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[Poll] Racial Matchup Balance - Page 11

Forum Index > SC2 General
Post a Reply
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OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 14 2010 19:36 GMT
#201
it truly breaks my heart in pvt when all my high-tech, expensive and fancy shit die to his tier one units. TIER ONE units. marines and marauders. and ghosts' EMP is ridiculous as well. having been a good and competitive brood war player, it just feels so insulting to lose to fucking tier one terran units lol. i'm getting much better at pvp and pvz, but pvt is such a struggle for me right now. just can't beat good terrans...so much versatility.
MythicalMage
Profile Joined May 2010
1360 Posts
Last Edited: 2010-07-14 19:40:26
July 14 2010 19:39 GMT
#202
On July 15 2010 04:36 OneOther wrote:
it truly breaks my heart in pvt when all my high-tech, expensive and fancy shit die to his tier one units. TIER ONE units. marines and marauders. and ghosts' EMP is ridiculous as well. having been a good and competitive brood war player, it just feels so insulting to lose to fucking tier one terran units lol. i'm getting much better at pvp and pvz, but pvt is such a struggle for me right now. just can't beat good terrans...so much versatility.

Ghost is really more like tier two. Perhaps you're teching too fast?
EDIT: Also, the protoss expansion isn't out yet. You'll get your versatility then.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
July 14 2010 19:40 GMT
#203
On July 15 2010 04:39 MythicalMage wrote:
Show nested quote +
On July 15 2010 04:36 OneOther wrote:
it truly breaks my heart in pvt when all my high-tech, expensive and fancy shit die to his tier one units. TIER ONE units. marines and marauders. and ghosts' EMP is ridiculous as well. having been a good and competitive brood war player, it just feels so insulting to lose to fucking tier one terran units lol. i'm getting much better at pvp and pvz, but pvt is such a struggle for me right now. just can't beat good terrans...so much versatility.

Ghost is really more like tier two. Perhaps you're teching too fast?

i was more referring to marines and marauders. it's unbelievable how good they are early game, early-mid game, mid game, mid-late game, and late game. i'm not really teching too fast but my weakness is midgame right now.
ALPINA
Profile Joined May 2010
3791 Posts
July 14 2010 19:41 GMT
#204
I think the hardest match up is ZvZ
You should never underestimate the predictability of stupidity
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 14 2010 19:42 GMT
#205
On July 15 2010 00:29 arb wrote:
Show nested quote +
On July 14 2010 22:44 Duelist wrote:
"I used to play terran, 'cause if they don't fix it, i'm gonna switch over, because terran is just ridiculous right now." by Idra :>

WhiteRa already expressed his concern about critical mass of marauders + medivacs vs protoss.

No one would say TvP is P favored, yet some people say T is favored. I don't know how those that believe everything is balanced and bash on people for thinking things are not there yet, don't get suspicious reading these opinions. What more do they want? Mathematical proof that X race or XvY matchup is imbalanced? That's not going to happen. Imbalances aren't as obvious now as they were, so people can't ask "give me a very hard to beat strat" or for proofs. If someone would be able to prove something like this they should instead be using their great brain for predicting natural disasters or finding the Higgs Boson. The difference in imbalance should, presently, be less than 5-10% between races. At this time polls like this, and opinions of progamers, as well as statistics is what we have to look for.

I agree with what white-ra says here completely, in sc1 tank/vulture with 3-2/3 was the strongest army in the game, but protoss with good control and spell casting(stasis/storm) aswell as mine drags and good zealot cloning could annhilate this push really really easy sometimes.

In SC2 i feel theres no equal to it, a majority of my large battles late game end upw ith terran with half their army left even after ive got off like 4-5-6 storms on it. in sc1 it'd atleast be semi even.

Marauders just have so much fucking life and medivacs can healthem through storm its just ridiculous


Amen to that brother. Add in an emp and sometimes you can't even get off half your storms.
MythicalMage
Profile Joined May 2010
1360 Posts
July 14 2010 19:44 GMT
#206
The game isn't done yet. >.< Starcraft one was HORRIBLY imbalanced. You just got mutalisks and everything died, typically. It wasn't until BW that the game got closed to balance. The same thing is true in SC2. While the game is still pretty damned balanced, there will be two more expansions and everyone has to understand that the game is far from done.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 14 2010 19:48 GMT
#207
On July 15 2010 04:41 Alpina wrote:
I think the hardest match up is ZvZ


yeah i hate zvz
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
Batch
Profile Joined May 2010
Sweden692 Posts
July 14 2010 20:28 GMT
#208
On July 15 2010 04:30 WeSt wrote:
Show nested quote +
On July 15 2010 01:52 Azile wrote:
I love how everyone always talks about 'zerg mobility' as some huge advantange.. as if we're still playing SC1.

Go play a few games as zerg. Mobility basically encompasses speedlings and that's it. Everything else is slow off creep and any halfway decent opponent isn't going to let you creep the entire map. Doesn't help that well over half the current map pool is a mass of high/low ground with cliffs everywhere and terrain built to funnel units into chokepoints.

Z 'mobility' in this beta with the current maps is a joke.


Nydus worm. Also zerg is the fastest of all the races with creep. Fact.

I thought that was quite obvious... since Zerg is the only race with creep...
Melt
Profile Joined May 2010
Switzerland281 Posts
July 14 2010 20:47 GMT
#209
Rework Tank AI...

problem solved.
Azile
Profile Joined March 2010
United States339 Posts
Last Edited: 2010-07-14 20:56:30
July 14 2010 20:53 GMT
#210
On July 15 2010 04:30 WeSt wrote:
Show nested quote +
On July 15 2010 01:52 Azile wrote:
I love how everyone always talks about 'zerg mobility' as some huge advantange.. as if we're still playing SC1.

Go play a few games as zerg. Mobility basically encompasses speedlings and that's it. Everything else is slow off creep and any halfway decent opponent isn't going to let you creep the entire map. Doesn't help that well over half the current map pool is a mass of high/low ground with cliffs everywhere and terrain built to funnel units into chokepoints.

Z 'mobility' in this beta with the current maps is a joke.


Nydus worm.


Warp gate. Warp prism. Reaper. Colossus. Hellion.

What's your point?

Melt
Profile Joined May 2010
Switzerland281 Posts
July 14 2010 21:08 GMT
#211
I feel like Zergs Army as a whole may be the most mobile if you put your creep everywhere and maybe have some nydus networks. You pretty much need your Army as a defense and can't turtle and harrass nearly as good as Terran or even as Protoss.

If you look at stuff like harrassing, dropping, cliff jumping/walking, air to ground harrass and all that good stuff, Zerg doesn't feel mobile at all.

KaiserJohan
Profile Joined May 2010
Sweden1808 Posts
July 14 2010 21:36 GMT
#212
On July 15 2010 05:47 Melt wrote:
Rework Tank AI...

problem solved.



QFT. Siege Ai is too good.
England will fight to the last American
sLiniss
Profile Blog Joined May 2009
United States849 Posts
July 14 2010 21:45 GMT
#213
TvZ T favored by far

This is the only matchup I have a problem with. But there's enough rage on TL so I won't say anything more.
OneOther
Profile Blog Joined August 2004
United States10774 Posts
Last Edited: 2010-07-14 21:52:13
July 14 2010 21:51 GMT
#214
On July 15 2010 04:44 MythicalMage wrote:
The game isn't done yet. >.< Starcraft one was HORRIBLY imbalanced. You just got mutalisks and everything died, typically. It wasn't until BW that the game got closed to balance. The same thing is true in SC2. While the game is still pretty damned balanced, there will be two more expansions and everyone has to understand that the game is far from done.

edit: nvm, misread!

i agree - and hope - that sc2 will keep on improving as time goes on
imbecile
Profile Joined October 2009
563 Posts
July 14 2010 21:58 GMT
#215
Using polls to determine balance is as stupid using polls to make a medical diagnosis.

There is data available.

If you think maps skew the results, throw out the scewed maps from the data.

If you think player skill skews the result, only use random players in your data.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
Last Edited: 2010-07-14 22:30:49
July 14 2010 22:23 GMT
#216
I think the game is pretty well balanced. I voted for only TvZ being imbalanced (towards T) because it seems like the Z needs to be so much better in order to properly abuse the T.

That said, I still think Z is at a pretty big disadvantage. Through all of my playing, it seems like they really have the weakest army overall - there's really not much short of mass Ultralisks (which isn't exactly economically or tech viable in most situations) that can take on really any army composition from the other two races in the mid-game or late game. The thing that Zerg has going for them is abuse and harassment early game and early mid-game. This means that yea, the match ups are still balanced, but not in the way that I think is good design.

Oh, and I am amazed at just how useless the Roach is now. It seriously boggles my mind.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
DanielD
Profile Joined May 2010
United States192 Posts
July 14 2010 22:54 GMT
#217
On July 15 2010 07:23 Stratos_speAr wrote:
I think the game is pretty well balanced. I voted for only TvZ being imbalanced (towards T) because it seems like the Z needs to be so much better in order to properly abuse the T.

That said, I still think Z is at a pretty big disadvantage. Through all of my playing, it seems like they really have the weakest army overall - there's really not much short of mass Ultralisks (which isn't exactly economically or tech viable in most situations) that can take on really any army composition from the other two races in the mid-game or late game. The thing that Zerg has going for them is abuse and harassment early game and early mid-game. This means that yea, the match ups are still balanced, but not in the way that I think is good design.

Oh, and I am amazed at just how useless the Roach is now. It seriously boggles my mind.


Roach is amazing at absorbing damage all game, can kite early zealot aggression on creep all day long, good vers marines, CHEAP for the hp and armor, can take advantage of lack of detection w/ burrow-move, are purrrty fast on creep once you get the speed upgrade and so are great flankers, and do decent damage assuming you can get them in range.


"Strong people are harder to kill than weak people and more useful in general." - Mark Rippetoe
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 14 2010 23:08 GMT
#218
On July 15 2010 07:54 DanielD wrote:
Show nested quote +
On July 15 2010 07:23 Stratos_speAr wrote:
I think the game is pretty well balanced. I voted for only TvZ being imbalanced (towards T) because it seems like the Z needs to be so much better in order to properly abuse the T.

That said, I still think Z is at a pretty big disadvantage. Through all of my playing, it seems like they really have the weakest army overall - there's really not much short of mass Ultralisks (which isn't exactly economically or tech viable in most situations) that can take on really any army composition from the other two races in the mid-game or late game. The thing that Zerg has going for them is abuse and harassment early game and early mid-game. This means that yea, the match ups are still balanced, but not in the way that I think is good design.

Oh, and I am amazed at just how useless the Roach is now. It seriously boggles my mind.


Roach is amazing at absorbing damage all game, can kite early zealot aggression on creep all day long, good vers marines, CHEAP for the hp and armor, can take advantage of lack of detection w/ burrow-move, are purrrty fast on creep once you get the speed upgrade and so are great flankers, and do decent damage assuming you can get them in range.




The problem is that 1) They are really damn slow and can't Burrow-move until you get the tech, and at that point your opponent can easily counter that, and 2) there is so much anti-armor or just high enough DPS to squash Roaches that I just never find a use for them. I just find Speedlings so much more useful early game.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
ta2
Profile Joined July 2010
125 Posts
July 14 2010 23:22 GMT
#219
TvZ - T massively favoured
TvP - T favoured
PvZ - P slightly favoured

TvZ - siege tanks + thors + MMM = invincibility
TvP - siege tanks + MMM = 90% win
PvZ - very close to fair but maybe larvae should spawn a tiny bit faster. Z is always on the edge of losing to a gateway push.

In PvZ also I think it's a bit unfair how if P goes collossi then Z is forced to respond by making corruptors, there is no other way to win, therefore P is dictating play. On the other hand P typically gets wasted when Z responds with enough corruptors.

Terran simply needs nerf. Why do they have like 5 more units than Z and 2 more units than P?
Deathstar
Profile Blog Joined May 2010
9150 Posts
Last Edited: 2010-07-15 00:46:46
July 15 2010 00:46 GMT
#220
I HATE ZvZ. It's the most intense matchups and are decided over minor things. But I hate ZvT more because everything they have owns meh. PvZ is the most fun. I wish for those every time I click on find match.
rip passion
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