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Always show health bars is annoying as hell. - Page 4

Forum Index > SC2 General
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Patches
Profile Joined May 2010
United States43 Posts
July 20 2010 02:27 GMT
#61
On July 20 2010 05:52 Slayer91 wrote:
I used to not have this on but its actually a must have for micro and even telling how much energy your OCs/Nexuses have. I'd like the alt button to PERMANENTLY turn it on. Who the hell wants it to turn on for a second? Toggle function ftw.


excellent point, I agree
comabreaded
Profile Blog Joined July 2003
United States2166 Posts
July 20 2010 02:29 GMT
#62
I totally agree with the OP and I'm surprised at the amount of people who did not fully read his post.
I put the fu in fun
Vimsey
Profile Joined May 2010
United Kingdom2235 Posts
July 20 2010 03:37 GMT
#63
I prefer to see the health bars in a commentary game because it gives us more information and I have got used to it. So often when I am watching someone will say something like why didnt he FF there or why no guardian shield but I can see he doesnt have the energy with bars on. I have them on when I play so it doesnt feel cluttered to me.

That said Day9 manages to have them turned off and yet still select the right units at the right time to show us what we need to know.
roachy
Profile Joined July 2010
Canada9 Posts
July 20 2010 03:48 GMT
#64
Most of you people are completely missing the point about commentated replays....
EnderCN
Profile Joined May 2010
United States499 Posts
July 21 2010 05:03 GMT
#65
What I'd like to see is full health units have no bar, lower health units have a bar. However I do agree that in commentated replays there isn't a huge reason to have the health bars always on.
Reason.SC2
Profile Joined April 2010
Canada1047 Posts
July 21 2010 05:13 GMT
#66
This is a fantastic idea. If a unit is at full health --> nothing to worry about --> don't need a series of green rectangles all over your screen to let u know all is A-Ok when ur army is just chilling, or that your creep tumors are in tip-top shape lol.

Also, an interesting option would be for smaller health bars (more of a small dot over each unit), that isn't actually a bar but just changes colour as the unit loses health. This is not ideal for intense early game micro where a couple of HP can make a big difference, but in large mid-late game confrontations i wouldn't mind just seeing a less visually obstructive general picture of the health of units.

Abraxas514
Profile Blog Joined May 2010
Canada475 Posts
July 22 2010 02:42 GMT
#67
On July 21 2010 14:13 Reason.SC2 wrote:
that isn't actually a bar but just changes colour as the unit loses health.


So, this already happens, and for example when playing DOTA since the size of the healthbar had nothing to do with the amount of health on the hero (leshrac had a huge bar, tiny for example had a tiny one) the color was all that mattered. There are just the throwback "boxes" in the healthbar that are pretty annoying, just to give SC2 a more oldschool feel.
Fear is the mind killer
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 22 2010 03:06 GMT
#68
On July 20 2010 05:53 VirtualAlex wrote:
When dealing with 7 roaches vs 5 stalker fights, always-on health bars is very helpful.

Also when you are harassing workers.

Also when you have a 200 food army, why do you even care if they are there or not, it's not like you are going to micro the weak ones to the back or anything.

You realize you just said "in these specific situations, having health bars ALWAYS is very helpful." Wouldn't it make more sense to just hold alt in those situations?
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