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After watching this, I've been using works with great effect.
Its really easy to send your first overlord to some corner of the enemy base and then build a worm there. You destroy their economy early and then do a push using worms to speed up the travel times if you don't completely annihilate them with the first worm.
You just gotta make sure you don't lose your network.
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i've done this on desert oasis before too. it works even better when the toss has expanded out. you can hit so many places at once it's pretty freakin' ridiculous.
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under protected islands are fun to do this on. "how are thoses hydras swarming out of that out of view... o **** " player who thought island was safe.
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wait if he had all thouse roaches why did he need to use the network? he could had just attacked and he would have won i think networks should be used like in BW for defence between multiple basses.
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On June 07 2010 09:00 Half wrote:Show nested quote +I'm wondering why more Zerg players don't abuse the Nydus network like in the following video. Because the micro requirements are pretty crazy.
its not crazy at all
the only person going crazy is the Toss in this video xD
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I think this looks really fun, but i dont think its that cost effective. He made like 9 worms + the base network entrance. Thats arround 1000 min and 1000 gas. If he just spend those ressources on units he could have won with a-moving into the toss base.
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it is absolutely cost effective. i've been abusing the hell out of nydus lately and have seen a lot of success even with a smaller or weaker army. the mobility is priceless, especially mid and late game. you can harass every expansion at once and once you know where all their forces are you can easily sneak one in their main while they're in panic-mode. I've had a few games where the other player just straight quits because they dont want to deal with it anymore.
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imagine bringing queens directly into his worker line
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When you think of it in terms of one tunnel will cost 1 mutalisk, it's absolutely worth it as it gives your ground army (which are much cheaper than mutas) great mobility.
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On June 08 2010 03:51 peckham33 wrote: imagine bringing queens directly into his worker line About that, you can then plant creep tumors right inside his base o.O
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On June 08 2010 04:45 Klockan3 wrote:Show nested quote +On June 08 2010 03:51 peckham33 wrote: imagine bringing queens directly into his worker line About that, you can then plant creep tumors right inside his base o.O
it can attack everything, spawn creep in his base which if done well will force him to bring detectors and keep military there. a few creep tumors gose a long ways towds a nasty harass.
can spine crawlers go through nydus worm? if they can, then a quen or two and some crawlers, pnce you set up camp: ouch to T and so long P.
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On June 07 2010 05:51 AceMgy wrote: Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.
Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage.
umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches
Although the guy kinda overdoes it in that game, built a few in places he didn't really need to.
Edit: thought nydus worms were 50/50 when I first posted this 
At that stage in the game it's not all that expensive.
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I don't know why no one has tried to send spine crawlers through a nydus worm, make a stationary outpost just outside the enemies natural or something. It's seems like it would be a great way to do a contain.
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You can't put spine crawlers in a nydus, can you? Taking drones through to build the sunkens is an option, but requires a pretty long build time.
Even if you could send spines through, the enemy would be searching their base or wherever to find the worm as soon as the scream goes, then you'd have to wait for the creep to spread, then wait for the 12 second burrow time. All the while, as soon as you lose the nydus, those spines are going to slowly die.
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On June 07 2010 09:08 allyourbase wrote:The toss could have defended that if he had split his troops better, but that gives me some great ideas. Hiding nydus worms in random corners would make flanking so easy  "Where did those infestors come from and what are they doing to my colossi" -toss player
no he could not defend this. this is the hardcounter against toss FE. this is the reason why you should not throw down an FE against a one base zerg. nydus network from one base builds up faster than warpgate tech.
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I'm really liking the concept of this. It looks like we have our Starcraft 2 LAN ^_^ Just set up a few Worms, and voila: LAN!
There could be some amusing Infestor play with Nydus Networks, like using Fungal Growth as the enemy tries to get close to the Nydus to kill it.
It also makes Tumor harassment more effective; not directly, but in that Nyduses have more utility than getting OL drop, unless you plan on getting Ultras.
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On June 08 2010 10:06 slowmanrunning wrote:Show nested quote +On June 07 2010 05:51 AceMgy wrote: Non-zerg player here. I'm just wondering how expensive all those worms would be. It seems to me that'd cut into your army size quite a bit.
Edit: Just looked it up, for 9 nydus worms and two nydus networks like in the vid that's 1100/1100. That seems really significant to me, would definitely only come late game when the zerg already has the macro advantage. umm, you only need 1 nydus network, and 9 nydus worms adds up to 1050/1000, 10 mutas, or 12 ish roaches Although the guy kinda overdoes it in that game, built a few in places he didn't really need to. Edit: thought nydus worms were 50/50 when I first posted this  At that stage in the game it's not all that expensive. Yeah, he has a number of less-than-ideal worm placements. Not bad at all.
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can someone try putting crawlers through worm an post whether or not it works?
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