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Nydus Worm Network

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neptunesak
Profile Joined May 2010
Canada113 Posts
June 06 2010 18:09 GMT
#1
I came across this on Reddit.com/r/starcraft and I'm wondering why more Zerg players don't abuse the Nydus network like in the following video.



If you happen to have a link to the replay of the video above or videos/replays of proper use of Nydus network, can you post it here?
karazax
Profile Joined May 2010
United States3737 Posts
June 06 2010 18:15 GMT
#2
Here is a good early-midgame use of nydus in Nazgul vs Gerrard used in consecutive games

http://day9tv.blip.tv/file/3695732/
http://day9tv.blip.tv/file/3695779/
Karthane
Profile Joined June 2010
United States1183 Posts
June 06 2010 18:21 GMT
#3
Very cool. Definitely going to try this.
TaKemE
Profile Joined April 2010
Denmark1045 Posts
June 06 2010 18:22 GMT
#4
I saw ret use this with ultralisk against a 4 base toss and it worked very well.
Beakerbite
Profile Joined May 2010
United States127 Posts
June 06 2010 18:26 GMT
#5
That was an insane network. Props to the zerg for remembering where all the connections land.
For the Overmind.
roemy
Profile Joined April 2010
Germany432 Posts
June 06 2010 18:27 GMT
#6
i can only recommend liquipedia2 ... it's all there
rock is fine.. paper could need a buff, but scissors have to be nerfed
peckham33
Profile Joined April 2010
United States267 Posts
June 06 2010 19:32 GMT
#7
how many worms did he build and what patch was this (op)
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
LittLeD
Profile Joined May 2010
Sweden7973 Posts
June 06 2010 19:39 GMT
#8
Kinda reminds of Arch Mage lvl 6 Mass Teleportation Abuse in Wc3
☆Grubby ☆| Tod|DeMusliM|ThorZaiN|SaSe|Moon|Mana| ☆HerO ☆
Genesis128
Profile Joined April 2010
Norway103 Posts
June 06 2010 19:44 GMT
#9
From what I can count, he created 9 worms in the video above, using two networks. Double network is so worth it, not only because you can spawn two worms at seperate locations, but also because you can spawn them next to eachother and unload units twice as fast.

Great video and excellent nydus play
I would rather have a bottle in front of me than a frontal lobotomy
lololol
Profile Joined February 2006
5198 Posts
June 06 2010 20:29 GMT
#10
On June 07 2010 03:26 Beakerbite wrote:
That was an insane network. Props to the zerg for remembering where all the connections land.


It doesn't work like in BW. Units load up like in a transport and can be unloaded at any exit, there's no need to remember any connections.
I'll call Nada.
AceMgy
Profile Joined May 2010
United States26 Posts
Last Edited: 2010-06-06 20:53:23
June 06 2010 20:51 GMT
#11
Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.

Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-06-06 21:07:41
June 06 2010 20:55 GMT
#12
Honestly the toss in this video is retarded, if you leave 2 stalkers in the main they can kill the nydus before it spawns. Nydus play like this works great vs expos that are far apart though, and on desert oasis in general. Nydusing just outside of peoples expos is honestly the most effective way to do it imo, becuse if you spawn it where it is visible to them a good player will just leave a few units to kill the nydus before it spawns. You only need 10dps to kill it before units unload.
Generico
Profile Joined May 2010
United States39 Posts
June 06 2010 21:03 GMT
#13
This could be good against a very immobile force, like say terran mech, but for a similar cost you could get a dozen mutas and get the same sort of harassment/map control. The reason you rarely see nydus worms used offensively is just because they're so easy to kill, and if they die before you get a significant force out, then you just threw away all the units that got through, plus the worm. IMO they're better used defensively, by connecting all your expansions.
"Know thy self, know thy enemy. A thousand battles, a thousand victories." -Sun Tzu
Fumble
Profile Joined May 2010
156 Posts
June 06 2010 21:12 GMT
#14
hmm.. First time i've seen it used so effectively. Although the map and positioning of expansion really maximized the advantage of the nydus worm. Also it takes like at max 2 units to kill a nydus worm as its spawning. Still good play and I still see a future in nydus worms as strategies evolve but it will never be a mainstreamed strategy.
Bob300
Profile Joined April 2010
United States505 Posts
June 06 2010 23:44 GMT
#15
Well I love nydus' i get nydus at 4 minute mark sometimes
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 06 2010 23:56 GMT
#16
Nydus are so good, less for base attacks and more for having units everywehre. putting nydus networks in random corners of the map 1. allows faster creep spread. 2. allows you to always flank an army. 3. allowsing you to attack and defend with the same force, while forcing the opponent to split up,
Half
Profile Joined March 2010
United States2554 Posts
June 07 2010 00:00 GMT
#17
I'm wondering why more Zerg players don't abuse the Nydus network like in the following video.


Because the micro requirements are pretty crazy.
Too Busy to Troll!
im a roc
Profile Blog Joined April 2010
United States745 Posts
June 07 2010 00:03 GMT
#18
That really is pretty impressive. That would be exteremly hard to handle once he got about 3 worms up and even killing one off wouldn't stop him from teleporting between your main and natural. I guess the only way to stop that strategy is to snipe the first worm before the crazy network gets built up.
Beware The Proxy Pool Rush
blyn
Profile Joined April 2010
Canada57 Posts
June 07 2010 00:03 GMT
#19
On June 07 2010 08:44 Bob300 wrote:
Well I love nydus' i get nydus at 4 minute mark sometimes


I agree with this. My favourite way to use nydus is early-ish scenarios. T/P players who are using a fast tech build will sit too comfortably behind a wall at their ramp and not build units to deal with even a small attack.

Plus if it's early-mid game you might get lucky and find a hidden spot in their base still covered by fog.
allyourbase
Profile Blog Joined March 2010
United States243 Posts
Last Edited: 2010-06-07 00:09:17
June 07 2010 00:08 GMT
#20
The toss could have defended that if he had split his troops better, but that gives me some great ideas. Hiding nydus worms in random corners would make flanking so easy

"Where did those infestors come from and what are they doing to my colossi" -toss player
Something something justice
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 07 2010 05:24 GMT
#21
After watching this, I've been using works with great effect.

Its really easy to send your first overlord to some corner of the enemy base and then build a worm there. You destroy their economy early and then do a push using worms to speed up the travel times if you don't completely annihilate them with the first worm.

You just gotta make sure you don't lose your network.
I am Terranfying.
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
June 07 2010 05:51 GMT
#22
i've done this on desert oasis before too. it works even better when the toss has expanded out. you can hit so many places at once it's pretty freakin' ridiculous.
BW -> League -> CSGO
peckham33
Profile Joined April 2010
United States267 Posts
June 07 2010 06:11 GMT
#23
under protected islands are fun to do this on.
"how are thoses hydras swarming out of that out of view... o **** " player who thought island was safe.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
hyped
Profile Joined April 2010
United States135 Posts
June 07 2010 06:34 GMT
#24
obligatory:

http://youtubedoubler.com/?video1=http://www.youtube.com/watch?v=0LvHjCRKIOo&playnext_from=TL&videos=o7OmfCJBQwc&feature=sub&start1=57&video2=http://www.youtube.com/watch?v=MK6TXMsvgQg&start2=0&authorName=
Tiazi
Profile Joined February 2010
Netherlands761 Posts
June 07 2010 06:54 GMT
#25
cool video, loved that!
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
PineappleSage
Profile Joined April 2010
Canada109 Posts
June 07 2010 07:03 GMT
#26
wait if he had all thouse roaches why did he need to use the network? he could had just attacked and he would have won i think networks should be used like in BW for defence between multiple basses.
zerglings ^^
Prae
Profile Joined April 2010
Belgium77 Posts
June 07 2010 07:54 GMT
#27
On June 07 2010 09:00 Half wrote:
Show nested quote +
I'm wondering why more Zerg players don't abuse the Nydus network like in the following video.


Because the micro requirements are pretty crazy.


its not crazy at all

the only person going crazy is the Toss in this video xD
behindert
Profile Joined May 2009
19 Posts
June 07 2010 08:11 GMT
#28
I think this looks really fun, but i dont think its that cost effective. He made like 9 worms + the base network entrance. Thats arround 1000 min and 1000 gas. If he just spend those ressources on units he could have won with a-moving into the toss base.
Leta for bonjwa
Jadix
Profile Joined September 2004
United States134 Posts
Last Edited: 2010-06-07 08:30:14
June 07 2010 08:28 GMT
#29
it is absolutely cost effective. i've been abusing the hell out of nydus lately and have seen a lot of success even with a smaller or weaker army. the mobility is priceless, especially mid and late game. you can harass every expansion at once and once you know where all their forces are you can easily sneak one in their main while they're in panic-mode. I've had a few games where the other player just straight quits because they dont want to deal with it anymore.
peckham33
Profile Joined April 2010
United States267 Posts
June 07 2010 18:51 GMT
#30
imagine bringing queens directly into his worker line
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
woolly
Profile Joined May 2010
United States56 Posts
Last Edited: 2010-06-07 19:34:20
June 07 2010 19:33 GMT
#31
When you think of it in terms of one tunnel will cost 1 mutalisk, it's absolutely worth it as it gives your ground army (which are much cheaper than mutas) great mobility.
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
June 07 2010 19:45 GMT
#32
On June 08 2010 03:51 peckham33 wrote:
imagine bringing queens directly into his worker line

About that, you can then plant creep tumors right inside his base o.O
peckham33
Profile Joined April 2010
United States267 Posts
June 08 2010 00:56 GMT
#33
On June 08 2010 04:45 Klockan3 wrote:
Show nested quote +
On June 08 2010 03:51 peckham33 wrote:
imagine bringing queens directly into his worker line

About that, you can then plant creep tumors right inside his base o.O


it can attack everything, spawn creep in his base which if done well will force him to bring detectors and keep military there. a few creep tumors gose a long ways towds a nasty harass.

can spine crawlers go through nydus worm? if they can, then a quen or two and some crawlers, pnce you set up camp: ouch to T and so long P.
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
slowmanrunning
Profile Joined March 2010
Canada285 Posts
Last Edited: 2010-06-08 01:12:51
June 08 2010 01:06 GMT
#34
On June 07 2010 05:51 AceMgy wrote:
Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.

Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage.


umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches

Although the guy kinda overdoes it in that game, built a few in places he didn't really need to.

Edit: thought nydus worms were 50/50 when I first posted this

At that stage in the game it's not all that expensive.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
slowmanrunning
Profile Joined March 2010
Canada285 Posts
June 08 2010 01:15 GMT
#35
I don't know why no one has tried to send spine crawlers through a nydus worm, make a stationary outpost just outside the enemies natural or something. It's seems like it would be a great way to do a contain.
I aim to become a hydralisk and then stop posting, cause I don't wanna be a queen...
LooseMoose
Profile Blog Joined April 2010
United States184 Posts
June 08 2010 01:18 GMT
#36
You can't put spine crawlers in a nydus, can you? Taking drones through to build the sunkens is an option, but requires a pretty long build time.

Even if you could send spines through, the enemy would be searching their base or wherever to find the worm as soon as the scream goes, then you'd have to wait for the creep to spread, then wait for the 12 second burrow time. All the while, as soon as you lose the nydus, those spines are going to slowly die.
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
June 08 2010 01:19 GMT
#37
On June 07 2010 09:08 allyourbase wrote:
The toss could have defended that if he had split his troops better, but that gives me some great ideas. Hiding nydus worms in random corners would make flanking so easy

"Where did those infestors come from and what are they doing to my colossi" -toss player


no he could not defend this. this is the hardcounter against toss FE. this is the reason why you should not throw down an FE against a one base zerg. nydus network from one base builds up faster than warpgate tech.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 08 2010 01:34 GMT
#38
I'm really liking the concept of this. It looks like we have our Starcraft 2 LAN ^_^ Just set up a few Worms, and voila: LAN!

There could be some amusing Infestor play with Nydus Networks, like using Fungal Growth as the enemy tries to get close to the Nydus to kill it.

It also makes Tumor harassment more effective; not directly, but in that Nyduses have more utility than getting OL drop, unless you plan on getting Ultras.
kajeus
Profile Joined May 2010
United States679 Posts
June 08 2010 01:47 GMT
#39
On June 08 2010 10:06 slowmanrunning wrote:
Show nested quote +
On June 07 2010 05:51 AceMgy wrote:
Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.

Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage.


umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches

Although the guy kinda overdoes it in that game, built a few in places he didn't really need to.

Edit: thought nydus worms were 50/50 when I first posted this

At that stage in the game it's not all that expensive.

Yeah, he has a number of less-than-ideal worm placements. Not bad at all.
pro-MoMaN, pro-HuK, pro-Millenium
peckham33
Profile Joined April 2010
United States267 Posts
June 08 2010 04:15 GMT
#40
can someone try putting crawlers through worm an post whether or not it works?
dead men tell no lies, and i am dead, yet i can talk so i must be alive, but i was just shot in the head five times so i must be dead, but if i am dead then all i have said must be true, so now i am dead and alive?
DJohnson
Profile Joined May 2010
Canada2 Posts
June 08 2010 06:14 GMT
#41
On June 08 2010 13:15 peckham33 wrote:
can someone try putting crawlers through worm an post whether or not it works?


One of the first things I tried in the beta. Does not work.
AceMgy
Profile Joined May 2010
United States26 Posts
June 08 2010 07:20 GMT
#42
On June 08 2010 10:06 slowmanrunning wrote:
Show nested quote +
On June 07 2010 05:51 AceMgy wrote:
Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.

Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage.


umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches

Although the guy kinda overdoes it in that game, built a few in places he didn't really need to.

Edit: thought nydus worms were 50/50 when I first posted this

At that stage in the game it's not all that expensive.


Ah, I thought you needed two nydus network buildings to build two worms at once...

And yeah, at that stage in the game it's not a big deal dropping 1000 mins 1000 gas. I've gotten bigger buildups of cash before in late-game because my macro slips, I would sure love an excuse to spend that much. I was just looking at it as an early to early mid-game harass technique, if that were cheaper that'd be quite devastating to your min line because it could come that much earlier.

And yeah... That Toss just doesn't want to leave a few stalkers behind at all to deal with the new ones. This was more of a joke strat, lol.
codewarrior
Profile Joined April 2010
United States52 Posts
June 08 2010 07:30 GMT
#43
On June 08 2010 13:15 peckham33 wrote:
can someone try putting crawlers through worm an post whether or not it works?


Tried it, you can't put crawlers through the network. What I like to do sometimes is bring drones through a worm and build a few spine crawlers in the enemy base. I'll even bring a queen to be super annoying with creep tumors.
avilo
Profile Blog Joined November 2007
United States4100 Posts
Last Edited: 2010-06-08 22:39:26
June 08 2010 22:38 GMT
#44
btw, I am kungfukitten
This is how you should use nydus worms, I started playing Zerg solely to use nydus worms like the tunnels from zero hour

and no, once you start working it into your play it's not extremely expensive, and it certainly is not a "gimmick" - it's something you can do every game in mid-late game, especially to connect all your bases together, and rally hatcheries into nydus worms, it lets you have your army anywhere on the map you want it to be.

I'm a Terran player though and only had just started to learn Zerg and develop this Z style, so just imagine what more experienced Zerg-only players can start doing with this when they stop playing stubborn it's good late game.
Sup
rza
Profile Joined June 2010
Canada384 Posts
June 08 2010 22:53 GMT
#45
never made 2 diff nydus
but im been spawning more than one in my enemies base.

very nice video
Until my death, my goal's to stay alive.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
June 08 2010 23:04 GMT
#46
On June 08 2010 15:14 DJohnson wrote:
Show nested quote +
On June 08 2010 13:15 peckham33 wrote:
can someone try putting crawlers through worm an post whether or not it works?


One of the first things I tried in the beta. Does not work.


this really SHOULD work. Would be sweet
Kill the Deathball
Tookie22
Profile Joined May 2010
United States187 Posts
June 08 2010 23:06 GMT
#47
so once loaded they can be unloaded on any worm? and worms can spawn more worms this si incredible we could have a nydus at everyone of our expos and never get caught off guard again!
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
CrunkOwns
Profile Joined April 2010
United States138 Posts
June 08 2010 23:08 GMT
#48
Heres the replay for ya..

Good luck watching it

http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=127807
Religion is regarded by the common people as true, by the wise as false, and by the rulers as useful. – Seneca the Younger
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 08 2010 23:30 GMT
#49
On June 09 2010 08:06 kzr22 wrote:
so once loaded they can be unloaded on any worm? and worms can spawn more worms this si incredible we could have a nydus at everyone of our expos and never get caught off guard again!


the nydus network building cost 100/200 and each one of those initial buildings you build let's you build 1 worm.

so if you have 2 or more nydus network buildings, you can build 2 or more worms simultaneously. Each worm costs 100/100 to build. And all of those nydus network buildings and any worms created are all globally connected to each other - you can enter/exit at any network/worm.

Sup
Tookie22
Profile Joined May 2010
United States187 Posts
June 08 2010 23:33 GMT
#50
sick man ive always played zerg but after i got out of silver i stopped using nydus because players seemed to good i will definately rethink it after watching this
"Its a race between software designers to create more idiot proof software and the universe to create bigger idiots. So far the universe is winning"
Dremic
Profile Joined May 2010
66 Posts
June 09 2010 00:19 GMT
#51
the toss is so horrible lmao.

but watching this i realize now how i could have easily just landed 2 nydus one in the main and one in the expand and unload at whichever survives, most people dont split their armies. one nydus will be successful in the majority of cases
prototype.
Profile Blog Joined July 2009
Canada4215 Posts
Last Edited: 2010-06-09 00:39:38
June 09 2010 00:39 GMT
#52
Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result.

Not saying the idea is bad, I'm saying the protoss in the video is bad.
( ・´ー・`)
Papvin
Profile Joined May 2009
Denmark610 Posts
June 09 2010 00:56 GMT
#53
On June 08 2010 10:19 clickrush wrote:
Show nested quote +
On June 07 2010 09:08 allyourbase wrote:
The toss could have defended that if he had split his troops better, but that gives me some great ideas. Hiding nydus worms in random corners would make flanking so easy

"Where did those infestors come from and what are they doing to my colossi" -toss player


no he could not defend this. this is the hardcounter against toss FE. this is the reason why you should not throw down an FE against a one base zerg. nydus network from one base builds up faster than warpgate tech.

Dunno if you're trolling, but, saying there's a hard counter to such a broad concept as toss FE is a bold statement based on a single video. As many has pointed out, the toss could have defended by keeping 2 stalkers in his main, so while this can certainly be a viable tactic as zerg, it's by no means a "hard counter". Also, zerg was on 2 bases. Also, he could in no way afford to do what he did on one base.
"It's criminally negligent to dismiss Rock's contributions to other people's careers", Dukethegold
LunarC
Profile Blog Joined October 2009
United States1186 Posts
June 09 2010 03:13 GMT
#54
That was some insane play. Really cool video, really cool strategy. That's what you get for 1Aing all the time I guess.
REEBUH!!!
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
June 09 2010 03:23 GMT
#55
On June 09 2010 09:39 prototype. wrote:
Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result.

Not saying the idea is bad, I'm saying the protoss in the video is bad.


But you get lots of style points for Nydus spam.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
TheFinalWord
Profile Joined May 2010
Australia790 Posts
June 09 2010 08:21 GMT
#56
On June 09 2010 09:39 prototype. wrote:
Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result.

Not saying the idea is bad, I'm saying the protoss in the video is bad.

He had blink stalkers and psy strorm? Wouldn't that completely destroy mass roach?
s031720
Profile Joined December 2009
Sweden383 Posts
Last Edited: 2010-06-09 08:47:41
June 09 2010 08:46 GMT
#57
I think a more consistent strategy would be;

on a map like desert oasis, blistering sands or others where there are 2 entrances to the base, have a nydus (preferably hidden) outside each, attack 1, retreat, nydus, attack the other etc. Make him run all over the map do defend; while at the same time not exposing the nydusnetworks.
Just another noob
DooMDash
Profile Joined May 2010
United States1015 Posts
June 09 2010 08:53 GMT
#58
This seems like a pretty good way to abuse mechs immobility .... yea??
S1 3500+ Master T. S2 1600+ Master T.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
June 09 2010 09:12 GMT
#59
Its the whole idea, Terran Mech is slow, what you do is, you bring up a worm as they move out and annihilate their base. Then quickly retreat back to the worm once they start getting close to your bases and just pop out of the closest worm there ready to engage. The cool thing about this is, that if you have all your bases in the network, all that time you would have been building reinforcements where as the Terran just has the initial army that moved out.

This of course only works well on big maps with long rush distances. However, if your opponent is smart, he will try to destroy your network. So be ready to defend it and place lots of spore crawlers around it! Losing your network will essentially mean losing your army and/or its mobility. Also, don't build too many zerglings because units are all the deployed at the same rate. So having 20 zerglings will take much longer to deploy than 5 Roaches. Worms are good way to get island bases as you can send a big group of workers through a worm and saturate it immediately and ground units that you build there won't get stranded there.
I am Terranfying.
blae000
Profile Joined April 2010
Norway1640 Posts
June 09 2010 09:36 GMT
#60
Wow that was great use of nydus. I have done something like that but not with that many, I used only 3. But really, you can use nydus' more like the guy in this video. Put some in hidden places on the map to flank and mess with his army and 3-5 (or more ) in his base and natural to rape his workerline and kill off some buildings. ^^ Ah, I want to play..
Liquid
Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2010-06-09 09:50:37
June 09 2010 09:44 GMT
#61
On June 09 2010 07:38 avilo wrote:
btw, I am kungfukitten
This is how you should use nydus worms, I started playing Zerg solely to use nydus worms like the tunnels from zero hour

and no, once you start working it into your play it's not extremely expensive, and it certainly is not a "gimmick" - it's something you can do every game in mid-late game, especially to connect all your bases together, and rally hatcheries into nydus worms, it lets you have your army anywhere on the map you want it to be.

I'm a Terran player though and only had just started to learn Zerg and develop this Z style, so just imagine what more experienced Zerg-only players can start doing with this when they stop playing stubborn it's good late game.


looool. I was about to make a "Is this avilo offracing?" joke.

But yeah, that many really is super expensive. You could've just made 10 mutas and attacked his nat with all those roaches while you killed his probes at his main with your mutas.

Though as zergs I think we need to learn how to use nydus networks better. I rarely see them used ever. I think a good way to use them would be like the way tosses use pylons to warp in units. We should at least make a nydus outside their base and near our expos that are far away from our main. And also an extra one if there are any openings inside his base.

The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 09 2010 10:02 GMT
#62
nydus doesnt so much counter FE play as it does one control group syndrome play. for the 100/200, you punish your opponent for bad scouting and bad unit control, and overreacting to a force. I think its still debatable weather all that money could have been better spent in more army or more tech. Either way, watching the play made me realize how important it is to hide your early nyduses, and only basespam them when you are sure of a win so as to maximize cost effectiveness. Loosing 6-5 nydus worms really hurts your eco if you dont pull off the damage.
~\(。◕‿‿◕。)/~,,,,,,,,>
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 09 2010 10:12 GMT
#63
On June 07 2010 05:55 Wr3k wrote:
Honestly the toss in this video is retarded, if you leave 2 stalkers in the main they can kill the nydus before it spawns. Nydus play like this works great vs expos that are far apart though, and on desert oasis in general. Nydusing just outside of peoples expos is honestly the most effective way to do it imo, becuse if you spawn it where it is visible to them a good player will just leave a few units to kill the nydus before it spawns. You only need 10dps to kill it before units unload.


You are right man! He could easily stop that strategy..but phearaps he went on panic..who knows?
However you have to say this: that video is incredibly hilarious lol
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
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