[Poll] Racial Matchup Balance - Page 11
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OneOther
United States10774 Posts
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MythicalMage
1360 Posts
On July 15 2010 04:36 OneOther wrote: it truly breaks my heart in pvt when all my high-tech, expensive and fancy shit die to his tier one units. TIER ONE units. marines and marauders. and ghosts' EMP is ridiculous as well. having been a good and competitive brood war player, it just feels so insulting to lose to fucking tier one terran units lol. i'm getting much better at pvp and pvz, but pvt is such a struggle for me right now. just can't beat good terrans...so much versatility. Ghost is really more like tier two. Perhaps you're teching too fast? EDIT: Also, the protoss expansion isn't out yet. You'll get your versatility then. | ||
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OneOther
United States10774 Posts
On July 15 2010 04:39 MythicalMage wrote: Ghost is really more like tier two. Perhaps you're teching too fast? i was more referring to marines and marauders. it's unbelievable how good they are early game, early-mid game, mid game, mid-late game, and late game. i'm not really teching too fast but my weakness is midgame right now. | ||
ALPINA
3791 Posts
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knyttym
United States5797 Posts
On July 15 2010 00:29 arb wrote: I agree with what white-ra says here completely, in sc1 tank/vulture with 3-2/3 was the strongest army in the game, but protoss with good control and spell casting(stasis/storm) aswell as mine drags and good zealot cloning could annhilate this push really really easy sometimes. In SC2 i feel theres no equal to it, a majority of my large battles late game end upw ith terran with half their army left even after ive got off like 4-5-6 storms on it. in sc1 it'd atleast be semi even. Marauders just have so much fucking life and medivacs can healthem through storm its just ridiculous Amen to that brother. Add in an emp and sometimes you can't even get off half your storms. | ||
MythicalMage
1360 Posts
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jamesr12
United States1549 Posts
On July 15 2010 04:41 Alpina wrote: I think the hardest match up is ZvZ yeah i hate zvz | ||
Batch
Sweden692 Posts
On July 15 2010 04:30 WeSt wrote: Nydus worm. Also zerg is the fastest of all the races with creep. Fact. I thought that was quite obvious... since Zerg is the only race with creep... ![]() | ||
Melt
Switzerland281 Posts
problem solved. | ||
Azile
United States339 Posts
Warp gate. Warp prism. Reaper. Colossus. Hellion. What's your point? | ||
Melt
Switzerland281 Posts
If you look at stuff like harrassing, dropping, cliff jumping/walking, air to ground harrass and all that good stuff, Zerg doesn't feel mobile at all. | ||
KaiserJohan
Sweden1808 Posts
On July 15 2010 05:47 Melt wrote: Rework Tank AI... problem solved. QFT. Siege Ai is too good. | ||
sLiniss
United States849 Posts
This is the only matchup I have a problem with. But there's enough rage on TL so I won't say anything more. | ||
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OneOther
United States10774 Posts
On July 15 2010 04:44 MythicalMage wrote: The game isn't done yet. >.< Starcraft one was HORRIBLY imbalanced. You just got mutalisks and everything died, typically. It wasn't until BW that the game got closed to balance. The same thing is true in SC2. While the game is still pretty damned balanced, there will be two more expansions and everyone has to understand that the game is far from done. edit: nvm, misread! i agree - and hope - that sc2 will keep on improving as time goes on ![]() | ||
imbecile
563 Posts
There is data available. If you think maps skew the results, throw out the scewed maps from the data. If you think player skill skews the result, only use random players in your data. | ||
Stratos_speAr
United States6959 Posts
That said, I still think Z is at a pretty big disadvantage. Through all of my playing, it seems like they really have the weakest army overall - there's really not much short of mass Ultralisks (which isn't exactly economically or tech viable in most situations) that can take on really any army composition from the other two races in the mid-game or late game. The thing that Zerg has going for them is abuse and harassment early game and early mid-game. This means that yea, the match ups are still balanced, but not in the way that I think is good design. Oh, and I am amazed at just how useless the Roach is now. It seriously boggles my mind. | ||
DanielD
United States192 Posts
On July 15 2010 07:23 Stratos_speAr wrote: I think the game is pretty well balanced. I voted for only TvZ being imbalanced (towards T) because it seems like the Z needs to be so much better in order to properly abuse the T. That said, I still think Z is at a pretty big disadvantage. Through all of my playing, it seems like they really have the weakest army overall - there's really not much short of mass Ultralisks (which isn't exactly economically or tech viable in most situations) that can take on really any army composition from the other two races in the mid-game or late game. The thing that Zerg has going for them is abuse and harassment early game and early mid-game. This means that yea, the match ups are still balanced, but not in the way that I think is good design. Oh, and I am amazed at just how useless the Roach is now. It seriously boggles my mind. Roach is amazing at absorbing damage all game, can kite early zealot aggression on creep all day long, good vers marines, CHEAP for the hp and armor, can take advantage of lack of detection w/ burrow-move, are purrrty fast on creep once you get the speed upgrade and so are great flankers, and do decent damage assuming you can get them in range. | ||
Stratos_speAr
United States6959 Posts
On July 15 2010 07:54 DanielD wrote: Roach is amazing at absorbing damage all game, can kite early zealot aggression on creep all day long, good vers marines, CHEAP for the hp and armor, can take advantage of lack of detection w/ burrow-move, are purrrty fast on creep once you get the speed upgrade and so are great flankers, and do decent damage assuming you can get them in range. The problem is that 1) They are really damn slow and can't Burrow-move until you get the tech, and at that point your opponent can easily counter that, and 2) there is so much anti-armor or just high enough DPS to squash Roaches that I just never find a use for them. I just find Speedlings so much more useful early game. | ||
ta2
125 Posts
TvP - T favoured PvZ - P slightly favoured TvZ - siege tanks + thors + MMM = invincibility TvP - siege tanks + MMM = 90% win PvZ - very close to fair but maybe larvae should spawn a tiny bit faster. Z is always on the edge of losing to a gateway push. In PvZ also I think it's a bit unfair how if P goes collossi then Z is forced to respond by making corruptors, there is no other way to win, therefore P is dictating play. On the other hand P typically gets wasted when Z responds with enough corruptors. Terran simply needs nerf. Why do they have like 5 more units than Z and 2 more units than P? | ||
Deathstar
9150 Posts
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