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Battlecruiser operational. - Page 4

Forum Index > SC2 General
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SiNiquity
Profile Joined April 2010
United States734 Posts
Last Edited: 2010-06-21 19:03:14
June 21 2010 19:02 GMT
#61
Nitpicky, but can Banshees really fly in space?

Excellent map nevertheless.
'i' before 'e' except after 'c' ~ it's scientifically proven.
SoL[9]
Profile Blog Joined December 2009
Portugal1370 Posts
June 21 2010 19:03 GMT
#62
Really nice work!
Gj

Next gonna be a mothership ok?
I Can Fly...
tosS.ita
Profile Joined May 2010
Italy523 Posts
June 21 2010 19:05 GMT
#63
coooooooooool!
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
Ordained
Profile Joined June 2010
United States779 Posts
June 21 2010 19:11 GMT
#64
This is beyond awesome.
"You are not trying to win, you are trying to be awesome" -Day[9]
Krowser
Profile Joined August 2007
Canada788 Posts
Last Edited: 2010-06-21 19:13:13
June 21 2010 19:12 GMT
#65
On June 22 2010 04:00 Hesmyrr wrote:
Show nested quote +
On June 22 2010 02:35 allyourbase wrote:
Ha, this is awesome!
P.S. - But what happens if you build a battle cruiser on a battle cruiser? What if every battle cruiser has a small battle on it with other small battle cruisers that have battles on them with more battle cruisers?? You're blowing my mind man!!!

Yo, dawg I heard you like battlecruisers....


Battlecruising Interceptors?


Were fucked...


Edit: You know what's awesome? You can easily do it with the editor.

Make a giant carrier that uses battlecruisers as interceptors (with their superfast flying speed)
AND they can use yamato.
D3 and Pho, the way to go. http://www.teamliquid.net/forum/viewmessage.php?topic_id=340709
polgas
Profile Blog Joined April 2010
Canada1765 Posts
June 21 2010 19:14 GMT
#66
Looks so much better than Dreamliner that's for sure!
Leee Jaee Doong
tru_power22
Profile Blog Joined March 2010
Canada385 Posts
June 21 2010 19:17 GMT
#67
I like the concept, but it seems really, really mech favoured. Not to mention you MS-Painted a dick on there .
Smoke Errday!
101TFP
Profile Blog Joined May 2010
420 Posts
June 21 2010 19:21 GMT
#68
On June 22 2010 03:47 Aegeis wrote:
It would be awesome if when your playing there is a space battle going on in the background.


i thought about this while making the map, but it would be rather hard to do without using triggers.
as soon as triggers are changed you can't play it as a melee map anymore

On June 22 2010 04:03 SoL[9] wrote:
Really nice work!
Gj

Next gonna be a mothership ok?


I tried this, but the architecture of the mothership doesn't allow it. there would be huge parts of it obscuring the view while playing

to clarify, i made some screenshots:

this is the view on a protoss base on a mothership, using the free camera of the editor:

[image loading]

but using ingame camera it would look like this:

[image loading]


mothership map: not gonna happen
(until someone makes a custom model of it..)
People get what they get, this has nothing to do with what they deserve.
crashonly
Profile Joined June 2010
Finland418 Posts
June 21 2010 19:23 GMT
#69
whoa that looks amazing!

Would love a bigger 4 player version though, if you ever feel like bothering to make one . The concept and balance issues kinda scream for more casual types of games
Mios
Profile Joined April 2010
United States686 Posts
Last Edited: 2010-06-21 19:28:17
June 21 2010 19:27 GMT
#70
On June 22 2010 04:17 tru_power22 wrote:
I like the concept, but it seems really, really mech favoured. Not to mention you MS-Painted a dick on there .


lmao, you're very observant

i like this map! i think the only other feasible map based on an air unit would be the mothership. do it nao. would probably be a 3 player map, one for each section, with a watchtower in the middle and island expos next to the mains. would have to make some sort of bridge to connect each sector probably.

edit: oh i can see now that it wont work :[
no LAN and intercontinental bnet = T_T
ckw
Profile Blog Joined February 2010
United States1018 Posts
June 21 2010 19:28 GMT
#71
Really interesting man, wonder how it would play out. It definitely gets an A+ on looks and creativity, good job. No real suggestions on improvements because I would have to play it to determine any. Nice work, keep it up!
Being weak is a choice.
figq
Profile Blog Joined May 2010
12519 Posts
June 21 2010 19:34 GMT
#72
Finally Battlecruisers in SC2 found their real purpose.
If you stand next to my head, you can hear the ocean. - Day[9]
Arcalious
Profile Joined March 2010
United States213 Posts
June 21 2010 19:57 GMT
#73
Love it, can't wait to give a go.
cocosoft
Profile Joined May 2010
Sweden1068 Posts
June 21 2010 20:18 GMT
#74
love this map^^ creative work!
¯\_(ツ)_/¯
Smackzilla
Profile Blog Joined April 2010
United States539 Posts
June 21 2010 20:27 GMT
#75
Looks awesome
You see a mousetrap. I see free cheese and a f&%*ing challenge - Scroobius Pip
Sandrosuperstar
Profile Joined November 2009
Sweden525 Posts
Last Edited: 2010-06-21 20:30:48
June 21 2010 20:30 GMT
#76
When sc2 pl starts this concept must be in the map pool 8D
I'm homo for Lomo, gay for GGplay, but at the end of the day I put my dong in Lee Jaedong
Shanedon
Profile Joined April 2010
United States147 Posts
June 21 2010 20:34 GMT
#77
Great concept, at least you're thinking outside the box, regardless of balance it should be a fun test map.
Gyar...
Plakk
Profile Joined April 2010
Canada32 Posts
June 22 2010 03:21 GMT
#78
Awesome map. If this was some kind of UMS map in the setting of a BC it would be awesome.
My ZvZ mentality: My muta micro is better than your muta micro
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
June 22 2010 03:25 GMT
#79
man that is so epic. Great thinking there man. kudos!
Empyrean
Profile Blog Joined September 2004
17031 Posts
June 22 2010 03:35 GMT
#80
This is one of the coolest maps posted on the forums :D
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