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Nydus Worm Network - Page 4

Forum Index > SC2 General
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Warrior Madness
Profile Blog Joined April 2008
Canada3791 Posts
Last Edited: 2010-06-09 09:50:37
June 09 2010 09:44 GMT
#61
On June 09 2010 07:38 avilo wrote:
btw, I am kungfukitten
This is how you should use nydus worms, I started playing Zerg solely to use nydus worms like the tunnels from zero hour

and no, once you start working it into your play it's not extremely expensive, and it certainly is not a "gimmick" - it's something you can do every game in mid-late game, especially to connect all your bases together, and rally hatcheries into nydus worms, it lets you have your army anywhere on the map you want it to be.

I'm a Terran player though and only had just started to learn Zerg and develop this Z style, so just imagine what more experienced Zerg-only players can start doing with this when they stop playing stubborn it's good late game.


looool. I was about to make a "Is this avilo offracing?" joke.

But yeah, that many really is super expensive. You could've just made 10 mutas and attacked his nat with all those roaches while you killed his probes at his main with your mutas.

Though as zergs I think we need to learn how to use nydus networks better. I rarely see them used ever. I think a good way to use them would be like the way tosses use pylons to warp in units. We should at least make a nydus outside their base and near our expos that are far away from our main. And also an extra one if there are any openings inside his base.

The Past: Yellow, Julyzerg, Chojja, Savior, GGplay -- The Present: Luxury, Jae- The Future: -Dong, maGma, Zero, Effort, Hoejja, hyvaa, by.hero, calm, Action ---> SC2 (Ret?? Kolll Idra!! SEN, Cool, ZergBong, Leenock)
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
June 09 2010 10:02 GMT
#62
nydus doesnt so much counter FE play as it does one control group syndrome play. for the 100/200, you punish your opponent for bad scouting and bad unit control, and overreacting to a force. I think its still debatable weather all that money could have been better spent in more army or more tech. Either way, watching the play made me realize how important it is to hide your early nyduses, and only basespam them when you are sure of a win so as to maximize cost effectiveness. Loosing 6-5 nydus worms really hurts your eco if you dont pull off the damage.
~\(。◕‿‿◕。)/~,,,,,,,,>
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 09 2010 10:12 GMT
#63
On June 07 2010 05:55 Wr3k wrote:
Honestly the toss in this video is retarded, if you leave 2 stalkers in the main they can kill the nydus before it spawns. Nydus play like this works great vs expos that are far apart though, and on desert oasis in general. Nydusing just outside of peoples expos is honestly the most effective way to do it imo, becuse if you spawn it where it is visible to them a good player will just leave a few units to kill the nydus before it spawns. You only need 10dps to kill it before units unload.


You are right man! He could easily stop that strategy..but phearaps he went on panic..who knows?
However you have to say this: that video is incredibly hilarious lol
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
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