here is the cock pit of general dugalle before he blow his own brain, afterwards this is the core where we try to assimilate as much energy to force down a Yamato Blast to an opponents building.
such creative goodness in this keep it up :D
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Licmyobelisk
Philippines3682 Posts
here is the cock pit of general dugalle before he blow his own brain, afterwards this is the core where we try to assimilate as much energy to force down a Yamato Blast to an opponents building. such creative goodness in this keep it up :D | ||
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Chaosvuistje
Netherlands2581 Posts
While the tiny corridors make my zerg-instincts cringe, I find this map to be totally awesome. 10/10 for design. | ||
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EnigmaZero
United States56 Posts
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sikyon
Canada1045 Posts
On June 22 2010 02:12 streamofhonour wrote: This is so terran biased, quick someone make a mothership map next! ...A mothership map could actually be really balanced. Infact, I expect it! MAKE IT SO! | ||
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Hot_Bid
Braavos36400 Posts
awesome job | ||
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Chesner
Iceland817 Posts
Awesome looking map rofl | ||
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101TFP
420 Posts
On June 22 2010 02:12 streamofhonour wrote: This is so terran biased, quick someone make a mothership map next! working on it. Getting the terrain right will be much harder with the mothership, but the map could be way more balanced | ||
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Wings
United States999 Posts
On June 22 2010 02:24 101TFP wrote: Show nested quote + On June 22 2010 02:12 streamofhonour wrote: This is so terran biased, quick someone make a mothership map next! working on it. Getting the terrain right will be much harder with the mothership, but the map could be way more balanced NO DONT CHANGE IT!!! doesn't a battlecruiser map HAVE to be terran biased, by definition? XD it's an AMAZING map!!! Great job.... now just let me find those siege tanks... | ||
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NB
Netherlands12045 Posts
...need to fix the position of watch towers to give more crucial information so that people would like to take control of it more often. try to wide out the map and add in "destroyable object" to block the way instead of makeing the path ways small... imagine a stalker amry on hold position => no way zerlings can surround such thing this map is like T>P>Z due to AoE and air power! | ||
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FabledIntegral
United States9232 Posts
Maybe you could make the entire BC slightly bigger so EVERYTHING is stretched out, and possibly add another way instead of one direct route to the enemy? P.S. It would be funny building BC's on this map hahaha. | ||
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Djzapz
Canada10681 Posts
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Titusmaster6
United States5937 Posts
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allyourbase
United States243 Posts
P.S. - But what happens if you build a battle cruiser on a battle cruiser? What if every battle cruiser has a small battle on it with other small battle cruisers that have battles on them with more battle cruisers?? You're blowing my mind man!!! Yo, dawg I heard you like battlecruisers.... | ||
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tyr
France1686 Posts
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piochelin
Spain31 Posts
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junemermaid
United States981 Posts
looks great dude | ||
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GreatestThreat
United States631 Posts
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Rabiator
Germany3948 Posts
On June 22 2010 02:10 Back wrote: Show nested quote + On June 22 2010 02:07 majesty.k)seRapH wrote: so um... can we make battlecruisers on this map? o.O Yes but no more than one as it covers the whole map perfectly. Once a Terran builds a Battlecruiser you start again from scratch on a new map and so on ... and these matches have to be resolved before jumping back to an older one. ![]() | ||
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Seltsam
United States343 Posts
On June 22 2010 01:56 101TFP wrote: The huge engine block between the two mains will block air units (as soon as I figure out how to do that) In the same layer as pathing, you can add no-fly zones. Also lookin' pretty cool. | ||
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Tone_
United Kingdom554 Posts
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