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TvZ Balance Suggestions - Page 35

Forum Index > SC2 General
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DTown
Profile Blog Joined April 2010
United States428 Posts
August 04 2010 14:19 GMT
#681
Which reminds me. Are medivacs still automatically priority targets for mutas?
Graven
Profile Joined June 2010
United States314 Posts
August 04 2010 14:23 GMT
#682
On August 04 2010 23:10 Icx wrote:
Show nested quote +
On August 04 2010 22:55 Qikz wrote:
EDIT: Have zergs tried to use Corruption from the Corrupter to force the tanks to either unsiege or make them die a hell of a lot quicker?


Let's say he has 10 tanks towards the lategame.
He probably has some vikings and marines.

Now you are spending 1,5k mins/1k gas/20psi to not counter the tanks, but to just make them take 20% extra dmg.

And then I have these corruptors flying around who aren't doing a thing untill I morph them into Bl's locking me into air, since I'll need even more corruptors now or hydra's to protect them.

no ty, for that amount I'd rather get 5 ultra's who are 1,5k/1k/30psi

Corruption is a spell that is nice to do when you need to get coruptors, but not a reason to get them.

Maybe someone proves me wrong and can somehow show me that the 20% dmg taken is in someway worth it to get corruptors, but I really doubt it.


Nope, you're right. Damaging tanks quicker isn't the issue...it's getting to the tanks to do damage. No offense to the suggestion, but using Corrupters to counter tanks is one of the more baffling suggestions I've ever heard.
Qikz
Profile Blog Joined November 2009
United Kingdom12064 Posts
August 04 2010 14:29 GMT
#683
On August 04 2010 23:23 Graven wrote:
Show nested quote +
On August 04 2010 23:10 Icx wrote:
On August 04 2010 22:55 Qikz wrote:
EDIT: Have zergs tried to use Corruption from the Corrupter to force the tanks to either unsiege or make them die a hell of a lot quicker?


Let's say he has 10 tanks towards the lategame.
He probably has some vikings and marines.

Now you are spending 1,5k mins/1k gas/20psi to not counter the tanks, but to just make them take 20% extra dmg.

And then I have these corruptors flying around who aren't doing a thing untill I morph them into Bl's locking me into air, since I'll need even more corruptors now or hydra's to protect them.

no ty, for that amount I'd rather get 5 ultra's who are 1,5k/1k/30psi

Corruption is a spell that is nice to do when you need to get coruptors, but not a reason to get them.

Maybe someone proves me wrong and can somehow show me that the 20% dmg taken is in someway worth it to get corruptors, but I really doubt it.


Nope, you're right. Damaging tanks quicker isn't the issue...it's getting to the tanks to do damage. No offense to the suggestion, but using Corrupters to counter tanks is one of the more baffling suggestions I've ever heard.


They could change corruption to mean the unit does 20% less damage or something.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
graphene
Profile Joined May 2010
Finland211 Posts
August 04 2010 14:30 GMT
#684
imba for zvp then.
cloud computing is the future
Qikz
Profile Blog Joined November 2009
United Kingdom12064 Posts
August 04 2010 14:32 GMT
#685
Well no, as P units can just move out of it, it would mean tanks would have to unsiege giving you some form of timing to run in and attack the terran. Almost the same as Darkswarming the tanks as you have to unsiege and move back, or your units won't be doing the damage they should be.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Velr
Profile Blog Joined July 2008
Switzerland10970 Posts
August 04 2010 14:32 GMT
#686
Which still would absolutely not help in the situation with the Tanks (but would be very neat against Colossi if it makes Roaches/Hydras/Lings sruvive one more beam were Corruptors allready are a decent unit).

Qikz
Profile Blog Joined November 2009
United Kingdom12064 Posts
Last Edited: 2010-08-04 14:37:09
August 04 2010 14:35 GMT
#687
I was saying 20% as just a random number, but if it means it lowers the damage enough to not let a roach/hydra get one or two shot. Maybe take three or four, you would need to move the tanks out or they'd get taken down by the roaches/hydras who wouldn't die as fast anyway.

I'm just trying to make suggestions which may help, which is the point of the thread right? I personally don't think Terran needs nerfing, just Zerg needs buffing, so I'm trying to work out ideas. It'd be nice not to have everything anyones saying to try and help get shot down instantly.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
August 04 2010 14:39 GMT
#688
On August 04 2010 22:46 Velr wrote:
Show nested quote +
Given that Terran has the hardest time expanding

Uhm... Why?

Because (we are talking about mech right?) of the imobility, it is hard/harder to move from one expansion to another to defend.

The Viking needs the range do deal with Colossus, BC, Broodlord, Carrier. So a big no-no to lowering the range.

But it's completly fine for the more expensive, less variable and alltogether just worse Corruptor to fly over the enemy army to deal with the all the treads you point out up there?

The Corruptors can be used to make Broodlords, so it is more "variable" then the Viking. I do think that the Corruptor could do with a change though, similar to the Thor anti air.

VS. Zerg is bio a problem

Biodrops into crowded places behind Minerals are a problem, but i agree, i don't see Medivacs as one of the big problems.

Drops are disign to be a problem, they are present in one way or another for all the races.
Head Coach Park: "They should buff tanks!"
Qikz
Profile Blog Joined November 2009
United Kingdom12064 Posts
August 04 2010 14:42 GMT
#689
Another thing to add on to the corruption idea is, even though corrupters own vikings in large numbers, it would force vikings to move more often, giving the corrupters more free shots and time to get closer, removing the need to nerf range, as seriously. If you nerf viking range, Collosus with Range with stalkers in PvT would be far too powerful.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Ainsworth
Profile Joined July 2010
49 Posts
August 04 2010 14:44 GMT
#690
On August 04 2010 22:53 st3roids wrote:
srsly u start with marines , toss can have stalkers pretty fast as well , i need evo to have static defences though and upgrade to lair expand and hydralisk den to have the first aa unit , get a clue imo .

hyd den should swap with roaches i agree with that speedlings and banelings are more than enough to handle bio mm push and hydras with the current state isnt qualified for all the fuss aka expand + hydralisk den to mid game first aa unit , is just not worth it .


You must just not be very good because playing as Zerg I have never lost to air. Queens are more than adequate until you get Hydras. QQ.

Also, if air is tier 2, and hydras are tier 2.... WHATS THE PROBLEM??
partysnatcher
Profile Joined August 2010
156 Posts
Last Edited: 2010-08-04 15:01:28
August 04 2010 14:46 GMT
#691
I'm a noob here in this company of high ranked players I guess, but I did play pro / high level in some other games. Here's my feeble 2 cents:


- I would like to see higher standard overlord speed to fix Zergs scouting problems.
- I would like to see zerg drops getting cheaper and maybe available in Tier 1.
- Roach speed available in Tier 1.
- I would like a nydus worm with higher HP, or nydus available in Tier 1.
(this way you would always get through with a few units at least)

All of these changes still require investments from Zerg, but increases flexibility and enables initiative early, without changing any of the lategame.


With Terran I would like to see one thing:
Reduce supply depots' HP.

This would enable two other options for zerg:
- Muta runs could still do damage from certain angles.
- Wall-ins can be penetrated faster when Terran isn't watching his front.
Arcticc
Profile Joined June 2010
United States203 Posts
August 04 2010 15:00 GMT
#692
On August 04 2010 23:44 Ainsworth wrote:
Show nested quote +
On August 04 2010 22:53 st3roids wrote:
srsly u start with marines , toss can have stalkers pretty fast as well , i need evo to have static defences though and upgrade to lair expand and hydralisk den to have the first aa unit , get a clue imo .

hyd den should swap with roaches i agree with that speedlings and banelings are more than enough to handle bio mm push and hydras with the current state isnt qualified for all the fuss aka expand + hydralisk den to mid game first aa unit , is just not worth it .


You must just not be very good because playing as Zerg I have never lost to air. Queens are more than adequate until you get Hydras. QQ.

Also, if air is tier 2, and hydras are tier 2.... WHATS THE PROBLEM??



Early, cheap harrass forcing zerg to produce in other ways that is not lair. And also the general expectation that a zerg should FE (or 'quickly' expand), putting off lair at first. Although I personally prefer to get hydras asap. If you go roaches, you cannot get to t2 quick enough for the anti-air. Probably why you see a lot of pros getting the roach warren AFTER the hydra den.
eNbee
Profile Joined July 2010
Belgium487 Posts
Last Edited: 2010-08-04 15:03:01
August 04 2010 15:02 GMT
#693
On August 04 2010 23:46 partysnatcher wrote:

- I would like to see zerg drops getting cheaper and maybe available in Tier 1.
- I would like a nydus worm with higher HP, or nydus available in Tier 1.



I'm not getting into the discussion as a whole, but I thought I'd highlight this.

What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second...

And zerg drops are pretty damn cheap, considering you pay 100/100 (or is it 150/150) once and every single supply depot you have is a dropship....
hmmmm
Ainsworth
Profile Joined July 2010
49 Posts
August 04 2010 15:04 GMT
#694
I think not building queens early is y'all's biggest mistake. Since I started spamming queens early, delaying my expansion, and teching quickly, I have had less and less problems dealing with Terran. I still have problems cracking mass tanks/thors/OC, but other than that I win about 75% against Terran as Zerg, and I just started focusing on them this weekend, after playing Terran throughout Beta.
BravoScripT.DK
Profile Joined July 2010
Denmark230 Posts
August 04 2010 15:05 GMT
#695
I dont think they should change anything nearly, i am rank 25 diamond as Zerg, and i dont find any problems with Terran...
Zerg all the wayz
Ainsworth
Profile Joined July 2010
49 Posts
August 04 2010 15:06 GMT
#696
On August 05 2010 00:02 eNbee wrote:
Show nested quote +
On August 04 2010 23:46 partysnatcher wrote:

- I would like to see zerg drops getting cheaper and maybe available in Tier 1.
- I would like a nydus worm with higher HP, or nydus available in Tier 1.



I'm not getting into the discussion as a whole, but I thought I'd highlight this.

What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second...

And zerg drops are pretty damn cheap, considering you pay 100/100 (or is it 150/150) once and every single supply depot you have is a dropship....


It's 100/100 for speed, 200/200 for drop, 100/0 for each overlord. Then you run the risk of losing a bunch of supply. So no, Zerg drop isn't that viable unless that's what you are going for. It's ESSENTIAL against Terran though.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
August 04 2010 15:06 GMT
#697
On August 05 2010 00:02 eNbee wrote:
Show nested quote +
On August 04 2010 23:46 partysnatcher wrote:

- I would like to see zerg drops getting cheaper and maybe available in Tier 1.
- I would like a nydus worm with higher HP, or nydus available in Tier 1.



I'm not getting into the discussion as a whole, but I thought I'd highlight this.

What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second...

And zerg drops are pretty damn cheap, considering you pay 100/100 (or is it 150/150) once and every single supply depot you have is a dropship....


I agree with you (as a z player) that his suggestions are ludicrous and basically hurt the credibility of the zerg argument against terran for balance changes
...but actually it costs 200/200 + 100/100 for speed and the drop itself takes 130 seconds
you can basically build a spire AND mutas by the time drop finishes
Corax
Profile Joined August 2010
United States8 Posts
August 04 2010 15:07 GMT
#698
Just because you type out a page or so of ideas and add pictures doesn't mean these changes aren't drastic and extremely experimental, every single change you suggest is extremely drastic, terran might need to be changed somewhat, but they dont need to be changed this drasticly
Arcticc
Profile Joined June 2010
United States203 Posts
August 04 2010 15:08 GMT
#699
On August 04 2010 21:17 clitvin wrote:
Actually since statistical probability says that all match ups most likely ARE imbalanced the assumption should be that they are and proof should be required they are not.


This is my favorite comment because it's generally overlooked. I think the argument is more accurately: to what degree is there imbalance?
partysnatcher
Profile Joined August 2010
156 Posts
Last Edited: 2010-08-04 15:13:56
August 04 2010 15:08 GMT
#700
On August 05 2010 00:02 eNbee wrote:
Show nested quote +
On August 04 2010 23:46 partysnatcher wrote:

- I would like to see zerg drops getting cheaper and maybe available in Tier 1.
- I would like a nydus worm with higher HP, or nydus available in Tier 1.



I'm not getting into the discussion as a whole, but I thought I'd highlight this.

What you are suggesting is we break the game and swing the pendulum of imbalance waaaaaaaaaaay towards Z, think about what you put down there for 1 second...



Nah, these are pretty subtle changes.

1) having to wait for 1) Lair + 2) overlord speed + 3) overlord drops is just too much. What do you get back for it? Protoss warping is much faster and more flexible, and terrans dropships can also heal (!).

2) Nydus in early mid game would be expensive for that time, so it would be a dedicated and risky investment. But at least it would be an option. Nydus to me now seems clunky.
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