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Did this get posted already because I couldn't find it in here.. Anyways:
There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends. -Kapeselus
Source: http://forums.battle.net/thread.html?topicId=25399622869
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Cool! Seems like a mini address of some sort. <3 Blizz.
Their 1 AM team is hard at work haha.
Edit: I guess my digit is going to be 012?
Double Edit: Apparently it's generated.
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Kennigit
Canada19447 Posts
Believe that is new. Only took 3 months of shit storming to get that tidbit haha.
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Hungary11261 Posts
Just to fill in some info from that thread:
Kapeselus writes There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
I'll pause with that.
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wooooo finally some more good information from the beta
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On June 17 2010 17:32 Illva wrote:you will be able to join public channels that are based around your interests
If I don't get mod powers to the channel Bacon I wont have a reason to live.
I think we all knew chat channels would be implemented. It's annoying that it has taken this long for an answer that didn't piss us all off, but better late than never I guess?
edit: Also, I'm fine with Identifiers. I don't think it's a perfect system, but it's about 100x better than getting somebody's email address.
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oh yea its late in NA isnt it? half past 10AM where I am xD
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As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
I'm glad, I think that name.identifier system was a good comprimise
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As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
I want a .007 identifier!
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Woo a way to add friends without e-mail again.
I don't have to feel like a creeper anymore asking for everyone's e-mail. :S
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this is a very good news indeed, good move by blizz spread the words, and stop the flames
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Isnt that what they we're saying like... 6 months ago? How there wont be chat channels but group chat (which is what they are implying).
And I just love how he avoided the LAN question entirely... :'(
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On June 17 2010 17:35 Aesop wrote:Just to fill in some info from that thread: Show nested quote +Kapeselus writes There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID).
I'll pause with that.
I guess having faith in Blizzard wasn't a bad idea. I was getting worried though. I mean, I would still play SC2, but I do love the communication that old Bnet has had and it was beginning to look like they were going to pull a WiFi Connection-style friend list mistake in 2.0 (not as bad though) by making it really hard to get people added that you don't know.
So, good news indeed. Those few months will probably feel like ages, though.
Although, I'm intrigued to see how this interest-based channel system will work.
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btw.. Is it only me who thinks that the new identifiers system is terrible? Now we will all be Illva173 and stuff like that? I used to hate that in other games
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On June 17 2010 17:36 I_Love_Bacon wrote: I think we all knew chat channels would be implemented. It's annoying that it has taken this long for an answer that didn't piss us all off, but better late than never I guess?
Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release.
They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc...
So now people say "good move", "Blizzard listens"...
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ah great news it was clear that they would implement chat and a new friend-identifier-system but the fact that they didnt say anything until now really bugged me
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On June 17 2010 17:39 Illva wrote: btw.. Is it only me who thinks that the new identifiers system is terrible? Now we will all be Illva173 and stuff like that? I used to hate that in other games I'm guessing it's going to work like before with name.identifier where the identifier only showed up on the profile screen, but you don't get to pick your identifier this time.
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F.I.N.A.L.L.Y. I love to think it's thanks to TL !
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This isn't new, have you all been bitching so much because you can't be bothered to follow or look up news? But I'm still upset that they won't be in for launch as that will detract from the magic of launch day. And classic Battle.net had specific topic channels as well and they were even more fail than the default gateway channels, so the idea of waiting for that isn't exciting.
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I liked identifiers as words better I'm not sure how numbers will work. Day9 for instance got copied A LOT so he can go on his daily and say what his identifier is just to help keep the imposters from making us think that it's him. But if it's a number say Day9 is a bit slow and he gets 003 or 004 then people have to stop and think was it 3 or 4? And maybe someone can get away with masquerading as Day9 idk. I'm glad they saw the way the wind was blowing but theres so much more I want from BNet.
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I hope one of the public channels is cybering because there is a lot of interest in that
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Ugh I can't wait to see how many people will be running around with 666 as their identifier...............
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On June 17 2010 17:49 iCCup.Raelcun wrote: I liked identifiers as words better I'm not sure how numbers will work. Day9 for instance got copied A LOT so he can go on his daily and say what his identifier is just to help keep the imposters from making us think that it's him. But if it's a number say Day9 is a bit slow and he gets 003 or 004 then people have to stop and think was it 3 or 4? And maybe someone can get away with masquerading as Day9 idk. I'm glad they saw the way the wind was blowing but theres so much more I want from BNet.
I'd prefer if they simply made it so you couldn't use the same name twice in the same region that would cut down on that problem simply enough then identifiers could still be used to simply just add people to the friends list.
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Community: 1, Blizzard: a lot
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Oh nice now all the people that were gonna buy sc2 anyway and not tell anyone won't be upset.
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What? Why are Blizzard so intent on protecting us from any conversations which may not interest us? In Wc3, if you did not like your default USA-1 or whichever channel you'll just /join WhicheverChannelYouWant in a blink. I am guessing Blizz will create a number of specific public channels which anyone can join, and "general chat" will be confined to groups.
Whats with the 3 digit addon to the nick though? Seems like a pretty aesthetically ugly concept.
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finally we get what we want^^ i just dont understand why we dont get such simple things at release...
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makes sense, i didnt really expect chat channels to be absent from battle.net.
battle.net is BASED on those channels!
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Wait wait wait, chat channels based around your interests? That sounds a bit like... no, it can't be!
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With or without them its fine anyway ^_^;
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still only after the release?
lol
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On June 17 2010 17:56 538 wrote: still only after the release?
lol
just how fast do you think they can crank out these updates?
let's assume they know exactly what they want to implement and how they want to do it, they still have to write the code. how can you not expect "after launch?"
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darn.. i wanted to beta test chat channels
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Aotearoa39261 Posts
... basically they shed more light on what they meant by "they will be included in a future patch".
Still unhappy this isn't going to be in the release version
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It's like day9 said: people shouldn't be so pessimistic about blizzard. They WILL add chatchannels, they WILL add lan (think about it, they know that lan is needed for a good esports game) and I am sure that they are working on something so we can switch from servers (read it somewhere).
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Well, they said the number shows up in the UI, but thats pretty vague at the moment, I'm alright with that as long as we dont have the identifier forced on our regular game nicks
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On June 17 2010 17:49 yomi wrote: I hope one of the public channels is cybering because there is a lot of interest in that
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Why is everybody so happy now?
They've said this for months on end.. sure maybe not a more specific date, but a few months after release or even 1.. had always been likely.
So it wont be a launch... so what?... Just be thankful it WILL be here in a near future... go outside in the sun and play.. or go on a travel vacation... before you know it.. you're back and chat channels are in..
Less nerd rage, more smiles and laughs .D
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On June 17 2010 18:06 aloT wrote: Well, they said the number shows up in the UI, but thats pretty vague at the moment, I'm alright with that as long as we dont have the identifier forced on our regular game nicks
I agree with this. Having it right after you name would be terrible.
Best thing would probably be:
Example xxx
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"in a future patch". great, we have already seen this with wc3/d2 and mostly wow...patch with chat channels coming out sometime a few years after release going by blizzards history. i hope this is actual chat channels
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On June 17 2010 18:07 MasterFischer wrote: They've said this for months on end.. yeah lol....
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To be honest I'm just happy that I can add people again lol
As for the chat channels we'll just have to wait and see how they will be implemented but it's nice to see that they are paying some attention.
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I NEED FAWKING LAN MOD
User was temp banned for this post.
User was warned for this post
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Now we only need 6 months of concentrated shitstorm regarding LAN and we might actually get it...
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On June 17 2010 18:10 CrunCher wrote: "in a future patch". great, we have already seen this with wc3/d2 and mostly wow...patch with chat channels coming out sometime a few years after release going by blizzards history. i hope this is actual chat channels
Not really worried about them living up to this as it's simpler than air vehicles in Wintergrasp or what have you. And they've fulfilled more "in a future patch"'s than not.
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On June 17 2010 18:06 aloT wrote: Well, they said the number shows up in the UI, but thats pretty vague at the moment, I'm alright with that as long as we dont have the identifier forced on our regular game nicks
This is a tossup for me. On the one hand I like to know my opponent's full name including digit.. and in a chat channel for instance it'd be nice. But I guess a lot of people want just the nickname... Either way, not a big deal.
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I wonder how they'll add accountability to chatrooms? Hopefully they'll limited the number of chatrooms an ID can make people will care enough to moderate them propperly.
But, regardless, this is awesome :D
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I like the number identifier a lot more than the previous implementation. A number is easily recognizable and feels more "unique".
Will be fun to see what will be the most popular nickname. Also, if you make your nickname late, you can see how many people already used your nickname. Way to feel special if you are nickname.001 
On a related note, what happens if ESPORT.999 is made and someone else tried to make it? Is he screwed or will battle.net just implode?
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It should come straight after relese. As far as I know blizzard it'll take take them some time. And we need to w8 and w8 and w8 again for so expensive game that comes uncomplite. Sad.
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[B] On a related note, what happens if ESPORT.999 is made and someone else tried to make it? Is he screwed or will battle.net just implode?
lol, I doubt it would and if it does I guess it cant be made 
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On June 17 2010 18:21 oN_Silva wrote: I NEED FAWKING LAN MOD
they will make LAN available for tournaments at least.
Also, why not 4 numbers?? Man i wish i could have FireBound.1337
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On June 17 2010 18:52 NeoLearner wrote:I like the number identifier a lot more than the previous implementation. A number is easily recognizable and feels more "unique". Will be fun to see what will be the most popular nickname. Also, if you make your nickname late, you can see how many people already used your nickname. Way to feel special if you are nickname.001  On a related note, what happens if ESPORT.999 is made and someone else tried to make it? Is he screwed or will battle.net just implode? blue post: "The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) "
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Can someone capable of posting there ask about cross-realm play? I wonder if they've changed their mind about that yet.
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On June 17 2010 17:32 Illva wrote:Did this get posted already because I couldn't find it in here.. Anyways: There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends. -Kapeselus Source: http://forums.battle.net/thread.html?topicId=25399622869
I don't know. Overall, this is great news as it resembles what the community wants. But the bold part makes me worry that these "private chat rooms" will be invite-only rooms for people only on your friends list. What people want (or at least what I want), is a private chat in which anyone can join by typing in a specific name, i.e. "everyone meet in channel XYZ and we will organize that rematch." This sounds like you are still going to have to invite these guys to your friends list and invite them individually to a private chat to accomplish this. Still better than nothing, but also still suboptimal.
= /
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Only took one of the largest SC communitys to jump up and down for 3 months.
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It's great that they are reading the feedback and acting on it for solutions!
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On June 17 2010 17:32 Illva wrote:Did this get posted already because I couldn't find it in here.. Anyways: There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends. -Kapeselus Source: http://forums.battle.net/thread.html?topicId=25399622869
WOOOOOOT. As I was reading this the sun appeared and god rays lit up my room, FINALLY!
You should also include the information about the identifiers in summary, just so people don't miss that, that was another sigh of relief.
Edit: if you look at this forums front page, there is still the thread confirming they will not implement cross realm play and chat channels, what a paradox, glad this is resolved. :D
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I don't remember there was ever a problem with having names in bnet 1 ?
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I don't actually understand what the massive hooha about revealing emails to friends is. It's how Steam has done things for the last 10 years and nobody has ever complained about it. Emails are the perfect unique identifier. It means nicknames can be changed on a whim. The simple way of making it work is to allow adding friends by nickname. I don't see privacy as a big issue. If you don't want your SC2 friends to see your facebook accounts, that seems like it could be a trivial setting. The addition of chat channels means that matches do not have to be set up with the friends list so you never have to 'hand out emails'. Just create a channel and invite people from the channel.
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On June 17 2010 19:08 DTown wrote:Show nested quote +On June 17 2010 17:32 Illva wrote:Did this get posted already because I couldn't find it in here.. Anyways: There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends. -Kapeselus Source: http://forums.battle.net/thread.html?topicId=25399622869 I don't know. Overall, this is great news as it resembles what the community wants. But the bold part makes me worry that these "private chat rooms" will be invite-only rooms for people only on your friends list. What people want (or at least what I want), is a private chat in which anyone can join by typing in a specific name, i.e. "everyone meet in channel XYZ and we will organize that rematch." This sounds like you are still going to have to invite these guys to your friends list and invite them individually to a private chat to accomplish this. Still better than nothing, but also still suboptimal. = /
- The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything
- Also the system will include private chat channels
You get the best of two worlds. The public ones for just about anything and the private ones for friends and clans only.. Possibly even tournies if its join by password and not invite
Edit: Oh sorry just reread and get what you mean now.. my bad xD
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I don't want to burst anyone's bubble but "group topic oriented chat" has been mentioned at least 2 months ago I also posted in the chat channel emo thread but none too my post seriously :/
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Hungary11261 Posts
On June 17 2010 19:25 Loverman wrote: I don't want to burst anyone's bubble but "group topic oriented chat" has been mentioned at least 2 months ago I also posted in the chat channel emo thread but none too my post seriously :/ I think previously it implied something like "clan chat channels", which would be the groups you're talking about.
Now it also mentions "public" channels where you can just join without joining the clan.
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On June 17 2010 19:25 Loverman wrote: I don't want to burst anyone's bubble but "group topic oriented chat" has been mentioned at least 2 months ago I also posted in the chat channel emo thread but none too my post seriously :/
Yes, this is correct. However, the Frank Pierce interview came out after that previous "confirmation." When not given any specific reply by Blizzard, when two conflicting points of view go head-to-head, the most recent is usually the most credible. In any case, the fact that they got into that situation in the first place is bad PR, and the fact they failed to address it for several months is disastrous PR.
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Greeeaat. Now, global rankings pleeeease.
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Deffo a step in the right direction. I hope this patch wont take too long after release though. We need /f add and I cant imagine that working without some kind of basic chat/consol frame.
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I'm just mind-boggled. Chat channels have been a feature of blizzard games since Diablo. More than ten years later, its most awaited game ever can't get them ready for launch.
I'd give my left hand to know what kind of gigantic clusterfuck is going on inside that company.
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On June 17 2010 19:05 radim wrote:Show nested quote +On June 17 2010 18:52 NeoLearner wrote:I like the number identifier a lot more than the previous implementation. A number is easily recognizable and feels more "unique". Will be fun to see what will be the most popular nickname. Also, if you make your nickname late, you can see how many people already used your nickname. Way to feel special if you are nickname.001  On a related note, what happens if ESPORT.999 is made and someone else tried to make it? Is he screwed or will battle.net just implode? blue post: "The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) "
The blue post does say that but I fail to see how that's a relevant response to my post? Automatic does not have to be the same as random. It means that it's added automatically as in: not manually. Could still be in order of appearance.
You won't be able to see it everywhere, but you will be able to see it somewhere or it has no added non-uniqueness function. So still fun to check how popular your nickname is...
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On June 17 2010 19:28 DTown wrote:Show nested quote +On June 17 2010 19:25 Loverman wrote: I don't want to burst anyone's bubble but "group topic oriented chat" has been mentioned at least 2 months ago I also posted in the chat channel emo thread but none too my post seriously :/ Yes, this is correct. However, the Frank Pierce interview came out after that previous "confirmation." When not given any specific reply by Blizzard, when two conflicting points of view go head-to-head, the most recent is usually the most credible. In any case, the fact that they got into that situation in the first place is bad PR, and the fact they failed to address it for several months is disastrous PR.
A CM replied to the interview and restated their plans for channels again. Bringing up PR just clouds the issue and the facts.
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Czech Republic11293 Posts
I would like 6 numbers identifiers but what ever.. Good news anyway!
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On June 17 2010 19:57 Scipaeus121212 wrote:I would like 6 numbers identifiers but what ever..  Good news anyway!
why in the world would you want that?
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I was like -___- but then I read this post and now I'm like ^_^
Blizzard won't let us down, but it's sad that it should take this long to get an answer out to the community. I'm still hoping for a LAN option, but it's not a "must have".
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Czech Republic11293 Posts
I could hope to get 121212 as my identifier.. Would be extremely cool ^^. But I will have to pray for 121.. Still great but not so much.
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about the number :
The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) -Zhydaris
edit: oh i was way too slow:D
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Got damnit, I love you guys. We fucking did it!!!
I think I've heard everything I wanted: Cross Realm (no more begging artosis to stream asia server on twitter), chat channels (Been playing LoL and damn chat channels own), Lan (no lag at lan tournaments sick) and a modified identifier system (The end of the beta system sucked ass; but there's nothing like multiple accounts with unique nicknames we'll see what happens at launch). I'm not sure how this works maybe: G4MR.525 or some shit. Weird.
Good shit TeamLiquid and the rest of the starcraft community :D
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1.Global Playing [On it's way?] 2. LAN [X] 3. Chat channels..kinda Looking forward to this regardless! ^_^
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On June 17 2010 19:36 Sueco wrote: I'm just mind-boggled. Chat channels have been a feature of blizzard games since Diablo. More than ten years later, its most awaited game ever can't get them ready for launch.
I'd give my left hand to know what kind of gigantic clusterfuck is going on inside that company. Hello Sueco, I am the Devil.
You know, yesterday I was thinking "Hell is getting kinda crowded, I surely could use a hand to manage this mess."
Then I heard a voice from the other dimension offering his left hand for some piece of shit information everyone knows already. I didn't mind, and I thanked the lord for this opportunity, even tho Him and I don't really talk to each other much ever since his Son pulled that little stunt 2K years ago and stole my customers. But whatever, don't mind me, I'm just a bit down; here's what you asked for.
Here's your answer, this mortal is the cause: + Show Spoiler +
I'll be coming for that hand in the next week or so, it seems I'll be kinda busy these days with muslims planning crazy shit for the World Cup.
Devil over, peace out.
p.s. I sure hope your left hand isn't the hand you prefer for *those* things, coz that would be gross.
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What if....and this is a big if....what if Frank Pearce was....joking when he said "Do you really want chat channels?", just that none really got that he was being ironic.
Mind. Blown.
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On June 17 2010 19:29 Icks wrote:It's like: - Community: "I want a new red bicycle!" - Blizzard: "You'll get a blue one in 6 months." - Community: "No! I want a red one, now !!!" *rage* *burns things* 2 months later- Blizzard: "Ok, you'll get your new blue bicycle in 4 months." - Community: "OMG!! This is great !! Thanks a lot." -_- ( http://forums.battle.net/thread.html?topicId=23767157319&sid=3000&pageNo=1#1 )
lol'd
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Big thanks to Husky and all the other people on TL supporting the cause 
EDIT:
Q. Hi. So many people are complaining about this on the forum... is it true that there will be no chat channels? I hope not!
A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.
False alarm. m(-_-)m
They are also bringing back identifiers in the form of "character codes". Cmon blizzard is it that hard for people to come up with a unique nickname?
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Aotearoa39261 Posts
On June 17 2010 19:29 Icks wrote:It's like: - Community: "I want a new red bicycle!" - Blizzard: "You'll get a blue one in 6 months." - Community: "No! I want a red one, now !!!" *rage* *burns things* 2 months later- Blizzard: "Ok, you'll get your new blue bicycle in 4 months." - Community: "OMG!! This is great !! Thanks a lot." -_- ( http://forums.battle.net/thread.html?topicId=23767157319&sid=3000&pageNo=1#1 ) I think people only read thread titles or something....
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On June 17 2010 20:09 niteReloaded wrote:Show nested quote +On June 17 2010 19:36 Sueco wrote: I'm just mind-boggled. Chat channels have been a feature of blizzard games since Diablo. More than ten years later, its most awaited game ever can't get them ready for launch.
I'd give my left hand to know what kind of gigantic clusterfuck is going on inside that company. Hello Sueco, I am the Devil. You know, yesterday I was thinking " Hell is getting kinda crowded, I surely could use a hand to manage this mess." Then I heard a voice from the other dimension offering his left hand for some piece of shit information everyone knows already. I didn't mind, and I thanked the lord for this opportunity, even tho Him and I don't really talk to each other much ever since his Son pulled that little stunt 2K years ago and stole my customers. But whatever, don't mind me, I'm just a bit down; here's what you asked for. Here's your answer, this mortal is the cause: + Show Spoiler +I'll be coming for that hand in the next week or so, it seems I'll be kinda busy these days with muslims planning crazy shit for the World Cup. Devil over, peace out. p.s. I sure hope your left hand isn't the hand you prefer for *those* things, coz that would be gross.
hahaha nice one!
HF @ the world cup
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Yeah TL you did it !!!
You raged about something that was already going to be implemented for 2 months...
with only 90 % confirmation... now it's 100 %
We won.. gracie... we finally won...
X_x
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Am I the only one that didn't know chat channels were already going to be implemented 2 months ago? I just remember seeing alot of ppl complain about no chat channels and "do you really want chat rooms?".
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On June 17 2010 20:02 NuKedUFirst wrote: 1.Global Playing [On it's way?] 2. LAN [X] 3. Chat channels..kinda Looking forward to this regardless! ^_^
LAN is only for the tournament partners as for as I've heard - which is nice for the game on the professional level. I want LAN so that I can rape the faces of my friends when we are having a LAN night - win7 pretty much eliminated the option of playing BW/Warcraft and thus we are stuck with cs 1.6 and the old AvP. And my FPS skills are at best decent T_T
SO imho, the LAN-shitstorm isn't over yet.
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Why release it with a patch after delayed the game for a year for bnet 2? Are they really that money hungry to have to release during summer? I wish they would delay the game just to show they are still the same blizzard. Also, do you trust them to add chat channels and not change their mind after getting your money? Remember that almost all scams comes from people not following through with their words. I'm starting to think that they are holding back some functions to make people buy expansions for something that should be there.
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hmm...I wonder if blizzard will ban me if I select 666 as the number identifier? :D
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On June 17 2010 20:24 sluggaslamoo wrote: They are also bringing back identifiers in the form of "character codes". Cmon blizzard is it that hard for people to come up with a unique nickname?
I wish they would allow us to have unique characters. Then again, it could become really hard to contact some players. There is no easy fix I guess. :/
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What is the advantage of randomly assigned numbers over the old identifier system?
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On June 17 2010 17:37 Hikari wrote:Show nested quote +As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended to some degree and based on feedback received the developers decided to implement a variation of this, which is going to attach character codes. These will be three digit numbers added to your nickname and they will be seen in the UI screens. Thanks to this you will be able to add friends manually, just like previously with identifiers. On top of that you can still add friends using all other methods (using the score screen or RealID). I want a .007 identifier!
That ID will sell on eBay in minutes... sadly
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a future patch eh ? fine, ill buy the game in the future as well :D
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On June 17 2010 22:10 HCastorp wrote: What is the advantage of randomly assigned numbers over the old identifier system? My guess i people were confused as to what the identifiers actually were, I know I was the first time I logged in. I think identifiers would have worked really well if they just explained what they were better. I don't like this numbers thing, you should only have to give out your name, your friends should be able to work out who you are from your identifier, instead of having to give out both.
I prefer it over unique names though tbh.
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When all is said and done I still think the community will end up having shot itself in the foot.
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On June 17 2010 19:31 papaz wrote: Greeeaat. Now, global rankings pleeeease. In the same threads as all the recent news, they've posted the following:
Q u o t e: Alright, can I just say one thing? Assuming the company follows up on this (and I have no reason to believe they won't), please don't do anything idiotic like make stats global. They need to be region-specific. I really won't tolerate people logging into the American server, turning the competition into mincemeat, then claiming they pulled their march of death on the Korean server.
As far as I'm aware statistics will be region specific.
I'm sure this extends to global rankings. http://forums.battle.net/thread.html?topicId=25171934229&sid=3000&pageNo=5
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Really like this. finally we can start shitstorming harder about cross realm play. mayb theyl add that aswell. hopefully they listen to the community about Bnet2.0 seeing as this is what people will use most of the time, Gameplay wise and Balance wise their doing extreamly good on their own imo. reason i stayed playing sc/bw for such a long time was that it felt like a "amusement park" just hanging out with random ppl talking shit and then once in a while jump on a rollercoaster for funtimes. <-- my motto towards what Bnet2.0 should be and hopefully will once one of the expantions come out.
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On June 17 2010 22:28 Morgynia wrote: Really like this. finally we can start shitstorming harder about cross realm play. mayb theyl add that aswell. hopefully they listen to the community about Bnet2.0 seeing as this is what people will use most of the time, Gameplay wise and Balance wise their doing extreamly good on their own imo. reason i stayed playing sc/bw for such a long time was that it felt like a "amusement park" just hanging out with random ppl talking shit and then once in a while jump on a rollercoaster for funtimes. <-- my motto towards what Bnet2.0 should be and hopefully will once one of the expantions come out.
They did announce they're adding cross region play.
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Woot! Blizzard actually listened!!!
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I am guessing this means that you need to pay a monthly fee to use chat channels?
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On June 17 2010 22:33 illu wrote: I am guessing this means that you need to pay a monthly fee to use chat channels?
Oh god, you've asked for it now. You've opened Pandora's Box.
But seriously, they'd be really hard pressed to charge for this. It'd almost be interesting to see them try. If for no other reason than to watch millions of people's jaws hit the floor at the same time. It would take stones the size of elephants' to try that.
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Thank you Blizzard!!!! I knew they would come through.
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On June 17 2010 22:33 illu wrote: I am guessing this means that you need to pay a monthly fee to use chat channels? but monthly fee is sooooooo 2002 expect pay per word business model ;P
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On June 17 2010 22:40 InRaged wrote:Show nested quote +On June 17 2010 22:33 illu wrote: I am guessing this means that you need to pay a monthly fee to use chat channels? but monthly fee is sooooooo 2002 expect pay per word business model ;P
No, it'll be like cell phones and text messages. $.05 every time you hit enter. I mean, that's the new-age business model.
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Oh how quickly the winds change. I guess months of ranting have convicned Blizzard maybe we do know what we want. Whatever the reason this is great news! Thanks for the info. OP.
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These have been announced for a while.
Daniri, you say that b.net 1.0 had channels like this and you're right. But I think the reason that people never joined them is BECAUSE they were thrust into either default gateway channels or clan channels.
I don't know, I'm willing to give this system a try I guess. Hopefully it works. If not, I guess we'll just have to resort to other methods. It's not like most clans don't have a vent nowadays, which wasn't necessarily true in the b.net 1.0 era.
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As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended
SCORE ONE FOR PEOPLE NAMED ESPORTS
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On June 17 2010 18:52 NeoLearner wrote:I like the number identifier a lot more than the previous implementation. A number is easily recognizable and feels more "unique". Will be fun to see what will be the most popular nickname. Also, if you make your nickname late, you can see how many people already used your nickname. Way to feel special if you are nickname.001  On a related note, what happens if ESPORT.999 is made and someone else tried to make it? Is he screwed or will battle.net just implode?
This is what we should figure out ofcourse!
It doesn't really give much in the way of explaining though, this message. Mostly just going back to the non-unique nicknames with chat channels being implemented in the future without us having any idea how they define chat channels.
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What is the point with identifiers? Just let us use numbers and symbols like in war3 and sc1 so we can have unique names. Does Blizzard really want people to be called ESPORTS001 ESPORTS002 ESPORTS003 ESPORTS004 ESPORTS005 and so on? T_T
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Reading this made me so happy. Our voices have been heard \o/
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chat channels being implemented in the future without us having any idea how they define chat channels.
Oh come on. How can you possibly misinterpret "Chat channels"?
Come release day, I fully expect to see an embedded in-game 24/7 infomercial tab on which they sell various head apparel with "C" on them. Calm down everyone, they will have this, give them time.
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On June 17 2010 19:52 NeoLearner wrote:Show nested quote +On June 17 2010 19:05 radim wrote:On June 17 2010 18:52 NeoLearner wrote:I like the number identifier a lot more than the previous implementation. A number is easily recognizable and feels more "unique". Will be fun to see what will be the most popular nickname. Also, if you make your nickname late, you can see how many people already used your nickname. Way to feel special if you are nickname.001  On a related note, what happens if ESPORT.999 is made and someone else tried to make it? Is he screwed or will battle.net just implode? blue post: "The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) " The blue post does say that but I fail to see how that's a relevant response to my post? Automatic does not have to be the same as random. It means that it's added automatically as in: not manually. Could still be in order of appearance. You won't be able to see it everywhere, but you will be able to see it somewhere or it has no added non-uniqueness function. So still fun to check how popular your nickname is... yea, sorry, my bad. i saw word 'generated' and automatically assumed it would be random -.-
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Yeah the recent responses from various Blizzard Community managers has restored my faith in Blizzard.
I'm no longer worried, things will be great - if not at release -- atleast a few months after.
Have faith guys, its gonna be fine 
The community causing a major shitstorm about these issues have definantly played a big role in all of this.
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On June 17 2010 23:35 Senx wrote:Yeah the recent responses from various Blizzard Community managers has restored my faith in Blizzard. I'm no longer worried, things will be great - if not at release -- atleast a few months after. Have faith guys, its gonna be fine  The community causing a major shitstorm about these issues have definantly played a big role in all of this.
the only way to get half of what we want is uninterrupted complaining, NEVER EVER GET HAPPY
EVER
Else blizzard is gonna rape your kids
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Ohhh thank you so much MR. blizzard that after 12 years of waiting, u give us hope that in the few months after the release we'll get what we had before. You go to shop for a new iPhone but the manufacturer tells you that software in it is not complete yet but dont worried because in few months there will an update and eventually u going to get the same as in your old model. Oh, and u get only a keyboard right now, for a screen and battery will have to wait a bit and pay extra because this phone is so cool that we need to divide it on three parts. Does not sound idiotic?
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Totally reminds me of carriers and the tempest.
Blizz: We got this awesome new unit called the Tempest instead of the Carrier. Community: We hate it Blizz: Well sorry it's gonna happen. No changing it at this point.
(Weeks Later)
Blizz: Ok, due to popular demand, we're sorry, here's the carriers you wanted.
Just change that for chat channels and wallah.
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This is basicly what's been said for months. The only conclusion is that watery eyes have negative effect on peoples ability to read.
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On June 17 2010 23:59 Longshank wrote: This is basicly what's been said for months. The only conclusion is that watery eyes have negative effect on peoples ability to read. So when was this said months ago?
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On June 17 2010 23:01 STS17 wrote:Show nested quote +As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended SCORE ONE FOR PEOPLE NAMED ESPORTS
wait, how are numbers after your name going to solve this system? ESPORTS.110101 will still show up as Esports right?
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Honestly I am not holding my breath for all this.... I am still not going to purchase at launch and have no problem waiting several months to see how/if they implement these features (primarily cross realm play) and what paid features will be in the game... I will be looking to TL for feedback!
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On June 18 2010 00:11 Madkipz wrote:Show nested quote +On June 17 2010 23:01 STS17 wrote:As for identifiers they are returning for the second phase of the beta. The previous system did not work as intended SCORE ONE FOR PEOPLE NAMED ESPORTS wait, how are numbers after your name going to solve this system? ESPORTS.110101 will still show up as Esports right?
still it was damn fun.
evry 2nd game someone was like "hey i know you.we played 2v2 yesterday!" "haha noob i crushed you yesterday!" "again you? "
but yeah. unless the number is shown all the time (which would be daaamnn ugly) this solves exactly nothing. except that we can add friends without facebook again.
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Uh, what's with the "when it's ready"?
I guess it was lost in the merge.
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It's interesting that one guy from Europe's candid quote that contradicted everything everyone else had said on the issue got so much momentum. Nice to hear their specific explanation.
EDIT: I don't know that numeric identifiers are the way to go, however.
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This is very, very, very, very, good news. Every single tournament organizer just went "yay!!" and threw their hands into the air. I know I did.
Compared to how things were before the beta went down, this is like the rising of the sun.
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Great news. I was really hating the chat system on beta. So inconvenient
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More responses from the same thread:
Oh... You didn't know we were all Bashiok? Or rather Bashiok is all of us? Erm... I mean Bashiok is one person posting with all those accounts? Maybe all those accounts are one Bashiok? Which would imply that one account or all accounts possess all the Bashioks.
Just noticed the post in the other thread. I hope I/he/we/they won't mind.
Show nested quote +The post is much appreciated. Can you provide an additional piece of info on the 3-digit identifiers: is the identifier number selected by the player, or automatically assigned? i.e. I'm the first to create the name CheezDip so I am CheezDip.001? The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! )
Show nested quote +What is the point with identifiers? Just let us use numbers and symbols like in war3 and sc1 so we can have unique names. Do you really want people to be called ESPORTS001 ESPORTS002 ESPORTS003 ESPORTS004 ESPORTS005 and so on? Noone wants the identifiers! Please listen to the community. Why should you pick "esports" as a nickname exactly? Just pick the nickname that you prefer.
Show nested quote +http://www.teamliquid.net/forum/viewmessage.php?topic_id=128032
This is why.
Just so you know why you have 999 players named "Esports" at the next beta reset. Well, I'll be honest: I can't actually see the usefulness of such initiative and I don't see how it even fits this discussion.
These people are naming themselves "ESPORTS" to protest against:
- Lack of Chat Channels ... and we just announced that Chat Channels are going to be in the game a few months after release.
- No Cross-region play ... and we just announced that cross-region play is definitely in our plans.
- No Unique ID ... And we just announced that every combination of nickname + 3 digit code will be unique and you will be able to add friends by using this combination.
- You need to give out your email address ... Which is not the case anymore, as adding Nickname.007 will be enough.
I can understand the reasons behind such initiative, but I don't think that they chose the best method to explain their concerns, they will just end up sharing the same nickname with a different 3 digit code. I don't see how this will contribute to voice their concerns, let alone solve them.
We listen to the community, we don't listen to... flocks of nicknames. We need useful feedback, opinions, suggestions, concerns, questions and so on, ending up with hundreds of people sharing part of their identifier (aka only the nickname part) is not going to help at all. You all are more than welcome to post in these forums and share your concerns, I believe that we just addressed the main concerns that were brought up on these boards and we would like your feedback based on what we disclosed today.
This is the only way we're going to make Battle.net 2.0 better.
Show nested quote +all of this sounds very excellent Mr. Blue, but what about custom game interface? there is definitely a problem with the "popularity" system as well as having unique names for custom games and even the lobbies themselves are lacking substance... Any clarification on this issue Mr. Blue? We don't have any update to share regarding this topic at the moment. As we move closer to Phase Two / Release we will have more information about this.
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I think they've said for a while they'd have "group" chat channels. It's nice to have some clarification now on what group chat channels are, though.
Also, Blizzard kind of missed the "no LAN" complaint people have. But I guess there are rumors of that "professional edition" with LAN support, so maybe they don't want to talk about it until that's revealed officially.
Also, what happens if there are 1000 ESPORTS out there? Will poor ESPORTS #1001 be unable to get his name!? How terrible.
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On June 18 2010 00:50 shalafi wrote: Uh, what's with the "when it's ready"?
I guess it was lost in the merge.
That was always a myth, but close enough to the truth to get away with saying it. Need I list everything that was supposed to be in WC3 and D2, to say nothing of WoW? I didn't follow SC's development but I'm sure it had its share.
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On June 17 2010 17:40 Icks wrote:Show nested quote +On June 17 2010 17:36 I_Love_Bacon wrote: I think we all knew chat channels would be implemented. It's annoying that it has taken this long for an answer that didn't piss us all off, but better late than never I guess? Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release. They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc... So now people say "good move", "Blizzard listens"...
I beleive they said they were going to work on known issues after release. Not they were gonna fix chat after release.
Now they said they will fix chat. After release.
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are 3 digits even enough to identify all of the GiveMeLAN's in the 2nd phase of Beta
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On June 17 2010 17:40 Icks wrote:Show nested quote +On June 17 2010 17:36 I_Love_Bacon wrote: I think we all knew chat channels would be implemented. It's annoying that it has taken this long for an answer that didn't piss us all off, but better late than never I guess? Yes, this had already been said. Group channels, chat channels classified around subjects of interest, and after release. They had told that already, then came all the flames because "after release" means very late, and means that it's not a priority (compared to FB integration for instance...), and with all these flames people thinking that Blizzard had no plans to implement chat channels in any way... etc... So now people say "good move", "Blizzard listens"...
Something that takes 3 weeks of development vs. something that takes 2 hours of development... those bastards and their timetables!
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Also, what happens if there are 1000 ESPORTS out there? Will poor ESPORTS #1001 be unable to get his name!?
Only one way to find out.
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at least things are moving in the right direction; and keep in mind, the reason they might be adding those features after release is maybe to increase sales and counter pirating after most of their sales are done, voila, lan+everything else, I guess
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Oh I hope we get to choose the numbers we want LOL. Doubt it, but it'd be awesome. Glad they're listening.
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United States2095 Posts
I'm really impressed by Blizzard's response to these issues on this forum thread.
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Sweden33719 Posts
The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) And the circle is complete, we are back at the initial problem of not being able to tell who is who. Am I playing the real IdrA or a poser?
I hope that this time, it at least shows up when someone messages you so you can /squelch people who are spamming you.
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Is anyone really surprised? Honestly, I haven't understood all the Blizzard hate. We know they are going to tend to the issues.
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On June 18 2010 01:46 FrozenArbiter wrote:Show nested quote +The number will be automatically generated. Please keep in mind that you won't be able to see this code everywhere, but only on certain screens. (i.e. it won't get in the way and it won't ruin the "look" of your nickname, don't worry! ) And the circle is complete, we are back at the initial problem of not being able to tell who is who. Am I playing the real IdrA or a poser? I hope that this time, it at least shows up when someone messages you so you can /squelch people who are spamming you.
This is what I was thinking. Why not just let us choose the identifier again if they're going to hide it anyways. The solution the whole time was just to make the identifier people choose appear. So instead of playing Jinro you'd play Jino.Liquid or whatever the identifier was. That way, it's easy to see who is who, and we don't have to worry about some ugly random number appearing next to our name.
Blizzard appears to be drawing a conclusion that there's only two choices:
1) Keep identifiers that you don't see.
2) Remove identifiers and have to add everyone through RealID.
I'm not sure why identifiers had to be private in the first place. I kinda see it, but I think they should at least give it a try to see what it looks like in practice.
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Yeah, I think they should just make it so you can see the identifier on their profile. Then you just have to know what a famous player's identifier is, and everything is great.
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How about having a settings tab enabling each individual gamer to choose when, where and how he wants to view identifiers if at all?
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I dont know why people are happy about this confirmation that chat channels will be there for us some time after the release. That is not a very precise statement and "after the release" could even be after the second expansion ...
They always said the chat channels wont make it into the release, but that they would be included eventually. The only thing that has changed now is the rhetoric.
NOTHING has changed ...
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On June 18 2010 01:51 kajeus wrote: Yeah, I think they should just make it so you can see the identifier on their profile. Then you just have to know what a famous player's identifier is, and everything is great.
That is basically what they said they are doing.
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The identifier system will work nicely. I hate seeing names like x172d816cAAaaaA SEXYBEAST12281 wwWWWWWwwWWWWWWwwwWWWWWW oO0o0oO000OOO000OOOoo
Names like this are the reason Identifiers exist in the first place. Since we are only allowed one character per account (this is a very good thing IMO), people are going to want the name they want. Identifiers allow it to be unique, in the way that when someone whispers you, you can check their identifier, or that people cannot impersonate those on your friends list.
Group chat channels like this have been confirmed since even before beta was out. It was compared to a system like Steam that has literally hundreds or thousands of channels dedicated to specific interest that are always open. The screaming demand for chat channels confused me, because I knew this was coming. I thought you guys were demanding a huge universal chat channel like USWest-1 or something like that... You know, those ones filled with spam and chat bots... But I guess when you scream and yell so much, you lose all rationality and features that are already confirmed. Delaying the game to get these out for release is asinine, and pulling the "when it's ready card" is not right. SC2 is ready. Battle.net2.0 is a work in progress and will never be "finished". They will be adding features to it 10 years from now.
So let's see... Tournament LAN: Confirmed Chat Channels: Confirmed Cross Realm Play: Confirmed
All of these features are being implimented in the forms they are needed most. And even now, people are still screaming hate at Blizzard. Some people will never be happy. They live to whine, to scream and to shit on peoples' parade.
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On June 18 2010 02:02 Rabiator wrote: I dont know why people are happy about this confirmation that chat channels will be there for us some time after the release. That is not a very precise statement and "after the release" could even be after the second expansion ...
They always said the chat channels wont make it into the release, but that they would be included eventually. The only thing that has changed now is the rhetoric.
NOTHING has changed ...
There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends.
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I see another wave of ESPORTS coming!
I just don't see what's good about this system. You can name yourself John along with 15000 others? Really? Or there would be 1000 KtFlash.xxxx names?
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On June 18 2010 00:05 kajeus wrote:Show nested quote +On June 17 2010 23:59 Longshank wrote: This is basicly what's been said for months. The only conclusion is that watery eyes have negative effect on peoples ability to read. So when was this said months ago?
Here you go Kajeus
http://forums.battle.net/thread.html?topicId=23767157319&sid=3000&pageNo=1#1
It's been known for over three months that there would be chat channels. Blizzard reiterated their commitment today with a few additional details and now people are claiming "victory", slapping each other on the back and saying, "Good fight brother. We fought the good fight! We showed Blizzard!"
The ability for the masses to be led astray is astounding, granted one Blizzard executive made a public relations (PR) blunder this is hardly the "victory" the community is claiming.
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On June 18 2010 01:49 Takkara wrote:Why not just let us choose the identifier again if they're going to hide it anyways.
To be fair, one of the issues people seemed to be having was not understanding what the identifier was for when you make an account. I think they're trying to make it so people are not confused as to what an identifier is ("so I need two user names, what?") and instead they just tack on a number behind the scenes. I suspect this is why we can't select our own.
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mass 007 incoming, how retarded are these people...(blizzard)
edit: to all the people who are thinking and saying "i knew chat channels were coming"... we all did to some extend until pierce said otherwise.
if you honestly think this was in their plans you're just naive and silly, chat channels are a reaction to the community's demands, not a plan that blizzard always had and planned to implement after the game's release... they've only had yeaaaaaaaars to work on this game... don't be so silly boys.
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On June 18 2010 02:05 faseman wrote: I see another wave of ESPORTS coming!
I just don't see what's good about this system. You can name yourself John along with 15000 others? Really? Or there would be 1000 KtFlash.xxxx names?
There is only going to be one IdrA.123. There could be an IdrA.487 and an IdrA.187, but only one IdrA.123. Hey look, suddenly he is unique again! You get matched against IdrA. You clobber him all over the place. Check his profile at the end. Find out his identifier is IdrA.344. BOOM you know he was not the real IdrA.
While there were a thousand Esports on Battle.net, there was no way to tell the difference between them, even when looking at their profile. This solves a big problem.
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EDIT: False alarm, reading just thread title and posting is bad.
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On June 18 2010 02:11 iG.CatZ wrote: mass 007 incoming, how retarded are these people...(blizzard)
Automatically Generated number. I guess elementary school didn't teach you basic reading comprehension eh? Some good advice for everyone on the internet: Before you post a shot at someone's intelligence... make sure that it can't backfire on your own.
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EDIT: quoted poster deleted
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I hope the numbers display in-game as well for Identifiers. Then we will basically have all our problems solved.
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My unique code will be 143
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Blizzard is living up to their rep and listening to the fans for what they want, and working towards implementing it.
The list currently: Chat channels now in Unique names + easy to use/visible identifier Ability to play internationally without buying multiple copies of the game
I am also of the belief that the pro level league will fix the problem people are seeing with wanting to rank people against eachother instead of vs just those in their division. Also I think the skill difference problem of diamond will also be resolved with the addition of proleague (the skill-gap between mid diamond and top diamond is extremely vast)
I really hope with the unique identifiers that it forces you to start at 000, and then increments automatically for each person with the same name untill it hits 999, at which point that name is unavailable. This will mean you can almost gaurantee that IDs for non-stupid names won't go outside of the 000-010 range.
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its about time, i mean we need chat channels for clans specifically, the rest is useless, but still used, nonetheless.
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On June 18 2010 02:05 faseman wrote: I see another wave of ESPORTS coming!
I just don't see what's good about this system. You can name yourself John along with 15000 others? Really? Or there would be 1000 KtFlash.xxxx names?
Yeah, I honeslty don't think this matters at all, haha. Either way people will abuse the system with nonsense. I think the system they're doing works fine if it could somehow protect the celebs. It's pretty silly if every other game I'm going against "Idra."
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On June 18 2010 02:21 ig0tfish wrote:My unique code will be 143 
I'll bet you $5 that it won't be
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On June 18 2010 02:11 iG.CatZ wrote:
edit: to all the people who are thinking and saying "i knew chat channels were coming"... we all did to some extend until pierce said otherwise.
if you honestly think this was in their plans you're just naive and silly, chat channels are a reaction to the community's demands, not a plan that blizzard always had and planned to implement after the game's release... they've only had yeaaaaaaaars to work on this game... don't be so silly boys.
No, this is really a case of selective listening. Everyone CHOSE to listen to Frank Peirce rather than to EVERYONE ELSE. These have been confirmed for a LONG time. Frank Peirce was likely talking about the public universal chat channels like USWest-1 that had no rhyme or reason behind them and were filled with Spam and Chatbots. Do you really want those? I know I don't... Yes Frank should have thought twice before speaking, but really everyone just ate up every word he said and chose to ignore what everyone else said. Now that they are reiterating what they said before, everyone thinks Blizzard changed their mind after the waves of complaints... No. That was not the case... Frank was right. There will not be public, universal chat channels. Blizz confirmed that there will be group chat and interest based channels.
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On June 18 2010 02:26 Zanez.smarty wrote:Show nested quote +On June 18 2010 02:11 iG.CatZ wrote:
edit: to all the people who are thinking and saying "i knew chat channels were coming"... we all did to some extend until pierce said otherwise.
if you honestly think this was in their plans you're just naive and silly, chat channels are a reaction to the community's demands, not a plan that blizzard always had and planned to implement after the game's release... they've only had yeaaaaaaaars to work on this game... don't be so silly boys. No, this is really a case of selective listening. Everyone CHOSE to listen to Frank Peirce rather than to EVERYONE ELSE. These have been confirmed for a LONG time. Frank Peirce was likely talking about the public universal chat channels like USWest-1 that had no rhyme or reason behind them and were filled with Spam and Chatbots. Do you really want those? I know I don't... Yes Frank should have thought twice before speaking, but really everyone just ate up every word he said and chose to ignore what everyone else said. Now that they are reiterating what they said before, everyone thinks Blizzard changed their mind after the waves of complaints... No. That was not the case... Frank was right. There will not be public, universal chat channels. Blizz confirmed that there will be group chat and interest based channels.
Agreed. When I read his interview, I did feel it conflicted with what I had read previously. I do feel though, if it was just a no-name pr person, people wouldn't have put as much truth to it. Don't really understand why they sent him out to answer questions when he clearly didn't have a real understanding of the issues (as I see it anyway).
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As much as I am completely neutral about the Facebook integration, I think it'd be hilarious if Blizzard released 'chat channels' and...
think about that, 'group'.. Facebook.. 'groups'. based on 'interests'. Join this facebook group, get a chat for it.
I'm sure everyone would just -flip out-.
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finally some god damn information
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For all those who are confused/doubting/angry about the identifier system:
My interpretation is that it will be exactly the same as how it was before (i.e. Anger.furi) but with numbers instead (i.e. Anger.001). So the only person to really see your number would most likely be you, in your own profile page, etc. When you're in a game, it would just be your nickname (i.e. Anger).
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could it be possible that they were looking for more data on games and in order to do that they had to disable chat so that we would rather play a lot rather than communicate more with fellow gamers.
Just a theory
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On June 18 2010 02:49 Licmyobelisk wrote:could it be possible that they were looking for more data on games and in order to do that they had to disable chat so that we would rather play a lot rather than communicate more with fellow gamers. Just a theory 
Then why not have the feature available at release?
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hmm i really like the indentifier as your account name or something. then you can make multiple smurfs with just a change in the first part of the name but the 2nd part stays the same. I hope the group chat channels isnt like the chat system in League of Legends. Where its still a tab at the bottom of your screen. I find the tab system really annoying >.>
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On June 18 2010 02:47 ryanAnger wrote: For all those who are confused/doubting/angry about the identifier system:
My interpretation is that it will be exactly the same as how it was before (i.e. Anger.furi) but with numbers instead (i.e. Anger.001). So the only person to really see your number would most likely be you, in your own profile page, etc. When you're in a game, it would just be your nickname (i.e. Anger).
Right, which has a big pro and a big con.
Pro: You don't have to add friends through RealID. Con: You still can't see who you're playing against in a game or talking to in a conversation.
You'd think the best solution is just to display the identifier at all times to make it easier for people. But, then in the new version you'd have this ugly random number after your name everywhere. So then you are left with it being private again. So all you've solved is the confusion over the old identifier, but gained no additional benefits.
If it's a choice between a private number and a private selected word, I'd like to choose the word. Let other people choose a random number if they'd like. That's just my humble opinion.
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On June 18 2010 02:49 Licmyobelisk wrote:could it be possible that they were looking for more data on games and in order to do that they had to disable chat so that we would rather play a lot rather than communicate more with fellow gamers. Just a theory 
Personally I just think it some problems (time or otherwise) with the implementation or the group channels. I'm sure they could add some ordinary chat channels without much problems. But as they want to do it in a different way, I don't think they want to first implement one kind and the replace it with something else once people have gotten used to it. But anyone's guess is as good as mine.
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On June 18 2010 02:52 Takkara wrote:Show nested quote +On June 18 2010 02:47 ryanAnger wrote: For all those who are confused/doubting/angry about the identifier system:
My interpretation is that it will be exactly the same as how it was before (i.e. Anger.furi) but with numbers instead (i.e. Anger.001). So the only person to really see your number would most likely be you, in your own profile page, etc. When you're in a game, it would just be your nickname (i.e. Anger). Right, which has a big pro and a big con. Pro: You don't have to add friends through RealID. Con: You still can't see who you're playing against in a game or talking to in a conversation. You'd think the best solution is just to display the identifier at all times to make it easier for people. But, then in the new version you'd have this ugly random number after your name everywhere. So then you are left with it being private again. So all you've solved is the confusion over the old identifier, but gained no additional benefits. If it's a choice between a private number and a private selected word, I'd like to choose the word. Let other people choose a random number if they'd like. That's just my humble opinion.
With a little imagination I think you can make the system work that Blizzard has planned. Maybe the identifier can be revealed by pressing the name on the loading screen, in game or in chat. This way you never see the identifier if you don't want to and you can check the number easily. This is just one way, I'm sure there is plenty others to make it work. I just don't see it as a big problem right now.
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Ok so how much will you need to pay to get your own private channels? 5 dollars for 5 channels? I'm guessing they're delaying the chat to figure out the most efficient way to bill people.
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On June 18 2010 03:04 hacpee wrote: Ok so how much will you need to pay to get your own private channels? 5 dollars for 5 channels? I'm guessing they're delaying the chat to figure out the most efficient way to bill people.
It's this kind of thinking that is completely detrimental to the community, and the development of the game. There hasn't been a single instance in Blizzards history where they have charged people for something that was absolutely necessary to play the game in a normal manner.
Let's look at WoW... They charge for:
Name changes. Realm changes. Race changes. Gender changes. In-game vanity pets. In-game vanity mounts.
None of these things force people to pay money for something they should inherently have. They give you the option to pay for extra things that a player may or may not want eventually, but in no way do these things actually affect gameplay. They don't charge people to create private channels, or to create a guild, etc.
In StarCraft 2 I can see them potentially charging for name changes, but that is completely fine with me. When you pick a name, it should be one that you stick with for a while, and if you eventually want to change it, you have the option to, for a cost. Sounds reasonable.
Blizzards marketing department knows what they are doing. If they didn't they wouldn't have nearly as much money as they do, and they wouldn't be nearly as successful. A smart marketing department is going to charge for things that they know certain people will want, but not for something that everyone needs.
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Husky's Kittens FTW :D i'm not sure how i feel about the numbers thing... but i guess i can live with it :XD
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- No Cross-region play ... and we just announced that cross-region play is definitely in our plans. Did I miss something?
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On June 18 2010 03:21 allyourbase wrote:Show nested quote +- No Cross-region play ... and we just announced that cross-region play is definitely in our plans. Did I miss something?
yes. go look. They are working on solutions.
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I hope these chat channels are going to be accessible while you're in a game lobby, so that you can invite people to the game which aren't on your friends list. Also to go along with that, I hope that you don't leave the chat room when you enter a game lobby.
Otherwise we still have the problem of organizing tournaments with people you don't need or want on your friends list (where your contact information is).
I think they should bring back the non - realID friends option, but that's a topic for another discussion.
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It didn't help blizzard to be basically insulted by the majority of it's gaming celebrities. There were several "campfires" so-to-say in which every little issue was pointed out.
Now however, it truly comes down to LAN, as it is the only thing they haven't really addressed.
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On June 18 2010 03:15 ryanAnger wrote:Show nested quote +On June 18 2010 03:04 hacpee wrote: Ok so how much will you need to pay to get your own private channels? 5 dollars for 5 channels? I'm guessing they're delaying the chat to figure out the most efficient way to bill people. It's this kind of thinking that is completely detrimental to the community, and the development of the game. There hasn't been a single instance in Blizzards history where they have charged people for something that was absolutely necessary to play the game in a normal manner. Let's look at WoW... They charge for: Name changes. Realm changes. Race changes. Gender changes. In-game vanity pets. In-game vanity mounts. None of these things force people to pay money for something they should inherently have. They give you the option to pay for extra things that a player may or may not want eventually, but in no way do these things actually affect gameplay. They don't charge people to create private channels, or to create a guild, etc. In StarCraft 2 I can see them potentially charging for name changes, but that is completely fine with me. When you pick a name, it should be one that you stick with for a while, and if you eventually want to change it, you have the option to, for a cost. Sounds reasonable. Blizzards marketing department knows what they are doing. If they didn't they wouldn't have nearly as much money as they do, and they wouldn't be nearly as successful. A smart marketing department is going to charge for things that they know certain people will want, but not for something that everyone needs.
We've been doing without chat channels. I dont' think they think its necessary to play the game. They'll think of it as a feature, something you'll need to pay for.
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Now however, it truly comes down to LAN, as it is the only thing they haven't really addressed.
They haven't addressed being able to create your own game lobby with its own name and password.
They haven't addressed custom maps starting burried and never seeing the light of day due to their system of popularity
They haven't addressed having friends that can't see your personal contact information
I'm sure there's more I just cant think of.
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So I just got home from school and I read the new blue post
- Lack of Chat Channels ... and we just announced that Chat Channels are going to be in the game a few months after release. You gotta be kidding me... These better be some fucking gosu chat channels to be only implemented several months after release.
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On June 18 2010 04:43 Hobbes.uhz wrote:Show nested quote +Now however, it truly comes down to LAN, as it is the only thing they haven't really addressed. They haven't addressed being able to create your own game lobby with its own name and password. They haven't addressed custom maps starting burried and never seeing the light of day due to their system of popularity They haven't addressed having friends that can't see your personal contact information I'm sure there's more I just cant think of.
Yes, and did you expect them to? The amount of hype about the other issues has just been too large for blizzard to respond to these issues as well. I am sorry but I, and I believe a large portion of the community, believe the issues they have responded to, as well as LAN, are larger issues than custom games.
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My only question is how long it really takes to implement chat channels. Do we really have to wait months after the release for such a simple feature?
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On June 18 2010 05:15 Valikyr wrote: My only question is how long it really takes to implement chat channels. Do we really have to wait months after the release for such a simple feature?
It's not like this is all they have to work on. They're probably working 12-18 hour days right now trying to get the game ready for release. They make it sound like it'll be one of the first things they'll get to after release. I have no idea. But I know they're railed right now getting ready for the release and Beta Part 2.
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With a little imagination I think you can make the system work that Blizzard has planned. Maybe the identifier can be revealed by pressing the name on the loading screen, in game or in chat. This way you never see the identifier if you don't want to and you can check the number easily. This is just one way, I'm sure there is plenty others to make it work. I just don't see it as a big problem right now. Seriously. How hard is it to add a mouse-over? This would solve about a million problems, the foremost being:
a.) Identifiers are not displayed where they would be aesthetically awkward. b.) Identifiers could easily be checked, ideally anywhere.
Also, by actually explaining what the identifiers were for (and preferably how they worked) before forcing the user to select a permanent one would probably help users understand what exactly they were doing. This means that:
a.) Users would be able to choose their own identifiers again.
Which means that:
a.) Users would have identifiers that are easy to recognize / differentiate.
The problem is when a group of people use the same identifier (i.e. *.Liquid) and then some scheister takes the name of someone from that group (i.e. IdrA.Liquid) before the actual individual has the chance to. But if clans were actually implemented at release this also wouldn't be much of a problem...
Edit: typo
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What a disaster. We get chat channels but at what cost? Further delay for tournaments (an actually useful feature!). Group think did not serve us well here.
None of these things force people to pay money for something they should inherently have. This isn't exactly true. Blizzard doesn't take down low population realms, but realms essentially become unplayable as the user base contracts. At some point players are forced to transfer if they want to continue playing, which Blizzard happily charges them for.
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we've known about group chat channels for weeks now..they even mentioned them in the infamous "do you really want chat channels" interview...I guess now that all the screaming and bitching and blind ignorance has calmed down you can all finally see straight and understand what they've been telling us....wow. Come on now guys.
I see this as being a perfectly acceptable replacement for chat channels as its nearly the exact same thing. Only difference I can really tell is if you want your own channel, you have to invite the people you want, so just invite people from TL, all are happy.
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lol some very sad entitled children on this forums...
Blizz says: We will give you chat channels some time after release, but they wont be public. Babies say: WAAHHHH WE WANT CHAT CHANNELS Blizz says: Uh yeah, you will get chat channels some time after release Babies say: WAAAAHHHH WE WANT CHAT CHANNELS SOON Blizz says: Uh yeah, chat channels are coming soon. Not right away, because we are busy, but soon. Babies say: WAAAHHHH WE WANT THEM NOW NOW NOW
TEMPER TANTRUM.
All those complaining... you say how simple and easy it is to implement. How cheap it is, how 100% essential it is and how easy battle.net is. Really? Are you 100% sure of this? Where is your multiplatformed multigaming social networking program? Since it is so easy, quick and simple to do... You also seem to know exactly what the feature is going to be like when it is implemented. I mean since you know what it is that Blizzard is doing, you know exactly how easy it is to do right? May I borrow your time machine? I have some lottery numbers to pick...
Remember guys, this is not Battle.net 1.0. It is not just a simple set of chat rooms and list of matches. This is supposed to compete with Steam. You know Steam? That program you download games off of, cross gaming platforms that break the rules of the games themselves (cross factional and cross server and cross battlegroups), that works in games, replays, single player mode, for existing AND future games of many different styles and backgrounds? Yeah that Steam. It has the exact same chat room style that Blizzard has announced will exist in Battle.net 2.0. If you think that Steam came out bulging with all the features that it has now, you are deluding yourself. If you think that Battle.net 2.0 should be as good or better than Steam on it's release day, your expectations are too high. If you think that Battle.net will not be constantly updated AFTER release then you are dumb (and yes, patches will come far more frequently than games are released).
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This is a step in the right direction, but there are still many things that we're waiting to hear from Blizzard on. I hope to God they fix custom games. The system that they had implemented in the beta was awful.
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ok finally blizz come to have common sense again
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On June 18 2010 06:02 Zanez.smarty wrote: lol some very sad entitled children on this forums...
Blizz says: We will give you chat channels some time after release, but they wont be public. Babies say: WAAHHHH WE WANT CHAT CHANNELS Blizz says: Uh yeah, you will get chat channels some time after release Babies say: WAAAAHHHH WE WANT CHAT CHANNELS SOON Blizz says: Uh yeah, chat channels are coming soon. Not right away, because we are busy, but soon. Babies say: WAAAHHHH WE WANT THEM NOW NOW NOW
TEMPER TANTRUM.
All those complaining... you say how simple and easy it is to implement. How cheap it is, how 100% essential it is and how easy battle.net is. Really? Are you 100% sure of this? Where is your multiplatformed multigaming social networking program? Since it is so easy, quick and simple to do... You also seem to know exactly what the feature is going to be like when it is implemented. I mean since you know what it is that Blizzard is doing, you know exactly how easy it is to do right? May I borrow your time machine? I have some lottery numbers to pick...
Remember guys, this is not Battle.net 1.0. It is not just a simple set of chat rooms and list of matches. This is supposed to compete with Steam. You know Steam? That program you download games off of, cross gaming platforms that break the rules of the games themselves (cross factional and cross server and cross battlegroups), that works in games, replays, single player mode, for existing AND future games of many different styles and backgrounds? Yeah that Steam. It has the exact same chat room style that Blizzard has announced will exist in Battle.net 2.0. If you think that Steam came out bulging with all the features that it has now, you are deluding yourself. If you think that Battle.net 2.0 should be as good or better than Steam on it's release day, your expectations are too high. If you think that Battle.net will not be constantly updated AFTER release then you are dumb (and yes, patches will come far more frequently than games are released).
Remember dude, we're expecting Bnet 2.0 to be at least AS good as Bnet 1.0. If they can't make Bnet 2.0 better than Bnet 1.0, then they should give us 1.0 back.They've delayed the game forever for Bnet 2.0 and this is what they have to show for it? Chat channels in a couple of months that might not even be free?
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On June 17 2010 17:33 Kennigit wrote: Believe that is new. Only took 3 months of shit storming to get that tidbit haha.
You don't think they would have done that anyway? I'm pretty sure Dustin Browder promised that ages ago, but nobody listened or cared because it wasn't in the beta.
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On June 18 2010 06:19 Wolfpox wrote:Show nested quote +On June 17 2010 17:33 Kennigit wrote: Believe that is new. Only took 3 months of shit storming to get that tidbit haha. You don't think they would have done that anyway? I'm pretty sure Dustin Browder promised that ages ago, but nobody listened or cared because it wasn't in the beta.
Dustin Browder is not in charge. Frank Pierce is.
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On June 18 2010 06:02 Zanez.smarty wrote: lol some very sad entitled children on this forums...
Blizz says: We will give you chat channels some time after release, but they wont be public. Babies say: WAAHHHH WE WANT CHAT CHANNELS Blizz says: Uh yeah, you will get chat channels some time after release Babies say: WAAAAHHHH WE WANT CHAT CHANNELS SOON Blizz says: Uh yeah, chat channels are coming soon. Not right away, because we are busy, but soon. Babies say: WAAAHHHH WE WANT THEM NOW NOW NOW
TEMPER TANTRUM.
All those complaining... you say how simple and easy it is to implement. How cheap it is, how 100% essential it is and how easy battle.net is. Really? Are you 100% sure of this? Where is your multiplatformed multigaming social networking program? Since it is so easy, quick and simple to do... You also seem to know exactly what the feature is going to be like when it is implemented. I mean since you know what it is that Blizzard is doing, you know exactly how easy it is to do right? May I borrow your time machine? I have some lottery numbers to pick... Please don't post like this, you sound like a douche.
On June 18 2010 06:02 Zanez.smarty wrote: Remember guys, this is not Battle.net 1.0. It is not just a simple set of chat rooms and list of matches. This is supposed to compete with Steam. You know Steam? That program you download games off of, cross gaming platforms that break the rules of the games themselves (cross factional and cross server and cross battlegroups), that works in games, replays, single player mode, for existing AND future games of many different styles and backgrounds? Yeah that Steam. It has the exact same chat room style that Blizzard has announced will exist in Battle.net 2.0. If you think that Steam came out bulging with all the features that it has now, you are deluding yourself. If you think that Battle.net 2.0 should be as good or better than Steam on it's release day, your expectations are too high. If you think that Battle.net will not be constantly updated AFTER release then you are dumb (and yes, patches will come far more frequently than games are released).
Steam is free. It's very reasonable to have high expectations when we have to pay 60$ for SC2.
We're not asking for much... We're not even asking for anything new.
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when Activision set the release date to be July 27, they basically said fuck it, we don't care if the game's finished by then or not, we are gonna ship the damn game on that day, if the game's too fucked up and draws too much complaints we can just release patches along the way.
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On June 18 2010 06:21 iloahz wrote: when Activision set the release date to be July 27, they basically said fuck it, we don't care if the game's finished by then or not, we are gonna ship the damn game on that day, if the game's too fucked up and draws too much complaints we can just release patches along the way. Is there something wrong with patches?
I would rather have the game earlier and the chat channels later than have nothing at all until they give us both at once.
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On June 18 2010 06:31 Backpack wrote:Show nested quote +On June 18 2010 06:21 iloahz wrote: when Activision set the release date to be July 27, they basically said fuck it, we don't care if the game's finished by then or not, we are gonna ship the damn game on that day, if the game's too fucked up and draws too much complaints we can just release patches along the way. Is there something wrong with patches? I would rather have the game earlier and the chat channels later than have nothing at all until they give us both at once.
Well, they could have just gone with Bnet 1.0 and gotten the game out WAY earlier. The reason they delayed the beta was because of Bnet 2.0.
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On June 18 2010 06:34 hacpee wrote:Show nested quote +On June 18 2010 06:31 Backpack wrote:On June 18 2010 06:21 iloahz wrote: when Activision set the release date to be July 27, they basically said fuck it, we don't care if the game's finished by then or not, we are gonna ship the damn game on that day, if the game's too fucked up and draws too much complaints we can just release patches along the way. Is there something wrong with patches? I would rather have the game earlier and the chat channels later than have nothing at all until they give us both at once. Well, they could have just gone with Bnet 1.0 and gotten the game out WAY earlier. The reason they delayed the beta was because of Bnet 2.0.
True, but that's not really an option now so I think in a few months when Bnet 2.0 is finished (they add in chat/cross-realm) it will be much better than bnet 1.0.
Give it some time, it'll suck at first but once it's polished it'll be worth it.
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On June 18 2010 06:31 Backpack wrote:Show nested quote +On June 18 2010 06:21 iloahz wrote: when Activision set the release date to be July 27, they basically said fuck it, we don't care if the game's finished by then or not, we are gonna ship the damn game on that day, if the game's too fucked up and draws too much complaints we can just release patches along the way. Is there something wrong with patches? I would rather have the game earlier and the chat channels later than have nothing at all until they give us both at once.
So let me get this straight.... You would rather purchase an unfinished product just so you can have it sooner? To add insult to injury you don't even know what the final product will be like! Personally I would rather wait to know exactly what I am spending my money on than be given a product that has been pushed out the door... At least if its finished you know what you are getting whereas you don't know for sure whether they will address the problems. All blizz has done to date is passing out IOU's on these issues...
And to everyone who keeps saying "see they were going to take care of these things all along" just stfu all ready! I have no doubt that all the shitstorming has had a lot to do with blizz even acknowledging us....
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I have nothing but faith in Blizzard, they have made nothing but amazing games so far.
And besides, they just confirmed all of those things. That's what this thread is about!
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well it only took about the whole fan-base explaining why they need chat channels for them to realize this =P
I think that this is a start for blizzard's improvement of B.Net 2.0
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I can finally rest easy. As previously mentioned, it sucks that they won't be in for launch, but as long as it doesn't take too long, I'm a happy camper
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On June 18 2010 06:02 Zanez.smarty wrote: lol some very sad entitled children on this forums...
Blizz says: We will give you chat channels some time after release, but they wont be public. Babies say: WAAHHHH WE WANT CHAT CHANNELS Blizz says: Uh yeah, you will get chat channels some time after release Babies say: WAAAAHHHH WE WANT CHAT CHANNELS SOON Blizz says: Uh yeah, chat channels are coming soon. Not right away, because we are busy, but soon. Babies say: WAAAHHHH WE WANT THEM NOW NOW NOW
TEMPER TANTRUM.
you must have a childhood filled with lies or empty promises. Blizzard didnt even announce chat channel until up to this thread. we werent throwing tantrum about getting them soon or now, we were weighing out the need of chat channel vs no chat channel the whole time.
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Now if they only had LAN play available for the LAN parties.
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Victory is ours! Good move by blizzard to listen to the community.
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Sweden33719 Posts
Remember guys, this is not Battle.net 1.0.
No, it's painfully obvious that it isn't =P
It is not just a simple set of chat rooms and list of matches. No, right now it's a list of matches and no chat rooms.
This is supposed to compete with Steam. You know Steam? That program you download games off of, cross gaming platforms that break the rules of the games themselves Blizzard have had their games downloadable for years now.
(cross factional and cross server and cross battlegroups), that works in games, Like Battle.net 1.0?
replays, Online replays were in Battle.net 1.0, not in Battle.net 2.0.
single player mode, for existing AND future games of many different styles and backgrounds? Yeah that Steam. It has the exact same chat room style that Blizzard has announced will exist in Battle.net 2.0. If you think that Steam came out bulging with all the features that it has now, you are deluding yourself. If you think that Battle.net 2.0 should be as good or better than Steam on it's release day, your expectations are too high. If you think that Battle.net will not be constantly updated AFTER release then you are dumb (and yes, patches will come far more frequently than games are released).
I'm not expecting it to be "as good as steam", I'm expecting it to be as good as Battle.net 1.0.
Honestly, if it wasn't because I trusted Blizzard to actually add things in patches, the Bnet 2.0 that they have available for release would probably turn me off ANY other developers game. But it's Blizzard and I don't doubt they will make it good in the end - just don't make it out like we have these unreasonably high demands, cause we don't.
Before the new Bnet had been unveiled, you know what kind of features people were talking about/hoping for? Intergrated WaaaghTV/HLTV, automated tournaments, livestreams viewable inside Bnet etc etc etc.
Chat channels and cross region play? Nobody even CONSIDERED they wouldn't have this, like it seriously didn't even enter debate (same with online replays, everyone thought they for sure would be in this time).
Anyway, this reminds me of my old idea for pay-to-play tournaments where Blizzard takes like 1-5% of the entrance fee and the rest goes to prizes, like Sit-N-Gos in Poker - now THAT'S a micro transaction I could support =] Totally off-topic I know.
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i'm pretty sure i remember them saying that they wanted to put chat channels in at some point, but even if they didn't, it's not that surprising. they beta tested a new service, lack of chat channels was one of the main complaints, they decided to implement chat channels. pretty fucking basic.
as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right?
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cross factional
what does that even mean?
Does that mean I can party up with Night Elfs when I raid Chat Aleph?
Cause I wouldn't mind that.
The funny part is I've seen so many better systems that weren't even hyped. It was just put into the game, matter of fact, and the developers didn't make a huge fuss about it.
Anyone here play Guild Wars? Hit P and you could instantly watch 3-6 high level competitive Guild versus Guild matches streamed live with a 12 minute delay.
Its not even like we got that, then I'd be ok with Chat channels being delayed. The thing is we don't even have anything new for all that we've lost.
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what is this? chat channels you say? I shall have none of these lies until i see it
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Sweden33719 Posts
On June 18 2010 07:15 Doc Daneeka wrote: i'm pretty sure i remember them saying that they wanted to put chat channels in at some point, but even if they didn't, it's not that surprising. they beta tested a new service, lack of chat channels was one of the main complaints, they decided to implement chat channels. pretty fucking basic.
as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right? At Blizzcon 2009 they said they wouldn't have chat channels but they had plans/wanted to do "something better" with no details, so people let it be. Then they delayed the game a ton, and when the beta finally came around and their answer was still "no chat channels, but we'll have something better AFTER RELEASE" people were understandably a little bit pissed off and wondered just what the hell was going on.
Anyone here play Guild Wars? Hit P and you could instantly watch 3-6 high level competitive Guild versus Guild matches streamed live with a 12 minute delay. How were they streamed? Was it like WaaaghTV/HLTV (i.e a live-replay of sorts) or was it a bona fide stream?
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How were they streamed? Was it like WaaaghTV/HLTV (i.e a live-replay of sorts) or was it a bona fide stream?
live replay. 50 players per game "instance". The servers were more stable then WoW too lol, even though there was no monthly fee.
They also had a custom spectator UI. Essentially think WoW BGs except you could go Eagle eye and pull up team statistics and stuff. Maintenance was a monthly occurrence at like 2 pm.
Arena.net >>> Battle.net
There only failure was PvP was reallly inaccessible. 8 players per team and no tangible rewards besides glory, some cosmetics and a 1k computer every year. It was actually really exciting to watch though, like Dota without creeps and with healers, way better then lolarenas which somehow have "esports" tournaments. Shame that games esport scene never went where it could have.
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Sweden33719 Posts
On June 18 2010 07:28 Half wrote:Show nested quote + How were they streamed? Was it like WaaaghTV/HLTV (i.e a live-replay of sorts) or was it a bona fide stream?
live replay. 50 players per game "instance". The servers were more stable then WoW too lol, even though there was no monthly fee. They also had a custom spectator UI. Essentially think WoW BGs except you could go Eagle eye and pull up team statistics and stuff. Maintenance was a monthly occurrence at like 2 pm. Arena.net >>> Battle.net There only failure was PvP was reallly inaccessible. 8 players per team and no tangible rewards besides glory, some cosmetics and a 1k computer every year. It was actually really exciting to watch though, like Dota without creeps and with healers, way better then lolarenas which somehow have "esports" tournaments. Shame that games esport scene never went where it could have. Hopefully this is something Blizzard will add later, unlike chat channels this is something I would have had absolutely no problem with.
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On June 18 2010 07:27 FrozenArbiter wrote:Show nested quote +On June 18 2010 07:15 Doc Daneeka wrote: i'm pretty sure i remember them saying that they wanted to put chat channels in at some point, but even if they didn't, it's not that surprising. they beta tested a new service, lack of chat channels was one of the main complaints, they decided to implement chat channels. pretty fucking basic.
as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right? At Blizzcon 2009 they said they wouldn't have chat channels but they had plans/wanted to do "something better" with no details, so people let it be. Then they delayed the game a ton, and when the beta finally came around and their answer was still "no chat channels, but we'll have something better AFTER RELEASE" people were understandably a little bit pissed off and wondered just what the hell was going on.
i dunno. yeah i guess it's understandable if you were super hyped-up about it the whole time. personally though i'll just be ecstatic to finally be playing the game, and if bnet is a little clunky at release i think i can live with that, as long as they keep working on it.
the thing is, i'm not a game designer so i'm just speculating, but if i were to make a guess, here's how i'm looking at it - the game wasn't just delayed because of bnet (though that was a big part of it) and i say this because stuff that was in the game as recently as december 09/january 10 was being adjusted and taken out. also, it's possible they wanted to concentrate on testing as few a number of things as possible in the new bnet, because it's new and the more variables that could go wrong, the more complicated it would be to fix. maybe the most important reason for them to get it out soon is because they've delayed the game so much and announced it such a long time ago. you can't keep hyping a product that never comes out and expect to make any money out of it. yeah, ideally money shouldn't matter, but it does and it's what allows blizzard to keep putting resources into developing these games.
i know that's kind of optimistic and uncritical. just saying, i don't think it can be chalked up to negligence or apathy the way it's made out to be in a lot of posts.
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Sweden33719 Posts
It's probably not negligence, nor apathy, but it is SOMETHING. They started working on the game in 2003, announced it in 2007. Since the announcement in 2007, the game has been roughly the same gameplay wise - of course it is a million times more polished now, and there have been mechanics added etc but it makes you wonder what they were doing about Battle.net all this time if they can't get basic features into it by release after working on the game for 7 years.
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On June 18 2010 07:15 Doc Daneeka wrote: as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right?
Bolded:
Really? What do we get that's new? We have matchmaking, friends lists, arranged team games, browsable ladders, etc... all of this was in bnet 1.0. What do we get, avatars and achievements?
Yes, we get the game at release when we buy it - but we don't get battle.net - at least not the one we all are used to. We get a gimped version that asks for more money and is unfinished. You're baffled as to why customers get upset when we are asked to pay for an unfinished product?
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Sweden33719 Posts
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On June 18 2010 07:53 FrozenArbiter wrote: It's probably not negligence, nor apathy, but it is SOMETHING. They started working on the game in 2003, announced it in 2007. Since the announcement in 2007, the game has been roughly the same gameplay wise - of course it is a million times more polished now, and there have been mechanics added etc but it makes you wonder what they were doing about Battle.net all this time if they can't get basic features into it by release after working on the game for 7 years.
They just entrusted the wrong people to do important things. It happens now and again. A big blunder nonetheless.
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On June 18 2010 08:44 fdsdfg wrote:Show nested quote +On June 18 2010 07:15 Doc Daneeka wrote: as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right? Bolded: Really? What do we get that's new? We have matchmaking, friends lists, arranged team games, browsable ladders, etc... all of this was in bnet 1.0. What do we get, avatars and achievements? Yes, we get the game at release when we buy it - but we don't get battle.net - at least not the one we all are used to. We get a gimped version that asks for more money and is unfinished. You're baffled as to why customers get upset when we are asked to pay for an unfinished product? Thats probably the only part of his post that was actually right lol. It is more objectively ambitious then rehashing a (functiona) fifteen year old system.
The rest? Not so much. But its ambitious :p. You can't argue that.
Nothing about b-net 2.0 is really new. Because it sucks atm. But its clear Blizzard has very ambitious goals with it, the thing is that they haven't delivered on any of them.
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On June 18 2010 09:34 Half wrote:Show nested quote +On June 18 2010 08:44 fdsdfg wrote:On June 18 2010 07:15 Doc Daneeka wrote: as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right? Bolded: Really? What do we get that's new? We have matchmaking, friends lists, arranged team games, browsable ladders, etc... all of this was in bnet 1.0. What do we get, avatars and achievements? Yes, we get the game at release when we buy it - but we don't get battle.net - at least not the one we all are used to. We get a gimped version that asks for more money and is unfinished. You're baffled as to why customers get upset when we are asked to pay for an unfinished product? Thats probably the only part of his post that was actually right lol. It is more objectively ambitious then rehashing a (functiona) fifteen year old system. The rest? Not so much. But its ambitious :p. You can't argue that. Nothing about b-net 2.0 is really new. Because it sucks atm. But its clear Blizzard has very ambitious goals with it, the thing is that they haven't delivered on any of them.
I can see where its ambitious. The new bnet 2.0 is designed to allow Activision Blizzard to charge you for "services" much more easily. Want a new skin? You can buy it with Bnet 2.0!
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I think Blizzard just let this sizzle to see how mad we would get and then "change" it to make us think they are so great for listening. :x
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On June 18 2010 10:18 hacpee wrote:Show nested quote +On June 18 2010 09:34 Half wrote:On June 18 2010 08:44 fdsdfg wrote:On June 18 2010 07:15 Doc Daneeka wrote: as to complaints about them 'releasing an unfinished product', bnet2.0 is waaay more ambitious than the original. on one hand, blizzard has to know what we dislike about it, but on the other, be reasonable. the game was ready to beta test and bnet2.0 was functional. i actually don't understand this obsession with the game being perfect at release. you're playing the game right now, and you'll be playing the game when it's released. the main difference is the campaign will be out. seriously, someone explain this to me, cos i'm baffled. you get the game either way right? Bolded: Really? What do we get that's new? We have matchmaking, friends lists, arranged team games, browsable ladders, etc... all of this was in bnet 1.0. What do we get, avatars and achievements? Yes, we get the game at release when we buy it - but we don't get battle.net - at least not the one we all are used to. We get a gimped version that asks for more money and is unfinished. You're baffled as to why customers get upset when we are asked to pay for an unfinished product? Thats probably the only part of his post that was actually right lol. It is more objectively ambitious then rehashing a (functiona) fifteen year old system. The rest? Not so much. But its ambitious :p. You can't argue that. Nothing about b-net 2.0 is really new. Because it sucks atm. But its clear Blizzard has very ambitious goals with it, the thing is that they haven't delivered on any of them. I can see where its ambitious. The new bnet 2.0 is designed to allow Activision Blizzard to charge you for "services" much more easily. Want a new skin? You can buy it with Bnet 2.0!
um..ye.
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I want 007 as my number. Nice to see that blizzard is actually getting their act together!
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"Do you really want chat channels?" Man I'm glad they are finally getting in touch with their consumers, took way to long to figure out that we needed chat channels.
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To be fair to blizzard it is like Day9 said they never really said its never going to happen just not for launch they want to get the product out and shit will come with the patchs.
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I swear Blizzard has said this many times that there will be chat channels after launch. Maybe I dreamed it
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Sweden33719 Posts
On June 18 2010 10:42 blade55555 wrote:I swear Blizzard has said this many times that there will be chat channels after launch. Maybe I dreamed it  They've said there'll be something, but not been very specific.
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On June 17 2010 17:32 Illva wrote: Did this get posted already because I couldn't find it in here.. Anyways:
There will definitely be "chat channels" coming in one of the patches after the release. The system will be based around groups, where you will be able to join public channels that are based around your interests, which can be virtually anything. Also the system will include private chat channels (in plans for release in the first few months after the release), where you will be able to meet with your friends. -Kapeselus
They announced that fucking group stuff in the same damn interview everybody was crying about because "QQ no crossrealm, no channels, QQ"...
People should learn to read properly.
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I knew Blizzard would come through. It may not be exactly the same as the original B.net, but I don't think that's necessarily a bad thing.
And I approve of identifiers coming back. I don't care if they're done with words or numbers. It's much nicer than having to give out your email address.
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On June 18 2010 10:42 blade55555 wrote:I swear Blizzard has said this many times that there will be chat channels after launch. Maybe I dreamed it 
your right they have said it but everyone freaked out over an interview earlier where one of them said no plans for chat channels
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On June 18 2010 11:43 Notorious-B.I.G wrote:Show nested quote +On June 18 2010 10:42 blade55555 wrote:I swear Blizzard has said this many times that there will be chat channels after launch. Maybe I dreamed it  your right they have said it but everyone freaked out over an interview earlier where one of them said no plans for chat channels
Ya, who do you trust more? The CEO or a developer that can be fired at any time(think modern warfare).
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On June 18 2010 05:40 fantomex wrote:What a disaster. We get chat channels but at what cost? Further delay for tournaments (an actually useful feature!). Group think did not serve us well here. Show nested quote +None of these things force people to pay money for something they should inherently have. This isn't exactly true. Blizzard doesn't take down low population realms, but realms essentially become unplayable as the user base contracts. At some point players are forced to transfer if they want to continue playing, which Blizzard happily charges them for.
Actually, Blizzard implements ***free*** realm transfers to low population servers to help even out realm population, so that point is moot.
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On June 18 2010 12:06 hacpee wrote:Show nested quote +On June 18 2010 11:43 Notorious-B.I.G wrote:On June 18 2010 10:42 blade55555 wrote:I swear Blizzard has said this many times that there will be chat channels after launch. Maybe I dreamed it  your right they have said it but everyone freaked out over an interview earlier where one of them said no plans for chat channels Ya, who do you trust more? The CEO or a developer that can be fired at any time(think modern warfare).
Ehrm...
Jason West and Vince Zampella were CEOs.
And retarded, uncreative, terrible, greedy, snide, contemptuous and just all around hacks at that. I honestly hate them more then Kotick.
(btw they got rid of servers, not Kotick)
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TL Strikes again. Fight on, warriors!
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i actually went through most of the thread for just one reason: Box-x17
if he is a troll (in the right meaning stated by the ops here) hes doing the best job ive ever seen. but this guy is simply fantastic. really. i enjoyed reading his contradictory statements and his responses that didn't address the point he tried to address so much, i have pain writing this. better than comedy thats for sure. isnt there an "epic blizzard forum fail" thread anywhere? i think i remember strolling over one once... but its all so dark in my memory ^^
BTT: yeah, finally real confirmation on many things. maybe b.net 2.0 has a future?
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A. We do have plans for chat channels. Specifically, we want to organize chat channels around users' interests so you know what types of conversations you are going to get into when you join a channel. This feature is not something that will be in for beta. Currently we plan to do this feature in a patch after the game launches.
We've known this since precisely March 12th.
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On June 17 2010 17:46 endy wrote: F.I.N.A.L.L.Y. I love to think it's thanks to TL ! Its thanks to TL and the awesome Man of a Thousand Husky Kittens. ^^
Meow, 3FFA
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So I can't add all my old friends? The old identifiers were fine and now I have no way of getting into contact with 30 friends I made cause they can't use old name.
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Finally came to their senses!!
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