TvZ Balance Suggestions - Page 35
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DTown
United States428 Posts
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Graven
United States314 Posts
On August 04 2010 23:10 Icx wrote: Let's say he has 10 tanks towards the lategame. He probably has some vikings and marines. Now you are spending 1,5k mins/1k gas/20psi to not counter the tanks, but to just make them take 20% extra dmg. And then I have these corruptors flying around who aren't doing a thing untill I morph them into Bl's locking me into air, since I'll need even more corruptors now or hydra's to protect them. no ty, for that amount I'd rather get 5 ultra's who are 1,5k/1k/30psi Corruption is a spell that is nice to do when you need to get coruptors, but not a reason to get them. Maybe someone proves me wrong and can somehow show me that the 20% dmg taken is in someway worth it to get corruptors, but I really doubt it. Nope, you're right. Damaging tanks quicker isn't the issue...it's getting to the tanks to do damage. No offense to the suggestion, but using Corrupters to counter tanks is one of the more baffling suggestions I've ever heard. | ||
Qikz
United Kingdom12022 Posts
On August 04 2010 23:23 Graven wrote: Nope, you're right. Damaging tanks quicker isn't the issue...it's getting to the tanks to do damage. No offense to the suggestion, but using Corrupters to counter tanks is one of the more baffling suggestions I've ever heard. They could change corruption to mean the unit does 20% less damage or something. | ||
graphene
Finland211 Posts
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Qikz
United Kingdom12022 Posts
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Velr
Switzerland10598 Posts
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Qikz
United Kingdom12022 Posts
I'm just trying to make suggestions which may help, which is the point of the thread right? I personally don't think Terran needs nerfing, just Zerg needs buffing, so I'm trying to work out ideas. It'd be nice not to have everything anyones saying to try and help get shot down instantly. | ||
Sapphire.lux
Romania2620 Posts
Because (we are talking about mech right?) of the imobility, it is hard/harder to move from one expansion to another to defend. The Viking needs the range do deal with Colossus, BC, Broodlord, Carrier. So a big no-no to lowering the range. But it's completly fine for the more expensive, less variable and alltogether just worse Corruptor to fly over the enemy army to deal with the all the treads you point out up there? The Corruptors can be used to make Broodlords, so it is more "variable" then the Viking. I do think that the Corruptor could do with a change though, similar to the Thor anti air. VS. Zerg is bio a problem Biodrops into crowded places behind Minerals are a problem, but i agree, i don't see Medivacs as one of the big problems. Drops are disign to be a problem, they are present in one way or another for all the races. | ||
Qikz
United Kingdom12022 Posts
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Ainsworth
49 Posts
On August 04 2010 22:53 st3roids wrote: srsly u start with marines , toss can have stalkers pretty fast as well , i need evo to have static defences though and upgrade to lair expand and hydralisk den to have the first aa unit , get a clue imo . hyd den should swap with roaches i agree with that speedlings and banelings are more than enough to handle bio mm push and hydras with the current state isnt qualified for all the fuss aka expand + hydralisk den to mid game first aa unit , is just not worth it . You must just not be very good because playing as Zerg I have never lost to air. Queens are more than adequate until you get Hydras. QQ. Also, if air is tier 2, and hydras are tier 2.... WHATS THE PROBLEM?? | ||
partysnatcher
156 Posts
- I would like to see higher standard overlord speed to fix Zergs scouting problems. - I would like to see zerg drops getting cheaper and maybe available in Tier 1. - Roach speed available in Tier 1. - I would like a nydus worm with higher HP, or nydus available in Tier 1. (this way you would always get through with a few units at least) All of these changes still require investments from Zerg, but increases flexibility and enables initiative early, without changing any of the lategame. With Terran I would like to see one thing: Reduce supply depots' HP. This would enable two other options for zerg: - Muta runs could still do damage from certain angles. - Wall-ins can be penetrated faster when Terran isn't watching his front. | ||
Arcticc
United States203 Posts
On August 04 2010 23:44 Ainsworth wrote: You must just not be very good because playing as Zerg I have never lost to air. Queens are more than adequate until you get Hydras. QQ. Also, if air is tier 2, and hydras are tier 2.... WHATS THE PROBLEM?? Early, cheap harrass forcing zerg to produce in other ways that is not lair. And also the general expectation that a zerg should FE (or 'quickly' expand), putting off lair at first. Although I personally prefer to get hydras asap. If you go roaches, you cannot get to t2 quick enough for the anti-air. Probably why you see a lot of pros getting the roach warren AFTER the hydra den. | ||
eNbee
Belgium487 Posts
On August 04 2010 23:46 partysnatcher wrote: - I would like to see zerg drops getting cheaper and maybe available in Tier 1. - I would like a nydus worm with higher HP, or nydus available in Tier 1. I'm not getting into the discussion as a whole, but I thought I'd highlight this. What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second... And zerg drops are pretty damn cheap, considering you pay 100/100 (or is it 150/150) once and every single supply depot you have is a dropship.... | ||
Ainsworth
49 Posts
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BravoScripT.DK
Denmark230 Posts
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Ainsworth
49 Posts
On August 05 2010 00:02 eNbee wrote: I'm not getting into the discussion as a whole, but I thought I'd highlight this. What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second... And zerg drops are pretty damn cheap, considering you pay 100/100 (or is it 150/150) once and every single supply depot you have is a dropship.... It's 100/100 for speed, 200/200 for drop, 100/0 for each overlord. Then you run the risk of losing a bunch of supply. So no, Zerg drop isn't that viable unless that's what you are going for. It's ESSENTIAL against Terran though. | ||
billyX333
United States1360 Posts
On August 05 2010 00:02 eNbee wrote: I'm not getting into the discussion as a whole, but I thought I'd highlight this. What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second... And zerg drops are pretty damn cheap, considering you pay 100/100 (or is it 150/150) once and every single supply depot you have is a dropship.... I agree with you (as a z player) that his suggestions are ludicrous and basically hurt the credibility of the zerg argument against terran for balance changes ...but actually it costs 200/200 + 100/100 for speed and the drop itself takes 130 seconds you can basically build a spire AND mutas by the time drop finishes | ||
Corax
United States8 Posts
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Arcticc
United States203 Posts
On August 04 2010 21:17 clitvin wrote: Actually since statistical probability says that all match ups most likely ARE imbalanced the assumption should be that they are and proof should be required they are not. This is my favorite comment because it's generally overlooked. I think the argument is more accurately: to what degree is there imbalance? | ||
partysnatcher
156 Posts
On August 05 2010 00:02 eNbee wrote: I'm not getting into the discussion as a whole, but I thought I'd highlight this. What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second... Nah, these are pretty subtle changes. 1) having to wait for 1) Lair + 2) overlord speed + 3) overlord drops is just too much. What do you get back for it? Protoss warping is much faster and more flexible, and terrans dropships can also heal (!). 2) Nydus in early mid game would be expensive for that time, so it would be a dedicated and risky investment. But at least it would be an option. Nydus to me now seems clunky. | ||
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