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comprehensive variables.txt thread - Page 3

Forum Index > SC2 General
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sotaporo
Profile Joined June 2011
Finland195 Posts
January 03 2012 13:20 GMT
#41
when you put models high and you are making a building it appears green on terran and blue on toss but when models are low it looks like normal building. does anyone know command that lets you keep those "normal" looking things when you are building something but so that other models are high?
GuoJing
Profile Joined July 2011
France30 Posts
January 06 2012 12:34 GMT
#42
I hope someone can answer to previous questions but i wanna add one !
As this file is the key to make everyone's eyes happy. I was wondering if someone knew a guide which describes every variables ? You explained some of them, and some of them are understable by themselves (for example creepQuality ^^) but i'd really like to know what others can do like : "dof=0" or "parallax=0"...
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 15 2012 07:58 GMT
#43
dof and parallax are obvious? Parallax bumps out textures to give them depth in certain shaded parts, dof = depth of field. The bluriness in cutscenes (camera out of focus effect) - most likely neither matter.
Die tomorrow - Live today
AlphaDotCom
Profile Joined March 2011
United States43 Posts
January 26 2012 16:34 GMT
#44
i have my game on low settings and only changed the simplified cloaking and shaders to 0 to make force fields and cloaked units better. Anyone know how from low to make the chronoboost look slightly more visible like in medium?
everything is ez when ur terran
ericbojo
Profile Joined April 2010
United States22 Posts
January 30 2012 21:49 GMT
#45
What settings make Cloaked and/or Burrowed units more detecable (visible) ?
lovemeow
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
Last Edited: 2012-02-11 21:06:48
February 11 2012 21:04 GMT
#46
Question, i've been having a lagging problem with shaders ever since 1.4.

In 1.4.1 they said they fixed the shader problem but not for me! (unless it's not a shader problem?)

What I'm talking about is a constant freezing whenever a new building or unit is finished.

For example at the beginning of the game, 2 seconds before my barracks finishes, it will freeze 1-2 seconds. First marine comes out, it freezes again.

This is painfully annoying when I'm trying to watch a replay (ideally at 8x speed) because it will literally freeze 2-3 seconds every other second.

Sometimes in game it will even cause insane lag for like 5-10 seconds (freezing or fps at like 1), which is fucking annoying when suddenly you see a zerg blew up your entire army with only like 2 banelings.



So I heard there is a way to turn shaders to 0? Not just low? Can someone explain and PLEASE HELP ME T_T. Haven't been watching replays at all cus it takes wayyy too long just to finish one.

Right now I think I'm supposed to just go to my variables.txt and change the following to

"simplifiedCloaking=0
simplifiedShaders=0"

?

Thanks so much in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Xapti
Profile Joined April 2010
Canada2473 Posts
February 11 2012 23:12 GMT
#47
That does not at all seem like a shader problem (or frankly anything that you could change in the game settings all; although textures is probably the closest thing I could think of). I have no idea what could that cause that problem.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10345 Posts
February 11 2012 23:15 GMT
#48
On February 12 2012 08:12 Xapti wrote:
That does not at all seem like a shader problem (or frankly anything that you could change in the game settings all; although textures is probably the closest thing I could think of). I have no idea what could that cause that problem.


Oh darn Thanks a bunch anyways tho :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AlphaDotCom
Profile Joined March 2011
United States43 Posts
February 14 2012 21:51 GMT
#49
anyone know how to get rid of or reduce the fog on cloud kingdom map, what setting in variables is it or is it even possible cause all that fog is annoying?
everything is ez when ur terran
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-15 10:24:28
February 15 2012 10:20 GMT
#50
On February 15 2012 06:51 AlphaDotCom wrote:
anyone know how to get rid of or reduce the fog on cloud kingdom map, what setting in variables is it or is it even possible cause all that fog is annoying?

Read the OP?
Show low-ground/pits/canyons/hide-fog
This makes the screen/gameplay-area SLIGHTLY "darker", since there is a small amount of fog on normal level ground, but the main thing you'll notice is all low ground (pits,canyons,etc.) that is normally unpathable (unless you specially edit it in the editor) will be visible, as the fog that normally covers it will disappear. Not sure if this increases or decreases performance, but it looks pretty cool IMO.
Add line:

fog= 0

I found that one myself I think. It's kinda weird that it was there, and it makes me wonder how many other hidden values exist that we don't know about.

If that doesn't help (I don't know what type of fog it is on that map), then you might be out of luck.
Maps can have a fog level higher than what's normal (it normally starts at 0 elevation [and goes downward]), so I presume that's what cloud kingdom has, but I haven't checked.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
lawsonnz
Profile Blog Joined April 2011
Scotland129 Posts
March 07 2012 18:03 GMT
#51
Hey - does anyone know how too get the full plylon radius? (not the dotted outline) - command wise i mean through variables.txt.

Thanks
LAWSONNZ
lawsonnz
Profile Blog Joined April 2011
Scotland129 Posts
March 07 2012 21:09 GMT
#52
Anyone know?

User was warned for this post
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2012-03-07 21:54:04
March 07 2012 21:53 GMT
#53
On March 08 2012 06:09 lawsonnz wrote:
Anyone know?



User was warned for this post
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
n00b1n8R
Profile Joined November 2011
Australia45 Posts
Last Edited: 2012-03-07 23:39:25
March 07 2012 22:43 GMT
#54
My computer is pretty gimp and I've been playing on 1024x768 for months. I just tried to change my Variables.txt (in the documents/StarCraft II folder, right?) to have:

Height = 640
Width = 1024

To try and get a 16:10 aspect ratio (my monitor is 1440x900) and reduce my res some more but after starting SC2, nothing changed.
Is there a lower limit to the resolution you can set SC2 at or did I screw something simple up? (Yes, I saved my changes)

E: Nevermind, I got it to work with 960x600. Now I can use my whole screen again :D
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-04-07 21:52:32
April 04 2012 01:30 GMT
#55
Does anyone possibly know how to remove or "reduce" the small circles around selected units?

I will explain:
If you do some quick testing in a game you will find out that units in motion, once they are selected (as in, they have circles around them), will drop FPS significantly lower then if u deselect them, making the circles go away. The best way you can see the result of this is to make a lot of speed zerglings, run to the watch tower in the midle of Antiga and set your units to patrol all over the place in that very area. The smoke thingys in that area makes the fps drop even further, if you also drag boxes with your curser over these units your FPS will drop even lower. Actually the zerglings can be perfectly still if they are placed at the midle of Antiga and the fps will still significantly drop i they are selected and you drag boxes over them (because of the smoke thingys). Im interested in finding out if these small circles around every little unit is what makes the FPS drop about 40-50% or more in certain scenarios compared to when the units are not selected, because that seems to be the case.

I have every tweak currently known in my variables and everything that i can on lowest/off and the comp im currently testing this on is an i5 750 overclocked and stable at 3.9 GHz. Anyways its not about the fps being way too low, its about the fps being crazy low when units are selected (with small circles around them) compared to when they are not selected.

Even if removing circles would solve it im not saying i would prefer that, but i could consider it and it would be interesting to see the difference.

Edit: Actually i dont think its so much about the circles i think its just about the units being selected circles around the units or not. Isnt that weird though? Why would having the units selected cause for such huge fps differerence compared to not having them selected?
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
April 25 2012 08:34 GMT
#56
Does anyone have a variables full configuration for low graphis max busting fps?
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
IconicSC
Profile Joined June 2011
United States20 Posts
May 06 2012 17:18 GMT
#57
I would also like to know if there is a config premade for people with toasters like me.
jumai
Profile Joined July 2011
Canada115 Posts
Last Edited: 2012-05-21 23:07:16
May 21 2012 23:05 GMT
#58
(sorry if it's inappropriate to necro this thread, as far as I can see this remains the go-to resource)

Dicking around in the map editor, I found what appears to be a complete list of possible values for variables.txt (actually EditorVariables.txt, but it looks like they share the important stuff). However I'm not sure if it's specific to my installation... open the map editor, go to window -> console, and type in "varlist" for your own version ("help" for a list of other console commands, which is how I found this).

spoiler: (my) variable list
+ Show Spoiler +
32bitshadow = 0
AlertFadeSound = 0.300000
AllowPatchSource = 1
allowtextremove = 0
alphadepthWrite = 0
alttabdisabled = 0
aolight = 0
assemblemoddir = Published
AssetPurgeGameCount = 100
autojoinchannel = 1
bitdepth = 32
buildgridhint = 0
camerasmartpan = 0
CanDisableTreeViewRedraw = 1
colorMap = 1
commandhotkeytext = 0
compressUMT = 0
controlgroupmode = 0
creepnormalmap = 1
creepQuality = 1
creepreflection = 0
creepselfshadow = 0
creeptrans = 1
cursorconfinemode = 0
debugssao = 1
declensionPath = LocalizedData/Declension.txt
deff = 0
deffspec = 0
deffspecpow = 1
depthDisp = 0
detailocclupower = 16.000000
detailSSAO = 0
detailssaofullocclu = 0.000000
detailssaonoocclu = 0.030000
detailssaoradius = 0.020000
DisableSound = 0
disp = 1
displayflyerhelper = Selected
displaymode = 2
displayreplaytime = 1
displayunitstatus = None
dof = 0
doubleresources = 1
dragscrollinverted = 0
dragscrollspeed = 20
DTSNeuralSurround = 0
elementsUseFences = 1
errorStringPath = LocalizedData/Errors.txt
ExistsCache = 1
extramods =
fog = 1
fogvolume = 0
foliagedensity = 0.250000
foliagequality = 1
forcePS14 = 0
forceStoryMode = 0
frameratecap = 0
frameratecapGlue = 60
fsfog = 0
fullocclu = 0.050000
FullPathCache = 1
gamehdr8bit = 1
gametooltips = 1
gamma = 1.000000
GraphicsOptionEffectsDetail = 1
GraphicsOptionLightingQuality = 0
GraphicsOptionModelQuality = 0
GraphicsOptionMovies = 0
GraphicsOptionOverallQualityVer7 = 5
GraphicsOptionPhysicsQuality = 1
GraphicsOptionPortraits = 1
GraphicsOptionPostProcessing = 1
GraphicsOptionReflections = 0
GraphicsOptionShaderDetail = 0
GraphicsOptionShadowQuality = 0
GraphicsOptionSSAO = 0
GraphicsOptionTerrainQuality = 1
GraphicsOptionTextureQuality = 2
halo = 1
hdr = 0
hdr8bit = 1
height = 1200
hotkeyprofile = 0_Default
ingamechannel = 0
keyboardscrollspeed = 20
KeyGridLocaleId = 04090409
lastDeviceId = 26873
legacyParticles = 0
legacyRibbons = 0
legacySplineRibbons = 0
lighting = 1
lightingLevel = 0
lightmap = 1
lightmapcastshadows = 0
listfiledir = C://ListFiles/
listfiles = 0
littrans = 0
localao = 0
localeidassets =
localeiddata =
localight = 0
localShadows = 0
lowqualitymodels = 0
lowQualityMovies = 1
mastervolume = 1.000000
menubarmode = 0
mipbias = -0.750000
motionBlur = 0
mouseoverridesensitivityenabled = 1
mousescrollenabled = 1
mousescrollspeed = 20
mousesensitivity = 0.500000
mousewheelzoomenabled = 1
MoviesSeen = 0
multithread = 1
music = 1
MusicContinuous = 0
MusicHeard = 0
musicvolume = 0.500000
nocachesounds = 0
nocclu = 0.600000
normalmap = 0
observerunitcolorstyle = 0
occluPower = 2.000000
opensafe = 0
pagedPoolLeeway = 8192
pagedPoolLimit = 16384
parallax = 0
parallaxshadow = 0
particlelod = 1
particleobjects = 0.200000
particleterrain = 0.500000
physicsdensity = 4
physicsmaxdensity = 16
pixellight = 0
portraits3d = 0
preBlendedCreep = 0
privacyfriendchat = 0
privacyfriendinvite = 0
privacygamestatus = 0
profanityfilter = 1
reducemouselagenabled = 0
redundancyCheck = 1
refreshrate = 0
resetfoliage = 0
reverb = 1
ribbonlod = 1
rtSize = 1024
sampleFOW = 0
saveallreplays = 0
scriptsearch =
shadowmapsize = 512
shadows = 0
sharedPath = Mods/Core.SC2Mod
showalerts = 1
showmissiontime = 0
showShadowBox = 0
simplifiedCloaking = 1
simplifiedShaders = 1
soft = 0
softshadows = 0
softshadowTaps = 6
softwarecursor = 0
sound = 1
soundambience = 1
soundambiencevolume = 0.800000
SoundAutoDetectCPUCoreCount = 0
soundchannels = 128
soundeffects = 1
soundeffectsvolume = 0.800000
sounderrors = 1
SoundFormat = PCM16
soundglobal = 0
soundmovement = 1
soundoutput =
soundprovider =
SoundQuality = 0
SoundResampler = LINEAR
soundresponses = 1
SoundSampleRate = 44100
soundui = 1
sounduivolume = 0.800000
speakermode = Unknown
spec = 0
splatlod = 1
ssao = 0
SSAOBlockerLookup = 1
SSAOBlurPasses = 2
SSAODepthDownSample = 2
SSAOEncodedDepth = 0
ssaolimit = 0.050000
SSAONoiseBits = 16
SSAOOptimizedSampleDelta = 1
ssaoradius = 0.600000
SSAOSampleCount = 24
SSAOSmartBlur = 1
staticao = 1
staticSM = 0
stereoConv = 50.000000
stereoEnable = 1
stereoSep = 25.000000
subtitles = 0
swapctrlcmd = 0
systemutilitykeysdisabled = 0
targettexeldensity = 1.400000
Teen = 0
TerrainTextureHiResCacheSize = 8
TerrainTextureLowResCacheSize = 50
TerrainTextureSize = 768
testmod =
texQualityLevel = 2
texSpace = 1024
textureBasedFOW = 0
tipnotificationshidden = 0
toastFade = 5.000000
toasts = 1
transparentshadows = 0
treadlod = 1
trigcheck = 0
trigdebug = 0
unitcolorstyle = 0
useLowqualitymodels = 1
userManagedTextures = 0
variablePath = EditorVariables.txt
voiceagc = 0
voicechat = 1
voicechatfademusic = 0.000000
voicechatfadesound = 0.250000
voicechatinput =
voicechatinputgain = 1.000000
voicechatmicboost = 0
voicechatmode = 1
voicechatoutput =
voicechatoutputgain = 1.000000
voicechatprovider = DirectSound
voicechatptthotkey =
voicechatpttsound = 0
voicechatsensitivity = 0.500000
voicechatsoftwaremute = 0
voicechattoast = 1
vsync = 0
watercaustics = 0
waterdeptheffects = 1
waterflipbook = 1
waterreflection = 0
waterrendertargetformat = 1
waterrendertargetsize = 768
watershadow = 0
width = 1600
windowheight = 768
windowwidth = 1024
windowx = 0
windowy = 0
winkeydisabled = 0
worldobjecttooltips = 1
xeo1
Profile Joined October 2011
United States429 Posts
May 31 2012 04:24 GMT
#59
life saver post. I had a black streaks that kept flashing occasionally when I moved the cursor around, but not after I capped the frame rate to 60. thx!:D
Aenur
Profile Joined April 2012
Germany66 Posts
July 08 2012 17:12 GMT
#60
Hi guys. Is there any way to have low shadows on medium shader setting and higher? Would help me much.
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