think about that, 'group'.. Facebook.. 'groups'. based on 'interests'.
Join this facebook group, get a chat for it.
I'm sure everyone would just -flip out-.
Forum Index > SC2 General |
AbyssV3
United States172 Posts
think about that, 'group'.. Facebook.. 'groups'. based on 'interests'. Join this facebook group, get a chat for it. I'm sure everyone would just -flip out-. | ||
StayFrosty
Canada743 Posts
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ryanAnger
United States838 Posts
My interpretation is that it will be exactly the same as how it was before (i.e. Anger.furi) but with numbers instead (i.e. Anger.001). So the only person to really see your number would most likely be you, in your own profile page, etc. When you're in a game, it would just be your nickname (i.e. Anger). | ||
Licmyobelisk
Philippines3682 Posts
Just a theory | ||
DTown
United States428 Posts
On June 18 2010 02:49 Licmyobelisk wrote: could it be possible that they were looking for more data on games and in order to do that they had to disable chat so that we would rather play a lot rather than communicate more with fellow gamers. Just a theory Then why not have the feature available at release? | ||
HaruHaru
United States988 Posts
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Takkara
United States2503 Posts
On June 18 2010 02:47 ryanAnger wrote: For all those who are confused/doubting/angry about the identifier system: My interpretation is that it will be exactly the same as how it was before (i.e. Anger.furi) but with numbers instead (i.e. Anger.001). So the only person to really see your number would most likely be you, in your own profile page, etc. When you're in a game, it would just be your nickname (i.e. Anger). Right, which has a big pro and a big con. Pro: You don't have to add friends through RealID. Con: You still can't see who you're playing against in a game or talking to in a conversation. You'd think the best solution is just to display the identifier at all times to make it easier for people. But, then in the new version you'd have this ugly random number after your name everywhere. So then you are left with it being private again. So all you've solved is the confusion over the old identifier, but gained no additional benefits. If it's a choice between a private number and a private selected word, I'd like to choose the word. Let other people choose a random number if they'd like. That's just my humble opinion. | ||
nam nam
Sweden4672 Posts
On June 18 2010 02:49 Licmyobelisk wrote: could it be possible that they were looking for more data on games and in order to do that they had to disable chat so that we would rather play a lot rather than communicate more with fellow gamers. Just a theory Personally I just think it some problems (time or otherwise) with the implementation or the group channels. I'm sure they could add some ordinary chat channels without much problems. But as they want to do it in a different way, I don't think they want to first implement one kind and the replace it with something else once people have gotten used to it. But anyone's guess is as good as mine. | ||
nam nam
Sweden4672 Posts
On June 18 2010 02:52 Takkara wrote: Show nested quote + On June 18 2010 02:47 ryanAnger wrote: For all those who are confused/doubting/angry about the identifier system: My interpretation is that it will be exactly the same as how it was before (i.e. Anger.furi) but with numbers instead (i.e. Anger.001). So the only person to really see your number would most likely be you, in your own profile page, etc. When you're in a game, it would just be your nickname (i.e. Anger). Right, which has a big pro and a big con. Pro: You don't have to add friends through RealID. Con: You still can't see who you're playing against in a game or talking to in a conversation. You'd think the best solution is just to display the identifier at all times to make it easier for people. But, then in the new version you'd have this ugly random number after your name everywhere. So then you are left with it being private again. So all you've solved is the confusion over the old identifier, but gained no additional benefits. If it's a choice between a private number and a private selected word, I'd like to choose the word. Let other people choose a random number if they'd like. That's just my humble opinion. With a little imagination I think you can make the system work that Blizzard has planned. Maybe the identifier can be revealed by pressing the name on the loading screen, in game or in chat. This way you never see the identifier if you don't want to and you can check the number easily. This is just one way, I'm sure there is plenty others to make it work. I just don't see it as a big problem right now. | ||
hacpee
United States752 Posts
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ryanAnger
United States838 Posts
On June 18 2010 03:04 hacpee wrote: Ok so how much will you need to pay to get your own private channels? 5 dollars for 5 channels? I'm guessing they're delaying the chat to figure out the most efficient way to bill people. It's this kind of thinking that is completely detrimental to the community, and the development of the game. There hasn't been a single instance in Blizzards history where they have charged people for something that was absolutely necessary to play the game in a normal manner. Let's look at WoW... They charge for: Name changes. Realm changes. Race changes. Gender changes. In-game vanity pets. In-game vanity mounts. None of these things force people to pay money for something they should inherently have. They give you the option to pay for extra things that a player may or may not want eventually, but in no way do these things actually affect gameplay. They don't charge people to create private channels, or to create a guild, etc. In StarCraft 2 I can see them potentially charging for name changes, but that is completely fine with me. When you pick a name, it should be one that you stick with for a while, and if you eventually want to change it, you have the option to, for a cost. Sounds reasonable. Blizzards marketing department knows what they are doing. If they didn't they wouldn't have nearly as much money as they do, and they wouldn't be nearly as successful. A smart marketing department is going to charge for things that they know certain people will want, but not for something that everyone needs. | ||
Moonling
United States987 Posts
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allyourbase
United States243 Posts
- No Cross-region play ... and we just announced that cross-region play is definitely in our plans. Did I miss something? | ||
bigjmachine
United States314 Posts
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Thrasymachus725
Canada527 Posts
On June 18 2010 03:21 allyourbase wrote: Show nested quote + - No Cross-region play ... and we just announced that cross-region play is definitely in our plans. Did I miss something? yes. go look. They are working on solutions. | ||
Hobbes.uhz
United States33 Posts
Otherwise we still have the problem of organizing tournaments with people you don't need or want on your friends list (where your contact information is). I think they should bring back the non - realID friends option, but that's a topic for another discussion. | ||
ItsTheFark
United States158 Posts
Now however, it truly comes down to LAN, as it is the only thing they haven't really addressed. | ||
hacpee
United States752 Posts
On June 18 2010 03:15 ryanAnger wrote: Show nested quote + On June 18 2010 03:04 hacpee wrote: Ok so how much will you need to pay to get your own private channels? 5 dollars for 5 channels? I'm guessing they're delaying the chat to figure out the most efficient way to bill people. It's this kind of thinking that is completely detrimental to the community, and the development of the game. There hasn't been a single instance in Blizzards history where they have charged people for something that was absolutely necessary to play the game in a normal manner. Let's look at WoW... They charge for: Name changes. Realm changes. Race changes. Gender changes. In-game vanity pets. In-game vanity mounts. None of these things force people to pay money for something they should inherently have. They give you the option to pay for extra things that a player may or may not want eventually, but in no way do these things actually affect gameplay. They don't charge people to create private channels, or to create a guild, etc. In StarCraft 2 I can see them potentially charging for name changes, but that is completely fine with me. When you pick a name, it should be one that you stick with for a while, and if you eventually want to change it, you have the option to, for a cost. Sounds reasonable. Blizzards marketing department knows what they are doing. If they didn't they wouldn't have nearly as much money as they do, and they wouldn't be nearly as successful. A smart marketing department is going to charge for things that they know certain people will want, but not for something that everyone needs. We've been doing without chat channels. I dont' think they think its necessary to play the game. They'll think of it as a feature, something you'll need to pay for. | ||
Hobbes.uhz
United States33 Posts
Now however, it truly comes down to LAN, as it is the only thing they haven't really addressed. They haven't addressed being able to create your own game lobby with its own name and password. They haven't addressed custom maps starting burried and never seeing the light of day due to their system of popularity They haven't addressed having friends that can't see your personal contact information I'm sure there's more I just cant think of. | ||
prototype.
Canada4189 Posts
- Lack of Chat Channels ... and we just announced that Chat Channels are going to be in the game a few months after release. You gotta be kidding me... These better be some fucking gosu chat channels to be only implemented several months after release. | ||
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