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[M] Thaddius Encounter (WoW Boss) - Page 4

Forum Index > SC2 General
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Half
Profile Joined March 2010
United States2554 Posts
June 12 2010 00:18 GMT
#61
My guild leader used to guildkick people who failed Thaddius after a certain point.

lol.
Too Busy to Troll!
Clow
Profile Blog Joined September 2008
Brazil880 Posts
June 12 2010 00:28 GMT
#62
fucking awesome haha
good work
(–_–) CJ Entusman #33
neohero9
Profile Joined May 2010
United States595 Posts
June 12 2010 00:31 GMT
#63
On June 12 2010 09:18 Half wrote:
My guild leader used to guildkick people who failed Thaddius after a certain point.

lol.


My favorite gkick was in the middle of a Reliquary of Souls attempt... one of the rogues failed at kicking, and my gleader kicked him as we were wiping. Hilarity.
I cannot stand ignorance or dismissiveness. I edit every post I make-- I've edited this sig three times in an hour.
Diaspora
Profile Joined April 2010
United States140 Posts
June 12 2010 00:49 GMT
#64
Haha What a great map, brings back the sweet sweet WoW memories.
Sylvr
Profile Joined May 2010
United States524 Posts
June 12 2010 03:17 GMT
#65
Not bad, except that the real hard part of Thaddius was keeping enough people alive to get the polarity buff stacked high enough to do enough damage to beat the enrage timer. Sure, a good number of wipes were caused by douchebags being on the wrong side, but most of the time they only killed themselves, but since you lost their stack of the buff, you couldn't put out enough damage.
killercheebo
Profile Joined November 2009
Korea (North)46 Posts
Last Edited: 2010-06-12 09:49:27
June 12 2010 07:56 GMT
#66
beat it several times on fastest but there are some things that should be fixed


1. polarity shift and shocking grasp should not occur simultaneously. its rly retarded and makes this game entirely luck based

2. the adds should not have polarity charge on them

3. also funny how dps does less damage than the tanks

4. make it 25man raid. add 2 more healer and 2 more dps (so 1 healer per 4 people like standard raid)
NORTH KOREA PWNS AT SC
killercheebo
Profile Joined November 2009
Korea (North)46 Posts
Last Edited: 2010-06-12 09:49:57
June 12 2010 09:45 GMT
#67
been playing for hours, and i just did thaddius 0 raid death (21/21 alive)

http://img822.imageshack.us/i/screenshot024q.jpg/ (initial setup before pull)
http://img811.imageshack.us/f/screenshot025q.jpg/ (the kill)
NORTH KOREA PWNS AT SC
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 12 2010 09:55 GMT
#68
I watched like 20 seconds and saw 0 micro
I don't see the point. Unless moving some units around every 5 secs counts as micro.
@KawaiiRiceLighT
rrowland
Profile Joined March 2010
United States84 Posts
Last Edited: 2010-06-12 10:04:53
June 12 2010 10:01 GMT
#69
On June 12 2010 18:55 KawaiiRice wrote:
I watched like 20 seconds and saw 0 micro
I don't see the point. Unless moving some units around every 5 secs counts as micro.

I watched the first 20 seconds of "Debbie Does Dallas" yesterday and didn't see any naked ladies so I turned it off because it's obviously not a porno.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 12 2010 10:30 GMT
#70
--- Nuked ---
Flameberger
Profile Joined March 2010
United States226 Posts
June 12 2010 10:53 GMT
#71
On June 12 2010 04:02 rrowland wrote:
I'm going to get to work on a scoring system right now, so the people beating it by letting all their marines die except a couple and then slowly killing it will end up with negative scores, whereas players who manage to keep all their units alive and minimize damage taken will receive much higher scores.


Just put an enrage timer in just like the actual fight.
An engine of annihilating power.
Frozenzen
Profile Joined May 2010
Sweden97 Posts
June 12 2010 10:53 GMT
#72
If you can manage to make same polarity boost damage as well it would be pretty cool, stopping spreading too much from being effective .
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-06-12 13:37:03
June 12 2010 11:04 GMT
#73
On June 12 2010 19:01 rrowland wrote:
Show nested quote +
On June 12 2010 18:55 KawaiiRice wrote:
I watched like 20 seconds and saw 0 micro
I don't see the point. Unless moving some units around every 5 secs counts as micro.

I watched the first 20 seconds of "Debbie Does Dallas" yesterday and didn't see any naked ladies so I turned it off because it's obviously not a porno.


I watched the whole thing and still nothing of value. I'm not trying to insult the map but it doesn't really help with micro at all.

edit: It's actually pretty entertaining. Can make some nice rpg games with bosses like this

edit2: beat it on fastest. Didn't take too long
lol beat again. My last guy died as he struck 0 exactly
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 12 2010 11:05 GMT
#74
I guess working in the polarity mechanic is nice, but it doesn't really seem like Thaddius at all. Also, it's missing the hardest part: the jump.
ModeratorNow I'm distant, dark in this anthrobeat
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
June 12 2010 11:11 GMT
#75
On June 12 2010 20:05 Jibba wrote:
THE jump!


YO!

Ah, good times, good times. Nice idea for a map, might be fun to play once.
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
Manbear
Profile Joined August 2008
Canada306 Posts
June 12 2010 11:24 GMT
#76
Now if we could get some amazingly manly badass to do the entirety of an instance or raid, THAT would be win. this is pretty cool though for a start.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 12 2010 11:26 GMT
#77
On June 12 2010 07:32 keV. wrote:
You would think WoW nerds would have had enough of Naxxramus. GUESS NOT.

NOTHING LIKE HAVING TO PAY BLIZZARD $1000~ JUST TO FINISH AN ENCOUNTER LOL

Thanks Shadowmoon!
ModeratorNow I'm distant, dark in this anthrobeat
Kaz...
Profile Joined April 2010
Belgium10 Posts
June 12 2010 11:34 GMT
#78
What about the 2 mobs at start :p?
Nothing and everything is possimpible
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
June 12 2010 11:41 GMT
#79
Also polarity debuff should give you a very nice damage boost so that you actually have an incentive to not just keep your units spread out. An enrage timer would ensure this.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
June 12 2010 11:42 GMT
#80
Nice map. Im not sure if translates well, but I've always liked hardmode mimi.

Actually made me think whether blizzard intends to release "pve" maps. In the back of their mind they know not everyone does competitive 1v1. Blizzard being blizzard they can even sell it. Its an alternate solution to dumbing down mechanics for the lowest common denominator.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
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