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Forum Index > SC2 General
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shalafi
Profile Joined July 2008
394 Posts
June 17 2010 15:50 GMT
#121
Uh, what's with the "when it's ready"?

I guess it was lost in the merge.
0neder
Profile Joined July 2009
United States3733 Posts
Last Edited: 2010-06-17 15:56:24
June 17 2010 15:55 GMT
#122
It's interesting that one guy from Europe's candid quote that contradicted everything everyone else had said on the issue got so much momentum. Nice to hear their specific explanation.

EDIT: I don't know that numeric identifiers are the way to go, however.
StewKer
Profile Blog Joined April 2010
United States301 Posts
Last Edited: 2010-06-17 16:03:11
June 17 2010 15:58 GMT
#123
This is very, very, very, very, good news. Every single tournament organizer just went "yay!!" and threw their hands into the air. I know I did.

Compared to how things were before the beta went down, this is like the rising of the sun.
HerO Fan! || Coming back to SC2 is like finding an old friend!
Typho0n
Profile Blog Joined November 2008
Canada276 Posts
June 17 2010 16:01 GMT
#124
Great news. I was really hating the chat system on beta. So inconvenient
Captain Peabody
Profile Blog Joined May 2009
United States3135 Posts
June 17 2010 16:06 GMT
#125
More responses from the same thread:

Show nested quote +
Ahem, I think they where asking Bashiok... /sarcasm


Oh... You didn't know we were all Bashiok? Or rather Bashiok is all of us? Erm... I mean Bashiok is one person posting with all those accounts? Maybe all those accounts are one Bashiok? Which would imply that one account or all accounts possess all the Bashioks.

Just noticed the post in the other thread. I hope I/he/we/they won't mind.



Show nested quote +
The post is much appreciated. Can you provide an additional piece of info on the 3-digit identifiers: is the identifier number selected by the player, or automatically assigned? i.e. I'm the first to create the name CheezDip so I am CheezDip.001?

The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! )


Show nested quote +
What is the point with identifiers? Just let us use numbers and symbols like in war3 and sc1 so we can have unique names. Do you really want people to be called ESPORTS001 ESPORTS002 ESPORTS003 ESPORTS004 ESPORTS005 and so on? Noone wants the identifiers! Please listen to the community.

Why should you pick "esports" as a nickname exactly? Just pick the nickname that you prefer.


Show nested quote +
http://www.teamliquid.net/forum/viewmessage.php?topic_id=128032

This is why.

Just so you know why you have 999 players named "Esports" at the next beta reset.


Well, I'll be honest: I can't actually see the usefulness of such initiative and I don't see how it even fits this discussion.

These people are naming themselves "ESPORTS" to protest against:

- Lack of Chat Channels
... and we just announced that Chat Channels are going to be in the game a few months after release.

- No Cross-region play
... and we just announced that cross-region play is definitely in our plans.

- No Unique ID
... And we just announced that every combination of nickname + 3 digit code will be unique and you will be able to add friends by using this combination.

- You need to give out your email address
... Which is not the case anymore, as adding Nickname.007 will be enough.


I can understand the reasons behind such initiative, but I don't think that they chose the best method to explain their concerns, they will just end up sharing the same nickname with a different 3 digit code.
I don't see how this will contribute to voice their concerns, let alone solve them.

We listen to the community, we don't listen to... flocks of nicknames. We need useful feedback, opinions, suggestions, concerns, questions and so on, ending up with hundreds of people sharing part of their identifier (aka only the nickname part) is not going to help at all. You all are more than welcome to post in these forums and share your concerns, I believe that we just addressed the main concerns that were brought up on these boards and we would like your feedback based on what we disclosed today.

This is the only way we're going to make Battle.net 2.0 better.


Show nested quote +
all of this sounds very excellent Mr. Blue, but what about custom game interface?
there is definitely a problem with the "popularity" system as well as having unique names for custom games and even the lobbies themselves are lacking substance...
Any clarification on this issue Mr. Blue?


We don't have any update to share regarding this topic at the moment.
As we move closer to Phase Two / Release we will have more information about this.
Dies Irae venit. youtube.com/SnobbinsFilms
koppik
Profile Joined April 2010
United States676 Posts
Last Edited: 2010-06-17 16:13:10
June 17 2010 16:08 GMT
#126
I think they've said for a while they'd have "group" chat channels. It's nice to have some clarification now on what group chat channels are, though.

Also, Blizzard kind of missed the "no LAN" complaint people have. But I guess there are rumors of that "professional edition" with LAN support, so maybe they don't want to talk about it until that's revealed officially.

Also, what happens if there are 1000 ESPORTS out there? Will poor ESPORTS #1001 be unable to get his name!? How terrible.
Daniri
Profile Joined May 2007
387 Posts
June 17 2010 16:12 GMT
#127
On June 18 2010 00:50 shalafi wrote:
Uh, what's with the "when it's ready"?

I guess it was lost in the merge.


That was always a myth, but close enough to the truth to get away with saying it. Need I list everything that was supposed to be in WC3 and D2, to say nothing of WoW? I didn't follow SC's development but I'm sure it had its share.
"you guys are silly lol thats why i hate you people" berserkboar
arthur
Profile Joined April 2009
United Kingdom488 Posts
June 17 2010 16:13 GMT
#128
On June 17 2010 17:40 Icks wrote:
Show nested quote +
On June 17 2010 17:36 I_Love_Bacon wrote:
I think we all knew chat channels would be implemented. It's annoying that it has taken this long for an answer that didn't piss us all off, but better late than never I guess?


Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release.

They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc...

So now people say "good move", "Blizzard listens"...


I beleive they said they were going to work on known issues after release. Not they were gonna fix chat after release.

Now they said they will fix chat. After release.
youtube.com/f1337
gogogadgetflow
Profile Joined March 2010
United States2583 Posts
June 17 2010 16:14 GMT
#129
are 3 digits even enough to identify all of the GiveMeLAN's in the 2nd phase of Beta
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 17 2010 16:15 GMT
#130
On June 17 2010 17:40 Icks wrote:
Show nested quote +
On June 17 2010 17:36 I_Love_Bacon wrote:
I think we all knew chat channels would be implemented. It's annoying that it has taken this long for an answer that didn't piss us all off, but better late than never I guess?


Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release.

They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc...

So now people say "good move", "Blizzard listens"...


Something that takes 3 weeks of development vs. something that takes 2 hours of development... those bastards and their timetables!
"We have unfinished business, I and he."
Madkipz
Profile Blog Joined February 2010
Norway1643 Posts
June 17 2010 16:16 GMT
#131
Also, what happens if there are 1000 ESPORTS out there? Will poor ESPORTS #1001 be unable to get his name!?


Only one way to find out.
"Mudkip"
SkCom
Profile Joined May 2010
Canada229 Posts
June 17 2010 16:36 GMT
#132
at least things are moving in the right direction;
and keep in mind, the reason they might be adding those features after release is maybe to increase sales and counter pirating
after most of their sales are done, voila, lan+everything else, I guess
Alou
Profile Blog Joined March 2010
United States3748 Posts
June 17 2010 16:39 GMT
#133
Oh I hope we get to choose the numbers we want LOL. Doubt it, but it'd be awesome. Glad they're listening.
Life is Good.
Liquid`Sheth
Profile Blog Joined March 2010
United States2095 Posts
June 17 2010 16:40 GMT
#134
I'm really impressed by Blizzard's response to these issues on this forum thread.
Team LiquidUnderneath it all they were really quite nice. They just got screwed up. Mostly by stuff that wasn't entirely their fault.
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
June 17 2010 16:46 GMT
#135
The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! )

And the circle is complete, we are back at the initial problem of not being able to tell who is who. Am I playing the real IdrA or a poser?

I hope that this time, it at least shows up when someone messages you so you can /squelch people who are spamming you.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 17 2010 16:49 GMT
#136
Is anyone really surprised? Honestly, I haven't understood all the Blizzard hate. We know they are going to tend to the issues.
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 17 2010 16:49 GMT
#137
On June 18 2010 01:46 FrozenArbiter wrote:
Show nested quote +
The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! )

And the circle is complete, we are back at the initial problem of not being able to tell who is who. Am I playing the real IdrA or a poser?

I hope that this time, it at least shows up when someone messages you so you can /squelch people who are spamming you.


This is what I was thinking. Why not just let us choose the identifier again if they're going to hide it anyways. The solution the whole time was just to make the identifier people choose appear. So instead of playing Jinro you'd play Jino.Liquid or whatever the identifier was. That way, it's easy to see who is who, and we don't have to worry about some ugly random number appearing next to our name.

Blizzard appears to be drawing a conclusion that there's only two choices:

1) Keep identifiers that you don't see.

2) Remove identifiers and have to add everyone through RealID.

I'm not sure why identifiers had to be private in the first place. I kinda see it, but I think they should at least give it a try to see what it looks like in practice.
Gee gee gee gee baby baby baby
kajeus
Profile Joined May 2010
United States679 Posts
June 17 2010 16:51 GMT
#138
Yeah, I think they should just make it so you can see the identifier on their profile. Then you just have to know what a famous player's identifier is, and everything is great.
pro-MoMaN, pro-HuK, pro-Millenium
DTown
Profile Blog Joined April 2010
United States428 Posts
June 17 2010 16:59 GMT
#139
How about having a settings tab enabling each individual gamer to choose when, where and how he wants to view identifiers if at all?
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
June 17 2010 17:01 GMT
#140
YESSSSSSSSSS
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
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