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[d] Overlooked issue ? - Page 2

Forum Index > SC2 General
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Lucius2
Profile Joined June 2010
Germany548 Posts
August 03 2010 13:58 GMT
#21
considering gas stealing: actually zerg has the advantage here: if u got the apm u can cancel it like 20 times with 3 marines and an scv bashing on it.
Thaddaeus
Profile Joined July 2010
Germany107 Posts
August 03 2010 14:04 GMT
#22
On August 03 2010 22:54 Cut[e]Paper wrote:
Target Fire those Assimilators!


yes i pump for 200/200 and then i go assi all in. If the assi is down im happy and leave

I dont remember that good but i think the costs are the same right (including drone for Z) ?

Why change it though? P needs always gas as said and we cant heal or repair.
im fine :)
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 03 2010 14:45 GMT
#23
On August 03 2010 22:51 CharlieMurphy wrote:
There isn't even anything to argue in this thread tbh, it's blatantly too much HP for no good reason.

So much so that you've failed to provide any acceptable reason as to why you think that, nor have you managed to convince anyone in this thread of your opinion.
twitch.tv/cratonz
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 03 2010 14:52 GMT
#24
I want to be able to build cannons after gateway and to be able to salvage them for 150 minerals back after I tech to tier 3 or brute-force expand.

Different races are different.
jpaugh78
Profile Joined May 2010
United States179 Posts
August 03 2010 15:49 GMT
#25
On August 03 2010 22:54 jamesr12 wrote:
they are different but its not an issue. A hatch only cost 350 minerals, all the races are different that is one of the things tht makes starcraft great

Hatcheries are only 300 actually.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
August 03 2010 15:54 GMT
#26
Well they nerfed the hp of forges because it had too much (the same amount it had in bw), maybe the gas is just an oversight as well? Wouldn't affect much, but I agree that this is something that should be lowered to be appropriate according to the other races.
really?
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 03 2010 15:57 GMT
#27
It also only costs 25 minerals.

50 minerals steals all your opponent's gas. Can you imagine how effective that would be if they each had 900 hp?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
onihunter
Profile Blog Joined September 2008
United States515 Posts
August 03 2010 16:01 GMT
#28
Yes, races are drastically different in Starcraft, but that isn't because corresponding buildings between races have arbitrarily different amounts of health. Hatchery being only 300 minerals has a valid reason, since it's the zerg's only production building and they must simply build more of those than nexii/ccs. There simply isn't a good reason for having assimilators have so much more health than other gas facilities. I fail to see how gas stealing is a factor, since all races can gas steal.
jaedong forever~
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
August 03 2010 16:03 GMT
#29
Its a non issue, how much actual difference do those extra hit points actually make? It has no real game changing effect, so claiming that Assimilators are imbalanced is a little silly, no? No point in arguing about something that is there merely for stylistic reasons.
Moderator
lololol
Profile Joined February 2006
5198 Posts
August 03 2010 16:05 GMT
#30
Yeah, it's pretty strange that they lowered refinery and extractor hp, but left assimilator hp/shields the same.
I'll call Nada.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
August 03 2010 16:13 GMT
#31
On August 03 2010 22:18 Necrosjef wrote:
Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones.

Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas.



maybe but Zerg needs to spend gas to unlock T2 (Lair) while Toss can spend 150 minerals to unlock their T2 tech buildings like robo or stargate. Plus lings need their speed upgrade more than any other unit T1 needs their upgrades to be effective in aggression
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 03 2010 16:23 GMT
#32
On August 04 2010 01:01 onihunter wrote:
Yes, races are drastically different in Starcraft, but that isn't because corresponding buildings between races have arbitrarily different amounts of health. Hatchery being only 300 minerals has a valid reason, since it's the zerg's only production building and they must simply build more of those than nexii/ccs. There simply isn't a good reason for having assimilators have so much more health than other gas facilities. I fail to see how gas stealing is a factor, since all races can gas steal.


Its because Protoss does not have a single way to spam minerals other than zealots and cannons. Even a heavy Stalker army with a sentry or two won't leave you the gas to tech.
onionchowder
Profile Joined July 2009
United States137 Posts
August 03 2010 16:25 GMT
#33
A lot of people here are blindly shooting down the OP with irrelevant statements like "Protoss really need gas". I do agree with the OP; it is a little odd that Assimilator HP was not lowered. I believe Refinery and Extractor HP were lowered for the same reason the build cost was lowered - each SC2 Refinery/Extractor is essentially half of a SC1 Refinery.

Also, as for Assimilators having more HP, in SC1 shields took full (extra) damage from all attacks, and so the Assimilator's effective HP was about the same as the Refinery or Extractor. In SC2, shields do not behave like this, and I don't really see why the Assimilator should have so much more (or more at all) HP than a Refinery/Extractor. All 3 cost the same to build, and arguably Protoss shield's out-of-battle regeneration is superior to Zerg's slow biological regeneration or Terran's paid repairs.

I think the real issue is how do we get the point across to Blizzard.
Eric Guan is a sexy beast
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
August 03 2010 16:30 GMT
#34
@onionchowder ....
lol what? Where does it say that shields don't take full damage without any upgrades...
http://www.teamliquid.net/video/streams/Trowabarton756
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
Last Edited: 2010-08-03 16:38:11
August 03 2010 16:37 GMT
#35
I have never ran into or seen a game scenario where the assimilator having more HP was game changing. I would not care at all if it was nerfed or not because its a non issue.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 03 2010 16:55 GMT
#36
Protoss is the cheese race full of asshat players. It only makes sense! hahaha
Sputty
Profile Joined April 2010
Canada161 Posts
August 03 2010 16:58 GMT
#37
On August 04 2010 01:30 Trowabarton756 wrote:
@onionchowder ....
lol what? Where does it say that shields don't take full damage without any upgrades...

In BW shields took full damage from any attack, no matter the damage type. In SC2 that damage/armor mechanic doesn't exist in the same way. I don't believe a marauder will do 20 damage to a zealot's shields, only a stalker's
Thndz
Profile Joined May 2010
Norway7 Posts
August 03 2010 17:04 GMT
#38
On August 03 2010 22:51 llortyag wrote:
this guy whines about everything... he must be a zerg player


STFU
2+2=4 | 1000+ 337 = 1337
Cashout
Profile Joined May 2010
115 Posts
Last Edited: 2010-08-03 17:12:02
August 03 2010 17:10 GMT
#39
it looks like overlooked mistake than done in purpose

/e i agree asimilator should have slightly more hp but not so much as now
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2010-08-03 17:17:41
August 03 2010 17:15 GMT
#40
On August 04 2010 01:25 onionchowder wrote:
A lot of people here are blindly shooting down the OP with irrelevant statements like "Protoss really need gas". I do agree with the OP; it is a little odd that Assimilator HP was not lowered. I believe Refinery and Extractor HP were lowered for the same reason the build cost was lowered - each SC2 Refinery/Extractor is essentially half of a SC1 Refinery.

Also, as for Assimilators having more HP, in SC1 shields took full (extra) damage from all attacks, and so the Assimilator's effective HP was about the same as the Refinery or Extractor. In SC2, shields do not behave like this, and I don't really see why the Assimilator should have so much more (or more at all) HP than a Refinery/Extractor. All 3 cost the same to build, and arguably Protoss shield's out-of-battle regeneration is superior to Zerg's slow biological regeneration or Terran's paid repairs.

I think the real issue is how do we get the point across to Blizzard.


This. People shouting about 'racial differences' and 'Toss needs gas' have no argument of why an Assimilator has nearly DOUBLE the hp of the other buildings. More HP, sure. Double HP, no. BTW, Im a plat toss player before you shout noob zerg.
Moderator
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