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Nydus Worm Network - Page 3

Forum Index > SC2 General
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DJohnson
Profile Joined May 2010
Canada2 Posts
June 08 2010 06:14 GMT
#41
On June 08 2010 13:15 peckham33 wrote:
can someone try putting crawlers through worm an post whether or not it works?


One of the first things I tried in the beta. Does not work.
AceMgy
Profile Joined May 2010
United States26 Posts
June 08 2010 07:20 GMT
#42
On June 08 2010 10:06 slowmanrunning wrote:
Show nested quote +
On June 07 2010 05:51 AceMgy wrote:
Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.

Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage.


umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches

Although the guy kinda overdoes it in that game, built a few in places he didn't really need to.

Edit: thought nydus worms were 50/50 when I first posted this

At that stage in the game it's not all that expensive.


Ah, I thought you needed two nydus network buildings to build two worms at once...

And yeah, at that stage in the game it's not a big deal dropping 1000 mins 1000 gas. I've gotten bigger buildups of cash before in late-game because my macro slips, I would sure love an excuse to spend that much. I was just looking at it as an early to early mid-game harass technique, if that were cheaper that'd be quite devastating to your min line because it could come that much earlier.

And yeah... That Toss just doesn't want to leave a few stalkers behind at all to deal with the new ones. This was more of a joke strat, lol.
codewarrior
Profile Joined April 2010
United States52 Posts
June 08 2010 07:30 GMT
#43
On June 08 2010 13:15 peckham33 wrote:
can someone try putting crawlers through worm an post whether or not it works?


Tried it, you can't put crawlers through the network. What I like to do sometimes is bring drones through a worm and build a few spine crawlers in the enemy base. I'll even bring a queen to be super annoying with creep tumors.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-06-08 22:39:26
June 08 2010 22:38 GMT
#44
btw, I am kungfukitten
This is how you should use nydus worms, I started playing Zerg solely to use nydus worms like the tunnels from zero hour

and no, once you start working it into your play it's not extremely expensive, and it certainly is not a "gimmick" - it's something you can do every game in mid-late game, especially to connect all your bases together, and rally hatcheries into nydus worms, it lets you have your army anywhere on the map you want it to be.

I'm a Terran player though and only had just started to learn Zerg and develop this Z style, so just imagine what more experienced Zerg-only players can start doing with this when they stop playing stubborn it's good late game.
Sup
rza
Profile Joined June 2010
Canada384 Posts
June 08 2010 22:53 GMT
#45
never made 2 diff nydus
but im been spawning more than one in my enemies base.

very nice video
Until my death, my goal's to stay alive.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 08 2010 23:04 GMT
#46
On June 08 2010 15:14 DJohnson wrote:
Show nested quote +
On June 08 2010 13:15 peckham33 wrote:
can someone try putting crawlers through worm an post whether or not it works?


One of the first things I tried in the beta. Does not work.


this really SHOULD work. Would be sweet
Kill the Deathball
Tookie22
Profile Joined May 2010
United States187 Posts
June 08 2010 23:06 GMT
#47
so once loaded they can be unloaded on any worm? and worms can spawn more worms this si incredible we could have a nydus at everyone of our expos and never get caught off guard again!
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
CrunkOwns
Profile Joined April 2010
United States138 Posts
June 08 2010 23:08 GMT
#48
Heres the replay for ya..

Good luck watching it

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=127807
Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful. – Seneca the Younger
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 08 2010 23:30 GMT
#49
On June 09 2010 08:06 kzr22 wrote:
so once loaded they can be unloaded on any worm? and worms can spawn more worms this si incredible we could have a nydus at everyone of our expos and never get caught off guard again!


the nydus network building cost 100/200 and each one of those initial buildings you build let's you build 1 worm.

so if you have 2 or more nydus network buildings, you can build 2 or more worms simultaneously. Each worm costs 100/100 to build. And all of those nydus network buildings and any worms created are all globally connected to each other - you can enter/exit at any network/worm.

Sup
Tookie22
Profile Joined May 2010
United States187 Posts
June 08 2010 23:33 GMT
#50
sick man ive always played zerg but after i got out of silver i stopped using nydus because players seemed to good i will definately rethink it after watching this
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
Dremic
Profile Joined May 2010
66 Posts
June 09 2010 00:19 GMT
#51
the toss is so horrible lmao.

but watching this i realize now how i could have easily just landed 2 nydus one in the main and one in the expand and unload at whichever survives, most people dont split their armies. one nydus will be successful in the majority of cases
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
Last Edited: 2010-06-09 00:39:38
June 09 2010 00:39 GMT
#52
Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result.

Not saying the idea is bad, I'm saying the protoss in the video is bad.
( ・´ー・`)
Papvin
Profile Joined May 2009
Denmark612 Posts
June 09 2010 00:56 GMT
#53
On June 08 2010 10:19 clickrush wrote:
Show nested quote +
On June 07 2010 09:08 allyourbase wrote:
The toss could have defended that if he had split his troops better, but that gives me some great ideas. Hiding nydus worms in random corners would make flanking so easy

"Where did those infestors come from and what are they doing to my colossi" -toss player


no he could not defend this. this is the hardcounter against toss FE. this is the reason why you should not throw down an FE against a one base zerg. nydus network from one base builds up faster than warpgate tech.

Dunno if you're trolling, but, saying there's a hard counter to such a broad concept as toss FE is a bold statement based on a single video. As many has pointed out, the toss could have defended by keeping 2 stalkers in his main, so while this can certainly be a viable tactic as zerg, it's by no means a "hard counter". Also, zerg was on 2 bases. Also, he could in no way afford to do what he did on one base.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
LunarC
Profile Blog Joined October 2009
United States1186 Posts
June 09 2010 03:13 GMT
#54
That was some insane play. Really cool video, really cool strategy. That's what you get for 1Aing all the time I guess.
REEBUH!!!
Antisocialmunky
Profile Blog Joined March 2010
United States5913 Posts
June 09 2010 03:23 GMT
#55
On June 09 2010 09:39 prototype. wrote:
Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result.

Not saying the idea is bad, I'm saying the protoss in the video is bad.


But you get lots of style points for Nydus spam.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TheFinalWord
Profile Joined May 2010
Australia790 Posts
June 09 2010 08:21 GMT
#56
On June 09 2010 09:39 prototype. wrote:
Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result.

Not saying the idea is bad, I'm saying the protoss in the video is bad.

He had blink stalkers and psy strorm? Wouldn't that completely destroy mass roach?
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-06-09 08:47:41
June 09 2010 08:46 GMT
#57
I think a more consistent strategy would be;

on a map like desert oasis, blistering sands or others where there are 2 entrances to the base, have a nydus (preferably hidden) outside each, attack 1, retreat, nydus, attack the other etc. Make him run all over the map do defend; while at the same time not exposing the nydusnetworks.
Just another noob
DooMDash
Profile Joined May 2010
United States1015 Posts
June 09 2010 08:53 GMT
#58
This seems like a pretty good way to abuse mechs immobility .... yea??
S1 3500+ Master T. S2 1600+ Master T.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 09 2010 09:12 GMT
#59
Its the whole idea, Terran Mech is slow, what you do is, you bring up a worm as they move out and annihilate their base. Then quickly retreat back to the worm once they start getting close to your bases and just pop out of the closest worm there ready to engage. The cool thing about this is, that if you have all your bases in the network, all that time you would have been building reinforcements where as the Terran just has the initial army that moved out.

This of course only works well on big maps with long rush distances. However, if your opponent is smart, he will try to destroy your network. So be ready to defend it and place lots of spore crawlers around it! Losing your network will essentially mean losing your army and/or its mobility. Also, don't build too many zerglings because units are all the deployed at the same rate. So having 20 zerglings will take much longer to deploy than 5 Roaches. Worms are good way to get island bases as you can send a big group of workers through a worm and saturate it immediately and ground units that you build there won't get stranded there.
I am Terranfying.
blae000
Profile Joined April 2010
Norway1640 Posts
June 09 2010 09:36 GMT
#60
Wow that was great use of nydus. I have done something like that but not with that many, I used only 3. But really, you can use nydus' more like the guy in this video. Put some in hidden places on the map to flank and mess with his army and 3-5 (or more ) in his base and natural to rape his workerline and kill off some buildings. ^^ Ah, I want to play..
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