[d] Overlooked issue ? - Page 2
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Lucius2
Germany548 Posts
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Thaddaeus
Germany107 Posts
On August 03 2010 22:54 Cut[e]Paper wrote: Target Fire those Assimilators! yes i pump for 200/200 and then i go assi all in. If the assi is down im happy and leave ![]() I dont remember that good but i think the costs are the same right (including drone for Z) ? Why change it though? P needs always gas as said and we cant heal or repair. | ||
Craton
United States17250 Posts
On August 03 2010 22:51 CharlieMurphy wrote: There isn't even anything to argue in this thread tbh, it's blatantly too much HP for no good reason. So much so that you've failed to provide any acceptable reason as to why you think that, nor have you managed to convince anyone in this thread of your opinion. | ||
Ndugu
United States1078 Posts
Different races are different. | ||
jpaugh78
United States179 Posts
On August 03 2010 22:54 jamesr12 wrote: they are different but its not an issue. A hatch only cost 350 minerals, all the races are different that is one of the things tht makes starcraft great Hatcheries are only 300 actually. | ||
Clearout
Norway1060 Posts
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sjschmidt93
United States2518 Posts
50 minerals steals all your opponent's gas. Can you imagine how effective that would be if they each had 900 hp? | ||
onihunter
United States515 Posts
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GMarshal
United States22154 Posts
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lololol
5198 Posts
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Flyingdutchman
Netherlands858 Posts
On August 03 2010 22:18 Necrosjef wrote: Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones. Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas. maybe but Zerg needs to spend gas to unlock T2 (Lair) while Toss can spend 150 minerals to unlock their T2 tech buildings like robo or stargate. Plus lings need their speed upgrade more than any other unit T1 needs their upgrades to be effective in aggression | ||
Ndugu
United States1078 Posts
On August 04 2010 01:01 onihunter wrote: Yes, races are drastically different in Starcraft, but that isn't because corresponding buildings between races have arbitrarily different amounts of health. Hatchery being only 300 minerals has a valid reason, since it's the zerg's only production building and they must simply build more of those than nexii/ccs. There simply isn't a good reason for having assimilators have so much more health than other gas facilities. I fail to see how gas stealing is a factor, since all races can gas steal. Its because Protoss does not have a single way to spam minerals other than zealots and cannons. Even a heavy Stalker army with a sentry or two won't leave you the gas to tech. | ||
onionchowder
United States137 Posts
Also, as for Assimilators having more HP, in SC1 shields took full (extra) damage from all attacks, and so the Assimilator's effective HP was about the same as the Refinery or Extractor. In SC2, shields do not behave like this, and I don't really see why the Assimilator should have so much more (or more at all) HP than a Refinery/Extractor. All 3 cost the same to build, and arguably Protoss shield's out-of-battle regeneration is superior to Zerg's slow biological regeneration or Terran's paid repairs. I think the real issue is how do we get the point across to Blizzard. | ||
Trowabarton756
United States870 Posts
lol what? Where does it say that shields don't take full damage without any upgrades... | ||
Onlinejaguar
Australia2823 Posts
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Wr3k
Canada2533 Posts
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Sputty
Canada161 Posts
On August 04 2010 01:30 Trowabarton756 wrote: @onionchowder .... lol what? Where does it say that shields don't take full damage without any upgrades... In BW shields took full damage from any attack, no matter the damage type. In SC2 that damage/armor mechanic doesn't exist in the same way. I don't believe a marauder will do 20 damage to a zealot's shields, only a stalker's | ||
Thndz
Norway7 Posts
On August 03 2010 22:51 llortyag wrote: this guy whines about everything... he must be a zerg player STFU | ||
Cashout
115 Posts
/e i agree asimilator should have slightly more hp but not so much as now | ||
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Myles
United States5162 Posts
On August 04 2010 01:25 onionchowder wrote: A lot of people here are blindly shooting down the OP with irrelevant statements like "Protoss really need gas". I do agree with the OP; it is a little odd that Assimilator HP was not lowered. I believe Refinery and Extractor HP were lowered for the same reason the build cost was lowered - each SC2 Refinery/Extractor is essentially half of a SC1 Refinery. Also, as for Assimilators having more HP, in SC1 shields took full (extra) damage from all attacks, and so the Assimilator's effective HP was about the same as the Refinery or Extractor. In SC2, shields do not behave like this, and I don't really see why the Assimilator should have so much more (or more at all) HP than a Refinery/Extractor. All 3 cost the same to build, and arguably Protoss shield's out-of-battle regeneration is superior to Zerg's slow biological regeneration or Terran's paid repairs. I think the real issue is how do we get the point across to Blizzard. This. People shouting about 'racial differences' and 'Toss needs gas' have no argument of why an Assimilator has nearly DOUBLE the hp of the other buildings. More HP, sure. Double HP, no. BTW, Im a plat toss player before you shout noob zerg. | ||
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