• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:32
CEST 10:32
KST 17:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202542Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
Serral wins EWC 2025 Clem Interview: "PvT is a bit insane right now" TL Team Map Contest #5: Presented by Monster Energy Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
+2348106233580 #I want to join brotherhood society Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather
Brood War
General
BW General Discussion How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? [G] Progamer Settings Help, I can't log into staredit.net
Tourneys
[ASL20] Online Qualifiers Day 2 [Megathread] Daily Proleagues Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread European Politico-economics QA Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 614 users

[Poll] Racial Matchup Balance - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 16 Next All
Noocta
Profile Joined June 2010
France12578 Posts
July 15 2010 00:51 GMT
#221
ZvZ is frustrating. A micro war with the less microable unit of the game.
" I'm not gonna fight you. I'm gonna kick your ass ! "
1egend
Profile Joined July 2010
United Kingdom13 Posts
July 15 2010 01:27 GMT
#222
i believe all 3 races are really balanced right now.
the main reason why zerg users think otherwise is because of the maps (most of beta maps not good for zerg).
so what i think is the 3 races are pretty much there but need way more and better maps for zerg to shine.
Backpack
Profile Blog Joined March 2010
United States1776 Posts
July 15 2010 01:29 GMT
#223
PvP is the worst matchup.

As I stated in the other thread, if one player is stubborn enough to all in zealot rush you, you pretty much have to defend buy going all-in zealots...
"You people need to just generally care a lot less about everything." -Zatic
FlamingTurd
Profile Joined April 2010
United States1059 Posts
Last Edited: 2010-07-15 01:45:45
July 15 2010 01:44 GMT
#224
Wow after reading through 12 pages of this it is clear that almost every1 readily admits Z is way underpowered vs T and a bit towards P. The only few that disagree are T fanboi's or undercover T players, surprise. Lets see if Blizzard can shovel away that crap they took on Z and help em out a little bit. Would be nice.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Gerbeeros
Profile Joined May 2010
101 Posts
July 15 2010 01:45 GMT
#225
I dont play zerg, Id really like to but zvz just looks like pain in the ass (banelings baneling banelings)
I play terran and i dont find tvt too much of a problem, actually tvz is my hardest matchup. Dunno why, since it seems that general consensus is that it should be piece of cake. I usually can get to second base no problem but cant end the game and slowly die out.

TvP is my best match up, i guess since vikings are such a good counter to colossus packed up with mmm. Little back and fourth action usually brings me the victory.

Oh and Im bronze level player XD

MythicalMage
Profile Joined May 2010
1360 Posts
July 15 2010 01:51 GMT
#226
On July 15 2010 10:44 FlamingTurd wrote:
Wow after reading through 12 pages of this it is clear that almost every1 readily admits Z is way underpowered vs T and a bit towards P. The only few that disagree are T fanboi's or undercover T players, surprise. Lets see if Blizzard can shovel away that crap they took on Z and help em out a little bit. Would be nice.

Or, you know, you could have players be creative and overcome powerful enemy units. Back in the early days of the beta, zerg was overpowered cause broodlords were unstoppable. Also, there's a zerg expansion coming soon, and a protoss after that. In other words the game is not done.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
July 15 2010 01:57 GMT
#227
On July 15 2010 10:51 MythicalMage wrote:
Show nested quote +
On July 15 2010 10:44 FlamingTurd wrote:
Wow after reading through 12 pages of this it is clear that almost every1 readily admits Z is way underpowered vs T and a bit towards P. The only few that disagree are T fanboi's or undercover T players, surprise. Lets see if Blizzard can shovel away that crap they took on Z and help em out a little bit. Would be nice.

Or, you know, you could have players be creative and overcome powerful enemy units. Back in the early days of the beta, zerg was overpowered cause broodlords were unstoppable. Also, there's a zerg expansion coming soon, and a protoss after that. In other words the game is not done.


Lol so what r u saying? We wait for a year until the first expansion comes out and then Z will be balanced? lol. How about through forums like this we let Blizzard know that there are obvious imbalances, sounds much more logical to me. In my diamond league alone there r 7 freakin Terran in top 10 and 2 P, 1 Z.
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Batch
Profile Joined May 2010
Sweden692 Posts
July 15 2010 01:58 GMT
#228
On July 15 2010 10:27 1egend wrote:
i believe all 3 races are really balanced right now.
the main reason why zerg users think otherwise is because of the maps (most of beta maps not good for zerg).
so what i think is the 3 races are pretty much there but need way more and better maps for zerg to shine.

I agree with you that the right maps can make the matchups balanced. But having to rely on a special type of map to get balance is a bad solution. It would be more fun if Blizzard would give every race an ability to use cliffs, closed and open spaces to their advantage so we could experience balance on different looking maps.
1egend
Profile Joined July 2010
United Kingdom13 Posts
July 15 2010 02:14 GMT
#229
On July 15 2010 10:58 Batch wrote:
Show nested quote +
On July 15 2010 10:27 1egend wrote:
i believe all 3 races are really balanced right now.
the main reason why zerg users think otherwise is because of the maps (most of beta maps not good for zerg).
so what i think is the 3 races are pretty much there but need way more and better maps for zerg to shine.

I agree with you that the right maps can make the matchups balanced. But having to rely on a special type of map to get balance is a bad solution. It would be more fun if Blizzard would give every race an ability to use cliffs, closed and open spaces to their advantage so we could experience balance on different looking maps.



this will make it more balanced but whats most interesting and fun is when each race is more unique.
Logo
Profile Blog Joined April 2010
United States7542 Posts
July 15 2010 02:17 GMT
#230
On July 15 2010 11:14 1egend wrote:
Show nested quote +
On July 15 2010 10:58 Batch wrote:
On July 15 2010 10:27 1egend wrote:
i believe all 3 races are really balanced right now.
the main reason why zerg users think otherwise is because of the maps (most of beta maps not good for zerg).
so what i think is the 3 races are pretty much there but need way more and better maps for zerg to shine.

I agree with you that the right maps can make the matchups balanced. But having to rely on a special type of map to get balance is a bad solution. It would be more fun if Blizzard would give every race an ability to use cliffs, closed and open spaces to their advantage so we could experience balance on different looking maps.



this will make it more balanced but whats most interesting and fun is when each race is more unique.


There should be differences in how the races use terrain, but there should also be some balance. It's fine if Zerg are never awesome at making use of cliffs or chokes, but it's not cool that they're 100% at a disadvantage in those areas. It should be more like TvP where there are times and situations where each race can possibly have an advantage.
Logo
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 15 2010 02:17 GMT
#231
Op should add what is your favorite mirror what is your least favortie mirror
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Acidlineup
Profile Joined April 2010
123 Posts
July 15 2010 02:31 GMT
#232
Since this is a racial balance topic i would like to state my thoughts.
They need to change a lot of numbers with units so we wouldnt get results like 8% thinks zerg is favoured against terran and 72% that terran is favoured against zerg.

Game needs to be balanced on all skill levels not just for pros. wich is very hard to do but i dont think only pro players are their target audience.

There are a lot of QQ topics about specific units and i think this topic is the best place where everyone can state their opinion instead of making 1000 threads about a single unit.

T
marine - fine
Marauder - remove stim ability
reaper - needs a buff and tier 2 upgrade so it can be usefull later in the game (dont know what)
Ghost - make EMP 200/200 110s research at ghost academy
hellion - fine
Siege tank - range reduce to 9 (tier 2, 3 food unit with 13 range? REALLY?)
Thor - increase build time
Viking - reduce range to 8
Medvac - fine
banshee - fine
Raven - increase range of HSM to 8 and make a projectile move faster
Bcruiser - increase build time

P

Zlot - fine
Stalker - fine
Sentry - make forcefield cost 75 energy, hallucination research to 50/50 instead of 100/100
HT - needs a bigger aoe for the price u have to pay to get them than 1.5 (it was 2, revert it back to 2)
DT - fine
Obs - fine
Warprism - fine
Immortal - fine
Colossi - reduce range to 8 but make the upgrade 150/150
Phoenix - that unit needs a price reduction, dont know what
Voidray - i really dont know but they need some change, unit mechanics itself is a problem
Carrier - they need build speed increase to 100 (instead of 120)
Archon - to make it viable as unit (wich is allways good) they need buf in range and aoe.
Mothership - needs speed buff, and some new spells

Z

zergling - fine
bling - fine
roach - fine
hydra - fine
infestor - fine
(insert unit) z needs a tier 2 cloaked unit (roaches and infestor are too slow)
Mutalisk - fine
Corruptor - needs a new spell (something FUN and USEFULL at the same time)
Blord - range reduced to 8
Ultralisk - speed buff
Overseer - needs one more spell

So i think i covered all QQ about units ive seen in topics since the beta started :D
I tried to be objective as i could but just for the record - this is only my opinion so pls no flaming.
tnx
system failure...
Naone
Profile Joined May 2009
Sweden8 Posts
Last Edited: 2010-07-15 02:42:08
July 15 2010 02:39 GMT
#233
Ok, first post here and hopefully I won't get shot down.
I've been playing Random since early beta phase 1, I was a Protoss player during BW but settled on Random since I wanted to try something new.

My 2 cents about each race is that firstly the Queen is the backbone of the Zerg seriously it's completly redonculous but without it Zerg has little to no chance against the other races.. or maybe they will? I haven't played a single Zerg game without a Queen so that's just my guess.

Warp Gates and chrono boost are also extremly unfair but way cooler than anything else, it makes the strong Protoss army extremly mobile and can pretty easily defend faroff expansion.

Terran has the Reactor (and the mules) which in my eyes is the least unfair macro mechanic but still without it pretty darn it helpless against the other races.

But if you've played the beta this is all things you should know,

In my eyes TvZ is slightly in favour of Terran, where everything hangs on the early game decisions, what Terran does and how Zerg will respond, Zerg should be able to easily outmacro the Terran if they manage to stop the harrass but seeing as how many options the Terran has and how hard it is for the Zerg to stop it I can't say that Zerg is in favour in this matchup.

TvP without Ghosts is P favoured, TvP with Ghosts is T favoured. Ghosts is in no way OP and very healthy for the matchup, though it's extremly hard to stop them and when the Toss army has been EMPd the Protoss is going to get steamrolled unless the army difference is 15+ population I find it extremly hard to pull out a win or lose as Terran.

I personally find ZvP the most fun since I enjoy macro fests where both players have half of the map and most ZvP games I play end up as such, it's also the matchup I find the most even, Protoss controls the early game while it slowly tilts in the favour of Zerg, Zerg lategame is extremly hard to stop as Protoss since Broodlords can win games just by themselves.

My thoughts.
Qwerty.
Profile Joined May 2010
United States292 Posts
July 15 2010 03:10 GMT
#234
Interesting that Zerg is considered the strongest, or at least most played in Asia
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 15 2010 03:15 GMT
#235
On July 15 2010 11:31 Acidlineup wrote:
Since this is a racial balance topic i would like to state my thoughts.
They need to change a lot of numbers with units so we wouldnt get results like 8% thinks zerg is favoured against terran and 72% that terran is favoured against zerg.

Game needs to be balanced on all skill levels not just for pros. wich is very hard to do but i dont think only pro players are their target audience.

There are a lot of QQ topics about specific units and i think this topic is the best place where everyone can state their opinion instead of making 1000 threads about a single unit.

T
marine - fine
Marauder - remove stim ability
reaper - needs a buff and tier 2 upgrade so it can be usefull later in the game (dont know what)
Ghost - make EMP 200/200 110s research at ghost academy
hellion - fine
Siege tank - range reduce to 9 (tier 2, 3 food unit with 13 range? REALLY?)
Thor - increase build time
Viking - reduce range to 8
Medvac - fine
banshee - fine
Raven - increase range of HSM to 8 and make a projectile move faster
Bcruiser - increase build time

P

Zlot - fine
Stalker - fine
Sentry - make forcefield cost 75 energy, hallucination research to 50/50 instead of 100/100
HT - needs a bigger aoe for the price u have to pay to get them than 1.5 (it was 2, revert it back to 2)
DT - fine
Obs - fine
Warprism - fine
Immortal - fine
Colossi - reduce range to 8 but make the upgrade 150/150
Phoenix - that unit needs a price reduction, dont know what
Voidray - i really dont know but they need some change, unit mechanics itself is a problem
Carrier - they need build speed increase to 100 (instead of 120)
Archon - to make it viable as unit (wich is allways good) they need buf in range and aoe.
Mothership - needs speed buff, and some new spells

Z

zergling - fine
bling - fine
roach - fine
hydra - fine
infestor - fine
(insert unit) z needs a tier 2 cloaked unit (roaches and infestor are too slow)
Mutalisk - fine
Corruptor - needs a new spell (something FUN and USEFULL at the same time)
Blord - range reduced to 8
Ultralisk - speed buff
Overseer - needs one more spell

So i think i covered all QQ about units ive seen in topics since the beta started :D
I tried to be objective as i could but just for the record - this is only my opinion so pls no flaming.
tnx

Removing tank range would make them utterly useless..they are an ARTILLERY unit having range comparable to most non artillery units(marines ghosts marauders.. etc) would defeat the purpose of them being called a "siege tank"
Artillery spawned from the forges of Hell
SilentCrono
Profile Blog Joined March 2010
United States1420 Posts
July 15 2010 03:26 GMT
#236
as far as i can tell, TvP is still horrendously imbalanced towards Protoss. other than that, the game is almost perfect
♞ Your soul will forever be lost in the void of a horse. ♞
Acidlineup
Profile Joined April 2010
123 Posts
July 15 2010 03:32 GMT
#237
Removing tank range would make them utterly useless..they are an ARTILLERY unit having range comparable to most non artillery units(marines ghosts marauders.. etc) would defeat the purpose of them being called a "siege tank"


I didnt say removing range, but to make it more reasonable in terms of balance.
Colossi and Broodlords are alien "artillery" as well. U dont see them having range 13 do u? Plus they are tier 3. This a topic about BALANCE, not about what would be realistic in a imaginary SF future/movie/star wars and if u really wanna go there how do u know Colossi dont have a range of 5000 and can shoot down small planets? They are so tall after all...

The idea was to stop zerg to qq about tanks and to make T v T more than viking-tank only spamfest.
system failure...
goswser
Profile Blog Joined May 2009
United States3546 Posts
July 15 2010 03:42 GMT
#238
The biggest problem I can see is fungal growth is completely op against terran bio, its not even slightly viable to go bio because your whole army will be caked in green goo and baneling/ling/muta/whatever will just run over you. Other than that my biggest complaint is that within the next 6 months, give or take a few, TvT is going to be the most completely retarded mu ever, its already really bland and dry and half of the games of high ranked players end up with both players basically massing up 200 supply of units and then whoever has a slightly better unit comp wins.
say you were born into a jungle indian tribe where food was scarce...would you run around from teepee to teepee stealing meat scraps after a day lazying around doing nothing except warming urself by a fire that you didn't even make yourself? -rekrul
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 15 2010 03:45 GMT
#239
On July 15 2010 12:32 Acidlineup wrote:
Show nested quote +
Removing tank range would make them utterly useless..they are an ARTILLERY unit having range comparable to most non artillery units(marines ghosts marauders.. etc) would defeat the purpose of them being called a "siege tank"


I didnt say removing range, but to make it more reasonable in terms of balance.
Colossi and Broodlords are alien "artillery" as well. U dont see them having range 13 do u? Plus they are tier 3. This a topic about BALANCE, not about what would be realistic in a imaginary SF future/movie/star wars and if u really wanna go there how do u know Colossi dont have a range of 5000 and can shoot down small planets? They are so tall after all...

The idea was to stop zerg to qq about tanks and to make T v T more than viking-tank only spamfest.

Tank range isn't the problem at all. it's the too-smart tank AI.

implement overkill and fighting against tanks will become much easier with units drawing fire, unit bombing, etc...
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-07-15 03:57:16
July 15 2010 03:56 GMT
#240
On July 15 2010 12:32 Acidlineup wrote:
Show nested quote +
Removing tank range would make them utterly useless..they are an ARTILLERY unit having range comparable to most non artillery units(marines ghosts marauders.. etc) would defeat the purpose of them being called a "siege tank"


I didnt say removing range, but to make it more reasonable in terms of balance.
Colossi and Broodlords are alien "artillery" as well. U dont see them having range 13 do u? Plus they are tier 3. This a topic about BALANCE, not about what would be realistic in a imaginary SF future/movie/star wars and if u really wanna go there how do u know Colossi dont have a range of 5000 and can shoot down small planets? They are so tall after all...

The idea was to stop zerg to qq about tanks and to make T v T more than viking-tank only spamfest.


No. There is nothing that comes even close to the artillery role of the Siege Tank. It is completely immobile while in this mode. Making its range that small would indeed make it useless due to the set up time plus being immobile. This is a key aspect that you seem to have forgotten.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Prev 1 10 11 12 13 14 16 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 28m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
ggaemo 2055
Killer 826
Hyuk 797
yabsab 672
Leta 357
PianO 134
Light 96
Noble 82
BeSt 80
Dewaltoss 46
[ Show more ]
HiyA 44
Sharp 42
Backho 39
sSak 32
Bale 8
Dota 2
XcaliburYe204
BananaSlamJamma192
ODPixel120
Fuzer 86
League of Legends
JimRising 544
Counter-Strike
olofmeister1229
shoxiejesuss621
Stewie2K403
allub143
Super Smash Bros
Westballz33
Other Games
summit1g8975
ceh9452
Tasteless169
SortOf111
Pyrionflax106
NeuroSwarm59
PartinGtheBigBoy28
Organizations
Other Games
gamesdonequick1066
StarCraft: Brood War
UltimateBattle 76
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Berry_CruncH404
• davetesta42
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt445
• HappyZerGling135
Other Games
• Scarra908
Upcoming Events
OSC
1h 28m
WardiTV Summer Champion…
2h 28m
WardiTV Summer Champion…
6h 28m
PiGosaur Monday
15h 28m
WardiTV Summer Champion…
1d 2h
Stormgate Nexus
1d 5h
uThermal 2v2 Circuit
1d 7h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
2 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
CSO Cup
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.