If you happen to have a link to the replay of the video above or videos/replays of proper use of Nydus network, can you post it here?
Nydus Worm Network
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neptunesak
Canada113 Posts
If you happen to have a link to the replay of the video above or videos/replays of proper use of Nydus network, can you post it here? | ||
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karazax
United States3737 Posts
http://day9tv.blip.tv/file/3695732/ http://day9tv.blip.tv/file/3695779/ | ||
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Karthane
United States1183 Posts
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TaKemE
Denmark1045 Posts
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Beakerbite
United States127 Posts
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roemy
Germany432 Posts
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peckham33
United States267 Posts
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LittLeD
Sweden7973 Posts
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Genesis128
Norway103 Posts
Great video and excellent nydus play ![]() | ||
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lololol
5198 Posts
On June 07 2010 03:26 Beakerbite wrote: That was an insane network. Props to the zerg for remembering where all the connections land. It doesn't work like in BW. Units load up like in a transport and can be unloaded at any exit, there's no need to remember any connections. | ||
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AceMgy
United States26 Posts
Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage. | ||
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Wr3k
Canada2533 Posts
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Generico
United States39 Posts
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Fumble
156 Posts
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Bob300
United States505 Posts
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PrinceXizor
United States17713 Posts
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Half
United States2554 Posts
I'm wondering why more Zerg players don't abuse the Nydus network like in the following video. Because the micro requirements are pretty crazy. | ||
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im a roc
United States745 Posts
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blyn
Canada57 Posts
On June 07 2010 08:44 Bob300 wrote: Well I love nydus' i get nydus at 4 minute mark sometimes I agree with this. My favourite way to use nydus is early-ish scenarios. T/P players who are using a fast tech build will sit too comfortably behind a wall at their ramp and not build units to deal with even a small attack. Plus if it's early-mid game you might get lucky and find a hidden spot in their base still covered by fog. | ||
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allyourbase
United States243 Posts
![]() "Where did those infestors come from and what are they doing to my colossi" -toss player | ||
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Zombo Joe
Canada850 Posts
Its really easy to send your first overlord to some corner of the enemy base and then build a worm there. You destroy their economy early and then do a push using worms to speed up the travel times if you don't completely annihilate them with the first worm. You just gotta make sure you don't lose your network. | ||
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wussleeQ
United States3130 Posts
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peckham33
United States267 Posts
"how are thoses hydras swarming out of that out of view... o **** " player who thought island was safe. | ||
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hyped
United States135 Posts
http://youtubedoubler.com/?video1=http://www.youtube.com/watch?v=0LvHjCRKIOo&playnext_from=TL&videos=o7OmfCJBQwc&feature=sub&start1=57&video2=http://www.youtube.com/watch?v=MK6TXMsvgQg&start2=0&authorName= | ||
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Tiazi
Netherlands761 Posts
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PineappleSage
Canada109 Posts
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Prae
Belgium77 Posts
On June 07 2010 09:00 Half wrote: Because the micro requirements are pretty crazy. its not crazy at all the only person going crazy is the Toss in this video xD | ||
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behindert
19 Posts
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Jadix
United States134 Posts
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peckham33
United States267 Posts
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woolly
United States56 Posts
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Klockan3
Sweden2866 Posts
On June 08 2010 03:51 peckham33 wrote: imagine bringing queens directly into his worker line About that, you can then plant creep tumors right inside his base o.O | ||
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peckham33
United States267 Posts
On June 08 2010 04:45 Klockan3 wrote: About that, you can then plant creep tumors right inside his base o.O it can attack everything, spawn creep in his base which if done well will force him to bring detectors and keep military there. a few creep tumors gose a long ways towds a nasty harass. can spine crawlers go through nydus worm? if they can, then a quen or two and some crawlers, pnce you set up camp: ouch to T and so long P. | ||
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slowmanrunning
Canada285 Posts
On June 07 2010 05:51 AceMgy wrote: Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit. Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage. umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches Although the guy kinda overdoes it in that game, built a few in places he didn't really need to. Edit: thought nydus worms were 50/50 when I first posted this ![]() At that stage in the game it's not all that expensive. | ||
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slowmanrunning
Canada285 Posts
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LooseMoose
United States184 Posts
Even if you could send spines through, the enemy would be searching their base or wherever to find the worm as soon as the scream goes, then you'd have to wait for the creep to spread, then wait for the 12 second burrow time. All the while, as soon as you lose the nydus, those spines are going to slowly die. | ||
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clickrush
Switzerland3257 Posts
On June 07 2010 09:08 allyourbase wrote: The toss could have defended that if he had split his troops better, but that gives me some great ideas. Hiding nydus worms in random corners would make flanking so easy ![]() "Where did those infestors come from and what are they doing to my colossi" -toss player no he could not defend this. this is the hardcounter against toss FE. this is the reason why you should not throw down an FE against a one base zerg. nydus network from one base builds up faster than warpgate tech. | ||
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Zeke50100
United States2220 Posts
There could be some amusing Infestor play with Nydus Networks, like using Fungal Growth as the enemy tries to get close to the Nydus to kill it. It also makes Tumor harassment more effective; not directly, but in that Nyduses have more utility than getting OL drop, unless you plan on getting Ultras. | ||
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kajeus
United States679 Posts
On June 08 2010 10:06 slowmanrunning wrote: umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches Although the guy kinda overdoes it in that game, built a few in places he didn't really need to. Edit: thought nydus worms were 50/50 when I first posted this ![]() At that stage in the game it's not all that expensive. Yeah, he has a number of less-than-ideal worm placements. Not bad at all. | ||
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peckham33
United States267 Posts
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DJohnson
Canada2 Posts
On June 08 2010 13:15 peckham33 wrote: can someone try putting crawlers through worm an post whether or not it works? One of the first things I tried in the beta. Does not work. | ||
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AceMgy
United States26 Posts
On June 08 2010 10:06 slowmanrunning wrote: umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches Although the guy kinda overdoes it in that game, built a few in places he didn't really need to. Edit: thought nydus worms were 50/50 when I first posted this ![]() At that stage in the game it's not all that expensive. Ah, I thought you needed two nydus network buildings to build two worms at once... And yeah, at that stage in the game it's not a big deal dropping 1000 mins 1000 gas. I've gotten bigger buildups of cash before in late-game because my macro slips, I would sure love an excuse to spend that much. I was just looking at it as an early to early mid-game harass technique, if that were cheaper that'd be quite devastating to your min line because it could come that much earlier. And yeah... That Toss just doesn't want to leave a few stalkers behind at all to deal with the new ones. This was more of a joke strat, lol. | ||
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codewarrior
United States52 Posts
On June 08 2010 13:15 peckham33 wrote: can someone try putting crawlers through worm an post whether or not it works? Tried it, you can't put crawlers through the network. What I like to do sometimes is bring drones through a worm and build a few spine crawlers in the enemy base. I'll even bring a queen to be super annoying with creep tumors. | ||
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avilo
United States4100 Posts
This is how you should use nydus worms, I started playing Zerg solely to use nydus worms like the tunnels from zero hour ![]() and no, once you start working it into your play it's not extremely expensive, and it certainly is not a "gimmick" - it's something you can do every game in mid-late game, especially to connect all your bases together, and rally hatcheries into nydus worms, it lets you have your army anywhere on the map you want it to be. I'm a Terran player though and only had just started to learn Zerg and develop this Z style, so just imagine what more experienced Zerg-only players can start doing with this when they stop playing stubborn it's good late game. | ||
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rza
Canada384 Posts
but im been spawning more than one in my enemies base. very nice video | ||
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pzea469
United States1520 Posts
On June 08 2010 15:14 DJohnson wrote: One of the first things I tried in the beta. Does not work. this really SHOULD work. Would be sweet | ||
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Tookie22
United States187 Posts
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CrunkOwns
United States138 Posts
Good luck watching it http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=127807 | ||
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avilo
United States4100 Posts
On June 09 2010 08:06 kzr22 wrote: so once loaded they can be unloaded on any worm? and worms can spawn more worms this si incredible we could have a nydus at everyone of our expos and never get caught off guard again! the nydus network building cost 100/200 and each one of those initial buildings you build let's you build 1 worm. so if you have 2 or more nydus network buildings, you can build 2 or more worms simultaneously. Each worm costs 100/100 to build. And all of those nydus network buildings and any worms created are all globally connected to each other - you can enter/exit at any network/worm. | ||
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Tookie22
United States187 Posts
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Dremic
66 Posts
but watching this i realize now how i could have easily just landed 2 nydus one in the main and one in the expand and unload at whichever survives, most people dont split their armies. one nydus will be successful in the majority of cases | ||
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prototype.
Canada4215 Posts
Not saying the idea is bad, I'm saying the protoss in the video is bad. | ||
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Papvin
Denmark610 Posts
On June 08 2010 10:19 clickrush wrote: no he could not defend this. this is the hardcounter against toss FE. this is the reason why you should not throw down an FE against a one base zerg. nydus network from one base builds up faster than warpgate tech. Dunno if you're trolling, but, saying there's a hard counter to such a broad concept as toss FE is a bold statement based on a single video. As many has pointed out, the toss could have defended by keeping 2 stalkers in his main, so while this can certainly be a viable tactic as zerg, it's by no means a "hard counter". Also, zerg was on 2 bases. Also, he could in no way afford to do what he did on one base. | ||
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LunarC
United States1186 Posts
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Antisocialmunky
United States5912 Posts
On June 09 2010 09:39 prototype. wrote: Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result. Not saying the idea is bad, I'm saying the protoss in the video is bad. But you get lots of style points for Nydus spam. | ||
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TheFinalWord
Australia790 Posts
On June 09 2010 09:39 prototype. wrote: Okay, now imagine instead of wasting all your gas on those nydus', the zerg just A moved those roaches against the protoss and built more units. In the end, same result. Not saying the idea is bad, I'm saying the protoss in the video is bad. He had blink stalkers and psy strorm? Wouldn't that completely destroy mass roach? | ||
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s031720
Sweden383 Posts
on a map like desert oasis, blistering sands or others where there are 2 entrances to the base, have a nydus (preferably hidden) outside each, attack 1, retreat, nydus, attack the other etc. Make him run all over the map do defend; while at the same time not exposing the nydusnetworks. | ||
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DooMDash
United States1015 Posts
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Zombo Joe
Canada850 Posts
This of course only works well on big maps with long rush distances. However, if your opponent is smart, he will try to destroy your network. So be ready to defend it and place lots of spore crawlers around it! Losing your network will essentially mean losing your army and/or its mobility. Also, don't build too many zerglings because units are all the deployed at the same rate. So having 20 zerglings will take much longer to deploy than 5 Roaches. Worms are good way to get island bases as you can send a big group of workers through a worm and saturate it immediately and ground units that you build there won't get stranded there. | ||
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blae000
Norway1640 Posts
) in his base and natural to rape his workerline and kill off some buildings. ^^ Ah, I want to play.. | ||
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Warrior Madness
Canada3791 Posts
On June 09 2010 07:38 avilo wrote: btw, I am kungfukitten This is how you should use nydus worms, I started playing Zerg solely to use nydus worms like the tunnels from zero hour ![]() and no, once you start working it into your play it's not extremely expensive, and it certainly is not a "gimmick" - it's something you can do every game in mid-late game, especially to connect all your bases together, and rally hatcheries into nydus worms, it lets you have your army anywhere on the map you want it to be. I'm a Terran player though and only had just started to learn Zerg and develop this Z style, so just imagine what more experienced Zerg-only players can start doing with this when they stop playing stubborn it's good late game.looool. I was about to make a "Is this avilo offracing?" joke. But yeah, that many really is super expensive. You could've just made 10 mutas and attacked his nat with all those roaches while you killed his probes at his main with your mutas. Though as zergs I think we need to learn how to use nydus networks better. I rarely see them used ever. I think a good way to use them would be like the way tosses use pylons to warp in units. We should at least make a nydus outside their base and near our expos that are far away from our main. And also an extra one if there are any openings inside his base. | ||
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Railxp
Hong Kong1313 Posts
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LuDwig-
Italy1143 Posts
On June 07 2010 05:55 Wr3k wrote: Honestly the toss in this video is retarded, if you leave 2 stalkers in the main they can kill the nydus before it spawns. Nydus play like this works great vs expos that are far apart though, and on desert oasis in general. Nydusing just outside of peoples expos is honestly the most effective way to do it imo, becuse if you spawn it where it is visible to them a good player will just leave a few units to kill the nydus before it spawns. You only need 10dps to kill it before units unload. You are right man! He could easily stop that strategy..but phearaps he went on panic..who knows? However you have to say this: that video is incredibly hilarious lol | ||
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