• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:03
CEST 11:03
KST 18:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection4Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
[BSL22] Non-Korean Championship from 13 to 28 June0Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
SCFusion - WoL, HotS & LotV Build Order Optimizer TL.net Map Contest #22 - Voting & Ladder Map Selection TL Poll: How do you feel about the 5.0.16 PTR balance changes? My starcraft 2 changes StarCraft II 5.0.16 PTR Patch Notes may 26th
Tourneys
Maestros of The Game 2 announcement and schedule ! Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 528 Infection Detected Welcome to the External Content forum Mutation # 527 Hell Train
Brood War
General
Tesagi Viewer - A new era of replay watching 14k games analyzed: Cross Spawn Nexus first good? FlaSh's ASL S21 Finals Review BGH Auto Balance -> http://bghmmr.eu/ VPN experiences
Tourneys
[ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Warcraft III: The Frozen Throne Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Trading/Investing Thread Russo-Ukrainian War Thread How cold is too cold to be outdoors? Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6860 users

comprehensive variables.txt thread - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 Next All
sotaporo
Profile Joined June 2011
Finland195 Posts
January 03 2012 13:20 GMT
#41
when you put models high and you are making a building it appears green on terran and blue on toss but when models are low it looks like normal building. does anyone know command that lets you keep those "normal" looking things when you are building something but so that other models are high?
GuoJing
Profile Joined July 2011
France30 Posts
January 06 2012 12:34 GMT
#42
I hope someone can answer to previous questions but i wanna add one !
As this file is the key to make everyone's eyes happy. I was wondering if someone knew a guide which describes every variables ? You explained some of them, and some of them are understable by themselves (for example creepQuality ^^) but i'd really like to know what others can do like : "dof=0" or "parallax=0"...
DarKcS
Profile Blog Joined November 2010
Australia1237 Posts
January 15 2012 07:58 GMT
#43
dof and parallax are obvious? Parallax bumps out textures to give them depth in certain shaded parts, dof = depth of field. The bluriness in cutscenes (camera out of focus effect) - most likely neither matter.
Die tomorrow - Live today
AlphaDotCom
Profile Joined March 2011
United States43 Posts
January 26 2012 16:34 GMT
#44
i have my game on low settings and only changed the simplified cloaking and shaders to 0 to make force fields and cloaked units better. Anyone know how from low to make the chronoboost look slightly more visible like in medium?
everything is ez when ur terran
ericbojo
Profile Joined April 2010
United States22 Posts
January 30 2012 21:49 GMT
#45
What settings make Cloaked and/or Burrowed units more detecable (visible) ?
lovemeow
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
Last Edited: 2012-02-11 21:06:48
February 11 2012 21:04 GMT
#46
Question, i've been having a lagging problem with shaders ever since 1.4.

In 1.4.1 they said they fixed the shader problem but not for me! (unless it's not a shader problem?)

What I'm talking about is a constant freezing whenever a new building or unit is finished.

For example at the beginning of the game, 2 seconds before my barracks finishes, it will freeze 1-2 seconds. First marine comes out, it freezes again.

This is painfully annoying when I'm trying to watch a replay (ideally at 8x speed) because it will literally freeze 2-3 seconds every other second.

Sometimes in game it will even cause insane lag for like 5-10 seconds (freezing or fps at like 1), which is fucking annoying when suddenly you see a zerg blew up your entire army with only like 2 banelings.



So I heard there is a way to turn shaders to 0? Not just low? Can someone explain and PLEASE HELP ME T_T. Haven't been watching replays at all cus it takes wayyy too long just to finish one.

Right now I think I'm supposed to just go to my variables.txt and change the following to

"simplifiedCloaking=0
simplifiedShaders=0"

?

Thanks so much in advance!
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Xapti
Profile Joined April 2010
Canada2473 Posts
February 11 2012 23:12 GMT
#47
That does not at all seem like a shader problem (or frankly anything that you could change in the game settings all; although textures is probably the closest thing I could think of). I have no idea what could that cause that problem.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
Yoshi Kirishima
Profile Blog Joined July 2009
United States10372 Posts
February 11 2012 23:15 GMT
#48
On February 12 2012 08:12 Xapti wrote:
That does not at all seem like a shader problem (or frankly anything that you could change in the game settings all; although textures is probably the closest thing I could think of). I have no idea what could that cause that problem.


Oh darn Thanks a bunch anyways tho :D
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
AlphaDotCom
Profile Joined March 2011
United States43 Posts
February 14 2012 21:51 GMT
#49
anyone know how to get rid of or reduce the fog on cloud kingdom map, what setting in variables is it or is it even possible cause all that fog is annoying?
everything is ez when ur terran
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-02-15 10:24:28
February 15 2012 10:20 GMT
#50
On February 15 2012 06:51 AlphaDotCom wrote:
anyone know how to get rid of or reduce the fog on cloud kingdom map, what setting in variables is it or is it even possible cause all that fog is annoying?

Read the OP?
Show low-ground/pits/canyons/hide-fog
This makes the screen/gameplay-area SLIGHTLY "darker", since there is a small amount of fog on normal level ground, but the main thing you'll notice is all low ground (pits,canyons,etc.) that is normally unpathable (unless you specially edit it in the editor) will be visible, as the fog that normally covers it will disappear. Not sure if this increases or decreases performance, but it looks pretty cool IMO.
Add line:

fog= 0

I found that one myself I think. It's kinda weird that it was there, and it makes me wonder how many other hidden values exist that we don't know about.

If that doesn't help (I don't know what type of fog it is on that map), then you might be out of luck.
Maps can have a fog level higher than what's normal (it normally starts at 0 elevation [and goes downward]), so I presume that's what cloud kingdom has, but I haven't checked.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
lawsonnz
Profile Blog Joined April 2011
Scotland129 Posts
March 07 2012 18:03 GMT
#51
Hey - does anyone know how too get the full plylon radius? (not the dotted outline) - command wise i mean through variables.txt.

Thanks
LAWSONNZ
lawsonnz
Profile Blog Joined April 2011
Scotland129 Posts
March 07 2012 21:09 GMT
#52
Anyone know?

User was warned for this post
Yello
Profile Blog Joined July 2010
Germany7411 Posts
Last Edited: 2012-03-07 21:54:04
March 07 2012 21:53 GMT
#53
On March 08 2012 06:09 lawsonnz wrote:
Anyone know?



User was warned for this post
Just ahead of time, know your addiction's not a crime. It's just a smaller part of who you want to become in the end.
n00b1n8R
Profile Joined November 2011
Australia45 Posts
Last Edited: 2012-03-07 23:39:25
March 07 2012 22:43 GMT
#54
My computer is pretty gimp and I've been playing on 1024x768 for months. I just tried to change my Variables.txt (in the documents/StarCraft II folder, right?) to have:

Height = 640
Width = 1024

To try and get a 16:10 aspect ratio (my monitor is 1440x900) and reduce my res some more but after starting SC2, nothing changed.
Is there a lower limit to the resolution you can set SC2 at or did I screw something simple up? (Yes, I saved my changes)

E: Nevermind, I got it to work with 960x600. Now I can use my whole screen again :D
Babru
Profile Joined September 2010
196 Posts
Last Edited: 2012-04-07 21:52:32
April 04 2012 01:30 GMT
#55
Does anyone possibly know how to remove or "reduce" the small circles around selected units?

I will explain:
If you do some quick testing in a game you will find out that units in motion, once they are selected (as in, they have circles around them), will drop FPS significantly lower then if u deselect them, making the circles go away. The best way you can see the result of this is to make a lot of speed zerglings, run to the watch tower in the midle of Antiga and set your units to patrol all over the place in that very area. The smoke thingys in that area makes the fps drop even further, if you also drag boxes with your curser over these units your FPS will drop even lower. Actually the zerglings can be perfectly still if they are placed at the midle of Antiga and the fps will still significantly drop i they are selected and you drag boxes over them (because of the smoke thingys). Im interested in finding out if these small circles around every little unit is what makes the FPS drop about 40-50% or more in certain scenarios compared to when the units are not selected, because that seems to be the case.

I have every tweak currently known in my variables and everything that i can on lowest/off and the comp im currently testing this on is an i5 750 overclocked and stable at 3.9 GHz. Anyways its not about the fps being way too low, its about the fps being crazy low when units are selected (with small circles around them) compared to when they are not selected.

Even if removing circles would solve it im not saying i would prefer that, but i could consider it and it would be interesting to see the difference.

Edit: Actually i dont think its so much about the circles i think its just about the units being selected circles around the units or not. Isnt that weird though? Why would having the units selected cause for such huge fps differerence compared to not having them selected?
KaiserCommander
Profile Joined April 2010
Mexico290 Posts
April 25 2012 08:34 GMT
#56
Does anyone have a variables full configuration for low graphis max busting fps?
Jinro, Polt, Bomber, ForGG, MajOr, Flash, Maru. Terran Fighting...
IconicSC
Profile Joined June 2011
United States20 Posts
May 06 2012 17:18 GMT
#57
I would also like to know if there is a config premade for people with toasters like me.
jumai
Profile Joined July 2011
Canada115 Posts
Last Edited: 2012-05-21 23:07:16
May 21 2012 23:05 GMT
#58
(sorry if it's inappropriate to necro this thread, as far as I can see this remains the go-to resource)

Dicking around in the map editor, I found what appears to be a complete list of possible values for variables.txt (actually EditorVariables.txt, but it looks like they share the important stuff). However I'm not sure if it's specific to my installation... open the map editor, go to window -> console, and type in "varlist" for your own version ("help" for a list of other console commands, which is how I found this).

spoiler: (my) variable list
+ Show Spoiler +
32bitshadow = 0
AlertFadeSound = 0.300000
AllowPatchSource = 1
allowtextremove = 0
alphadepthWrite = 0
alttabdisabled = 0
aolight = 0
assemblemoddir = Published
AssetPurgeGameCount = 100
autojoinchannel = 1
bitdepth = 32
buildgridhint = 0
camerasmartpan = 0
CanDisableTreeViewRedraw = 1
colorMap = 1
commandhotkeytext = 0
compressUMT = 0
controlgroupmode = 0
creepnormalmap = 1
creepQuality = 1
creepreflection = 0
creepselfshadow = 0
creeptrans = 1
cursorconfinemode = 0
debugssao = 1
declensionPath = LocalizedData/Declension.txt
deff = 0
deffspec = 0
deffspecpow = 1
depthDisp = 0
detailocclupower = 16.000000
detailSSAO = 0
detailssaofullocclu = 0.000000
detailssaonoocclu = 0.030000
detailssaoradius = 0.020000
DisableSound = 0
disp = 1
displayflyerhelper = Selected
displaymode = 2
displayreplaytime = 1
displayunitstatus = None
dof = 0
doubleresources = 1
dragscrollinverted = 0
dragscrollspeed = 20
DTSNeuralSurround = 0
elementsUseFences = 1
errorStringPath = LocalizedData/Errors.txt
ExistsCache = 1
extramods =
fog = 1
fogvolume = 0
foliagedensity = 0.250000
foliagequality = 1
forcePS14 = 0
forceStoryMode = 0
frameratecap = 0
frameratecapGlue = 60
fsfog = 0
fullocclu = 0.050000
FullPathCache = 1
gamehdr8bit = 1
gametooltips = 1
gamma = 1.000000
GraphicsOptionEffectsDetail = 1
GraphicsOptionLightingQuality = 0
GraphicsOptionModelQuality = 0
GraphicsOptionMovies = 0
GraphicsOptionOverallQualityVer7 = 5
GraphicsOptionPhysicsQuality = 1
GraphicsOptionPortraits = 1
GraphicsOptionPostProcessing = 1
GraphicsOptionReflections = 0
GraphicsOptionShaderDetail = 0
GraphicsOptionShadowQuality = 0
GraphicsOptionSSAO = 0
GraphicsOptionTerrainQuality = 1
GraphicsOptionTextureQuality = 2
halo = 1
hdr = 0
hdr8bit = 1
height = 1200
hotkeyprofile = 0_Default
ingamechannel = 0
keyboardscrollspeed = 20
KeyGridLocaleId = 04090409
lastDeviceId = 26873
legacyParticles = 0
legacyRibbons = 0
legacySplineRibbons = 0
lighting = 1
lightingLevel = 0
lightmap = 1
lightmapcastshadows = 0
listfiledir = C://ListFiles/
listfiles = 0
littrans = 0
localao = 0
localeidassets =
localeiddata =
localight = 0
localShadows = 0
lowqualitymodels = 0
lowQualityMovies = 1
mastervolume = 1.000000
menubarmode = 0
mipbias = -0.750000
motionBlur = 0
mouseoverridesensitivityenabled = 1
mousescrollenabled = 1
mousescrollspeed = 20
mousesensitivity = 0.500000
mousewheelzoomenabled = 1
MoviesSeen = 0
multithread = 1
music = 1
MusicContinuous = 0
MusicHeard = 0
musicvolume = 0.500000
nocachesounds = 0
nocclu = 0.600000
normalmap = 0
observerunitcolorstyle = 0
occluPower = 2.000000
opensafe = 0
pagedPoolLeeway = 8192
pagedPoolLimit = 16384
parallax = 0
parallaxshadow = 0
particlelod = 1
particleobjects = 0.200000
particleterrain = 0.500000
physicsdensity = 4
physicsmaxdensity = 16
pixellight = 0
portraits3d = 0
preBlendedCreep = 0
privacyfriendchat = 0
privacyfriendinvite = 0
privacygamestatus = 0
profanityfilter = 1
reducemouselagenabled = 0
redundancyCheck = 1
refreshrate = 0
resetfoliage = 0
reverb = 1
ribbonlod = 1
rtSize = 1024
sampleFOW = 0
saveallreplays = 0
scriptsearch =
shadowmapsize = 512
shadows = 0
sharedPath = Mods/Core.SC2Mod
showalerts = 1
showmissiontime = 0
showShadowBox = 0
simplifiedCloaking = 1
simplifiedShaders = 1
soft = 0
softshadows = 0
softshadowTaps = 6
softwarecursor = 0
sound = 1
soundambience = 1
soundambiencevolume = 0.800000
SoundAutoDetectCPUCoreCount = 0
soundchannels = 128
soundeffects = 1
soundeffectsvolume = 0.800000
sounderrors = 1
SoundFormat = PCM16
soundglobal = 0
soundmovement = 1
soundoutput =
soundprovider =
SoundQuality = 0
SoundResampler = LINEAR
soundresponses = 1
SoundSampleRate = 44100
soundui = 1
sounduivolume = 0.800000
speakermode = Unknown
spec = 0
splatlod = 1
ssao = 0
SSAOBlockerLookup = 1
SSAOBlurPasses = 2
SSAODepthDownSample = 2
SSAOEncodedDepth = 0
ssaolimit = 0.050000
SSAONoiseBits = 16
SSAOOptimizedSampleDelta = 1
ssaoradius = 0.600000
SSAOSampleCount = 24
SSAOSmartBlur = 1
staticao = 1
staticSM = 0
stereoConv = 50.000000
stereoEnable = 1
stereoSep = 25.000000
subtitles = 0
swapctrlcmd = 0
systemutilitykeysdisabled = 0
targettexeldensity = 1.400000
Teen = 0
TerrainTextureHiResCacheSize = 8
TerrainTextureLowResCacheSize = 50
TerrainTextureSize = 768
testmod =
texQualityLevel = 2
texSpace = 1024
textureBasedFOW = 0
tipnotificationshidden = 0
toastFade = 5.000000
toasts = 1
transparentshadows = 0
treadlod = 1
trigcheck = 0
trigdebug = 0
unitcolorstyle = 0
useLowqualitymodels = 1
userManagedTextures = 0
variablePath = EditorVariables.txt
voiceagc = 0
voicechat = 1
voicechatfademusic = 0.000000
voicechatfadesound = 0.250000
voicechatinput =
voicechatinputgain = 1.000000
voicechatmicboost = 0
voicechatmode = 1
voicechatoutput =
voicechatoutputgain = 1.000000
voicechatprovider = DirectSound
voicechatptthotkey =
voicechatpttsound = 0
voicechatsensitivity = 0.500000
voicechatsoftwaremute = 0
voicechattoast = 1
vsync = 0
watercaustics = 0
waterdeptheffects = 1
waterflipbook = 1
waterreflection = 0
waterrendertargetformat = 1
waterrendertargetsize = 768
watershadow = 0
width = 1600
windowheight = 768
windowwidth = 1024
windowx = 0
windowy = 0
winkeydisabled = 0
worldobjecttooltips = 1
xeo1
Profile Joined October 2011
United States429 Posts
May 31 2012 04:24 GMT
#59
life saver post. I had a black streaks that kept flashing occasionally when I moved the cursor around, but not after I capped the frame rate to 60. thx!:D
Aenur
Profile Joined April 2012
Germany66 Posts
July 08 2012 17:12 GMT
#60
Hi guys. Is there any way to have low shadows on medium shader setting and higher? Would help me much.
Prev 1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
SEL Masters #6
Solar vs Classic
LiquipediaDiscussion
The PiG Daily
21:30
GSL Ro8 Group B Replay Cast
Maru vs SHIN
Rogue vs Zoun
PiGStarcraft911
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Calm 9509
BeSt 300
Soma 238
Zeus 230
Larva 171
firebathero 152
actioN 134
scan(afreeca) 124
Dewaltoss 121
Leta 102
[ Show more ]
910 48
sorry 31
Mong 29
yabsab 21
Mind 21
Bale 17
ZerO 1
Light 0
League of Legends
JimRising 520
Super Smash Bros
Mew2King81
Other Games
PiGStarcraft911
Sick124
KnowMe70
RuFF_SC244
OptimusSC28
ZerO(Twitch)1
Organizations
Other Games
gamesdonequick693
StarCraft: Brood War
lovetv 10
StarCraft 2
CranKy Ducklings8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH267
• StrangeGG 73
• LUISG 22
• CranKy Ducklings SOOP4
• LaughNgamezSOOP
• sooper7s
• Migwel
• IndyKCrew
• Kozan
• intothetv
• AfreecaTV YouTube
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis1967
• Stunt1047
• Jankos1020
• Rush966
Upcoming Events
uThermal 2v2 Circuit
5h 57m
Grudge Match
6h 57m
FlaShFTW vs A.Alm
OSC
11h 57m
MaxPax vs YoungYakov
Krystianer vs Shameless
GgMaChine vs Creature
LetaleX vs MiniZergUA
ReBellioN vs TBD
ArT vs HiGhDrA
Nicoract vs Azura
GSL
22h 57m
herO vs Rogue
Maru vs Cure
Patches Events
1d 3h
uThermal 2v2 Circuit
1d 5h
BSL
1d 9h
Bonyth vs Dewalt
OSC
1d 14h
Monday Night Weeklies
2 days
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
3 days
Replay Cast
3 days
Kung Fu Cup
4 days
Maestros of the Game
4 days
Replay Cast
4 days
The PondCast
5 days
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

KK 2v2 League Season 1
RSL Revival: Season 5
Heroes Pulsing #1

Ongoing

BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
2026 GSL S2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.