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Okay Hopefully this will be a source of even more variables.txt information, although at this point I have a pretty fair collection.
Feel free to contribute things you've learned. In fact it'd be be even better if you did experimentation yourself to help figure things out for everyone else. I will probably edit-in any contributions into this original post. UPDATE: I did experimenting on my own and noticed that my computer will CRASH if I run SC2 with invalid variable.txt settings. It also may be the culprit (although I find it hard to believe) of my computer now being unable to boot with two video cards, even though they both work individually.
must-have setting Everyone probably knows about this, but if your video card is fast, you should definitely enable this, since SC2 has no FPS limit by default, and will overheat video cards. These values only REALLY matter if you don't have Vertical Synchronization (VSync) enabled, since Vsync will cap your FPS anyway.
Values can be changed to taste - a bit higher or lower than you desire, such as 60 for the GUI, and 80 for the game Add the lines:
frameratecap=60 (In-game FPS limit) frameratecapGlue=30 (FPS limit for the battle.net user interface)
Run Starcraft 2 at a custom resolution This one is pretty simple, but some of you may not have realized it.
Add (or edit?) the following lines:
Width=X (X being the screen width you want in pixels) Height= Y (Y being the screen height you want in pixels)
Disable all creep effects: Creep becomes a texture. No more animations. Some competitive gamers may like this.
creepnormalmap=0 creepQuality=0 creeptrans=0
Ultra-high (extreme) graphics settings. SOURCE Extreme settings not available through GUI. Note, this runs EXTREMELY SLOW from what I heard, even on newer cards. The visual difference is almost ZERO in many cases, too.The major difference this does I think it make the shadows super-detailed. There's some other differences, but you don't notice them as much. I do not recommend this change to put in your variables.txt due to the performance cost compared to graphics boost. Add the following lines:
GraphicsOptionOverallQualityVer7 [5] = 4 SSAO=1 SSAOBlockerLookup=0 SSAOOptimizedSampleDelta=1 SSAONoiseBits=1 SSAOEncodedDepth=0 SSAODepthDownSample=1 SSAOSmartBlur=1 SSAOBlurPasses=2 SSAOSampleCount=8 shadowmapsize=4096 TerrainTextureSize=4096
Performance AND good quality - tweak SOURCEThis will maintain most of your current ultra settings, but lower a few settings for a major performance boost. Note, this is designed to improve performance from ultra (highest) settings, in case you either want it to look different, or perform more smoothly.
hdr = 0 (Seems to lower color de-saturation of units, but also removes most of the glowing on most units. Also reduces but not completely eliminates the glossy/shiny look on models) parallaxshadow=0 shadowmapsize=512 (shadow detail. You can also try 256 or 128. softshadows=0 softshadowTaps=6 transparentshadows=0 (Major change for ATI Radeon cards I hear. cloaked units get normal shadows instead of transparent.)
Remove shadows Completely removes shadows as far as I know. This is another competitive gamer performance change, but I think can just be done in the GUI?
shadows = 0
Untested, but obviously water effects: This could be another useful improvement on some maps for competitive gamers. I have not tested these, and do not yet know what they do for certain, but here are what my values happen to be.
watercaustics=1 waterflipbook=0 waterreflection=1 (water reflections effect) waterrendertargetformat=3 waterrendertargetsize=1024 (water quality I'm guessing) watershadow=1 (shadows in the water? possibly shadows FOR the water waves?)
Show low-ground/pits/canyons/hide-fog This makes the screen/gameplay-area SLIGHTLY "darker", since there is a small amount of fog on normal level ground, but the main thing you'll notice is all low ground (pits,canyons,etc.) that is normally unpathable (unless you specially edit it in the editor) will be visible, as the fog that normally covers it will disappear. Not sure if this increases or decreases performance, but it looks pretty cool IMO. Add line:
fog= 0
Remove the glossy/shiny/slimy look on all models If one sets hdr to 0 it will diminish the shiny/slimy/glossy appearance on all models, but models will also loose all glow effects. However, if one keeps hdr at 1, but sets spec to 0 you will loose the glossy look completey, but keep the HDR glow effects. Note that spec=0 considerably reduces the perceived detail level of many units (especially zerg). Change lines:
spec = 0
Remove bumpy textures This will remove normal map (bump map) effects on all models, including the terrain. It makes the terrain flat looking, but also removes the 3d look on all other textures that use it (pretty much every zerg unit, and not much else AFAIK). This affects the quality of zerg units' detail a lot, but makes the terrain a bit more clean looking. modify the line:
normalmap=0
Unknown effects Test these if you want. I have not tried them, so be careful.
halo=1 lowQualityMovies=0 preBlendedCreep=0 useLowqualitymodels=0
Requests I am personally requesting if anyone knows how to remove all lighting in the game. This is an option in the editor (view>lighting), but I don't know it's variables.txt variable, if it even exists. Note it is NOT "lighting" or at least "lighting = 0" because I tried that and it crashed my computer.
Unrelated to variables.txt, but very useful if you want a visual boost: This information is only relevant if you have an ATI Radeon card.
ATI has released updated drivers to enable Anti-Aliasing in Starcraft 2. Previously even forcing application to use AA would not work for Starcraft 2, but with the new driver, it can now be done. This will slow down your FPS considerably, so watch out. It also improves performance in certain crossfire setups.
Here is the link to AMD's (ATI'S) download page or the new driver. http://support.amd.com/us/kbarticles/Pages/ATICat107aBetaDriver.aspx
nVidia cards could/can already force AA.
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I used Diffmerge to compare my \Documents\StarCraft II\Variables.txt file before and after switching the shader values from high to low. I've pasted below only the values that changed:
============================================== Shaders=High, Lighting=High, Shadows=High
alphadepthWrite=1 aolight=1 deff=1 gamehdr8bit=0 GraphicsOptionLightingQuality=2 GraphicsOptionOverallQualityVer7[5]=2 GraphicsOptionShaderDetail=2 GraphicsOptionShadowQuality=2 hdr=1 lightingLevel=2 lightmap=0 lightmapcastshadows=1 localight=1 localShadows=1 normalmap=1 pixellight=1 shadowmapsize=2048 shadows=1 simplifiedCloaking=0 simplifiedShaders=0 soft=1 softshadows=1 spec=1 textureBasedFOW=1 waterflipbook=0 watershadow=1
============================================== Shaders=Low, Lighting=Low, Shadows=Low
alphadepthWrite=0 aolight=0 deff=0 gamehdr8bit=1 GraphicsOptionLightingQuality=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 hdr=0 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localight=0 localShadows=0 normalmap=0 pixellight=0 shadowmapsize=512 shadows=0 simplifiedCloaking=1 simplifiedShaders=1 soft=0 softshadows=0 spec=0 textureBasedFOW=0 waterflipbook=1 watershadow=0
==============================================
What I'd like to do is make as few changes as possible to the high settings in order to make the game brighter and more colorful without losing graphical quality
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Oh excellent thread!
Is everything in the OP stuff you can just add to the .txt or do you need to change certain ones?
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I have an ATI HD4850 and E8400 4ghz CPU and noticed the game put the graphics on Ultra by default.
It is okay on certain maps but on maps like " Twilight Fortress" the texture on the ground makes my game slow, some texture are different on the minerals and makes the game lag also in other maps.
Any idea what settings to lower to get a smooth experience with an HD4850, I'd like to have a mix on high and ultra settings, right now playing on all high settings.
Waiting for drivers 10.8 hopefully those will improve ATI performance in SC2 cause right now it is lacking comparing to Nvidia...
Thanks !
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^ I have a E8400 @ 3,8 and if I remove post-proccessing the game runs much smoother without looking ugly.
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On August 07 2010 15:51 Xapti wrote:
Unknown effects Test these if you want. I have not tried them, so be careful.
halo=1 lowQualityMovies=0 preBlendedCreep=0 useLowqualitymodels=0
halo is the ring effect when you have a unit selected. There are two levels of this i believe. I will test when I get home, but if I am correct, you should be able to set them to: off, low (just the ring), high (ring+overlay). kinda nice to be able to set this separately from the other settings its tied to.
lowQualityMovies just makes your movies not HD. you can actually set that on the game settings screen.
not sure what preblendedcreep is.
useLowqualitymodels is kinda self explanatory. Its the setting that gets rid of unique models for units (take dark templars for example), and reduces the number of polys.
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On August 15 2010 06:50 wendellreport wrote:+ Show Spoiler +I used Diffmerge to compare my \Documents\StarCraft II\Variables.txt file before and after switching the shader values from high to low. I've pasted below only the values that changed: ============================================== Shaders=High, Lighting=High, Shadows=HighalphadepthWrite=1 aolight=1 deff=1 gamehdr8bit=0 GraphicsOptionLightingQuality=2 GraphicsOptionOverallQualityVer7[5]=2 GraphicsOptionShaderDetail=2 GraphicsOptionShadowQuality=2 hdr=1 lightingLevel=2 lightmap=0 lightmapcastshadows=1 localight=1 localShadows=1 normalmap=1 pixellight=1 shadowmapsize=2048 shadows=1 simplifiedCloaking=0 simplifiedShaders=0 soft=1 softshadows=1 spec=1 textureBasedFOW=1 waterflipbook=0 watershadow=1 ============================================== Shaders=Low, Lighting=Low, Shadows=LowalphadepthWrite=0 aolight=0 deff=0 gamehdr8bit=1 GraphicsOptionLightingQuality=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 hdr=0 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localight=0 localShadows=0 normalmap=0 pixellight=0 shadowmapsize=512 shadows=0 simplifiedCloaking=1 simplifiedShaders=1 soft=0 softshadows=0 spec=0 textureBasedFOW=0 waterflipbook=1 watershadow=0 ============================================== What I'd like to do is make as few changes as possible to the high settings in order to make the game brighter and more colorful without losing graphical quality - Yeah I was too lazy to do something like that, so thanks for the useful comparison.
I think everyone (well, a lot of people) would want the game brighter and more colorful, but I don't know of a way to do this really without sacrificing things as-of now. (bad implementation of their graphics settings and/or variables.txt)
I'm trying to figure out how to "disable lighting" (which doesn't seem to completely disable all lighting). This is a feature that you can do in the map editor, but I don't know if it works in game (or how to do it if it can be done in-game). The only download to removing lighting is that the bottom of most units become rather dark, and some other anomalies (texture on sign doodads turn dark red, almost black).
Unfortunately, I have virtually no knowledge of how to analyze programs sch as the editor, and figure out how to implement that into SC2. I also have not heard word from Blizzard support (from my reply to their answer). I emailed tech support, and I got the most hilarious reply - he recommended THIS THREAD to me... yeah the one I made... I also messaged a map-editor on youtube that did something funky with the game display, but not only did I not yet get a reply, but I don't know how much this would help, since it's only a custom map.
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Run Starcraft 2 at a custom resolution This one is pretty simple, but some of you may not have realized it.
Add (or edit?) the following lines:
Width=X (X being the screen width you want in pixels) Height= Y (Y being the screen height you want in pixels)
Does this actually work for other people? I'm on a laptop running 1366x768, for some reason that resolution is not supported by Starcraft 2 in game options. So I tried changing the variables.txt to these values and saved it, it still runs at the 1260 resolution.
I have the latest version of my graphics drivers too. ATi Radeon Mobility graphics.
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Sweden33719 Posts
Does every patch reset the variables txt file? A while ago I added the frameratecapglue=30 frameratecap=60
lines to it, but now when I go look it isn't there anymore o_O (and I've looked at both variables.txt files)
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sorry for being a newbie, but shuouldn't the op put the adress line for the file ? I know i will find it as soon as i start looking for it, but it would help a lot to have it right there at the front page :D
thanks for the info!
with my radeon 4850 i have som lag issues, it puts it all into ultra but its far from being playable at utltra... for single player i go in high settings but for multiplayer i go medium, textures low... and my video card is burning :'(!
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On August 22 2010 05:27 Liquid`Jinro wrote: Does every patch reset the variables txt file? A while ago I added the frameratecapglue=30 frameratecap=60
lines to it, but now when I go look it isn't there anymore o_O (and I've looked at both variables.txt files)
Mine is still there
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On August 22 2010 05:27 Liquid`Jinro wrote: Does every patch reset the variables txt file? A while ago I added the frameratecapglue=30 frameratecap=60
lines to it, but now when I go look it isn't there anymore o_O (and I've looked at both variables.txt files)
Look around, it doesn't stay at the bottom necessarily, it might be pushed up in alphabetic order.
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On August 07 2010 15:51 Xapti wrote: Everyone probably knows about this, but if your video card is fast, you should definitely enable this, since SC2 has no FPS limit by default, and will overheat video cards. If your video card overheats it has inadequate cooling, period. Other than saving a bit of power there is no reason to turn on a frame cap with a properly cooled PC. Not that there's any harm either.
If SC2 is overheating your video card you should sort out your cooling.
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can you test variables.txt changes without restarting the game each time?
Also, anyone remember one of the first variable.txt threads from phase 1 of beta? I recall that one had a lot of useful info. Can't find it in search.
On August 22 2010 06:41 Drakan wrote: for single player i go in high settings but for multiplayer i go medium, textures low... and my video card is burning :'(!
http://www.teamliquid.net/forum/viewmessage.php?topic_id=123488
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On August 22 2010 05:27 Liquid`Jinro wrote: Does every patch reset the variables txt file? A while ago I added the frameratecapglue=30 frameratecap=60
lines to it, but now when I go look it isn't there anymore o_O (and I've looked at both variables.txt files)
You may have done that during beta, and that would explain why it's not in the retail version of the txt.
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I'm having some issues with StarCraft 2 and im wondering if anyone could help me out. I'm wanting to have shaders on medium, but lighting and shadows on low. (Even though im unable to set shadows on low for some odd reason, the option wont show up).
So I would like to know what variables to change to make this work, thanks.
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I just tested this one " Remove shadows Completely removes shadows as far as I know. This is another competitive gamer performance change, but I think can just be done in the GUI?
shadows = 0 "
Didn't work for me.
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United Arab Emirates492 Posts
On September 04 2010 07:48 EonShiKeno wrote:I just tested this one " Remove shadows Completely removes shadows as far as I know. This is another competitive gamer performance change, but I think can just be done in the GUI? shadows = 0 " Didn't work for me. 
It will only work if you have your shadowquality set to 1 and have shadows = 0
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I added shadowquality = 1 along with shadows = 0 and it still isn't working. I copied all the text in the spoiler. Thanks for the help btw.
+ Show Spoiler +aolight=0 bitdepth=16 buildgridhint=1 creepnormalmap=1 creepQuality=1 creepreflection=0 creepselfshadow=0 creeptrans=1 deff=0 deffspec=0 depthDisp=0 displayflyerhelper=None displaymode=1 displayunitstatus=All dof=0 fogvolume=0 foliagedensity=0.250000 foliagequality=1 frameratecap=60 frameratecapGlue=30 gamehdr8bit=1 gamma=0.824528 GraphicsOptionEffectsDetail=1 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=2 GraphicsOptionMovies=3 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionPhysicsQuality=1 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=1 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=1 GraphicsOptionShadowQuality=1 GraphicsOptionTerrainQuality=1 GraphicsOptionTextureQuality[2]=1 hdr8bit=1 height=1080 keyboardscrollspeed=32 LastChallengeId=AdvancedCommand lastDeviceId=37954 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enUS localeiddata=enUS localight=0 localShadows=0 mastervolume=0.419444 mousescrollspeed=32 mousesensitivity=0.500000 MoviesSeen=1 music=0 MusicHeard=1 musicvolume=0.209497 parallax=0 parallaxshadow=0 particlelod=1 particleobjects=0.200000 particleterrain=0.500000 physicsdensity=4 portraits3d=0 profanityfilter=0 ribbonlod=1 sampleFOW=0 shadows = 0 <------- shadowquality = 1 <------- shadowmapsize=2048 soft=0 softshadows=0 softshadowTaps=12 sound=0 soundambiencevolume=0.293210 SoundAutoDetectCPUCoreCount=2 soundchannels=32 soundeffectsvolume=0.288820 soundoutput=Default SoundQuality=1 sounduivolume=0.216606 speakermode=Stereo splatlod=1 subtitles=1 targettexeldensity=0.560000 TerrainTextureLowResCacheSize=40 TerrainTextureSize=768 texQualityLevel=1 texSpace[2]=590 transparentshadows=0 treadlod=1 unitcolorstyle=0 voicechatsoftwaremute=1 watercaustics=0 waterflipbook=1 waterreflection=0 waterrendertargetformat=1 waterrendertargetsize=768 watershadow=0 width=1920
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United Arab Emirates492 Posts
Sorry for not being clear before. Below are the settings which remove shadows for me. GraphicsOptionShadowQuality=1 shadows=0
Make sure there is no space in between the command and the corresponding value. example: Shadows=0, not Shadows = 0
If you like to try out my setting(BTW we play on the same resolution so you are good to go):
1)Please make sure you backup your variable text before using mine. 2)My config is funky (textures don't load, so don't panic if the map is in plain 2tone color
+ Show Spoiler + 32bitshadow=0 alphadepthWrite=0 aolight=0 creepnormalmap=0 creepQuality=0 creepreflection=0 creepselfshadow=0 creeptrans=0 deff=0 deffspec=0 depthDisp=0 displaymode=1 displayunitstatus=Selected dof=0 dragscrollspeed=1 fog=1 fogvolume=0 foliagedensity=0.000000 foliagequality=0 frameratecap=60 frameratecapGlue=30 gamehdr8bit=1 GraphicsOptionEffectsDetail=0 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=0 GraphicsOptionMovies=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionPhysicsQuality=0 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=0 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=1 GraphicsOptionTerrainQuality=0 GraphicsOptionTextureQuality[2]=0 halo=0 hdr=0 hdr8bit=1 height=1080 keyboardscrollspeed=1 lastDeviceId=1515 lightingLevel=0 lightmap=1 lightmapcastshadows=0 littrans=0 localao=0 localeidassets=enGB localeiddata=enGB localight=0 localShadows=0 lowqualitymodels=1 lowQualityMovies=1 mastervolume=0.500000 menubarclickable=0 motionBlur=0 mousescrollenabled=1 mousescrollspeed=82 mousewheelzoomenabled=0 MoviesSeen=1 music=0 MusicHeard=1 musicvolume=0.000000 normalmap=0 parallax=0 parallaxshadow=0 particlelod=0 particleobjects=0.000000 particleterrain=0.000000 physicsdensity=0 pixellight=0 portraits3d=0 preBlendedCreep=0 profanityfilter=0 reducemouselagenabled=1 refreshrate=120 reverb=1 ribbonlod=0 sampleFOW=0 shadowmapsize=512 shadows=0 showalerts=1 simplifiedCloaking=0 simplifiedShaders=0 soft=0 softshadows=0 softshadowTaps=0 sound=0 soundambience=0 soundambiencevolume=0.000000 SoundAutoDetectCPUCoreCount=4 soundchannels=64 soundeffectsvolume=0.450000 soundglobal=1 soundoutput=Speakers (Creative SB X-Fi) SoundQuality=2 SoundResampler=NOINTERP soundresponses=0 SoundSampleRate=44100 speakermode=Mono spec=0 splatlod=0 targettexeldensity=0.000000 Teen=1 TerrainTextureHiResCacheSize=1024 TerrainTextureLowResCacheSize=1024 TerrainTextureSize=1 texQualityLevel=0 texSpace[2]=512 textureBasedFOW=0 toasts=0 transparentshadows=0 treadlod=0 unitcolorstyle=2 useLowqualitymodels=1 voicechat=0 voicechatsoftwaremute=1 vsync=0 watercaustics=0 waterflipbook=0 waterreflection=0 waterrendertargetformat=0 waterrendertargetsize=512 watershadow=0 width=1920 winkeydisabled=1 worldobjecttooltips=0
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Oh thanks man, that space messed me up!!!
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I currently have a hard time with big battles, I get a slide show and my mouse becomes unresponsive and so I rarely micro as a result, and it affects my game.
I know most of you are thinking 'new computer' and i plan on it, just don't have the cash right now.
Can someone post what they think is the "lowest possible" settings variables.txt? If it looks like SC1 that's ok, I'd prefer it over the chop. So far I've grabbed bits and pieces from multiple sites, this is what I've got:
buildgridhint=1 displayflyerhelper=All displayunitstatus=All dragscrollinverted=1 hotkeyprofile=0_Default localeidassets=enGB localeiddata=enGB mastervolume=0.101695 menubarclickable=0 music=0 musicvolume=0.495763 profanityfilter=0 showmissiontime=1 soundambience=0 Teen=1 toastFade=10.000000 winkeydisabled=1 creepnormalmap=0 creepQuality=0 creeptrans=0 shadows=0 foliagedensity=0 particlelod=0 particleobjects=0 particleterrain=0 shadowmapsize=256 TerrainTextureHiResCacheSize=30 TerrainTextureLowResCacheSize=60 TerrainTextureSize=256 transparentshadows=0 vsync=0 watercaustics=0 waterreflection=0 waterrendertargetsize=256 frameratecap=30 frameratecapGlue=30 GraphicsOptionLightingQuality=0 GraphicsOptionPortraits=0 lightingLevel=0 softshadows=0 softShadowTaps=0 hdr=0 portraits3d=0 portraitsOff=1 fog=0 spec=0 normalmap=0 useLowqualitymodels=1 preBlendedCreep=1 halo=0
I just made some changes, but the game seems to be running. I'm watching a 8 V.Hard match as spectator now to see if they made a difference. Honestly, anything that adds a frame is very appreciated!
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Lowest possible game settings are pretty much the lowest settings you can get with variabes.txt as well. I guess if there was some sort of setting which would cause big bugs if lowered enough (or enabled/disabled) it would be possible, but otherwise Blizzard isn't dumb enough not to make their lowest settings the lowest they can be.
Fog can be turned off though, but I doubt it affects FPS much either way. If it does affect FPS, it's possible the fog (enabled) INCREASES FPS as opposed to decreasing, depending on the way the fog's implemented . Many older games (and still new ones) use "fog" to limit line of sight so less polygons and textures are rendered, it just dithers out the display somehow.
Oh... there is one more, that I forgot to mention, and it does possibly improve performance, but it's a bit risky to mess around with it because going too low may hinder more than help. That is TerrainTextureSize. As far as I know, you do NOT want to move it below 256 though. Some more information regarding can be found by searching the web I think, but you might want to play around with it a bit.
lastly, this is not game-related, but can help as far as I understand: Make sure you enable shortcuts in your graphics card settings, such as catalyst's AI feature (don't remember what nvidia's is called), and use driver versions that work well with the game (this may take research but is usually just the newest version of the driver)
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Is there a way to change the pointer in variables.txt?
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no, tat would be something in the sc2data files. Last I heard the sc2data files cannot be changed since a patch happened, but the problem might be reverted or circumvented in the future (or possibly even already)
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lighting=0 disables lightening (not sure which type of light it disables, technically), can possibly help older computers. (My finding :D)
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Dakota_Fanning
Hungary2343 Posts
It would be really nice to create a wiki page on Liquipedia about the variables.txt.
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im really curious about the fog one. It sounds interesting since u say it looks cool. When i get the time i might try it out. It would be nice if someone could post a pic of a comparison if someone has already done it.
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On October 17 2010 15:22 Xapti wrote: Fog can be turned off though, but I doubt it affects FPS much either way. If it does affect FPS, it's possible the fog (enabled) INCREASES FPS as opposed to decreasing, depending on the way the fog's implemented . Many older games (and still new ones) use "fog" to limit line of sight so less polygons and textures are rendered, it just dithers out the display somehow.
Fog distance limiting only matters in cases of FPS games or any games with a LONG sight range. It might even help in those FPS/TPS custom maps, but for a fixed RTS view, where fog counts as an additional effect, NOT masking huge numbers of polygons, it definately DOESN'T increase FPS.
But we're talking about ancient games like Turok (and Voodoo cards) when we're thinking about fog viewdistance limiting. Fog on today's VGAs should not really matter.
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How do I make it so that my shading is low, but my creep still moves/animates?
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Sorry for reviving an old thread but I thought I'd add a few things:
On your Graphics Options, you can probably set Terrain to Low. Not really noticeable since nobody looks at the foliage or water effects. The terrain option affects the ground, foliage, water and creep If you like your creep looking the same when it was it medium then just set creepnormalmap = 1.
For the models option, It affects unit effects, deaths and the such. You can set this to Low since nobody pays close attention to how marauders get cut in half or how Roaches make other units melt. If however, you like the Pylon Aura (the energy field that lets you build buildings). You can set this to High and set uselowqualitymodels=1 (I think lowqualitymodels has something to do with this as well. Need to check)
For the question above, set preblendedcreep=0; basically what this option does is either set the creep to "crawl" like normal creep, or make it just pop up in square tiles.
The halo=1 option has something to do with post-processing quality option. I set mine to Low (halo=0) since there's no noticeable difference.
I set my in-game Physics to Off, can anyone point out if it does any noticeable effects?
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Even if its not directly related to the variables.txt i posted a thread some times back explaining some of my performance findings.
Especially the Triple Buffer thing got me a big performance boost for whatever reason.
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Has anyone got a Variables.txt configuration thats specifically set for competitive gaming? (so what the koreans/NA top players use).
Apologies for the bump!
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Okay the advice earlier didn't help me, but I've experimented with the variables and I found out that setting normalmap=1 and pixellight=1 caused the creep to "writhe" (not 'move' in the sense when a creep tumor is laid). edit: If you set normalmap=1 and pixellight=1 and creepnormalmap=1, but you have preBlendedCreep=1, then the creep will appear bumpy and black (as opposed to grey), and will not "writhe". So, set preBlendedCreep=0, and I found out you also have to set creepnormalmap=1 (makes sense in hindsight). Changing these variables didn't cause any differences that I noticed, whether the creep was writhing or not: creepQuality={0,1} creepreflection={0,1} creepselfshadow={0,1} creeptrans={0,1}
Also, I do care when the marauder gets chopped in half, because if that animation doesn't occur, then no death animation occurs (I like overlord pops). But, the pylon aura causes much lag for me, especially when there are more than 3. So I set the models to low in-game, and exited. Then I set useLowqualitymodels=0 and GraphicsOptionModelQuality=0 and lowqualitymodels=0. So now, the pylon aura is just a circle, while the death animation appears. If you simply set models to high or low, the game defines both sets of variables for you. edit: I didn't see any differences when changing GraphicsOptionModelQuality={0,1} or lowqualitymodels={0,1}
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anyone know what these 2 strings does?
TerrainTextureHiResCacheSize=24 TerrainTextureLowResCacheSize=50
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Interestingly, all graphics settings seem to have disappeared from my variables.txt recently (maybe its 1.4.1?) This is what it looks like: + Show Spoiler +buildgridhint=1 controlgroupmode=2 displayflyerhelper=All displayunitstatus=All gametooltips=1 hotkeyprofile=Location numbering f2-f4 mastervolume=0.436066 menubarclickable=0 menubarmode=1 music=0 musicvolume=0.180328 profanityfilter=1 showalerts=1 showmissiontime=1 sound=1 soundambiencevolume=0.592593 soundeffectsvolume=0.592593 sounduivolume=0.585185 subtitles=1 toasts=0 winkeydisabled=1
Adding these two rows still seemed to have the effect described in this thread though: simplifiedCloaking=0 simplifiedShaders=0
So it looks like Blizzard takes variables.txt into account when determining graphics settings but stores the ingame ones some other place.
Can someone confirm?
---------------------------- Nevermind... i'm an idiot. There are multiple variables.txt.
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Medium/Medium Performance/Tweaks Variables
aolight=0 alphadepthWrite=0 camerasmartpan=0 creepnormalmap=0 creepQuality=0 creepreflection=0 creepselfshadow=0 creeptrans=0 cursorconfinemode=0 deff=0 deffspec=0 depthDisp=0 displaymode=1 dof=0 dragscrollspeed=52 fog=0 fogvolume=0 foliagedensity=0.0 foliagequality=0 frameratecap=101 frameratecapGlue=60 gamehdr8bit=1 GraphicsOptionEffectsDetail=1 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=0 GraphicsOptionMovies=0 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionOverallQualityVer7[6]=5 GraphicsOptionPhysicsQuality=1 GraphicsOptionPortraits=1 GraphicsOptionPostProcessing=1 GraphicsOptionReflections=0 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 GraphicsOptionSSAO=0 GraphicsOptionTerrainQuality=1 GraphicsOptionTextureQuality[2]=1 hdr=0 hdr8bit=1 height=1080 keyboardscrollspeed=51 LastChallengeId=RushDefense lastDeviceId=1557 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enUS localeiddata=enUS localight=0 localShadows=0 lowqualitymodels=1 lowQualityMovies=0 mastervolume=0.344322 mousescrollspeed=51 mousesensitivity=0.505050 MoviesSeen=1 MusicHeard=1 musicvolume=0.153846 normalmap=0 parallax=0 parallaxshadow=0 particlelod=0 particleobjects=0.000000 particleterrain=0.000000 physicsdensity=0 pixellight=0 portraits3d=0 ribbonlod=1 sampleFOW=0 shadowmapsize=512 shadows=0 simplifiedCloaking=1 simplifiedShaders=1 soft=0 softshadows=0 softshadowTaps=6 SoundAutoDetectCPUCoreCount=8 soundchannels=64 soundoutput=Default SoundQuality=2 splatlod=0 ssao=1 SSAOBlockerLookup=0 SSAOBlurPasses=2 SSAODepthDownSample=1 SSAOEncodedDepth=0 SSAONoiseBits=1 SSAOOptimizedSampleDelta=1 SSAOSampleCount=8 SSAOSmartBlur=1 targettexeldensity=0.560000 TerrainTextureHiResCacheSize=8 TerrainTextureLowResCacheSize=40 TerrainTextureSize=512 texQualityLevel=1 texSpace[2]=512 transparentshadows=0 treadlod=1 unitcolorstyle=0 useLowqualitymodels=1 voicechatsoftwaremute=1 watercaustics=0 waterflipbook=1 waterreflection=0 waterrendertargetformat=2 waterrendertargetsize=512 watershadow=0 width=1920 textureBasedFOW=0
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anyone knows how i can disable the rain (like on shattered temple)... i had it but somehow my variables is missing it O_o
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I got all my settings just the way I like them. What I did was set it to all ultra and medium shadows in the game, then changed it so the shadows are just simple circles. Removed gloss from units with spec=0. The only problem is that my PYLONS are now PURPLE. If I make hdr=1 it makes everything glow a little which takes away the visibility of the purple pylons (i.e. they look blue and normal). However, with hdr=1 it is just too bright for me. I really like the game with spec=0 and hdr=0.
Anyone know of a way to make it so pylons are not purple anymore?
+ Show Spoiler + AlertFadeSound=1.000000 alphadepthWrite=1 aolight=0 autojoinchannel=1 buildgridhint=1 camerasmartpan=0 commandhotkeytext=1 controlgroupmode=1 creepnormalmap=0 creepQuality=3 creepreflection=0 creepselfshadow=0 creeptrans=1 deff=0 deffspec=0 depthDisp=0 displayflyerhelper=All displayunitstatus=All dof=0 dragscrollspeed=100 fogvolume=0 foliagedensity=0.750000 foliagequality=3 gamehdr8bit=1 gamma=1.257233 GraphicsOptionEffectsDetail=3 GraphicsOptionLightingQuality=0 GraphicsOptionModelQuality=2 GraphicsOptionMovies=3 GraphicsOptionOverallQualityVer7[5]=4 GraphicsOptionOverallQualityVer7[6]=5 GraphicsOptionPhysicsQuality=3 GraphicsOptionPortraits=2 GraphicsOptionPostProcessing=1 GraphicsOptionReflections=2 GraphicsOptionShaderDetail=0 GraphicsOptionShadowQuality=0 GraphicsOptionSSAO=0 GraphicsOptionTerrainQuality=3 GraphicsOptionTextureQuality[2]=3 halo=1 hdr=0 hdr8bit=1 height=1080 hotkeyprofile=A keyboardscrollspeed=100 LastChallengeId=TerranCovertOps lastDeviceId=26392 lightingLevel=0 lightmap=1 lightmapcastshadows=0 localao=0 localeidassets=enUS localeiddata=enUS localight=0 localShadows=0 lowqualitymodels=0 lowQualityMovies=0 mastervolume=0.727778 menubarclickable=0 menubarmode=1 mousescrollspeed=74 mousesensitivity=0.505050 MoviesSeen=1 music=1 MusicContinuous=1 MusicHeard=1 musicvolume=0.771429 normalmap=1 observerunitcolorstyle=0 parallax=1 parallaxshadow=0 particlelod=3 particleobjects=1.000000 particleterrain=1.000000 physicsdensity=16 pixellight=1 portraits3d=1 preBlendedCreep=0 privacyfriendchat=1 profanityfilter=0 reducemouselagenabled=1 ribbonlod=3 sampleFOW=0 saveallreplays=1 shadowmapsize=512 shadows=0 showalerts=0 showmissiontime=1 simplifiedCloaking=0 simplifiedShaders=0 soft=0 softshadows=0 softshadowTaps=12 sound=1 soundambiencevolume=1.000000 SoundAutoDetectCPUCoreCount=6 soundchannels=70 soundeffectsvolume=1.000000 soundoutput=Default SoundQuality=2 sounduivolume=1.000000 speakermode=Unknown spec=0 splatlod=3 ssao=0 subtitles=0 targettexeldensity=10.600000 TerrainTextureHiResCacheSize=24 TerrainTextureLowResCacheSize=50 TerrainTextureSize=1024 texQualityLevel=3 texSpace[2]=1024 textureBasedFOW=1 toastFade=5.000000 transparentshadows=0 treadlod=3 unitcolorstyle=0 useLowqualitymodels=0 voicechat=0 voicechatsoftwaremute=1 vsync=0 watercaustics=1 waterflipbook=0 waterreflection=1 waterrendertargetformat=3 waterrendertargetsize=1024 watershadow=0 width=1920 winkeydisabled=1
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when you put models high and you are making a building it appears green on terran and blue on toss but when models are low it looks like normal building. does anyone know command that lets you keep those "normal" looking things when you are building something but so that other models are high?
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I hope someone can answer to previous questions but i wanna add one ! As this file is the key to make everyone's eyes happy. I was wondering if someone knew a guide which describes every variables ? You explained some of them, and some of them are understable by themselves (for example creepQuality ^^) but i'd really like to know what others can do like : "dof=0" or "parallax=0"...
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dof and parallax are obvious? Parallax bumps out textures to give them depth in certain shaded parts, dof = depth of field. The bluriness in cutscenes (camera out of focus effect) - most likely neither matter.
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i have my game on low settings and only changed the simplified cloaking and shaders to 0 to make force fields and cloaked units better. Anyone know how from low to make the chronoboost look slightly more visible like in medium?
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What settings make Cloaked and/or Burrowed units more detecable (visible) ?
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Question, i've been having a lagging problem with shaders ever since 1.4.
In 1.4.1 they said they fixed the shader problem but not for me! (unless it's not a shader problem?)
What I'm talking about is a constant freezing whenever a new building or unit is finished.
For example at the beginning of the game, 2 seconds before my barracks finishes, it will freeze 1-2 seconds. First marine comes out, it freezes again.
This is painfully annoying when I'm trying to watch a replay (ideally at 8x speed) because it will literally freeze 2-3 seconds every other second.
Sometimes in game it will even cause insane lag for like 5-10 seconds (freezing or fps at like 1), which is fucking annoying when suddenly you see a zerg blew up your entire army with only like 2 banelings.
So I heard there is a way to turn shaders to 0? Not just low? Can someone explain and PLEASE HELP ME T_T. Haven't been watching replays at all cus it takes wayyy too long just to finish one.
Right now I think I'm supposed to just go to my variables.txt and change the following to
"simplifiedCloaking=0 simplifiedShaders=0"
?
Thanks so much in advance!
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That does not at all seem like a shader problem (or frankly anything that you could change in the game settings all; although textures is probably the closest thing I could think of). I have no idea what could that cause that problem.
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On February 12 2012 08:12 Xapti wrote: That does not at all seem like a shader problem (or frankly anything that you could change in the game settings all; although textures is probably the closest thing I could think of). I have no idea what could that cause that problem.
Oh darn Thanks a bunch anyways tho :D
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anyone know how to get rid of or reduce the fog on cloud kingdom map, what setting in variables is it or is it even possible cause all that fog is annoying?
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On February 15 2012 06:51 AlphaDotCom wrote: anyone know how to get rid of or reduce the fog on cloud kingdom map, what setting in variables is it or is it even possible cause all that fog is annoying? Read the OP?
Show low-ground/pits/canyons/hide-fog This makes the screen/gameplay-area SLIGHTLY "darker", since there is a small amount of fog on normal level ground, but the main thing you'll notice is all low ground (pits,canyons,etc.) that is normally unpathable (unless you specially edit it in the editor) will be visible, as the fog that normally covers it will disappear. Not sure if this increases or decreases performance, but it looks pretty cool IMO. Add line:
fog= 0 I found that one myself I think. It's kinda weird that it was there, and it makes me wonder how many other hidden values exist that we don't know about.
If that doesn't help (I don't know what type of fog it is on that map), then you might be out of luck. Maps can have a fog level higher than what's normal (it normally starts at 0 elevation [and goes downward]), so I presume that's what cloud kingdom has, but I haven't checked.
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Hey - does anyone know how too get the full plylon radius? (not the dotted outline) - command wise i mean through variables.txt.
Thanks LAWSONNZ
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Anyone know?
User was warned for this post
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On March 08 2012 06:09 lawsonnz wrote: Anyone know?
User was warned for this post
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My computer is pretty gimp and I've been playing on 1024x768 for months. I just tried to change my Variables.txt (in the documents/StarCraft II folder, right?) to have:
Height = 640 Width = 1024
To try and get a 16:10 aspect ratio (my monitor is 1440x900) and reduce my res some more but after starting SC2, nothing changed. Is there a lower limit to the resolution you can set SC2 at or did I screw something simple up? (Yes, I saved my changes)
E: Nevermind, I got it to work with 960x600. Now I can use my whole screen again :D
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Does anyone possibly know how to remove or "reduce" the small circles around selected units?
I will explain: If you do some quick testing in a game you will find out that units in motion, once they are selected (as in, they have circles around them), will drop FPS significantly lower then if u deselect them, making the circles go away. The best way you can see the result of this is to make a lot of speed zerglings, run to the watch tower in the midle of Antiga and set your units to patrol all over the place in that very area. The smoke thingys in that area makes the fps drop even further, if you also drag boxes with your curser over these units your FPS will drop even lower. Actually the zerglings can be perfectly still if they are placed at the midle of Antiga and the fps will still significantly drop i they are selected and you drag boxes over them (because of the smoke thingys). Im interested in finding out if these small circles around every little unit is what makes the FPS drop about 40-50% or more in certain scenarios compared to when the units are not selected, because that seems to be the case.
I have every tweak currently known in my variables and everything that i can on lowest/off and the comp im currently testing this on is an i5 750 overclocked and stable at 3.9 GHz. Anyways its not about the fps being way too low, its about the fps being crazy low when units are selected (with small circles around them) compared to when they are not selected.
Even if removing circles would solve it im not saying i would prefer that, but i could consider it and it would be interesting to see the difference.
Edit: Actually i dont think its so much about the circles i think its just about the units being selected circles around the units or not. Isnt that weird though? Why would having the units selected cause for such huge fps differerence compared to not having them selected?
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Does anyone have a variables full configuration for low graphis max busting fps?
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I would also like to know if there is a config premade for people with toasters like me.
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(sorry if it's inappropriate to necro this thread, as far as I can see this remains the go-to resource)
Dicking around in the map editor, I found what appears to be a complete list of possible values for variables.txt (actually EditorVariables.txt, but it looks like they share the important stuff). However I'm not sure if it's specific to my installation... open the map editor, go to window -> console, and type in "varlist" for your own version ("help" for a list of other console commands, which is how I found this).
spoiler: (my) variable list + Show Spoiler +32bitshadow = 0 AlertFadeSound = 0.300000 AllowPatchSource = 1 allowtextremove = 0 alphadepthWrite = 0 alttabdisabled = 0 aolight = 0 assemblemoddir = Published AssetPurgeGameCount = 100 autojoinchannel = 1 bitdepth = 32 buildgridhint = 0 camerasmartpan = 0 CanDisableTreeViewRedraw = 1 colorMap = 1 commandhotkeytext = 0 compressUMT = 0 controlgroupmode = 0 creepnormalmap = 1 creepQuality = 1 creepreflection = 0 creepselfshadow = 0 creeptrans = 1 cursorconfinemode = 0 debugssao = 1 declensionPath = LocalizedData/Declension.txt deff = 0 deffspec = 0 deffspecpow = 1 depthDisp = 0 detailocclupower = 16.000000 detailSSAO = 0 detailssaofullocclu = 0.000000 detailssaonoocclu = 0.030000 detailssaoradius = 0.020000 DisableSound = 0 disp = 1 displayflyerhelper = Selected displaymode = 2 displayreplaytime = 1 displayunitstatus = None dof = 0 doubleresources = 1 dragscrollinverted = 0 dragscrollspeed = 20 DTSNeuralSurround = 0 elementsUseFences = 1 errorStringPath = LocalizedData/Errors.txt ExistsCache = 1 extramods = fog = 1 fogvolume = 0 foliagedensity = 0.250000 foliagequality = 1 forcePS14 = 0 forceStoryMode = 0 frameratecap = 0 frameratecapGlue = 60 fsfog = 0 fullocclu = 0.050000 FullPathCache = 1 gamehdr8bit = 1 gametooltips = 1 gamma = 1.000000 GraphicsOptionEffectsDetail = 1 GraphicsOptionLightingQuality = 0 GraphicsOptionModelQuality = 0 GraphicsOptionMovies = 0 GraphicsOptionOverallQualityVer7 = 5 GraphicsOptionPhysicsQuality = 1 GraphicsOptionPortraits = 1 GraphicsOptionPostProcessing = 1 GraphicsOptionReflections = 0 GraphicsOptionShaderDetail = 0 GraphicsOptionShadowQuality = 0 GraphicsOptionSSAO = 0 GraphicsOptionTerrainQuality = 1 GraphicsOptionTextureQuality = 2 halo = 1 hdr = 0 hdr8bit = 1 height = 1200 hotkeyprofile = 0_Default ingamechannel = 0 keyboardscrollspeed = 20 KeyGridLocaleId = 04090409 lastDeviceId = 26873 legacyParticles = 0 legacyRibbons = 0 legacySplineRibbons = 0 lighting = 1 lightingLevel = 0 lightmap = 1 lightmapcastshadows = 0 listfiledir = C://ListFiles/ listfiles = 0 littrans = 0 localao = 0 localeidassets = localeiddata = localight = 0 localShadows = 0 lowqualitymodels = 0 lowQualityMovies = 1 mastervolume = 1.000000 menubarmode = 0 mipbias = -0.750000 motionBlur = 0 mouseoverridesensitivityenabled = 1 mousescrollenabled = 1 mousescrollspeed = 20 mousesensitivity = 0.500000 mousewheelzoomenabled = 1 MoviesSeen = 0 multithread = 1 music = 1 MusicContinuous = 0 MusicHeard = 0 musicvolume = 0.500000 nocachesounds = 0 nocclu = 0.600000 normalmap = 0 observerunitcolorstyle = 0 occluPower = 2.000000 opensafe = 0 pagedPoolLeeway = 8192 pagedPoolLimit = 16384 parallax = 0 parallaxshadow = 0 particlelod = 1 particleobjects = 0.200000 particleterrain = 0.500000 physicsdensity = 4 physicsmaxdensity = 16 pixellight = 0 portraits3d = 0 preBlendedCreep = 0 privacyfriendchat = 0 privacyfriendinvite = 0 privacygamestatus = 0 profanityfilter = 1 reducemouselagenabled = 0 redundancyCheck = 1 refreshrate = 0 resetfoliage = 0 reverb = 1 ribbonlod = 1 rtSize = 1024 sampleFOW = 0 saveallreplays = 0 scriptsearch = shadowmapsize = 512 shadows = 0 sharedPath = Mods/Core.SC2Mod showalerts = 1 showmissiontime = 0 showShadowBox = 0 simplifiedCloaking = 1 simplifiedShaders = 1 soft = 0 softshadows = 0 softshadowTaps = 6 softwarecursor = 0 sound = 1 soundambience = 1 soundambiencevolume = 0.800000 SoundAutoDetectCPUCoreCount = 0 soundchannels = 128 soundeffects = 1 soundeffectsvolume = 0.800000 sounderrors = 1 SoundFormat = PCM16 soundglobal = 0 soundmovement = 1 soundoutput = soundprovider = SoundQuality = 0 SoundResampler = LINEAR soundresponses = 1 SoundSampleRate = 44100 soundui = 1 sounduivolume = 0.800000 speakermode = Unknown spec = 0 splatlod = 1 ssao = 0 SSAOBlockerLookup = 1 SSAOBlurPasses = 2 SSAODepthDownSample = 2 SSAOEncodedDepth = 0 ssaolimit = 0.050000 SSAONoiseBits = 16 SSAOOptimizedSampleDelta = 1 ssaoradius = 0.600000 SSAOSampleCount = 24 SSAOSmartBlur = 1 staticao = 1 staticSM = 0 stereoConv = 50.000000 stereoEnable = 1 stereoSep = 25.000000 subtitles = 0 swapctrlcmd = 0 systemutilitykeysdisabled = 0 targettexeldensity = 1.400000 Teen = 0 TerrainTextureHiResCacheSize = 8 TerrainTextureLowResCacheSize = 50 TerrainTextureSize = 768 testmod = texQualityLevel = 2 texSpace = 1024 textureBasedFOW = 0 tipnotificationshidden = 0 toastFade = 5.000000 toasts = 1 transparentshadows = 0 treadlod = 1 trigcheck = 0 trigdebug = 0 unitcolorstyle = 0 useLowqualitymodels = 1 userManagedTextures = 0 variablePath = EditorVariables.txt voiceagc = 0 voicechat = 1 voicechatfademusic = 0.000000 voicechatfadesound = 0.250000 voicechatinput = voicechatinputgain = 1.000000 voicechatmicboost = 0 voicechatmode = 1 voicechatoutput = voicechatoutputgain = 1.000000 voicechatprovider = DirectSound voicechatptthotkey = voicechatpttsound = 0 voicechatsensitivity = 0.500000 voicechatsoftwaremute = 0 voicechattoast = 1 vsync = 0 watercaustics = 0 waterdeptheffects = 1 waterflipbook = 1 waterreflection = 0 waterrendertargetformat = 1 waterrendertargetsize = 768 watershadow = 0 width = 1600 windowheight = 768 windowwidth = 1024 windowx = 0 windowy = 0 winkeydisabled = 0 worldobjecttooltips = 1
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life saver post. I had a black streaks that kept flashing occasionally when I moved the cursor around, but not after I capped the frame rate to 60. thx!:D
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Hi guys. Is there any way to have low shadows on medium shader setting and higher? Would help me much.
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Russian Federation4295 Posts
Hi guys. Is there any way to have low shadows on medium shader setting and higher? Would help me much. GraphicsOptionShadowQuality=1 shadows=0
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Which setting changes the ring around units and buildings ?
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Thanks will try it
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So is it still possible to get the settings outlined in this thread working in 1.5?
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I cant even play Sc2 anymore now that Low has been updated to w/e I just get 30fps and its unplayable to me is this able to be used still?
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I am very interested in an updated version of the varibles.txt file
the new 1.5 look really isnt something i wanna work with..
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The main issue is that the stupid patch deletes your familiar variables file and the new one is different. We are now forced to make a brand new research about the new variables file. Fuck blizzard.
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yeah same here!!! I had found the perfect config and now had to check every single line again in variables.txt ! :-/
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Yeah 1.5 is a little strange, but thanks to the OP or putting the effort into making this thread. Very helpful.
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On August 02 2012 05:20 mirkz wrote: yeah same here!!! I had found the perfect config and now had to check every single line again in variables.txt ! :-/
if you do rework the varibles file can u post it ? im working on something simular , but i would love to perspective
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Russian Federation4295 Posts
What I want to say, they they reworked many old settings. Pixellight works differently on low and medium settings, but there are some old configurations, that are good now (they were bad before 1.5.0)
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Would be really really nice of someone who dealt with the new variables.txt and managed to get the old graphic settings back to work could post them here! Thanks in advance!
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On August 03 2012 05:18 DrAbuse wrote: Would be really really nice of someone who dealt with the new variables.txt and managed to get the old graphic settings back to work could post them here! Thanks in advance!
Try this:
19. "Low" texture setting looks much nicer, results in lower performance As described here, "Low" texture settings now load prerendered static bumpmaps, whereas the previous "low" setting had no bumpmapping at all. The result is (arguably) a nicer-looking picture, but some people are reporting performance problems that may have something to do with this.
Fix: You can restore the old "low" texture behavior by setting "alternateLowTextures=0" in variables.txt.
from the 1.5 bug list thread.
I've done this but haven't tested yet
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Has anyone tried messing with variables.txt in HOTS? I have tried to put spec=0 but every time I boot up Starcraft it appears to auto change it back to spec=1.
I'm trying to get rid of the shiny/glossy look of units...
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On March 15 2013 00:04 Reptile-Rome wrote: Has anyone tried messing with variables.txt in HOTS? I have tried to put spec=0 but every time I boot up Starcraft it appears to auto change it back to spec=1.
I'm trying to get rid of the shiny/glossy look of units...
Put your variables.txt as read-only in the properties.
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Russian Federation6 Posts
Just in case anyone still needs it: shadows parameter seems to be forced to 1, even if your variables.txt is r/o, but
GraphicsOptionShadowQuality=1 shadowmapsize=1
removes shadows completely (technically as you may see, it doesn't, but you still get a noticeable fps boost. And for saving your time shadowmapsize=0 crashes the game).
note: GraphicsOptionShadowQuality=0 if you need blob shadows. note 2: works well along with "medium" shaders.
Good Luck!
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Russian Federation4295 Posts
On March 15 2013 00:20 Fragile51 wrote:Show nested quote +On March 15 2013 00:04 Reptile-Rome wrote: Has anyone tried messing with variables.txt in HOTS? I have tried to put spec=0 but every time I boot up Starcraft it appears to auto change it back to spec=1.
I'm trying to get rid of the shiny/glossy look of units... Put your variables.txt as read-only in the properties. It will create temporary file somewhere in other place
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Hi, i accidently diabled the sound in starcraft via shortcut 'ctrl +s' during a game, and now i'm not able to turn it back on. The shortcut always displays 'sound disabled' but no 'sound enabled'. If i go into the options and set the check to enable sound, starcraft forces me to restart itself. In the log in screen there is sound but if it switches to the bnet surface all sounds disappear again, and the sound check is .. well, unchecked, again.
I've done certain changes to the variable.txt, and was told to set the file to read-only. (otherwise sc would redo some things) So now i wonder if there is a part where i maybe could enable sound again and not screw over my settings? :o
Thanks in advance!
edit: I've unchecked 'write-only' and the sound is back. But still, it would be helpful if someone knows which zero needs to be a one. So i can put my back up .txt back in place. For now, i let sc do its wonders D:
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Hi everyone, bumping this threads because I have some problems with my 16 : 10 monitor since I upgraded to Windows 10.
I used to be able to tweak the variables.txt file in order to put the game in 16 : 9 resolution (i.e. 1680 : 945) but now the change in the variables.txt are always changed when I launch the game, and in game there is no way to customize the resolution, and even a 1600 : 900 is not proposed at all (and I think before win10 it was).
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