven.
irocksu
Profile Joined April 2010
Germany39 Posts
August 08 2010 00:20 GMT
#38
Here is the Day9 Scream for download:

Day9 Scream.wav

This makes an awesome alarm sound and if you ask me its a great GODZILLA impersonation too.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 08 2010 00:22 GMT
#39
On August 08 2010 09:13 Tseria wrote:
Windows 7 64bit legit (supporting m$ purely because of my inate hate for all things macintosh.)
.Net 4
PSI check

Can't get it to work mate, sorry.

If you could download the newer version and post your logfile, I can probably help you get it working.
Can you jam with the console cowboys in cyberspace?
Endymion
Profile Blog Joined November 2009
United States3701 Posts
August 08 2010 00:24 GMT
#40
On August 08 2010 07:16 Kexx wrote:
Show nested quote +
On August 08 2010 06:16 tec27 wrote:

[image loading]
APMAlert2 with settings for people who understand what the real game is




maybe it's just me, but this might be a tiny teeny little bit distracting, dunno.


don't worry, you can still see the bottom of the nexus =P
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Tseria
Profile Joined May 2010
Sweden33 Posts
August 08 2010 00:25 GMT
#41
On August 08 2010 09:22 tec27 wrote:
Show nested quote +
On August 08 2010 09:13 Tseria wrote:
Windows 7 64bit legit (supporting m$ purely because of my inate hate for all things macintosh.)
.Net 4
PSI check

Can't get it to work mate, sorry.

If you could download the newer version and post your logfile, I can probably help you get it working.


I'll get on it mate, I'll pm you the logfile.
This one goes to eleven.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
August 08 2010 00:26 GMT
#42
On August 08 2010 09:01 ChickenLips wrote:
OP shoulda sent it to 3 friends to test before releasing it and then not helping


Wow way to be a jerk, tec doesn't respond for about 3 hours and you think he's not helping?
8/4/12 never forget, never forgive.
irocksu
Profile Joined April 2010
Germany39 Posts
Last Edited: 2010-08-08 00:49:35
August 08 2010 00:33 GMT
#43
I have also Windows 7 64 bit and it does not work. Even the test sound button does not play anything. Could it be that you compiled it against some 32 bit libraries that are not compatible?

Edit: Button works again, changed the wav file. Somehow my media player does not want to play the original alert.wav.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 08 2010 00:37 GMT
#44
On August 08 2010 09:33 irocksu wrote:
I have also Windows 7 64 bit and it does not work. Even the test sound button does not play anything. Could it be that you compiled it against some 32 bit libraries that are not compatible?

I'm running a fairly fresh install of Win7 64bit and it works fine for me, so that shouldn't be the case. For playing sounds it uses PlaySound from winmm.dll (which should be around on all windows installs).
Can you jam with the console cowboys in cyberspace?
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
August 08 2010 00:38 GMT
#45
How do I find the logfile? I want to send information but I dont know where this file is ^^
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-08 00:45:29
August 08 2010 00:43 GMT
#46
On August 08 2010 09:38 Whiplash wrote:
How do I find the logfile? I want to send information but I dont know where this file is ^^

Open up the folder that contains PSIStarcraftInjector.exe and APMAlert2.dll and you should find apmalert2.log in there. If its not there, check in your main Starcraft 2 folder (thats the failsafe location).

If you can't find it in either place, make sure you're using the most up-to-date version.

Edit: I just uploaded a small update to PSI that will maybe fix the issue people were having with SaveSettings().
Can you jam with the console cowboys in cyberspace?
Tseria
Profile Joined May 2010
Sweden33 Posts
August 08 2010 00:43 GMT
#47
In response to irocksu I just wanted to convey that my play sound button seems to work just fine. Moreover I here and henceforth permanently extend a giant middle finger to the behemoth that is the microsoft .net framework. I reinstalled it to get the newest version, and it just took a giant dump all over my registry for some reason. Now barely anything works, which is just amazing and a treat. I'm far to tired right now to give a toss about it so I'm gonna go to bed and sort it out in the morning.

I'm sure we'll all get it working eventually, so massive props to tec27 for putting this together. I can't wait to have a giant overlay displaying six billion APM for the first three minutes of the game.

Good night.
This one goes to eleven.
FC.Strike
Profile Blog Joined April 2010
United States621 Posts
August 08 2010 00:49 GMT
#48
The Starcraft community never ceases to amaze me. What OTHER community cranks out this many cool tools under two weeks after release?

Good work OP, I'll be using this tool once the bugs are worked out
--------------------------> My Smiley Face Disagrees, Your Argument is Invalid -------------------------->
zak
Profile Joined April 2010
Korea (South)1009 Posts
August 08 2010 00:59 GMT
#49
tec keep at it and thanks!

chickenlips: chillax. the guys doing it for free damnit
You know how to gain a victory, but not use it - maharbal
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 08 2010 01:05 GMT
#50
Oddly enough running the game in fullscreen seems to work fine as long as all of the windows on that monitor are minimized when I run the game. Not quite sure why, but I guess thats a hint at how I can fix the problem.
Can you jam with the console cowboys in cyberspace?
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
August 08 2010 01:10 GMT
#51
Don't seems to work on my machine. Win 7 pro legit, .Net 4.0 installed. SC2 on window full screen mode. Ran PSI on admin. No crash, no error, and no logs in both PSI and game directory. Tried toggling on and off. Played till buildings built.
Leenock the Punisher
semantics
Profile Blog Joined November 2009
10040 Posts
August 08 2010 01:12 GMT
#52
Haha nice imma just use the in game timer once i give it a week to see if anyone complains about getting account suspended
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 08 2010 01:18 GMT
#53
On August 08 2010 10:10 furymonkey wrote:
Don't seems to work on my machine. Win 7 pro legit, .Net 4.0 installed. SC2 on window full screen mode. Ran PSI on admin. No crash, no error, and no logs in both PSI and game directory. Tried toggling on and off. Played till buildings built.

If you're using the most up-to-date version, try checking in the directory where SC2 stores its up-to-date patched executable. Currently on my machine that is: C:\Program Files (x86)\StarCraft II\Versions\Base15405

If there is a log file in there, could you tell me what the path to PSIStarcraftInjector.exe is? Thank you!
Can you jam with the console cowboys in cyberspace?
comis
Profile Joined April 2010
United States333 Posts
August 08 2010 01:19 GMT
#54
Wait is this some sort of elaborate joke? I hope when you download this thing it's just a rickroll...
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2010-08-08 01:35:36
August 08 2010 01:24 GMT
#55
If the link in the first post is most up-to-date version 15mins ago, then It should be it.

No log inside Versions\Base15405 folder.

Edit: I tried both putting the APMAlert2 folder on desktop and in D: before as well.

Additional Info: I am running SEA version of the game. I was testing by running AI in custom game.
Leenock the Punisher
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 01:27 GMT
#56
Pretty awesome, Im surprised this doesn't have pages of people screaming cheater! like the simple timer app a guy posted yesterday.
Might have to check it out tomorrow
♞Nerdrage is the cause of global warming♞
FuryX
Profile Joined April 2010
Australia495 Posts
August 08 2010 01:44 GMT
#57
This is pretty cool, but i think using it on b.net is pretty risky.

Remember Blizz really hates when people use anything with the word 'injecting' into the game.

And it clearly states on the the EULA that people can't do these kinds of things.

They may have exceptions for apps like Steam/FRAPS, but anything else is very risky to use.

I am just saying...
Synwave
Profile Joined July 2009
United States2803 Posts
August 08 2010 01:47 GMT
#58
On August 08 2010 10:44 FuryX wrote:
This is pretty cool, but i think using it on b.net is pretty risky.

Remember Blizz really hates when people use anything with the word 'injecting' into the game.

And it clearly states on the the EULA that people can't do these kinds of things.

They may have exceptions for apps like Steam/FRAPS, but anything else is very risky to use.

I am just saying...


Yeah for the record I only use this stuff in custom games myself for practicing with buddies, and I tell them what Im running. Less chance of complaints or bans.
In ladder I run pure vanilla just to be safe.
♞Nerdrage is the cause of global warming♞
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-08 01:58:34
August 08 2010 01:57 GMT
#59
I didnt mean to be a jerk, i honestly thought he wouldnt help others get it to run, well wrongly so!

I downloaded the new version, started it up, test sound works fine, i cannot change the x,y positions (just resets once it loses keyboard focus), no log file is generated in either the base folder, the sc2 folder or the app folder. Nothing shows ingame. Executed as administrator. Ran Sc2 with everything else minimized with Windows (Fullscreen) selected.

Eu version, win7 64bit
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-08 02:00:57
August 08 2010 01:59 GMT
#60
On August 08 2010 10:44 FuryX wrote:
This is pretty cool, but i think using it on b.net is pretty risky.

Remember Blizz really hates when people use anything with the word 'injecting' into the game.

And it clearly states on the the EULA that people can't do these kinds of things.

They may have exceptions for apps like Steam/FRAPS, but anything else is very risky to use.

I am just saying...

Its really not all that risky. Applications legitimately inject DLLs into other applications all the time: Virus Scanners, Xfire, Steam, Anything with a keyboard hook, etc. Along with that, my dll doesn't modify or even read any memory inside the actual SC2.exe, it only modifies things inside the DirectX dll. Blizzard has never monitored such changes in any game they have made, and its doubtful they will ever start with SC2 considering that Fraps/Steam/Xfire/etc. all modify in the same way to get their overlays shown ingame (and its not like Blizzard can simply say "alright, this is fine if Steam does it, but not fine if anyone else does" due to how it works).

To say the least, I wouldn't have bothered with it if I thought there was a risk of my account getting banned by using it. I just can't say with 100% certainty that it won't result in that because there's always the small chance that Blizzard goes crazy.


To anyone having trouble finding the logs: I'm not sure why its failing to output them, I'll try to get a version out that will have a lot of extra failsafes on that after I get back from work today.

On August 08 2010 10:57 ChickenLips wrote:
I didnt mean to be a jerk, i honestly thought he wouldnt help others get it to run, well wrongly so!

I downloaded the new version, started it up, test sound works fine, i cannot change the x,y positions (just resets once it loses keyboard focus), no log file is generated in either the base folder, the sc2 folder or the app folder. Nothing shows ingame. Executed as administrator. Ran Sc2 with everything else minimized with Windows (Fullscreen) selected.

Eu version, win7 64bit

The X/Y position need to be in the range 0-1 for them to be saved, which is probably why they are being reset after losing focus. Check the configuration notes in the OP for more details on that.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 08 2010 02:05 GMT
#61
On August 08 2010 10:59 tec27 wrote:
The X/Y position need to be in the range 0-1 for them to be saved, which is probably why they are being reset after losing focus. Check the configuration notes in the OP for more details on that.


I understood the OP and tried 0.5 and similar values but no luck.

Btw, thanks for putting work in this, once it works I'm sure it will help me and others a lot Teamliquid needs more people like you!
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Memoria
Profile Joined November 2009
Korea (South)36 Posts
August 08 2010 02:45 GMT
#62
error loading library remotly
leeznon
Profile Joined April 2010
United States255 Posts
August 08 2010 04:23 GMT
#63
hahaha nice post.
Zerg=Skill
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 08 2010 06:59 GMT
#64
Your server isn't working. I am really excited to try this out.
HS: cascades#1595 || LoL: stoppin
apheleon
Profile Joined June 2010
United States13 Posts
August 08 2010 07:09 GMT
#65
any interest in making this open source?
aph.537
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-08 07:30:27
August 08 2010 07:14 GMT
#66
On August 08 2010 11:05 ChickenLips wrote:
Show nested quote +
On August 08 2010 10:59 tec27 wrote:
The X/Y position need to be in the range 0-1 for them to be saved, which is probably why they are being reset after losing focus. Check the configuration notes in the OP for more details on that.


I understood the OP and tried 0.5 and similar values but no luck.

Weird. I guess I'll look into the validation routines but they work fine for me...


On August 08 2010 16:09 apheleon wrote:
any interest in making this open source?

I will probably release the source once its a bit more stable.


To anyone with the SEA/EU versions of SC2, the game's exe is still called 'SC2.exe', right?

Edit: Did some checking, and it turns out the current directory is not set where I suspected when the game starts. For people who cannot find the log file, please check <Your Starcraft 2 Directory>\Support\ for it.
Can you jam with the console cowboys in cyberspace?
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
August 08 2010 08:01 GMT
#67
My SEA version's executable is called StarCraft II.exe

I couldn't find anything other text file other than driverinfo.txt under support folder.
Leenock the Punisher
NorwegianRage
Profile Joined March 2010
United States71 Posts
August 08 2010 08:22 GMT
#68
Plays sound. Does not show in-game. Running Win7 64 with netframework 4.0. Does not makes logs either : /
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 08 2010 08:47 GMT
#69
On August 08 2010 15:59 cascades wrote:
Your server isn't working. I am really excited to try this out.


Am I the only one who cant download it?
HS: cascades#1595 || LoL: stoppin
Cade
Profile Joined August 2010
Canada1420 Posts
August 08 2010 08:59 GMT
#70
thx for this, used it in BW and it was nice, going to have to try it out
Cade
Profile Joined August 2010
Canada1420 Posts
August 08 2010 09:15 GMT
#71
hrm, can't get this to work on US or EU client, will be nice when it does though
EnvoYofAiuR
Profile Joined October 2002
Netherlands71 Posts
August 08 2010 09:32 GMT
#72
Plays sound. Does not show in-game. Running Win7 64 with netframework 4.0. Does not makes logs either : /
Conquer, but dont triumph
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 08 2010 09:42 GMT
#73
EU client is StarCraft II.exe
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
August 08 2010 09:45 GMT
#74
I don't see a point of a APM alert, it will just make you spam a lot when you see you're below the apm you set for yourself.
APM increases with a lot of practice, not with some stupid alert system that will put you off your game every time it alerts you.
You can use it if you want a bigger e-peen but otherwise it's pointless.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 08 2010 10:11 GMT
#75
Can someone put up a mirror for me? I still can't download the file, server times out. THanks.
HS: cascades#1595 || LoL: stoppin
irocksu
Profile Joined April 2010
Germany39 Posts
August 08 2010 10:44 GMT
#76
I have an EU-GB version. The executable is called Starcraft II.exe, but the process is called SC2.exe.
Memoria
Profile Joined November 2009
Korea (South)36 Posts
August 08 2010 10:56 GMT
#77
On August 08 2010 11:45 Memoria wrote:
error loading library remotly



h0w t0 f1x 1t?
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
August 08 2010 15:55 GMT
#78
please implement the plugin that electrically shocks the user if their APM is too low...
♞ Your soul will forever be lost in the void of a horse. ♞
shoJu
Profile Joined April 2010
Sweden30 Posts
August 08 2010 16:03 GMT
#79
Thanks for the effort, I however get this exception and it dosent show up ingame.

+ Show Spoiler +
************** Exception Text **************
System.FormatException: Input string was not in a correct format.
at System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
at PSIStarcraftInjector.Form1.LoadSettings()
at PSIStarcraftInjector.Form1.Form1_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
PSIStarcraftInjector
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Games/StarCraft%20II/PSIStarcraftInjector.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Management
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Perfection is hard to improve
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-08-08 20:30:22
August 08 2010 20:29 GMT
#80
hey I keep getting the same erro:

Winjection
error loading library remotely

I have just downloaded the new version in the OP, tried as admin, resetting, etc.
same error and still not working.

and it is not saving a log file anywhere. I have even searched all my C: partition and nothing.

thanks for all your work thou.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Powster
Profile Joined April 2010
United States650 Posts
August 08 2010 20:54 GMT
#81
I keep getting the error loading library remotely also.. I have UAC disabled (even disabled again), I run the thing as administrator still and everything.. nothing works.. :/ I was really looking forward to playing with this lol.. but luckily I am not that upset since I won loads of games today..
Rankith
Profile Joined August 2010
United States78 Posts
Last Edited: 2010-08-08 21:07:33
August 08 2010 20:58 GMT
#82
EDIT UPDATE: I got it working by running SCII in windowed(fullscreen) mode. Guess it didnt like drawing stuff on the screen in non windowed mode. Also, the APM calc seems funky at the start when your first building is done. I Right clicked a few times right when it ended and then didnt click and it took 10 seconds or so to go from 125 down to 75. Seemed weird to me but maybe thats right. Or are you using the entire in game time even though you dont start looking at it until first building?

Win 7 64 bit pro. Have it all setup as per instructions, running as admin etc. nothing shows up in game. here is an excerpt from my log file, this shows all relavent info, the bottom 3 lines just repeat over and over.

+ Show Spoiler +
[08-07-2010 20:21:19/0629] INFO - APMAlert2 starting up...
[08-07-2010 20:21:19/0629] INFO - Loading APMAlert2 Options...
[08-07-2010 20:21:19/0629] INFO - Default options set, loading settings from registry.
[08-07-2010 20:21:19/0630] INFO - Options loaded correctly.
[08-07-2010 20:21:19/0630] INFO - Setting up hooks.
[08-07-2010 20:21:19/0630] INFO - Registry monitor thread setup completed.
[08-07-2010 20:21:19/0631] INFO - Hotkeys registered successfully, hotkey message window running.
[08-07-2010 20:21:19/0656] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:19/0656] ERROR - CreateDevice failed with error 0: The operation completed successfully.
[08-07-2010 20:21:20/0757] INFO - Setting up hooks.
[08-07-2010 20:21:20/0780] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:20/0780] ERROR - CreateDevice failed with error 0: The operation completed successfully.
[08-07-2010 20:21:21/0881] INFO - Setting up hooks.
[08-07-2010 20:21:21/0905] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:21/0905] ERROR - CreateDevice failed with error 0: The operation completed successfully.


Lots of repeats on the last 3 lines, log file is pretty big.

Also the 0x88760868 error is a DirectDraw/Direct3d error I believe.

For people having trouble finding log file, mine was right in same directory as APMAlert2.dll, the directory you extracted the program to.

See.Blue
Profile Blog Joined October 2008
United States2673 Posts
August 08 2010 21:10 GMT
#83
On August 08 2010 07:16 Kexx wrote:
Show nested quote +
On August 08 2010 06:16 tec27 wrote:

[image loading]
APMAlert2 with settings for people who understand what the real game is




maybe it's just me, but this might be a tiny teeny little bit distracting, dunno.


Clearly sir, you don't understand what the real game is.
NorwegianRage
Profile Joined March 2010
United States71 Posts
August 08 2010 21:24 GMT
#84
On August 09 2010 05:58 Rankith wrote:
EDIT UPDATE: I got it working by running SCII in windowed(fullscreen) mode. Guess it didnt like drawing stuff on the screen in non windowed mode. Also, the APM calc seems funky at the start when your first building is done. I Right clicked a few times right when it ended and then didnt click and it took 10 seconds or so to go from 125 down to 75. Seemed weird to me but maybe thats right. Or are you using the entire in game time even though you dont start looking at it until first building?

Win 7 64 bit pro. Have it all setup as per instructions, running as admin etc. nothing shows up in game. here is an excerpt from my log file, this shows all relavent info, the bottom 3 lines just repeat over and over.

+ Show Spoiler +
[08-07-2010 20:21:19/0629] INFO - APMAlert2 starting up...
[08-07-2010 20:21:19/0629] INFO - Loading APMAlert2 Options...
[08-07-2010 20:21:19/0629] INFO - Default options set, loading settings from registry.
[08-07-2010 20:21:19/0630] INFO - Options loaded correctly.
[08-07-2010 20:21:19/0630] INFO - Setting up hooks.
[08-07-2010 20:21:19/0630] INFO - Registry monitor thread setup completed.
[08-07-2010 20:21:19/0631] INFO - Hotkeys registered successfully, hotkey message window running.
[08-07-2010 20:21:19/0656] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:19/0656] ERROR - CreateDevice failed with error 0: The operation completed successfully.
[08-07-2010 20:21:20/0757] INFO - Setting up hooks.
[08-07-2010 20:21:20/0780] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:20/0780] ERROR - CreateDevice failed with error 0: The operation completed successfully.
[08-07-2010 20:21:21/0881] INFO - Setting up hooks.
[08-07-2010 20:21:21/0905] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:21/0905] ERROR - CreateDevice failed with error 0: The operation completed successfully.


Lots of repeats on the last 3 lines, log file is pretty big.

Also the 0x88760868 error is a DirectDraw/Direct3d error I believe.

For people having trouble finding log file, mine was right in same directory as APMAlert2.dll, the directory you extracted the program to.




I have exact same problem except the log reports are not produced in the .dll directory or the sc2 support folder. I think those of us with problems like this are running windows 7 - 64
bit. Anyone with more info or a workaround?
Rankith
Profile Joined August 2010
United States78 Posts
August 08 2010 21:32 GMT
#85
as I said in my update. open SCII and in settings set it to windowed(fullscreen) instead then restart it.

Also, the APM calc does seem off, my apm is nowhere near 125 and thats what it said most of the time.
Radin
Profile Joined July 2010
United States57 Posts
August 08 2010 22:10 GMT
#86
Thank you for taking the time to make this program.

I am also getting the "error loading library remotely" message.

I have tried running SC2 in windowed(fullscreen) and still get the message.

Running Windows 7 Ultimate 64 bit.
spawnferkel
Profile Blog Joined May 2010
Germany87 Posts
August 08 2010 22:27 GMT
#87
english version required ?
Tseria
Profile Joined May 2010
Sweden33 Posts
August 08 2010 22:31 GMT
#88
How would a dual-screen setup affect this program by the way?
This one goes to eleven.
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
August 08 2010 22:34 GMT
#89
my friend greg was saying before that you can get banned from bnet 0.2 by using addons such as this one? can anyone confirm that this is bullshit? thanks
♞ Your soul will forever be lost in the void of a horse. ♞
TheOGBlitzKrieg
Profile Joined June 2010
United States346 Posts
August 08 2010 22:38 GMT
#90
On August 08 2010 06:54 ChickenLips wrote:
I want this as an alert:

http://www.youtube.com/watch?v=a3I5h7UaOuk



OMFG I WAD DYING so hard laughing
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 02:17:26
August 09 2010 02:13 GMT
#91
On August 09 2010 06:24 NorwegianRage wrote:
Show nested quote +
On August 09 2010 05:58 Rankith wrote:
EDIT UPDATE: I got it working by running SCII in windowed(fullscreen) mode. Guess it didnt like drawing stuff on the screen in non windowed mode. Also, the APM calc seems funky at the start when your first building is done. I Right clicked a few times right when it ended and then didnt click and it took 10 seconds or so to go from 125 down to 75. Seemed weird to me but maybe thats right. Or are you using the entire in game time even though you dont start looking at it until first building?

Win 7 64 bit pro. Have it all setup as per instructions, running as admin etc. nothing shows up in game. here is an excerpt from my log file, this shows all relavent info, the bottom 3 lines just repeat over and over.

+ Show Spoiler +
[08-07-2010 20:21:19/0629] INFO - APMAlert2 starting up...
[08-07-2010 20:21:19/0629] INFO - Loading APMAlert2 Options...
[08-07-2010 20:21:19/0629] INFO - Default options set, loading settings from registry.
[08-07-2010 20:21:19/0630] INFO - Options loaded correctly.
[08-07-2010 20:21:19/0630] INFO - Setting up hooks.
[08-07-2010 20:21:19/0630] INFO - Registry monitor thread setup completed.
[08-07-2010 20:21:19/0631] INFO - Hotkeys registered successfully, hotkey message window running.
[08-07-2010 20:21:19/0656] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:19/0656] ERROR - CreateDevice failed with error 0: The operation completed successfully.
[08-07-2010 20:21:20/0757] INFO - Setting up hooks.
[08-07-2010 20:21:20/0780] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:20/0780] ERROR - CreateDevice failed with error 0: The operation completed successfully.
[08-07-2010 20:21:21/0881] INFO - Setting up hooks.
[08-07-2010 20:21:21/0905] ERROR - CreateDevice returned 0x88760868
[08-07-2010 20:21:21/0905] ERROR - CreateDevice failed with error 0: The operation completed successfully.


Lots of repeats on the last 3 lines, log file is pretty big.

Also the 0x88760868 error is a DirectDraw/Direct3d error I believe.

For people having trouble finding log file, mine was right in same directory as APMAlert2.dll, the directory you extracted the program to.




I have exact same problem except the log reports are not produced in the .dll directory or the sc2 support folder. I think those of us with problems like this are running windows 7 - 64
bit. Anyone with more info or a workaround?

Shouldn't have anything to do with Win7 64bit as I'm running that as well and it works fine for me. If you're seeing the same error as him (CreateDevice returned 0x88760868) it means its the bug with fullscreen. If I minimize every window before running SC2, this bug does not occur, so you can try that as a temporary workaround (or run SC2 in windowed fullscreen).


To everyone not having logs get generated: The only thing I can figure atm is that the DLL is never getting injected. I'm uploading a new version of the program right now that will try to make absolutely sure that a logfile is created, but if that doesn't work then that is the likely issue. Hopefully we can get that solved soon so you all can enjoy huge APM displays instead of being annoyed by all these shiny graphics.

On August 09 2010 05:58 Rankith wrote:
EDIT UPDATE: I got it working by running SCII in windowed(fullscreen) mode. Guess it didnt like drawing stuff on the screen in non windowed mode. Also, the APM calc seems funky at the start when your first building is done. I Right clicked a few times right when it ended and then didnt click and it took 10 seconds or so to go from 125 down to 75. Seemed weird to me but maybe thats right. Or are you using the entire in game time even though you dont start looking at it until first building?

The APM calculation is done based on time since the game started using exponential decay. This is an attempt to smooth out the data that the game exports to the registry, because otherwise I feel your APM can drop too fast for the alerts to be useful (like if you were to ever chat, your APM would hit 0 pretty much always). It is possible that I haven't made APM decay fast enough, however, so that could be something to tweak. First I'd like to get more people able to run it before I start working on that though.

On August 09 2010 07:31 Tseria wrote:
How would a dual-screen setup affect this program by the way?

I have dual screens and thats what I test on, so it should work fine. Once I figure out why it doesn't work for a lot of people, anyway.
Can you jam with the console cowboys in cyberspace?
NorwegianRage
Profile Joined March 2010
United States71 Posts
August 09 2010 04:03 GMT
#92
Your right about the .dll not injecting. Tried new version but no logs still and I tried to repair .netframework.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 04:31 GMT
#93
Just uploaded an updated version. This should give a more specific error if it fails to load the library remotely (so those of you getting that error before, please download the new version and tell me what it says now). It also trys to be ultra-safe about creating a log file, so if you cannot find a log file in either of the other 2 locations, check for C:\apmalert2.log
Can you jam with the console cowboys in cyberspace?
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
August 09 2010 04:40 GMT
#94
Log still can't be found for me.
Leenock the Punisher
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 09 2010 05:10 GMT
#95
Great, thanks for this and I will provide feedback.
leeznon
Profile Joined April 2010
United States255 Posts
August 09 2010 05:28 GMT
#96
Was this made because they are mocking the Razor SC2 mouse and keyboard and their "APM technology"?
Zerg=Skill
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 06:14 GMT
#97
On August 09 2010 14:28 leeznon wrote:
Was this made because they are mocking the Razor SC2 mouse and keyboard and their "APM technology"?

No, it was made because some people find this legitimately useful/nice. I made an earlier version of this for BW ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=55181 ). This would not, however, be possible (or at least I wouldn't have bothered) if Razer hadn't made those peripherals because I utilize the same APM data they do to generate the alerts/display.
Can you jam with the console cowboys in cyberspace?
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 09 2010 06:40 GMT
#98
For some reason when I run this program my portrait and other people's does not show. That is the only issue so far.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 06:54 GMT
#99
I haven't seen that happen but I know what could be causing it. I'll fix it for the next update.
Can you jam with the console cowboys in cyberspace?
GhoSt[shield]
Profile Blog Joined April 2010
Canada2131 Posts
August 09 2010 07:28 GMT
#100
On August 09 2010 15:54 tec27 wrote:
I haven't seen that happen but I know what could be causing it. I'll fix it for the next update.


Thanks for the info, good to know you are working on something great for the TL community. Thanks again!
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 09 2010 08:04 GMT
#101
new error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
StarcraftQuebec
Profile Blog Joined May 2010
Canada95 Posts
August 09 2010 08:12 GMT
#102
this is legal in lan/Tournment???
Where are you Swivet/Shuko (its me anothervet)sc2: Sim_2009@live.ca
Probe1
Profile Blog Joined August 2010
United States17920 Posts
August 09 2010 11:01 GMT
#103
I'll be back to download this in a week.
You know, when its been alpha tested
우정호 KT_VIOLET 1988 - 2012 While we are postponing, life speeds by
Lighioana
Profile Joined March 2010
Norway466 Posts
August 09 2010 11:06 GMT
#104
On August 08 2010 06:54 ChickenLips wrote:
I want this as an alert:

http://www.youtube.com/watch?v=a3I5h7UaOuk

Yeah, can we have this please?
And forgive me nothing for I truly meant it all
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
August 09 2010 11:07 GMT
#105
awesome
:O
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 11:22:09
August 09 2010 11:21 GMT
#106
On August 09 2010 17:04 ilbh wrote:
new error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure

Could you (or anyone else having this error) do me a favor and download/install this: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en ? Sorry you make you download more stuff, but if that fixes the problem then maybe we can avoid having to force other people to downlaod so much in the future

On August 09 2010 17:12 StarcraftQuebec wrote:
this is legal in lan/Tournment???

See the Ethical Considerations section in the OP.

On August 09 2010 20:07 choboPEon wrote:
awesome

<3 you chobopeon
Can you jam with the console cowboys in cyberspace?
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
August 09 2010 12:43 GMT
#107
Doesn't work for me, have been trying for days.
I am using European client. No logs, on either sc2 support folder or the extracted folder.
Began Starcraft journey on 5th May 2009
Tseria
Profile Joined May 2010
Sweden33 Posts
August 09 2010 13:23 GMT
#108
Yeah still not getting any output logs. These are some of the things I've tried in order to get it working ...

* Uninstalled and reinstalled .net to get it properly up to date.
* Tried it on a US version via a borrowed account
* Various levels of UAC with and without run as administrator (hell, why not give it a shot right)
* With and without dual monitor setups.
* Installed new DX runtimes
* Created a new user with full admin priviliges and tried it via that.
* Ended all other processes (xfire, fraps and soforth) that could interfere
* Windowed / Windowed [Fullscreen] / Pure fullscreen. Did this on both monitor setups
* Tried the various released versions for all of this.


Anything else you'd like us to try just let us know. I'm running out of ideas here.
This one goes to eleven.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 13:27 GMT
#109
On August 09 2010 22:23 Tseria wrote:
Yeah still not getting any output logs. These are some of the things I've tried in order to get it working ...

* Uninstalled and reinstalled .net to get it properly up to date.
* Tried it on a US version via a borrowed account
* Various levels of UAC with and without run as administrator (hell, why not give it a shot right)
* With and without dual monitor setups.
* Installed new DX runtimes
* Created a new user with full admin priviliges and tried it via that.
* Ended all other processes (xfire, fraps and soforth) that could interfere
* Windowed / Windowed [Fullscreen] / Pure fullscreen. Did this on both monitor setups
* Tried the various released versions for all of this.


Anything else you'd like us to try just let us know. I'm running out of ideas here.

Wow, thats a lot of effort you put in :O Thanks for your hard work, sorry that you're not able to get it running yet. I'll be running some tests with a friend of mine later today and I should be able to figure something out then.
Can you jam with the console cowboys in cyberspace?
Jameser
Profile Joined July 2010
Sweden951 Posts
August 09 2010 13:31 GMT
#110
what is the point in artificially pumping up your APM if you're not using it to advance your play..
Tseria
Profile Joined May 2010
Sweden33 Posts
Last Edited: 2010-08-09 13:45:55
August 09 2010 13:39 GMT
#111
On August 09 2010 22:31 Jameser wrote:
what is the point in artificially pumping up your APM if you're not using it to advance your play..


It's not about artificially inflating your apm at all. For someone like me who has the tendency to lose focus a couple of times per game, it's actually quite helpful. If you have a little counter in the top corner reminding you that you do have the potential to do better, scout a bit more, control group your units more properly, making sure no idle probes are hanging out wherever is immensly helpful for your overall game.

You don't need to spam it as high as it will go, that's just going to be detrimental. But if you already have a rough sense of at which apm you ususally perform optimally it does help. If you take a look at the counter and it's about 30-50 apm lower than what you'd expect at a certain point in the game it'll get you thinking about stuff you can do better, maybe you missed something. Moreover on occasion it reminds me to slow down and think more than just mindlessly moving shit around for no reason instead of working on tactics or strategy.

But please, don't devolve the thread into a clash of the e-peens by debating the actual usefulness of this program. Let those who find it helpful assist tec27 and those who don't can just move along.
This one goes to eleven.
feer
Profile Joined May 2010
Germany9 Posts
August 09 2010 14:42 GMT
#112
Is there any chance you could implement a stop watch? I'm desperately searching the whole interwebs for a ingame stop watch.
Powster
Profile Joined April 2010
United States650 Posts
August 09 2010 15:22 GMT
#113
I had that error loading library remotely.. and with the new one I had the remote load library failed error 126.. downloading that directx fixed the problem though so now it works for me
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 15:44:36
August 09 2010 15:42 GMT
#114
On August 10 2010 00:22 Powster wrote:
I had that error loading library remotely.. and with the new one I had the remote load library failed error 126.. downloading that directx fixed the problem though so now it works for me

Awesome, glad we could figure out at least one of the issues. Now if I could just figure out why some people aren't seeing any errors at all but it still doesn't work we'd be in business.

I updated the OP with a list of known fixes for various bugs/problems. Thats the only one there thus far, but hopefully the rest of the problems should be fixed soon.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-09 17:14:01
August 09 2010 17:13 GMT
#115
I've downloaded the new version and after failing to get it showing ingame searched my entire PC for the apmalert2.log, no success. Why dont you just give the program another tab with the log in there (similiar to f.e. ImgBurn) or ask the user to specify a location for the log file (like JungleFlasher)?
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 17:24 GMT
#116
On August 10 2010 02:13 ChickenLips wrote:
I've downloaded the new version and after failing to get it showing ingame searched my entire PC for the apmalert2.log, no success. Why dont you just give the program another tab with the log in there (similiar to f.e. ImgBurn) or ask the user to specify a location for the log file (like JungleFlasher)?

Mostly because the program that you run is not really related to the code that would be writing the log file. I suppose I could add another config item to the registry, but it won't solve the problem. The problem right now is certainly that the DLL is never being injected. If it were, the log file would always be created, and there should be pretty much no case that it should ever be outside of wherever you installed APMAlert2.
Can you jam with the console cowboys in cyberspace?
Polska
Profile Joined February 2010
Canada83 Posts
Last Edited: 2010-08-09 17:44:40
August 09 2010 17:35 GMT
#117
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 17:56:29
August 09 2010 17:52 GMT
#118
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).


Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-09 18:07:03
August 09 2010 18:06 GMT
#119
On August 10 2010 02:52 tec27 wrote:
Show nested quote +
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).

Show nested quote +

Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.


This outputs "Injecting C:/path/APMalert/apmalert2.dll" into PID:5092". Nothing more.

I ran it twice, the first time it was i think 1496.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 18:17 GMT
#120
On August 10 2010 03:06 ChickenLips wrote:
Show nested quote +
On August 10 2010 02:52 tec27 wrote:
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).


Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.


This outputs "Injecting C:/path/APMalert/apmalert2.dll" into PID:5092". Nothing more.

I ran it twice, the first time it was i think 1496.

Weird that it outputs nothing after that but then still generates no logfile. Guess I'll have to sit down and try to figure out how that could possibly happen.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 09 2010 18:20 GMT
#121
On August 10 2010 03:17 tec27 wrote:
Show nested quote +
On August 10 2010 03:06 ChickenLips wrote:
On August 10 2010 02:52 tec27 wrote:
On August 10 2010 02:35 Polska wrote:
Can you recompile it down to a lower .net version (3.5) if its easily doable so those with it already (win 7) don't need to dl 4 .

Done. (Sorry I hadn't done that before, its like the first program I wrote with C# so I wasn't sure where to change that until I looked just now).


Also any chance this could be picked up by warden (or whatever hack detection they may/may not be using) and result in a ban?

Very small chance. I modify 6 bytes in d3d9.dll. Warden has never monitored d3d9.dll, and the modification I do is similar to that done by Fraps, Steam, Xfire, Mumble, etc. so its doubtful it will ever be monitored for use in banning people.


I just uploaded a new version with a lower .NET target, along with a test exe for those of you not seeing a log file. If you are in that group, please download: http://tec27.com/APMAlert2/PSIStarcraftInjector-msg.exe and place it in the same folder you installed APMAlert2 into.

When you run it and then run SC2.exe, it should display a message box stating that it is attempting an injection. Tell me if you see that, then we can start narrowing down the problem a bit more.


This outputs "Injecting C:/path/APMalert/apmalert2.dll" into PID:5092". Nothing more.

I ran it twice, the first time it was i think 1496.

Weird that it outputs nothing after that but then still generates no logfile. Guess I'll have to sit down and try to figure out how that could possibly happen.

It's probably got something to do with how some paths or filenames differentiate on my OS / Starcraft 2 Install / EU client.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 18:24 GMT
#122
I don't think so. If it was a problem with the EU client, it wouldn't find display that message box because it wouldn't detect SC2 as being launched. The fact that its show that message box means its about to use Winjection.dll. The fact that no error pops up after that but that no log file is generated signals to me that Winjection.dll is failing in some unexpected way, so I'll take a look into that possibility.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 09 2010 18:27 GMT
#123
On August 10 2010 03:24 tec27 wrote:
I don't think so. If it was a problem with the EU client, it wouldn't find display that message box because it wouldn't detect SC2 as being launched. The fact that its show that message box means its about to use Winjection.dll. The fact that no error pops up after that but that no log file is generated signals to me that Winjection.dll is failing in some unexpected way, so I'll take a look into that possibility.


Cool, just tell me when and if I can help.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 23:34 GMT
#124
Alright, I made some progress on the issue. The reason its not injecting is because it can't find Winjection.dll. The program never displayed that exception though, because I was injecting from an event handler for my process monitor, and it was just dropping exceptions. I added some custom exception handling to that so it gets picked up, but I still have no idea why its unable to find Winjection.dll when its in the same directory. Once I know that, it should be an easy fix.
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 09 2010 23:40 GMT
#125
On August 10 2010 08:34 tec27 wrote:
Alright, I made some progress on the issue. The reason its not injecting is because it can't find Winjection.dll. The program never displayed that exception though, because I was injecting from an event handler for my process monitor, and it was just dropping exceptions. I added some custom exception handling to that so it gets picked up, but I still have no idea why its unable to find Winjection.dll when its in the same directory. Once I know that, it should be an easy fix.


Cant you just put all that shit into the .exe? I remember that from my old MapleStory injection days (just a leecher^^)
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 09 2010 23:45 GMT
#126
Its possible to write an injector directly in the code I have for the exe, but it would be a pain and less sophisticated than the methods I use in Winjection. If it comes to that, I'll do it, but I think the problem is solvable otherwise.
Can you jam with the console cowboys in cyberspace?
InSpiReZerG
Profile Joined January 2010
United States159 Posts
August 09 2010 23:48 GMT
#127
US client. seems to install. I get to configure everything but in game nothing shows up.
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-09 23:54:55
August 09 2010 23:53 GMT
#128
Alright, figured it out. Its because I'm using Visual Studio 2010 and most people don't have the runtimes for that yet. Just download and install them from here: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en

And sorry for all the random things you guys have had to download. Didn't plan for that to happen =/
Can you jam with the console cowboys in cyberspace?
ChickenLips
Profile Blog Joined May 2010
2912 Posts
Last Edited: 2010-08-10 00:06:35
August 10 2010 00:00 GMT
#129
Downloaded and installed it:

Started it as admin, now comes:

Remote LoadLibrary failed with error126: The module wasnt found (translating from german) then again that it failed injecting.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 00:08 GMT
#130
On August 10 2010 09:00 ChickenLips wrote:
Downloaded and installed it:

Started it as admin, now comes:

Remote LoadLibrary failed with error126: The module wasnt found (translating from german) then again that it failed injecting.

See the known fix in the OP. (all the way at the bottom)
Can you jam with the console cowboys in cyberspace?
sNes.
Profile Joined June 2008
United States377 Posts
August 10 2010 00:21 GMT
#131
hope you guys dont get banned i think if blizzard wanted an ingame clock in there games they wouldve added it. im guessing they dont want that clock there to not give certain players an advantage on timings but i dono i could be wrong.
Heroes get remembered but Legends never die
Darby
Profile Joined April 2010
United States37 Posts
August 10 2010 00:38 GMT
#132
Thanks for working on something like this. Seems like it will be really useful if blizzard accepts it and you can get it stabilized. Good luck sir!!
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 10 2010 00:47 GMT
#133
On August 10 2010 09:21 sNes. wrote:
hope you guys dont get banned i think if blizzard wanted an ingame clock in there games they wouldve added it. im guessing they dont want that clock there to not give certain players an advantage on timings but i dono i could be wrong.


Eh I trust tec and his explanation sounds reasonable.


IT WORKS! lol

[image loading]

After having downloaded approx. 100MB in Windows updates im now gonna fiddle with the settings.

Ill make sure to keep this thread bumped with feedback and bug reports.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
August 10 2010 00:59 GMT
#134
Got it working, thanks alot tec.

Might be a little bug I encountered, I couldn't turn the clock off.

I have tried to untick the "enable Clock", apply settings, restart game, and even restarted PSI. Clock will always show up as soon game starts. I'm sure the settings is saved, as other change such as apm colour and position has been updated.
Leenock the Punisher
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 01:25 GMT
#135
On August 10 2010 09:59 furymonkey wrote:
Got it working, thanks alot tec.

Might be a little bug I encountered, I couldn't turn the clock off.

I have tried to untick the "enable Clock", apply settings, restart game, and even restarted PSI. Clock will always show up as soon game starts. I'm sure the settings is saved, as other change such as apm colour and position has been updated.

Very possible that I didn't ever put in the code to make that setting work, lol. Will be fixed in the next update.

On August 10 2010 09:47 ChickenLips wrote:
Show nested quote +
On August 10 2010 09:21 sNes. wrote:
hope you guys dont get banned i think if blizzard wanted an ingame clock in there games they wouldve added it. im guessing they dont want that clock there to not give certain players an advantage on timings but i dono i could be wrong.


Eh I trust tec and his explanation sounds reasonable.


IT WORKS! lol

[image loading]

After having downloaded approx. 100MB in Windows updates im now gonna fiddle with the settings.

Ill make sure to keep this thread bumped with feedback and bug reports.

Thats a pretty nice style you have there. Sort of on the opposite end from the 'Big APM' style, but could definitely be just as successful in the right hands.
Can you jam with the console cowboys in cyberspace?
Malgrif
Profile Blog Joined March 2010
Canada1095 Posts
August 10 2010 01:38 GMT
#136
is this actually legal?
for there to be pro there has to be noob.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
August 10 2010 01:44 GMT
#137
I love the APM number for winning. Very funny :-)
Your strength is just an accident arising from the weakness of others -Heart of Darkness
NorwegianRage
Profile Joined March 2010
United States71 Posts
Last Edited: 2010-08-10 02:17:33
August 10 2010 01:52 GMT
#138
Alright sweet. Now that I got the Visual Studio 2010 update I got logs and the clock to display. However I can't get the APM to display nor the sound to alert. Sad Panda

EDIT: Restarted SC2 a couple times and got it to run. Happy Panda! :D
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 01:53 GMT
#139
On August 10 2010 10:52 NorwegianRage wrote:
Alright sweet. Now that I got the Visual Studio 2010 update I got logs and the clock to display. However I can't get the APM to display nor the sound to alert. Sad Panda

One of my friends was having problems with the default APM position not being onscreen or something. Centering horizontally brought it out. I should have that problem figured out by tomorrow. No idea why it wouldn't be doing the sound alert.
Can you jam with the console cowboys in cyberspace?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 10 2010 02:03 GMT
#140
I have downloaded and installed everything you told to download here, but I still get the same error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure

but now there is also another error:
There was an error injecting apmalert2.dll into remote process: 984

in the full path to apmalert2.dll

it is still not working here.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
August 10 2010 02:28 GMT
#141
On August 10 2010 11:03 ilbh wrote:
I have downloaded and installed everything you told to download here, but I still get the same error message:

Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure

but now there is also another error:
There was an error injecting apmalert2.dll into remote process: 984

in the full path to apmalert2.dll

it is still not working here.


I have same exact problem on windows xp and dual monitors
dienofail
Profile Joined May 2010
United States8 Posts
Last Edited: 2010-08-10 08:36:42
August 10 2010 06:03 GMT
#142
On August 10 2010 10:52 NorwegianRage wrote:
Alright sweet. Now that I got the Visual Studio 2010 update I got logs and the clock to display. However I can't get the APM to display nor the sound to alert. Sad Panda


I'm experiencing the same problem; however, multiple restarts and playing around with various settings has not fixed the problem.

EDIT: Nevermind, didn't realize you have to wait a few minutes for APM counter to show up. Also, APM counter is over-estimating my APM (the counter showed 300 at one point, when I was doing 200 at most).
Jaeger
Profile Joined December 2009
United States1150 Posts
August 10 2010 06:28 GMT
#143
After installing the VS 2010 redist package and downloaded the latest version off the front page and running PSIStarcraftInjector-msg.exe with administrator privileges on Win7 x64 Ult I get.

[image loading]
[image loading]
[image loading]
https://www.dotabuff.com/players/8137911
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 10 2010 08:35 GMT
#144
Known Fixes:

* If you receive a LoadLibrary error with code 126 or 127, please download and install the file located at: http://tinyurl.com/g7juc . This should fix that issue for you.
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
trancey_
Profile Joined May 2010
Germany729 Posts
Last Edited: 2010-08-10 14:27:02
August 10 2010 12:53 GMT
#145
it didn't work also the log file is not written. i use windows 7 and started it with admin rights. I have the EU-EN version with the newest patch.

i have downloaded the updates you recommend and also the 127 error fix. still nothing :/
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-10 14:50:16
August 10 2010 14:49 GMT
#146
On August 10 2010 21:53 trancey_ wrote:
it didn't work also the log file is not written. i use windows 7 and started it with admin rights. I have the EU-EN version with the newest patch.

i have downloaded the updates you recommend and also the 127 error fix. still nothing :/

Please read the thread, that issue was solved a page ago:

On August 10 2010 08:53 tec27 wrote:
Alright, figured it out. Its because I'm using Visual Studio 2010 and most people don't have the runtimes for that yet. Just download and install them from here: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en

And sorry for all the random things you guys have had to download. Didn't plan for that to happen =/


Unless you meant you did install that, in which case I have no idea what could be causing it atm, but the next update I put up should give a more meaningful error message at least.
Can you jam with the console cowboys in cyberspace?
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
August 10 2010 15:05 GMT
#147
Tried the new version, and I'm getting this now:
+ Show Spoiler +
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
à System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
à System.Single.Parse(String s)
à PSIStarcraftInjector.Form1.LoadSettings()
à PSIStarcraftInjector.Form1.Form1_Load(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
Jang Yoon Chul hwaiting!
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-10 15:45:50
August 10 2010 15:29 GMT
#148
Just put up another update that fixes all the stuff I said would be fixed in the past couple pages. If you're still not getting a logfile and you've installed the MSVC 2010 runtimes, definitely run it and run SC2 and tell me what it says.

On August 11 2010 00:05 CynanMachae wrote:
Tried the new version, and I'm getting this now:
+ Show Spoiler +
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
à System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
à System.Single.Parse(String s)
à PSIStarcraftInjector.Form1.LoadSettings()
à PSIStarcraftInjector.Form1.Form1_Load(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I thought my changes would have fixed this, but apparently not. I'll look through the settings stuff again.

Edit: The version up now should fix that problem, I think.
Can you jam with the console cowboys in cyberspace?
Torg0th
Profile Joined March 2010
Canada16 Posts
Last Edited: 2010-08-10 21:20:22
August 10 2010 21:08 GMT
#149
I seem to have installed everything you've listed along with the last update but i'm still getting
"Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure"

Edit: I have Windows XP
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2010-08-10 21:10:01
August 10 2010 21:09 GMT
#150
On August 11 2010 06:08 Torg0th wrote:
I seem to have installed everything you've listed along with the last update but i'm still getting
"Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure"


same here
is this error only happening with windows XP?
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 10 2010 22:12 GMT
#151
It works flawlessly, I have already seen a 10% improvement in my APM just by having the constant reminder on my screen (that is without the sound)

However, it still won't let me put in my own values for the x,y of the APM counter :/
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
Gunman_csz
Profile Blog Joined October 2008
United Arab Emirates492 Posts
August 10 2010 22:28 GMT
#152
Finally it works for me

Can you change how the apm is calculated. At the moment if I spam 300apm then I can stay idle for the next 15seconds till it gets to 100apm.. what time interval are you using to update apm?
Began Starcraft journey on 5th May 2009
MingoDynasty
Profile Joined May 2006
United States43 Posts
August 10 2010 22:29 GMT
#153
Not working for me. This is the error message I get:

[image loading]
http://www.youtube.com/MingoDynasty
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-10 23:15:50
August 10 2010 23:14 GMT
#154
On August 11 2010 06:09 ilbh wrote:
Show nested quote +
On August 11 2010 06:08 Torg0th wrote:
I seem to have installed everything you've listed along with the last update but i'm still getting
"Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure"


same here
is this error only happening with windows XP?

Have both of you installed the DX runtime from the Known Fixes section of the OP?

On August 11 2010 07:29 MingoDynasty wrote:
Not working for me. This is the error message I get:

[image loading]

Make sure you've installed the MSVC 2010 runtimes (its listed in the requirements with a download link in the OP now)

On August 11 2010 07:12 ChickenLips wrote:
It works flawlessly, I have already seen a 10% improvement in my APM just by having the constant reminder on my screen (that is without the sound)

However, it still won't let me put in my own values for the x,y of the APM counter :/

I have no idea how it could possibly be failing to let you put in your own values. I've looked over the validation code a bunch of times and tested all kinds of scenarios and it all works fine for me. Putting in 1.5 makes it automatically drop down to 1, putting in -5 makes it go back up to 0, and putting in 0.5 will stay 0.5, etc. I'll keep working at it though. As a temporary fix, you can edit those settings manually with regedit. The values are all located in HKEY_CURRENT_USER\Software\tec27\APMAlert2. (APMXPosition/APMYPosition and ClockXPosition/ClockYPosition)

On August 11 2010 07:28 Gunman_csz wrote:
Finally it works for me

Can you change how the apm is calculated. At the moment if I spam 300apm then I can stay idle for the next 15seconds till it gets to 100apm.. what time interval are you using to update apm?

Well, I use an exponential decay algorithm similar to what was used in APMAlert (for BW). However, the APM data I receive is unfortunately less accurate, because it is the same as the instantaneous value displayed in replays (and also about 1 or 2 seconds behind what it actually is). So what I do is take the APM value I'm given, then multiply it by how much time has passed since the last APM reading I received so that it converts to a number of actions. I then add these actions to the total and do the decay on that total. The tweaks I've been making recently are to the interval that it takes for an action to decay to a value of 1/e, but I think this interval may still be too high (or there may be some other flaw in my thinking/interfacing with the games instantaneous readings).

I'll keep working at it and hopefully get something that works nicely, but this is like my 4th approach to this problem and the most satisfactory thus far, so you can imagine my frustration at getting to this point If it comes down to it, I'll simply revert to directly showing the value from the game, but I don't like that because I feel its far too jumpy/dynamic. With the ingame values, if you spam for 1 second, you can get your APM up over 400, but then if you stop to type one thing into chat your APM will drop to 0. Thats obviously not too good if we want to be basing alerts off of it. If anyone has any ideas as to how I could smooth that out in a superior way, I'm definitely open to suggestions.
Can you jam with the console cowboys in cyberspace?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 10 2010 23:17 GMT
#155
On August 11 2010 08:14 tec27 wrote:
Show nested quote +
On August 11 2010 06:09 ilbh wrote:
On August 11 2010 06:08 Torg0th wrote:
I seem to have installed everything you've listed along with the last update but i'm still getting
"Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure"


same here
is this error only happening with windows XP?

Have both of you installed the DX runtime from the Known Fixes section of the OP?


yes, DX runtime(dxwebsetup.exe) and the other thing(vcredist_x86.exe)
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 10 2010 23:29 GMT
#156
On August 11 2010 08:17 ilbh wrote:
Show nested quote +
On August 11 2010 08:14 tec27 wrote:
On August 11 2010 06:09 ilbh wrote:
On August 11 2010 06:08 Torg0th wrote:
I seem to have installed everything you've listed along with the last update but i'm still getting
"Winjection Error
Remote LoadLibrary failed with error 127: can't find the specified procedure"


same here
is this error only happening with windows XP?

Have both of you installed the DX runtime from the Known Fixes section of the OP?


yes, DX runtime(dxwebsetup.exe) and the other thing(vcredist_x86.exe)

Hmmmm, thats weird then. I'll look through all of the dependencies again and see if I can find something that XP wouldn't have, but I'm pretty sure I haven't used anything along those lines. I'll let you know though.
Can you jam with the console cowboys in cyberspace?
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
August 11 2010 02:01 GMT
#157
On August 11 2010 00:29 tec27 wrote:
Just put up another update that fixes all the stuff I said would be fixed in the past couple pages. If you're still not getting a logfile and you've installed the MSVC 2010 runtimes, definitely run it and run SC2 and tell me what it says.

Show nested quote +
On August 11 2010 00:05 CynanMachae wrote:
Tried the new version, and I'm getting this now:
+ Show Spoiler +
System.FormatException: Le format de la chaîne d'entrée est incorrect.
à System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
à System.Number.ParseSingle(String value, NumberStyles options, NumberFormatInfo numfmt)
à System.Single.Parse(String s, NumberStyles style, NumberFormatInfo info)
à System.Single.Parse(String s)
à PSIStarcraftInjector.Form1.LoadSettings()
à PSIStarcraftInjector.Form1.Form1_Load(Object sender, EventArgs e)
à System.Windows.Forms.Form.OnLoad(EventArgs e)
à System.Windows.Forms.Form.OnCreateControl()
à System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
à System.Windows.Forms.Control.CreateControl()
à System.Windows.Forms.Control.WmShowWindow(Message& m)
à System.Windows.Forms.Control.WndProc(Message& m)
à System.Windows.Forms.ScrollableControl.WndProc(Message& m)
à System.Windows.Forms.ContainerControl.WndProc(Message& m)
à System.Windows.Forms.Form.WmShowWindow(Message& m)
à System.Windows.Forms.Form.WndProc(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

I thought my changes would have fixed this, but apparently not. I'll look through the settings stuff again.

Edit: The version up now should fix that problem, I think.

Great, thanks, it's fixed now!

Awesome work tec
Jang Yoon Chul hwaiting!
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 11 2010 04:19 GMT
#158
Just put up a new version that now dynamically loads the DirectX/D3DX/WinMM libraries so that I can do better error checking on them. If you were having LoadLibrary errors before, you should get past that point now and have the libary injected and a log created. Post your log should you find any errors in it and we can try to solve them.
Can you jam with the console cowboys in cyberspace?
Skeyser
Profile Joined June 2010
Canada219 Posts
August 11 2010 04:47 GMT
#159
The clock is pretty cool, but the apm thing seems pretty useless. I mean, do you look at the counter and go "oh my apm is at 113, I'm clearly forgetting to build drones, thanks apm counter!"

tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-11 06:09:14
August 11 2010 05:38 GMT
#160
The idea is that the sound alert does that sort of thing for you. I always had an issue in BW where come midgame I would slow down and my macro would slip a lot. Thus I could associate the slowdown and macro slippage, and having an annoying sound occur whenever slowed down could remind me "hey, I need to macro!" Thats why I made the original program.

The LiveAPM is mostly just for show, and was implemented in some early BW plugins. It was also a very highly requested feature when I made the original, so apparently you don't have your finger on the pulse of what SC players want


Edit: Added a source code link to the OP ( http://github.com/tec27/APMAlert2 ). All thats up there for now is the dll itself, not the injector (although the source to Winjection.dll is in the Big Programming Thread here if you want it). And forgive me if its a bit messy
Can you jam with the console cowboys in cyberspace?
m4rtini
Profile Joined April 2010
Norway30 Posts
August 11 2010 09:31 GMT
#161
The clock is showing, but not the apm. I've downloaded everything you've posted here i think. (.net, runtimes and diectx runntimes)

Here is my log:

[08-11-2010 11:24:15/0797] INFO - APMAlert2 starting up...
[08-11-2010 11:24:15/0797] INFO - Loading APMAlert2 Options...
[08-11-2010 11:24:15/0797] INFO - Default options set, loading settings from registry.
[08-11-2010 11:24:15/0797] INFO - Options loaded correctly.
[08-11-2010 11:24:15/0797] INFO - Setting up hooks.
[08-11-2010 11:24:15/0797] INFO - Registry monitor thread setup completed.
[08-11-2010 11:24:15/0807] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 11:24:15/0877] INFO - Hooks setup and ready for use.
[08-11-2010 11:25:12/0766] INFO - Game detected. Beginning initialization.
[08-11-2010 11:25:12/0766] INFO - Freeing options structure.
[08-11-2010 11:25:12/0766] INFO - Loading APMAlert2 Options...
[08-11-2010 11:25:12/0766] INFO - Default options set, loading settings from registry.
[08-11-2010 11:25:12/0766] INFO - Options loaded correctly.
[08-11-2010 11:25:12/0766] INFO - Initializing APM calculator.
[08-11-2010 11:25:12/0766] INFO - Hooks installed.
[08-11-2010 11:25:12/0896] INFO - Creating Direct3D resources.
[08-11-2010 11:25:13/0156] INFO - Font for LiveAPM created successfully.
[08-11-2010 11:25:13/0196] INFO - Line for drawing box backgrounds created successfully.
[08-11-2010 11:25:13/0196] INFO - Font for Clock Display created successfully.
[08-11-2010 11:25:13/0196] INFO - All resources created successfully.
[08-11-2010 11:25:27/0484] INFO - Game end detected.
[08-11-2010 11:25:27/0484] INFO - Hooks cleared.
ChickenLips
Profile Blog Joined May 2010
2912 Posts
August 11 2010 09:34 GMT
#162
Your validation code works fine, I am on a european PC so the decimal seperator is a comma and not a dot. I remember trying it with a comma in an earlier version but that didn't work so I thought that dots were they way to go. Anyway, back to playing SC2! :D
❤Ƹ̵̡Ӝ̵̨̄Ʒ✿
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-11 10:03:23
August 11 2010 10:01 GMT
#163
On August 11 2010 18:31 m4rtini wrote:
The clock is showing, but not the apm. I've downloaded everything you've posted here i think. (.net, runtimes and diectx runntimes)

Here is my log:

[snip]

Thats just an issue with the positioning code. For some reason there's a few resolutions it doesn't work on. I should have that figured out and fixed within the next day or so. for the time being playing with the default positions (or using horizontal centering and a different y position than the clock) should do the trick.

Edit: Also, I see the game ended really quickly. Make sure you're building a building to test the APM display. I have it set not to display until after your first building is done so that it doesn't get annoying in UMS games and replays/obsing.
Can you jam with the console cowboys in cyberspace?
m4rtini
Profile Joined April 2010
Norway30 Posts
August 11 2010 10:35 GMT
#164
lol, i thought only the alarm would be activated after a building was finished. It works =)
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 11 2010 11:58 GMT
#165
unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 11 2010 14:28 GMT
#166
On August 11 2010 20:58 TheFinalWord wrote:
unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E

Install the MSVC Redistributable: http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en
Can you jam with the console cowboys in cyberspace?
MrBitter
Profile Joined January 2008
United States2940 Posts
Last Edited: 2010-08-11 15:50:03
August 11 2010 15:49 GMT
#167
I downloaded this, and followed your instructions, but can't seem to get it working...

I've downloaded all your requirements, and I get no error messages at all. It just doesn't do anything when I run Starcraft 2. =(

Edit: Maybe (per a few posts up) I'm running at a resolution this doesn't support?
St!M
Profile Joined August 2010
2 Posts
Last Edited: 2010-08-11 21:37:51
August 11 2010 16:18 GMT
#168
Hi, First thx for all the work you done already. I downloaded all the windows files that were posted to make this program work. Now i still cant get it too work ingame.
This is my log it gives;
+ Show Spoiler +
[08-11-2010 17:37:36/0944] INFO - APMAlert2 starting up...
[08-11-2010 17:37:36/0944] INFO - Loading APMAlert2 Options...
[08-11-2010 17:37:36/0945] INFO - Default options set, loading settings from registry.
[08-11-2010 17:37:36/0945] INFO - Options loaded correctly.
[08-11-2010 17:37:36/0945] INFO - Setting up hooks.
[08-11-2010 17:37:36/0945] INFO - Registry monitor thread setup completed.
[08-11-2010 17:37:36/0949] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 17:37:36/0988] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:42/0099] INFO - Setting up hooks.
[08-11-2010 17:37:42/0148] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:47/0249] INFO - Setting up hooks.
[08-11-2010 17:37:47/0370] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:52/0472] INFO - Setting up hooks.
[08-11-2010 17:37:52/0511] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:57/0621] INFO - Setting up hooks.
[08-11-2010 17:37:57/0659] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:02/0759] INFO - Setting up hooks.
[08-11-2010 17:38:02/0799] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:07/0901] INFO - Setting up hooks.
[08-11-2010 17:38:07/0941] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:13/0041] INFO - Setting up hooks.
[08-11-2010 17:38:13/0079] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:19/0956] INFO - Setting up hooks.
[08-11-2010 17:39:20/0058] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:25/0159] INFO - Setting up hooks.
[08-11-2010 17:39:25/0228] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:30/0330] INFO - Setting up hooks.
[08-11-2010 17:39:30/0390] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:35/0497] INFO - Setting up hooks.
[08-11-2010 17:39:35/0581] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:04/0472] INFO - Setting up hooks.
[08-11-2010 17:49:04/0530] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:09/0640] INFO - Setting up hooks.
[08-11-2010 17:49:09/0700] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:14/0808] INFO - Setting up hooks.
[08-11-2010 17:49:14/0915] ERROR - CreateDevice returned 0x8876086a: D3DERR_NOTAVAILABLE
[08-11-2010 17:49:20/0024] INFO - Setting up hooks.
[08-11-2010 17:49:20/0084] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:25/0186] INFO - Setting up hooks.
[08-11-2010 17:49:25/0233] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:30/0415] INFO - Setting up hooks.
[08-11-2010 17:49:30/0459] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:35/0582] INFO - Setting up hooks.
[08-11-2010 17:49:35/0709] ERROR - CreateDevice returned 0x8876086a: D3DERR_NOTAVAILABLE


Yea i cutted in log cause at end there were 2 exceptions.
Hope you can help me further~
Thx in advance and keep making these nice lil thingies!!
Gzz Stim

**i was running it in full windowed mode but i also tried other modes and every resolution**
shoJu
Profile Joined April 2010
Sweden30 Posts
August 11 2010 17:26 GMT
#169
On August 12 2010 01:18 St!M wrote:
Hi, First thx for all the work you done already. I downloaded all the windows files that were posted to make this program work. Now i still cant get it too work ingame.
This is my log it gives;
+ Show Spoiler +
[08-11-2010 17:37:36/0944] INFO - APMAlert2 starting up...
[08-11-2010 17:37:36/0944] INFO - Loading APMAlert2 Options...
[08-11-2010 17:37:36/0945] INFO - Default options set, loading settings from registry.
[08-11-2010 17:37:36/0945] INFO - Options loaded correctly.
[08-11-2010 17:37:36/0945] INFO - Setting up hooks.
[08-11-2010 17:37:36/0945] INFO - Registry monitor thread setup completed.
[08-11-2010 17:37:36/0949] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 17:37:36/0988] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:42/0099] INFO - Setting up hooks.
[08-11-2010 17:37:42/0148] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:47/0249] INFO - Setting up hooks.
[08-11-2010 17:37:47/0370] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:52/0472] INFO - Setting up hooks.
[08-11-2010 17:37:52/0511] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:57/0621] INFO - Setting up hooks.
[08-11-2010 17:37:57/0659] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:02/0759] INFO - Setting up hooks.
[08-11-2010 17:38:02/0799] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:07/0901] INFO - Setting up hooks.
[08-11-2010 17:38:07/0941] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:13/0041] INFO - Setting up hooks.
[08-11-2010 17:38:13/0079] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:19/0956] INFO - Setting up hooks.
[08-11-2010 17:39:20/0058] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:25/0159] INFO - Setting up hooks.
[08-11-2010 17:39:25/0228] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:30/0330] INFO - Setting up hooks.
[08-11-2010 17:39:30/0390] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:35/0497] INFO - Setting up hooks.
[08-11-2010 17:39:35/0581] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:04/0472] INFO - Setting up hooks.
[08-11-2010 17:49:04/0530] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:09/0640] INFO - Setting up hooks.
[08-11-2010 17:49:09/0700] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:14/0808] INFO - Setting up hooks.
[08-11-2010 17:49:14/0915] ERROR - CreateDevice returned 0x8876086a: D3DERR_NOTAVAILABLE
[08-11-2010 17:49:20/0024] INFO - Setting up hooks.
[08-11-2010 17:49:20/0084] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:25/0186] INFO - Setting up hooks.
[08-11-2010 17:49:25/0233] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:30/0415] INFO - Setting up hooks.
[08-11-2010 17:49:30/0459] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:35/0582] INFO - Setting up hooks.
[08-11-2010 17:49:35/0709] ERROR - CreateDevice returned 0x8876086a: D3DERR_NOTAVAILABLE


Yea i cutted in log cause at end there were 2 exceptions.
Hope you can help me further~
Thx in advance and keep making these nice lil thingies!!
Gzz Stim


Are you running it in fullscreen? (that is not in Fullscreen(windowed)) 'coz that seems to create that error.

tec27 said he was working on it a bunch of posts ago (I hope he fixes it since I really like my gamma settings in fullscreen).

so if you run it in widowed fullscreen it should work
Perfection is hard to improve
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 11 2010 17:37 GMT
#170
Same as above users: WinXP, installed everything, error 127 no log.

Not Unicode problem, not should it be monitor problem as mentioned.
HS: cascades#1595 || LoL: stoppin
asdd
Profile Blog Joined July 2010
228 Posts
Last Edited: 2010-08-11 18:26:39
August 11 2010 18:24 GMT
#171
Downloaded everything and ran it but nothing pops up (yes I built a building).


[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[08-11-2010 14:15:54/0576] INFO - APMAlert2 starting up...
[08-11-2010 14:15:54/0576] INFO - Loading APMAlert2 Options...
[08-11-2010 14:15:54/0576] INFO - Default options set, loading settings from registry.
[08-11-2010 14:15:54/0577] INFO - Options loaded correctly.
[08-11-2010 14:15:54/0577] INFO - Setting up hooks.
[08-11-2010 14:15:54/0577] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:15:54/0578] INFO - Registry monitor thread setup completed.
[08-11-2010 14:15:54/0578] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 14:15:59/0683] INFO - Setting up hooks.
[08-11-2010 14:15:59/0684] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:04/0796] INFO - Setting up hooks.
[08-11-2010 14:16:04/0797] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:09/0897] INFO - Setting up hooks.
[08-11-2010 14:16:09/0897] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:15/0029] INFO - Setting up hooks.
[08-11-2010 14:16:15/0029] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:20/0129] INFO - Setting up hooks.
[08-11-2010 14:16:20/0129] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:25/0229] INFO - Setting up hooks.
[08-11-2010 14:16:25/0229] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:30/0329] INFO - Setting up hooks.
[08-11-2010 14:16:30/0329] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:35/0429] INFO - Setting up hooks.
[08-11-2010 14:16:35/0429] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:40/0529] INFO - Setting up hooks.
[08-11-2010 14:16:40/0529] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:45/0629] INFO - Setting up hooks.
[08-11-2010 14:16:45/0629] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:50/0729] INFO - Setting up hooks.
[08-11-2010 14:16:50/0729] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:16:55/0829] INFO - Setting up hooks.
[08-11-2010 14:16:55/0829] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:00/0929] INFO - Setting up hooks.
[08-11-2010 14:17:00/0929] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:06/0029] INFO - Setting up hooks.
[08-11-2010 14:17:06/0029] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:11/0129] INFO - Setting up hooks.
[08-11-2010 14:17:11/0130] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:16/0230] INFO - Setting up hooks.
[08-11-2010 14:17:16/0230] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:21/0330] INFO - Setting up hooks.
[08-11-2010 14:17:21/0330] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:26/0430] INFO - Setting up hooks.
[08-11-2010 14:17:26/0430] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:31/0532] INFO - Setting up hooks.
[08-11-2010 14:17:31/0532] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:36/0632] INFO - Setting up hooks.
[08-11-2010 14:17:36/0632] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:41/0732] INFO - Setting up hooks.
[08-11-2010 14:17:41/0767] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:46/0867] INFO - Setting up hooks.
[08-11-2010 14:17:46/0867] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:51/0967] INFO - Setting up hooks.
[08-11-2010 14:17:51/0967] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:17:57/0067] INFO - Setting up hooks.
[08-11-2010 14:17:57/0067] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:02/0167] INFO - Setting up hooks.
[08-11-2010 14:18:02/0167] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:07/0267] INFO - Setting up hooks.
[08-11-2010 14:18:07/0267] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:12/0367] INFO - Setting up hooks.
[08-11-2010 14:18:12/0367] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:17/0467] INFO - Setting up hooks.
[08-11-2010 14:18:17/0468] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:22/0570] INFO - Setting up hooks.
[08-11-2010 14:18:22/0570] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:27/0670] INFO - Setting up hooks.
[08-11-2010 14:18:27/0671] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:32/0771] INFO - Setting up hooks.
[08-11-2010 14:18:32/0772] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:37/0872] INFO - Setting up hooks.
[08-11-2010 14:18:37/0872] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:42/0972] INFO - Setting up hooks.
[08-11-2010 14:18:42/0973] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:48/0073] INFO - Setting up hooks.
[08-11-2010 14:18:48/0074] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:53/0174] INFO - Setting up hooks.
[08-11-2010 14:18:53/0174] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:18:58/0274] INFO - Setting up hooks.
[08-11-2010 14:18:58/0275] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:03/0375] INFO - Setting up hooks.
[08-11-2010 14:19:03/0376] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:08/0476] INFO - Setting up hooks.
[08-11-2010 14:19:08/0478] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:13/0578] INFO - Setting up hooks.
[08-11-2010 14:19:13/0579] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:18/0679] INFO - Setting up hooks.
[08-11-2010 14:19:18/0680] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:23/0780] INFO - Setting up hooks.
[08-11-2010 14:19:23/0781] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:28/0881] INFO - Setting up hooks.
[08-11-2010 14:19:28/0882] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:33/0982] INFO - Setting up hooks.
[08-11-2010 14:19:33/0982] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:39/0082] INFO - Setting up hooks.
[08-11-2010 14:19:39/0083] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:44/0183] INFO - Setting up hooks.
[08-11-2010 14:19:44/0184] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:49/0284] INFO - Setting up hooks.
[08-11-2010 14:19:49/0285] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:54/0385] INFO - Setting up hooks.
[08-11-2010 14:19:54/0386] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:19:59/0486] INFO - Setting up hooks.
[08-11-2010 14:19:59/0490] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:04/0590] INFO - Setting up hooks.
[08-11-2010 14:20:04/0591] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:09/0691] INFO - Setting up hooks.
[08-11-2010 14:20:09/0692] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:14/0792] INFO - Setting up hooks.
[08-11-2010 14:20:14/0793] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:19/0893] INFO - Setting up hooks.
[08-11-2010 14:20:19/0893] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:24/0993] INFO - Setting up hooks.
[08-11-2010 14:20:24/0993] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:30/0094] INFO - Setting up hooks.
[08-11-2010 14:20:30/0095] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:35/0195] INFO - Setting up hooks.
[08-11-2010 14:20:35/0196] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:40/0296] INFO - Setting up hooks.
[08-11-2010 14:20:40/0297] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:45/0404] INFO - Setting up hooks.
[08-11-2010 14:20:45/0405] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:50/0505] INFO - Setting up hooks.
[08-11-2010 14:20:50/0505] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:20:55/0605] INFO - Setting up hooks.
[08-11-2010 14:20:55/0605] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:00/0725] INFO - Setting up hooks.
[08-11-2010 14:21:00/0725] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:05/0825] INFO - Setting up hooks.
[08-11-2010 14:21:05/0825] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:10/0933] INFO - Setting up hooks.
[08-11-2010 14:21:10/0934] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:16/0034] INFO - Setting up hooks.
[08-11-2010 14:21:16/0034] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:21/0134] INFO - Setting up hooks.
[08-11-2010 14:21:21/0134] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:26/0234] INFO - Setting up hooks.
[08-11-2010 14:21:26/0234] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:31/0336] INFO - Setting up hooks.
[08-11-2010 14:21:31/0336] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:36/0436] INFO - Setting up hooks.
[08-11-2010 14:21:36/0436] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:41/0544] INFO - Setting up hooks.
[08-11-2010 14:21:41/0544] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:46/0649] INFO - Setting up hooks.
[08-11-2010 14:21:46/0650] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:51/0750] INFO - Setting up hooks.
[08-11-2010 14:21:51/0750] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:21:56/0850] INFO - Setting up hooks.
[08-11-2010 14:21:56/0850] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:01/0950] INFO - Setting up hooks.
[08-11-2010 14:22:01/0951] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:07/0051] INFO - Setting up hooks.
[08-11-2010 14:22:07/0051] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:12/0156] INFO - Setting up hooks.
[08-11-2010 14:22:12/0156] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:17/0256] INFO - Setting up hooks.
[08-11-2010 14:22:17/0256] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:22/0369] INFO - Setting up hooks.
[08-11-2010 14:22:22/0370] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:27/0471] INFO - Setting up hooks.
[08-11-2010 14:22:27/0473] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:32/0573] INFO - Setting up hooks.
[08-11-2010 14:22:32/0574] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:37/0674] INFO - Setting up hooks.
[08-11-2010 14:22:37/0674] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:42/0774] INFO - Setting up hooks.
[08-11-2010 14:22:42/0774] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:47/0874] INFO - Setting up hooks.
[08-11-2010 14:22:47/0874] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:52/0974] INFO - Setting up hooks.
[08-11-2010 14:22:52/0974] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:22:58/0074] INFO - Setting up hooks.
[08-11-2010 14:22:58/0074] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:03/0174] INFO - Setting up hooks.
[08-11-2010 14:23:03/0174] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:08/0274] INFO - Setting up hooks.
[08-11-2010 14:23:08/0274] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:13/0374] INFO - Setting up hooks.
[08-11-2010 14:23:13/0374] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:18/0474] INFO - Setting up hooks.
[08-11-2010 14:23:18/0475] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:23/0575] INFO - Setting up hooks.
[08-11-2010 14:23:23/0576] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:28/0683] INFO - Setting up hooks.
[08-11-2010 14:23:28/0684] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:33/0801] INFO - Setting up hooks.
[08-11-2010 14:23:33/0802] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:38/0902] INFO - Setting up hooks.
[08-11-2010 14:23:38/0904] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:44/0004] INFO - Setting up hooks.
[08-11-2010 14:23:44/0005] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:49/0105] INFO - Setting up hooks.
[08-11-2010 14:23:49/0106] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:54/0206] INFO - Setting up hooks.
[08-11-2010 14:23:54/0206] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:23:59/0306] INFO - Setting up hooks.
[08-11-2010 14:23:59/0306] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:04/0406] INFO - Setting up hooks.
[08-11-2010 14:24:04/0406] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:09/0510] INFO - Setting up hooks.
[08-11-2010 14:24:09/0511] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:14/0616] INFO - Setting up hooks.
[08-11-2010 14:24:14/0616] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:19/0716] INFO - Setting up hooks.
[08-11-2010 14:24:19/0717] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:24/0817] INFO - Setting up hooks.
[08-11-2010 14:24:24/0817] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:29/0924] INFO - Setting up hooks.
[08-11-2010 14:24:29/0926] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:35/0027] INFO - Setting up hooks.
[08-11-2010 14:24:35/0029] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:40/0129] INFO - Setting up hooks.
[08-11-2010 14:24:40/0130] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:45/0230] INFO - Setting up hooks.
[08-11-2010 14:24:45/0230] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:50/0337] INFO - Setting up hooks.
[08-11-2010 14:24:50/0337] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:24:55/0448] INFO - Setting up hooks.
[08-11-2010 14:24:55/0449] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:00/0549] INFO - Setting up hooks.
[08-11-2010 14:25:00/0550] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:05/0655] INFO - Setting up hooks.
[08-11-2010 14:25:05/0655] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:10/0768] INFO - Setting up hooks.
[08-11-2010 14:25:10/0769] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:15/0869] INFO - Setting up hooks.
[08-11-2010 14:25:15/0869] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:20/0970] INFO - Setting up hooks.
[08-11-2010 14:25:20/0970] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:26/0084] INFO - Setting up hooks.
[08-11-2010 14:25:26/0084] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:31/0184] INFO - Setting up hooks.
[08-11-2010 14:25:31/0184] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:36/0285] INFO - Setting up hooks.
[08-11-2010 14:25:36/0286] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:41/0386] INFO - Setting up hooks.
[08-11-2010 14:25:41/0386] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:46/0486] INFO - Setting up hooks.
[08-11-2010 14:25:46/0486] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:51/0586] INFO - Setting up hooks.
[08-11-2010 14:25:51/0586] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[08-11-2010 14:25:56/0686] INFO - Setting up hooks.
[08-11-2010 14:25:56/0686] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
I
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
August 11 2010 18:53 GMT
#172
looks great but i see there are lot of cranks to smooth over. i'll try it out once its stable. keep up the good work!
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
CommanderFluffy
Profile Joined June 2008
Taiwan1059 Posts
August 11 2010 18:57 GMT
#173
quick question, what's blizzard's stance on 3rd party plugins?
Pain is temporary, but glory is forever.
Lalgee
Profile Joined August 2010
United Kingdom65 Posts
August 11 2010 19:17 GMT
#174
my APM is always showing as 0. my log file:

+ Show Spoiler +
[08-11-2010 20:13:35/0990] INFO - APMAlert2 starting up...
[08-11-2010 20:13:35/0990] INFO - Loading APMAlert2 Options...
[08-11-2010 20:13:35/0990] INFO - Default options set, loading settings from registry.
[08-11-2010 20:13:35/0990] INFO - Options loaded correctly.
[08-11-2010 20:13:35/0990] INFO - Setting up hooks.
[08-11-2010 20:13:35/0990] INFO - Registry monitor thread setup completed.
[08-11-2010 20:13:35/0990] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 20:13:36/0000] INFO - Hooks setup and ready for use.
[08-11-2010 20:14:14/0330] INFO - Game detected. Beginning initialization.
[08-11-2010 20:14:14/0330] INFO - Freeing options structure.
[08-11-2010 20:14:14/0330] INFO - Loading APMAlert2 Options...
[08-11-2010 20:14:14/0330] INFO - Default options set, loading settings from registry.
[08-11-2010 20:14:14/0330] INFO - Options loaded correctly.
[08-11-2010 20:14:14/0330] INFO - Initializing APM calculator.
[08-11-2010 20:14:14/0330] INFO - Hooks installed.
[08-11-2010 20:14:14/0340] INFO - Creating Direct3D resources.
[08-11-2010 20:14:14/0340] INFO - Font for LiveAPM created successfully.
[08-11-2010 20:14:14/0340] INFO - Line for drawing box backgrounds created successfully.
[08-11-2010 20:14:14/0340] INFO - Font for Clock Display created successfully.
[08-11-2010 20:14:14/0340] INFO - All resources created successfully.
[08-11-2010 20:14:58/0630] INFO - Game end detected.
[08-11-2010 20:14:58/0630] INFO - Hooks cleared.


I'v tried spamming every button i can think of and it never rises above 0
"That's Lal-Genius"
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-11 21:48:00
August 11 2010 21:45 GMT
#175
On August 12 2010 03:24 Kolu wrote:
Downloaded everything and ran it but nothing pops up (yes I built a building).

[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[08-11-2010 14:15:54/0576] INFO - APMAlert2 starting up...
[08-11-2010 14:15:54/0576] INFO - Loading APMAlert2 Options...
[08-11-2010 14:15:54/0576] INFO - Default options set, loading settings from registry.
[08-11-2010 14:15:54/0577] INFO - Options loaded correctly.
[08-11-2010 14:15:54/0577] INFO - Setting up hooks.
[08-11-2010 14:15:54/0577] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.

Just the first error would have done Anyway, download and install the DirectX runtimes: http://www.microsoft.com/downloads/details.aspx?FamilyId=2DA43D38-DB71-4C1B-BC6A-9B6652CD92A3&displaylang=en

On August 12 2010 01:18 St!M wrote:
Hi, First thx for all the work you done already. I downloaded all the windows files that were posted to make this program work. Now i still cant get it too work ingame.
This is my log it gives;
+ Show Spoiler +
[08-11-2010 17:37:36/0944] INFO - APMAlert2 starting up...
[08-11-2010 17:37:36/0944] INFO - Loading APMAlert2 Options...
[08-11-2010 17:37:36/0945] INFO - Default options set, loading settings from registry.
[08-11-2010 17:37:36/0945] INFO - Options loaded correctly.
[08-11-2010 17:37:36/0945] INFO - Setting up hooks.
[08-11-2010 17:37:36/0945] INFO - Registry monitor thread setup completed.
[08-11-2010 17:37:36/0949] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 17:37:36/0988] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:42/0099] INFO - Setting up hooks.
[08-11-2010 17:37:42/0148] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:47/0249] INFO - Setting up hooks.
[08-11-2010 17:37:47/0370] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:52/0472] INFO - Setting up hooks.
[08-11-2010 17:37:52/0511] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:37:57/0621] INFO - Setting up hooks.
[08-11-2010 17:37:57/0659] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:02/0759] INFO - Setting up hooks.
[08-11-2010 17:38:02/0799] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:07/0901] INFO - Setting up hooks.
[08-11-2010 17:38:07/0941] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:38:13/0041] INFO - Setting up hooks.
[08-11-2010 17:38:13/0079] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:19/0956] INFO - Setting up hooks.
[08-11-2010 17:39:20/0058] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:25/0159] INFO - Setting up hooks.
[08-11-2010 17:39:25/0228] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:30/0330] INFO - Setting up hooks.
[08-11-2010 17:39:30/0390] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:39:35/0497] INFO - Setting up hooks.
[08-11-2010 17:39:35/0581] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:04/0472] INFO - Setting up hooks.
[08-11-2010 17:49:04/0530] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:09/0640] INFO - Setting up hooks.
[08-11-2010 17:49:09/0700] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:14/0808] INFO - Setting up hooks.
[08-11-2010 17:49:14/0915] ERROR - CreateDevice returned 0x8876086a: D3DERR_NOTAVAILABLE
[08-11-2010 17:49:20/0024] INFO - Setting up hooks.
[08-11-2010 17:49:20/0084] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:25/0186] INFO - Setting up hooks.
[08-11-2010 17:49:25/0233] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:30/0415] INFO - Setting up hooks.
[08-11-2010 17:49:30/0459] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-11-2010 17:49:35/0582] INFO - Setting up hooks.
[08-11-2010 17:49:35/0709] ERROR - CreateDevice returned 0x8876086a: D3DERR_NOTAVAILABLE


Yea i cutted in log cause at end there were 2 exceptions.
Hope you can help me further~
Thx in advance and keep making these nice lil thingies!!
Gzz Stim

**i was running it in full windowed mode but i also tried other modes and every resolution**

That's the same error it gives when using fullscreen mode, so once I figure that one out I should have this problem solved as well.

On August 12 2010 02:37 cascades wrote:
Same as above users: WinXP, installed everything, error 127 no log.

Not Unicode problem, not should it be monitor problem as mentioned.

It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable?

On August 12 2010 04:17 Lalgee wrote:
my APM is always showing as 0. my log file:

+ Show Spoiler +
[08-11-2010 20:13:35/0990] INFO - APMAlert2 starting up...
[08-11-2010 20:13:35/0990] INFO - Loading APMAlert2 Options...
[08-11-2010 20:13:35/0990] INFO - Default options set, loading settings from registry.
[08-11-2010 20:13:35/0990] INFO - Options loaded correctly.
[08-11-2010 20:13:35/0990] INFO - Setting up hooks.
[08-11-2010 20:13:35/0990] INFO - Registry monitor thread setup completed.
[08-11-2010 20:13:35/0990] INFO - Hotkeys registered successfully, hotkey message window running.
[08-11-2010 20:13:36/0000] INFO - Hooks setup and ready for use.
[08-11-2010 20:14:14/0330] INFO - Game detected. Beginning initialization.
[08-11-2010 20:14:14/0330] INFO - Freeing options structure.
[08-11-2010 20:14:14/0330] INFO - Loading APMAlert2 Options...
[08-11-2010 20:14:14/0330] INFO - Default options set, loading settings from registry.
[08-11-2010 20:14:14/0330] INFO - Options loaded correctly.
[08-11-2010 20:14:14/0330] INFO - Initializing APM calculator.
[08-11-2010 20:14:14/0330] INFO - Hooks installed.
[08-11-2010 20:14:14/0340] INFO - Creating Direct3D resources.
[08-11-2010 20:14:14/0340] INFO - Font for LiveAPM created successfully.
[08-11-2010 20:14:14/0340] INFO - Line for drawing box backgrounds created successfully.
[08-11-2010 20:14:14/0340] INFO - Font for Clock Display created successfully.
[08-11-2010 20:14:14/0340] INFO - All resources created successfully.
[08-11-2010 20:14:58/0630] INFO - Game end detected.
[08-11-2010 20:14:58/0630] INFO - Hooks cleared.


I'v tried spamming every button i can think of and it never rises above 0

That's quite odd. The only reason I could see that happening is if it was unable to read the registry. I'll add in some better logging for cases like that and then maybe we can figure that out.
Can you jam with the console cowboys in cyberspace?
St!M
Profile Joined August 2010
2 Posts
August 11 2010 23:26 GMT
#176
ok thx~ keep it up
Gz StiM
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
August 12 2010 01:17 GMT
#177
On August 12 2010 06:45 tec27 wrote:

Show nested quote +
On August 12 2010 02:37 cascades wrote:
Same as above users: WinXP, installed everything, error 127 no log.

Not Unicode problem, not should it be monitor problem as mentioned.

It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable?


Is there any XP user who gets this program to work without an error? seems everyone gets 127
TheFinalWord
Profile Joined May 2010
Australia790 Posts
August 12 2010 06:04 GMT
#178
I had this problem but I changed it to windowed (fullscreen) and now it works great. It even works with steam overlay so thanks. + Show Spoiler +

[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[08-12-2010 15:46:38/0194] INFO - APMAlert2 starting up...
[08-12-2010 15:46:38/0194] INFO - Loading APMAlert2 Options...
[08-12-2010 15:46:38/0195] INFO - Default options set, loading settings from registry.
[08-12-2010 15:46:38/0195] INFO - Options loaded correctly.
[08-12-2010 15:46:38/0195] INFO - Setting up hooks.
[08-12-2010 15:46:38/0197] INFO - Registry monitor thread setup completed.
[08-12-2010 15:46:38/0198] INFO - Hotkeys registered successfully, hotkey message window running.
[08-12-2010 15:46:38/0226] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[08-12-2010 15:46:39/0326] INFO - Setting up hooks.

green.at
Profile Blog Joined January 2010
Austria1459 Posts
August 12 2010 14:02 GMT
#179
you should make an option that it stops playing music when your apm drops
Inputting special characters into chat should no longer cause the game to crash.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 12 2010 14:55 GMT
#180
On August 12 2010 10:17 pileopoop wrote:
Show nested quote +
On August 12 2010 06:45 tec27 wrote:

On August 12 2010 02:37 cascades wrote:
Same as above users: WinXP, installed everything, error 127 no log.

Not Unicode problem, not should it be monitor problem as mentioned.

It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable?


Is there any XP user who gets this program to work without an error? seems everyone gets 127


Yes. Interestingly, the Aug 9th version had a log.
[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.
HS: cascades#1595 || LoL: stoppin
Aquafresh
Profile Joined May 2007
United States824 Posts
Last Edited: 2010-08-12 20:41:29
August 12 2010 20:20 GMT
#181
[08-12-2010 15:52:46/0201] INFO - APMAlert2 starting up...
[08-12-2010 15:52:46/0201] INFO - Loading APMAlert2 Options...
[08-12-2010 15:52:46/0202] INFO - Default options set, loading settings from registry.
[08-12-2010 15:52:46/0203] INFO - Options loaded correctly.
[08-12-2010 15:52:46/0204] INFO - Setting up hooks.
[08-12-2010 15:52:46/0204] INFO - Registry monitor thread setup completed.
[08-12-2010 15:52:46/0233] INFO - Hotkeys registered successfully, hotkey message window running.
[08-12-2010 15:52:47/0068] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST

It's been a long time since I have tinkered with directx programming, but aren't lost devices usually the result of ALT-TABing or other window related nonsense. Perhaps it is having issues playing nice with other open windows in the background?

EDIT:

Closing all other windows makes it work. Missed that on page 5 of this thread. Strangely enough ALT-TAB doesn't seem to break this though.

EDIT 2: Never mind what I said ALT-TAB does seem to break it. SC2 hangs if I ALT-TAB but I can't tell if that's on my end and the log seems fine.
tec27
Profile Blog Joined June 2004
United States3696 Posts
August 13 2010 06:00 GMT
#182
On August 12 2010 23:55 cascades wrote:
Show nested quote +
On August 12 2010 10:17 pileopoop wrote:
On August 12 2010 06:45 tec27 wrote:

On August 12 2010 02:37 cascades wrote:
Same as above users: WinXP, installed everything, error 127 no log.

Not Unicode problem, not should it be monitor problem as mentioned.

It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable?


Is there any XP user who gets this program to work without an error? seems everyone gets 127


Yes. Interestingly, the Aug 9th version had a log.
[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

That makes absolutely no sense. Since that version, I've made it require *less* dll's directly on injection, so it shouldn't give a 127 error if it didn't then...

On August 13 2010 05:20 Aquafresh wrote:
[08-12-2010 15:52:46/0201] INFO - APMAlert2 starting up...
[08-12-2010 15:52:46/0201] INFO - Loading APMAlert2 Options...
[08-12-2010 15:52:46/0202] INFO - Default options set, loading settings from registry.
[08-12-2010 15:52:46/0203] INFO - Options loaded correctly.
[08-12-2010 15:52:46/0204] INFO - Setting up hooks.
[08-12-2010 15:52:46/0204] INFO - Registry monitor thread setup completed.
[08-12-2010 15:52:46/0233] INFO - Hotkeys registered successfully, hotkey message window running.
[08-12-2010 15:52:47/0068] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST

It's been a long time since I have tinkered with directx programming, but aren't lost devices usually the result of ALT-TABing or other window related nonsense. Perhaps it is having issues playing nice with other open windows in the background?

EDIT:

Closing all other windows makes it work. Missed that on page 5 of this thread. Strangely enough ALT-TAB doesn't seem to break this though.

EDIT 2: Never mind what I said ALT-TAB does seem to break it. SC2 hangs if I ALT-TAB but I can't tell if that's on my end and the log seems fine.

You can actually just minimize all other windows and it should work, you don't have to close everything. And the crash when you minimize it is related to the crash when you switch from windowed fullscreen-> fullscreen while in a game, so that'll be fixed whenever I fix that. Still don't know why it can't start in fullscreen half the time, but I will work on that as soon as I have time.
Can you jam with the console cowboys in cyberspace?
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2010-08-13 13:19:21
August 13 2010 13:13 GMT
#183
On August 13 2010 15:00 tec27 wrote:
Show nested quote +
On August 12 2010 23:55 cascades wrote:
On August 12 2010 10:17 pileopoop wrote:
On August 12 2010 06:45 tec27 wrote:

On August 12 2010 02:37 cascades wrote:
Same as above users: WinXP, installed everything, error 127 no log.

Not Unicode problem, not should it be monitor problem as mentioned.

It really shouldn't be possible to have this error any more with no log... Are you sure you have the latest version and the MSVC Redistributable?


Is there any XP user who gets this program to work without an error? seems everyone gets 127


Yes. Interestingly, the Aug 9th version had a log.
[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

That makes absolutely no sense. Since that version, I've made it require *less* dll's directly on injection, so it shouldn't give a 127 error if it didn't then...

Show nested quote +
On August 13 2010 05:20 Aquafresh wrote:
[08-12-2010 15:52:46/0201] INFO - APMAlert2 starting up...
[08-12-2010 15:52:46/0201] INFO - Loading APMAlert2 Options...
[08-12-2010 15:52:46/0202] INFO - Default options set, loading settings from registry.
[08-12-2010 15:52:46/0203] INFO - Options loaded correctly.
[08-12-2010 15:52:46/0204] INFO - Setting up hooks.
[08-12-2010 15:52:46/0204] INFO - Registry monitor thread setup completed.
[08-12-2010 15:52:46/0233] INFO - Hotkeys registered successfully, hotkey message window running.
[08-12-2010 15:52:47/0068] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST

It's been a long time since I have tinkered with directx programming, but aren't lost devices usually the result of ALT-TABing or other window related nonsense. Perhaps it is having issues playing nice with other open windows in the background?

EDIT:

Closing all other windows makes it work. Missed that on page 5 of this thread. Strangely enough ALT-TAB doesn't seem to break this though.

EDIT 2: Never mind what I said ALT-TAB does seem to break it. SC2 hangs if I ALT-TAB but I can't tell if that's on my end and the log seems fine.

You can actually just minimize all other windows and it should work, you don't have to close everything. And the crash when you minimize it is related to the crash when you switch from windowed fullscreen-> fullscreen while in a game, so that'll be fixed whenever I fix that. Still don't know why it can't start in fullscreen half the time, but I will work on that as soon as I have time.


I wish the other XP users would back me up and post more in the thread and confirm if they have a log. More user opinions would make it easier for you to narrow it down.

To be honest, I was surprised that I dug up the Aug 9th log. I don't remember it working back then, in fact, I had thought that no log at all was generated. I may be wrong though, so don't fixate too much on this point.
HS: cascades#1595 || LoL: stoppin
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 13 2010 13:24 GMT
#184
Ah, I redownloaded APMALERt2. The Aug 9 logfile came from your latest build, so that's resolved.

Poll: Xp Users, do you get a log file if it gives error 127?

Yes (10)
 
56%

No (8)
 
44%

18 total votes

Your vote: Xp Users, do you get a log file if it gives error 127?

(Vote): Yes
(Vote): No



HS: cascades#1595 || LoL: stoppin
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-08-13 16:57:26
August 13 2010 16:41 GMT
#185
On August 13 2010 22:24 cascades wrote:
Ah, I redownloaded APMALERt2. The Aug 9 logfile came from your latest build, so that's resolved.

Poll: Xp Users, do you get a log file if it gives error 127?

Yes (10)
 
56%

No (8)
 
44%

18 total votes

Your vote: Xp Users, do you get a log file if it gives error 127?

(Vote): Yes
(Vote): No




That poll is useless. If you get a 127 error, you obviously aren't going to get a log because the DLL never got injected. The question should be: XP users, do you get a 127 error?

The dll's APMAlert requires on injection are:
kernel32.dll
user32.dll
advapi32.dll
msvcr100.dll

The first 3 are standard in Windows, the last one comes from the MSVC 2010 redistributable (linked in the requirements). A 127 error signals that you are missing one of those dll's, but you shouldn't be since you said you installed that redistributable. This especially makes no sense because prior to me updating it recently, APMAlert required *more* dll's on injection, like the dll for DirectX, the dll for D3DX, and winmm.dll for sound. Now those are loaded after injection, so that a log file can still be generated in cases of those missing. But the fact that you managed to get a log file before means that you had *all* of those dll's, even the ones that are now loaded after injection. So you can see why I'm confused as to why it would run then but not now.

Edit: On another note, I did just realize SC2 uses a slightly older version of the D3DX dll, so thats guaranteed to be installed on people's machines. Next version I upload will no longer need you to download that (although it won't hurt if you already did).
Can you jam with the console cowboys in cyberspace?
SpinmovE
Profile Joined August 2010
Canada119 Posts
August 13 2010 16:44 GMT
#186
Both me and my brother are running XP and get the 127 error.

Cascades that is not an error log you are getting. There is no error message anywhere in it and is useless as a result of that.
TheThinkingGamer
Profile Joined August 2010
United States48 Posts
Last Edited: 2010-08-13 20:02:15
August 13 2010 19:22 GMT
#187
This thing says i'm pulling 260+ APM...that cant be right... My replay APM says I average 95 which is far more believable.

Edit woot! I hit over 400 APM....great idea, just need it to display accurate apm
KameZerg
Profile Blog Joined May 2007
Sweden1762 Posts
Last Edited: 2010-08-13 19:35:12
August 13 2010 19:34 GMT
#188
http://img130.imageshack.us/f/dustins.jpg/
asdasdasdasdasd123123123
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
August 13 2010 22:25 GMT
#189
still getting the 127 error here. XP user.
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 14 2010 20:30 GMT
#190
On August 14 2010 01:41 tec27 wrote:
Show nested quote +
On August 13 2010 22:24 cascades wrote:
Ah, I redownloaded APMALERt2. The Aug 9 logfile came from your latest build, so that's resolved.

Poll: Xp Users, do you get a log file if it gives error 127?

Yes (10)
 
56%

No (8)
 
44%

18 total votes

Your vote: Xp Users, do you get a log file if it gives error 127?

(Vote): Yes
(Vote): No




That poll is useless. If you get a 127 error, you obviously aren't going to get a log because the DLL never got injected. The question should be: XP users, do you get a 127 error?

The dll's APMAlert requires on injection are:
kernel32.dll
user32.dll
advapi32.dll
msvcr100.dll

The first 3 are standard in Windows, the last one comes from the MSVC 2010 redistributable (linked in the requirements). A 127 error signals that you are missing one of those dll's, but you shouldn't be since you said you installed that redistributable. This especially makes no sense because prior to me updating it recently, APMAlert required *more* dll's on injection, like the dll for DirectX, the dll for D3DX, and winmm.dll for sound. Now those are loaded after injection, so that a log file can still be generated in cases of those missing. But the fact that you managed to get a log file before means that you had *all* of those dll's, even the ones that are now loaded after injection. So you can see why I'm confused as to why it would run then but not now.

Edit: On another note, I did just realize SC2 uses a slightly older version of the D3DX dll, so thats guaranteed to be installed on people's machines. Next version I upload will no longer need you to download that (although it won't hurt if you already did).


I think you missed the header from my poll. The Aug 9 logfile came from downloading a build which includes a log file. So it NEVER worked, and no logfile was EVER generated. And previous posts above me, XP users mentioned 127 error.
HS: cascades#1595 || LoL: stoppin
spl4t
Profile Joined August 2010
2 Posts
Last Edited: 2010-08-16 02:08:22
August 16 2010 01:39 GMT
#191
hi,

i also get:

unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E

i tried:
- installing MSVC 2010 x64
- installing dx runtime
- starting in windowed mode
- yelling at the program

i have EU version of the game and Win 7 64.


edit:

installed MSVC 2010 x86 now and it solves the above issue. nevertheless i dont see shit ingame... no apm counter, no clock, nothing

logfile:
+ Show Spoiler +
[08-16-2010 04:02:58/0858] INFO - APMAlert2 starting up...
[08-16-2010 04:02:58/0858] INFO - Loading APMAlert2 Options...
[08-16-2010 04:02:58/0858] INFO - Default options set, loading settings from registry.
[08-16-2010 04:02:58/0859] INFO - Options loaded correctly.
[08-16-2010 04:02:58/0859] INFO - Setting up hooks.
[08-16-2010 04:02:58/0859] INFO - Registry monitor thread setup completed.
[08-16-2010 04:02:58/0859] INFO - Hotkeys registered successfully, hotkey message window running.
[08-16-2010 04:02:58/0945] INFO - Hooks setup and ready for use.
[08-16-2010 04:03:58/0862] INFO - Game detected. Beginning initialization.
[08-16-2010 04:03:58/0862] INFO - Freeing options structure.
[08-16-2010 04:03:58/0862] INFO - Loading APMAlert2 Options...
[08-16-2010 04:03:58/0862] INFO - Default options set, loading settings from registry.
[08-16-2010 04:03:58/0862] INFO - Options loaded correctly.
[08-16-2010 04:03:58/0862] INFO - Initializing APM calculator.
[08-16-2010 04:03:58/0862] INFO - Hooks installed.
[08-16-2010 04:03:58/0869] INFO - Creating Direct3D resources.
[08-16-2010 04:03:58/0901] INFO - Font for LiveAPM created successfully.
[08-16-2010 04:03:58/0901] INFO - Line for drawing box backgrounds created successfully.
[08-16-2010 04:03:58/0926] INFO - Font for Clock Display created successfully.
[08-16-2010 04:03:58/0927] INFO - All resources created successfully.
[08-16-2010 04:05:09/0680] INFO - Game end detected.
[08-16-2010 04:05:09/0680] INFO - Hooks cleared.
pileopoop
Profile Blog Joined July 2010
Canada317 Posts
August 20 2010 08:30 GMT
#192
Any progress posted would be appreciated I am still patiently waited for a fix for winxp users
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2010-08-23 17:07:24
August 23 2010 17:05 GMT
#193
Bump for this topic. Though I guess tec27 has little idea on what's wrong with it on winxp. I guess I was a little confusing, so let's just summarize that it has never worked for winxp users. No log files ever, and error 127 on latest build.
HS: cascades#1595 || LoL: stoppin
Kokkan
Profile Joined June 2010
Sweden83 Posts
August 23 2010 17:27 GMT
#194
Sorry to be a sceptic, but i just have to question this:

What purpose does this program or any APM-meter serve?

Only brain-dead fan boys obsess over APM, don't think on how fast you are playing. Think of what the frekk you need to be doing to win and do that next step. Then the next, and the next, and the next. Until you can preform that at light speed.

If you are using this program, notices your APM is dropping and start spamming buttons for no reason. Then you are an utter failure!

Sorry for the harsh words, but they needed to be said.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
Last Edited: 2010-08-23 17:36:10
August 23 2010 17:35 GMT
#195
On August 24 2010 02:27 Kokkan wrote:
Sorry to be a sceptic, but i just have to question this:

What purpose does this program or any APM-meter serve?

Only brain-dead fan boys obsess over APM, don't think on how fast you are playing. Think of what the frekk you need to be doing to win and do that next step. Then the next, and the next, and the next. Until you can preform that at light speed.

If you are using this program, notices your APM is dropping and start spamming buttons for no reason. Then you are an utter failure!

Sorry for the harsh words, but they needed to be said.

hey there forum warrior why dont you try to get on that level of play before you try to give other people advice.

I am at 120-150 apm and i feel like this kind of program is exactly what i need because my speed mostly suffers as a result of inactivity periods in games where my apm drops after initial spam and then takes a while to pick up.

I also think you need dimaga-apm to play zerg effectively, so all your SC2 is ez 100 apm world champion nonsense goes straight into the gutter.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
August 23 2010 18:52 GMT
#196
hmm, i do have an issue with it tho, i managed to get the clock to show up when i ran it windowed however the apm counter is nowhere to be found and the log file seems absolutely proper:


[08-23-2010 14:43:11/0614] INFO - APMAlert2 starting up...
[08-23-2010 14:43:11/0614] INFO - Loading APMAlert2 Options...
[08-23-2010 14:43:11/0614] INFO - Default options set, loading settings from registry.
[08-23-2010 14:43:11/0615] INFO - Options loaded correctly.
[08-23-2010 14:43:11/0615] INFO - Setting up hooks.
[08-23-2010 14:43:11/0617] INFO - Registry monitor thread setup completed.
[08-23-2010 14:43:11/0655] INFO - Hotkeys registered successfully, hotkey message window running.
[08-23-2010 14:43:11/0859] INFO - Hooks setup and ready for use.
[08-23-2010 14:44:13/0668] INFO - Game detected. Beginning initialization.
[08-23-2010 14:44:13/0668] INFO - Freeing options structure.
[08-23-2010 14:44:13/0668] INFO - Loading APMAlert2 Options...
[08-23-2010 14:44:13/0668] INFO - Default options set, loading settings from registry.
[08-23-2010 14:44:13/0687] INFO - Options loaded correctly.
[08-23-2010 14:44:13/0687] INFO - Initializing APM calculator.
[08-23-2010 14:44:13/0687] INFO - Hooks installed.
[08-23-2010 14:44:13/0691] INFO - Creating Direct3D resources.
[08-23-2010 14:44:13/0692] INFO - Font for LiveAPM created successfully.
[08-23-2010 14:44:13/0692] INFO - Line for drawing box backgrounds created successfully.
[08-23-2010 14:44:13/0692] INFO - Font for Clock Display created successfully.
[08-23-2010 14:44:13/0692] INFO - All resources created successfully.
[08-23-2010 14:45:08/0515] INFO - Game end detected.
[08-23-2010 14:45:08/0515] INFO - Hooks cleared.
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
Kokkan
Profile Joined June 2010
Sweden83 Posts
Last Edited: 2010-08-24 14:16:31
August 24 2010 14:14 GMT
#197
On August 24 2010 02:35 Sfydjklm wrote:
hey there forum warrior why dont you try to get on that level of play before you try to give other people advice.

I am at 120-150 apm and i feel like this kind of program is exactly what i need because my speed mostly suffers as a result of inactivity periods in games where my apm drops after initial spam and then takes a while to pick up.

I also think you need dimaga-apm to play zerg effectively, so all your SC2 is ez 100 apm world champion nonsense goes straight into the gutter.


Hehe, forum warrior. I like that title. ^^
No I'm not that good so I can only rely on what I read from people better than me (Chill, Ver, Artosis, Day[9] ).

If the programs helps you, that great!

I do however find it strange that you believe that there is a "ramp-up" time after less intensive periods in a match. Why do you think this?


I think APM is secondary to strategy and response. It doesn't matter how frekking fast you do something if its the wrong thing to do.




spl4t
Profile Joined August 2010
2 Posts
August 25 2010 06:12 GMT
#198
everybody knows APM == skill. moving on...
TehForce
Profile Joined July 2010
1072 Posts
August 26 2010 20:38 GMT
#199
On August 16 2010 10:39 spl4t wrote:
hi,

i also get:

unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E

i tried:
- installing MSVC 2010 x64
- installing dx runtime
- starting in windowed mode
- yelling at the program

i have EU version of the game and Win 7 64.


edit:

installed MSVC 2010 x86 now and it solves the above issue. nevertheless i dont see shit ingame... no apm counter, no clock, nothing

logfile:
+ Show Spoiler +
[08-16-2010 04:02:58/0858] INFO - APMAlert2 starting up...
[08-16-2010 04:02:58/0858] INFO - Loading APMAlert2 Options...
[08-16-2010 04:02:58/0858] INFO - Default options set, loading settings from registry.
[08-16-2010 04:02:58/0859] INFO - Options loaded correctly.
[08-16-2010 04:02:58/0859] INFO - Setting up hooks.
[08-16-2010 04:02:58/0859] INFO - Registry monitor thread setup completed.
[08-16-2010 04:02:58/0859] INFO - Hotkeys registered successfully, hotkey message window running.
[08-16-2010 04:02:58/0945] INFO - Hooks setup and ready for use.
[08-16-2010 04:03:58/0862] INFO - Game detected. Beginning initialization.
[08-16-2010 04:03:58/0862] INFO - Freeing options structure.
[08-16-2010 04:03:58/0862] INFO - Loading APMAlert2 Options...
[08-16-2010 04:03:58/0862] INFO - Default options set, loading settings from registry.
[08-16-2010 04:03:58/0862] INFO - Options loaded correctly.
[08-16-2010 04:03:58/0862] INFO - Initializing APM calculator.
[08-16-2010 04:03:58/0862] INFO - Hooks installed.
[08-16-2010 04:03:58/0869] INFO - Creating Direct3D resources.
[08-16-2010 04:03:58/0901] INFO - Font for LiveAPM created successfully.
[08-16-2010 04:03:58/0901] INFO - Line for drawing box backgrounds created successfully.
[08-16-2010 04:03:58/0926] INFO - Font for Clock Display created successfully.
[08-16-2010 04:03:58/0927] INFO - All resources created successfully.
[08-16-2010 04:05:09/0680] INFO - Game end detected.
[08-16-2010 04:05:09/0680] INFO - Hooks cleared.



I had the exact same winjection.dll problem. you dont need to install msvc 2010 its enough when you install the 2010 visual c++ x86 runtime (5 Mb)

Now i have exactly the same log and i dont see or hear apm alert in the game

i also have win7 x64 and the eng_gb_eu-client of starcraft2
NesTea <3
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
August 26 2010 20:41 GMT
#200
On August 08 2010 06:16 tec27 wrote:
Screenshots:
[image loading]
APMAlert2 with settings for people who understand what the real game is


Text too small, will not use.

No but seriously, will this be considered a 3rd party software/hack that results in banning? Blizz has been erratic with their bans. Looks like if they detect anything at all they will ban first and ask questions later.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Killy
Profile Joined September 2008
United States39 Posts
August 26 2010 22:24 GMT
#201
Thank You Tec27 for all of your hard work for the SC community! It is greatly appreciated!

I have finally managed to get APMalert working. Although, on start up I still get a "log file error", but it works fine after that.

Win7 64
SC2 US current build
installed all Win suggestions and DX
Money is your army, every dollar is a soldier
InSpiReZerG
Profile Joined January 2010
United States159 Posts
August 26 2010 22:35 GMT
#202
ive downloaded and installed 6 times. it never works. the apply settings button cant be pushed and when i just leave it the hotkeys do nothing. am i supposed to extract to a specific folder?
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
InSpiReZerG
Profile Joined January 2010
United States159 Posts
August 27 2010 05:05 GMT
#203
Let me warn you all, I set my "minus or _" key as the hotkey for the psi injected crap and now my keyboard can no longer type the minus symbol..... no idea what this program does but it just seems like all bad news for me. Thanks for making math homework near impossible now.
Treacherous and impure, impious and murderous, Cadaverous yet living, dead to eyes but ever dreaming
hellohellohello
Profile Joined September 2010
Afghanistan1 Post
September 02 2010 11:12 GMT
#204
Hi tec27,
I installed both the microsoft vs 2010 runtime files and the directX installer but i still get the loadlibrary error code 127, do you know how to fix this ??
asdd
Fudge
Profile Joined April 2010
Sweden3 Posts
September 02 2010 13:03 GMT
#205
On August 27 2010 05:38 TehForce wrote:
Show nested quote +
On August 16 2010 10:39 spl4t wrote:
hi,

i also get:

unable to load dll winjection.dll. The specified module could not be found. exception from HRESULT 0x8007007E

i tried:
- installing MSVC 2010 x64
- installing dx runtime
- starting in windowed mode
- yelling at the program

i have EU version of the game and Win 7 64.


edit:

installed MSVC 2010 x86 now and it solves the above issue. nevertheless i dont see shit ingame... no apm counter, no clock, nothing

logfile:
+ Show Spoiler +
[08-16-2010 04:02:58/0858] INFO - APMAlert2 starting up...
[08-16-2010 04:02:58/0858] INFO - Loading APMAlert2 Options...
[08-16-2010 04:02:58/0858] INFO - Default options set, loading settings from registry.
[08-16-2010 04:02:58/0859] INFO - Options loaded correctly.
[08-16-2010 04:02:58/0859] INFO - Setting up hooks.
[08-16-2010 04:02:58/0859] INFO - Registry monitor thread setup completed.
[08-16-2010 04:02:58/0859] INFO - Hotkeys registered successfully, hotkey message window running.
[08-16-2010 04:02:58/0945] INFO - Hooks setup and ready for use.
[08-16-2010 04:03:58/0862] INFO - Game detected. Beginning initialization.
[08-16-2010 04:03:58/0862] INFO - Freeing options structure.
[08-16-2010 04:03:58/0862] INFO - Loading APMAlert2 Options...
[08-16-2010 04:03:58/0862] INFO - Default options set, loading settings from registry.
[08-16-2010 04:03:58/0862] INFO - Options loaded correctly.
[08-16-2010 04:03:58/0862] INFO - Initializing APM calculator.
[08-16-2010 04:03:58/0862] INFO - Hooks installed.
[08-16-2010 04:03:58/0869] INFO - Creating Direct3D resources.
[08-16-2010 04:03:58/0901] INFO - Font for LiveAPM created successfully.
[08-16-2010 04:03:58/0901] INFO - Line for drawing box backgrounds created successfully.
[08-16-2010 04:03:58/0926] INFO - Font for Clock Display created successfully.
[08-16-2010 04:03:58/0927] INFO - All resources created successfully.
[08-16-2010 04:05:09/0680] INFO - Game end detected.
[08-16-2010 04:05:09/0680] INFO - Hooks cleared.



I had the exact same winjection.dll problem. you dont need to install msvc 2010 its enough when you install the 2010 visual c++ x86 runtime (5 Mb)

Now i have exactly the same log and i dont see or hear apm alert in the game

i also have win7 x64 and the eng_gb_eu-client of starcraft2



Also have that error and running the same os and client :/. Anyone that knows what to do?
zato.no.ichi
Profile Joined September 2010
United States4 Posts
Last Edited: 2010-09-07 00:57:37
September 07 2010 00:48 GMT
#206
this is a really cool feature to have, but wouldn't it be easier/safer to use an existing/more mature framework for this?

ie. something like rivatuner would cut down on a tremendous amount of work for you, it has full plugin support with osd/perfmons/graphing/logging/hotkey/alert features already built in, that can be configured outside the driver, all you need to do is provide the data source.

a big plus is that this is already a well established gaming tool, that blizzard is not likely to have issue with, this is the same dev that does the evga precision tool. people already use it for system metrics, I use this to keep track of cpu/gpu/memory/network metrics in game already. so it would be a huge plus for those who have it installed, to be able to just drop a plugin dll into their logging and display setup, and for new users to get working.

just an idea, my dev skills are weak but afaik it would be much, much easier for you to implement if you already have a method of data capture. and it would be great if I could just add a couple of apm/game timer lines to my existing on screen display, that could be easily enabled/disabled via hotkey for proper games.

screenie to give an idea of what this program does (osd top left):

[image loading]
Even with my eyes wide open, I can't see a thing
curv3
Profile Joined February 2010
Brazil24 Posts
September 07 2010 01:08 GMT
#207
This makes me think how easier it must be to also cheat on SC2 :/ A good programmer good do a hell of a lot, huh?
There are no limit for imagination and stupidity
curv3
Profile Joined February 2010
Brazil24 Posts
Last Edited: 2010-09-07 01:47:05
September 07 2010 01:46 GMT
#208
Now, about the program, its cool for the global time, but the apm is very inaccurate. It says I'm pulling 276-300 when the replays points out im barely catchin 160 :/
There are no limit for imagination and stupidity
TekKpriest
Profile Joined March 2010
308 Posts
Last Edited: 2010-09-07 01:55:36
September 07 2010 01:54 GMT
#209
well most likely ingame you play on faster speed

so

ingameapm*1,38 = 20x in your case. And since Blizzard filters some "spam" actions, you can get your 300 :>

i guess the program logs all actions. so it wouldnt be that far fetched.
A Man chooses, a slave obeys
samuraibael
Profile Joined February 2008
Australia294 Posts
September 08 2010 06:45 GMT
#210
Any solution to the 127 errors in win xp yet?
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
Last Edited: 2010-09-08 07:27:13
September 08 2010 07:26 GMT
#211
Probably not. Tec27 seems to have disappeared. Unfortunately, there seems to be no alternatives.
HS: cascades#1595 || LoL: stoppin
Prodigalson
Profile Joined May 2010
Philippines19 Posts
September 15 2010 12:47 GMT
#212
hey i accidentally installed 4.0 instead of 3.5 and im a Windows 7 user..

i tried to use the program and no errors but it doesnt show the apm not even the clock.. what should i do?
www.starcraft2digos.clan.su
SilverPotato
Profile Joined July 2010
United States560 Posts
September 15 2010 12:52 GMT
#213
Day9 SCRAW whenever APM drops below 9000

For real though, I would like to know if Blizzard would ban for something like this.
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
CerNi
Profile Joined May 2010
Norway2 Posts
September 15 2010 13:25 GMT
#214
I can't Alt-tab out of the game while this is running, and window mode is not an option. Can you please fix this? I would really like to use this addon, but I wont when I can't alt-tab...
Less is more
NSGrendel
Profile Joined August 2010
United Kingdom235 Posts
September 15 2010 19:09 GMT
#215
Excellent App. Thank you very much. Have Blizzard made any statement regarding this as yet?
SuperGnu
Profile Joined August 2010
Sweden240 Posts
September 15 2010 19:13 GMT
#216
Using "addons" to SC2 is prob not the best thing to do.
From: TL.net Bot; This is a Warning! - Your posting sucks. Try to work on that. - Thanks in advance for your cooperation, KwarK
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 15 2010 19:16 GMT
#217
Just out of curiousity... Does this pose a risk to being banned ? I've thought of using this for practice.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
SuperGnu
Profile Joined August 2010
Sweden240 Posts
September 15 2010 19:19 GMT
#218
On September 16 2010 04:16 Wolf wrote:
Just out of curiousity... Does this pose a risk to being banned ? I've thought of using this for practice.


Prob. as the Warden is looking for 3d party programs.
From: TL.net Bot; This is a Warning! - Your posting sucks. Try to work on that. - Thanks in advance for your cooperation, KwarK
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
September 16 2010 01:34 GMT
#219
On September 16 2010 04:19 SuperGnu wrote:
Show nested quote +
On September 16 2010 04:16 Wolf wrote:
Just out of curiousity... Does this pose a risk to being banned ? I've thought of using this for practice.


Prob. as the Warden is looking for 3d party programs.


Yeah that's why I probably won't use this, cool as it looks.
Commentatorhttp://twitter.com/proxywolf
TL+ Member
tec27
Profile Blog Joined June 2004
United States3696 Posts
Last Edited: 2010-09-16 01:49:35
September 16 2010 01:46 GMT
#220
Questions about Warden have been answered multiple times throughout the thread, please read before posting.

Windows XP issues have not been fixed as I have been extraordinarily busy as of late and do not have time to work on this.

And yes, the APM counter is not as accurate as I would like, that was also mentioned in the thread, again please read before posting.

On September 07 2010 09:48 zato.no.ichi wrote:
this is a really cool feature to have, but wouldn't it be easier/safer to use an existing/more mature framework for this?

ie. something like rivatuner would cut down on a tremendous amount of work for you, it has full plugin support with osd/perfmons/graphing/logging/hotkey/alert features already built in, that can be configured outside the driver, all you need to do is provide the data source.

a big plus is that this is already a well established gaming tool, that blizzard is not likely to have issue with, this is the same dev that does the evga precision tool. people already use it for system metrics, I use this to keep track of cpu/gpu/memory/network metrics in game already. so it would be a huge plus for those who have it installed, to be able to just drop a plugin dll into their logging and display setup, and for new users to get working.

just an idea, my dev skills are weak but afaik it would be much, much easier for you to implement if you already have a method of data capture. and it would be great if I could just add a couple of apm/game timer lines to my existing on screen display, that could be easily enabled/disabled via hotkey for proper games.

screenie to give an idea of what this program does (osd top left):

[image loading]

I find that to be quite ugly tbh. Along with that, I code for BW/SC2 out of interest/fun. The interesting part of this project is not the data gathering, thats simply a matter of reading values from the registry. Thus, there is no point in me developing anything like this if I'm just going to be passing data from the registry to something like RivaTuner, as that is not interesting or fun in any way.

I find it far more interesting and fun to work on my own DirectX hook, even if it takes far longer to debug and make compatible with every configuration. Also, people in this thread that have not read/do not believe my posts about Warden in relation to this are far overestimating how risky using this is, and since RivaTuner works in the *exact same manner* to draw itself on games, it is not any less risky.

On August 27 2010 14:05 EuroBlast wrote:
Let me warn you all, I set my "minus or _" key as the hotkey for the psi injected crap and now my keyboard can no longer type the minus symbol..... no idea what this program does but it just seems like all bad news for me. Thanks for making math homework near impossible now.

Make sure there are no instances of SC2 running in the background and if that still doesn't fix it, restart your computer. There's no possible way my program could have this effect permanently. Along with that, the source is fucking posted in the OP, stop acting like I'm distributing a virus or something.
Can you jam with the console cowboys in cyberspace?
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
September 16 2010 01:52 GMT
#221
oh good cuz version one sucked.

User was warned for this post
♞ Your soul will forever be lost in the void of a horse. ♞
zato.no.ichi
Profile Joined September 2010
United States4 Posts
Last Edited: 2010-09-16 07:01:02
September 16 2010 06:59 GMT
#222
[B]
I find that to be quite ugly tbh. Along with that, I code for BW/SC2 out of interest/fun. The interesting part of this project is not the data gathering, thats simply a matter of reading values from the registry. Thus, there is no point in me developing anything like this if I'm just going to be passing data from the registry to something like RivaTuner, as that is not interesting or fun in any way.

I find it far more interesting and fun to work on my own DirectX hook, even if it takes far longer to debug and make compatible with every configuration. Also, people in this thread that have not read/do not believe my posts about Warden in relation to this are far overestimating how risky using this is, and since RivaTuner works in the *exact same manner* to draw itself on games, it is not any less risky.


ok my mistake, I was under the impression that the purpose of your app was to improve gameplay with information. the ugliness of such an osd is a matter of opinion I guess, which is exactly what I thought about your examples, and chose not to focus on for obvious reasons. good thing the rtuner overlay is completely configurable with any format/size/positioning you choose.
Even with my eyes wide open, I can't see a thing
artanis2
Profile Joined April 2010
United States732 Posts
September 17 2010 12:53 GMT
#223
tec27 nice job with this. As a fellow developer I appreciate the amount of work it takes to get things running for diverse cases and how unappreciative those with entitlement issues can be. Hope you find more free time to continue.
HellGreen
Profile Joined September 2010
Denmark1146 Posts
September 17 2010 17:58 GMT
#224
@Tec27
As a fellow programmer I feel your pain reading some of the comments. It's so disappointing and disencouraging when people react so negatively or even offensive to one's work. People, please bear in mind, this is a free utility and relatively young, so expect small bugs and just appreciate the effort

To help my own game, I'm very interested in this utility getting even better, and thus I'd like to offer some constructive critique, and I hope it will be received as such.

Suggestions to add to the utility's FAQ:
At first, I couldn't get the utility to show anything in game either, and I think these bullets are worth explaining to us:
* Window-mode. Does it matter which one we use? I've found it to work on 'fullscreen - windowed'
* Which resolutions have been reported to work? (I recall you mentioned somewhere that some resolutions had problems?) I can confirm 1920x1200.
* Default font settings. Actually the default font sizes was so big (245 and 1575!) that it simply didn't display any text in-game. Once I set it to 28 all was okay. I think this could be the answer as to why some people thinks it doesn't work. Do note that you need to set the font separately for the 'live apm' and the 'clock'.
* Whether it is possible to make changes to the settings while the utility is running, or how to do it correctly.
* Lastly I think it would be prudent to add the instructions to the zip file.

Usability issues:
Now I know one of the future to-do's is an in-game GUI. However I have a few simple suggestions that might eliminate some of the problems people have currently. I've noticed that some complaints really comes down to incorrect x/y placement of the in-game labels, or in some cases incorrect interpretation. You have already commented on the decimal symbol/separator, and the fact the we use different symbols in Europe/US. Currently the utility apparently interprets the european values ie. "0,6" as invalid and therefore as "0". I believe this could be improved easily, if you would change the percentage from 0-1 to 0-100 (only integers) and maybe change the textboxes to sliders. This way you can also drop the validation of the input. I know this will give us fewer placement options in terms of accuracy (on a 1920x1080 this will give us intervals of ~19 pixels on the X axis) but think of the simplicity and advantages therein. As it is now, I can only place the labels at 0 or 1 or alternatively use the 'center' checkboxes. Also when using the 'center' feature, the according textbox should be disabled (minor usability detail).

Suggestions:
* Maybe add an option to have the APM as Blizzard reports it. Personally I dislike the idea of a realtime APM and a Blizzard APM - I just would like them to be meassured the same way for comparison reasons.
* Maybe add a dropdown list with some predefined x/y locations to help people get started easily (this may require the user to input their in-game resolution)
* Put the version number in the 'About' box - for good measure and debugging info.

I hope you find this helpful, and if I can do anything else (like explain myself in more details, test things for you), feel free to contact me. :-)

Best regards,
HellGreen
Free to do whatever I want!
Xeiph
Profile Joined July 2010
United States22 Posts
September 18 2010 22:30 GMT
#225
I am using windows 7 64 bit and have tried most of the fixes listed in this thread, but i am unable to get the apm portion of this program working. The clock works fine and i can configure it, but no matter what i try the apm meter isnt showing up. So far i have tried running in windowed / full screen mode, and downloaded the updates listed in this thread. Any other people have this problem?
HellGreen
Profile Joined September 2010
Denmark1146 Posts
September 19 2010 11:06 GMT
#226
@Xeiph
I have two suggestions:
a) Did you construct a building? APM only shows after the first building have been built. I overlooked this at first
b) As the utility is loading correctly (the clock shows), I'm guessing placement misconfiguration. Try to disable the clock and use the clock's x/y settings for the APM or try using 'center' for both x and y.
Free to do whatever I want!
kalleralle
Profile Joined July 2010
Sweden183 Posts
September 19 2010 11:43 GMT
#227
I don't get what to use this for. I know my APM is too low when all my Nexuses have full energy.
zak
Profile Joined April 2010
Korea (South)1009 Posts
September 19 2010 11:59 GMT
#228
tec i did everything you said and I am running windows 7. Still I get nothing. No errors and no APM or ingame clock.
You know how to gain a victory, but not use it - maharbal
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
September 19 2010 12:04 GMT
#229
On August 08 2010 06:25 NB wrote:
holy shit, this is HUGE


No...

On August 08 2010 06:16 tec27 wrote:
[image loading]
APMAlert2 with settings for people who understand what the real game is


THIS is huge..
#1 CheckPrime fan // Terrans gonna Terran
Xeiph
Profile Joined July 2010
United States22 Posts
September 20 2010 02:16 GMT
#230
@HellGreen
I read that part about it not calculating apm until the first building is built but i assumed it would just show 0 or something.. boy do i feel silly now. Started up the program again and it works flawlessly after i build my pool haha, wish i had just left the program running in the background after giving up... XD

Thanks for the help though, this is an awesome tool!
HellGreen
Profile Joined September 2010
Denmark1146 Posts
September 20 2010 21:40 GMT
#231
@Xeiph
Glad to help out :o)
I suspect a lot of people have made that mistake - myself included. :-)

To be honest, I don't understand the reason behind the decision to hide it (even though Tec27 explains it). Just seems to confuse people into thinking it doesn't work. If this (the hiding) is a wanted feature, I humbly suggest to change it to an option, that by default is disabled .
Free to do whatever I want!
odinsama
Profile Joined August 2010
8 Posts
September 20 2010 22:30 GMT
#232
Hello, log of apmalert2 :

[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

When I launch this, and then I start the game, I've error 127, with procedure (...), what to do? I've downloaded every file... but doesn't work, tried a reboot but no way, didn't fix...
I've taken netframe 3.5, is it a problem ? Or I need 4.0 ?

Thanks in advance ! *sad*
xxThunder
Profile Joined July 2010
1 Post
October 03 2010 15:32 GMT
#233

[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[10-03-2010 10:38:36/0323] INFO - APMAlert2 starting up...
[10-03-2010 10:38:36/0323] INFO - Loading APMAlert2 Options...
[10-03-2010 10:38:36/0323] INFO - Default options set, loading settings from registry.
[10-03-2010 10:38:36/0324] INFO - Options loaded correctly.
[10-03-2010 10:38:36/0324] INFO - Setting up hooks.
[10-03-2010 10:38:36/0324] INFO - Registry monitor thread setup completed.
[10-03-2010 10:38:36/0326] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[10-03-2010 10:38:36/0327] INFO - Hotkeys registered successfully, hotkey message window running.
[10-03-2010 10:38:41/0426] INFO - Setting up hooks.
[10-03-2010 10:38:41/0426] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: The specified module could not be found.
[10-03-2010 10:38:46/0526] INFO - Setting up hooks.

Program does not visually run in SC2. The log is very repetitive with error 126. Please help thx~
LARRYTHETITAN
Profile Joined October 2010
11 Posts
October 10 2010 23:31 GMT
#234
Works ^_^ are there going to be any more updates?
wat
vincentddn
Profile Joined November 2010
1 Post
November 10 2010 04:28 GMT
#235
I solved the d3dx9_43.dll error by making a copy of StarCraft II\Support\d3dx9_41.dll and named it d3dx9_43.dll.
S0und
Profile Joined November 2010
1 Post
November 30 2010 18:02 GMT
#236
Is there a simple way to port this application to other games? I want to use the in-game clock in different games.
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
December 06 2010 08:33 GMT
#237
Still waiting for a working version for winxp.
HS: cascades#1595 || LoL: stoppin
GeForceFX
Profile Joined June 2010
Lithuania101 Posts
Last Edited: 2010-12-07 16:42:28
December 07 2010 16:14 GMT
#238
On September 19 2010 07:30 Xeiph wrote:
I am using windows 7 64 bit and have tried most of the fixes listed in this thread, but i am unable to get the apm portion of this program working. The clock works fine and i can configure it, but no matter what i try the apm meter isnt showing up. So far i have tried running in windowed / full screen mode, and downloaded the updates listed in this thread. Any other people have this problem?

Same here. Also using win7 64, tried running SC2 in all window modes, adding admin on the soft, disabling aero, compatibility mode, closing all windows, even disabling one of the monitors. Still.
+ Show Spoiler +
[12-07-2010 18:07:15/0371] INFO - APMAlert2 starting up...
[12-07-2010 18:07:15/0371] INFO - Loading APMAlert2 Options...
[12-07-2010 18:07:15/0387] INFO - Default options set, loading settings from registry.
[12-07-2010 18:07:15/0414] INFO - Options loaded correctly.
[12-07-2010 18:07:15/0414] INFO - Setting up hooks.
[12-07-2010 18:07:15/0414] INFO - Registry monitor thread setup completed.
[12-07-2010 18:07:15/0442] INFO - Hotkeys registered successfully, hotkey message window running.
[12-07-2010 18:07:15/0451] INFO - Hooks setup and ready for use.
[12-07-2010 18:07:49/0185] INFO - Game detected. Beginning initialization.
[12-07-2010 18:07:49/0185] INFO - Freeing options structure.
[12-07-2010 18:07:49/0185] INFO - Loading APMAlert2 Options...
[12-07-2010 18:07:49/0185] INFO - Default options set, loading settings from registry.
[12-07-2010 18:07:49/0185] INFO - Options loaded correctly.
[12-07-2010 18:07:49/0185] INFO - Initializing APM calculator.
[12-07-2010 18:07:49/0185] INFO - Hooks installed.
[12-07-2010 18:07:49/0238] INFO - Creating Direct3D resources.
[12-07-2010 18:07:49/0313] INFO - Font for LiveAPM created successfully.
[12-07-2010 18:07:49/0318] INFO - Line for drawing box backgrounds created successfully.
[12-07-2010 18:07:49/0320] INFO - Font for Clock Display created successfully.
[12-07-2010 18:07:49/0321] INFO - All resources created successfully.
[12-07-2010 18:08:53/0731] INFO - Game end detected.
[12-07-2010 18:08:53/0731] INFO - Hooks cleared.

Log seems to be fine, yet APM doesn't appear.
"My biggest rival is myself" - Nada
HellGreen
Profile Joined September 2010
Denmark1146 Posts
December 09 2010 22:40 GMT
#239
@GeforceFX
Could you please post the settings window for us to see? PrintScreen it and post it here, and I will try to help you out.
Free to do whatever I want!
GeForceFX
Profile Joined June 2010
Lithuania101 Posts
Last Edited: 2010-12-13 09:21:29
December 13 2010 09:17 GMT
#240
On December 10 2010 07:40 HellGreen wrote:
@GeforceFX
Could you please post the settings window for us to see? PrintScreen it and post it here, and I will try to help you out.

Sure. I tried pretty much everything. Changing fonts, their size, centering only vert, only hor, centering both, tried changing x and y, running as admin, running compat, running game in full screen, in fullscreen windowed, windowed, disabling aero, closing every single window, disabling second monitor, installing .net and other stuff.
screenshot:
+ Show Spoiler +
[image loading]


In case you might need, my DxDiag: + Show Spoiler +
------------------
System Information
------------------
Time of this report: 12/13/2010, 11:07:31
Machine name: VYKINTAS-PC
Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621)
Language: Lithuanian (Regional Setting: Lithuanian)
System Manufacturer: Gigabyte Technology Co., Ltd.
System Model: EX58-UD4P
BIOS: Award Modular BIOS v6.00PG
Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz
Memory: 6144MB RAM
Available OS Memory: 6142MB RAM
Page File: 3150MB used, 2990MB available
Windows Dir: C:\Windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: Using System DPI
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7600.16385 32bit Unicode

------------
DxDiag Notes
------------
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Input Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 275
Manufacturer: NVIDIA
Chip type: GeForce GTX 275
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_17721462&REV_A1
Display Memory: 3688 MB
Dedicated Memory: 873 MB
Shared Memory: 2815 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
Monitor Name: Dell S2409W(Digital)
Monitor Model: DELL S2409W
Monitor Id: DELA038
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.6099 (English)
Driver Version: 8.17.12.6099
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/16/2010 20:55:00, 12788840 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-46A6-11CF-0160-7E371FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E6
SubSys ID: 0x17721462
Revision ID: 0x00A1
Driver Strong Name: oem30.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section004:8.17.12.6099:pci\ven_10de&dev_05e6
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

Card name: NVIDIA GeForce GTX 275
Manufacturer: NVIDIA
Chip type: GeForce GTX 275
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_05E6&SUBSYS_17721462&REV_A1
Display Memory: 3688 MB
Dedicated Memory: 873 MB
Shared Memory: 2815 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor Name: Generic PnP Monitor
Monitor Model: SyncMaster
Monitor Id: SAM00A3
Native Mode: 1280 x 1024(p) (60.020Hz)
Output Type: HD15
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver File Version: 8.17.0012.6099 (English)
Driver Version: 8.17.12.6099
DDI Version: 10
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 10/16/2010 20:55:00, 12788840 bytes
WHQL Logo'd: n/a
WHQL Date Stamp: n/a
Device Identifier: {D7B71E3E-46A6-11CF-0160-7E371FC2C535}
Vendor ID: 0x10DE
Device ID: 0x05E6
SubSys ID: 0x17721462
Revision ID: 0x00A1
Driver Strong Name: oem30.inf:NVIDIA_SetA_Devices.NTamd64.6.1:Section004:8.17.12.6099:pci\ven_10de&dev_05e6
Rank Of Driver: 00E62001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeVC1_C ModeWMV9_C
Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{F9F19DA5-3B09-4B2F-9D89-C64753E3EAAB}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
{335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps=
D3D9 Overlay: Supported
DXVA-HD: Supported
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Enabled

-------------
Sound Devices
-------------
Description: Speakers (Creative SB X-Fi)
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: PCI\VEN_1102&DEV_000B&SUBSYS_00421102&REV_04
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
WHQL Logo'd: n/a
Date and Size: 7/7/2010 22:16:24, 697816 bytes
Other Files:
Driver Provider: Creative
HW Accel Level: Basic
Cap Flags: 0x0
Min/Max Sample Rate: 0, 0
Static/Strm HW Mix Bufs: 0, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No

---------------------
Sound Capture Devices
---------------------
Description: Digital-In (Creative SB X-Fi)
Default Sound Capture: Yes
Default Voice Capture: No
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 22:16:24, 697816 bytes
Cap Flags: 0x0
Format Flags: 0x0

Description: "What U Hear" (Creative SB X-Fi)
Default Sound Capture: No
Default Voice Capture: Yes
Driver Name: ctaud2k.sys
Driver Version: 6.00.0001.1348 (English)
Driver Attributes: Final Retail
Date and Size: 7/7/2010 22:16:24, 697816 bytes
Cap Flags: 0x0
Format Flags: 0x0

-------------------
DirectInput Devices
-------------------
Device Name: Mouse
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Keyboard
Attached: 1
Controller ID: n/a
Vendor/Product ID: n/a
FF Driver: n/a

Device Name: Razer Gaming Device
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0xBEEF, 0x0EED
FF Driver: n/a

Device Name: Razer Arctosa
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x010B
FF Driver: n/a

Device Name: Razer Arctosa
Attached: 1
Controller ID: 0x0
Vendor/Product ID: 0x1532, 0x010B
FF Driver: n/a

Poll w/ Interrupt: No

-----------
USB Devices
-----------
+ USB Root Hub
| Vendor/Product ID: 0x8086, 0x3A35
| Matching Device ID: usb\root_hub
| Service: usbhub

----------------
Gameport Devices
----------------

------------
PS/2 Devices
------------
+ HID Keyboard Device
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ HID Keyboard Device
| Vendor/Product ID: 0x1532, 0x010B
| Matching Device ID: hid_device_system_keyboard
| Service: kbdhid
|
+ Terminal Server Keyboard Driver
| Matching Device ID: root\rdp_kbd
| Upper Filters: kbdclass
| Service: TermDD
|
+ HID-compliant mouse
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ HID-compliant mouse
| Vendor/Product ID: 0x1532, 0x0007
| Matching Device ID: hid_device_system_mouse
| Service: mouhid
|
+ Terminal Server Mouse Driver
| Matching Device ID: root\rdp_mou
| Upper Filters: mouclass
| Service: TermDD

------------------------
Disk & DVD/CD-ROM Drives
------------------------
Drive: C:
Free Space: 5.4 GB
Total Space: 32.3 GB
File System: NTFS
Model: ST31000528AS ATA Device

Drive: D:
Free Space: 180.3 GB
Total Space: 921.6 GB
File System: NTFS
Model: ST31000528AS ATA Device

Drive: F:
Model: KPELUHW ANO5U74P2R SCSI CdRom Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (Lithuanian), , 0 bytes

Drive: E:
Model: TSSTcorp CDDVDW SH-S223Q ATA Device
Driver: c:\windows\system32\drivers\cdrom.sys, 6.01.7600.16385 (Lithuanian), , 0 bytes

--------------
System Devices
--------------
Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3A
Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_50061458&REV_00\3&13C0B0C5&0&EF
Driver: n/a

Name: Intel(R) ICH10 Family 6 Port SATA AHCI Controller - 3A22
Device ID: PCI\VEN_8086&DEV_3A22&SUBSYS_B0051458&REV_00\3&13C0B0C5&0&FA
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 Physical and Link Layer Registers Port 0 - 3425
Device ID: PCI\VEN_8086&DEV_3425&SUBSYS_00000000&REV_12\3&13C0B0C5&0&80
Driver: n/a

Name: Intel(R) 5520/5500/X58 I/O Hub to ESI Port - 3405
Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_50001458&REV_12\3&13C0B0C5&0&00
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A39
Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D2
Driver: n/a

Name: Intel(R) ICH10R LPC Interface Controller - 3A16
Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_50011458&REV_00\3&13C0B0C5&0&F8
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423
Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_12\3&13C0B0C5&0&A2
Driver: n/a

Name: Intel(R) 82801 PCI Bridge - 244E
Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_50001458&REV_90\3&13C0B0C5&0&F0
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A38
Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D1
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 Trusted Execution Technology Registers - 342F
Device ID: PCI\VEN_8086&DEV_342F&SUBSYS_00000000&REV_12\3&13C0B0C5&0&A8
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422
Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_12\3&13C0B0C5&0&A1
Driver: n/a

Name: Creative SB X-Fi
Device ID: PCI\VEN_1102&DEV_000B&SUBSYS_00421102&REV_04\4&16269BB0&0&0048
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A37
Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D0
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub System Management Registers - 342E
Device ID: PCI\VEN_8086&DEV_342E&SUBSYS_00000000&REV_12\3&13C0B0C5&0&A0
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub PCI Express Root Port 9 - 3410
Device ID: PCI\VEN_8086&DEV_3410&SUBSYS_50011458&REV_12\3&13C0B0C5&0&48
Driver: n/a

Name: Realtek RTL8139/810x Family Fast Ethernet NIC
Device ID: PCI\VEN_10EC&DEV_8139&SUBSYS_813910EC&REV_10\4&278CCF74&0&08F0
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A36
Device ID: PCI\VEN_8086&DEV_3A36&SUBSYS_50041458&REV_00\3&13C0B0C5&0&EA
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub I/OxAPIC Interrupt Controller - 342D
Device ID: PCI\VEN_8086&DEV_342D&SUBSYS_00000000&REV_12\3&13C0B0C5&0&98
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub PCI Express Root Port 7 - 340E
Device ID: PCI\VEN_8086&DEV_340E&SUBSYS_50011458&REV_12\3&13C0B0C5&0&38
Driver: n/a

Name: NVIDIA GeForce GTX 275
Device ID: PCI\VEN_10DE&DEV_05E6&SUBSYS_17721462&REV_A1\4&176F368&0&0018
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A35
Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_50041458&REV_00\3&13C0B0C5&0&E9
Driver: n/a

Name: Intel(R) 7500/5520/5500 Routing and Protocol Layer Register Port 1 - 3428
Device ID: PCI\VEN_8086&DEV_3428&SUBSYS_00000000&REV_12\3&13C0B0C5&0&89
Driver: n/a

Name: High Definition Audio Controller
Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_A1021458&REV_00\3&13C0B0C5&0&D8
Driver: n/a

Name: Intel(R) ICH10 Family USB Universal Host Controller - 3A34
Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_50041458&REV_00\3&13C0B0C5&0&E8
Driver: n/a

Name: Intel(R) 7500/5520/5500 Physical and Link Layer Registers Port 1 - 3427
Device ID: PCI\VEN_8086&DEV_3427&SUBSYS_00000000&REV_12\3&13C0B0C5&0&88
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub PCI Express Root Port 3 - 340A
Device ID: PCI\VEN_8086&DEV_340A&SUBSYS_50011458&REV_12\3&13C0B0C5&0&18
Driver: n/a

Name: Intel(R) ICH10 Family USB Enhanced Host Controller - 3A3C
Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_50061458&REV_00\3&13C0B0C5&0&D7
Driver: n/a

Name: Intel(R) ICH10 Family SMBus Controller - 3A30
Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_50011458&REV_00\3&13C0B0C5&0&FB
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 Routing and Protocol Layer Registers Port 0 - 3426
Device ID: PCI\VEN_8086&DEV_3426&SUBSYS_00000000&REV_12\3&13C0B0C5&0&81
Driver: n/a

Name: Intel(R) 7500/5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408
Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_50011458&REV_12\3&13C0B0C5&0&08
Driver: n/a

------------------
DirectShow Filters
------------------

DirectShow Filters:
WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7600.16385
WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7600.16385
WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7600.16385
MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7600.16385
WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7600.16597
Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
Gretech ASF Source Filter,0x00200000,0,1,GSFU.ax,
Gretech MPEG Source Filter,0x00200000,0,1,GSFU.ax,
CT Upsampler filter,0x00100000,1,1,Upsample.ax,2.00.0005.0000
Creative Wave Writer,0x00200000,1,0,WavWrite.ax,3.01.0004.0000
DV Muxer,0x00400000,0,0,qdv.dll,6.06.7600.16385
Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7600.16490
WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7600.16385
GDCL WMV/WMA Parser,0x00600000,1,2,bs_wm.di,0.09.0000.0001
Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7600.16385
AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7600.16490
VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7600.16490
SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7600.16385
Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,6.01.7140.0000
BPM Metadata,0x001fffff,1,1,MetaBPMu.ax,2.00.0002.0000
RealVideo Decoder,0x00400000,1,1,,
Creative Recording Wav_Asio Filter,0x00400000,0,1,AudioRec.ax,1.00.0002.0000
AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385
MainConcept MPEG Encoder,0x00200000,2,1,mcesmpeg.ax,1.02.7984.0000
CT Time-Scaling filter,0x00100000,1,1,TimeScal.ax,2.03.0009.0000
StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7600.16385
MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490
VHMixerSource,0x00200000,0,1,VHMediaCOM.dll,2.00.0000.0022
MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7600.16490
SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385
MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7600.16385
Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7600.16385
AsyncEx,0x00200000,0,1,bs_load.di,
SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7600.16385
Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385
Gretech Video Filter,0x00200000,1,1,GVF.ax,
Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490
MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7600.16490
Gretech OGG2 Source Filter,0x00200000,0,1,GSFU.ax,
ACDFX Filter,0x00200000,1,1,ACDFX.ax,2.00.0013.0002
Gretech FLV Source Filter,0x00200000,0,1,GSFU.ax,
DV Splitter,0x00600000,1,2,qdv.dll,6.06.7600.16385
Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7600.16490
Haali Media Splitter,0x00800001,0,1,splitter.ax,1.10.0348.0015
Haali Media Splitter (AR),0x00400000,1,1,splitter.ax,1.10.0348.0015
Gretech AsfEx Source Filter,0x00200000,0,1,GSFU.ax,
CT Karaoke filter,0x00100000,1,1,Karaoke.ax,2.00.0012.0000
Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7600.16385
GDCL Mpeg-4 Multiplexor,0x00200000,2,1,,
Creative AC3 Source Filter,0x00400000,0,1,AC3Srcu.ax,3.02.0001.0000
Creative PCM Raw Writer,0x00200000,1,0,RawWritu.ax,1.00.0000.0000
VHSplitProcSource,0x00200000,0,1,VHMediaCOM.dll,2.00.0000.0022
CT PDP filter,0x00100000,1,1,PDP.ax,1.00.0008.0000
VHCropResize,0x00200000,1,1,VHMediaCOM.dll,2.00.0000.0022
ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7600.16490
Gretech AVI Source Filter,0x00200000,0,1,GSFU.ax,
Video Renderer,0x00800001,1,0,quartz.dll,6.06.7600.16490
Gretech Network(OGG) Filter,0x00200000,0,1,GNF.ax,
MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7600.16385
Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7600.16385
Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7600.16490
Video Renderer,0x00400000,1,0,quartz.dll,6.06.7600.16490
Haali Video Renderer,0x00200000,1,0,dxr.dll,
RealMedia Source,0x00600000,0,0,,
VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7600.16385
CT SmartVolumeManagement filter,0x00100000,1,1,DSCompr.ax,1.00.0008.0000
Creative Audio Gain Filter,0x00200000,1,1,AudGain.ax,1.00.0000.0000
WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7600.16385
Gretech Audio Filter,0x00200000,1,1,GAF.ax,
VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7600.16385
Creative Flac Source Filter,0x00400000,0,1,FlacSrcu.ax,1.00.0002.0000
File writer,0x00200000,1,0,qcap.dll,6.06.7600.16385
Creative MLP Source Filter,0x00400000,0,1,MlpSrcu.ax,3.01.0000.0000
Creative File Reader Filter,0x00400000,0,1,FilReadu.ax,1.00.0005.0000
iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7600.16385
Gretech Network(FLV) Filter,0x00200000,0,1,GNF.ax,
iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7600.16385
Gretech OGG Source Filter,0x00200000,0,1,GSFU.ax,
SVM Metadata,0x001fffff,1,1,MetaSVMu.ax,2.00.0002.0000
Gretech Network(AVI) Filter,0x00200000,0,1,GNF.ax,
CT HPVirtualizer filter,0x00100000,1,1,Virtual.ax,1.00.0000.0000
Haali Simple Media Splitter,0x00200000,0,1,splitter.ax,1.10.0348.0015
RealAudio Decoder,0x00400000,1,1,,
Gretech MKV Source Filter,0x00200000,0,1,GSFU.ax,
DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7600.16385
Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7600.16385
Haali Matroska Muxer,0x00200000,1,0,splitter.ax,1.10.0348.0015
VHYV12Decoder,0x00200000,1,1,VHMediaCOM.dll,2.00.0000.0022
CT CMSS3 filter,0x00100000,1,1,CMSS3.ax,3.00.0013.0000
AVI Draw,0x00600064,9,1,quartz.dll,6.06.7600.16490
RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7600.16385
VHMultiWriter,0x00200000,1,0,VHMediaCOM.dll,2.00.0000.0022
WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7600.16385
MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7600.16385
Creative Ogg Source Filter,0x00400000,0,1,OggSrcu.ax,1.00.0001.0000
DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7600.16385
Creative NVF Filter,0x00400000,0,1,NvfSrcu.ax,3.01.0001.0000
Gretech Network(SHOUTcast) Filter,0x00200000,0,1,GNF.ax,
VHFrameRateConv,0x00200000,1,1,VHMediaCOM.dll,2.00.0000.0022
LAME Audio Encoder,0x00100000,1,1,,
Noise Reduction,0x00100000,1,1,NoisRedu.ax,3.00.0007.0000
Gretech Network(GOM) Filter,0x00200000,0,1,GNF.ax,
SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7600.16385
Null Renderer,0x00200000,1,0,qedit.dll,6.06.7600.16385
Creative WMA Writer,0x00200000,1,0,WMAWrite.ax,5.00.0001.0000
MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7600.16385
Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7600.16385
Gretech MP3 Source Filter,0x00200000,0,1,GSFU.ax,
StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7600.16385
Smart Tee,0x00200000,1,2,qcap.dll,6.06.7600.16385
Creative WMA Source Filter,0x00400000,0,1,WmaSrc.ax,3.01.0001.0000
Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7600.16385
AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7600.16490
GomTV Streamer Network Filter,0x00200000,0,1,GomTVStreamerNF.ax,1.00.0000.0009
Gretech MP4 Source Filter,0x00200000,0,1,GSFU.ax,
VHDeinterlace,0x00200000,1,1,VHMediaCOM.dll,2.00.0000.0022
VHYV12Encoder,0x00200000,1,1,VHMediaCOM.dll,2.00.0000.0022
AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7600.16490
Wave Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7600.16490
File stream renderer,0x00400000,1,1,quartz.dll,6.06.7600.16490
ACDEncodeQT,0x00200000,0,0,ACDEncodeQT.ax,1.00.0001.0001
VHMultiReader,0x00200000,0,1,VHMediaCOM.dll,2.00.0000.0022
Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
RealMedia Splitter,0x00600000,1,1,,
StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7600.16385
AVI Mux,0x00200000,1,0,qcap.dll,6.06.7600.16385
Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7600.16490
File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7600.16490
File Source (URL),0x00400000,0,1,quartz.dll,6.06.7600.16490
Creative CDDA Source Filter,0x00400000,0,1,CDDA.ax,3.00.0003.0000
Creative LiveRecording Filter SxS,0x00400000,0,1,LiveRecu.ax,5.00.0001.0000
Creative Internet Source Filter,0x00400000,0,1,InetSrcu.ax,1.00.0000.0000
Haali Video Sink,0x00200000,1,0,splitter.ax,1.10.0348.0015
Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7600.16385
Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7600.16385
BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7600.16385
MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7600.16490

WDM Streaming Tee/Splitter Devices:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Video Compressors:
WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7600.16385
MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7600.16490
VHScreenEncoder,0x00200000,1,1,VHScreenEncoder.ax,1.01.0000.0000
VHScreenDecoder,0x00600000,1,1,VHScreenEncoder.ax,1.01.0000.0000
Cinepak Codec by Radius,0x00200000,1,1,qcap.dll,6.06.7600.16385
Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385
Intel IYUV codec,0x00200000,1,1,qcap.dll,6.06.7600.16385
Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7600.16385
Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7600.16385

Audio Compressors:
WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
PCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7600.16490
GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7600.16490
Messenger Audio Codec,0x00200000,1,1,quartz.dll,6.06.7600.16490
CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490
CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7600.16490
MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7600.16490

Audio Capture Sources:
Digital-In (Creative SB X-Fi),0x00200000,0,0,qcap.dll,6.06.7600.16385
XSplitBroadcaster,0x00200000,0,1,VHMediaCOM.dll,2.00.0000.0022
"What U Hear" (Creative SB X-Fi,0x00200000,0,0,qcap.dll,6.06.7600.16385

PBDA CP Filters:
PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7600.16485
PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485
PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7600.16485

Midi Renderers:
Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7600.16490
Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7600.16490
SB X-Fi Synth A [0001],0x00200000,1,0,quartz.dll,6.06.7600.16490
SB X-Fi Synth B [0001],0x00200000,1,0,quartz.dll,6.06.7600.16490

WDM Streaming Capture Devices:
HD Audio Digital in,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
Digital-In,0x00000000,0,0,,
Microphone FP,0x00000000,0,0,,
Line-In,0x00000000,0,0,,
,0x00000000,0,0,,
SB X-Fi Audio [0001],0x00200000,1,1,ksproxy.ax,6.01.7600.16385
SB Live!2K Audio [0001],0x00000000,0,0,,

WDM Streaming Rendering Devices:
HD Audio SPDIF out,0x00200000,1,1,ksproxy.ax,6.01.7600.16385
,0x00000000,0,0,,
,0x00000000,0,0,,
,0x00000000,0,0,,
SB X-Fi SpdifOut [0001],0x00000000,0,0,,
SB X-Fi Synth A [0001],0x00200000,1,1,ksproxy.ax,6.01.7600.16385
SB X-Fi Synth B [0001],0x00200000,1,1,ksproxy.ax,6.01.7600.16385
SB X-Fi Audio [0001],0x00200000,1,1,ksproxy.ax,6.01.7600.16385
,0x00000000,0,0,,

BDA Network Providers:
Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7600.16385
Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7600.16485

Video Capture Sources:
XSplitBroadcaster,0x00200000,0,1,VHMediaCOM.dll,2.00.0000.0022

Multi-Instance Capable VBI Codecs:
VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7600.16385

BDA Transport Information Renderers:
BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7600.16385
MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7600.16385

BDA CP/CA Filters:
Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7600.16385
Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7600.16385
PTFilter,0x00200000,0,0,EncDec.dll,6.06.7600.16385
XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7600.16385

WDM Streaming Communication Transforms:
Tee/Sink-to-Sink Converter,0x00200000,1,1,ksproxy.ax,6.01.7600.16385

Audio Renderers:
Speakers (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7600.16490
Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7600.16490
Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7600.16490
DirectSound: Speakers (Creative SB X-Fi),0x00200000,1,0,quartz.dll,6.06.7600.16490

---------------
EVR Power Information
---------------
Current Setting: {5C67A112-A4C9-483F-B4A7-1D473BECAFDC} (Quality)
Quality Flags: 2576
Enabled:
Force throttling
Allow half deinterlace
Allow scaling
Decode Power Usage: 100
Balanced Flags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 50
PowerFlags: 1424
Enabled:
Force throttling
Allow batching
Force half deinterlace
Force scaling
Decode Power Usage: 0
and my apmalert2.log + Show Spoiler +

[12-13-2010 11:10:41/0092] INFO - APMAlert2 starting up...
[12-13-2010 11:10:41/0092] INFO - Loading APMAlert2 Options...
[12-13-2010 11:10:41/0092] INFO - Default options set, loading settings from registry.
[12-13-2010 11:10:41/0092] INFO - Options loaded correctly.
[12-13-2010 11:10:41/0092] INFO - Setting up hooks.
[12-13-2010 11:10:41/0093] INFO - Registry monitor thread setup completed.
[12-13-2010 11:10:41/0094] INFO - Hotkeys registered successfully, hotkey message window running.
[12-13-2010 11:10:41/0107] INFO - Hooks setup and ready for use.
[12-13-2010 11:11:30/0534] INFO - Game detected. Beginning initialization.
[12-13-2010 11:11:30/0534] INFO - Freeing options structure.
[12-13-2010 11:11:30/0534] INFO - Loading APMAlert2 Options...
[12-13-2010 11:11:30/0534] INFO - Default options set, loading settings from registry.
[12-13-2010 11:11:30/0534] INFO - Options loaded correctly.
[12-13-2010 11:11:30/0534] INFO - Initializing APM calculator.
[12-13-2010 11:11:30/0534] INFO - Hooks installed.
[12-13-2010 11:11:30/0566] INFO - Creating Direct3D resources.
[12-13-2010 11:11:30/0628] INFO - Font for LiveAPM created successfully.
[12-13-2010 11:11:30/0633] INFO - Line for drawing box backgrounds created successfully.
[12-13-2010 11:11:30/0636] INFO - Font for Clock Display created successfully.
[12-13-2010 11:11:30/0636] INFO - All resources created successfully.
[12-13-2010 11:12:29/0856] INFO - Game end detected.
[12-13-2010 11:12:29/0856] INFO - Hooks cleared.
"My biggest rival is myself" - Nada
RU.jae
Profile Joined November 2010
9 Posts
December 15 2010 08:38 GMT
#241
Yeah, I'm having the same problem. Game clock shows up but apm counter doesn't no matter what I try. Maybe an update is needed to account for the patches?
AcidExtraction
Profile Joined December 2010
United States25 Posts
December 18 2010 03:25 GMT
#242
read the whole thread cant get this to work :-(

LOG:

[12-17-2010 19:50:44/0751] INFO - APMAlert2 starting up...
[12-17-2010 19:50:44/0751] INFO - Loading APMAlert2 Options...
[12-17-2010 19:50:44/0751] INFO - Default options set, loading settings from registry.
[12-17-2010 19:50:44/0751] INFO - Options loaded correctly.
[12-17-2010 19:50:44/0808] INFO - Setting up hooks.
[12-17-2010 19:50:44/0809] INFO - Registry monitor thread setup completed.
[12-17-2010 19:50:44/0835] ERROR - RegisterHotKey failed with error 1409: Hot key is already registered.
[12-17-2010 19:50:44/0835] INFO - Hotkeys registered successfully, hotkey message window running.
[12-17-2010 19:50:44/0844] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:50:49/0946] INFO - Setting up hooks.
[12-17-2010 19:50:49/0990] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:50:55/0090] INFO - Setting up hooks.
[12-17-2010 19:50:55/0136] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:00/0237] INFO - Setting up hooks.
[12-17-2010 19:51:00/0268] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:05/0369] INFO - Setting up hooks.
[12-17-2010 19:51:05/0657] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:10/0757] INFO - Setting up hooks.
[12-17-2010 19:51:10/0788] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:15/0893] INFO - Setting up hooks.
[12-17-2010 19:51:15/0923] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:21/0024] INFO - Setting up hooks.
[12-17-2010 19:51:21/0236] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:26/0338] INFO - Setting up hooks.
[12-17-2010 19:51:26/0530] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:31/0633] INFO - Setting up hooks.
[12-17-2010 19:51:31/0858] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:36/0959] INFO - Setting up hooks.
[12-17-2010 19:51:37/0219] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:42/0321] INFO - Setting up hooks.
[12-17-2010 19:51:42/0604] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:47/0704] INFO - Setting up hooks.
[12-17-2010 19:51:47/0887] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[12-17-2010 19:51:52/0987] INFO - Setting up hooks.
[12-17-2010 19:51:53/0206] ERROR - CreateDevice returned 0x88760868: D3DERR_DEVICELOST
[image loading][image loading]
tec27
Profile Blog Joined June 2004
United States3696 Posts
December 18 2010 03:36 GMT
#243
On December 01 2010 03:02 S0und wrote:
Is there a simple way to port this application to other games? I want to use the in-game clock in different games.

I've had a project idea for quite a while to develop a complete GUI framework for utilizing with any game (similar to how Steam works, but without all the Steam stuff and a helluva lot more customizable). If/when I end up developing that, I'll post it somewhere on TL, so be on the lookout

On December 06 2010 17:33 cascades wrote:
Still waiting for a working version for winxp.

Sorry that I still haven't released a version that fixes this issue. I no longer have a computer with XP installed on it to test on, so its a bit difficult to figure out what the problem is. Along with that, I've been incredibly busy this semester and haven't had any time to work on this.

The good news is, the semester is over, and while I will still be fairly busy, I may be able to find the time to update this program and get it working for a lot more people. I'll try to setup a VM with XP running on it in the coming days so I can test more thoroughly for that group. I'll also be modifying the APM calculation code so that its more accurate. I'm not even really sure if this works on the current patch, but if it doesn't, that will be fixed soon.

So to anyone who's been waiting a while for a working version, thanks for your patience, and just hold out a little longer and I should be able to give you what you want.
Can you jam with the console cowboys in cyberspace?
darkzuka
Profile Joined October 2009
Peru88 Posts
December 18 2010 04:00 GMT
#244
someone was ban for using this???? is this secure???
AcidExtraction
Profile Joined December 2010
United States25 Posts
December 18 2010 05:00 GMT
#245
update: game clock showed up randomly but apm displays 0
GeForceFX
Profile Joined June 2010
Lithuania101 Posts
December 20 2010 12:27 GMT
#246
On December 18 2010 14:00 AcidExtraction wrote:
update: game clock showed up randomly but apm displays 0

Yeah. I had that too. It once happened when I closed the program (after launching the game). Weird thing is - I can't even reproduce it. o.O
"My biggest rival is myself" - Nada
Metalwing
Profile Blog Joined May 2010
Turkey1038 Posts
Last Edited: 2010-12-20 22:55:25
December 20 2010 22:54 GMT
#247
I can't get this straight.
Note: 'Belirtilen modül bulunamadı' translates into 'can not find the specified module'

[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[12-21-2010 00:40:31/0478] INFO - APMAlert2 starting up...
[12-21-2010 00:40:31/0478] INFO - Loading APMAlert2 Options...
[12-21-2010 00:40:31/0478] INFO - Default options set, loading settings from registry.
[12-21-2010 00:40:31/0480] INFO - Options loaded correctly.
[12-21-2010 00:40:31/0481] INFO - Setting up hooks.
[12-21-2010 00:40:31/0482] INFO - Registry monitor thread setup completed.
[12-21-2010 00:40:31/0484] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:31/0484] INFO - Hotkeys registered successfully, hotkey message window running.
[12-21-2010 00:40:36/0585] INFO - Setting up hooks.
[12-21-2010 00:40:36/0585] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:41/0685] INFO - Setting up hooks.
[12-21-2010 00:40:41/0685] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:46/0785] INFO - Setting up hooks.
[12-21-2010 00:40:46/0785] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:51/0886] INFO - Setting up hooks.
[12-21-2010 00:40:51/0887] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:56/0988] INFO - Setting up hooks.
[12-21-2010 00:40:56/0988] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.

And it goes on like that.
#1 CheckPrime fan // Terrans gonna Terran
SiN]
Profile Blog Joined February 2010
United States540 Posts
December 20 2010 23:33 GMT
#248
It always says my apm is 0.
speedycerv
Profile Joined February 2011
United States1 Post
February 12 2011 08:38 GMT
#249
Always says APM is 0 for me aswell. Assuming that this isn't being worked on though..
HellGreen
Profile Joined September 2010
Denmark1146 Posts
February 14 2011 08:52 GMT
#250
On December 21 2010 07:54 Metalwing wrote:
I can't get this straight.
Note: 'Belirtilen modül bulunamadı' translates into 'can not find the specified module'

+ Show Spoiler +
[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[12-21-2010 00:40:31/0478] INFO - APMAlert2 starting up...
[12-21-2010 00:40:31/0478] INFO - Loading APMAlert2 Options...
[12-21-2010 00:40:31/0478] INFO - Default options set, loading settings from registry.
[12-21-2010 00:40:31/0480] INFO - Options loaded correctly.
[12-21-2010 00:40:31/0481] INFO - Setting up hooks.
[12-21-2010 00:40:31/0482] INFO - Registry monitor thread setup completed.
[12-21-2010 00:40:31/0484] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:31/0484] INFO - Hotkeys registered successfully, hotkey message window running.
[12-21-2010 00:40:36/0585] INFO - Setting up hooks.
[12-21-2010 00:40:36/0585] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:41/0685] INFO - Setting up hooks.
[12-21-2010 00:40:41/0685] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:46/0785] INFO - Setting up hooks.
[12-21-2010 00:40:46/0785] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:51/0886] INFO - Setting up hooks.
[12-21-2010 00:40:51/0887] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:56/0988] INFO - Setting up hooks.
[12-21-2010 00:40:56/0988] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.

And it goes on like that.


Looks like a simple DirectX error. Try re-installing it - Google has several results explaining how - one of them advises to do it in "safe mode" for it to work.

@Tec27
Any idea why so many of us cant get the APM live counter to show anything but zero?
Free to do whatever I want!
MusicalPulse
Profile Joined July 2010
United States162 Posts
February 16 2011 01:56 GMT
#251
It doesn't even show up in a game, is it because of the new patch just today?
GoAudio
Profile Blog Joined November 2008
Sweden400 Posts
February 17 2011 16:07 GMT
#252
On February 16 2011 10:56 MusicalPulse wrote:
It doesn't even show up in a game, is it because of the new patch just today?

dosnt show for me either... I really want this
EffOrt[fOu] & Hyvaa[S.G] <3 :D
HellGreen
Profile Joined September 2010
Denmark1146 Posts
Last Edited: 2011-02-19 14:28:48
February 19 2011 14:24 GMT
#253
On February 16 2011 10:56 MusicalPulse wrote:
It doesn't even show up in a game, is it because of the new patch just today?

Did it work before the patch?

If not, please read the thread form the beginning. I know it's long, but there's a lot of help in there that addresses the "not showing" issue.
Free to do whatever I want!
Crimsoned
Profile Joined April 2011
Germany1 Post
Last Edited: 2011-04-01 18:00:18
April 01 2011 17:46 GMT
#254
I have released also an APMmeter for SC2, using the same registry keys, BUT, it only uses the display of the G15 and other logitec display keyboards.
So theres no more "could be cheat" problem.
Ive only done this cause tec27's app doesnt work for my SC2.

File download:
click me

you will need, .Net 3.5 and a G15 or higher, ive not tested it wihtout g15 display XD

it curently only shows the APM value in the registry.
and the APM over time.. (apm+apm+apm / count...)

next versions are following on my twitter http://twitter.com/Crimsoned / googlecode (follows...), or on liquid if i get a thread :D

EDIT: Please can someone check if the APM displayed is correct? :D i think yes but tec's fomula source looks so complex :D

Screen:
[image loading]


ImGoingInsane
Profile Joined April 2011
Italy1 Post
April 07 2011 20:50 GMT
#255
Hello there tec27 can you make this tool to run to any game outside of sc2?

if u can i am willing even to pay for it

Contact me here:

Cyminevatera@gmail.com


thanks,
RoyalFlush1994
Profile Joined February 2011
Singapore30 Posts
April 07 2011 21:31 GMT
#256
cool i have alot of apm now!!!
top the flop on the mississippi
Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
April 07 2011 21:34 GMT
#257
ill test it on windows 7 right now.
malaki
Profile Joined April 2011
Germany80 Posts
April 17 2011 19:25 GMT
#258
doesn't work for me, anything new?
wcstick
Profile Joined May 2011
2 Posts
Last Edited: 2011-05-25 21:42:30
May 25 2011 21:19 GMT
#259
Saber96
Profile Joined April 2011
United Kingdom62 Posts
May 29 2011 22:52 GMT
#260
Hey there.

I am a Diamond Protoss wanting to get his APM constantly at 200, and figured this app would do good to make me 'constantly' spam and get into the feeling so I might not need it anymore, but I recieve the error when I start it up and start SC2:

Unable to load DLL 'Winjection.dll': The specified module could not be found. (Exception from HRESULT: 0x8007007E)

Assistance would be greatly appreciated, thank you.

Notes: I have created a folder in My Documents Area that is entitled "APM Alert 2", and have ran it as administrator and edited it via properties.
AttiiMasteR
Profile Joined April 2011
Austria60 Posts
May 29 2011 22:55 GMT
#261
On August 08 2010 06:24 lyk503 wrote:
Show nested quote +
On August 08 2010 06:16 tec27 wrote:
Screenshots:
[image loading]
APMAlert2 with settings for people who understand what the real game is


I lol'ed

THIS! :D
To drone or not NOT to drone, that's the question.
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
May 29 2011 23:47 GMT
#262
On February 14 2011 17:52 HellGreen wrote:
Show nested quote +
On December 21 2010 07:54 Metalwing wrote:
I can't get this straight.
Note: 'Belirtilen modül bulunamadı' translates into 'can not find the specified module'

+ Show Spoiler +
[08-09-2010 13:31:55/0315] INFO - APMAlert2 starting up...
[08-09-2010 13:31:55/0315] INFO - Loading APMAlert2 Options...
[08-09-2010 13:31:55/0315] INFO - Default options set, loading settings from registry.
[08-09-2010 13:31:55/0316] INFO - Options loaded correctly.
[08-09-2010 13:31:55/0316] INFO - Setting up hooks.
[08-09-2010 13:31:55/0320] INFO - Registry monitor thread setup completed.
[08-09-2010 13:31:55/0322] INFO - Hotkeys registered successfully, hotkey message window running.
[08-09-2010 13:31:55/0340] INFO - Hooks setup and ready for use.

[12-21-2010 00:40:31/0478] INFO - APMAlert2 starting up...
[12-21-2010 00:40:31/0478] INFO - Loading APMAlert2 Options...
[12-21-2010 00:40:31/0478] INFO - Default options set, loading settings from registry.
[12-21-2010 00:40:31/0480] INFO - Options loaded correctly.
[12-21-2010 00:40:31/0481] INFO - Setting up hooks.
[12-21-2010 00:40:31/0482] INFO - Registry monitor thread setup completed.
[12-21-2010 00:40:31/0484] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:31/0484] INFO - Hotkeys registered successfully, hotkey message window running.
[12-21-2010 00:40:36/0585] INFO - Setting up hooks.
[12-21-2010 00:40:36/0585] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:41/0685] INFO - Setting up hooks.
[12-21-2010 00:40:41/0685] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:46/0785] INFO - Setting up hooks.
[12-21-2010 00:40:46/0785] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:51/0886] INFO - Setting up hooks.
[12-21-2010 00:40:51/0887] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.
[12-21-2010 00:40:56/0988] INFO - Setting up hooks.
[12-21-2010 00:40:56/0988] ERROR - LoadLibrary(d3dx9_43.dll) failed with error 126: Belirtilen modül bulunamadı.

And it goes on like that.


Looks like a simple DirectX error. Try re-installing it - Google has several results explaining how - one of them advises to do it in "safe mode" for it to work.

@Tec27
Any idea why so many of us cant get the APM live counter to show anything but zero?


Mine only shows 0 too.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
oddeye
Profile Joined March 2005
Canada716 Posts
Last Edited: 2011-07-06 02:00:44
July 05 2011 05:56 GMT
#263
I can't see the APMlive counter personally, any idea what might be causing it? I can see the clock.

Edit: OMG only active after you build something!
Your soul shall suffer!
Aristotle7
Profile Blog Joined January 2011
United States120 Posts
February 22 2012 11:07 GMT
#264
On May 30 2011 08:47 guitarizt wrote:

Any idea why so many of us cant get the APM live counter to show anything but zero?


Hmm, so I grabbed the source code, added some extra log lines, built a new binary. After some more magic, I see the cause for APM being zero. My guess is that registry type of APM field used to be DWORD but was later changed to STRING. Thus, it fails reading it and does not report any APM.

I think I can fix that up tomorrow.
Master Terran on NA
Raymano
Profile Joined May 2011
Australia27 Posts
February 22 2012 12:37 GMT
#265
is there any chance of a mac version? this is phenomenal!
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2012-02-22 16:47:26
February 22 2012 12:46 GMT
#266
On February 22 2012 21:37 Raymano wrote:
is there any chance of a mac version? this is phenomenal!

Sc2gears also has an APM Alert feature along with On-top APM display. These features work currently in Sc2gears, and Sc2gears can also run on MAC.
https://repmastered.icza.net
dacimvrl
Profile Joined December 2011
Vatican City State582 Posts
February 22 2012 12:59 GMT
#267
imo, it would look way cleaner if you can somehow make it an overlay thing without the black background
oGoZenob
Profile Joined December 2011
France1503 Posts
February 22 2012 16:16 GMT
#268
On February 22 2012 21:46 Dakota_Fanning wrote:
Show nested quote +
On February 22 2012 21:37 Raymano wrote:
is there any chance of a mac version? this is phenomenal!

Sc2gears also has an AMP Alert feature along with On-top APM display. These features work currently in Sc2gears, and Sc2gears can also run on MAC.

The on-top display of sc2gears is ugly, and it shows wrong apm. For me it always shows too little value of apm. Not to brag or anything, but after 10+ years of bw I think i roughly knows how much apm I have
I like starcraft
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
February 22 2012 16:46 GMT
#269
On February 23 2012 01:16 oGoZenob wrote:
Show nested quote +
On February 22 2012 21:46 Dakota_Fanning wrote:
On February 22 2012 21:37 Raymano wrote:
is there any chance of a mac version? this is phenomenal!

Sc2gears also has an AMP Alert feature along with On-top APM display. These features work currently in Sc2gears, and Sc2gears can also run on MAC.

The on-top display of sc2gears is ugly, and it shows wrong apm. For me it always shows too little value of apm. Not to brag or anything, but after 10+ years of bw I think i roughly knows how much apm I have

During games the only available APM value is the one SC2 publishes. It's not the Sc2gears APM, and its not like Sc2gears has a choice of what to display during games (if it wants to remain legit).
https://repmastered.icza.net
Aristotle7
Profile Blog Joined January 2011
United States120 Posts
February 22 2012 22:52 GMT
#270
On February 22 2012 20:07 Aristotle7 wrote:
Show nested quote +
On May 30 2011 08:47 guitarizt wrote:

Any idea why so many of us cant get the APM live counter to show anything but zero?


Hmm, so I grabbed the source code, added some extra log lines, built a new binary. After some more magic, I see the cause for APM being zero. My guess is that registry type of APM field used to be DWORD but was later changed to STRING. Thus, it fails reading it and does not report any APM.

I think I can fix that up tomorrow.

So I have a private fix that solves reading APM value but now I see that APMValue registry has crazy values, of anywhere from zero to 800+. And I know my spam is at best 300 max, so something has changed on Blizzard side. And of course, I can find no documentation online on the actual meaning of the value. The old logic in APMAlert2 was to take this value and multiply by 1.38. This is no longer true, I think.

I will have to do more testing to see what the hell this value means now ...
Master Terran on NA
Raymano
Profile Joined May 2011
Australia27 Posts
February 22 2012 23:24 GMT
#271
On February 22 2012 21:46 Dakota_Fanning wrote:
Show nested quote +
On February 22 2012 21:37 Raymano wrote:
is there any chance of a mac version? this is phenomenal!

Sc2gears also has an APM Alert feature along with On-top APM display. These features work currently in Sc2gears, and Sc2gears can also run on MAC.



yea the APM alert feature in SC2Gears doesnt work on a mac... =(
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
February 23 2012 00:01 GMT
#272
On February 23 2012 08:24 Raymano wrote:
Show nested quote +
On February 22 2012 21:46 Dakota_Fanning wrote:
On February 22 2012 21:37 Raymano wrote:
is there any chance of a mac version? this is phenomenal!

Sc2gears also has an APM Alert feature along with On-top APM display. These features work currently in Sc2gears, and Sc2gears can also run on MAC.



yea the APM alert feature in SC2Gears doesnt work on a mac... =(

Sc2gears and this APM alert use the same method to acquire APM values during games. APM alert feature is disabled on MAC because these APM values are not available on MAC (so this program will not be ported to mac...).
https://repmastered.icza.net
Tedde93
Profile Joined October 2010
Sweden169 Posts
February 23 2012 00:06 GMT
#273
It is cool for the people who want this but i think that people in general focus WAY to much on apm, it is not an indication of skill only spam/tapping...
Patiance is the element of succes"
DreamChaser
Profile Blog Joined February 2011
1649 Posts
February 23 2012 00:13 GMT
#274
i am disappointed no electro-shocks? c'mon

But seriously this is sick thank you!
Plays against every MU with nexus first.
PolishxThunder
Profile Joined May 2011
United States153 Posts
May 22 2012 15:28 GMT
#275
Sorry for bumping this, but is this still the best way to have accurate in-game shown APM counter? This program dates back to 2010 and I'm not sure if there's one that's been updated?
Pantythief
Profile Joined February 2012
Denmark657 Posts
Last Edited: 2012-05-22 15:33:38
May 22 2012 15:32 GMT
#276
On August 08 2010 06:41 vradovic wrote:
what about if Blizzard ban you because of using this?


They will, this is third party software and illegal promotion until Blizzard has given green light specificially for this app. But on the bright "safe" side, they cannot find out about it. Worst case scenario would be if Warden thinks it's a hack of some sort.
afkøaoilncpsdpdnaædc
Dakota_Fanning *
Profile Joined January 2008
Hungary2348 Posts
Last Edited: 2012-05-22 16:26:20
May 22 2012 16:25 GMT
#277
On May 23 2012 00:28 PolishxThunder wrote:
Sorry for bumping this, but is this still the best way to have accurate in-game shown APM counter? This program dates back to 2010 and I'm not sure if there's one that's been updated?

Sc2gears has this feature for ages, and it's very up-to-date (latest version was just released today). The feature in Sc2gears is called On-top APM display. It also has an APM Alert feature related to this.
https://repmastered.icza.net
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
May 22 2012 16:33 GMT
#278
Well, considering it's a year and a half old, that doesn't surprise me.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
emanresU
Profile Joined November 2012
Germany393 Posts
May 09 2013 14:35 GMT
#279
Electro-shock alerts

Lol

User was warned for this post
There is nothing more cool than being proud of the things you love. -Sean "Day[9]" Plott
Normal
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
trigger 66
StarCraft: Brood War
Larva 615
Leta 506
Killer 423
actioN 326
PianO 171
Light 135
Backho 114
JulyZerg 96
EffOrt 90
Sharp 70
[ Show more ]
BeSt 51
Rush 22
NaDa 22
zelot 17
Noble 16
Sacsri 16
sSak 11
Bale 2
Dota 2
XcaliburYe540
XaKoH 375
League of Legends
JimRising 534
Counter-Strike
Stewie2K1754
shoxiejesuss706
allub0
Other Games
ceh9678
Happy369
Pyrionflax159
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH331
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota2294
League of Legends
• Stunt489
Upcoming Events
RSL Revival
56m
herO vs SHIN
Reynor vs Cure
OSC
3h 56m
WardiTV European League
6h 56m
Scarlett vs Percival
Jumy vs ArT
YoungYakov vs Shameless
uThermal vs Fjant
Nicoract vs goblin
Harstem vs Gerald
FEL
6h 56m
Big Brain Bouts
6h 56m
Korean StarCraft League
17h 56m
CranKy Ducklings
1d
RSL Revival
1d
FEL
1d 6h
RSL Revival
2 days
[ Show More ]
FEL
2 days
BSL: ProLeague
2 days
Dewalt vs Bonyth
Replay Cast
3 days
Sparkling Tuna Cup
4 days
The PondCast
5 days
Replay Cast
5 days
RSL Revival
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2025-06-28
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
BSL Season 20
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.