Some friendly and well-mannered caster bashing - Page 5
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cronican
Canada424 Posts
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yarkO
Canada810 Posts
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groms
Canada1017 Posts
On June 18 2010 19:09 shin ken wrote: I don't know if this has been already said but casters should defininitely try to master the wonderful art of mouse discipline which you can see in almost perfect form in korean esport broadcasts! 1) Don't click around like you're playing the game. Insteat do the opposite: Move and click super slow while still showing all (necessary) information. This will be especially hard for (ex-)pros and maybe you'll have to practice this by setting up a very slow mouse sensibility. Of course this is also true for screen movement. The viewer will be very thankful because this way he can see the game instead of 300 APM mouse actions. 2) Don't show everything. An average viewer can only process 1-2 things a second. It sounds antithetical but by showing less information you can communicate more information. 3) When you don't need the mouse, "hide" it somewhere in the UI so the viewer doesn't get distracted. 4) Do everything in rythm! This is where mouse discipline becomes an artform. It is the combintaion of everything above and by no means a must because it probably requires a lot of practice. Move and click like a slow walz when there's less action and pump up to samba in big moments. (Of course this has to come "naturally" - if you force it, it'll probalby look horrible) ^this I'm so tired of watching casts where the caster moves his mouse around wayyy to fast and constantly is selecting and deselecting units as it almost looks as if he's binding them to groups or something. PLEASE calm down and slow down the mouse movement. There is no need to select the dam probes 50 times before the first pylon even gets built. | ||
BlackDraft
United States64 Posts
Blunder in this context comes from chess, where you can make a) a miscalculation, b) a mistake, or c) a blunder (the worst). Blunders are game-changing mistakes. A blunder is sacking a piece, as opposed to leaving the center undefended (a mistake, perhaps a miscalculation). Unfortunately, in SC2 casting it no longer means this. It is getting up there with epic on the "most overused words" list. | ||
TotalBiscuit
United Kingdom5437 Posts
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rS.Sinatra
Canada785 Posts
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HCastorp
United States388 Posts
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Full
United Kingdom253 Posts
'Critically' | ||
MrShank
Canada144 Posts
all great, jus minor flaws, but its all good! | ||
Full
United Kingdom253 Posts
On June 19 2010 02:01 MrShank wrote: i think there all pretty decent, Day[9] i find myself skipping through his rants, i think he over analysis small things, and his Pro guests dont seem to agree with his logic, and his co-commentator is really hard to listen to, too much studdering. HD is decent, pretty exciting most of the time (tho u can tell he is very inexperienced) and husky, used to be great until some of his recent videos such as Mass queens, he definitely took the professionalism out of his channel. all great, jus minor flaws, but its all good! Uhm, hate to jump on the day9 is flawless bandwagon. But i think that almost all of the top players will say that day9's analytical chitchat is top notch ![]() And he doesn't have a co-caster. Maybe ur talking about gretorp when they commentated on asia vs europe. Either way, day9 is day9 with no co-casters ![]() | ||
Gretorp
United States586 Posts
I definitely agree with the majority of people say. It's very hard to cast sometimes seeing as you have a huge spectrum of audience. This really makes it hard to gear your commentation of strategy and tactics. From a casters point of view, I think the hardest thing is to speak in sentences and being coherent while at the same time analyzing the game and watching it. I think in general people don't even speak in real sentences other than writing. Therefore, when publicly speaking, it becomes extremely difficult. I have been trying my hardest to just concentrate on talking in sentences lately, but it's a lot harder than people think!!! That or i'm just bad at english, ggme :-P Anyways thanks for this thread, it's a great idea. | ||
Makh
Canada143 Posts
On June 19 2010 02:01 MrShank wrote: and husky, used to be great until some of his recent videos such as Mass queens, he definitely took the professionalism out of his channel. Glad I'm not alone. And great to hear from Gretorp! I find the hardest part about speaking in a proper fashion is that the pace of the game often won't let you. There's a lull; you decide to elaborate on a carefully well though-out point when -- "and the Terran player has just pushed out over the Banelings mines, TERRIBLE TERRIBLE DAMAGE!" | ||
ForKvatch
United States54 Posts
Also, if you are casting from a replay, there is no reason not to jump backwards. The viewers want to see the full game, not just a limited portion of it. I actually prefer it if a caster does not jump backwards while casting a replay (unless the caster is doing an extensive analysis of a strategy like Day9). When a caster jumps back it takes away from the feel and excitement of the game. Instead of actually being engaged in the game it only reminds the viewers that "Oh yeah, it's a replay." | ||
AlgeriaT
Sweden2195 Posts
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mcneebs
Canada391 Posts
On June 19 2010 00:11 Chill wrote: I think it's very unfair to expect people on Skype to work as well as two people in a room together. I don't expect people to work as well together. That would be foolish. I do feel however that Tasteless and SDM worked much better off one another than Tasteless and LS. Both may be great at what they do, but it was just that the personalities clicked. Again, I'm not saying that A level players can't put on a good show, I'm saying that if putting on a good show is what you're after, do a little more pregame about what both caster's role is. Obviously it's harder sitting in your living room trying to sync up with a guy half way across the world, but I just feel that more focus should be put on the presentation and less on the insight (for those aspiring to become "renowned" casters). Even half an hour discussing things like leading into color and minimizing dead air would help a lot of people who are running two casters at a time, or how to handle an "unexpected" event (IE if the color guy is talking when some huge cheese is discovered. Does he continue talking or hand it back over to the main caster etc.) | ||
AlgeriaT
Sweden2195 Posts
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JHancho
United States166 Posts
It's about as taxing as playing the game. You have to pay attention to multiple players, their actions, production, the battles, and pokes. Oftentimes with the videos I've put up, mostly mine, though a few that have other players, I've just tried to follow the action. It's quite difficult to stay ahead of it, all while speaking coherently about what's going on. Through what I've posted, I think I've become better at it, but it's a process. I'm going to echo a lot of previous posts when I say that it (and I) will get better over time. People are still acclimating themselves to both the differences from BW as well as the controls that Blizzard put into the replays. I enjoy day[9], makh, psy, totalbiscuit, and when I want to turn my brain off, hd and husky. | ||
bakedace
United States672 Posts
For me, the worst thing I see my self do is mistakingly saying things like probe instead of drone, or zerg instead of protoss.. Another thing I am personally working on is not saying "uh". It's extremely easy to catch mistakes when your just watching. I watch my videos and catch a lot of minor mistakes. Specially if the commentator is doing more than just commenting on what is happening... Just keep that in mind when you want to "throw your monitor out the window" when we make these kinds of mistakes... If you are watching someones stream or VOD and you see something they can improve on or you have a good suggestion... tell them! http://www.ustream.tv/channel/brandontv | ||
f0rk
England172 Posts
On June 19 2010 01:16 T0fuuu wrote: HDH did cast in the same room, and it didnt get any better from what it normally is. it doesnt solve the overlap problems. i think it can work though. alot of the podcasts coming from tl have really good synergy and diversity This is because they're both solo casters who just focus on play by play, there isn't any diversity between them so they don't gain much from casting together over alone. When it's a casting team, for it to work there has to be roles (most of the time they come naturally) so it's clear who should be talking when. Day9 obviously talks a lot (arguably too much when with a partner) but he's very good at asking his co-caster questions so they are both adding useful, interesting stuff. Another great example of this is djwheat, probably the closest to a professional e-sports caster in America, who is well aware he doesn't have the best knowledge, and so brings out his co-casters knowledge to supplement his play by play. I'm sure you'll see this at devastation with ssf4. | ||
Makh
Canada143 Posts
On June 19 2010 02:53 AlgeriaT wrote: On the topic of letting yourself go (which I think casters need to get better at in general), here's a fabulous example by the master himself, CholeraSC: I never got into the Broodwar scene, but is that really what people consider as 'good' commentating? I'm all for getting excited especially during final matches, but some of his word choices are just abysmal. | ||
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