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comprehensive variables.txt thread - Page 2

Forum Index > SC2 General
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EonShiKeno
Profile Joined July 2010
United States122 Posts
September 04 2010 07:23 GMT
#21
Oh thanks man, that space messed me up!!!
InZil
Profile Joined September 2010
Canada57 Posts
October 17 2010 05:53 GMT
#22
I currently have a hard time with big battles, I get a slide show and my mouse becomes unresponsive and so I rarely micro as a result, and it affects my game.

I know most of you are thinking 'new computer' and i plan on it, just don't have the cash right now.

Can someone post what they think is the "lowest possible" settings variables.txt? If it looks like SC1 that's ok, I'd prefer it over the chop. So far I've grabbed bits and pieces from multiple sites, this is what I've got:

buildgridhint=1
displayflyerhelper=All
displayunitstatus=All
dragscrollinverted=1
hotkeyprofile=0_Default
localeidassets=enGB
localeiddata=enGB
mastervolume=0.101695
menubarclickable=0
music=0
musicvolume=0.495763
profanityfilter=0
showmissiontime=1
soundambience=0
Teen=1
toastFade=10.000000
winkeydisabled=1
creepnormalmap=0
creepQuality=0
creeptrans=0
shadows=0
foliagedensity=0
particlelod=0
particleobjects=0
particleterrain=0
shadowmapsize=256
TerrainTextureHiResCacheSize=30
TerrainTextureLowResCacheSize=60
TerrainTextureSize=256
transparentshadows=0
vsync=0
watercaustics=0
waterreflection=0
waterrendertargetsize=256
frameratecap=30
frameratecapGlue=30
GraphicsOptionLightingQuality=0
GraphicsOptionPortraits=0
lightingLevel=0
softshadows=0
softShadowTaps=0
hdr=0
portraits3d=0
portraitsOff=1
fog=0
spec=0
normalmap=0
useLowqualitymodels=1
preBlendedCreep=1
halo=0

I just made some changes, but the game seems to be running. I'm watching a 8 V.Hard match as spectator now to see if they made a difference. Honestly, anything that adds a frame is very appreciated!
Xapti
Profile Joined April 2010
Canada2473 Posts
October 17 2010 06:22 GMT
#23
Lowest possible game settings are pretty much the lowest settings you can get with variabes.txt as well.
I guess if there was some sort of setting which would cause big bugs if lowered enough (or enabled/disabled) it would be possible, but otherwise Blizzard isn't dumb enough not to make their lowest settings the lowest they can be.

Fog can be turned off though, but I doubt it affects FPS much either way. If it does affect FPS, it's possible the fog (enabled) INCREASES FPS as opposed to decreasing, depending on the way the fog's implemented . Many older games (and still new ones) use "fog" to limit line of sight so less polygons and textures are rendered, it just dithers out the display somehow.

Oh... there is one more, that I forgot to mention, and it does possibly improve performance, but it's a bit risky to mess around with it because going too low may hinder more than help.
That is TerrainTextureSize. As far as I know, you do NOT want to move it below 256 though. Some more information regarding can be found by searching the web I think, but you might want to play around with it a bit.


lastly, this is not game-related, but can help as far as I understand:
Make sure you enable shortcuts in your graphics card settings, such as catalyst's AI feature (don't remember what nvidia's is called), and use driver versions that work well with the game (this may take research but is usually just the newest version of the driver)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
TheSwamp
Profile Joined November 2010
United States1497 Posts
November 09 2010 06:38 GMT
#24
Is there a way to change the pointer in variables.txt?
MLG: How is your Protoss? Idra: I make Blink Stalkers, so really, really good.
Xapti
Profile Joined April 2010
Canada2473 Posts
November 09 2010 07:13 GMT
#25
no, tat would be something in the sc2data files. Last I heard the sc2data files cannot be changed since a patch happened, but the problem might be reverted or circumvented in the future (or possibly even already)
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-11-09 07:22:21
November 09 2010 07:21 GMT
#26
lighting=0 disables lightening (not sure which type of light it disables, technically), can possibly help older computers. (My finding :D)
¯\_(ツ)_/¯
Dakota_Fanning *
Profile Joined January 2008
Hungary2368 Posts
Last Edited: 2010-11-09 08:11:04
November 09 2010 07:48 GMT
#27
It would be really nice to create a wiki page on Liquipedia about the variables.txt.
https://repmastered.icza.net
pzea469
Profile Blog Joined September 2008
United States1520 Posts
November 09 2010 07:57 GMT
#28
im really curious about the fog one. It sounds interesting since u say it looks cool. When i get the time i might try it out. It would be nice if someone could post a pic of a comparison if someone has already done it.
Kill the Deathball
whave
Profile Joined September 2010
Hungary13 Posts
November 09 2010 08:49 GMT
#29
On October 17 2010 15:22 Xapti wrote:
Fog can be turned off though, but I doubt it affects FPS much either way. If it does affect FPS, it's possible the fog (enabled) INCREASES FPS as opposed to decreasing, depending on the way the fog's implemented . Many older games (and still new ones) use "fog" to limit line of sight so less polygons and textures are rendered, it just dithers out the display somehow.


Fog distance limiting only matters in cases of FPS games or any games with a LONG sight range. It might even help in those FPS/TPS custom maps, but for a fixed RTS view, where fog counts as an additional effect, NOT masking huge numbers of polygons, it definately DOESN'T increase FPS.

But we're talking about ancient games like Turok (and Voodoo cards) when we're thinking about fog viewdistance limiting. Fog on today's VGAs should not really matter.
julianto
Profile Joined December 2010
2292 Posts
December 06 2010 09:41 GMT
#30
How do I make it so that my shading is low, but my creep still moves/animates?
¯\_(ツ)_/¯
HuggyBear
Profile Joined November 2010
Australia377 Posts
Last Edited: 2011-01-03 14:24:15
January 03 2011 14:09 GMT
#31
Sorry for reviving an old thread but I thought I'd add a few things:

On your Graphics Options, you can probably set Terrain to Low. Not really noticeable since nobody looks at the foliage or water effects. The terrain option affects the ground, foliage, water and creep
If you like your creep looking the same when it was it medium then just set creepnormalmap = 1.

For the models option, It affects unit effects, deaths and the such. You can set this to Low since nobody pays close attention to how marauders get cut in half or how Roaches make other units melt.
If however, you like the Pylon Aura (the energy field that lets you build buildings). You can set this to High and set uselowqualitymodels=1 (I think lowqualitymodels has something to do with this as well. Need to check)

For the question above, set preblendedcreep=0; basically what this option does is either set the creep to "crawl" like normal creep, or make it just pop up in square tiles.

The halo=1 option has something to do with post-processing quality option. I set mine to Low (halo=0) since there's no noticeable difference.

I set my in-game Physics to Off, can anyone point out if it does any noticeable effects?

"Sleeping with SeLeCT is Standard. Once you've slept with Day9 everything else is just ..." - CatZ
XiaN
Profile Blog Joined June 2010
Germany162 Posts
January 03 2011 15:11 GMT
#32
Even if its not directly related to the variables.txt i posted a thread some times back explaining some of my performance findings.

Especially the Triple Buffer thing got me a big performance boost for whatever reason.
< (。◕‿‿◕。) > | Former technical admin of ROOT-Gaming (root-gaming.com)
cozzE
Profile Joined September 2010
Australia357 Posts
January 12 2011 05:53 GMT
#33
Has anyone got a Variables.txt configuration thats specifically set for competitive gaming? (so what the koreans/NA top players use).

Apologies for the bump!
julianto
Profile Joined December 2010
2292 Posts
Last Edited: 2011-05-20 08:37:09
May 20 2011 06:49 GMT
#34
Okay the advice earlier didn't help me, but I've experimented with the variables and I found out that setting normalmap=1 and pixellight=1 caused the creep to "writhe" (not 'move' in the sense when a creep tumor is laid).
edit: If you set normalmap=1 and pixellight=1 and creepnormalmap=1, but you have preBlendedCreep=1, then the creep will appear bumpy and black (as opposed to grey), and will not "writhe". So, set preBlendedCreep=0, and I found out you also have to set creepnormalmap=1 (makes sense in hindsight).
Changing these variables didn't cause any differences that I noticed, whether the creep was writhing or not:
creepQuality={0,1}
creepreflection={0,1}
creepselfshadow={0,1}
creeptrans={0,1}

Also, I do care when the marauder gets chopped in half, because if that animation doesn't occur, then no death animation occurs (I like overlord pops). But, the pylon aura causes much lag for me, especially when there are more than 3. So I set the models to low in-game, and exited. Then I set useLowqualitymodels=0 and GraphicsOptionModelQuality=0 and lowqualitymodels=0. So now, the pylon aura is just a circle, while the death animation appears. If you simply set models to high or low, the game defines both sets of variables for you.
edit: I didn't see any differences when changing GraphicsOptionModelQuality={0,1} or lowqualitymodels={0,1}
¯\_(ツ)_/¯
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
Last Edited: 2011-07-09 18:14:32
July 09 2011 18:13 GMT
#35
--- Nuked ---
Bloody
Profile Joined March 2009
Sweden194 Posts
Last Edited: 2011-07-23 06:45:50
July 23 2011 05:49 GMT
#36
anyone know what these 2 strings does?

TerrainTextureHiResCacheSize=24
TerrainTextureLowResCacheSize=50

Schplyok
Profile Joined June 2010
64 Posts
Last Edited: 2011-11-23 18:20:31
October 12 2011 20:10 GMT
#37
Interestingly, all graphics settings seem to have disappeared from my variables.txt recently (maybe its 1.4.1?)
This is what it looks like:
+ Show Spoiler +
buildgridhint=1
controlgroupmode=2
displayflyerhelper=All
displayunitstatus=All
gametooltips=1
hotkeyprofile=Location numbering f2-f4
mastervolume=0.436066
menubarclickable=0
menubarmode=1
music=0
musicvolume=0.180328
profanityfilter=1
showalerts=1
showmissiontime=1
sound=1
soundambiencevolume=0.592593
soundeffectsvolume=0.592593
sounduivolume=0.585185
subtitles=1
toasts=0
winkeydisabled=1


Adding these two rows still seemed to have the effect described in this thread though:
simplifiedCloaking=0
simplifiedShaders=0

So it looks like Blizzard takes variables.txt into account when determining graphics settings but stores the ingame ones some other place.

Can someone confirm?

----------------------------
Nevermind... i'm an idiot. There are multiple variables.txt.
0o0FraNs0o0
Profile Joined October 2011
Canada3 Posts
Last Edited: 2011-10-23 03:56:56
October 23 2011 03:50 GMT
#38
Medium/Medium Performance/Tweaks Variables

aolight=0
alphadepthWrite=0
camerasmartpan=0
creepnormalmap=0
creepQuality=0
creepreflection=0
creepselfshadow=0
creeptrans=0
cursorconfinemode=0
deff=0
deffspec=0
depthDisp=0
displaymode=1
dof=0
dragscrollspeed=52
fog=0
fogvolume=0
foliagedensity=0.0
foliagequality=0
frameratecap=101
frameratecapGlue=60
gamehdr8bit=1
GraphicsOptionEffectsDetail=1
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=0
GraphicsOptionMovies=0
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionPhysicsQuality=1
GraphicsOptionPortraits=1
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=0
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=1
GraphicsOptionTextureQuality[2]=1
hdr=0
hdr8bit=1
height=1080
keyboardscrollspeed=51
LastChallengeId=RushDefense
lastDeviceId=1557
lightingLevel=0
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
localShadows=0
lowqualitymodels=1
lowQualityMovies=0
mastervolume=0.344322
mousescrollspeed=51
mousesensitivity=0.505050
MoviesSeen=1
MusicHeard=1
musicvolume=0.153846
normalmap=0
parallax=0
parallaxshadow=0
particlelod=0
particleobjects=0.000000
particleterrain=0.000000
physicsdensity=0
pixellight=0
portraits3d=0
ribbonlod=1
sampleFOW=0
shadowmapsize=512
shadows=0
simplifiedCloaking=1
simplifiedShaders=1
soft=0
softshadows=0
softshadowTaps=6
SoundAutoDetectCPUCoreCount=8
soundchannels=64
soundoutput=Default
SoundQuality=2
splatlod=0
ssao=1
SSAOBlockerLookup=0
SSAOBlurPasses=2
SSAODepthDownSample=1
SSAOEncodedDepth=0
SSAONoiseBits=1
SSAOOptimizedSampleDelta=1
SSAOSampleCount=8
SSAOSmartBlur=1
targettexeldensity=0.560000
TerrainTextureHiResCacheSize=8
TerrainTextureLowResCacheSize=40
TerrainTextureSize=512
texQualityLevel=1
texSpace[2]=512
transparentshadows=0
treadlod=1
unitcolorstyle=0
useLowqualitymodels=1
voicechatsoftwaremute=1
watercaustics=0
waterflipbook=1
waterreflection=0
waterrendertargetformat=2
waterrendertargetsize=512
watershadow=0
width=1920
textureBasedFOW=0
WeedRa
Profile Joined February 2011
Germany815 Posts
December 05 2011 18:53 GMT
#39
anyone knows how i can disable the rain (like on shattered temple)... i had it but somehow my variables is missing it O_o
Reptile-Rome
Profile Joined January 2011
United States34 Posts
December 23 2011 19:58 GMT
#40
I got all my settings just the way I like them. What I did was set it to all ultra and medium shadows in the game, then changed it so the shadows are just simple circles. Removed gloss from units with spec=0. The only problem is that my PYLONS are now PURPLE. If I make hdr=1 it makes everything glow a little which takes away the visibility of the purple pylons (i.e. they look blue and normal). However, with hdr=1 it is just too bright for me. I really like the game with spec=0 and hdr=0.

Anyone know of a way to make it so pylons are not purple anymore?


+ Show Spoiler +

AlertFadeSound=1.000000
alphadepthWrite=1
aolight=0
autojoinchannel=1
buildgridhint=1
camerasmartpan=0
commandhotkeytext=1
controlgroupmode=1
creepnormalmap=0
creepQuality=3
creepreflection=0
creepselfshadow=0
creeptrans=1
deff=0
deffspec=0
depthDisp=0
displayflyerhelper=All
displayunitstatus=All
dof=0
dragscrollspeed=100
fogvolume=0
foliagedensity=0.750000
foliagequality=3
gamehdr8bit=1
gamma=1.257233
GraphicsOptionEffectsDetail=3
GraphicsOptionLightingQuality=0
GraphicsOptionModelQuality=2
GraphicsOptionMovies=3
GraphicsOptionOverallQualityVer7[5]=4
GraphicsOptionOverallQualityVer7[6]=5
GraphicsOptionPhysicsQuality=3
GraphicsOptionPortraits=2
GraphicsOptionPostProcessing=1
GraphicsOptionReflections=2
GraphicsOptionShaderDetail=0
GraphicsOptionShadowQuality=0
GraphicsOptionSSAO=0
GraphicsOptionTerrainQuality=3
GraphicsOptionTextureQuality[2]=3
halo=1
hdr=0
hdr8bit=1
height=1080
hotkeyprofile=A
keyboardscrollspeed=100
LastChallengeId=TerranCovertOps
lastDeviceId=26392
lightingLevel=0
lightmap=1
lightmapcastshadows=0
localao=0
localeidassets=enUS
localeiddata=enUS
localight=0
localShadows=0
lowqualitymodels=0
lowQualityMovies=0
mastervolume=0.727778
menubarclickable=0
menubarmode=1
mousescrollspeed=74
mousesensitivity=0.505050
MoviesSeen=1
music=1
MusicContinuous=1
MusicHeard=1
musicvolume=0.771429
normalmap=1
observerunitcolorstyle=0
parallax=1
parallaxshadow=0
particlelod=3
particleobjects=1.000000
particleterrain=1.000000
physicsdensity=16
pixellight=1
portraits3d=1
preBlendedCreep=0
privacyfriendchat=1
profanityfilter=0
reducemouselagenabled=1
ribbonlod=3
sampleFOW=0
saveallreplays=1
shadowmapsize=512
shadows=0
showalerts=0
showmissiontime=1
simplifiedCloaking=0
simplifiedShaders=0
soft=0
softshadows=0
softshadowTaps=12
sound=1
soundambiencevolume=1.000000
SoundAutoDetectCPUCoreCount=6
soundchannels=70
soundeffectsvolume=1.000000
soundoutput=Default
SoundQuality=2
sounduivolume=1.000000
speakermode=Unknown
spec=0
splatlod=3
ssao=0
subtitles=0
targettexeldensity=10.600000
TerrainTextureHiResCacheSize=24
TerrainTextureLowResCacheSize=50
TerrainTextureSize=1024
texQualityLevel=3
texSpace[2]=1024
textureBasedFOW=1
toastFade=5.000000
transparentshadows=0
treadlod=3
unitcolorstyle=0
useLowqualitymodels=0
voicechat=0
voicechatsoftwaremute=1
vsync=0
watercaustics=1
waterflipbook=0
waterreflection=1
waterrendertargetformat=3
waterrendertargetsize=1024
watershadow=0
width=1920
winkeydisabled=1
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