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Variable.txt forcefield settings?

Forum Index > Tech Support
Post a Reply
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 22 2010 12:49 GMT
#1
I currently play on low shader settings, dont intend to switch to medium.
However, doing so causes the visibility of forcefields to become much less obvious as seen from the pictures.

low
[image loading]

med
[image loading]

I was wondering if it was possible to edit the variable.txt file in the starcraft 2 folder located in my documents to improve the way the graphics of spells such as forcefields are rendered?
Welmu
Profile Blog Joined November 2009
Finland3295 Posts
September 22 2010 13:00 GMT
#2
I would be intrested in gettin "medium" forcefields as well =/
Progamertwitter.com/welmu1 | twitch.com/Welmu1
theSAiNT
Profile Joined July 2009
United States726 Posts
September 22 2010 13:24 GMT
#3
This would certainly be useful if it was possible. The forcefields on low are nigh on invisible.
butter
Profile Blog Joined July 2009
United States785 Posts
Last Edited: 2010-09-22 15:47:57
September 22 2010 15:08 GMT
#4
As suggested in this thread from beta Disadvantages with low graphics and demonstrated in Best graphics settings, the relevant settings are

      simplifiedCloaking=0
      simplifiedShaders=0

With Shaders set to Low and the above change made to Variables.txt, the result looks like this:
[image loading]

For comparison, plain Low shaders setting:
[image loading]

And Medium shaders:
[image loading]

(In the screenshots above, all other settings are on lowest, except Textures and Models on High)


Edit: I should point out that it works with low-detail models as well.

Here's simplifiedShaders=0 with both Textures and Models set to Low:
[image loading]
TL should have a minigame where you have to destroy some rocks before you can make a new post – DentalFloss
dbddbddb
Profile Joined April 2010
Singapore969 Posts
September 22 2010 15:34 GMT
#5
thank you so much very helpful
NrG.NeverExpo
Profile Blog Joined December 2008
Canada2114 Posts
September 22 2010 18:05 GMT
#6
I've always felt for this exact reason that playing on low had a slight disadvantage. It was like i couldn't quite make out where the FF started and where it stopped, so it was hard to place them.

I have a question though, will this compromise any other visual aspects of the game? What else will change with the editing of the Variables file?
TwitteR: @NeverExpo follow me, i'll follow back :)
Drium
Profile Blog Joined December 2008
United States888 Posts
September 22 2010 18:08 GMT
#7
On September 23 2010 00:08 butterbrain wrote:
+ Show Spoiler +
As suggested in this thread from beta Disadvantages with low graphics and demonstrated in Best graphics settings, the relevant settings are

      simplifiedCloaking=0
      simplifiedShaders=0

With Shaders set to Low and the above change made to Variables.txt, the result looks like this:
[image loading]

For comparison, plain Low shaders setting:
[image loading]

And Medium shaders:
[image loading]

(In the screenshots above, all other settings are on lowest, except Textures and Models on High)


Edit: I should point out that it works with low-detail models as well.

Here's simplifiedShaders=0 with both Textures and Models set to Low:
[image loading]

I love you
KwanROLLLLLLLED
TheGiftedApe
Profile Blog Joined September 2010
United States1243 Posts
September 22 2010 19:24 GMT
#8
butterbrain for the win
xO-Gaming.com || [xO]TheGiftedApe.364 || xO-Gaming Manager.
crazeman
Profile Blog Joined July 2010
664 Posts
September 22 2010 19:38 GMT
#9
On September 23 2010 03:05 NrG.NeverExpo wrote:
I've always felt for this exact reason that playing on low had a slight disadvantage. It was like i couldn't quite make out where the FF started and where it stopped, so it was hard to place them.

I have a question though, will this compromise any other visual aspects of the game? What else will change with the editing of the Variables file?


It's actually similar with shadows. You can actually completely disable shadows in the variables.txt but it's not available from the settings menu. Even on the lowest possible settings (from the menus) there will still be shadows under the units. I thought this was because blizzard didn't want people on the lowest settings to be at a disadvantage since you can see flying unit's shadows just outside of your vision range sometimes.
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