Starcraft is so mentally taxing to me - Page 8
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ScvReady
United States61 Posts
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kineSiS-
Korea (South)1068 Posts
It's cause you're not korean. XD GENETICS BIATCH. *psst. not really, but just flaunting my korean status.* | ||
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ScvReady
United States61 Posts
On July 18 2010 11:59 kineSiS- wrote: Heh. It's cause you're not korean. XD GENETICS BIATCH. *psst. not really, but just flaunting my korean status.* Sigh... Gotta make the ones not fortunate enough to be korean feel bad... | ||
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greg098
United States13 Posts
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OverTheUnder
United States2929 Posts
When i did play bw (back during the first few seasons of pgtour) my highest rank was B. I've seen a lot of posts in this thread about how if you played a lot of bw or War3 then sc2 isn't nearly as mentally taxing. That triggers something in my head because while I thought the same at first, I find it much different now. I do think that the initial learning curve is much easier, but even when I watch top diamond replays I look at how unpolished myself and even top players are. It reminds me of watching bw replays from 2002 in 2005. I see tons of thing's that they could be doing to be better, and while the macro mechanics are generally easier, I feel that eventually it will take at least 200EAPM on average to be a top player. Does anyone else feel this way? I think people are really underestimating the skill ceiling for sc2. summary: Even though it is much easier to become a solid sc2 player, and the learning curve isn't as steep, I think it will still gradually get a lot higher than people think. | ||
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Graven
United States314 Posts
On July 17 2010 14:58 Cytokinesis wrote: It's because of the one on one environment. A lot of "competitive" gamers aren't used to it. I use quotes because many consider them such, but haven't really done anything on a personal level. It's one thing to take full responsibility for EVERYTHING. Where as you're playing CS and some douche blocks you and you get destroyed, it's easy to look past what you did. It's the intimate one on one environment that gets you, probably. OP, I agree with you and Cyto nailed the reasoning...at least for me. I can sit and play 3v3's or w/e all day -- just as I could sit and do 2v2 in WC3 all day -- but when I do 1v1's against a challenging opponent, it really taxes me and I sometimes can only play a handful of games before I need a break (I just played two great games actually and had to take a break, lol). I'm actually looking forward to the campaign for exactly that reason...I can do a mission to regroup and then go back to 1v1. | ||
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Spyfire242
United States715 Posts
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bakedace
United States672 Posts
Just play at a pace that you can enjoy. If you get into gold or bronze, so what? You can play against other players your skill level, and eventually you will learn the game. | ||
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11cc
Finland561 Posts
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SiDX
New Zealand1975 Posts
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Three
Japan278 Posts
Other games I almost never lose 1v1 so I had to get used to losing in starcraft lol | ||
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Graven
United States314 Posts
On July 18 2010 13:04 Three wrote: I think it just depends on whether you can take a loss or not Other games I almost never lose 1v1 so I had to get used to losing in starcraft lol I'm the opposite; I almost never stop playing after a loss...if I get a few tough wins in a row though, I need a break. | ||
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P00RKID
United States424 Posts
The game is best played when you are wide awake, fully fed, and in an energetic mood. Like hyperactive mood even. You play better that way, and it is easier to get more games in. | ||
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GenesisX
Canada4267 Posts
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sjschmidt93
United States2518 Posts
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SpiritAshura
United States1271 Posts
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Zidane
United States1689 Posts
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Moskau
114 Posts
I think the only thing I can relate to melee play in general in starcraft(s) is being a strat caller when I played 1.6. I remember when I used to call during matches albeit rarely it was extremely mentally taxing. I had to stop after I was done, it was just too much. CS is in a way very like BW in many ways. The game has evolved over time and you need to know all the of tricks and strategies that have been complied over many years. So when you're calling, in a way you're trying to micromanage your 4 other players. Maybe not always telling them exactly what to do but putting them in a situation that you think might have an advantage. It gets really complex when you're trying to implement money management, strategies you have previously practiced, communication and at the same time put up a good score for your team. I normally can do almost endless scrims in 1.6 that I'm basically pugging but just one game where I'm trying to put all this coordination together is just so taxing. I find it pretty amazing how pro starcraft players as well as 1.6 players can sustain high competition games back to back without mentally checking out. I also want to mention that FPS games like quake are probably similarly taxing as they are literally non stop action in a 1v1 settings that requires a good amount of strategy. | ||
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mcneebs
Canada391 Posts
In starcraft, mistakes are punished over time and there's always a looming threat. You don't instantly lose if you forget to make an SCV, but you'll instantly die if you fail to check a corner, or fuck up a rocket jump etc. CS is also a much slower game, but Q3 players know what I mean. To moskau (off topic) if you're managing your other players in game, you haven't spent enough time in empty servers. Especially when running complex strats (fakes, stacking etc.) The team should kind of have a fluid like movement where they don't need a boss talking over vent. Vent should be used for giving unknown information (AWP mid, save round, bomb tunnel). Sound is so important in CS that if you're microing your team via voice, there's a good chance that you could be causing a detriment to them. | ||
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Moskau
114 Posts
I understand what you mean but while you need to be fluid as a team you're team need to understand what we're doing. Sometimes strategies don't pan out perfectly, and if everyone just fends for themselves it's almost certain that you lose the round. So managing the team from that aspect is kind of what I meant, just hard to explain to someone who hasn't played cs 1.6, or has only in a pub. | ||
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