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Starcraft is so mentally taxing to me - Page 8

Forum Index > SC2 General
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ScvReady
Profile Joined May 2010
United States61 Posts
July 18 2010 02:49 GMT
#141
I personally just get tired after like 3-6 games depending on the length
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
July 18 2010 02:59 GMT
#142
Heh.

It's cause you're not korean. XD

GENETICS BIATCH.

*psst. not really, but just flaunting my korean status.*
ScvReady
Profile Joined May 2010
United States61 Posts
July 18 2010 03:04 GMT
#143
On July 18 2010 11:59 kineSiS- wrote:
Heh.

It's cause you're not korean. XD

GENETICS BIATCH.

*psst. not really, but just flaunting my korean status.*


Sigh... Gotta make the ones not fortunate enough to be korean feel bad...
greg098
Profile Joined July 2010
United States13 Posts
July 18 2010 03:11 GMT
#144
I can totally relate to this! Once i play a long game or so i take a good 20 minute break to get a drink or some food and that get ready to play again. Your brain is used so much in this game and really it needs a break.
OverTheUnder
Profile Blog Joined November 2004
United States2929 Posts
July 18 2010 03:30 GMT
#145
credentials : I'm a diamond terran player with an average of 140-170 apm for most games. (maybe only 80% effective atm though)
When i did play bw (back during the first few seasons of pgtour) my highest rank was B.

I've seen a lot of posts in this thread about how if you played a lot of bw or War3 then sc2 isn't nearly as mentally taxing.

That triggers something in my head because while I thought the same at first, I find it much different now. I do think that the initial learning curve is much easier, but even when I watch top diamond replays I look at how unpolished myself and even top players are. It reminds me of watching bw replays from 2002 in 2005. I see tons of thing's that they could be doing to be better, and while the macro mechanics are generally easier, I feel that eventually it will take at least 200EAPM on average to be a top player.


Does anyone else feel this way? I think people are really underestimating the skill ceiling for sc2.


summary: Even though it is much easier to become a solid sc2 player, and the learning curve isn't as steep, I think it will still gradually get a lot higher than people think.
Honor would be taking it up the ass and curing all diseases, damn how stupid can people get. -baal http://puertoricanbw.ytmnd.com/
Graven
Profile Joined June 2010
United States314 Posts
July 18 2010 03:40 GMT
#146
On July 17 2010 14:58 Cytokinesis wrote:
It's because of the one on one environment. A lot of "competitive" gamers aren't used to it. I use quotes because many consider them such, but haven't really done anything on a personal level. It's one thing to take full responsibility for EVERYTHING. Where as you're playing CS and some douche blocks you and you get destroyed, it's easy to look past what you did. It's the intimate one on one environment that gets you, probably.


OP, I agree with you and Cyto nailed the reasoning...at least for me. I can sit and play 3v3's or w/e all day -- just as I could sit and do 2v2 in WC3 all day -- but when I do 1v1's against a challenging opponent, it really taxes me and I sometimes can only play a handful of games before I need a break (I just played two great games actually and had to take a break, lol). I'm actually looking forward to the campaign for exactly that reason...I can do a mission to regroup and then go back to 1v1.
Spyfire242
Profile Joined March 2009
United States715 Posts
July 18 2010 03:42 GMT
#147
This was a problem for me in starcraft brood war, in SC2 its non existent. (for me)
Entusman #55 Spyfire242!
bakedace
Profile Blog Joined March 2010
United States672 Posts
July 18 2010 03:45 GMT
#148
I think you are taking things too serious as a new player. There are a lot of other gamers who are setting such a high standard because they played sc1.

Just play at a pace that you can enjoy. If you get into gold or bronze, so what? You can play against other players your skill level, and eventually you will learn the game.
11cc
Profile Joined May 2008
Finland561 Posts
Last Edited: 2010-07-18 03:46:31
July 18 2010 03:45 GMT
#149
I got relaxed after about 200 games. (in bw, no problems in sc2)
SiDX
Profile Joined July 2009
New Zealand1975 Posts
July 18 2010 03:58 GMT
#150
find out how many games in a row you can play with 100% focus and let's say you last 10 games then you should stop and take a break then next time try play 11 with 100% focus etc keep improving gradually
Three
Profile Joined April 2010
Japan278 Posts
July 18 2010 04:04 GMT
#151
I think it just depends on whether you can take a loss or not

Other games I almost never lose 1v1 so I had to get used to losing in starcraft lol
Graven
Profile Joined June 2010
United States314 Posts
July 18 2010 04:17 GMT
#152
On July 18 2010 13:04 Three wrote:
I think it just depends on whether you can take a loss or not

Other games I almost never lose 1v1 so I had to get used to losing in starcraft lol


I'm the opposite; I almost never stop playing after a loss...if I get a few tough wins in a row though, I need a break.
P00RKID
Profile Joined December 2009
United States424 Posts
July 18 2010 04:18 GMT
#153
When I first got the SC2 beta, I would play like 50 games in a row each day that I logged on. Now I find it hard to do more than 5 or 10. But in my case, I usually have had a long day and want to relax, and playing 1v1 automatch is the opposite of relaxing for me. It puts me in a very focused mood and makes my headaches worse (if I have one at the time).

The game is best played when you are wide awake, fully fed, and in an energetic mood. Like hyperactive mood even. You play better that way, and it is easier to get more games in.
"Does your butt hurt? 'cause you fell from heaven once the cast was over?" Artosis
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
July 18 2010 05:41 GMT
#154
Whoa this is probably why I lose so much... especially after long win streaks hahaha
133 221 333 123 111
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 18 2010 05:49 GMT
#155
Yeah. It's the only game that I can't play when I'm tired cause I'll just get annihilated if I'm not giving it my full concentration.
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
SpiritAshura
Profile Joined March 2007
United States1271 Posts
Last Edited: 2010-07-18 05:55:47
July 18 2010 05:52 GMT
#156
it's all mental. change your outlook on playing SC2 and it won't be as taxing on you, it only drains you if YOU let it...
Zidane
Profile Blog Joined July 2008
United States1689 Posts
July 18 2010 06:01 GMT
#157
For me cs 1.6 gets old fast, especially if you're pubbing it can be quite boring. SC is a fun game if you win. If you're always on the losing end it can be quite demoralizing.
Moskau
Profile Joined July 2010
114 Posts
July 18 2010 06:03 GMT
#158
I come from a very similar back round as the poster. I've played competitive cs and I have trouble playing numerous games of SC2 without getting tired.

I think the only thing I can relate to melee play in general in starcraft(s) is being a strat caller when I played 1.6. I remember when I used to call during matches albeit rarely it was extremely mentally taxing. I had to stop after I was done, it was just too much. CS is in a way very like BW in many ways.

The game has evolved over time and you need to know all the of tricks and strategies that have been complied over many years. So when you're calling, in a way you're trying to micromanage your 4 other players. Maybe not always telling them exactly what to do but putting them in a situation that you think might have an advantage. It gets really complex when you're trying to implement money management, strategies you have previously practiced, communication and at the same time put up a good score for your team.

I normally can do almost endless scrims in 1.6 that I'm basically pugging but just one game where I'm trying to put all this coordination together is just so taxing. I find it pretty amazing how pro starcraft players as well as 1.6 players can sustain high competition games back to back without mentally checking out.

I also want to mention that FPS games like quake are probably similarly taxing as they are literally non stop action in a 1v1 settings that requires a good amount of strategy.
mcneebs
Profile Blog Joined January 2009
Canada391 Posts
July 18 2010 06:34 GMT
#159
I don't find CS to be that similar to SC at all. I played at a CAL P level when I stopped 3 or 4 years ago (around a B rank for iccup i guess). The thing about FPS games is that there's a moment where you have to act. NOW. it's a matter of milliseconds where you're alive one second, and you either kill or be killed.

In starcraft, mistakes are punished over time and there's always a looming threat. You don't instantly lose if you forget to make an SCV, but you'll instantly die if you fail to check a corner, or fuck up a rocket jump etc. CS is also a much slower game, but Q3 players know what I mean.

To moskau (off topic) if you're managing your other players in game, you haven't spent enough time in empty servers. Especially when running complex strats (fakes, stacking etc.) The team should kind of have a fluid like movement where they don't need a boss talking over vent. Vent should be used for giving unknown information (AWP mid, save round, bomb tunnel). Sound is so important in CS that if you're microing your team via voice, there's a good chance that you could be causing a detriment to them.
You do it to yourself. Just you. You and no one else.
Moskau
Profile Joined July 2010
114 Posts
Last Edited: 2010-07-18 06:43:11
July 18 2010 06:40 GMT
#160
When I said managing players, I more meant mid game calling, when on the fly you will decide how to tackle something. I don't mean telling people what to do every minute of the game, more like a general idea of what we're doing this round. Then changing the strategy on the fly if something goes wrong, or something strange happens.

I understand what you mean but while you need to be fluid as a team you're team need to understand what we're doing. Sometimes strategies don't pan out perfectly, and if everyone just fends for themselves it's almost certain that you lose the round. So managing the team from that aspect is kind of what I meant, just hard to explain to someone who hasn't played cs 1.6, or has only in a pub.
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