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[M] Thaddius Encounter (WoW Boss)

Forum Index > SC2 General
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rrowland
Profile Joined March 2010
United States84 Posts
Last Edited: 2010-06-11 19:42:20
June 11 2010 17:15 GMT
#1
UPDATE: Localized! And a scoring system was added. Minimizing damage taken and casualties will result in a much higher score!

I was creating abilities for a contest at SC2 mapster and got bored, so I decided to make a little remake of the Thaddius boss fight from WoW. It turned out to be a very difficult and micro-intensive fight. Even I have only beaten it once on faster speed.



The three abilities are:
  • Polarity Shift: After 10 seconds, units next to units of the opposite polarity create an explosion of electricity that damages all nearby units.
  • Shocking Grasp: A random Target will be paralyzed and take damage over time. If any other unit comes within range of the afflicted unit, shocking grasp will jump. This can create a chain reaction.
  • Spawn Volatile Spark: Two volatile sparks are spawned, serving as summoned adds that should be DPSed down right away.


You can use game speed as a difficulty. Slower is easy, whereas faster is very difficult.

You can download the map here:
http://ryan-rowland.info/index.php?topic=11.0

Let me know if you manage to beat it.
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-06-13 05:30:36
June 11 2010 17:20 GMT
#2
soon people can spend hours raiding dungeons for some item..in SC2!
ModeratorBlame yourself or God
TheMick
Profile Joined April 2010
Great Britain164 Posts
June 11 2010 17:21 GMT
#3
thats cool, ill try it xD
http://eu.battle.net/sc2/en/profile/265104/1/HyperioN/ My SC2 profile!
Kexx
Profile Joined May 2010
Germany240 Posts
June 11 2010 17:21 GMT
#4
I can already see the flames at the blizzard boards about guilds only stacking marines, zealots and queens at this boss, making all other units useless.

Bring the player, not the unit guys.
chooooch
Takkara
Profile Blog Joined April 2010
United States2503 Posts
June 11 2010 17:24 GMT
#5
This is a really cool idea. Good to see some more of the potential of the map editor. Do the units have single attacks? It might be interesting to see a map in the future where you could get a high-level game going with hero units/abilities and multiple players. Really will add some depth to the RPGs people make.
Gee gee gee gee baby baby baby
Whole
Profile Blog Joined May 2010
United States6046 Posts
June 11 2010 17:25 GMT
#6
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
June 11 2010 17:26 GMT
#7
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.
@Drayxs | Drayxs.221 | Drayxs#1802
Zerluth
Profile Joined May 2010
Argentina78 Posts
June 11 2010 17:26 GMT
#8
I'm sure trying this; would be awesome to make a complete Naxx map with all bosses ^^
rrowland
Profile Joined March 2010
United States84 Posts
Last Edited: 2010-06-11 17:33:29
June 11 2010 17:29 GMT
#9
On June 12 2010 02:20 Zelniq wrote:
this doesn't seem like it'd hardly improve your micro, it's more about strategy on how to beat thaddius wow boss, knowing what's needed, etc

The strategy is simple, pulling it off is the hard part. That's why it's easy on slower game speeds and harder on faster game speeds.

The micro practice I'm referring to is training your effective APM. You have 10 game seconds (about 6 real time seconds on faster) to spread out over 20 units based on their polarity. You also need to make sure they're always a certain distance from eachother to minimize damage from shocking grasp, which can quickly eat the heal mana. Lastly, archons (sparks) are spawned every so often and need to be focused down. Attacking with the wrong marines can move them out of your positioning, or ignoring them / mis-clicking can cost you many units.

Also, the timings begin to overlap as time goes by and you need to deal with multiple instances of these problems at the same time.
backtoback
Profile Joined March 2010
Canada1276 Posts
June 11 2010 17:32 GMT
#10
wow reminds me of wow with those heals as shaman nice !
banana
Profile Joined January 2009
Netherlands1189 Posts
June 11 2010 17:32 GMT
#11
On June 12 2010 02:25 Whole wrote:
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.


I'd vote for c'thun 40 unit perfect circle spread with the occasional mass lazerbeam where you have to move stuff and spread. Oh dear, I can see a whole map beeing made for certain wow zones with respective encounter where you have to micro!
rrowland
Profile Joined March 2010
United States84 Posts
June 11 2010 17:34 GMT
#12
On June 12 2010 02:32 banana wrote:
I'd vote for c'thun 40 unit perfect circle spread with the occasional mass lazerbeam where you have to move stuff and spread. Oh dear, I can see a whole map beeing made for certain wow zones with respective encounter where you have to micro!

I am considering creating a map like this. Maybe multiplayer, and whoever lasts longest or kills it first is the winner of the round.
Kylig
Profile Joined February 2010
Sweden41 Posts
June 11 2010 17:36 GMT
#13
"who the FCK didnt switch ?!?!?!!"

Aaah, remember why I quit wow. Way too many tards with too much time :D
Flash - Ah - Savior of the universe
Draconicfire
Profile Joined May 2010
Canada2562 Posts
June 11 2010 17:39 GMT
#14
Actually yea, I'm kinda curious to see whether or not certain raids could be replicated with the galaxy editor. I'm sure it'll be fun and certain fights could be really intensive on the micro.
@Drayxs | Drayxs.221 | Drayxs#1802
FortuneSyn
Profile Blog Joined July 2008
1826 Posts
June 11 2010 17:39 GMT
#15
You should totally make a custom game of a vanilla WoW raid dungeon!!! I tried doing a MC one long time ago in the war3 editor but failed miserably.
gillon
Profile Blog Joined April 2010
Sweden1578 Posts
June 11 2010 17:48 GMT
#16
On June 12 2010 02:25 Whole wrote:
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.


Better yet, realise some of the bosses back when WoW was actually good.

Let's see some C'thun up in here!
www.teamproperty.net | "You should hate losing, but you should never fear defeat." - 이윤열
sOvrn
Profile Joined April 2010
United States678 Posts
June 11 2010 17:52 GMT
#17
Uh oh, wipe on Thaddius. Your GM must be mad! ^_^
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
FreeZEternal
Profile Joined January 2003
Korea (South)3396 Posts
June 11 2010 17:58 GMT
#18
can you play stuff like this offline?
Looky
Profile Joined April 2010
United States1608 Posts
June 11 2010 18:14 GMT
#19
this look like some WOW thing haha. a group of people trying to take out the boss with abilities and stuff
rrowland
Profile Joined March 2010
United States84 Posts
June 11 2010 18:19 GMT
#20
On June 12 2010 02:58 FreeZEternal wrote:
can you play stuff like this offline?

Yes, you can load it into the map editor and run it.
Draconicfire
Profile Joined May 2010
Canada2562 Posts
June 11 2010 18:25 GMT
#21
Whats the default speed? I just beat it with a few tries, it was fun. I personally think the fight is easier if you let a few marines die though, its easier to spread them out since you dont accidently click on the wrong one.

I think you should add an enrage timer
@Drayxs | Drayxs.221 | Drayxs#1802
Scorcher2k
Profile Joined November 2009
United States802 Posts
June 11 2010 18:32 GMT
#22
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.

Anyone who doesn't run through thad is a baddy.
101TFP
Profile Blog Joined May 2010
420 Posts
June 11 2010 18:35 GMT
#23
the map is not localized

so as EU client user i get just Param\Value bla bla everywhere when polarity shifts occur
People get what they get, this has nothing to do with what they deserve.
anch
Profile Blog Joined June 2006
United States5457 Posts
June 11 2010 18:41 GMT
#24
i beat it on fastest, have to remove the display health or i couldnt see at all.
Inkarnate
Profile Blog Joined April 2010
Canada840 Posts
June 11 2010 18:45 GMT
#25
On June 12 2010 03:32 Scorcher2k wrote:
Show nested quote +
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.

Anyone who doesn't run through thad is a baddy.


Sup WotlK PvE Champ
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 11 2010 18:46 GMT
#26
On June 12 2010 03:45 Inkarnate wrote:
Show nested quote +
On June 12 2010 03:32 Scorcher2k wrote:
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.

Anyone who doesn't run through thad is a baddy.


Sup WotlK PvE Champ



It worked the same way the first time around as well
btlyger
Profile Blog Joined February 2010
United States470 Posts
June 11 2010 18:47 GMT
#27
       0
     \   /
 -     |     +
      /  \
  THADIUS

ITS NOT HARD GUYS JUST FOLLOW THE MACRO!

Ah the good old days...
"Minerals being mined. Minerals being mined. Minerals being mined." Learn how to post: http://www.albinoblacksheep.com/flash/posting
Iwbhs
Profile Blog Joined May 2009
United States195 Posts
Last Edited: 2010-06-11 18:52:09
June 11 2010 18:47 GMT
#28
I got to 4k on Faster, holy shit this is hard.

Edit: if anyone bears this on faster, link it on youtube.
Everyone loves Milano cookies.
Vei
Profile Joined March 2010
United States2845 Posts
June 11 2010 18:51 GMT
#29
that's pretty legit good work
www.justin.tv/veisc2 ~ 720p + commentary
Smu
Profile Joined July 2009
Serbia164 Posts
June 11 2010 18:53 GMT
#30
Wouldn't the Infested Terran model look more like Thaddius though
Take us into orbit Mr. Malmsteen. We've seen enough.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
June 11 2010 18:53 GMT
#31
On June 12 2010 02:48 gillon wrote:
Show nested quote +
On June 12 2010 02:25 Whole wrote:
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.


Better yet, realise some of the bosses back when WoW was actually good.

Let's see some C'thun up in here!

My vote goes to Hakkar
Artillery spawned from the forges of Hell
Littlegeek
Profile Joined May 2010
12 Posts
June 11 2010 18:58 GMT
#32
If someone makes the Lich King fight, they win the Internet

"Naxxramas was only a setback" LMAO
I win a lot. Wish the system would take me out of copperimeanbronze.
rrowland
Profile Joined March 2010
United States84 Posts
June 11 2010 19:02 GMT
#33
I'm going to get to work on a scoring system right now, so the people beating it by letting all their marines die except a couple and then slowly killing it will end up with negative scores, whereas players who manage to keep all their units alive and minimize damage taken will receive much higher scores.
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
June 11 2010 19:09 GMT
#34
This is pretty fun. It's very hard to dance and micro all the units around quickly enough on Fastest, but I'm starting to get close. Had one death at 2000 HP remaining.

Thanks for this, any SC2 custom to do during downtime is appreciated
. . . nevermore
UberPsiStorm
Profile Joined June 2010
Canada7 Posts
June 11 2010 19:14 GMT
#35
Lol I love the end where it says lolumad if you lose...
Cause I got to 1k GRRRRR
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 11 2010 19:23 GMT
#36
--- Nuked ---
rrowland
Profile Joined March 2010
United States84 Posts
June 11 2010 19:41 GMT
#37
Localized and scoring system added. Minimizing damage taken and casualties will result in a much higher score.

You can re-download here: http://ryan-rowland.info/index.php?topic=11.0
alexanderzero
Profile Joined June 2008
United States659 Posts
June 11 2010 19:58 GMT
#38
This is totally sweet. Also, this tileset is perfect for remaking molten core.
I am a tournament organizazer.
TelecoM
Profile Blog Joined January 2010
United States10671 Posts
June 11 2010 20:05 GMT
#39
well this isn't really relevant to how you micro in real games it seems.

regardless good work. Interesting huge marauder.
AKA: TelecoM[WHITE] Protoss fighting
SpiderWaffle
Profile Joined December 2008
United States125 Posts
June 11 2010 20:09 GMT
#40
How can you play this with the beta down?
http://students.washington.edu/blakep/SCBW/replays/
rrowland
Profile Joined March 2010
United States84 Posts
June 11 2010 20:10 GMT
#41
On June 12 2010 05:05 TelecOm1 wrote:
well this isn't really relevant to how you micro in real games it seems.

regardless good work. Interesting huge marauder.

Ever played clickmer? Obviously the situation isn't true to melee maps, but the exercise is in effective APM.
Warri
Profile Joined May 2010
Germany3208 Posts
June 11 2010 20:15 GMT
#42
Is it possible to play with more than 15people(that seems to be the lobby limit at least).
I'd so do all the WoW raid dungeons if i was able to use the editor
Tyri
Profile Joined May 2010
Germany453 Posts
June 11 2010 20:16 GMT
#43
patchwerk would also be a really good encounter to improve micro


I like this map as far as it is a challenge, I dont know whether it does improve your micro
Takkara
Profile Blog Joined April 2010
United States2503 Posts
Last Edited: 2010-06-11 20:17:59
June 11 2010 20:17 GMT
#44
On June 12 2010 05:16 Tyri wrote:
patchwerk would also be a really good encounter to improve micro


I like this map as far as it is a challenge, I dont know whether it does improve your micro


Explain to me how would a completely stationary fight that's used in an MMO as a gear-check make a good micro test?
Gee gee gee gee baby baby baby
Draconicfire
Profile Joined May 2010
Canada2562 Posts
June 11 2010 20:18 GMT
#45
Patchwerk would be pretty boring I think, all you really need to do is make all your guys attack.

An encounter like Razorgore or something would be interesting though.
@Drayxs | Drayxs.221 | Drayxs#1802
Kvz
Profile Joined March 2010
United States463 Posts
June 11 2010 20:23 GMT
#46
c'thun fight plz ~!
NrG.Kvz
Kvz
Profile Joined March 2010
United States463 Posts
June 11 2010 21:15 GMT
#47
oh i showed my buddy your video. he works for a main blog on gameriot.com, i think hes going to post up a link there about it ;]
NrG.Kvz
Centrin
Profile Joined March 2010
United States72 Posts
June 11 2010 21:44 GMT
#48
Took a couple tries but eventually beat it with 20k pts on faster
Toran7
Profile Joined March 2010
United States160 Posts
June 11 2010 21:48 GMT
#49
Who was that one wizard in that tower? I haven't played WoW in AGES but he was a fun boss. You had to run counter clockwise because he would rain fire, and then he would use ice... damn I cant remember much but it was always a fun encounter
goneim
Profile Joined May 2010
China201 Posts
June 11 2010 21:58 GMT
#50
Nice map, ill try it later, thx a lot!
Day[9] Fan Club Member #516
Gretorp
Profile Blog Joined September 2008
United States586 Posts
June 11 2010 22:06 GMT
#51
beat it second time around :-) hehehehe Thanks! That was fun I will play it more often :-)
I am Unheard Change
sOvrn
Profile Joined April 2010
United States678 Posts
June 11 2010 22:13 GMT
#52
I think grobbulus also could be an intense micro fight. Wish I wasn't so illiterate with the map editor >.<
My favorites: Terran - Maru // Protoss - SoS // Zerg - soO ~~~ fighting!
Adonisto
Profile Joined May 2010
Canada191 Posts
June 11 2010 22:17 GMT
#53
Took a couple of tries but I got it. It's hard to see sometime which one is - and which one is +. Nice map. Festergut next ?
CCGaunt
Profile Blog Joined April 2010
United States417 Posts
June 11 2010 22:27 GMT
#54
Awesomee
reminds me a little bit of impossible bosses in wc3, if anyone played it
Take me to Korea
keV.
Profile Blog Joined February 2009
United States3214 Posts
June 11 2010 22:32 GMT
#55
You would think WoW nerds would have had enough of Naxxramus. GUESS NOT.
"brevity is the soul of wit" - William Shakesman
Kuzmorgo
Profile Joined May 2009
Hungary1058 Posts
June 11 2010 22:34 GMT
#56
On June 12 2010 05:15 Warri wrote:
Is it possible to play with more than 15people(that seems to be the lobby limit at least).
I'd so do all the WoW raid dungeons if i was able to use the editor


Hmm with the new map editor it may even be possible to reproduce the WoW UI or something similar.. That would be awesome I wont play WoW anymore just some Arena or raid in SC2P

Like there was a map: WoW-Arena in WC3 which i liked, but it was obviously not even close to real arena. What i like about WoW, is that the skill cap is pretty high because of the millions of abilities of each class(and some race), and that u have to focus on a lot of things at a harder boss fight or in PvP... But you cant reproduce it with the UI of an RTS, with like 12 buttons tops in the lower right corner So anyway good job, i would like to see some more of these:D (Multiplayer versions aswell of course)
"No, whine not! Play, or play not! There is no whine."
Philrick
Profile Joined March 2010
United States4 Posts
June 11 2010 22:58 GMT
#57
Beat it on faster. Gimme cookie!
kzn
Profile Blog Joined June 2007
United States1218 Posts
June 11 2010 23:47 GMT
#58
this makes me understand the rage of raid leaders even more
Like a G6
dynamite
Profile Joined April 2010
Germany33 Posts
June 11 2010 23:58 GMT
#59
Just wanna say this is awesome. That is all.
yarkO
Profile Blog Joined September 2009
Canada810 Posts
June 12 2010 00:05 GMT
#60
On June 12 2010 06:48 Toran7 wrote:
Who was that one wizard in that tower? I haven't played WoW in AGES but he was a fun boss. You had to run counter clockwise because he would rain fire, and then he would use ice... damn I cant remember much but it was always a fun encounter



shade of aran, one of my favorites too
When you are prepared, there's no such thing as pressure.
Half
Profile Joined March 2010
United States2554 Posts
June 12 2010 00:18 GMT
#61
My guild leader used to guildkick people who failed Thaddius after a certain point.

lol.
Too Busy to Troll!
Clow
Profile Blog Joined September 2008
Brazil880 Posts
June 12 2010 00:28 GMT
#62
fucking awesome haha
good work
(–_–) CJ Entusman #33
neohero9
Profile Joined May 2010
United States595 Posts
June 12 2010 00:31 GMT
#63
On June 12 2010 09:18 Half wrote:
My guild leader used to guildkick people who failed Thaddius after a certain point.

lol.


My favorite gkick was in the middle of a Reliquary of Souls attempt... one of the rogues failed at kicking, and my gleader kicked him as we were wiping. Hilarity.
I cannot stand ignorance or dismissiveness. I edit every post I make-- I've edited this sig three times in an hour.
Diaspora
Profile Joined April 2010
United States140 Posts
June 12 2010 00:49 GMT
#64
Haha What a great map, brings back the sweet sweet WoW memories.
Sylvr
Profile Joined May 2010
United States524 Posts
June 12 2010 03:17 GMT
#65
Not bad, except that the real hard part of Thaddius was keeping enough people alive to get the polarity buff stacked high enough to do enough damage to beat the enrage timer. Sure, a good number of wipes were caused by douchebags being on the wrong side, but most of the time they only killed themselves, but since you lost their stack of the buff, you couldn't put out enough damage.
killercheebo
Profile Joined November 2009
Korea (North)46 Posts
Last Edited: 2010-06-12 09:49:27
June 12 2010 07:56 GMT
#66
beat it several times on fastest but there are some things that should be fixed


1. polarity shift and shocking grasp should not occur simultaneously. its rly retarded and makes this game entirely luck based

2. the adds should not have polarity charge on them

3. also funny how dps does less damage than the tanks

4. make it 25man raid. add 2 more healer and 2 more dps (so 1 healer per 4 people like standard raid)
NORTH KOREA PWNS AT SC
killercheebo
Profile Joined November 2009
Korea (North)46 Posts
Last Edited: 2010-06-12 09:49:57
June 12 2010 09:45 GMT
#67
been playing for hours, and i just did thaddius 0 raid death (21/21 alive)

http://img822.imageshack.us/i/screenshot024q.jpg/ (initial setup before pull)
http://img811.imageshack.us/f/screenshot025q.jpg/ (the kill)
NORTH KOREA PWNS AT SC
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
June 12 2010 09:55 GMT
#68
I watched like 20 seconds and saw 0 micro
I don't see the point. Unless moving some units around every 5 secs counts as micro.
@KawaiiRiceLighT
rrowland
Profile Joined March 2010
United States84 Posts
Last Edited: 2010-06-12 10:04:53
June 12 2010 10:01 GMT
#69
On June 12 2010 18:55 KawaiiRice wrote:
I watched like 20 seconds and saw 0 micro
I don't see the point. Unless moving some units around every 5 secs counts as micro.

I watched the first 20 seconds of "Debbie Does Dallas" yesterday and didn't see any naked ladies so I turned it off because it's obviously not a porno.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 12 2010 10:30 GMT
#70
--- Nuked ---
Flameberger
Profile Joined March 2010
United States226 Posts
June 12 2010 10:53 GMT
#71
On June 12 2010 04:02 rrowland wrote:
I'm going to get to work on a scoring system right now, so the people beating it by letting all their marines die except a couple and then slowly killing it will end up with negative scores, whereas players who manage to keep all their units alive and minimize damage taken will receive much higher scores.


Just put an enrage timer in just like the actual fight.
An engine of annihilating power.
Frozenzen
Profile Joined May 2010
Sweden97 Posts
June 12 2010 10:53 GMT
#72
If you can manage to make same polarity boost damage as well it would be pretty cool, stopping spreading too much from being effective .
knyttym
Profile Blog Joined December 2006
United States5797 Posts
Last Edited: 2010-06-12 13:37:03
June 12 2010 11:04 GMT
#73
On June 12 2010 19:01 rrowland wrote:
Show nested quote +
On June 12 2010 18:55 KawaiiRice wrote:
I watched like 20 seconds and saw 0 micro
I don't see the point. Unless moving some units around every 5 secs counts as micro.

I watched the first 20 seconds of "Debbie Does Dallas" yesterday and didn't see any naked ladies so I turned it off because it's obviously not a porno.


I watched the whole thing and still nothing of value. I'm not trying to insult the map but it doesn't really help with micro at all.

edit: It's actually pretty entertaining. Can make some nice rpg games with bosses like this

edit2: beat it on fastest. Didn't take too long
lol beat again. My last guy died as he struck 0 exactly
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 12 2010 11:05 GMT
#74
I guess working in the polarity mechanic is nice, but it doesn't really seem like Thaddius at all. Also, it's missing the hardest part: the jump.
ModeratorNow I'm distant, dark in this anthrobeat
Dooba
Profile Blog Joined December 2009
Croatia588 Posts
June 12 2010 11:11 GMT
#75
On June 12 2010 20:05 Jibba wrote:
THE jump!


YO!

Ah, good times, good times. Nice idea for a map, might be fun to play once.
"Zergs are really stronger. I use to win 60-70%, now it is 40-50. I am switching to civilization 5 for now until any terran can come up with a better tactics."
Manbear
Profile Joined August 2008
Canada306 Posts
June 12 2010 11:24 GMT
#76
Now if we could get some amazingly manly badass to do the entirety of an instance or raid, THAT would be win. this is pretty cool though for a start.
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 12 2010 11:26 GMT
#77
On June 12 2010 07:32 keV. wrote:
You would think WoW nerds would have had enough of Naxxramus. GUESS NOT.

NOTHING LIKE HAVING TO PAY BLIZZARD $1000~ JUST TO FINISH AN ENCOUNTER LOL

Thanks Shadowmoon!
ModeratorNow I'm distant, dark in this anthrobeat
Kaz...
Profile Joined April 2010
Belgium10 Posts
June 12 2010 11:34 GMT
#78
What about the 2 mobs at start :p?
Nothing and everything is possimpible
Intr3pid
Profile Blog Joined November 2009
Switzerland336 Posts
June 12 2010 11:41 GMT
#79
Also polarity debuff should give you a very nice damage boost so that you actually have an incentive to not just keep your units spread out. An enrage timer would ensure this.
ironchef
Profile Blog Joined August 2004
Canada1350 Posts
June 12 2010 11:42 GMT
#80
Nice map. Im not sure if translates well, but I've always liked hardmode mimi.

Actually made me think whether blizzard intends to release "pve" maps. In the back of their mind they know not everyone does competitive 1v1. Blizzard being blizzard they can even sell it. Its an alternate solution to dumbing down mechanics for the lowest common denominator.
“Because your own strength is unequal to the task, do not assume that it is beyond the powers of man; but if anything is within the powers and province of man, believe that it is within your own compass also.” - Marcus Aurelius
RAZROK
Profile Joined March 2010
Latvia49 Posts
June 12 2010 11:48 GMT
#81
Looks boring tbh...
You will not win because I will not lose!
Rea
Profile Joined June 2010
Germany88 Posts
June 12 2010 12:05 GMT
#82
remove energy regeneration and increase energypool of "medics" and you have your enrage timer
(`.*(C=(`.´Q)
og_slipknot
Profile Joined May 2010
Cuba14 Posts
June 12 2010 15:33 GMT
#83
good -.-v
Go iloveoOv
NeonGenesis
Profile Joined September 2005
Norway260 Posts
June 12 2010 15:44 GMT
#84
spent a few hours playing this just now, rly awesome!
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 12 2010 16:01 GMT
#85
On June 12 2010 02:48 gillon wrote:
Show nested quote +
On June 12 2010 02:25 Whole wrote:
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.


Better yet, realise some of the bosses back when WoW was actually good.

Let's see some C'thun up in here!


This guy knows what hes talking about.

C'thun, Kael'thas, Twin Emps.

Would be so awesome.
Python is garbage, number 1 advocate of getting rid of it.
Hyst3ria
Profile Joined December 2007
United States167 Posts
June 12 2010 16:06 GMT
#86
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 12 2010 16:10 GMT
#87
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.


Eh let's be a bit honest here.

I'm a diehard vanilla fan like most of the hardcore raiders were and I loved the back end of AQ40, most of BWL, and Naxx 40 but SSC and The Eye were well made encounters when they finally fixed the retarded trash spawn times. Blizzard still proved they could make hair trigger encounters when they made Mu'ru.

I didn't see raid encounter design really take a step dive until Wrath came out (Hyjal not withstanding -.-). Sure TBC helped the PvP guys out ALOT but they quite frankly...needed it.
Python is garbage, number 1 advocate of getting rid of it.
tyCe
Profile Joined March 2010
Australia2542 Posts
June 12 2010 16:13 GMT
#88
Nice video, but wow, is WoW really that boring? Thank God there's Starcraft.
Betrayed by EG.BuK
Jibba
Profile Blog Joined October 2007
United States22883 Posts
June 12 2010 16:15 GMT
#89
I wouldn't say SSC was well made, even after they fixed a lot of it. Perhaps if they had kept Vashj in her broken state. The rest was a cruise though, including the original Hydross. And people really loved Vael? Really?

I can't even understand liking Thaddius, even as a fire mage.
ModeratorNow I'm distant, dark in this anthrobeat
awu25
Profile Joined April 2010
United States2003 Posts
June 12 2010 16:18 GMT
#90
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.

I hate people who say this
yea it was awesome waiting two hours to get 40 people to fill a raid
it was awesome to have unconnected flight paths
it was awesome not having summoning stones
it was awesome to have nothing to do except BGs and raiding
/endsarcasm
for the most part, WoW has progressed into a better game
Jibba
Profile Blog Joined October 2007
United States22883 Posts
Last Edited: 2010-06-12 16:20:37
June 12 2010 16:20 GMT
#91
On June 13 2010 01:18 awu25 wrote:
Show nested quote +
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.

I hate people who say this
yea it was awesome waiting two hours to get 40 people to fill a raid
it was awesome to have unconnected flight paths
it was awesome not having summoning stones
it was awesome to have nothing to do except BGs and raiding
/endsarcasm
for the most part, WoW has progressed into a better game

BW : SC2 :: Vanilla : WotLK



For 99% of players, WoW is a better game than it was back then,
ModeratorNow I'm distant, dark in this anthrobeat
stroggos
Profile Joined February 2009
New Zealand1543 Posts
June 12 2010 16:26 GMT
#92
op, are you going to remake any other bosses? would be awesome.


yes, vanilla wow was a super grind....but it had some cool raids and awesome korean players like laintime ect that taught us how to have fun in pvp. BC was awesome too because of it's highly addictive arenas. wotlk is dumb because the game just got cluttered with new stupid abilities. I don't think they should have added like more than 2 abilities after BC for each expansion. Too much new content=less balance and some retarded game design.
hi
ganjazerg
Profile Joined February 2010
82 Posts
June 12 2010 16:31 GMT
#93
certainly sucks when you dont know anything about WoW.

polarity shift text -> i try to spread all my units -> all my units take huge damage -> im clueless
Shield
Profile Blog Joined August 2009
Bulgaria4824 Posts
June 12 2010 16:38 GMT
#94
On June 13 2010 01:31 ganjazerg wrote:
certainly sucks when you dont know anything about WoW.

polarity shift text -> i try to spread all my units -> all my units take huge damage -> im clueless


Did you try to spread your units with -? It works for me at least.
Garrl
Profile Blog Joined February 2010
Scotland1972 Posts
June 12 2010 16:47 GMT
#95
On June 13 2010 01:31 ganjazerg wrote:
certainly sucks when you dont know anything about WoW.

polarity shift text -> i try to spread all my units -> all my units take huge damage -> im clueless


Move the units with + signs and - signs away from each other, move units with the same signs near to each other.
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 12 2010 16:51 GMT
#96
Damn, you're making me want to play WoW again! Stop it!

Awesome map
If the quarter was in your right hand, that would've been micro
gobrin
Profile Joined April 2010
Canada96 Posts
June 12 2010 16:53 GMT
#97
On June 12 2010 03:45 Inkarnate wrote:
Show nested quote +
On June 12 2010 03:32 Scorcher2k wrote:
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.

Anyone who doesn't run through thad is a baddy.


Sup WotlK PvE Champ


yeah naxx was sure tough!!!
Kylig
Profile Joined February 2010
Sweden41 Posts
June 12 2010 17:00 GMT
#98
On June 13 2010 01:20 Jibba wrote:
Show nested quote +
On June 13 2010 01:18 awu25 wrote:
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.

I hate people who say this
yea it was awesome waiting two hours to get 40 people to fill a raid
it was awesome to have unconnected flight paths
it was awesome not having summoning stones
it was awesome to have nothing to do except BGs and raiding
/endsarcasm
for the most part, WoW has progressed into a better game

BW : SC2 :: Vanilla : WotLK



For 99% of players, WoW is a better game than it was back then,


You mean popular.

Popular is not always better. Alot of people eat at Mc Donals, the food is beyond crap but still they sell alot of burgers. Same thing with WoW, its popular now, alot more popular than Vanilla but still tis a shitty dumbed-down game for casuals. They made raiding avalible for casuals. Gha, dont get me going on wow again :D
Flash - Ah - Savior of the universe
Backpack
Profile Blog Joined March 2010
United States1776 Posts
June 12 2010 17:05 GMT
#99
On June 13 2010 01:13 tyCe wrote:
Nice video, but wow, is WoW really that boring? Thank God there's Starcraft.


Well, that is a starcraft video after all. WoW goes a little more in depth than it shows....
"You people need to just generally care a lot less about everything." -Zatic
Lejving
Profile Joined March 2010
Sweden82 Posts
Last Edited: 2010-06-12 17:08:11
June 12 2010 17:07 GMT
#100
So did anyone finish it? Can I brag about my score?! I got 16888, only lost 2 tanks and one marine I think.
Noak3
Profile Blog Joined May 2010
United States236 Posts
June 12 2010 17:11 GMT
#101
Somebody should make all of the WoW raids as they're released in WoW. Like make an ICC map right now, then start working on the cataclysm raid instances as they're released in cataclysm.

That would be god damned incredible.
Love and be kind in the face of adversity. If you stand up for others, they will stand up for you.
nimbim
Profile Blog Joined June 2009
Germany984 Posts
June 12 2010 17:24 GMT
#102
I don't know whats wrong with WoW being more fitting for casuals now. If you have played WoW yourself you have surely read the millions of stories of people who ruined their lifes playing it.

Honestly, if you think a game should make anyone who wants to be successful in an overall easy game suck at real life, you should go outside more often. I played in WotLK and if you hadn't just ragequit after 3.0 you would know that bosses offer hard modes for better organized (often no life) players to fit the needs of both casuals and hardcore gamers.
Bull-Demon
Profile Joined January 2003
United States582 Posts
June 12 2010 17:28 GMT
#103
Someone should remake all the original Vanilla wow instances just for nostalgia sake. Molten core, blackwing lair, aq40. I quit right before TBC but I didn't raid in TBC, just arena. I would love to play through it again in SC2.
~_~
GinNtoniC
Profile Blog Joined October 2007
Sweden2945 Posts
June 12 2010 17:32 GMT
#104
Dude, I haven't played WoW since the release of the Burning Crusade, but this is friggin AWESOME!
Massive kudos on this!
Huge fan of JulyZerg, HonestTea and that guy Kim Taek Yong.
hi19hi19
Profile Blog Joined May 2008
United States163 Posts
June 12 2010 17:43 GMT
#105
Haha this is an awesome idea, I'll check it out right away.


Reminds me of my old macro for this fight:

-------------+------------ THADDIUS ++++++++++++++

Just because you're unique doesn't mean you're right!


Random_0
Profile Blog Joined August 2008
United States1163 Posts
June 12 2010 17:56 GMT
#106
I don't play WoW myself, but have watched friends play it.

This vid reminds me of how boring WoW looks. just standing around and firing, healing. No dodging, no motion. Pure abilities and numbers.
QueueQueue
Profile Joined July 2009
Canada1000 Posts
June 12 2010 18:43 GMT
#107
That fight was a nightmare with terrible people -.-
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 12 2010 18:43 GMT
#108
On June 13 2010 02:56 Random_0 wrote:
I don't play WoW myself, but have watched friends play it.

This vid reminds me of how boring WoW looks. just standing around and firing, healing. No dodging, no motion. Pure abilities and numbers.



Not quite accurate. I haven't played it in well over a year, and while it's mostly numbers, there are quite a few boss encounters that require you to move around/avoid green fire. Or even dance.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Bosu
Profile Blog Joined June 2008
United States3247 Posts
June 12 2010 18:52 GMT
#109
On June 12 2010 02:48 gillon wrote:
Show nested quote +
On June 12 2010 02:25 Whole wrote:
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.


Better yet, realise some of the bosses back when WoW was actually good.

Let's see some C'thun up in here!


While C'thun was a great fight. Ahn qiraj was a pretty miserable experience overall. And battlegrounds were out at that point so that is definitely when the game was on is way towards crap.
#1 Kwanro Fan
So no fek
Profile Blog Joined June 2005
United States3001 Posts
June 12 2010 18:55 GMT
#110
On June 13 2010 03:52 Bosu wrote:
Show nested quote +
On June 12 2010 02:48 gillon wrote:
On June 12 2010 02:25 Whole wrote:
This is brilliant. See if you could recreate Yogg-Saron. That would be neat.


Better yet, realise some of the bosses back when WoW was actually good.

Let's see some C'thun up in here!


While C'thun was a great fight. Ahn qiraj was a pretty miserable experience overall. And battlegrounds were out at that point so that is definitely when the game was on is way towards crap.


Old school AV was some of the most fun I've had in the game, especially before cross realms. That and it was a great way to grind faction reputation.
#1 Shuttle fan - TeamLiquid CJ Entusman #36 BW4lyfe
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
June 12 2010 19:08 GMT
#111
shift in 5 seconds!! Positive left, negative right, STOP DPS ON FEUGEN!!!
waffling1
Profile Blog Joined May 2010
599 Posts
June 12 2010 19:09 GMT
#112
On June 12 2010 03:19 rrowland wrote:
Show nested quote +
On June 12 2010 02:58 FreeZEternal wrote:
can you play stuff like this offline?

Yes, you can load it into the map editor and run it.


also drag and drop the map file onto the sc2 shortcut icon.
Jayme
Profile Blog Joined February 2009
United States5866 Posts
June 12 2010 19:12 GMT
#113
On June 13 2010 01:18 awu25 wrote:
Show nested quote +
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.

I hate people who say this
yea it was awesome waiting two hours to get 40 people to fill a raid
it was awesome to have unconnected flight paths
it was awesome not having summoning stones
it was awesome to have nothing to do except BGs and raiding
/endsarcasm
for the most part, WoW has progressed into a better game


Those are all positives and I agree with you that PvP certainly needed an extra boost.

First and foremost I didn't wait two hours to fill a 40 person raid. Maybe it's because I had a group of people that weren't carebears but it took a most 30 minutes to fill a 40 person raid.

Other than that though? The amount of effort required to attain good items took a massive dip. People tried to say that hardcore raiding was work but I was always of the mind that this genre was designed with that in mind. Not that raiding was work persay but that it was a significant time sink.

Effort -> Reward is a fundamental facet of any game... no matter the genre. You put effort into playing an FPS a ton and you get good at it. You put effort into a raiding guild and you got good items out of it.

WotLK certainly made everything easier to attain, and this is something you cannot dispute. I don't think this was the best direction that WoW could have gone but I was in the minority simply because I was willing to invest actual time into the game.

I think overall TBC added a lot of positive things to the game. I don't think Wrath did. It added really nothing to the game in terms of content but it certainly dumbed a lot of it down.
Python is garbage, number 1 advocate of getting rid of it.
valaki
Profile Joined June 2009
Hungary2476 Posts
June 12 2010 19:19 GMT
#114
off : LFG ICC 25 hc lk ...yeah better game

on: awesome map thanks a lot
ggaemo fan
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-06-12 20:05:22
June 12 2010 19:58 GMT
#115
I actually think this would improve micro, granted you would have to understand the mechanics of the original boss fight, but if you did, a swap every 10 seconds could change 2-3 guys on each side, and single targeting them and swapping sides fast enough to survive is definitely micro intensive.

Edit / On WoW:

I personally did progression raiding for 2 1/2 years in BC and WotLK (I quit when ICC came out, due to a variety of reasons, the primary of which is how WoW had turned into the only game I played, and since I am not an epic fail like many others, I saw this as a sign to quit - permanently).

From my experience I think the main problem with WoW is that you either have to be extremely hard-core, or you have to be casual, there is not that middle-range of decently skilled players that aren't hardcore raiders but also aren't so casual they are inept. That range of players is very large in many other games, and since its not the case in WoW I think that's why the game lends itself towards become addicted (you start out casual but hate being considered a noob so you work to get better, but 'better' is playing every day for 3-5 hrs), and then as a result of playing too often, burning out and stopping for a long time or permanently.
i-bonjwa
TheYango
Profile Joined September 2008
United States47024 Posts
June 12 2010 20:06 GMT
#116
On June 13 2010 02:00 Kylig wrote:
You mean popular.

Popular is not always better. Alot of people eat at Mc Donals, the food is beyond crap but still they sell alot of burgers. Same thing with WoW, its popular now, alot more popular than Vanilla but still tis a shitty dumbed-down game for casuals. They made raiding avalible for casuals. Gha, dont get me going on wow again :D

That's a REALLY poor analogy. For one, the difference between McDonalds and a fancy French restaurant that offers "good" food is not just one of quality but of value. The food at the French restaurant is better, but it's also more expensive by at least an order of magnitude. By that judgement, a lot of people would consider McDonalds better, because while the food is shit, the price is also next to nothing.

The value comparison doesn't exactly factor into the WoW comparison because the subscription fee in WotLK is the exact same as it was in vanilla.
Moderator
Therapist
Profile Joined April 2010
United States97 Posts
Last Edited: 2010-06-12 21:05:35
June 12 2010 21:04 GMT
#117
Keep your world of warcraft addiction out of starcraft please.
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
Last Edited: 2010-06-12 21:19:53
June 12 2010 21:19 GMT
#118
--- Nuked ---
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
June 12 2010 21:31 GMT
#119
On June 13 2010 06:19 Inori wrote:
Show nested quote +
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.
http://www.teamliquid.net/video/streams/Trowabarton756
telfire
Profile Joined May 2010
United States415 Posts
Last Edited: 2010-06-12 21:40:32
June 12 2010 21:38 GMT
#120
Haha, interesting. Very cool concept.

I didn't read through the whole thread because I'm sure there are a bunch of idiots who think they're better than everyone because of what video games they play and it'd be mostly a waste of my time.

So someone might have already said this, but um, this isn't really much like the actual Thaddius fight. There's similarities but the point in Thad was to switch sides based on which polarity you got. This one seems more like, don't stand close to eachother, kill adds.... Not Thaddius.

Still, good work, kinda cool. Shows that a RPG made in the editor could have some pretty interesting bosses.

Edit: Oy, I made the mistake of skimming a few comments after I posted. That was a mistake. Such ignorance! Such anger over preferred forms of entertainment! The gaming community is really pathetic sometimes :/
Deleted User 61629
Profile Blog Joined March 2010
1664 Posts
June 12 2010 21:39 GMT
#121
--- Nuked ---
threehundred
Profile Joined July 2009
Canada911 Posts
June 12 2010 23:30 GMT
#122
_+_+_+_+ = wipe
KimTaeyeon MEDIC MU fighting! ^^;;
Tekin
Profile Blog Joined April 2008
2711 Posts
June 12 2010 23:31 GMT
#123
LOL this reminds me of raiding in WoW a lot
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Parnage
Profile Blog Joined February 2010
United States7414 Posts
June 13 2010 00:05 GMT
#124
I am amused by this, thank you for doing this.

Oh and lol at anyone calling Vanilla "hardcore" If you want hardcore go play Ultima Online. The whole point of WoW was to be more casual then the other MMO's at the time.

But so long as we are taking requests, Mimiron FireFighter. Get to it. It'd be hilariously amusing.
-orb- Fan. Live the Nal_rA dream. || Yordles are cool.
Gamerah
Profile Joined May 2010
United States85 Posts
June 13 2010 01:22 GMT
#125
should make it so that both adds must die within 1-2 seconds of each other :D
Follow in the footsteps of others, until you are good enough to make footsteps of your own.
Buddhist
Profile Joined April 2010
United States658 Posts
Last Edited: 2010-06-13 02:51:08
June 13 2010 02:50 GMT
#126
People still don't know that the best way to do thaddius is have all positives on one side and all negatives on the other side, and when polarities switch, you just run straight through him?

We figured that out the first time we ran naxx.
hasuprotoss
Profile Blog Joined March 2004
United States4612 Posts
June 13 2010 03:06 GMT
#127
Any chance to see his loot table?
http://www.teamliquid.net/forum/index.php?viewdays=0&show_part=5 <--- Articles Section on TL
Issor
Profile Blog Joined April 2010
United States870 Posts
June 13 2010 05:31 GMT
#128
On June 13 2010 11:50 Buddhist wrote:
People still don't know that the best way to do thaddius is have all positives on one side and all negatives on the other side, and when polarities switch, you just run straight through him?

We figured that out the first time we ran naxx.


wait people didn't know that
Randomaccount#77123
Profile Blog Joined May 2010
United States5003 Posts
June 13 2010 05:47 GMT
#129
--- Nuked ---
Backpack
Profile Blog Joined March 2010
United States1776 Posts
June 13 2010 06:43 GMT
#130
On June 13 2010 11:50 Buddhist wrote:
People still don't know that the best way to do thaddius is have all positives on one side and all negatives on the other side, and when polarities switch, you just run straight through him?

We figured that out the first time we ran naxx.

We always ran around him clockwise. Doesn't really make a difference, both ways work.
"You people need to just generally care a lot less about everything." -Zatic
Ecto
Profile Joined May 2010
Denmark54 Posts
June 13 2010 09:11 GMT
#131
This was a fun map! Good little micro practice, not too intense but not super easy either
My unicorn is not a unicorn. It is a donkey with a plunger stuck to its face.
dudeman001
Profile Blog Joined February 2010
United States2412 Posts
June 13 2010 09:15 GMT
#132
Hahaha I love it. Remaking all of the WoW bossfights is something I expect to see in SC2 Personally I'd actually be excited for a Molten Core remake like was done in WC3, that was a fun map. Old school bossfights gogo!
Sup.
skipgamer
Profile Blog Joined April 2010
Australia701 Posts
Last Edited: 2010-06-13 09:22:53
June 13 2010 09:20 GMT
#133
good stuff, love it! I hope to see more maps like this. (although ideally with unique new encounters, like impossible bosses for wc3, but solo-able.)
Baxter
Profile Joined May 2010
Australia45 Posts
June 13 2010 09:24 GMT
#134
where's the MINUS 50DKP reference?
*Max. 255 Chars
ThePhan2m
Profile Blog Joined September 2004
Norway2750 Posts
June 13 2010 09:37 GMT
#135
haha, this was awesome!!
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
June 13 2010 09:48 GMT
#136
I think we should have boss fights like these throughout the campaign.

Anyway, this map is frustrating.
Playguuu
Profile Joined April 2010
United States926 Posts
June 13 2010 10:50 GMT
#137
The Onyxia encounter would be nice to see, such a long time since I've played WoW. Any plans to convert this into multiplayer (I know you can't do it now since there's no beta/lan atm)? With more people, you could probably do some more challenging things, and give the units more abilities for their specific roles, like dots, aggro grabbing abilities for the tanks, group buffs, casting interrupts, all that WoW crap.

Heck you could probably work out just about anything with the editor and proper triggers, possibly even loot or w/e for MC, back when WoW was challenging.
I used to be just like you, then I took a sweetroll to the knee.
blomsterjohn
Profile Joined June 2008
Norway463 Posts
Last Edited: 2010-06-13 10:52:57
June 13 2010 10:52 GMT
#138
Wow, hello memory lane Thaddius-vanilla-prime-time-6-sec-lag progress raids

can't wait to see what else ppl can do with the sc2 engine / editor..
nimbim
Profile Blog Joined June 2009
Germany984 Posts
June 13 2010 14:01 GMT
#139
Could you make the fight more like it was in vanilla? The 2-point strategy is from WotLK, which funnily nobody has pointed out yet.
Zerluth
Profile Joined May 2010
Argentina78 Posts
June 13 2010 14:10 GMT
#140
Is everyone forgetting the R on MMORPG?
Rol dudes.
All mmos are gonna be mechanic and time consuming, WoW tossed a little more dynamism that others had at that moment (as said there are tons of much time-effort consuming games than wow). WotLK made equipment easy to attain, but yet, not the best equip, for the best equip you still got to make ICC 25 heroic. The important part is the storytelling that wow has and very few other games have, the Warcraft universe is simply awesome and it has been since the release of W1.
yeah, kind of pisses a little that all games are getting "easier", but you still can play hardcore if you desire it.
Heigan the Unclean would be a great fight to make
pheus
Profile Joined February 2010
Australia161 Posts
June 13 2010 15:22 GMT
#141
On June 13 2010 06:39 Inori wrote:
Show nested quote +
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.
bobhund
Profile Joined March 2010
Sweden364 Posts
June 13 2010 15:28 GMT
#142
Thank you for the map, it was really fun, but i think that you should make it 40 people instead of 25 since 40 was epic and 25 is only ok
Editor in chief at Rakaka.se
viscral
Profile Joined February 2010
United States45 Posts
June 13 2010 19:01 GMT
#143
lol thats awesome
danieldrsa
Profile Joined June 2008
Brazil522 Posts
June 14 2010 02:45 GMT
#144
WoW recreated in SC2 engine, just like the guy asked in Blizzcon
Thats really cool, hope full Nax, Ulduar and ICC get recreated
-*-
Chesner
Profile Blog Joined March 2010
Iceland817 Posts
June 14 2010 14:53 GMT
#145
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.


Baddie spotted
PENGUINS
andrewlt
Profile Joined August 2009
United States7702 Posts
June 14 2010 22:35 GMT
#146
On June 13 2010 06:39 Inori wrote:
Show nested quote +
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?




I think somebody else said it best. Wotlk segmented the WoW population into casual and extreme hardcore. The so-called medium core guilds were forced to go extreme hardcore or become more casual since anything in between is getting more and more pointless with each tier.
RumZ
Profile Blog Joined March 2010
United States956 Posts
Last Edited: 2010-06-14 22:49:31
June 14 2010 22:48 GMT
#147
Map looks like a lot of fun! Can't wait to try it. Good for practicing precision clicking and mouse speed for sure!

On the topic of hard and easy in WoW, the last really hard dungeon was Ulduar. Unless you count Final boss hard mode LK.

I remember during Ulduar, I was doing Firefighter 25man... holy shit.. You want hard? Prenerf original firefighter 25man ulduar. Hardest fight I have ever done, and I've seen it all.

How about 0 light in the dark? That boss is still hard for guilds and people have gearscore that WAY surpasses the requirement to do that fight, and that's WITH the addons that make that fight 10 times easier than it was when originally attempted..


Edit:

On June 14 2010 23:53 Chesner wrote:
Show nested quote +
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.


Baddie spotted



Any baller with skill and a guild full of non fail ran right through the boss, like a boss. I have to agree. "Move to the left people, let's keep moving," bad indeed.
dae
Profile Joined June 2010
Canada1600 Posts
June 14 2010 23:23 GMT
#148
This map was pretty fun, but kind easy.
On my 3rd try I managed to beat it with a score of around 20400 losing only 1 healer (this was on fastest)
An easy way of making this harder would be to add an enrage timer(mentioned already) so that you cant just run marines all the way out on the charges or making the bouncing shock thingy do more damage (so that it will do almost all of a marine hp) or just give the healers more starting energy and remove their regen (this will make it critical that you dont take unneeded damage).
kzn
Profile Blog Joined June 2007
United States1218 Posts
June 15 2010 00:37 GMT
#149
On June 14 2010 00:22 pheus wrote:
Show nested quote +
On June 13 2010 06:39 Inori wrote:
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.
Like a G6
OrtegaPeru
Profile Joined April 2010
79 Posts
June 15 2010 00:49 GMT
#150
While I don't really feel like playing WoW in SC2, I think it's a cool idea to put some kind of boss fights and/or "encounters" into the game. I was really impressed with the single player preview where you take control of the laser drill.

Remember the Terran campaign is going to be as long as the entire first game so a variety of mission objectives, creative maps, and pre-scripted encounters are going to be essential to making the single-player worthwhile. I don't want to spend 15 missions destroying an enemy base and 15 missions running my guys through underground tunnels to get to beacons.
OrtegaPeru
Profile Joined April 2010
79 Posts
June 15 2010 00:53 GMT
#151
On June 15 2010 09:37 kzn wrote:
Show nested quote +
On June 14 2010 00:22 pheus wrote:
On June 13 2010 06:39 Inori wrote:
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.


Part of that problem is the internet itself. Could you imagine where people would be now without Thottbot, Addons, Wowwiki, etc.? It's really easy to nail a boss fight when someone has done it before you and posts a guide you can look at online.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 15 2010 01:00 GMT
#152
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.
antelope591
Profile Joined October 2007
Canada820 Posts
June 15 2010 01:12 GMT
#153
On June 15 2010 10:00 faction123 wrote:
Show nested quote +
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.
d0da
Profile Joined September 2007
United States103 Posts
Last Edited: 2010-06-15 01:46:08
June 15 2010 01:45 GMT
#154
I really can not wait for people to remake raids in SC2 (hopefully they do). This is a pretty fun little UMS and I'd just LOVE a full Naxx remake in time if mappers do it. It almost makes me want to learn to map myself.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 15 2010 03:21 GMT
#155
On June 15 2010 10:45 d0da wrote:
I really can not wait for people to remake raids in SC2 (hopefully they do). This is a pretty fun little UMS and I'd just LOVE a full Naxx remake in time if mappers do it. It almost makes me want to learn to map myself.


I was thinking the opposite, wow can't wait for people to be yelling over vent because someone messed up a boss encounter on SC2.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 15 2010 05:08 GMT
#156
On June 15 2010 10:12 antelope591 wrote:
Show nested quote +
On June 15 2010 10:00 faction123 wrote:
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.


being good in WoW requires time investment, it's more like "90% of players don't invest their lives into the game"
Zerluth
Profile Joined May 2010
Argentina78 Posts
June 15 2010 09:22 GMT
#157
On June 15 2010 14:08 faction123 wrote:
Show nested quote +
On June 15 2010 10:12 antelope591 wrote:
On June 15 2010 10:00 faction123 wrote:
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.


being good in WoW requires time investment, it's more like "90% of players don't invest their lives into the game"


It IS time investment (mostly due to the "need the gear" factor) but is important not to be stupid, so a good player can't be measured just for the amount of hours in game.

As said, lots of addons made life REALLY easy (you get big red banners in the middle of the screen telling you to move with a sound file telling you the same thing, you have to be afk not to notice it). In fact many players could not believe that I don't use addons (except recount but that doesn't really help you play better in the moment of the fight, although I use it to review my performance afterwards and think about how to do my job better, for those who don't know recount is a dps/heal meter).

That said, the guys which struggle for a world first don't have guides (I take the LK WF by Parangon as an example), they only know the fights as soon as they appear in the TSR, that kind of addons don't work (since they don't "know the fight yet) and they are not overgeared for those, and there are some fights which require certain skill.
Of course there are tons of games harder than wow (starcraft anyone?) and the wow community being retards on its majority doesn't help either.
Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2010-06-15 09:31:04
June 15 2010 09:28 GMT
#158
Just watched the video, that is so unbeliveably awesome.

Edit: add stim to all of the units on a long cooldown so it is like bloodlust.
"You are not trying to win, you are trying to be awesome" -Day[9]
YJ_
Profile Joined April 2010
Canada36 Posts
June 15 2010 10:00 GMT
#159
On June 13 2010 02:00 Kylig wrote:
Show nested quote +
On June 13 2010 01:20 Jibba wrote:
On June 13 2010 01:18 awu25 wrote:
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.

I hate people who say this
yea it was awesome waiting two hours to get 40 people to fill a raid
it was awesome to have unconnected flight paths
it was awesome not having summoning stones
it was awesome to have nothing to do except BGs and raiding
/endsarcasm
for the most part, WoW has progressed into a better game

BW : SC2 :: Vanilla : WotLK



For 99% of players, WoW is a better game than it was back then,


You mean popular.

Popular is not always better. Alot of people eat at Mc Donals, the food is beyond crap but still they sell alot of burgers. Same thing with WoW, its popular now, alot more popular than Vanilla but still tis a shitty dumbed-down game for casuals. They made raiding avalible for casuals. Gha, dont get me going on wow again :D



I dont see the problem with it, you might be forgetting about the countless hours sitting in some raid group having to listen to the same a-hole all night long trash talking the raid lol. I work night shift and now I could probably pug a group to kill the lich king.
Grape
Profile Joined April 2010
145 Posts
June 15 2010 10:26 GMT
#160
Nice job, loved it!
Bael
Profile Joined March 2010
Australia49 Posts
June 15 2010 14:46 GMT
#161
That's fantastic, great work! Personally I'm hoping to see someone recreate Karazhan in all its glory.
RumZ
Profile Blog Joined March 2010
United States956 Posts
June 15 2010 15:07 GMT
#162
On June 15 2010 14:08 faction123 wrote:
+ Show Spoiler +
On June 15 2010 10:12 antelope591 wrote:
Show nested quote +
On June 15 2010 10:00 faction123 wrote:
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.


being good in WoW requires time investment, it's more like "90% of players don't invest their lives into the game"



That's completely wrong. I was in a guild that was ranked 12th in the world at one point. Time investment is very minimal when you are deciding if someone is good or not. Time investment just determines if there is room for you in a certain guild atmosphere. There are plenty of good players that do a great job, with shitty gear, that simply cannot dedicate the time some people can. These are the players that benefit from the new raiding style the most.

Because the new raids are small, and non-hardmode guilds get gear that is only a step below the hardmode gear, the good players that do not have the time to play hardcore and see the hardmode (Even if they are good, they simply do not have the time to make 50 attempts on hardmodes for 3-4 nights a week,) so instead they blow through two things: new easymode content, old hardmode content. Therefore, they will get the following accomplished:

- Their raid schedule consists of very little challenge if they are good players and not attempting hard modes
- They will acquire the most loot in the shortest period of time
- Because of how frequent most mid tier dungeons release, they lose the least in terms of gear score comparitively to the time they have input on attaining that gear.


WoW caters to the casual, this is a prime example. Good players that don't have time to be hardcore reap the highest amount of benefits. The only thing that is absolutely lower, overall gearscore of attained items.
NeonGenesis
Profile Joined September 2005
Norway260 Posts
June 15 2010 15:22 GMT
#163
Why is this thread used to discuss WoW?
Haters will be hating. As long as skill is a determining factor, skill differences will come to light in a competitive environment. WoW bashers just trash WoW to make themselves feel better for not playing it. If they're so confident that it's a skill-less game, they can subscribe and join the tournament realm to prove it.
It's all good. I just want rainbows, unicorns and machine guns. -Sundance DiGiovanni
Joseki
Profile Blog Joined December 2007
United States200 Posts
June 15 2010 15:25 GMT
#164
I liked woW when it was about 40 mans and killing Ragnar. That was the shit.
Battle.net 2.0 - The only place you can be alone with 20,000 other people.
NonY
Profile Blog Joined June 2007
8748 Posts
June 15 2010 15:29 GMT
#165
On June 15 2010 09:37 kzn wrote:
Show nested quote +
On June 14 2010 00:22 pheus wrote:
On June 13 2010 06:39 Inori wrote:
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.

I know at least in EverQuest there were a ton of difficult encounters. It's true if you gear up and follow a guide, virtually every encounter is easy. But if you know nothing about an encounter and you haven't farmed the hell out of everything that comes before it, they can be pretty damn difficult. The guilds who get first kills or close to first kills aren't made up entirely of people with progamer talent, but they aren't just "not retarded" either. I didn't follow WoW progression much so I can't speak to that but I imagine it's somewhat similar. The people playing the game without spoilers and guides and walkthroughs have a stimulating challenge while everyone else gets spoon fed encounters and hopes to not be held back by complete idiots.
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
{ToT}ColmA
Profile Joined November 2007
Japan3260 Posts
June 15 2010 15:31 GMT
#166
LK on Hardmode is pretty hard i say so yea...there r some pve encounters in wow that r really good (mimiron pre nerf etc)
The only virgins in kpop left are the fans
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
Last Edited: 2010-06-15 16:45:00
June 15 2010 16:39 GMT
#167
Thaddius 40 before there were retards trying to raid so blizzard had to dumb everything down was good, but what we really need is an original 4H fight done up in SC2. no dumb ass 'pinned to the ground using ranged attacks' or running to the corners for you, also no namby pamby 30 second marks, real men did it with 75 second durations, and no burning down a horseman, the popped shield wall, not once but TWICE EACH.

4H remains the longest time between first encountered and killed without any balance tweaks at 7 weeks, those were the days of raiding...
eNoq
Profile Joined June 2009
Netherlands502 Posts
June 15 2010 16:41 GMT
#168
seems like this guy doesn't know how thaddius works, nice one standing in a circle around him lol.
Proburu
eNoq
Profile Joined June 2009
Netherlands502 Posts
June 15 2010 16:43 GMT
#169
On June 16 2010 01:39 Shiladie wrote:
Thaddius 40 before there were retards trying to raid so blizzard had to dumb everything down was good, but what we really need is an original 4H fight done up in SC2. no dumb ass 'pinned to the ground using ranged attacks' or running to the corners for you, also no namby pamby 30 second marks, real men did it with 75 second durations, and no burning down a horseman, the popped shield wall, not once but TWICE EACH.

4H remains the longest time between first encountered and killed without any balance tweaks at 7 weeks, those were the days or raiding...


It's sad that PvE got 10 times easier after TBC, but I guess guilds improve too..
They should make PvE so much harder :\
Proburu
Nutshell
Profile Joined March 2010
United States41 Posts
June 15 2010 19:38 GMT
#170
On June 16 2010 01:41 eNoq wrote:
seems like this guy doesn't know how thaddius works, nice one standing in a circle around him lol.

9 pages. I hope you weren't the first to point this out.
Mentos
Profile Joined August 2003
United Kingdom203 Posts
June 15 2010 19:45 GMT
#171
gotta love how almost everyone defending wow or talking about it in this thread created an account sometime in the last 4 months.
like seriously, go take your garbage 'disputes' back to mmo-champ or some other shit of a site that will have you, this is SC2 section.
rrowland
Profile Joined March 2010
United States84 Posts
June 17 2010 04:33 GMT
#172
On June 16 2010 01:41 eNoq wrote:
seems like this guy doesn't know how thaddius works, nice one standing in a circle around him lol.

It's my own rendition ported to SC2. It's not exactly the same. I added/removed/changed parts of the encounter, and already said so.
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