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On August 05 2010 02:02 -Archangel- wrote: Imagine your country is crazy about football and someone introduces and pushed football 2, what do you think it would happen?
id play football 2..
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On August 05 2010 03:07 UniversalSnip wrote:Show nested quote +On August 05 2010 03:00 ckw wrote:Also, saying "Big money sponsors" only come from Korea is stupid. Maybe for BW but even in BETA US and EU had 3000$ tournaments bro, thats BETA! Just give it another half year and well have even bigger sponsors and Korea and BW will be left in the dust. Ah I can't wait to call Koreans the true "foreigners". + Show Spoiler +Wishful thinking maybe, but the sponsor part is true lol, $3,000 dollars 'big money' :/
This post was a little lacking in context, so let me explain:
A) 3,000 bucks aint shit. It's absolutely nothing on the scale we're talking about. B) "Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Magic: The Gathering has a pro scene with several major tournaments each year, each of which has at minimum a 230,000 dollar prize pool. There are literally thousands and thousands of smaller tournaments each year and dozens of online tournaments every day. Where do you think all this would go if Wizards of the Coasts went out of business tomorrow? To the bottom. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase.
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On August 05 2010 02:56 cHaNg-sTa wrote: Korea doesn't really jump on the hype bandwagon.
HAHAHAHHAHA. You obviously don't know koreans. The Mecca of bandwagoneers.
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im really gonna leave my judgement on how successful SC2 wil be until the expansion comes out. ( i know thats not for another year + ) Blizzard has a history of making a game and then really refining it in the expansion, by adding new units where there seems to be gaps. SC1 wouldnt be where is it today with BW and warcraft wouldnt be without FT
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On August 05 2010 03:16 UniversalSnip wrote:Show nested quote +On August 05 2010 03:07 UniversalSnip wrote:On August 05 2010 03:00 ckw wrote:Also, saying "Big money sponsors" only come from Korea is stupid. Maybe for BW but even in BETA US and EU had 3000$ tournaments bro, thats BETA! Just give it another half year and well have even bigger sponsors and Korea and BW will be left in the dust. Ah I can't wait to call Koreans the true "foreigners". + Show Spoiler +Wishful thinking maybe, but the sponsor part is true lol, $3,000 dollars 'big money' :/ This post was a little lacking in context, so let me explain: A) 3,000 bucks aint shit. It's absolutely nothing on the scale we're talking about. B) "Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Magic: The Gathering has a pro scene with several major tournaments each year, each of which has at minimum a 230,000 dollar prize pool. There are literally thousands and thousands of smaller tournaments each year and dozens of online tournaments every day. Where do you think all this would go if Wizards of the Coasts went out of business tomorrow? To the bottom. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase.
comparing mtg to computer games doesn't make any sense at all
wizards of the coast makes more money by selling more cards, so it's in their interest to create more desire to buy more cards. they make money with bigger prize pools.
mtg is just in a different department than computer games, financially. why would you even bother making this comparison. how much money does a good mtg deck cost? how much money does sc2 cost? how much money does your new deck 6 months later cost? how much money does your sc2 expansion 18 months later cost?
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no RTS game blows up from day1, why should sc2 be any different...
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On August 05 2010 02:10 Stratos_speAr wrote:Show nested quote +On August 04 2010 23:52 MightyAtom wrote:On August 04 2010 23:17 Stratos_speAr wrote:On August 04 2010 23:11 MightyAtom wrote:On August 04 2010 23:03 Volkspanzer wrote:Seems there's enough folks out there that enjoy SC2 with or without great figures from South Korea. It would be nice that the country that fostered the trail-blazers of professional E-Sports would do well with it. But whether SC2 is successful in S. Korea or not, does it really matter? I have confidence that the game I enjoy will continue to get support from Blizzard and websites like this, and not because it's a forced idea, but because enough people like it. Don't be scared or emasculated  Unfortunately or fortunately it does matter in the area of e-sports. I won't get into it here, but when SC2 gets momentum in Korea and you fall totally in love with the game and your dream is to visit Korea to watch or even one day play in the leagues here, then you tell me if it really did matter or not. ^^ No, it doesn't matter, because S. Korea doesn't have to be the end-all for e-sports. If SC2 can actually popularize e-sports in the west (an obvious goal for the game), then the importance of S. Korea will disappear because the west will enjoy e-sports as well. I wish that will be the case and it would be great if that happened. It would be great if the national banks of the US or EU became sponsors; Celebrities like Tom Cruise and Justin Timberlake were having a break playing SC2, if NBC and ABC made sub-stations broadcasting E-sports all day long, if you could impress a lot of hot random chicks or guys that you play SC2 and are Diamond, if the sports newspaper reported daily on the team trades and scandals between team managers, if there could be permanent e-sports stadiums in the major cities, and you got paid 60 to 100k a year by your sponsors. A lot of you don't get this one point. What is popular in your view, may not be mainstream society popular. Its a big difference. In America or the west, do you really think that playing SC2 will make you cool or add to your nerdiness (sorry to be blunt like that) while in Korea or in Asia, it may not be the case. Even China tries to follow the Korea E-sports model and they are probably the only other example except for Taiwan or Singapore which would have a chance to launch e-sports as something mainstream. Without the mainstream aspect you can't get the long term and high levels of sponsorship. No doubt that in the West SC2 will be huge and maybe once a year it will be the major papers for a huge tournament, maybe even 5 times a years and maybe this will last for the next 3 years, but after that without the mainstream support, its a bunch of nerds running around begging for sponsorship from video card companies (again sorry to be blunt). E-sports in Korea was always on a knife's edge in terms of sponsorship until about 5 years ago, before then only a few teams out of the whole had consistent sponsorship. It was extremely tough to establish in Korea. Now many people can look to the subcultures that are huge in the west like comic con, but again, its the level of what you consider to be e-sports and the sustainability (12 freaking years). I was with wcg when it first began in 2000 and 2001 and I worked with BattleTop in Korea, I helped established the first PC bang franchise in Canada and I worked with one of the biggest PC bang franchises in Korea and I've seen Giyom and Elky and Rekrul througout their entire career. I love to play, but I've always been on the industry side of things, and I'll tell you, I would love it if every country in the world had the potential to support a professional e-sports community, but, as a precedent only Korea has been proven to do so. I just got back from a trip to Taipei and met with Aztec marketing for their SC2 plans, and what they have is great, their entire set-up, in this gov't support youth center with a broadcasting studio, established leagues and 400 internet cafes supporting them and they are like less than 2% of what Korea is. What your definition of e-sports is and what e-sports in Korea is totally different on the scale; so I complete hope that you are right, but regardless of social aspect that because we're all considered nerds in the west to be devoted to this kind of game, my main point is: infrastructure is what allows e-sports to be what it is, otherwise, its just a bunch of amateur leagues and one off tournaments, nothing to make a real career out of. Now, I do have some insider information that there are some very major plans to provide this infrastructure for the west, and if can get by the social aspect of it, then great. But, I hope you get my point how tough it is. You guys shouldn't say, we don't need Korea. Even if it is popularized in the west and some how stabilized, where do you think the big money for the initial sponsorship is still going to be at, where the banks and major corporations have been shelling out millions of USD each year? Where is the west going to get all the data of how much return on e-sports will bring to their company? Korea. And if they say, 'well if its such a great sponsorship, why isn't Korea sponsoring SC2 now? ' What the hell you gonna say? Please people. You better get on your knees now an pray that Korea loves SC2 more than SCBW cause at least some of you guys could experience some of the most beautiful women on the world look at you with adoring eyes, at the very least. 'omg, you protoss player? I love you....' (sorry to be blunt ^^ I don't mean to use nerd in a negative way) The entire point is that popularity in Korea =/= popularity everywhere else. E-sports were more or less a complete joke in the west while they were mainstream in Korea. Just because Koreans accept SC2 (or don't) doesn't actually have much (if any) influence on western culture, and this is what we're saying. SC2 has the potential to really start the e-sports movement for the west, and so putting so much weight on if Korea likes it or not is pretty foolish because Korean culture doesn't influence western culture in that way.
I dont get the"nerds" talk.Gaming is becoming so mainstream and casual nowadays,its hard to tell where being a gamer begins and end. There are just so many stages,casual,mainstream,on average,hardcore.
But i dont think sc2,like brood war,will ignite e-sports in the West,not without some serious budging on behalf of Blizz or other respectable sponsors.Its not gaming per say,rather RTSs and starcraft,that dont cause the same amount of stir in the general mindset,like the casual wii-ware has.Id say Korea is somewhat of a phenomenon,and if it dies there,it may die all over.
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On August 05 2010 03:19 NIJ wrote:Show nested quote +On August 05 2010 02:56 cHaNg-sTa wrote: Korea doesn't really jump on the hype bandwagon. HAHAHAHHAHA. You obviously don't know koreans. The Mecca of bandwagoneers.
so true. every time korea does well in a big time sport (world cup, chan ho park, michelle wie, kim yuna, etc.)
EVERY FUCKIN KOREAN EVER becomes a fan of that sport.
I would know, I'm Korean myself, and I've had the same happen to me.
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On August 05 2010 03:21 travis wrote:Show nested quote +On August 05 2010 03:16 UniversalSnip wrote:On August 05 2010 03:07 UniversalSnip wrote:On August 05 2010 03:00 ckw wrote:Also, saying "Big money sponsors" only come from Korea is stupid. Maybe for BW but even in BETA US and EU had 3000$ tournaments bro, thats BETA! Just give it another half year and well have even bigger sponsors and Korea and BW will be left in the dust. Ah I can't wait to call Koreans the true "foreigners". + Show Spoiler +Wishful thinking maybe, but the sponsor part is true lol, $3,000 dollars 'big money' :/ This post was a little lacking in context, so let me explain: A) 3,000 bucks aint shit. It's absolutely nothing on the scale we're talking about. B) "Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Magic: The Gathering has a pro scene with several major tournaments each year, each of which has at minimum a 230,000 dollar prize pool. There are literally thousands and thousands of smaller tournaments each year and dozens of online tournaments every day. Where do you think all this would go if Wizards of the Coasts went out of business tomorrow? To the bottom. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase. comparing mtg to computer games doesn't make any sense at all wizards of the coast makes more money by selling more cards, so it's in their interest to create more desire to buy more cards. they make money with bigger prize pools. mtg is just in a different department than computer games, financially. why would you even bother making this comparison. how much money does a good mtg deck cost? how much money does sc2 cost? how much money does your new deck 6 months later cost? how much money does your sc2 expansion 18 months later cost?
You're ignoring my point. Hint: I know sc isn't a card game.
Here's the core of the post:
"Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase.
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On August 05 2010 02:10 Stratos_speAr wrote:Show nested quote +On August 04 2010 23:52 MightyAtom wrote:On August 04 2010 23:17 Stratos_speAr wrote:On August 04 2010 23:11 MightyAtom wrote:On August 04 2010 23:03 Volkspanzer wrote:Seems there's enough folks out there that enjoy SC2 with or without great figures from South Korea. It would be nice that the country that fostered the trail-blazers of professional E-Sports would do well with it. But whether SC2 is successful in S. Korea or not, does it really matter? I have confidence that the game I enjoy will continue to get support from Blizzard and websites like this, and not because it's a forced idea, but because enough people like it. Don't be scared or emasculated  Unfortunately or fortunately it does matter in the area of e-sports. I won't get into it here, but when SC2 gets momentum in Korea and you fall totally in love with the game and your dream is to visit Korea to watch or even one day play in the leagues here, then you tell me if it really did matter or not. ^^ No, it doesn't matter, because S. Korea doesn't have to be the end-all for e-sports. If SC2 can actually popularize e-sports in the west (an obvious goal for the game), then the importance of S. Korea will disappear because the west will enjoy e-sports as well. I wish that will be the case and it would be great if that happened. It would be great if the national banks of the US or EU became sponsors; Celebrities like Tom Cruise and Justin Timberlake were having a break playing SC2, if NBC and ABC made sub-stations broadcasting E-sports all day long, if you could impress a lot of hot random chicks or guys that you play SC2 and are Diamond, if the sports newspaper reported daily on the team trades and scandals between team managers, if there could be permanent e-sports stadiums in the major cities, and you got paid 60 to 100k a year by your sponsors. A lot of you don't get this one point. What is popular in your view, may not be mainstream society popular. Its a big difference. In America or the west, do you really think that playing SC2 will make you cool or add to your nerdiness (sorry to be blunt like that) while in Korea or in Asia, it may not be the case. Even China tries to follow the Korea E-sports model and they are probably the only other example except for Taiwan or Singapore which would have a chance to launch e-sports as something mainstream. Without the mainstream aspect you can't get the long term and high levels of sponsorship. No doubt that in the West SC2 will be huge and maybe once a year it will be the major papers for a huge tournament, maybe even 5 times a years and maybe this will last for the next 3 years, but after that without the mainstream support, its a bunch of nerds running around begging for sponsorship from video card companies (again sorry to be blunt). E-sports in Korea was always on a knife's edge in terms of sponsorship until about 5 years ago, before then only a few teams out of the whole had consistent sponsorship. It was extremely tough to establish in Korea. Now many people can look to the subcultures that are huge in the west like comic con, but again, its the level of what you consider to be e-sports and the sustainability (12 freaking years). I was with wcg when it first began in 2000 and 2001 and I worked with BattleTop in Korea, I helped established the first PC bang franchise in Canada and I worked with one of the biggest PC bang franchises in Korea and I've seen Giyom and Elky and Rekrul througout their entire career. I love to play, but I've always been on the industry side of things, and I'll tell you, I would love it if every country in the world had the potential to support a professional e-sports community, but, as a precedent only Korea has been proven to do so. I just got back from a trip to Taipei and met with Aztec marketing for their SC2 plans, and what they have is great, their entire set-up, in this gov't support youth center with a broadcasting studio, established leagues and 400 internet cafes supporting them and they are like less than 2% of what Korea is. What your definition of e-sports is and what e-sports in Korea is totally different on the scale; so I complete hope that you are right, but regardless of social aspect that because we're all considered nerds in the west to be devoted to this kind of game, my main point is: infrastructure is what allows e-sports to be what it is, otherwise, its just a bunch of amateur leagues and one off tournaments, nothing to make a real career out of. Now, I do have some insider information that there are some very major plans to provide this infrastructure for the west, and if can get by the social aspect of it, then great. But, I hope you get my point how tough it is. You guys shouldn't say, we don't need Korea. Even if it is popularized in the west and some how stabilized, where do you think the big money for the initial sponsorship is still going to be at, where the banks and major corporations have been shelling out millions of USD each year? Where is the west going to get all the data of how much return on e-sports will bring to their company? Korea. And if they say, 'well if its such a great sponsorship, why isn't Korea sponsoring SC2 now? ' What the hell you gonna say? Please people. You better get on your knees now an pray that Korea loves SC2 more than SCBW cause at least some of you guys could experience some of the most beautiful women on the world look at you with adoring eyes, at the very least. 'omg, you protoss player? I love you....' (sorry to be blunt ^^ I don't mean to use nerd in a negative way) The entire point is that popularity in Korea =/= popularity everywhere else. E-sports were more or less a complete joke in the west while they were mainstream in Korea. Just because Koreans accept SC2 (or don't) doesn't actually have much (if any) influence on western culture, and this is what we're saying. SC2 has the potential to really start the e-sports movement for the west, and so putting so much weight on if Korea likes it or not is pretty foolish because Korean culture doesn't influence western culture in that way.
Problem is, the Esports movement is strongest in Korea because unlike in other places, Esports is actually not as badly stigmatized as in other areas. In the West, you'll see people dubbing it as "super-nerdy/geeky." It just won't have the views because of that stereotype and thus, will have a much more difficult time becoming accepted. Hell, just for an example, when the betting scandal was posted on Digg/Reddit (forgot which site), most of the comments regarding it, when it was compared to the baseball betting scandal, consisted of "LOLWHATNO! Starcraft nowhere close to baseball" and other comments that derided the comparison and the game in general. Though the comments on Digg/Reddit are not completely an accurate representation of society as a whole, it still reflect a certain stereotype/stigma of gaming in the West.
Is SC2 being popular in Korea a sign of its popularity everywhere else? Like you stated, of course not. However, the greatest chance of SC2 becoming a big-time E-Sport will probably be Korea because of the stigmas attached to competitive gaming.
Is it possible to shatter those stigmas in other cultures besides Korea? Yes, but it will be far more difficult.
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On August 05 2010 03:27 UniversalSnip wrote:Show nested quote +On August 05 2010 03:21 travis wrote:On August 05 2010 03:16 UniversalSnip wrote:On August 05 2010 03:07 UniversalSnip wrote:On August 05 2010 03:00 ckw wrote:Also, saying "Big money sponsors" only come from Korea is stupid. Maybe for BW but even in BETA US and EU had 3000$ tournaments bro, thats BETA! Just give it another half year and well have even bigger sponsors and Korea and BW will be left in the dust. Ah I can't wait to call Koreans the true "foreigners". + Show Spoiler +Wishful thinking maybe, but the sponsor part is true lol, $3,000 dollars 'big money' :/ This post was a little lacking in context, so let me explain: A) 3,000 bucks aint shit. It's absolutely nothing on the scale we're talking about. B) "Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Magic: The Gathering has a pro scene with several major tournaments each year, each of which has at minimum a 230,000 dollar prize pool. There are literally thousands and thousands of smaller tournaments each year and dozens of online tournaments every day. Where do you think all this would go if Wizards of the Coasts went out of business tomorrow? To the bottom. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase. comparing mtg to computer games doesn't make any sense at all wizards of the coast makes more money by selling more cards, so it's in their interest to create more desire to buy more cards. they make money with bigger prize pools. mtg is just in a different department than computer games, financially. why would you even bother making this comparison. how much money does a good mtg deck cost? how much money does sc2 cost? how much money does your new deck 6 months later cost? how much money does your sc2 expansion 18 months later cost? You're ignoring my point. Hint: I know sc isn't a card game. Here's the core of the post: Show nested quote +"Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase.
You're right, but look at the way everyone is going about what they're doing. Everyone is doing everything they can to make SC2 more mainstream because it seems like the best candidate for doing so. That means that the goal right now is to create that infrastructure. Yeah, as it stands RIGHT NOW (that is, 8 days after release) there's no way that sc2 could sustain itself. But the community is really pulling together to create a culture of competitive gaming that seems to be growing all the time. SC2 has shown promise with 3k price pools pre-release. While 3k prize pools aren't much, and it doesn't really mean anything in isolation, I think it will give people the motivation they need to really ramp up their efforts.
You're right in that SC2 doesn't have that infrastructure as it stands right now, but the game is still in its infancy and shows some real potential. I think that, given enough time, the community will grow to the point that will create the sustainability necessary to allow SC2 to last for a long, long time.
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On August 05 2010 03:34 Seltsam wrote:Show nested quote +On August 05 2010 03:27 UniversalSnip wrote:On August 05 2010 03:21 travis wrote:On August 05 2010 03:16 UniversalSnip wrote:On August 05 2010 03:07 UniversalSnip wrote:On August 05 2010 03:00 ckw wrote:Also, saying "Big money sponsors" only come from Korea is stupid. Maybe for BW but even in BETA US and EU had 3000$ tournaments bro, thats BETA! Just give it another half year and well have even bigger sponsors and Korea and BW will be left in the dust. Ah I can't wait to call Koreans the true "foreigners". + Show Spoiler +Wishful thinking maybe, but the sponsor part is true lol, $3,000 dollars 'big money' :/ This post was a little lacking in context, so let me explain: A) 3,000 bucks aint shit. It's absolutely nothing on the scale we're talking about. B) "Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Magic: The Gathering has a pro scene with several major tournaments each year, each of which has at minimum a 230,000 dollar prize pool. There are literally thousands and thousands of smaller tournaments each year and dozens of online tournaments every day. Where do you think all this would go if Wizards of the Coasts went out of business tomorrow? To the bottom. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase. comparing mtg to computer games doesn't make any sense at all wizards of the coast makes more money by selling more cards, so it's in their interest to create more desire to buy more cards. they make money with bigger prize pools. mtg is just in a different department than computer games, financially. why would you even bother making this comparison. how much money does a good mtg deck cost? how much money does sc2 cost? how much money does your new deck 6 months later cost? how much money does your sc2 expansion 18 months later cost? You're ignoring my point. Hint: I know sc isn't a card game. Here's the core of the post: "Tournaments with money" doesn't mean a thing if those tournaments aren't accompanied by an infrastructure, and more importantly, a culture of competitive gaming. Just because there's money in the system doesn't mean it can support itself on the strength of it's mainstream fanbase. You're right, but look at the way everyone is going about what they're doing. Everyone is doing everything they can to make SC2 more mainstream because it seems like the best candidate for doing so. That means that the goal right now is to create that infrastructure. Yeah, as it stands RIGHT NOW (that is, 8 days after release) there's no way that sc2 could sustain itself. But the community is really pulling together to create a culture of competitive gaming that seems to be growing all the time. SC2 has shown promise with 3k price pools pre-release. While 3k prize pools aren't much, and it doesn't really mean anything in isolation, I think it will give people the motivation they need to really ramp up their efforts. You're right in that SC2 doesn't have that infrastructure as it stands right now, but the game is still in its infancy and shows some real potential. I think that, given enough time, the community will grow to the point that will create the sustainability necessary to allow SC2 to last for a long, long time.
I don't doubt it's possible, I'm just cautioning people that prize pools aren't a sign of the game's ultimate or current success.
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the community is so huge in SC2 right now.. it seems unlikely the scene wont kick off.. in many ways it already has. sc is dead in foreigner scene now. SC2 in my honest opinion has taken its place. whether korea comes with or not doesn't matter. wc3 did fine without korea : ) and the scene is probably already much bigger then wc3 ever was. also aren't we forgetting about china? : )
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NOOOOOOoooo!!! DONT say this you bastard. T_T
sc2 will be great success....
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Is SC2 being popular in Korea a sign of its popularity everywhere else? Like you stated, of course not. However, the greatest chance of SC2 becoming a big-time E-Sport will probably be Korea because of the stigmas attached to competitive gaming.
Actually, no. Korea is probably the most difficult place for SC2 to grow because of BW. And the remainder of your post (that I deleted for size reasons) is exactly my point - SC2 has the potential to get rid of that aura of "nerdyness" or whatever the stereotype is for e-sports. With how much attention it's gotten, if the right people in the west push it forward, it could be the game that really breaks through for the western e-sports scene.
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On August 05 2010 03:39 FindingPride wrote: the community is so huge in SC2 right now.. it seems unlikely the scene wont kick off.. in many ways it already has. sc is dead in foreigner scene now. SC2 in my honest opinion has taken its place. whether korea comes with or not doesn't matter. wc3 did fine without korea : ) and the scene is probably already much bigger then wc3 ever was. also aren't we forgetting about china? : ) Afaik sc2 is banned in china.
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Yea one week after the most anticipated game of the year was released it has a huge community what a surprise. Many of those casual fans that are dabbling in SC2 in the U.S. are gonna leave it pretty soon. If SC2 isn't popular in SK then it faces really really serious competition. The fact is WC3 owns china, Wow and CS are serious competition in the U.S. , and WC3 is serious competition in the international market. It looks like so far SC2 hasn't accomplished what WC3 accomplished in S.K. and maybe it's won't even accomplish that.(yea that was just a bit of a flame but it is valid )
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I thought Starcraft 2 literally destroyed in the UK market. Outsold the original in 5 days
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On August 05 2010 03:47 Stratos_speAr wrote:Show nested quote + Is SC2 being popular in Korea a sign of its popularity everywhere else? Like you stated, of course not. However, the greatest chance of SC2 becoming a big-time E-Sport will probably be Korea because of the stigmas attached to competitive gaming.
Actually, no. Korea is probably the most difficult place for SC2 to grow because of BW. And the remainder of your post (that I deleted for size reasons) is exactly my point - SC2 has the potential to get rid of that aura of "nerdyness" or whatever the stereotype is for e-sports. With how much attention it's gotten, if the right people in the west push it forward, it could be the game that really breaks through for the western e-sports scene.
That's true. I'll concede there because I see where you're going.
And how could I have forgotten about BW in Korea as an opposing factor...-.-
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didnt day9s launch event have like... 15k viewers? lmao.. I enjoy spectating.. its going to do good i think
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