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On August 08 2010 07:14 tfmdjeff wrote:I feel like the clock and APM counter might be a little intrusive. I just made this picture here as a suggestion of something you could do with it, if it's possible to do so + Show Spoiler +putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything. Also, I'd be really cautious of this. I wouldn't use it until I had confirmation from blizzard that i wouldn't be banned for using it.
Chaos launcher was like that.
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On August 08 2010 07:23 Coil wrote: A nice feature i would love, is being able to select in which audio output to play the alert, i play on usb headphones on sc2, but have default sound on speakers, that way i have music and annoying background sounds there, i would love to have the apm warning on my headset :D
Thanks anyway, looks cool. Yeah, I plan on implementing better sound playing and then you'll be able to adjust sound volume/output device. But atm it uses kinda simple stuff so that sort of thing can't be specified.
On August 08 2010 07:14 tfmdjeff wrote:I feel like the clock and APM counter might be a little intrusive. I just made this picture here as a suggestion of something you could do with it, if it's possible to do so + Show Spoiler +putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything. You can place the clock/APM display wherever you like through the settings. All positions are specified on a 0-1 scale so that they keep throughout different resolution settings, but it wouldn't be too hard to figure out what they'd need to be to put the displays there.
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On August 08 2010 07:14 tfmdjeff wrote:I feel like the clock and APM counter might be a little intrusive. I just made this picture here as a suggestion of something you could do with it, if it's possible to do so + Show Spoiler +putting it down on that bar would make is less intrusive and probably a bit easier to look at, but I don't know if you can position it there or anything. Also, I'd be really cautious of this. I wouldn't use it until I had confirmation from blizzard that i wouldn't be banned for using it. Surely that'd be really distracting when selecting multiple units? A better place would be overlapping the menus (F9, F10, F11 etc)
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On August 08 2010 07:22 tec27 wrote: Hmm, yeah, small bug, lemme work that out real quick.
Edit: Its working fine for me generally. If you're getting a failure to load the library remotely, make sure you're running PSI as administrator. The only problem I'm having is a CreateDevice error occasionally when the game starts up as fullscreen. If you use Windowed fullscreen you should be fine, and I'll work on fixing that problem with regular fullscreen.
I have tried everything, even resetting and running it as admnistrator, but I keep getting the load remotely error and is still not working.
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im not getting any error, Im runing the program and nothing is changing in game. on administrator. Have .net framework 4. no luck.
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On August 08 2010 07:48 ItsTheFark wrote: im not getting any error, Im runing the program and nothing is changing in game. on administrator. Have .net framework 4. no luck.
same no error but nothing is showing up. Running Windows XP, Net 4, and no changes to PSI settings. PSI is running in the back but I get nothing. Ideas? Thanks!
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Well, its possible that its popping up an error message but when you close SC2 it would also close that message (if the message is from APMAlert rather than PSI). You might want to try alt-tabbing once the game pops up and seeing if there's a message box from APMAlert.
I'm going to work out some logging to a text file and then things should be a bit easier to track down. I'll upload a new copy when that gets done.
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On August 08 2010 07:52 zak wrote:Show nested quote +On August 08 2010 07:48 ItsTheFark wrote: im not getting any error, Im runing the program and nothing is changing in game. on administrator. Have .net framework 4. no luck. same no error but nothing is showing up. Running Windows XP, Net 4, and no changes to PSI settings. PSI is running in the back but I get nothing. Ideas? Thanks!
Yes, and it also doesnt seem to be the x,y positions as no sound are played and the whole thing doesnt react in any way.
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Running vista 64 bit and its not showing up in game either when I run the program and then start sc2.
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OMFG YES!!!!!!!!!!!!!!! you are awesome tec27
edit- oh damnit this is what happens when i click the exe ![[image loading]](http://imgur.com/F5bkT.jpg) im on xp
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On August 08 2010 07:16 Kexx wrote:maybe it's just me, but this might be a tiny teeny little bit distracting, dunno. Yea, I agree, is there a way to turn off all that crap in the background? A Nexus and probes distract from the objective of the user. Edit: sry if this offends apm-addicts, just trying to be funny
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On August 08 2010 08:13 CharlieMurphy wrote:OMFG YES!!!!!!!!!!!!!!! you are awesome tec27 edit- oh damnit this is what happens when i click the exe ![[image loading]](http://imgur.com/F5bkT.jpg) im on xp
you need the .net version 4.0 anyway, I don't think its working yet. at least for me and some people here.
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I love you tec, gonna set this up right now
Edit: I get an error and this log: + Show Spoiler +System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à PSIStarcraftInjector.Form1.SaveSettings() à PSIStarcraftInjector.Form1.btnApplyAPMSettings_Click(Object sender, EventArgs e) à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnClick(EventArgs e) à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ButtonBase.WndProc(Message& m) à System.Windows.Forms.Button.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés ************** mscorlib Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- PSIStarcraftInjector Version de l'assembly : 1.0.0.0 Version Win32 : 1.0.0.0 CodeBase : file:///D:/StarCraft%20II/APMAlert/PSIStarcraftInjector.exe ---------------------------------------- System.Windows.Forms Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Management Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll ---------------------------------------- System.Xml Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Windows.Forms.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll
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OP shoulda sent it to 3 friends to test before releasing it and then not helping
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On August 08 2010 09:01 ChickenLips wrote:OP shoulda sent it to 3 friends to test before releasing it and then not helping  Lay off man. I did send it to a couple people to test, but I've put in about 30-35 hours working on this the past week and I'd like to get it out there to a wider audience. I'm trying my best to help people with issues, but its tough to do without more logging, which is why I've spent the time since I last posted writing a logging module for the thing.
To everyone else: I just uploaded a new version that will log to a file in the same directory as PSI and APMAlert2.dll. If you're having problems, please run the game once and post the contents of the logfile after you close it (either here in a spoiler or on pastebin or similar and link it) and I'll try to figure out whats up.
I know there is an issue with starting the game in fullscreen mode, it seems to only work about 1/10th of the time when you do that. I'll do my best to get that solved in the next day or so.
Edit:
On August 08 2010 08:55 CynanMachae wrote:I love you tec, gonna set this up right now Edit: I get an error and this log: + Show Spoiler +System.NullReferenceException: La référence d'objet n'est pas définie à une instance d'un objet. à PSIStarcraftInjector.Form1.SaveSettings() à PSIStarcraftInjector.Form1.btnApplyAPMSettings_Click(Object sender, EventArgs e) à System.Windows.Forms.Control.OnClick(EventArgs e) à System.Windows.Forms.Button.OnClick(EventArgs e) à System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) à System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) à System.Windows.Forms.Control.WndProc(Message& m) à System.Windows.Forms.ButtonBase.WndProc(Message& m) à System.Windows.Forms.Button.WndProc(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) à System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) à System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
************** Assemblys chargés ************** mscorlib Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll ---------------------------------------- PSIStarcraftInjector Version de l'assembly : 1.0.0.0 Version Win32 : 1.0.0.0 CodeBase : file:///D:/StarCraft%20II/APMAlert/PSIStarcraftInjector.exe ---------------------------------------- System.Windows.Forms Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll ---------------------------------------- System.Drawing Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll ---------------------------------------- System Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll ---------------------------------------- System.Management Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Management/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Management.dll ---------------------------------------- System.Xml Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll ---------------------------------------- mscorlib.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 (RTMRel.030319-0100) CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/mscorlib.resources.dll ---------------------------------------- System.Windows.Forms.resources Version de l'assembly : 4.0.0.0 Version Win32 : 4.0.30319.1 built by: RTMRel CodeBase : file:///C:/windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_fr_b77a5c561934e089/System.Windows.Forms.resources.dll That looks like something I can easily fix, I'll work on pushing an update to PSI ASAP to fix this.
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Windows 7 64bit legit (supporting m$ purely because of my inate hate for all things macintosh.) .Net 4 PSI check
Can't get it to work mate, sorry.
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Here is the Day9 Scream for download:
Day9 Scream.wav
This makes an awesome alarm sound and if you ask me its a great GODZILLA impersonation too.
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On August 08 2010 09:13 Tseria wrote: Windows 7 64bit legit (supporting m$ purely because of my inate hate for all things macintosh.) .Net 4 PSI check
Can't get it to work mate, sorry. If you could download the newer version and post your logfile, I can probably help you get it working.
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On August 08 2010 07:16 Kexx wrote:Show nested quote +On August 08 2010 06:16 tec27 wrote:![[image loading]](http://tec27.com/APMAlert2/apmalert2-realgood.jpg) APMAlert2 with settings for people who understand what the real game is maybe it's just me, but this might be a tiny teeny little bit distracting, dunno.
don't worry, you can still see the bottom of the nexus =P
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