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[M] Thaddius Encounter (WoW Boss) - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 Next All
pheus
Profile Joined February 2010
Australia161 Posts
June 13 2010 15:22 GMT
#141
On June 13 2010 06:39 Inori wrote:
Show nested quote +
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.
bobhund
Profile Joined March 2010
Sweden364 Posts
June 13 2010 15:28 GMT
#142
Thank you for the map, it was really fun, but i think that you should make it 40 people instead of 25 since 40 was epic and 25 is only ok
Editor in chief at Rakaka.se
viscral
Profile Joined February 2010
United States45 Posts
June 13 2010 19:01 GMT
#143
lol thats awesome
danieldrsa
Profile Joined June 2008
Brazil523 Posts
June 14 2010 02:45 GMT
#144
WoW recreated in SC2 engine, just like the guy asked in Blizzcon
Thats really cool, hope full Nax, Ulduar and ICC get recreated
-*-
Chesner
Profile Blog Joined March 2010
Iceland817 Posts
June 14 2010 14:53 GMT
#145
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.


Baddie spotted
PENGUINS
andrewlt
Profile Joined August 2009
United States7702 Posts
June 14 2010 22:35 GMT
#146
On June 13 2010 06:39 Inori wrote:
Show nested quote +
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?




I think somebody else said it best. Wotlk segmented the WoW population into casual and extreme hardcore. The so-called medium core guilds were forced to go extreme hardcore or become more casual since anything in between is getting more and more pointless with each tier.
RumZ
Profile Blog Joined March 2010
United States956 Posts
Last Edited: 2010-06-14 22:49:31
June 14 2010 22:48 GMT
#147
Map looks like a lot of fun! Can't wait to try it. Good for practicing precision clicking and mouse speed for sure!

On the topic of hard and easy in WoW, the last really hard dungeon was Ulduar. Unless you count Final boss hard mode LK.

I remember during Ulduar, I was doing Firefighter 25man... holy shit.. You want hard? Prenerf original firefighter 25man ulduar. Hardest fight I have ever done, and I've seen it all.

How about 0 light in the dark? That boss is still hard for guilds and people have gearscore that WAY surpasses the requirement to do that fight, and that's WITH the addons that make that fight 10 times easier than it was when originally attempted..


Edit:

On June 14 2010 23:53 Chesner wrote:
Show nested quote +
On June 12 2010 02:26 Draconicfire wrote:
--- THADDIUS +++, run clockwise, do NOT try to run through the boss.

Ah, good times.


Baddie spotted



Any baller with skill and a guild full of non fail ran right through the boss, like a boss. I have to agree. "Move to the left people, let's keep moving," bad indeed.
dae
Profile Joined June 2010
Canada1600 Posts
June 14 2010 23:23 GMT
#148
This map was pretty fun, but kind easy.
On my 3rd try I managed to beat it with a score of around 20400 losing only 1 healer (this was on fastest)
An easy way of making this harder would be to add an enrage timer(mentioned already) so that you cant just run marines all the way out on the charges or making the bouncing shock thingy do more damage (so that it will do almost all of a marine hp) or just give the healers more starting energy and remove their regen (this will make it critical that you dont take unneeded damage).
kzn
Profile Blog Joined June 2007
United States1218 Posts
June 15 2010 00:37 GMT
#149
On June 14 2010 00:22 pheus wrote:
Show nested quote +
On June 13 2010 06:39 Inori wrote:
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.
Like a G6
OrtegaPeru
Profile Joined April 2010
79 Posts
June 15 2010 00:49 GMT
#150
While I don't really feel like playing WoW in SC2, I think it's a cool idea to put some kind of boss fights and/or "encounters" into the game. I was really impressed with the single player preview where you take control of the laser drill.

Remember the Terran campaign is going to be as long as the entire first game so a variety of mission objectives, creative maps, and pre-scripted encounters are going to be essential to making the single-player worthwhile. I don't want to spend 15 missions destroying an enemy base and 15 missions running my guys through underground tunnels to get to beacons.
OrtegaPeru
Profile Joined April 2010
79 Posts
June 15 2010 00:53 GMT
#151
On June 15 2010 09:37 kzn wrote:
Show nested quote +
On June 14 2010 00:22 pheus wrote:
On June 13 2010 06:39 Inori wrote:
On June 13 2010 06:31 Trowabarton756 wrote:
On June 13 2010 06:19 Inori wrote:
On June 13 2010 04:12 Jayme wrote:

WotLK certainly made everything easier to attain, and this is something you cannot dispute.

I'm curious, did you get Immortal, OS3D, Algalon and etc with the appropriate gear (i.e. beating Algalon in IC gear doesn't cut it)?


nope but I did get all of my tier 9 and supporting gear through badges, ToC, and random drops. It wasn't worth spending time helping people learn the fights and farming consumables and shit like that for the minor stat boosts I would of gotten.

You're not the one I addressed the question, but I assume you agree with him. So, you're claming WOTLK is easier, yet all you did was play the easy modes?
Do you whine that ICCUP is full of newbies, while playing on D- level too?


Rofl I know right, guys who never beat a hard mode complaining about the game being too easy. It's like please, could you be any more full of shit.

Another thing that really gets me is people who define their game experience based on other people's experience. "I'm not having fun because some other guy I don't know and have no interactions with can get items from badges" - do they not realise how ridiculous they sound? The point of WoW, as a video game, is to enjoy playing the game, it is not to have a better character than another guy based on how many hours you played.


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.


Part of that problem is the internet itself. Could you imagine where people would be now without Thottbot, Addons, Wowwiki, etc.? It's really easy to nail a boss fight when someone has done it before you and posts a guide you can look at online.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 15 2010 01:00 GMT
#152
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.
antelope591
Profile Joined October 2007
Canada820 Posts
June 15 2010 01:12 GMT
#153
On June 15 2010 10:00 faction123 wrote:
Show nested quote +
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.
d0da
Profile Joined September 2007
United States103 Posts
Last Edited: 2010-06-15 01:46:08
June 15 2010 01:45 GMT
#154
I really can not wait for people to remake raids in SC2 (hopefully they do). This is a pretty fun little UMS and I'd just LOVE a full Naxx remake in time if mappers do it. It almost makes me want to learn to map myself.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
June 15 2010 03:21 GMT
#155
On June 15 2010 10:45 d0da wrote:
I really can not wait for people to remake raids in SC2 (hopefully they do). This is a pretty fun little UMS and I'd just LOVE a full Naxx remake in time if mappers do it. It almost makes me want to learn to map myself.


I was thinking the opposite, wow can't wait for people to be yelling over vent because someone messed up a boss encounter on SC2.
Deleted User 55994
Profile Blog Joined December 2009
949 Posts
June 15 2010 05:08 GMT
#156
On June 15 2010 10:12 antelope591 wrote:
Show nested quote +
On June 15 2010 10:00 faction123 wrote:
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.


being good in WoW requires time investment, it's more like "90% of players don't invest their lives into the game"
Zerluth
Profile Joined May 2010
Argentina78 Posts
June 15 2010 09:22 GMT
#157
On June 15 2010 14:08 faction123 wrote:
Show nested quote +
On June 15 2010 10:12 antelope591 wrote:
On June 15 2010 10:00 faction123 wrote:
On June 15 2010 09:37 kzn wrote:


Why do people talk about PvE in MMOs as if its ever been hard or is even capable of being hard?

The only thing that has ever been difficult about WoW's PvE is finding enough people who aren't retarded. For intelligent players, there has never been a PvE encounter that was even remotely challenging.



Sounds like 90% of the millions of WoW players are just "retarded" then, and you're an enlightened beacon of mmorpg raiding.


Umm...90% of WoW players ARE retarded. Being good in WoW doesn't take a lot of skill there's just a ton of bad people. That being said there have been plenty of challenging encounters in WoW's history so that point was off.


being good in WoW requires time investment, it's more like "90% of players don't invest their lives into the game"


It IS time investment (mostly due to the "need the gear" factor) but is important not to be stupid, so a good player can't be measured just for the amount of hours in game.

As said, lots of addons made life REALLY easy (you get big red banners in the middle of the screen telling you to move with a sound file telling you the same thing, you have to be afk not to notice it). In fact many players could not believe that I don't use addons (except recount but that doesn't really help you play better in the moment of the fight, although I use it to review my performance afterwards and think about how to do my job better, for those who don't know recount is a dps/heal meter).

That said, the guys which struggle for a world first don't have guides (I take the LK WF by Parangon as an example), they only know the fights as soon as they appear in the TSR, that kind of addons don't work (since they don't "know the fight yet) and they are not overgeared for those, and there are some fights which require certain skill.
Of course there are tons of games harder than wow (starcraft anyone?) and the wow community being retards on its majority doesn't help either.
Ordained
Profile Joined June 2010
United States779 Posts
Last Edited: 2010-06-15 09:31:04
June 15 2010 09:28 GMT
#158
Just watched the video, that is so unbeliveably awesome.

Edit: add stim to all of the units on a long cooldown so it is like bloodlust.
"You are not trying to win, you are trying to be awesome" -Day[9]
YJ_
Profile Joined April 2010
Canada36 Posts
June 15 2010 10:00 GMT
#159
On June 13 2010 02:00 Kylig wrote:
Show nested quote +
On June 13 2010 01:20 Jibba wrote:
On June 13 2010 01:18 awu25 wrote:
On June 13 2010 01:06 Hyst3ria wrote:
BC was awful compared to vanilla ... all about that C'thun, Twin Emps, and Vaelestraz.

I hate people who say this
yea it was awesome waiting two hours to get 40 people to fill a raid
it was awesome to have unconnected flight paths
it was awesome not having summoning stones
it was awesome to have nothing to do except BGs and raiding
/endsarcasm
for the most part, WoW has progressed into a better game

BW : SC2 :: Vanilla : WotLK



For 99% of players, WoW is a better game than it was back then,


You mean popular.

Popular is not always better. Alot of people eat at Mc Donals, the food is beyond crap but still they sell alot of burgers. Same thing with WoW, its popular now, alot more popular than Vanilla but still tis a shitty dumbed-down game for casuals. They made raiding avalible for casuals. Gha, dont get me going on wow again :D



I dont see the problem with it, you might be forgetting about the countless hours sitting in some raid group having to listen to the same a-hole all night long trash talking the raid lol. I work night shift and now I could probably pug a group to kill the lich king.
Grape
Profile Joined April 2010
145 Posts
June 15 2010 10:26 GMT
#160
Nice job, loved it!
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