I guess it was lost in the merge.
Confirmed chat channels - Page 7
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shalafi
394 Posts
I guess it was lost in the merge. | ||
0neder
United States3733 Posts
EDIT: I don't know that numeric identifiers are the way to go, however. | ||
StewKer
United States301 Posts
Compared to how things were before the beta went down, this is like the rising of the sun. | ||
Typho0n
Canada276 Posts
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Captain Peabody
United States3089 Posts
Oh... You didn't know we were all Bashiok? Or rather Bashiok is all of us? Erm... I mean Bashiok is one person posting with all those accounts? Maybe all those accounts are one Bashiok? Which would imply that one account or all accounts possess all the Bashioks. Just noticed the post in the other thread. I hope I/he/we/they won't mind. The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) Why should you pick "esports" as a nickname exactly? Just pick the nickname that you prefer. Well, I'll be honest: I can't actually see the usefulness of such initiative and I don't see how it even fits this discussion. These people are naming themselves "ESPORTS" to protest against: - Lack of Chat Channels ... and we just announced that Chat Channels are going to be in the game a few months after release. - No Cross-region play ... and we just announced that cross-region play is definitely in our plans. - No Unique ID ... And we just announced that every combination of nickname + 3 digit code will be unique and you will be able to add friends by using this combination. - You need to give out your email address ... Which is not the case anymore, as adding Nickname.007 will be enough. I can understand the reasons behind such initiative, but I don't think that they chose the best method to explain their concerns, they will just end up sharing the same nickname with a different 3 digit code. I don't see how this will contribute to voice their concerns, let alone solve them. We listen to the community, we don't listen to... flocks of nicknames. We need useful feedback, opinions, suggestions, concerns, questions and so on, ending up with hundreds of people sharing part of their identifier (aka only the nickname part) is not going to help at all. You all are more than welcome to post in these forums and share your concerns, I believe that we just addressed the main concerns that were brought up on these boards and we would like your feedback based on what we disclosed today. This is the only way we're going to make Battle.net 2.0 better. We don't have any update to share regarding this topic at the moment. As we move closer to Phase Two / Release we will have more information about this. | ||
koppik
United States676 Posts
Also, Blizzard kind of missed the "no LAN" complaint people have. But I guess there are rumors of that "professional edition" with LAN support, so maybe they don't want to talk about it until that's revealed officially. Also, what happens if there are 1000 ESPORTS out there? Will poor ESPORTS #1001 be unable to get his name!? How terrible. | ||
Daniri
387 Posts
On June 18 2010 00:50 shalafi wrote: Uh, what's with the "when it's ready"? I guess it was lost in the merge. That was always a myth, but close enough to the truth to get away with saying it. Need I list everything that was supposed to be in WC3 and D2, to say nothing of WoW? I didn't follow SC's development but I'm sure it had its share. | ||
arthur
United Kingdom488 Posts
On June 17 2010 17:40 Icks wrote: Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release. They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc... So now people say "good move", "Blizzard listens"... I beleive they said they were going to work on known issues after release. Not they were gonna fix chat after release. Now they said they will fix chat. After release. | ||
gogogadgetflow
United States2583 Posts
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Amber[LighT]
United States5078 Posts
On June 17 2010 17:40 Icks wrote: Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release. They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc... So now people say "good move", "Blizzard listens"... Something that takes 3 weeks of development vs. something that takes 2 hours of development... those bastards and their timetables! | ||
Madkipz
Norway1643 Posts
Also, what happens if there are 1000 ESPORTS out there? Will poor ESPORTS #1001 be unable to get his name!? Only one way to find out. | ||
SkCom
Canada229 Posts
and keep in mind, the reason they might be adding those features after release is maybe to increase sales and counter pirating after most of their sales are done, voila, lan+everything else, I guess | ||
Alou
United States3748 Posts
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Liquid`Sheth
United States2095 Posts
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Liquid`Jinro
Sweden33719 Posts
The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) And the circle is complete, we are back at the initial problem of not being able to tell who is who. Am I playing the real IdrA or a poser? I hope that this time, it at least shows up when someone messages you so you can /squelch people who are spamming you. | ||
QueueQueue
Canada1000 Posts
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Takkara
United States2503 Posts
On June 18 2010 01:46 FrozenArbiter wrote: And the circle is complete, we are back at the initial problem of not being able to tell who is who. Am I playing the real IdrA or a poser? I hope that this time, it at least shows up when someone messages you so you can /squelch people who are spamming you. This is what I was thinking. Why not just let us choose the identifier again if they're going to hide it anyways. The solution the whole time was just to make the identifier people choose appear. So instead of playing Jinro you'd play Jino.Liquid or whatever the identifier was. That way, it's easy to see who is who, and we don't have to worry about some ugly random number appearing next to our name. Blizzard appears to be drawing a conclusion that there's only two choices: 1) Keep identifiers that you don't see. 2) Remove identifiers and have to add everyone through RealID. I'm not sure why identifiers had to be private in the first place. I kinda see it, but I think they should at least give it a try to see what it looks like in practice. | ||
kajeus
United States679 Posts
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DTown
United States428 Posts
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Grobyc
Canada18410 Posts
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