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[d] Overlooked issue ?

Forum Index > SC2 General
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CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-03 13:13:22
August 03 2010 13:06 GMT
#1
I noticed that Extractor and Refineries are 500 hp but an Assimilator is 450/450 (900 life). Granted a refinery can be repaired and an extractor can heal slowly on it's own or be transfused but almost double the HP for an assimilator? This has to be an oversight.
I mean shields rebuild pretty fast once combat is taken away.

The assim has the same hp/shield as it had in BW yet the refinery and extractor both lost 250 hp.
..and then I would, ya know, check em'. (Aka SpoR)
TBO
Profile Joined September 2009
Germany1350 Posts
Last Edited: 2010-08-03 13:08:49
August 03 2010 13:08 GMT
#2
its called racial diversity

Blizzard probably did it to allow for a somewhat better gas steal to compensate for the fact that there is 2 gas now and gas steal is not as good anyways as it was in broodwar
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 03 2010 13:09 GMT
#3
On August 03 2010 22:08 TBO wrote:
its called racial diversity

Blizzard probably did it to allow for a somewhat better gas steal to compensate for the fact that there is 2 gas now and gas steal is not as good anyways as it was in broodwar

no that doesn't make sense at all and protoss aren't the only people gas stealing.
..and then I would, ya know, check em'. (Aka SpoR)
shannn
Profile Blog Joined May 2010
Netherlands2891 Posts
August 03 2010 13:10 GMT
#4
but then again once the hp of the building has been removed it cannot be healed unless I'm mistaken. Only the shields can regenerate whereas the hp cannot unlike extractor's and refineries.
They can be given transfusion and being repaired like you said.
Maybe this is why as compensation although quite a big compensation in my opinion :p Don't mind seeiing it get a nerf as a Protoss player myself
http://www.teamliquid.net/forum/viewpost.php?post_id=6321864 Epic post.
storm44
Profile Blog Joined July 2010
1293 Posts
August 03 2010 13:10 GMT
#5
Yeah but how many times in a game are you trying to take down the opponents assimilator anyways?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-03 13:12:34
August 03 2010 13:12 GMT
#6
Yea it's really not that big of a deal, but it just looks imbalanced (even if it is not really game changing thing in most games).
But if it were a game of gas stealing and gas sniping, protoss would win for sure.

I would say dropping it down to 300/300 would be adequate.
..and then I would, ya know, check em'. (Aka SpoR)
Naib
Profile Blog Joined November 2004
Hungary4843 Posts
Last Edited: 2010-08-03 13:16:58
August 03 2010 13:14 GMT
#7
Protoss is affected way worse by gas steals than any of the other 2 races...there are plenty of builds you can execute with T / Z without a 2nd gas (until you have sufficient fighting units to take the stolen assim down in time and place it), with P there's barely any. Hence imo it's for making gas steals easier to deal with for P - or if it's unintentional, it works just perfeclty atm. I don't see the problem.

To clarify: I think Refinery / Extractor had more HP but it got reduced when the aforementioned problem arose. I wouldn't mind making the assimilator's hp a little less, just don't bump up the HP of the Extractor / Refinery to make it "balanced"

P.s.: In SC1 the assimilator had more HP thant he refinery / extractor too, go and see it for yourselves

I can't believe I replied to a topic by CM with a serious answer, I need to get myself checked out.
Complete the cycle!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-03 13:41:30
August 03 2010 13:15 GMT
#8
On August 03 2010 22:14 Naib wrote:

P.s.: In SC1 the assimilator had more HP thant he refinery / extractor too, go and see it for yourselves

I can't believe I replied to a topic by CM with a serious answer, I need to get myself checked out.



Well aren't you special


re: ps duh, I'm not saying it shouldn't. Also the assimilator has the same hp as it had in bw as it does now while the refinery and extractor were lowered as I stated in the op.
..and then I would, ya know, check em'. (Aka SpoR)
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-08-03 13:17:51
August 03 2010 13:16 GMT
#9
On August 03 2010 22:10 storm44 wrote:
Yeah but how many times in a game are you trying to take down the opponents assimilator anyways?


I guess your gas never got snipped by banshee harass/drop on cliff or on desert oasis.
Necrosjef
Profile Joined March 2010
United Kingdom530 Posts
August 03 2010 13:18 GMT
#10
Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones.

Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas.
Europe Server Diamond Player: ID=Necrosjef Code=957
chuninexam
Profile Joined April 2010
Canada56 Posts
August 03 2010 13:22 GMT
#11
On August 03 2010 22:12 CharlieMurphy wrote:
Yea it's really not that big of a deal, but it just looks imbalanced (even if it is not really game changing thing in most games).
But if it were a game of gas stealing and gas sniping, protoss would win for sure.

I would say dropping it down to 300/300 would be adequate.


It's not imbalanced. The races are meant to have diversity. I can point out tons of things that the other races have advantages against protoss and we can pretend they are imbalanced too just because they aren't the same.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 03 2010 13:42 GMT
#12
On August 03 2010 22:18 Necrosjef wrote:
Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones.

Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas.



Metabolic boost, lair, glial reconstruction, overlord speed, overseer etc.
Factory, tech lab upgrades, etc.
..and then I would, ya know, check em'. (Aka SpoR)
tacrats
Profile Joined July 2010
476 Posts
August 03 2010 13:47 GMT
#13
so in pvp do they always steal gas then if its so important?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-03 13:50:29
August 03 2010 13:50 GMT
#14
I don't see what gas stealing has to do with how much HP the assimilator has even if protoss needs more gas anyways. I'm not saying refinery or extractor should get more hp.
..and then I would, ya know, check em'. (Aka SpoR)
sikyon
Profile Joined June 2010
Canada1045 Posts
August 03 2010 13:50 GMT
#15
On August 03 2010 22:47 tacrats wrote:
so in pvp do they always steal gas then if its so important?


Ironically in PvP it's possible to work off 1 extractor (in base mass pylon/zealot warpin)
llortyag
Profile Joined August 2010
United States64 Posts
August 03 2010 13:51 GMT
#16
this guy whines about everything... he must be a zerg player
This place is backwards
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 03 2010 13:51 GMT
#17
There isn't even anything to argue in this thread tbh, it's blatantly too much HP for no good reason.
..and then I would, ya know, check em'. (Aka SpoR)
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
August 03 2010 13:54 GMT
#18
they are different but its not an issue. A hatch only cost 350 minerals, all the races are different that is one of the things tht makes starcraft great
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Cut[e]Paper
Profile Joined June 2010
China43 Posts
August 03 2010 13:54 GMT
#19
Target Fire those Assimilators!
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 03 2010 13:56 GMT
#20
im down with it being a little stronger, but that is quite a LOT stronger.
Lucius2
Profile Joined June 2010
Germany548 Posts
August 03 2010 13:58 GMT
#21
considering gas stealing: actually zerg has the advantage here: if u got the apm u can cancel it like 20 times with 3 marines and an scv bashing on it.
Thaddaeus
Profile Joined July 2010
Germany107 Posts
August 03 2010 14:04 GMT
#22
On August 03 2010 22:54 Cut[e]Paper wrote:
Target Fire those Assimilators!


yes i pump for 200/200 and then i go assi all in. If the assi is down im happy and leave

I dont remember that good but i think the costs are the same right (including drone for Z) ?

Why change it though? P needs always gas as said and we cant heal or repair.
im fine :)
Craton
Profile Blog Joined December 2009
United States17250 Posts
August 03 2010 14:45 GMT
#23
On August 03 2010 22:51 CharlieMurphy wrote:
There isn't even anything to argue in this thread tbh, it's blatantly too much HP for no good reason.

So much so that you've failed to provide any acceptable reason as to why you think that, nor have you managed to convince anyone in this thread of your opinion.
twitch.tv/cratonz
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 03 2010 14:52 GMT
#24
I want to be able to build cannons after gateway and to be able to salvage them for 150 minerals back after I tech to tier 3 or brute-force expand.

Different races are different.
jpaugh78
Profile Joined May 2010
United States179 Posts
August 03 2010 15:49 GMT
#25
On August 03 2010 22:54 jamesr12 wrote:
they are different but its not an issue. A hatch only cost 350 minerals, all the races are different that is one of the things tht makes starcraft great

Hatcheries are only 300 actually.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
August 03 2010 15:54 GMT
#26
Well they nerfed the hp of forges because it had too much (the same amount it had in bw), maybe the gas is just an oversight as well? Wouldn't affect much, but I agree that this is something that should be lowered to be appropriate according to the other races.
really?
sjschmidt93
Profile Joined April 2010
United States2518 Posts
August 03 2010 15:57 GMT
#27
It also only costs 25 minerals.

50 minerals steals all your opponent's gas. Can you imagine how effective that would be if they each had 900 hp?
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
onihunter
Profile Blog Joined September 2008
United States515 Posts
August 03 2010 16:01 GMT
#28
Yes, races are drastically different in Starcraft, but that isn't because corresponding buildings between races have arbitrarily different amounts of health. Hatchery being only 300 minerals has a valid reason, since it's the zerg's only production building and they must simply build more of those than nexii/ccs. There simply isn't a good reason for having assimilators have so much more health than other gas facilities. I fail to see how gas stealing is a factor, since all races can gas steal.
jaedong forever~
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
August 03 2010 16:03 GMT
#29
Its a non issue, how much actual difference do those extra hit points actually make? It has no real game changing effect, so claiming that Assimilators are imbalanced is a little silly, no? No point in arguing about something that is there merely for stylistic reasons.
Moderator
lololol
Profile Joined February 2006
5198 Posts
August 03 2010 16:05 GMT
#30
Yeah, it's pretty strange that they lowered refinery and extractor hp, but left assimilator hp/shields the same.
I'll call Nada.
Flyingdutchman
Profile Joined March 2009
Netherlands858 Posts
August 03 2010 16:13 GMT
#31
On August 03 2010 22:18 Necrosjef wrote:
Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones.

Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas.



maybe but Zerg needs to spend gas to unlock T2 (Lair) while Toss can spend 150 minerals to unlock their T2 tech buildings like robo or stargate. Plus lings need their speed upgrade more than any other unit T1 needs their upgrades to be effective in aggression
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 03 2010 16:23 GMT
#32
On August 04 2010 01:01 onihunter wrote:
Yes, races are drastically different in Starcraft, but that isn't because corresponding buildings between races have arbitrarily different amounts of health. Hatchery being only 300 minerals has a valid reason, since it's the zerg's only production building and they must simply build more of those than nexii/ccs. There simply isn't a good reason for having assimilators have so much more health than other gas facilities. I fail to see how gas stealing is a factor, since all races can gas steal.


Its because Protoss does not have a single way to spam minerals other than zealots and cannons. Even a heavy Stalker army with a sentry or two won't leave you the gas to tech.
onionchowder
Profile Joined July 2009
United States137 Posts
August 03 2010 16:25 GMT
#33
A lot of people here are blindly shooting down the OP with irrelevant statements like "Protoss really need gas". I do agree with the OP; it is a little odd that Assimilator HP was not lowered. I believe Refinery and Extractor HP were lowered for the same reason the build cost was lowered - each SC2 Refinery/Extractor is essentially half of a SC1 Refinery.

Also, as for Assimilators having more HP, in SC1 shields took full (extra) damage from all attacks, and so the Assimilator's effective HP was about the same as the Refinery or Extractor. In SC2, shields do not behave like this, and I don't really see why the Assimilator should have so much more (or more at all) HP than a Refinery/Extractor. All 3 cost the same to build, and arguably Protoss shield's out-of-battle regeneration is superior to Zerg's slow biological regeneration or Terran's paid repairs.

I think the real issue is how do we get the point across to Blizzard.
Eric Guan is a sexy beast
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
August 03 2010 16:30 GMT
#34
@onionchowder ....
lol what? Where does it say that shields don't take full damage without any upgrades...
http://www.teamliquid.net/video/streams/Trowabarton756
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
Last Edited: 2010-08-03 16:38:11
August 03 2010 16:37 GMT
#35
I have never ran into or seen a game scenario where the assimilator having more HP was game changing. I would not care at all if it was nerfed or not because its a non issue.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
August 03 2010 16:55 GMT
#36
Protoss is the cheese race full of asshat players. It only makes sense! hahaha
Sputty
Profile Joined April 2010
Canada161 Posts
August 03 2010 16:58 GMT
#37
On August 04 2010 01:30 Trowabarton756 wrote:
@onionchowder ....
lol what? Where does it say that shields don't take full damage without any upgrades...

In BW shields took full damage from any attack, no matter the damage type. In SC2 that damage/armor mechanic doesn't exist in the same way. I don't believe a marauder will do 20 damage to a zealot's shields, only a stalker's
Thndz
Profile Joined May 2010
Norway7 Posts
August 03 2010 17:04 GMT
#38
On August 03 2010 22:51 llortyag wrote:
this guy whines about everything... he must be a zerg player


STFU
2+2=4 | 1000+ 337 = 1337
Cashout
Profile Joined May 2010
115 Posts
Last Edited: 2010-08-03 17:12:02
August 03 2010 17:10 GMT
#39
it looks like overlooked mistake than done in purpose

/e i agree asimilator should have slightly more hp but not so much as now
Myles
Profile Blog Joined March 2010
United States5162 Posts
Last Edited: 2010-08-03 17:17:41
August 03 2010 17:15 GMT
#40
On August 04 2010 01:25 onionchowder wrote:
A lot of people here are blindly shooting down the OP with irrelevant statements like "Protoss really need gas". I do agree with the OP; it is a little odd that Assimilator HP was not lowered. I believe Refinery and Extractor HP were lowered for the same reason the build cost was lowered - each SC2 Refinery/Extractor is essentially half of a SC1 Refinery.

Also, as for Assimilators having more HP, in SC1 shields took full (extra) damage from all attacks, and so the Assimilator's effective HP was about the same as the Refinery or Extractor. In SC2, shields do not behave like this, and I don't really see why the Assimilator should have so much more (or more at all) HP than a Refinery/Extractor. All 3 cost the same to build, and arguably Protoss shield's out-of-battle regeneration is superior to Zerg's slow biological regeneration or Terran's paid repairs.

I think the real issue is how do we get the point across to Blizzard.


This. People shouting about 'racial differences' and 'Toss needs gas' have no argument of why an Assimilator has nearly DOUBLE the hp of the other buildings. More HP, sure. Double HP, no. BTW, Im a plat toss player before you shout noob zerg.
Moderator
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
August 03 2010 17:23 GMT
#41
Almost every racial difference has "no good reason".

All these little differences add up to create races that aren't the same thing.
ZomgTossRush
Profile Blog Joined May 2010
United States1041 Posts
Last Edited: 2010-08-03 17:32:10
August 03 2010 17:30 GMT
#42
A few other players brought up a some points that might have been overlooked by other posters.

A good zerg can cancel and rebuild at a fast enough rate to probably match the hp of an assim.

Differences in price is also an issue.

And unless gameplay is being scewed so heavily, blizz wont just make a change baesd on observations. Blizz increased zealot time(for awhile) because 2 gateing seemed too strong. They nerfed forge hp and buildtime because cannon rushes were happening too much. Unless gas steals are getting really popular and a change needs to happen, a bunch of guys on a forum can't convince them to make any changes.

WIth that being said, i need to look into some gas steal builds
Coaching for 1v1 and Team games at Gosucoaching.com
Itsarabbit
Profile Joined May 2010
Sweden58 Posts
August 03 2010 17:33 GMT
#43
Who cares? It's not like you will be going: OMGHE'SDESTROYINGMYREFINERYRAGEQUIT!!
And if you think it is like that(without my exaggeration), you are only enhancing the argument "Toss really needs gas".
This is not my signature.
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
August 03 2010 17:34 GMT
#44
Jesus christ what are those assimilators made of anyway? what if they used the same technique on their pylons? omfg :D
Wonderballs
Profile Joined April 2010
Canada253 Posts
August 03 2010 17:40 GMT
#45
Assimilators are much harder to kill than Refineries or Extractors. Making delayed gas or delayed aggression game changing if the oponent somehow capitalizes on it. I don't think it is a GIGANTIC deal, but if it came down to if the terran was restricted to killing off the gas steal with his 1st marine there could be those 10 extra seconds that change the game.

extra HP on gas is nothing in the grand scheme of things (over the billions of games that will be played), but when you have the possibility of losing a tournament because some programmer was too lazy too normalize the hp on gas buildings (unless there is a valid reason it's that much higher) then I think it may be appropriate to look into these seeminly meaningless things.
I thought Jesus would come back before Starcraft 2.
figq
Profile Blog Joined May 2010
12519 Posts
Last Edited: 2010-08-03 18:20:52
August 03 2010 17:41 GMT
#46
Thanks for bringing this up, sounds like an overlooked mistake to me, now that I think about it. It should rather be something like 300/300. Perhaps ask on battle.net, Blizzard seem to read and respond there.

Compared to SC1, they nerfed the life of both extractor and refinery by 33%, but "forgot" (?) to nerf the assimilator and it remained the same life/shield as in SC1. These nerfs are logical, since now two gas facilities replace the function of one.
SC1 - R: 750, E: 750, A: 450/450
SC2 - R: 500, E: 500, A: 450/450
note the perfect balance of the prices:
SC1 - R: 100, E: 50(+50), A: 100
SC2 - R: 75, E: 25(+50), A: 75
clearly in SC2 these gas facilities (as they get half-functionality of sc1) get 33% less HP, and are 25% cheaper. The only exception stands out.

Of course, protoss usually have HP+shield > HP of other race, but not that much bigger as in this case. Not double, no way.
If you stand next to my head, you can hear the ocean. - Day[9]
RageOverdose
Profile Blog Joined December 2009
United States690 Posts
Last Edited: 2010-08-03 17:44:32
August 03 2010 17:43 GMT
#47
I think the reason could be because Protoss, aside from having units there, has no effective way of keeping the Assimilators alive when they take damage. Terran can repair and Zerg can Transfuse. Protoss has nothing. So it has less than double HP, and actually it's even a bit weaker than that since only 450 of it gets the affect of the building armor, although to be fair, you can upgrade the shields over the course of the game. By a similar note, Terran can also increase building armor to 3 with an upgrade, and Zerg are still just stuck with Transfusion.

If it's such a glaring imbalance, just increase the other two to 600 or 650. But it seems like a non-issue.
Sly
Profile Joined March 2005
Canada95 Posts
August 03 2010 18:01 GMT
#48
I like how ppl are saying maybe it was an oversight, do u really think that'd take the time to change the hp of the terran and zerg gas buildings and then just completely ignore the protoss, and be like opsy... guess we missed that one.

tho it should prob come down a lil, but still once it loses health its lost. u can't ever bring it back to full hp, but still thats pretty high.
Xyik
Profile Blog Joined November 2009
Canada728 Posts
August 03 2010 18:07 GMT
#49
I'm pretty sure this is a mistake. It's one building in the game very few people would ever analyze for balance. There is NO reason to justify an assimilator having double the hp. More P imba ftl.
ckw
Profile Blog Joined February 2010
United States1018 Posts
August 03 2010 18:11 GMT
#50
On August 03 2010 22:18 Necrosjef wrote:
Seems to make sense in my mind that Zerg and Terran extractors would be weaker than Protoss ones.

Protoss really rely on 2 gas for almost all of their viable builds. Terran and Zerg getting gas stolen isn't really a huge problem for most builds as the gas heavy units don't really arrive until tier 2. Protoss have sentries almost immediately which are 100 gas.


How does that make it fair that the HP is WAY higher? When a Protoss steals your gas, do you know how long it takes for a single marine to kill it? Long.
Being weak is a choice.
Monokeros
Profile Blog Joined November 2005
United States2493 Posts
August 03 2010 18:23 GMT
#51
CharlieMurphy ditched this thread on page one, I don't think this is going to keep going much longer...
Keep the Dream Alive twitch.tv/monokerros
BlueyD
Profile Joined April 2010
Canada437 Posts
August 03 2010 18:28 GMT
#52
As a Protoss player, I really wouldn't mind if assimilator was nerfed 33%, back to 300/300. It's just not something which has a very big impact. If you're targeting an assimilator, you're probably in one of two situations: Either you've already killed the nexus or it's a gas steal situation. As a Protoss who wants his 2 gas geysers, I don't mind if gas steal is a bit weaker.
Zealot Chaaaaarge!
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
August 04 2010 00:21 GMT
#53
On August 04 2010 03:23 Monokeros wrote:
CharlieMurphy ditched this thread on page one, I don't think this is going to keep going much longer...

I didn't ditch it, I went to sleep.
I'm not really seeing a good argument for why the life is so high. I'm really inclined to believe that it was simply just an oversight because like other people mentioned, it's just something that is seemingly a nonfactor in most games that they just goofed up.

I'd also like to mention that a very high percentage of my balance/theory/issue whatever you wanna call them that I bring up in the sc2 forum were patched accordingly. If you'd like I can hunt down old posts that have dates before balancing took place.
..and then I would, ya know, check em'. (Aka SpoR)
MattDamon
Profile Joined May 2010
United States59 Posts
Last Edited: 2010-08-04 00:42:13
August 04 2010 00:39 GMT
#54
I've herd this before and I still believe this is unbalanced.

It is not a big deal but it does piss me off for gas steal. Protoss already does not require a worker to stay on/ become the building so I don't see why this is.

I also don't like the fact that TvP is the only match up I get to use nukes in, and one nuke does not destroy the protoss gas, (One nuke kills a terran or zergs gas, I'm pretty sure) so it makes nukes less powerful imo.

It's silly and does not make a huge deal but still unbalanced.
http://beta-us.battle.net/sc2/en/profile/62116/1/
Chizambers
Profile Joined June 2010
United States126 Posts
August 04 2010 00:53 GMT
#55
On August 04 2010 00:49 jpaugh78 wrote:
Show nested quote +
On August 03 2010 22:54 jamesr12 wrote:
they are different but its not an issue. A hatch only cost 350 minerals, all the races are different that is one of the things tht makes starcraft great

Hatcheries are only 300 actually.


Technically Hatches are 350, since you lose the drone, which cost 50 minerals. You pretty much add 50 minerals to the cost of all Zerg buildings since you lose drones.
yup, I'm a nub.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-08-04 03:37:55
August 04 2010 03:37 GMT
#56
On August 04 2010 09:39 MattDamon wrote:
I've herd this before and I still believe this is unbalanced.

It is not a big deal but it does piss me off for gas steal. Protoss already does not require a worker to stay on/ become the building so I don't see why this is.

I also don't like the fact that TvP is the only match up I get to use nukes in, and one nuke does not destroy the protoss gas, (One nuke kills a terran or zergs gas, I'm pretty sure) so it makes nukes less powerful imo.

It's silly and does not make a huge deal but still unbalanced.

those are good points actually.
..and then I would, ya know, check em'. (Aka SpoR)
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